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	<title>Comments on: Which way to go?</title>
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	<link>http://gamemakerblog.com/2008/04/19/which-way-to-go/</link>
	<description>Gamemaker news, comment, discussion, opinion and community news</description>
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		<title>By: mrsmes</title>
		<link>http://gamemakerblog.com/2008/04/19/which-way-to-go/comment-page-1/#comment-7855</link>
		<dc:creator>mrsmes</dc:creator>
		<pubDate>Wed, 23 Apr 2008 15:19:36 +0000</pubDate>
		<guid isPermaLink="false">http://gamemakerblog.com/?p=373#comment-7855</guid>
		<description>this should not be about competing here Game Maker should be more focused on it&#039;s real enemies if YoYoGames is to go far they need to prevent multiple people saying which is better and which is worst and instead combine ideas and talents to make even more impressive work and get a fight back at where it needs to be taken, where is that you ask? Yes? No? well it&#039;s Microsoft, Apple, Mac, they are the real competition here they think they are better than us and compared to them we are short and stout and they are not doing much in the way other than cutting our hopes short as a defense to fight us off and try to make us loose hope and get knocked off the market slowly, through giving up we can&#039;t let that happen, if we want a say in what happens and comes first, and how we want our software or games or operating systems but they aren&#039;t going to listen to us no, no so we have to fight to get we want and to have equal content between what the developer and the community want, so it&#039;s fair and that also increases our popularity so every YoYoGames member i highly suggest taking that into account. it would have to mean higher popularity for YoYoGames which is a good thing, to proove it has any potential and competition between it&#039;s rivals.</description>
		<content:encoded><![CDATA[<p>this should not be about competing here Game Maker should be more focused on it&#8217;s real enemies if YoYoGames is to go far they need to prevent multiple people saying which is better and which is worst and instead combine ideas and talents to make even more impressive work and get a fight back at where it needs to be taken, where is that you ask? Yes? No? well it&#8217;s Microsoft, Apple, Mac, they are the real competition here they think they are better than us and compared to them we are short and stout and they are not doing much in the way other than cutting our hopes short as a defense to fight us off and try to make us loose hope and get knocked off the market slowly, through giving up we can&#8217;t let that happen, if we want a say in what happens and comes first, and how we want our software or games or operating systems but they aren&#8217;t going to listen to us no, no so we have to fight to get we want and to have equal content between what the developer and the community want, so it&#8217;s fair and that also increases our popularity so every YoYoGames member i highly suggest taking that into account. it would have to mean higher popularity for YoYoGames which is a good thing, to proove it has any potential and competition between it&#8217;s rivals.</p>
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		<title>By: Broxter</title>
		<link>http://gamemakerblog.com/2008/04/19/which-way-to-go/comment-page-1/#comment-7786</link>
		<dc:creator>Broxter</dc:creator>
		<pubDate>Tue, 22 Apr 2008 14:50:57 +0000</pubDate>
		<guid isPermaLink="false">http://gamemakerblog.com/?p=373#comment-7786</guid>
		<description>Join GMM!!!</description>
		<content:encoded><![CDATA[<p>Join GMM!!!</p>
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	<item>
		<title>By: Phil Gamble</title>
		<link>http://gamemakerblog.com/2008/04/19/which-way-to-go/comment-page-1/#comment-7761</link>
		<dc:creator>Phil Gamble</dc:creator>
		<pubDate>Mon, 21 Apr 2008 19:54:18 +0000</pubDate>
		<guid isPermaLink="false">http://gamemakerblog.com/?p=373#comment-7761</guid>
		<description>Answering various criticisms/comments from above.

&lt;strong&gt;MU:&lt;/strong&gt;
2007 - one issue a month.  The best magazine.
2008 - two issues in 4 months + the fact that no-one really knows what is going on at the moment (well I certainly don&#039;t).

&lt;strong&gt;GMT&lt;/strong&gt;
2007 - Issues aren&#039;t always released on time, some quality issues
2008 - also 2 issues in four months, but huge improvements in quality

Neither magazine is perfect, nor do I either expect or wish them to be.</description>
		<content:encoded><![CDATA[<p>Answering various criticisms/comments from above.</p>
<p><strong>MU:</strong><br />
2007 &#8211; one issue a month.  The best magazine.<br />
2008 &#8211; two issues in 4 months + the fact that no-one really knows what is going on at the moment (well I certainly don&#8217;t).</p>
<p><strong>GMT</strong><br />
2007 &#8211; Issues aren&#8217;t always released on time, some quality issues<br />
2008 &#8211; also 2 issues in four months, but huge improvements in quality</p>
<p>Neither magazine is perfect, nor do I either expect or wish them to be.</p>
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		<title>By: Robin Monks</title>
		<link>http://gamemakerblog.com/2008/04/19/which-way-to-go/comment-page-1/#comment-7760</link>
		<dc:creator>Robin Monks</dc:creator>
		<pubDate>Mon, 21 Apr 2008 19:48:08 +0000</pubDate>
		<guid isPermaLink="false">http://gamemakerblog.com/?p=373#comment-7760</guid>
		<description>On top of everything else, I also had a crashed hard drive; so, claiming that because we&#039;ve had a late issue is the &quot;demise&quot; of MarkUp is a bit absurd.</description>
		<content:encoded><![CDATA[<p>On top of everything else, I also had a crashed hard drive; so, claiming that because we&#8217;ve had a late issue is the &#8220;demise&#8221; of MarkUp is a bit absurd.</p>
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		<title>By: gamez93</title>
		<link>http://gamemakerblog.com/2008/04/19/which-way-to-go/comment-page-1/#comment-7711</link>
		<dc:creator>gamez93</dc:creator>
		<pubDate>Sun, 20 Apr 2008 15:54:17 +0000</pubDate>
		<guid isPermaLink="false">http://gamemakerblog.com/?p=373#comment-7711</guid>
		<description>@Mememe - Alex left because I didn&#039;t wanted to give him three page worth of adveritsing (right after the front cover). Your one of the only people to leave because of that reason, it would be nice to hear exactly what was wrong.

I thank you for comments saying GMTech has good management. Remember it is a hard job trying to keep people interested in working on the magazine. Your right Eyas many will leave, but it is down to the management to try and replace them -maybe because there are always loads of applications in the GMTech area it seems I am extra active... well I am : ).

People see GMT and MU as the &#039;big two&#039; as they have been around longer than all others.</description>
		<content:encoded><![CDATA[<p>@Mememe &#8211; Alex left because I didn&#8217;t wanted to give him three page worth of adveritsing (right after the front cover). Your one of the only people to leave because of that reason, it would be nice to hear exactly what was wrong.</p>
<p>I thank you for comments saying GMTech has good management. Remember it is a hard job trying to keep people interested in working on the magazine. Your right Eyas many will leave, but it is down to the management to try and replace them -maybe because there are always loads of applications in the GMTech area it seems I am extra active&#8230; well I am : ).</p>
<p>People see GMT and MU as the &#8216;big two&#8217; as they have been around longer than all others.</p>
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		<title>By: Eyas Sharaiha</title>
		<link>http://gamemakerblog.com/2008/04/19/which-way-to-go/comment-page-1/#comment-7710</link>
		<dc:creator>Eyas Sharaiha</dc:creator>
		<pubDate>Sun, 20 Apr 2008 14:55:09 +0000</pubDate>
		<guid isPermaLink="false">http://gamemakerblog.com/?p=373#comment-7710</guid>
		<description>Matthew_H: Sure, people are starting to leave, but that&#039;s the case since the beginning. Look at GMTech, So many staff members have left, others fired -- yet keep looking at the application zone for them, its simple for all magazines: people will leave, but if the management is active, others will come.

I agree however, every magazine might eventually fade away -- but NOT because staff members lose interest (you can always get new writers), but because the management will eventually lose interest.</description>
		<content:encoded><![CDATA[<p>Matthew_H: Sure, people are starting to leave, but that&#8217;s the case since the beginning. Look at GMTech, So many staff members have left, others fired &#8212; yet keep looking at the application zone for them, its simple for all magazines: people will leave, but if the management is active, others will come.</p>
<p>I agree however, every magazine might eventually fade away &#8212; but NOT because staff members lose interest (you can always get new writers), but because the management will eventually lose interest.</p>
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		<title>By: Eyas Sharaiha</title>
		<link>http://gamemakerblog.com/2008/04/19/which-way-to-go/comment-page-1/#comment-7709</link>
		<dc:creator>Eyas Sharaiha</dc:creator>
		<pubDate>Sun, 20 Apr 2008 14:52:47 +0000</pubDate>
		<guid isPermaLink="false">http://gamemakerblog.com/?p=373#comment-7709</guid>
		<description>If you&#039;ve been around long enough, you&#039;d know whats going on is simply fluctuation. Magazines get better and worse all the time, some dips are worse than others, and some rises are better than others. So yeah, GMT could be better than MarkUp at the moment -- I&#039;m not saying it is (its hard to compare them, depends on criteria I guess), but if it was the case, there&#039;s no reason why it wouldn&#039;t change in a couple of months or so.

And as F1ak3r said, contributing on a freelance basis is actually the better alternative.</description>
		<content:encoded><![CDATA[<p>If you&#8217;ve been around long enough, you&#8217;d know whats going on is simply fluctuation. Magazines get better and worse all the time, some dips are worse than others, and some rises are better than others. So yeah, GMT could be better than MarkUp at the moment &#8212; I&#8217;m not saying it is (its hard to compare them, depends on criteria I guess), but if it was the case, there&#8217;s no reason why it wouldn&#8217;t change in a couple of months or so.</p>
<p>And as F1ak3r said, contributing on a freelance basis is actually the better alternative.</p>
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	<item>
		<title>By: Mememe</title>
		<link>http://gamemakerblog.com/2008/04/19/which-way-to-go/comment-page-1/#comment-7705</link>
		<dc:creator>Mememe</dc:creator>
		<pubDate>Sun, 20 Apr 2008 12:24:16 +0000</pubDate>
		<guid isPermaLink="false">http://gamemakerblog.com/?p=373#comment-7705</guid>
		<description>Obviously Kay would say &quot;Come to GMT&quot;. It&#039;s weird how GMT is thought to be becoming better than MarkUp. And a couple months ago, I left GMT because of, as Alex said along the lines of &quot;lousy management&quot;.</description>
		<content:encoded><![CDATA[<p>Obviously Kay would say &#8220;Come to GMT&#8221;. It&#8217;s weird how GMT is thought to be becoming better than MarkUp. And a couple months ago, I left GMT because of, as Alex said along the lines of &#8220;lousy management&#8221;.</p>
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	<item>
		<title>By: Timoi</title>
		<link>http://gamemakerblog.com/2008/04/19/which-way-to-go/comment-page-1/#comment-7702</link>
		<dc:creator>Timoi</dc:creator>
		<pubDate>Sun, 20 Apr 2008 11:52:51 +0000</pubDate>
		<guid isPermaLink="false">http://gamemakerblog.com/?p=373#comment-7702</guid>
		<description>Yeah I understand mattthew_H, it can happen, but I wouldn&#039;t say it&#039;s inevitable. GMTech currently has enough games waiting to be reviewed to take us to issue 14 (a whole three more issues worth), and it&#039;s growing each week. Having enough members is always a problem, but gamez93 has done very well to keep a large team so I don&#039;t think that&#039;s a problem for GMT.

F1ak3r, freelancing is good, but you don&#039;t get the benefit of being part of a team and working together.</description>
		<content:encoded><![CDATA[<p>Yeah I understand mattthew_H, it can happen, but I wouldn&#8217;t say it&#8217;s inevitable. GMTech currently has enough games waiting to be reviewed to take us to issue 14 (a whole three more issues worth), and it&#8217;s growing each week. Having enough members is always a problem, but gamez93 has done very well to keep a large team so I don&#8217;t think that&#8217;s a problem for GMT.</p>
<p>F1ak3r, freelancing is good, but you don&#8217;t get the benefit of being part of a team and working together.</p>
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		<title>By: F1ak3r</title>
		<link>http://gamemakerblog.com/2008/04/19/which-way-to-go/comment-page-1/#comment-7701</link>
		<dc:creator>F1ak3r</dc:creator>
		<pubDate>Sun, 20 Apr 2008 11:39:54 +0000</pubDate>
		<guid isPermaLink="false">http://gamemakerblog.com/?p=373#comment-7701</guid>
		<description>I recommend contributing on a freelance basis. No ties, no commitment, no worries. It&#039;s what I do.</description>
		<content:encoded><![CDATA[<p>I recommend contributing on a freelance basis. No ties, no commitment, no worries. It&#8217;s what I do.</p>
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