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	<title>Comments on: YoYoGames Press Release Jan 21st 2008</title>
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	<link>http://gamemakerblog.com/2008/01/21/yoyogames-press-release-jan-21st-2008/</link>
	<description>Gamemaker news, comment, discussion, opinion and community news</description>
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		<title>By: Eyas Sharaiha</title>
		<link>http://gamemakerblog.com/2008/01/21/yoyogames-press-release-jan-21st-2008/comment-page-1/#comment-4920</link>
		<dc:creator>Eyas Sharaiha</dc:creator>
		<pubDate>Wed, 23 Jan 2008 23:24:07 +0000</pubDate>
		<guid isPermaLink="false">http://gamemakerblog.com/2008/01/21/yoyogames-press-release-jan-21st-2008/#comment-4920</guid>
		<description>I don&#039;t seem to view YYG as a &quot;poor implementation&quot;, mind you a &quot;very poor&quot; one. It is actually a pretty good site that provides an alright service &#039;here and there&#039;.

Are YYG doing their jobs perfectly? Of course not. To the contrary, they are indeed doing many things in a &quot;very poor&quot; way.. but I just feel like this generalization that the ENTIRE implementation of YYG is poor quite wrong.

The website itself is pretty good. Can it be improved? Yes it can. Tuntis pointed out a lot of good improvements to the site. I acknowledge that&#039;d make it better, but its good already.

What YYG is doing &quot;very poorly&quot; is communication with the existing community: The GAME MAKER Community (as opposed to the YYG community). YYG cannot communicate effectively with the GMC and they therefore cannot satisfy the GMC effectively. This is a problem. A big problem. But I hate it when generalizations are made that makes people believe that YYG is poorly implemented; it isn&#039;t, only PART of it is.

I mean, for a new user registering on the YYG site.. most of the concerns you&#039;re speaking of don&#039;t even matter. Chances are, even if YYG loses the GMC, it might meet success for another segment of the Market. Surely that&#039;d increase the risks of failure, just understand that &quot;satisfying the GMC&quot; isn&#039;t the only thing out there, and it actually DOESNT MATTER to 99.9% of the target &#039;market&#039;, it only matters to the existing consumers.

If that makes any sense.</description>
		<content:encoded><![CDATA[<p>I don&#8217;t seem to view YYG as a &#8220;poor implementation&#8221;, mind you a &#8220;very poor&#8221; one. It is actually a pretty good site that provides an alright service &#8216;here and there&#8217;.</p>
<p>Are YYG doing their jobs perfectly? Of course not. To the contrary, they are indeed doing many things in a &#8220;very poor&#8221; way.. but I just feel like this generalization that the ENTIRE implementation of YYG is poor quite wrong.</p>
<p>The website itself is pretty good. Can it be improved? Yes it can. Tuntis pointed out a lot of good improvements to the site. I acknowledge that&#8217;d make it better, but its good already.</p>
<p>What YYG is doing &#8220;very poorly&#8221; is communication with the existing community: The GAME MAKER Community (as opposed to the YYG community). YYG cannot communicate effectively with the GMC and they therefore cannot satisfy the GMC effectively. This is a problem. A big problem. But I hate it when generalizations are made that makes people believe that YYG is poorly implemented; it isn&#8217;t, only PART of it is.</p>
<p>I mean, for a new user registering on the YYG site.. most of the concerns you&#8217;re speaking of don&#8217;t even matter. Chances are, even if YYG loses the GMC, it might meet success for another segment of the Market. Surely that&#8217;d increase the risks of failure, just understand that &#8220;satisfying the GMC&#8221; isn&#8217;t the only thing out there, and it actually DOESNT MATTER to 99.9% of the target &#8216;market&#8217;, it only matters to the existing consumers.</p>
<p>If that makes any sense.</p>
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		<title>By: Phil Gamble</title>
		<link>http://gamemakerblog.com/2008/01/21/yoyogames-press-release-jan-21st-2008/comment-page-1/#comment-4915</link>
		<dc:creator>Phil Gamble</dc:creator>
		<pubDate>Wed, 23 Jan 2008 20:03:13 +0000</pubDate>
		<guid isPermaLink="false">http://gamemakerblog.com/2008/01/21/yoyogames-press-release-jan-21st-2008/#comment-4915</guid>
		<description>very poor implementation</description>
		<content:encoded><![CDATA[<p>very poor implementation</p>
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		<title>By: Robin Monks</title>
		<link>http://gamemakerblog.com/2008/01/21/yoyogames-press-release-jan-21st-2008/comment-page-1/#comment-4914</link>
		<dc:creator>Robin Monks</dc:creator>
		<pubDate>Wed, 23 Jan 2008 19:03:49 +0000</pubDate>
		<guid isPermaLink="false">http://gamemakerblog.com/2008/01/21/yoyogames-press-release-jan-21st-2008/#comment-4914</guid>
		<description>Good idea, poor implementation :(</description>
		<content:encoded><![CDATA[<p>Good idea, poor implementation <img src='http://gamemakerblog.com/wp-includes/images/smilies/icon_sad.gif' alt=':(' class='wp-smiley' /> </p>
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		<title>By: Elmernite</title>
		<link>http://gamemakerblog.com/2008/01/21/yoyogames-press-release-jan-21st-2008/comment-page-1/#comment-4886</link>
		<dc:creator>Elmernite</dc:creator>
		<pubDate>Tue, 22 Jan 2008 13:45:57 +0000</pubDate>
		<guid isPermaLink="false">http://gamemakerblog.com/2008/01/21/yoyogames-press-release-jan-21st-2008/#comment-4886</guid>
		<description>Thats what worries me, that if YoYo games fails, when they disapper they bring GM down with them. So let&#039;s hope that doesn&#039;t happen.

Really, the idea behind YoYo games isn&#039;t bad. They just still have a lot of problems.

-Elmernite</description>
		<content:encoded><![CDATA[<p>Thats what worries me, that if YoYo games fails, when they disapper they bring GM down with them. So let&#8217;s hope that doesn&#8217;t happen.</p>
<p>Really, the idea behind YoYo games isn&#8217;t bad. They just still have a lot of problems.</p>
<p>-Elmernite</p>
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		<title>By: Robin Monks</title>
		<link>http://gamemakerblog.com/2008/01/21/yoyogames-press-release-jan-21st-2008/comment-page-1/#comment-4865</link>
		<dc:creator>Robin Monks</dc:creator>
		<pubDate>Tue, 22 Jan 2008 00:18:25 +0000</pubDate>
		<guid isPermaLink="false">http://gamemakerblog.com/2008/01/21/yoyogames-press-release-jan-21st-2008/#comment-4865</guid>
		<description>Some heavy pats on the back for themselves, but I don&#039;t see them mentioning any pats on the back from anyone else.

If YoYo doesn&#039;t get their act right, they&#039;ll loose their funding, and *poof* GameMaker disappears because of YoYo.

Robin</description>
		<content:encoded><![CDATA[<p>Some heavy pats on the back for themselves, but I don&#8217;t see them mentioning any pats on the back from anyone else.</p>
<p>If YoYo doesn&#8217;t get their act right, they&#8217;ll loose their funding, and *poof* GameMaker disappears because of YoYo.</p>
<p>Robin</p>
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