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	<title>Comments on: MarkUp 13 is out</title>
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	<link>http://gamemakerblog.com/2008/04/27/markup-13-is-out/</link>
	<description>Gamemaker news, comment, discussion, opinion and community news</description>
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		<title>By: YoYo and the Community &#187; GameMaker Blog</title>
		<link>http://gamemakerblog.com/2008/04/27/markup-13-is-out/comment-page-1/#comment-14533</link>
		<dc:creator>YoYo and the Community &#187; GameMaker Blog</dc:creator>
		<pubDate>Sun, 24 Aug 2008 10:10:45 +0000</pubDate>
		<guid isPermaLink="false">http://gamemakerblog.com/?p=354#comment-14533</guid>
		<description>[...] This article was originally written for the MarkUp game development magazine, and was featured in issue 13. [...]</description>
		<content:encoded><![CDATA[<p>[...] This article was originally written for the MarkUp game development magazine, and was featured in issue 13. [...]</p>
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		<title>By: Eyas Sharaiha</title>
		<link>http://gamemakerblog.com/2008/04/27/markup-13-is-out/comment-page-1/#comment-8138</link>
		<dc:creator>Eyas Sharaiha</dc:creator>
		<pubDate>Wed, 30 Apr 2008 22:41:24 +0000</pubDate>
		<guid isPermaLink="false">http://gamemakerblog.com/?p=354#comment-8138</guid>
		<description>Technically, ever since Issue 3 we&#039;ve settled to the theme of advanced programmers, but we approached it from different perspectives (Development Journal, The Making of, Direct tutorial, etc).

As for opinion articles, I actually oppose the &#039;opinion&#039; written in them most of the times, for instance, I&#039;m a YYG supporter, I&#039;m optimistic about Game Maker&#039;s future, I understand, appreciate, and do not mind the current structure of the GMC and I continue to act that way. But opinion articles about the other opinion need to be provided. The issue is, we don&#039;t seem to provide opinion columns for points of view like mine...</description>
		<content:encoded><![CDATA[<p>Technically, ever since Issue 3 we&#8217;ve settled to the theme of advanced programmers, but we approached it from different perspectives (Development Journal, The Making of, Direct tutorial, etc).</p>
<p>As for opinion articles, I actually oppose the &#8216;opinion&#8217; written in them most of the times, for instance, I&#8217;m a YYG supporter, I&#8217;m optimistic about Game Maker&#8217;s future, I understand, appreciate, and do not mind the current structure of the GMC and I continue to act that way. But opinion articles about the other opinion need to be provided. The issue is, we don&#8217;t seem to provide opinion columns for points of view like mine&#8230;</p>
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		<title>By: Timoi</title>
		<link>http://gamemakerblog.com/2008/04/27/markup-13-is-out/comment-page-1/#comment-8132</link>
		<dc:creator>Timoi</dc:creator>
		<pubDate>Wed, 30 Apr 2008 17:17:47 +0000</pubDate>
		<guid isPermaLink="false">http://gamemakerblog.com/?p=354#comment-8132</guid>
		<description>@ Eyas, so &#039;advanced programmers&#039; is your overall target market, I&#039;ve never been able to fathom what MarkUp is actually trying to be but I see you&#039;ve now settled on that. The addition of opinionated articles seems a bit odd though, it makes it feel like you&#039;re all wise men, but are always complaining that &#039;things ain&#039;t what they used to be....kids these days&#039; etc. I don&#039;t mind opinions, but I prefer them to be less complainty (I know that&#039;s not a real word!). When I get back into GM proper I&#039;ll study those in depth AI articles as they look fascinating.</description>
		<content:encoded><![CDATA[<p>@ Eyas, so &#8216;advanced programmers&#8217; is your overall target market, I&#8217;ve never been able to fathom what MarkUp is actually trying to be but I see you&#8217;ve now settled on that. The addition of opinionated articles seems a bit odd though, it makes it feel like you&#8217;re all wise men, but are always complaining that &#8216;things ain&#8217;t what they used to be&#8230;.kids these days&#8217; etc. I don&#8217;t mind opinions, but I prefer them to be less complainty (I know that&#8217;s not a real word!). When I get back into GM proper I&#8217;ll study those in depth AI articles as they look fascinating.</p>
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		<title>By: Eyas</title>
		<link>http://gamemakerblog.com/2008/04/27/markup-13-is-out/comment-page-1/#comment-8130</link>
		<dc:creator>Eyas</dc:creator>
		<pubDate>Wed, 30 Apr 2008 15:15:54 +0000</pubDate>
		<guid isPermaLink="false">http://gamemakerblog.com/?p=354#comment-8130</guid>
		<description>Sure, its a cool advert! :P

My expectations of MarkUp in its current shape is very high in most areas, but when it comes to popularity amongs the GMC, I fully realize that the content wouldn&#039;t apply to most programmers, as it has been poitned by Timoi, MarkUp is designed for a &quot;niche market&quot; in the GMC -- advanced programmers.

I want to keep it that way, so the part s of MarkUp you see now arent going anyway, but you might see some additional stuff soon to apply for others as well.</description>
		<content:encoded><![CDATA[<p>Sure, its a cool advert! <img src='http://gamemakerblog.com/wp-includes/images/smilies/icon_razz.gif' alt=':P' class='wp-smiley' /> </p>
<p>My expectations of MarkUp in its current shape is very high in most areas, but when it comes to popularity amongs the GMC, I fully realize that the content wouldn&#8217;t apply to most programmers, as it has been poitned by Timoi, MarkUp is designed for a &#8220;niche market&#8221; in the GMC &#8212; advanced programmers.</p>
<p>I want to keep it that way, so the part s of MarkUp you see now arent going anyway, but you might see some additional stuff soon to apply for others as well.</p>
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		<title>By: Timoi</title>
		<link>http://gamemakerblog.com/2008/04/27/markup-13-is-out/comment-page-1/#comment-8112</link>
		<dc:creator>Timoi</dc:creator>
		<pubDate>Tue, 29 Apr 2008 21:12:53 +0000</pubDate>
		<guid isPermaLink="false">http://gamemakerblog.com/?p=354#comment-8112</guid>
		<description>MarkUp seems to be moving more towards being opinion and in-depth development articles based. The dev articles are well written and clearly the writers know what they&#039;re talking about, they would be very useful to advanced programmers. 

The editorial on YYG was essentially telling everyone everything they already knew, I don&#039;t see much point in it to be honest.

(And yes, the RG advert was my favourite bit)</description>
		<content:encoded><![CDATA[<p>MarkUp seems to be moving more towards being opinion and in-depth development articles based. The dev articles are well written and clearly the writers know what they&#8217;re talking about, they would be very useful to advanced programmers. </p>
<p>The editorial on YYG was essentially telling everyone everything they already knew, I don&#8217;t see much point in it to be honest.</p>
<p>(And yes, the RG advert was my favourite bit)</p>
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		<title>By: Robin Monks</title>
		<link>http://gamemakerblog.com/2008/04/27/markup-13-is-out/comment-page-1/#comment-8105</link>
		<dc:creator>Robin Monks</dc:creator>
		<pubDate>Tue, 29 Apr 2008 19:01:18 +0000</pubDate>
		<guid isPermaLink="false">http://gamemakerblog.com/?p=354#comment-8105</guid>
		<description>Gamez93 is right there at the front lines, reporting back :P</description>
		<content:encoded><![CDATA[<p>Gamez93 is right there at the front lines, reporting back <img src='http://gamemakerblog.com/wp-includes/images/smilies/icon_razz.gif' alt=':P' class='wp-smiley' /> </p>
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		<title>By: gamez93</title>
		<link>http://gamemakerblog.com/2008/04/27/markup-13-is-out/comment-page-1/#comment-8103</link>
		<dc:creator>gamez93</dc:creator>
		<pubDate>Tue, 29 Apr 2008 15:42:59 +0000</pubDate>
		<guid isPermaLink="false">http://gamemakerblog.com/?p=354#comment-8103</guid>
		<description>It seems a couple people liked the ad for Reflect Games more than the actual issue.</description>
		<content:encoded><![CDATA[<p>It seems a couple people liked the ad for Reflect Games more than the actual issue.</p>
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		<title>By: Broxter</title>
		<link>http://gamemakerblog.com/2008/04/27/markup-13-is-out/comment-page-1/#comment-8098</link>
		<dc:creator>Broxter</dc:creator>
		<pubDate>Tue, 29 Apr 2008 10:43:18 +0000</pubDate>
		<guid isPermaLink="false">http://gamemakerblog.com/?p=354#comment-8098</guid>
		<description>That&#039;s good to hear Eyas. :)</description>
		<content:encoded><![CDATA[<p>That&#8217;s good to hear Eyas. <img src='http://gamemakerblog.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<title>By: Eyas Sharaiha</title>
		<link>http://gamemakerblog.com/2008/04/27/markup-13-is-out/comment-page-1/#comment-8085</link>
		<dc:creator>Eyas Sharaiha</dc:creator>
		<pubDate>Mon, 28 Apr 2008 17:33:51 +0000</pubDate>
		<guid isPermaLink="false">http://gamemakerblog.com/?p=354#comment-8085</guid>
		<description>@Justin, hehe thanks.

@Broxter, the &#039;theme&#039; of the issue was actually very similar to issue 12, but the way the content has  been layout was changed to space it out a little. Indeed, while people often ask for whitespace (spacing was actually the #1 requested change by our staff during the time of issue 8 and 9) it does give the magazine a poor look. You will see this revert back to its more organized state in issue 14, hopefully.</description>
		<content:encoded><![CDATA[<p>@Justin, hehe thanks.</p>
<p>@Broxter, the &#8216;theme&#8217; of the issue was actually very similar to issue 12, but the way the content has  been layout was changed to space it out a little. Indeed, while people often ask for whitespace (spacing was actually the #1 requested change by our staff during the time of issue 8 and 9) it does give the magazine a poor look. You will see this revert back to its more organized state in issue 14, hopefully.</p>
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	<item>
		<title>By: Justin</title>
		<link>http://gamemakerblog.com/2008/04/27/markup-13-is-out/comment-page-1/#comment-8083</link>
		<dc:creator>Justin</dc:creator>
		<pubDate>Mon, 28 Apr 2008 15:19:49 +0000</pubDate>
		<guid isPermaLink="false">http://gamemakerblog.com/?p=354#comment-8083</guid>
		<description>Personally, I enjoyed this. It might be just because I enjoy reading, or it may be because I&#039;m not a picky critic when it comes to what I read, but good job!~</description>
		<content:encoded><![CDATA[<p>Personally, I enjoyed this. It might be just because I enjoy reading, or it may be because I&#8217;m not a picky critic when it comes to what I read, but good job!~</p>
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