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	<title>Comments on: Sandy speaks: GameMaker 8 in 2009</title>
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	<link>http://gamemakerblog.com/2008/03/30/sandy-speaks-gamemaker-8-in-2009/</link>
	<description>Gamemaker news, comment, discussion, opinion and community news</description>
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		<title>By: Glenn Garrison</title>
		<link>http://gamemakerblog.com/2008/03/30/sandy-speaks-gamemaker-8-in-2009/comment-page-1/#comment-54623</link>
		<dc:creator>Glenn Garrison</dc:creator>
		<pubDate>Wed, 27 Jan 2010 04:51:28 +0000</pubDate>
		<guid isPermaLink="false">http://gamemakerblog.com/?p=341#comment-54623</guid>
		<description>On GM~8.
First off, by and large languages really aren&#039;t fast or slow...applications ARE!
Delphi applications can be just as fast or faster than C++ as Delphi compliles directly to binary. Numerous benchmarks have shown this to be true and Delphi can be (depending on the application )to be just as fast as MASM(Microsoft Assembly Language).

Most people have trouble with Game Maker for 2 distinct reasons...#1. Not a complete knowledge of Game Maker&#039;s limitations

#2. Using Game Maker in a way that is out side the optimum performance boundries.

Game Maker is very capable of more than you know, that is.....if you know...and many do not. So it is easier just to rant and rave and NO one who is really into programming will pay you much attention. Your claims are NOT valid.

The Game Maker 8 Runner written in C++ will improve the portability of Game Maker that is....transpostion into other formats ie mobile application etc.
Most likely speed will not be sugnificantly improved.

Game Maker has great potential despite the frustration by many. To say Game Maker has been poorely written is foolish. Game Maker is essentially a framework that employs a wrapping with numerous Microsoft Dll&#039;s and Direct X procedures.

It is very clever, and by it&#039;s very architecture might be difficult to expand to a level that many desire to see it. Nevertheless........it is an excellent application
and originally designed as a training tool for game design.

Game Maker Excels in what it was designed to do....there is no better(as yet)!</description>
		<content:encoded><![CDATA[<p>On GM~8.<br />
First off, by and large languages really aren&#8217;t fast or slow&#8230;applications ARE!<br />
Delphi applications can be just as fast or faster than C++ as Delphi compliles directly to binary. Numerous benchmarks have shown this to be true and Delphi can be (depending on the application )to be just as fast as MASM(Microsoft Assembly Language).</p>
<p>Most people have trouble with Game Maker for 2 distinct reasons&#8230;#1. Not a complete knowledge of Game Maker&#8217;s limitations</p>
<p>#2. Using Game Maker in a way that is out side the optimum performance boundries.</p>
<p>Game Maker is very capable of more than you know, that is&#8230;..if you know&#8230;and many do not. So it is easier just to rant and rave and NO one who is really into programming will pay you much attention. Your claims are NOT valid.</p>
<p>The Game Maker 8 Runner written in C++ will improve the portability of Game Maker that is&#8230;.transpostion into other formats ie mobile application etc.<br />
Most likely speed will not be sugnificantly improved.</p>
<p>Game Maker has great potential despite the frustration by many. To say Game Maker has been poorely written is foolish. Game Maker is essentially a framework that employs a wrapping with numerous Microsoft Dll&#8217;s and Direct X procedures.</p>
<p>It is very clever, and by it&#8217;s very architecture might be difficult to expand to a level that many desire to see it. Nevertheless&#8230;&#8230;..it is an excellent application<br />
and originally designed as a training tool for game design.</p>
<p>Game Maker Excels in what it was designed to do&#8230;.there is no better(as yet)!</p>
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		<title>By: Which Handheld Devices will Game Maker games appear on? &#187; GameMaker Blog</title>
		<link>http://gamemakerblog.com/2008/03/30/sandy-speaks-gamemaker-8-in-2009/comment-page-1/#comment-52963</link>
		<dc:creator>Which Handheld Devices will Game Maker games appear on? &#187; GameMaker Blog</dc:creator>
		<pubDate>Thu, 31 Dec 2009 23:21:34 +0000</pubDate>
		<guid isPermaLink="false">http://gamemakerblog.com/?p=341#comment-52963</guid>
		<description>[...] and a file system. Sandy has mentioned porting Game Maker to the iPhone on various occasions (1, 2, 3). A recent company profile of YoYo Games took a look at Game Maker and its mobility. The author [...]</description>
		<content:encoded><![CDATA[<p>[...] and a file system. Sandy has mentioned porting Game Maker to the iPhone on various occasions (1, 2, 3). A recent company profile of YoYo Games took a look at Game Maker and its mobility. The author [...]</p>
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		<title>By: Stencyl before GameMaker 8? &#187; GameMaker Blog</title>
		<link>http://gamemakerblog.com/2008/03/30/sandy-speaks-gamemaker-8-in-2009/comment-page-1/#comment-47883</link>
		<dc:creator>Stencyl before GameMaker 8? &#187; GameMaker Blog</dc:creator>
		<pubDate>Sun, 25 Oct 2009 17:37:35 +0000</pubDate>
		<guid isPermaLink="false">http://gamemakerblog.com/?p=341#comment-47883</guid>
		<description>[...] If all goes to schedule this would mean that we would see the first version of Stencyl before Game Maker 8 which Sandy has said will not be seen until 2009. [...]</description>
		<content:encoded><![CDATA[<p>[...] If all goes to schedule this would mean that we would see the first version of Stencyl before Game Maker 8 which Sandy has said will not be seen until 2009. [...]</p>
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		<title>By: HatchlingByHeart (Phillip Shaw)</title>
		<link>http://gamemakerblog.com/2008/03/30/sandy-speaks-gamemaker-8-in-2009/comment-page-1/#comment-46574</link>
		<dc:creator>HatchlingByHeart (Phillip Shaw)</dc:creator>
		<pubDate>Sat, 03 Oct 2009 06:37:01 +0000</pubDate>
		<guid isPermaLink="false">http://gamemakerblog.com/?p=341#comment-46574</guid>
		<description>&lt;a href=&quot;#comment-7353&quot; rel=&quot;nofollow&quot;&gt;@Rimmer66&lt;/a&gt; 
You are without a doubt the dumbest, most ignorant moron the Game Maker community has ever had the misfortune to see.

There is nothing wrong with the speed that Game Maker runs at, unless you are expecting it to run on a computer built in the early &#039;90s or prior. Fact is, C++ *IS* faster then Delphi, it always has been and always will be, and rewriting the runner in C++ will indeed produce faster, and more stable, games made with Game Maker. I can run my games at 40fps at least with the current runner, and I&#039;m willing to bet the new runner will be even better.

I don&#039;t know what your beef is with Game Maker, nor do I think anyone really cares what you have to say after your last comment, but lots of people love Game Maker, and it&#039;s futile to try and point out flaws with Game Maker that would not exist if you would just upgrade your old, crappy PC.</description>
		<content:encoded><![CDATA[<p><a href="#comment-7353" rel="nofollow">@Rimmer66</a><br />
You are without a doubt the dumbest, most ignorant moron the Game Maker community has ever had the misfortune to see.</p>
<p>There is nothing wrong with the speed that Game Maker runs at, unless you are expecting it to run on a computer built in the early &#8217;90s or prior. Fact is, C++ *IS* faster then Delphi, it always has been and always will be, and rewriting the runner in C++ will indeed produce faster, and more stable, games made with Game Maker. I can run my games at 40fps at least with the current runner, and I&#8217;m willing to bet the new runner will be even better.</p>
<p>I don&#8217;t know what your beef is with Game Maker, nor do I think anyone really cares what you have to say after your last comment, but lots of people love Game Maker, and it&#8217;s futile to try and point out flaws with Game Maker that would not exist if you would just upgrade your old, crappy PC.</p>
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		<title>By: Mark Overmars Game Maker Competition &#187; GameMaker Blog</title>
		<link>http://gamemakerblog.com/2008/03/30/sandy-speaks-gamemaker-8-in-2009/comment-page-1/#comment-41339</link>
		<dc:creator>Mark Overmars Game Maker Competition &#187; GameMaker Blog</dc:creator>
		<pubDate>Sun, 21 Jun 2009 13:47:01 +0000</pubDate>
		<guid isPermaLink="false">http://gamemakerblog.com/?p=341#comment-41339</guid>
		<description>[...] to hold a Creative Game Challenge for games made using versions 7 or 8 of Game Maker (version 8 should appear in Autumn [...]</description>
		<content:encoded><![CDATA[<p>[...] to hold a Creative Game Challenge for games made using versions 7 or 8 of Game Maker (version 8 should appear in Autumn [...]</p>
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		<title>By: Phlum</title>
		<link>http://gamemakerblog.com/2008/03/30/sandy-speaks-gamemaker-8-in-2009/comment-page-1/#comment-40575</link>
		<dc:creator>Phlum</dc:creator>
		<pubDate>Thu, 11 Jun 2009 18:47:15 +0000</pubDate>
		<guid isPermaLink="false">http://gamemakerblog.com/?p=341#comment-40575</guid>
		<description>&lt;a href=&quot;#comment-7353&quot; rel=&quot;nofollow&quot;&gt;@Rimmer66&lt;/a&gt; 
What&#039;s your beef? If you read a lot of these comments, you&#039;ll see that quite a few people will want it...and many more. Take a look at the Game MAker Community, for example.</description>
		<content:encoded><![CDATA[<p><a href="#comment-7353" rel="nofollow">@Rimmer66</a><br />
What&#8217;s your beef? If you read a lot of these comments, you&#8217;ll see that quite a few people will want it&#8230;and many more. Take a look at the Game MAker Community, for example.</p>
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		<title>By: Unsurprisingly YoYo Games are yet to make a profit &#187; GameMaker Blog</title>
		<link>http://gamemakerblog.com/2008/03/30/sandy-speaks-gamemaker-8-in-2009/comment-page-1/#comment-40165</link>
		<dc:creator>Unsurprisingly YoYo Games are yet to make a profit &#187; GameMaker Blog</dc:creator>
		<pubDate>Sun, 07 Jun 2009 14:41:06 +0000</pubDate>
		<guid isPermaLink="false">http://gamemakerblog.com/?p=341#comment-40165</guid>
		<description>[...] Development costs:  Foundation 9 Entertainment led by YYG director James North-Hearn are currently developing Game Maker 8 under their Sumo Digital subsidiary which, if on schedule, should be released later this year. [...]</description>
		<content:encoded><![CDATA[<p>[...] Development costs:  Foundation 9 Entertainment led by YYG director James North-Hearn are currently developing Game Maker 8 under their Sumo Digital subsidiary which, if on schedule, should be released later this year. [...]</p>
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		<title>By: Greggythegreat</title>
		<link>http://gamemakerblog.com/2008/03/30/sandy-speaks-gamemaker-8-in-2009/comment-page-1/#comment-40101</link>
		<dc:creator>Greggythegreat</dc:creator>
		<pubDate>Sat, 06 Jun 2009 17:51:51 +0000</pubDate>
		<guid isPermaLink="false">http://gamemakerblog.com/?p=341#comment-40101</guid>
		<description>Im definately looking forward to it, I hope they improve the sound system, that would make my day :)

Oh yeah and get rid of softwrap too, its just annoying and doesnt really do anything to stop piracy anyway</description>
		<content:encoded><![CDATA[<p>Im definately looking forward to it, I hope they improve the sound system, that would make my day <img src='http://gamemakerblog.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>Oh yeah and get rid of softwrap too, its just annoying and doesnt really do anything to stop piracy anyway</p>
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		<title>By: Jeff</title>
		<link>http://gamemakerblog.com/2008/03/30/sandy-speaks-gamemaker-8-in-2009/comment-page-1/#comment-39176</link>
		<dc:creator>Jeff</dc:creator>
		<pubDate>Mon, 25 May 2009 11:06:14 +0000</pubDate>
		<guid isPermaLink="false">http://gamemakerblog.com/?p=341#comment-39176</guid>
		<description>I agree with #26. While I&#039;ve read just about all posts on this  page and agree with a lot of the posters opinions (especially Kyle Koder), and I&#039;m looking forward for a new, faster and more featurerich version 8 of GameMaker, I have to say:

No new feature, compatability or optimized speeds and compilations will mean anything to me, if it&#039;s drowned in the misery of the unspeakably annoying, overly frustrating, extremely hateprovoking and diabolically spastic Digital Restriction Management from SoftWrap. 

With all due respect, while I understand that piracy is a problem for YoYoGames as softwaredevelopers and distributors, this does only anger their customers. 

I could easily accept and live with a DRM system for GameMaker 8, but it would have to have a &quot;de-register&quot; feature. Meaning that, whenever I needed to uninstall a copy of GM, I could deactivate that particular license before doing so, so that I could re-install it with no problems later on. That way, I wouldn&#039;t have to contact SoftWrap every other time I uninstalled GM, and they wouldn&#039;t have to do as much administrative work responding to people that needed new registrations every day.</description>
		<content:encoded><![CDATA[<p>I agree with #26. While I&#8217;ve read just about all posts on this  page and agree with a lot of the posters opinions (especially Kyle Koder), and I&#8217;m looking forward for a new, faster and more featurerich version 8 of GameMaker, I have to say:</p>
<p>No new feature, compatability or optimized speeds and compilations will mean anything to me, if it&#8217;s drowned in the misery of the unspeakably annoying, overly frustrating, extremely hateprovoking and diabolically spastic Digital Restriction Management from SoftWrap. </p>
<p>With all due respect, while I understand that piracy is a problem for YoYoGames as softwaredevelopers and distributors, this does only anger their customers. </p>
<p>I could easily accept and live with a DRM system for GameMaker 8, but it would have to have a &#8220;de-register&#8221; feature. Meaning that, whenever I needed to uninstall a copy of GM, I could deactivate that particular license before doing so, so that I could re-install it with no problems later on. That way, I wouldn&#8217;t have to contact SoftWrap every other time I uninstalled GM, and they wouldn&#8217;t have to do as much administrative work responding to people that needed new registrations every day.</p>
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		<title>By: YoYo Games plan to port Game Maker to mobiles &#187; GameMaker Blog</title>
		<link>http://gamemakerblog.com/2008/03/30/sandy-speaks-gamemaker-8-in-2009/comment-page-1/#comment-37166</link>
		<dc:creator>YoYo Games plan to port Game Maker to mobiles &#187; GameMaker Blog</dc:creator>
		<pubDate>Wed, 22 Apr 2009 13:01:17 +0000</pubDate>
		<guid isPermaLink="false">http://gamemakerblog.com/?p=341#comment-37166</guid>
		<description>[...] Maker games to be running on non PC platforms such as phones, portable devices and Consoles&#8220;.¹  Today in response to a question posed on Twitter he said that there are plans but not currently [...]</description>
		<content:encoded><![CDATA[<p>[...] Maker games to be running on non PC platforms such as phones, portable devices and Consoles&#8220;.¹  Today in response to a question posed on Twitter he said that there are plans but not currently [...]</p>
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