June 22, 2017: YoYo Games announces triumphantly that Console Export Modules for Xbox One and PlayStation 4 have arrived
Now this is great news, it really is; console exporting at the click of a button is a grand idea and really lends itself to getting out there and making the next big hit on some of the newest console platforms available: PS4 and Xbox One. Let’s be clear though, console export modules already exist in GameMaker: Studio 1.4 and users have had access to the following console modules for free: PlayStation 3, PlayStation 4, PlayStation Vita and Xbox One; as long as they were registered developers with Sony or Microsoft. There is still an important reason to make the upgrade to Game Maker Studio 2; support for GameMaker: Studio 1.4 will be ending next year in 2018. You can read about YoYo Games official sunset schedule here: GameMaker: Studio 1.4 Sunset. This means if you are thinking of starting or currently in the early stages of console development for PlayStation 4 or Xbox One it is advised you upgrade to GameMaker Studio 2 although timing might be important as the new console export modules are for the first time ever: Yearly Subscription based.Read More »
Hello to all GameMakerBlog fans and GameMaker: Studio developers from Hikati Games; as readers of this blog know from the previous post by Mark: GMB is up for Sale! GameMakerBlog has been up for sale and the short of it is: I contacted Mark and talked with him about the current GameMakerBlog, the future of the blog and of course the community. I am happy to say that all answers I got from Mark were encouraging, supportive and only made me appreciate GameMaker: Studio even more for creating this opportunity; after all the blog and great community backing it would have never been created if the original Game Maker software didn’t come first. Having said that; I think a longer explanation is in order to describe Hikati Games, why I contacted Mark, and what plans are in the future for the blog.Read More »
Coding, testing, checking with tutorials and peers—creating a game or an app is the embodiment of multitasking, it weighs on your body and mind the same way it does on your computer. Switching between windows to check on a mail/message from your fellow programmer (or your mom/girlfriend/doc/whoever the hell you mail with) or to watch a video tutorial can sometimes disrupt your focus on the coding itself. Also, it takes time. Seconds at a time, yes, but those seconds tend to pile up, don’t they? Continue ReadingRead More »
Online casinos appear to be one of the biggest buzz words in the UK gaming industry at the moment, and it is no surprise to see this grow and grow with the implementation of new technologies over the years. In 2016, the UK Gambling Commission reported that online gambling accounted for 33% of all gambling in Britain, which is a combination of online casinos, betting, betting exchanges, bingo and pool betting. It appears that online gambling is making its way up the ranks as a favourite hobby or pastime for many citizens in the UK, and is having an effect not only on the UK gaming industry, but on the economy as a whole. Here, we’re taking a look at the growth of online casinos and their how they are affecting the UK Gaming Industry. Continue ReadingRead More »
Have you ever wondered what goes on behind the scenes throughout an indie game’s development cycle? In this ongoing devlog series for my upcoming game Missile Cards, I’m peeling back the curtain to share my processes, thoughts, tips, and experiences as I develop and launching a small commercial game on Steam using GameMaker Studio. Continue ReadingRead More »
Every month I’ll be bringing you details on the inner workings of the blog, warts and all. Here’s January’s recap…
January saw a total of 8 new blog posts, most of which came from the contributors that I found following my outreach Tweet in December. You can check out who they are on the brand contributors page. In addition to those posts there were several interviews with the developers behind the games Santria, Bit.Saw & Vacuous.
Here’s a list of the January posts just in case you missed them. Continue ReadingRead More »
I am Agent 47, tasked with infiltrating and eliminating Viktor Novikov and Dalia Margolis, ringleaders of the international spy organization IAGO. I walk through the main entrance into Palais de Walewska as guests and staff alike compliment my suit. Someone says I look remarkably like Helmut Kruger, the star of today’s fashion show. I turn right, right, left, and enter the first bathroom. There will be an invitation by the sink- an invitation that will allow me upstairs as a guest of the auction. I hide my silenced pistol in the trashcan and head through the garden to the back entrance.
A security guard asks for an invitation. I show him the one from the bathroom. Two right turns and another set of stairs. Left and I get frisked. “Just standard procedure” the guard says and thanks me for my cooperation, my gun safely hidden away. Left, two doors, and there’s the auction. A circle of chairs filled with suits, an auctioneer announces the next invaluable piece of information for sale. I find my seat. A woman will walk over and say we’ve never met. I will introduce myself as Mr. Rieper, and chuckle at the joke because I know I’m going to kill her. Continue ReadingRead More »