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	<title>Comments on: On Decompilers</title>
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	<link>http://gamemakerblog.com/2008/04/05/on-decompilers/</link>
	<description>Gamemaker news, comment, discussion, opinion and community news</description>
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		<title>By: xion</title>
		<link>http://gamemakerblog.com/2008/04/05/on-decompilers/comment-page-1/#comment-27787</link>
		<dc:creator>xion</dc:creator>
		<pubDate>Sat, 27 Dec 2008 04:07:43 +0000</pubDate>
		<guid isPermaLink="false">http://gamemakerblog.com/?p=329#comment-27787</guid>
		<description>Rusky, I know a guy who made an Enigma disassembler, so those .exe are not safe either.</description>
		<content:encoded><![CDATA[<p>Rusky, I know a guy who made an Enigma disassembler, so those .exe are not safe either.</p>
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		<title>By: Meg</title>
		<link>http://gamemakerblog.com/2008/04/05/on-decompilers/comment-page-1/#comment-23133</link>
		<dc:creator>Meg</dc:creator>
		<pubDate>Wed, 12 Nov 2008 19:14:21 +0000</pubDate>
		<guid isPermaLink="false">http://gamemakerblog.com/?p=329#comment-23133</guid>
		<description>Uh, so, Legocrazy...

What kind of &quot;developer&quot; doesn&#039;t make regular code backups? I have several backups of several versions of my game, stored in several different places (USB key, my email account, home PC, etc). If you kept proper backups of your important files, you&#039;d never need to decompile your own code just to get it back.

And if someone drops a project, but doesn&#039;t mind if someone else takes it on, why wouldn&#039;t that person just give away the source to the new developer? Unless, of course, you&#039;re just assuming that the original author doesn&#039;t care, because (s)he has disappeared into the mist. That&#039;s not much different than ripping a completed game from someone else without permission.</description>
		<content:encoded><![CDATA[<p>Uh, so, Legocrazy&#8230;</p>
<p>What kind of &#8220;developer&#8221; doesn&#8217;t make regular code backups? I have several backups of several versions of my game, stored in several different places (USB key, my email account, home PC, etc). If you kept proper backups of your important files, you&#8217;d never need to decompile your own code just to get it back.</p>
<p>And if someone drops a project, but doesn&#8217;t mind if someone else takes it on, why wouldn&#8217;t that person just give away the source to the new developer? Unless, of course, you&#8217;re just assuming that the original author doesn&#8217;t care, because (s)he has disappeared into the mist. That&#8217;s not much different than ripping a completed game from someone else without permission.</p>
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		<title>By: GameMaker Instant Play Decompiler &#187; GameMaker Blog</title>
		<link>http://gamemakerblog.com/2008/04/05/on-decompilers/comment-page-1/#comment-20597</link>
		<dc:creator>GameMaker Instant Play Decompiler &#187; GameMaker Blog</dc:creator>
		<pubDate>Fri, 10 Oct 2008 16:59:29 +0000</pubDate>
		<guid isPermaLink="false">http://gamemakerblog.com/?p=329#comment-20597</guid>
		<description>[...] FAQ about original GM decompiler [...]</description>
		<content:encoded><![CDATA[<div style="padding-left: 20px;">
<p>[...] FAQ about original GM decompiler [...]</p>
</div>
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		<title>By: Phil Gamble</title>
		<link>http://gamemakerblog.com/2008/04/05/on-decompilers/comment-page-1/#comment-12528</link>
		<dc:creator>Phil Gamble</dc:creator>
		<pubDate>Sat, 02 Aug 2008 08:40:42 +0000</pubDate>
		<guid isPermaLink="false">http://gamemakerblog.com/?p=329#comment-12528</guid>
		<description>I imagine so, or perhaps an error message is shown.</description>
		<content:encoded><![CDATA[<p>I imagine so, or perhaps an error message is shown.</p>
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		<title>By: bikekid2222</title>
		<link>http://gamemakerblog.com/2008/04/05/on-decompilers/comment-page-1/#comment-12476</link>
		<dc:creator>bikekid2222</dc:creator>
		<pubDate>Fri, 01 Aug 2008 17:39:41 +0000</pubDate>
		<guid isPermaLink="false">http://gamemakerblog.com/?p=329#comment-12476</guid>
		<description>what happens when you try to decompile a non gm game? nothing?</description>
		<content:encoded><![CDATA[<p>what happens when you try to decompile a non gm game? nothing?</p>
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		<title>By: Mofo Yoyo's</title>
		<link>http://gamemakerblog.com/2008/04/05/on-decompilers/comment-page-1/#comment-12426</link>
		<dc:creator>Mofo Yoyo's</dc:creator>
		<pubDate>Fri, 01 Aug 2008 07:07:28 +0000</pubDate>
		<guid isPermaLink="false">http://gamemakerblog.com/?p=329#comment-12426</guid>
		<description>So a brief recap of GM7 and YoYo Games and what they&#039;ve done for Game Maker users :

[1] Implemented Softwrap, the most idiotic registration  system on the face of this planet.

[2]Participated in the creation of GM7 which decompiles any game you&#039;ve poured your hard work into, so that it is playable inside some crappy browser&#039;s window ala InstantPlay (that&#039;s why GM7 executables are so unsafe).

I&#039;ve heard enough, f**k YoYo Games.</description>
		<content:encoded><![CDATA[<p>So a brief recap of GM7 and YoYo Games and what they&#8217;ve done for Game Maker users :</p>
<p>[1] Implemented Softwrap, the most idiotic registration  system on the face of this planet.</p>
<p>[2]Participated in the creation of GM7 which decompiles any game you&#8217;ve poured your hard work into, so that it is playable inside some crappy browser&#8217;s window ala InstantPlay (that&#8217;s why GM7 executables are so unsafe).</p>
<p>I&#8217;ve heard enough, f**k YoYo Games.</p>
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		<title>By: Luiz Fernando</title>
		<link>http://gamemakerblog.com/2008/04/05/on-decompilers/comment-page-1/#comment-8089</link>
		<dc:creator>Luiz Fernando</dc:creator>
		<pubDate>Mon, 28 Apr 2008 23:29:11 +0000</pubDate>
		<guid isPermaLink="false">http://gamemakerblog.com/?p=329#comment-8089</guid>
		<description>Oh.. And, what about a GML obfuscator? =S</description>
		<content:encoded><![CDATA[<p>Oh.. And, what about a GML obfuscator? =S</p>
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		<title>By: GMNews</title>
		<link>http://gamemakerblog.com/2008/04/05/on-decompilers/comment-page-1/#comment-7311</link>
		<dc:creator>GMNews</dc:creator>
		<pubDate>Mon, 07 Apr 2008 04:21:14 +0000</pubDate>
		<guid isPermaLink="false">http://gamemakerblog.com/?p=329#comment-7311</guid>
		<description>@Garion, I would say YoYo Games has turned Game Maker into a profitable business, where as with Mark in charge it was more like a hobby. It used to be pretty much a one man operation where donations and registrations were encouraged but were not the main purpose/intention of the organization.

Now they operate as any business would, with a main goal of being financially successful. Sometimes this means doing what users want, other times this means making the more appropriate business decision unfortunately.</description>
		<content:encoded><![CDATA[<p>@Garion, I would say YoYo Games has turned Game Maker into a profitable business, where as with Mark in charge it was more like a hobby. It used to be pretty much a one man operation where donations and registrations were encouraged but were not the main purpose/intention of the organization.</p>
<p>Now they operate as any business would, with a main goal of being financially successful. Sometimes this means doing what users want, other times this means making the more appropriate business decision unfortunately.</p>
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		<title>By: Legocrazy1</title>
		<link>http://gamemakerblog.com/2008/04/05/on-decompilers/comment-page-1/#comment-7299</link>
		<dc:creator>Legocrazy1</dc:creator>
		<pubDate>Sun, 06 Apr 2008 21:45:23 +0000</pubDate>
		<guid isPermaLink="false">http://gamemakerblog.com/?p=329#comment-7299</guid>
		<description>Decompilers can also be a very useful developer tool. Such as if you somehow delete your source or overwrite it and still have an executable.

They can also be used for dropped projects that people started. Yes that would still be against the EULA, but there&#039;s a lot of great uncompleted games out there, that I know the original creators would not cared if it got brought back up.</description>
		<content:encoded><![CDATA[<p>Decompilers can also be a very useful developer tool. Such as if you somehow delete your source or overwrite it and still have an executable.</p>
<p>They can also be used for dropped projects that people started. Yes that would still be against the EULA, but there&#8217;s a lot of great uncompleted games out there, that I know the original creators would not cared if it got brought back up.</p>
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		<title>By: Garion</title>
		<link>http://gamemakerblog.com/2008/04/05/on-decompilers/comment-page-1/#comment-7287</link>
		<dc:creator>Garion</dc:creator>
		<pubDate>Sun, 06 Apr 2008 05:15:24 +0000</pubDate>
		<guid isPermaLink="false">http://gamemakerblog.com/?p=329#comment-7287</guid>
		<description>Yoyo Games are more interested in the money side of things (The website, Instant Play....) and have practically killed off Game Maker</description>
		<content:encoded><![CDATA[<p>Yoyo Games are more interested in the money side of things (The website, Instant Play&#8230;.) and have practically killed off Game Maker</p>
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