Bit.Saw is a rage puzzle platformer by @shubshub11 that involves flipping the gravity to collect the squares (which are called “Bits”). In doing so it builds the doorway to the next level, each level is of increasing difficulty and it is sure to make you want to rip your hair out! The full version of the game contains 24 Levels which can take anywhere from 20 Seconds to 20 Minutes to beat depending on your skill level and sanity.
I played the Android version which was really great fun and I’d have probably ripped my hair out (if I had any) on level 8 when I thought the game was getting easier, only to have to get past all those lasers again!!!
If you’d like to hear more about the inspiration behind the game and find out more about the developer then continue reading below. Continue ReadingRead More »
Have you ever wondered what goes on behind the scenes throughout an indie game’s development cycle? In this ongoing devlog series for my upcoming game Missile Cards, I’m peeling back the curtain to share my processes, thoughts, tips, and experiences as I develop and launching a small commercial game on Steam using GameMaker Studio.
In this first installment, I briefly explore how I got started making Missile Cards, cover the concept of a “minimum viable product”, and discuss the importance of keeping your scope narrow when trying out experimental game concepts you aim to sell.Read More »
Missile Cards is a fresh, new mash-up of the Atari classic, Missile Command, and the functionality of a strategic, turn-based card game. I recently caught up with the developer, Nathan Meunier, to find out how the game idea came about as well as delving a little into his background in gaming.Read More »
If you’ve found yourself reading this article then I can only assume that you’re either a game developer that uses or follows GameMaker Studio or that you’ve been tricked into reading it purely on the amazing title that I given this article, if that’s the case then all I’m going to say is you’ve made it this far, why not continue reading and see where it goes.
To sum up this article I’m going to be talking about the importance of having a website and the kind of role it could and should play when it comes to making a statement, building up a following and marketing your game(s).Read More »
Recently I caught up with the GMS 2 game developer responsible for the fantastic looking Santria, a work-in-progress light-hearted RPG made by @schottidev.Read More »
Are you tired of being the dungeon “hero“?
Killing innocent Skeletons without getting to know them?
To understand a Skeleton, you must become one!
Defend your dungeon!
Oh, and you have a pet Bat, how cute!
NAL is Alive has been released in Early Access on Steam as of last week. NAL is Alive is a launcher for a variety of games previously released under the NALGames pseudonym. It is the successor to the NAL is Dead bundle. NAL is Alive promises to be a great snap shot of GameMaker history. NAL (Andrew Mclusky) has been a well know figure in the GameMaker community for many years, perhaps best known for the Innoquous series and his work at GameMaker owners YoYoGames. Continue ReadingRead More »
So you’ve taken the jump and decided to download GameMaker: Studio. But what are the simplest gaming options for you to take your first steps in game development? Continue ReadingRead More »