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	<title>Comments on: Stencyl</title>
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	<link>http://gamemakerblog.com/2007/07/31/stencyl/</link>
	<description>Gamemaker news, comment, discussion, opinion and community news</description>
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		<title>By: LavaWave</title>
		<link>http://gamemakerblog.com/2007/07/31/stencyl/comment-page-1/#comment-50526</link>
		<dc:creator>LavaWave</dc:creator>
		<pubDate>Sat, 28 Nov 2009 17:43:43 +0000</pubDate>
		<guid isPermaLink="false">http://gamemakerblog.com/2007/07/31/stencyl/#comment-50526</guid>
		<description>@Quazi: Agreed, I just downloaded Construct and it&#039;s demos yesterday and I&#039;m proud of it, especially the fact it&#039;s free and open-source make it better then both GM and MMF2/Clickteam crap.</description>
		<content:encoded><![CDATA[<p>@Quazi: Agreed, I just downloaded Construct and it&#8217;s demos yesterday and I&#8217;m proud of it, especially the fact it&#8217;s free and open-source make it better then both GM and MMF2/Clickteam crap.</p>
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		<title>By: Most popular posts on GameMaker Blog in 2007 &#187; GameMaker Blog</title>
		<link>http://gamemakerblog.com/2007/07/31/stencyl/comment-page-1/#comment-47885</link>
		<dc:creator>Most popular posts on GameMaker Blog in 2007 &#187; GameMaker Blog</dc:creator>
		<pubDate>Sun, 25 Oct 2009 17:38:08 +0000</pubDate>
		<guid isPermaLink="false">http://gamemakerblog.com/2007/07/31/stencyl/#comment-47885</guid>
		<description>[...] Stencyl Stencyl is a not-yet-launched open-source game development and distribution platform. Stencyl.org is mine. [...]</description>
		<content:encoded><![CDATA[<div style="padding-left: 20px;">
<p>[...] Stencyl Stencyl is a not-yet-launched open-source game development and distribution platform. Stencyl.org is mine. [...]</p>
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		<title>By: quazi</title>
		<link>http://gamemakerblog.com/2007/07/31/stencyl/comment-page-1/#comment-19297</link>
		<dc:creator>quazi</dc:creator>
		<pubDate>Sat, 27 Sep 2008 13:09:02 +0000</pubDate>
		<guid isPermaLink="false">http://gamemakerblog.com/2007/07/31/stencyl/#comment-19297</guid>
		<description>http://www.scirra.com/

this is the greatest game creator on the market out there, its better that mmf2 and gamemaker slapped toghether and i highly suggest you try it out, and its capable of doing anything gamemaker and mmf2 can do, also more since its fully hardware accelerated and can use direct x 8 pixel shader 2.0 effects. its currently still beta, but it is open sourced and free so thats a plus, 

please everyone, realise gamemaker sucks, its clumsy, and only staying alive due to its name. nothing else</description>
		<content:encoded><![CDATA[<p><a href="http://www.scirra.com/" rel="nofollow">http://www.scirra.com/</a></p>
<p>this is the greatest game creator on the market out there, its better that mmf2 and gamemaker slapped toghether and i highly suggest you try it out, and its capable of doing anything gamemaker and mmf2 can do, also more since its fully hardware accelerated and can use direct x 8 pixel shader 2.0 effects. its currently still beta, but it is open sourced and free so thats a plus, </p>
<p>please everyone, realise gamemaker sucks, its clumsy, and only staying alive due to its name. nothing else</p>
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		<title>By: Is Game Maker News dead? Stencyl Blog.</title>
		<link>http://gamemakerblog.com/2007/07/31/stencyl/comment-page-1/#comment-1774</link>
		<dc:creator>Is Game Maker News dead? Stencyl Blog.</dc:creator>
		<pubDate>Sat, 06 Oct 2007 10:43:41 +0000</pubDate>
		<guid isPermaLink="false">http://gamemakerblog.com/2007/07/31/stencyl/#comment-1774</guid>
		<description>[...] answer is obvious, - although in truth there are several reasons. Firstly I registered the Stencyl.org domain name without really thinking what I would do with it. The fact that it had [...]</description>
		<content:encoded><![CDATA[<div style="padding-left: 20px;">
<p>[...] answer is obvious, &#8211; although in truth there are several reasons. Firstly I registered the Stencyl.org domain name without really thinking what I would do with it. The fact that it had [...]</p>
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		<title>By: Less crack, more ham</title>
		<link>http://gamemakerblog.com/2007/07/31/stencyl/comment-page-1/#comment-1495</link>
		<dc:creator>Less crack, more ham</dc:creator>
		<pubDate>Wed, 19 Sep 2007 14:46:03 +0000</pubDate>
		<guid isPermaLink="false">http://gamemakerblog.com/2007/07/31/stencyl/#comment-1495</guid>
		<description>[...] they dominated the legitimate searchers. The top three terms are all ham - relating to Stencyl [1 ] [2 ], the ever-present naruto ninja way which continues to generate scary amounts of traffic for [...]</description>
		<content:encoded><![CDATA[<div style="padding-left: 20px;">
<p>[...] they dominated the legitimate searchers. The top three terms are all ham &#8211; relating to Stencyl [1 ] [2 ], the ever-present naruto ninja way which continues to generate scary amounts of traffic for [...]</p>
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		<title>By: Stencyl in the press (1)</title>
		<link>http://gamemakerblog.com/2007/07/31/stencyl/comment-page-1/#comment-942</link>
		<dc:creator>Stencyl in the press (1)</dc:creator>
		<pubDate>Wed, 22 Aug 2007 15:23:13 +0000</pubDate>
		<guid isPermaLink="false">http://gamemakerblog.com/2007/07/31/stencyl/#comment-942</guid>
		<description>[...] Stencyl - Oh look, it&#8217;s me talking about how I registered this domain name [...]</description>
		<content:encoded><![CDATA[<div style="padding-left: 20px;">
<p>[...] Stencyl &#8211; Oh look, it&#8217;s me talking about how I registered this domain name [...]</p>
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		<title>By: Is Stencyl just a glorified level editor? How does it compare to GameMaker.</title>
		<link>http://gamemakerblog.com/2007/07/31/stencyl/comment-page-1/#comment-908</link>
		<dc:creator>Is Stencyl just a glorified level editor? How does it compare to GameMaker.</dc:creator>
		<pubDate>Sun, 19 Aug 2007 09:12:45 +0000</pubDate>
		<guid isPermaLink="false">http://gamemakerblog.com/2007/07/31/stencyl/#comment-908</guid>
		<description>[...] StencylWorks was aimed more at the novice, I even went as far as to describe Stencyl as a &#8220;glorified level editor&#8220;. From the screenshots and videos demonstrating what Stencyl could do this did indeed seem to [...]</description>
		<content:encoded><![CDATA[<div style="padding-left: 20px;">
<p>[...] StencylWorks was aimed more at the novice, I even went as far as to describe Stencyl as a &#8220;glorified level editor&#8220;. From the screenshots and videos demonstrating what Stencyl could do this did indeed seem to [...]</p>
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		<title>By: Stencyling around</title>
		<link>http://gamemakerblog.com/2007/07/31/stencyl/comment-page-1/#comment-775</link>
		<dc:creator>Stencyling around</dc:creator>
		<pubDate>Fri, 10 Aug 2007 10:06:59 +0000</pubDate>
		<guid isPermaLink="false">http://gamemakerblog.com/2007/07/31/stencyl/#comment-775</guid>
		<description>[...] have some news to share with you regarding my registration of the Stencyl.org domain name. The inevitable came - I was contacted by Stephen Stencyl&#8217;s [...]</description>
		<content:encoded><![CDATA[<div style="padding-left: 20px;">
<p>[...] have some news to share with you regarding my registration of the Stencyl.org domain name. The inevitable came &#8211; I was contacted by Stephen Stencyl&#8217;s [...]</p>
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		<title>By: Grego</title>
		<link>http://gamemakerblog.com/2007/07/31/stencyl/comment-page-1/#comment-712</link>
		<dc:creator>Grego</dc:creator>
		<pubDate>Mon, 06 Aug 2007 13:35:42 +0000</pubDate>
		<guid isPermaLink="false">http://gamemakerblog.com/2007/07/31/stencyl/#comment-712</guid>
		<description>I think Stencyl&#039;s initial release will be quite big and popular but then I think it&#039;ll do something different. Normally projects like this go dead in the water after the initial hype. People get bored of it and it just gets left. But I think Stencyl will stay popular, due to the constant updating of new kits.

At least, I hope that&#039;s what will happen. It would be a shame for a project like this to loose popularity.</description>
		<content:encoded><![CDATA[<p>I think Stencyl&#8217;s initial release will be quite big and popular but then I think it&#8217;ll do something different. Normally projects like this go dead in the water after the initial hype. People get bored of it and it just gets left. But I think Stencyl will stay popular, due to the constant updating of new kits.</p>
<p>At least, I hope that&#8217;s what will happen. It would be a shame for a project like this to loose popularity.</p>
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		<title>By: Phil Gamble</title>
		<link>http://gamemakerblog.com/2007/07/31/stencyl/comment-page-1/#comment-701</link>
		<dc:creator>Phil Gamble</dc:creator>
		<pubDate>Sun, 05 Aug 2007 20:20:25 +0000</pubDate>
		<guid isPermaLink="false">http://gamemakerblog.com/2007/07/31/stencyl/#comment-701</guid>
		<description>Thanks for popping by Justin and providing us with some more information.  One major benefit I see that Stencyl will have over Game Maker is the fact that it is open-source so there should be a community writing extensions and constantly improving the software.

I am certainly looking forward to the release of Stencyl to see what it truly has to offer, and as Robin said earlier hopefully this will give YoYo a kick up the backside to actually do some visible work on GameMaker which has been receiving much more criticism in recent months.</description>
		<content:encoded><![CDATA[<p>Thanks for popping by Justin and providing us with some more information.  One major benefit I see that Stencyl will have over Game Maker is the fact that it is open-source so there should be a community writing extensions and constantly improving the software.</p>
<p>I am certainly looking forward to the release of Stencyl to see what it truly has to offer, and as Robin said earlier hopefully this will give YoYo a kick up the backside to actually do some visible work on GameMaker which has been receiving much more criticism in recent months.</p>
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