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	<title>Comments on: Stencyl</title>
	<atom:link href="http://gamemakerblog.com/2007/07/31/stencyl/feed/" rel="self" type="application/rss+xml" />
	<link>http://gamemakerblog.com/2007/07/31/stencyl/</link>
	<description>Gamemaker news, comment, discussion, opinion and community news</description>
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		<title>By: n.i.</title>
		<link>http://gamemakerblog.com/2007/07/31/stencyl/comment-page-1/#comment-75489</link>
		<dc:creator>n.i.</dc:creator>
		<pubDate>Tue, 17 Aug 2010 03:50:11 +0000</pubDate>
		<guid isPermaLink="false">http://gamemakerblog.com/2007/07/31/stencyl/#comment-75489</guid>
		<description>I agree, i was using Game Maker few years back but even then it sucked but now, it goes down more and more
the developers are very clumsy and very slow to implement anything new
they have no ideas on how to go on with the program and they still consider of some old features that are antique now
hope they innovate something new and improve GM
on the other side http://www.scirra.com/ is what i am talking about ( light years ahead )
hope GM fans will realize that GM is not going anywhere and stop flaming and defending it when u say the truth about it
bye bye</description>
		<content:encoded><![CDATA[<p>I agree, i was using Game Maker few years back but even then it sucked but now, it goes down more and more<br />
the developers are very clumsy and very slow to implement anything new<br />
they have no ideas on how to go on with the program and they still consider of some old features that are antique now<br />
hope they innovate something new and improve GM<br />
on the other side <a href="http://www.scirra.com/" rel="nofollow">http://www.scirra.com/</a> is what i am talking about ( light years ahead )<br />
hope GM fans will realize that GM is not going anywhere and stop flaming and defending it when u say the truth about it<br />
bye bye</p>
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		<title>By: LavaWave</title>
		<link>http://gamemakerblog.com/2007/07/31/stencyl/comment-page-1/#comment-50526</link>
		<dc:creator>LavaWave</dc:creator>
		<pubDate>Sat, 28 Nov 2009 17:43:43 +0000</pubDate>
		<guid isPermaLink="false">http://gamemakerblog.com/2007/07/31/stencyl/#comment-50526</guid>
		<description>@Quazi: Agreed, I just downloaded Construct and it&#039;s demos yesterday and I&#039;m proud of it, especially the fact it&#039;s free and open-source make it better then both GM and MMF2/Clickteam crap.</description>
		<content:encoded><![CDATA[<p>@Quazi: Agreed, I just downloaded Construct and it&#8217;s demos yesterday and I&#8217;m proud of it, especially the fact it&#8217;s free and open-source make it better then both GM and MMF2/Clickteam crap.</p>
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	<item>
		<title>By: Most popular posts on GameMaker Blog in 2007 &#187; GameMaker Blog</title>
		<link>http://gamemakerblog.com/2007/07/31/stencyl/comment-page-1/#comment-47885</link>
		<dc:creator>Most popular posts on GameMaker Blog in 2007 &#187; GameMaker Blog</dc:creator>
		<pubDate>Sun, 25 Oct 2009 17:38:08 +0000</pubDate>
		<guid isPermaLink="false">http://gamemakerblog.com/2007/07/31/stencyl/#comment-47885</guid>
		<description>[...] Stencyl Stencyl is a not-yet-launched open-source game development and distribution platform. Stencyl.org is mine. [...]</description>
		<content:encoded><![CDATA[<p>[...] Stencyl Stencyl is a not-yet-launched open-source game development and distribution platform. Stencyl.org is mine. [...]</p>
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	<item>
		<title>By: quazi</title>
		<link>http://gamemakerblog.com/2007/07/31/stencyl/comment-page-1/#comment-19297</link>
		<dc:creator>quazi</dc:creator>
		<pubDate>Sat, 27 Sep 2008 13:09:02 +0000</pubDate>
		<guid isPermaLink="false">http://gamemakerblog.com/2007/07/31/stencyl/#comment-19297</guid>
		<description>http://www.scirra.com/

this is the greatest game creator on the market out there, its better that mmf2 and gamemaker slapped toghether and i highly suggest you try it out, and its capable of doing anything gamemaker and mmf2 can do, also more since its fully hardware accelerated and can use direct x 8 pixel shader 2.0 effects. its currently still beta, but it is open sourced and free so thats a plus, 

please everyone, realise gamemaker sucks, its clumsy, and only staying alive due to its name. nothing else</description>
		<content:encoded><![CDATA[<p><a href="http://www.scirra.com/" rel="nofollow">http://www.scirra.com/</a></p>
<p>this is the greatest game creator on the market out there, its better that mmf2 and gamemaker slapped toghether and i highly suggest you try it out, and its capable of doing anything gamemaker and mmf2 can do, also more since its fully hardware accelerated and can use direct x 8 pixel shader 2.0 effects. its currently still beta, but it is open sourced and free so thats a plus, </p>
<p>please everyone, realise gamemaker sucks, its clumsy, and only staying alive due to its name. nothing else</p>
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	<item>
		<title>By: Is Game Maker News dead? Stencyl Blog.</title>
		<link>http://gamemakerblog.com/2007/07/31/stencyl/comment-page-1/#comment-1774</link>
		<dc:creator>Is Game Maker News dead? Stencyl Blog.</dc:creator>
		<pubDate>Sat, 06 Oct 2007 10:43:41 +0000</pubDate>
		<guid isPermaLink="false">http://gamemakerblog.com/2007/07/31/stencyl/#comment-1774</guid>
		<description>[...] answer is obvious, - although in truth there are several reasons. Firstly I registered the Stencyl.org domain name without really thinking what I would do with it. The fact that it had [...]</description>
		<content:encoded><![CDATA[<p>[...] answer is obvious, &#8211; although in truth there are several reasons. Firstly I registered the Stencyl.org domain name without really thinking what I would do with it. The fact that it had [...]</p>
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	<item>
		<title>By: Less crack, more ham</title>
		<link>http://gamemakerblog.com/2007/07/31/stencyl/comment-page-1/#comment-1495</link>
		<dc:creator>Less crack, more ham</dc:creator>
		<pubDate>Wed, 19 Sep 2007 14:46:03 +0000</pubDate>
		<guid isPermaLink="false">http://gamemakerblog.com/2007/07/31/stencyl/#comment-1495</guid>
		<description>[...] they dominated the legitimate searchers. The top three terms are all ham - relating to Stencyl [1 ] [2 ], the ever-present naruto ninja way which continues to generate scary amounts of traffic for [...]</description>
		<content:encoded><![CDATA[<p>[...] they dominated the legitimate searchers. The top three terms are all ham &#8211; relating to Stencyl [1 ] [2 ], the ever-present naruto ninja way which continues to generate scary amounts of traffic for [...]</p>
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	<item>
		<title>By: Stencyl in the press (1)</title>
		<link>http://gamemakerblog.com/2007/07/31/stencyl/comment-page-1/#comment-942</link>
		<dc:creator>Stencyl in the press (1)</dc:creator>
		<pubDate>Wed, 22 Aug 2007 15:23:13 +0000</pubDate>
		<guid isPermaLink="false">http://gamemakerblog.com/2007/07/31/stencyl/#comment-942</guid>
		<description>[...] Stencyl - Oh look, it&#8217;s me talking about how I registered this domain name [...]</description>
		<content:encoded><![CDATA[<p>[...] Stencyl &#8211; Oh look, it&#8217;s me talking about how I registered this domain name [...]</p>
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	<item>
		<title>By: Is Stencyl just a glorified level editor? How does it compare to GameMaker.</title>
		<link>http://gamemakerblog.com/2007/07/31/stencyl/comment-page-1/#comment-908</link>
		<dc:creator>Is Stencyl just a glorified level editor? How does it compare to GameMaker.</dc:creator>
		<pubDate>Sun, 19 Aug 2007 09:12:45 +0000</pubDate>
		<guid isPermaLink="false">http://gamemakerblog.com/2007/07/31/stencyl/#comment-908</guid>
		<description>[...] StencylWorks was aimed more at the novice, I even went as far as to describe Stencyl as a &#8220;glorified level editor&#8220;. From the screenshots and videos demonstrating what Stencyl could do this did indeed seem to [...]</description>
		<content:encoded><![CDATA[<p>[...] StencylWorks was aimed more at the novice, I even went as far as to describe Stencyl as a &#8220;glorified level editor&#8220;. From the screenshots and videos demonstrating what Stencyl could do this did indeed seem to [...]</p>
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	<item>
		<title>By: Stencyling around</title>
		<link>http://gamemakerblog.com/2007/07/31/stencyl/comment-page-1/#comment-775</link>
		<dc:creator>Stencyling around</dc:creator>
		<pubDate>Fri, 10 Aug 2007 10:06:59 +0000</pubDate>
		<guid isPermaLink="false">http://gamemakerblog.com/2007/07/31/stencyl/#comment-775</guid>
		<description>[...] have some news to share with you regarding my registration of the Stencyl.org domain name. The inevitable came - I was contacted by Stephen Stencyl&#8217;s [...]</description>
		<content:encoded><![CDATA[<p>[...] have some news to share with you regarding my registration of the Stencyl.org domain name. The inevitable came &#8211; I was contacted by Stephen Stencyl&#8217;s [...]</p>
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	<item>
		<title>By: Grego</title>
		<link>http://gamemakerblog.com/2007/07/31/stencyl/comment-page-1/#comment-712</link>
		<dc:creator>Grego</dc:creator>
		<pubDate>Mon, 06 Aug 2007 13:35:42 +0000</pubDate>
		<guid isPermaLink="false">http://gamemakerblog.com/2007/07/31/stencyl/#comment-712</guid>
		<description>I think Stencyl&#039;s initial release will be quite big and popular but then I think it&#039;ll do something different. Normally projects like this go dead in the water after the initial hype. People get bored of it and it just gets left. But I think Stencyl will stay popular, due to the constant updating of new kits.

At least, I hope that&#039;s what will happen. It would be a shame for a project like this to loose popularity.</description>
		<content:encoded><![CDATA[<p>I think Stencyl&#8217;s initial release will be quite big and popular but then I think it&#8217;ll do something different. Normally projects like this go dead in the water after the initial hype. People get bored of it and it just gets left. But I think Stencyl will stay popular, due to the constant updating of new kits.</p>
<p>At least, I hope that&#8217;s what will happen. It would be a shame for a project like this to loose popularity.</p>
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