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	<title>Comments on: YoYo to endorse Obfuscator?</title>
	<atom:link href="http://gamemakerblog.com/2008/05/09/yoyo-to-endorse-obfuscator/feed/" rel="self" type="application/rss+xml" />
	<link>http://gamemakerblog.com/2008/05/09/yoyo-to-endorse-obfuscator/</link>
	<description>Gamemaker news, comment, discussion, opinion and community news</description>
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	<item>
		<title>By: GameMaker Instant Play Decompiler &#187; GameMaker Blog</title>
		<link>http://gamemakerblog.com/2008/05/09/yoyo-to-endorse-obfuscator/comment-page-1/#comment-20598</link>
		<dc:creator>GameMaker Instant Play Decompiler &#187; GameMaker Blog</dc:creator>
		<pubDate>Fri, 10 Oct 2008 17:02:49 +0000</pubDate>
		<guid isPermaLink="false">http://gamemakerblog.com/?p=398#comment-20598</guid>
		<description>[...] YoYo Games&#8217; endorsement of an obfuscator to protect GameMaker users&#8217; code. [...]</description>
		<content:encoded><![CDATA[<p>[...] YoYo Games&#8217; endorsement of an obfuscator to protect GameMaker users&#8217; code. [...]</p>
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	<item>
		<title>By: Dr. Dre</title>
		<link>http://gamemakerblog.com/2008/05/09/yoyo-to-endorse-obfuscator/comment-page-1/#comment-8535</link>
		<dc:creator>Dr. Dre</dc:creator>
		<pubDate>Mon, 12 May 2008 04:24:53 +0000</pubDate>
		<guid isPermaLink="false">http://gamemakerblog.com/?p=398#comment-8535</guid>
		<description>Good luck bro...</description>
		<content:encoded><![CDATA[<p>Good luck bro&#8230;</p>
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	<item>
		<title>By: Faltzer</title>
		<link>http://gamemakerblog.com/2008/05/09/yoyo-to-endorse-obfuscator/comment-page-1/#comment-8507</link>
		<dc:creator>Faltzer</dc:creator>
		<pubDate>Sun, 11 May 2008 01:40:36 +0000</pubDate>
		<guid isPermaLink="false">http://gamemakerblog.com/?p=398#comment-8507</guid>
		<description>&quot;&lt;em&gt;the person who made the gm decompiler protector has a hack of his program. He is still not safe&lt;/em&gt;&quot;

Nobody likes you. GTFO.</description>
		<content:encoded><![CDATA[<p>&#8220;<em>the person who made the gm decompiler protector has a hack of his program. He is still not safe</em>&#8221;</p>
<p>Nobody likes you. GTFO.</p>
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	</item>
	<item>
		<title>By: Rusky</title>
		<link>http://gamemakerblog.com/2008/05/09/yoyo-to-endorse-obfuscator/comment-page-1/#comment-8493</link>
		<dc:creator>Rusky</dc:creator>
		<pubDate>Sat, 10 May 2008 15:16:16 +0000</pubDate>
		<guid isPermaLink="false">http://gamemakerblog.com/?p=398#comment-8493</guid>
		<description>a bytecode interpreting thing like java would probably help several things, and it would make some other methods of security easier to implement.

&quot;the person who made the gm decompiler protector has a hack of his program. He is still not safe&quot;
no. you obviously don&#039;t eve know what it does. the &quot;decompiler protector&quot; just changes the names of all your resources and variables. it&#039;s still just as easily decompiled by anyone with the tool, so he couldn&#039;t have a &quot;hack&quot; to it anyway.</description>
		<content:encoded><![CDATA[<p>a bytecode interpreting thing like java would probably help several things, and it would make some other methods of security easier to implement.</p>
<p>&#8220;the person who made the gm decompiler protector has a hack of his program. He is still not safe&#8221;<br />
no. you obviously don&#8217;t eve know what it does. the &#8220;decompiler protector&#8221; just changes the names of all your resources and variables. it&#8217;s still just as easily decompiled by anyone with the tool, so he couldn&#8217;t have a &#8220;hack&#8221; to it anyway.</p>
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		<title>By: Blijbol</title>
		<link>http://gamemakerblog.com/2008/05/09/yoyo-to-endorse-obfuscator/comment-page-1/#comment-8489</link>
		<dc:creator>Blijbol</dc:creator>
		<pubDate>Sat, 10 May 2008 13:29:11 +0000</pubDate>
		<guid isPermaLink="false">http://gamemakerblog.com/?p=398#comment-8489</guid>
		<description>At the moment, GM games &quot;compile&quot; the scripts while the game is loading. I guess this could also be done by GM itself, so the plain text of the GML codes does not need to be included in the executables. This would make error messages unclear, but this should be done when building a release. Yet GM doesn&#039;t do that and even builds the comments into releases.</description>
		<content:encoded><![CDATA[<p>At the moment, GM games &#8220;compile&#8221; the scripts while the game is loading. I guess this could also be done by GM itself, so the plain text of the GML codes does not need to be included in the executables. This would make error messages unclear, but this should be done when building a release. Yet GM doesn&#8217;t do that and even builds the comments into releases.</p>
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		<title>By: Schreib</title>
		<link>http://gamemakerblog.com/2008/05/09/yoyo-to-endorse-obfuscator/comment-page-1/#comment-8487</link>
		<dc:creator>Schreib</dc:creator>
		<pubDate>Sat, 10 May 2008 12:36:11 +0000</pubDate>
		<guid isPermaLink="false">http://gamemakerblog.com/?p=398#comment-8487</guid>
		<description>Nate, you must be the most idiotic and naive person on this entire planet.

You think that the decompiler and the obfuscator projects are related because the GUI looks the same (no shit, sherlock? They are both developed implementing Java Swing). Stop spreading ridiculous rumours about people you don&#039;t know and about things you don&#039;t know shit about. Why don&#039;t you read up on things before drawing idiotic conclusions?

Read up on Swing here:
http://en.wikipedia.org/wiki/Swing_(Java)</description>
		<content:encoded><![CDATA[<p>Nate, you must be the most idiotic and naive person on this entire planet.</p>
<p>You think that the decompiler and the obfuscator projects are related because the GUI looks the same (no shit, sherlock? They are both developed implementing Java Swing). Stop spreading ridiculous rumours about people you don&#8217;t know and about things you don&#8217;t know shit about. Why don&#8217;t you read up on things before drawing idiotic conclusions?</p>
<p>Read up on Swing here:<br />
<a href="http://en.wikipedia.org/wiki/Swing_(Java)" rel="nofollow">http://en.wikipedia.org/wiki/Swing_(Java)</a></p>
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	<item>
		<title>By: Simon Donkers</title>
		<link>http://gamemakerblog.com/2008/05/09/yoyo-to-endorse-obfuscator/comment-page-1/#comment-8486</link>
		<dc:creator>Simon Donkers</dc:creator>
		<pubDate>Sat, 10 May 2008 11:20:07 +0000</pubDate>
		<guid isPermaLink="false">http://gamemakerblog.com/?p=398#comment-8486</guid>
		<description>The basic design for Game Maker makes it nearly impossible to make a patch. The only way to truely solve this issue is to rewrite the entire runner and they are doing that. 
Doing a simple patch will only encourage hackers to try harder and they will find other holes. 
Game Maker was never written with a focus for security and you can&#039;t quickly create a patch to include that in.</description>
		<content:encoded><![CDATA[<p>The basic design for Game Maker makes it nearly impossible to make a patch. The only way to truely solve this issue is to rewrite the entire runner and they are doing that.<br />
Doing a simple patch will only encourage hackers to try harder and they will find other holes.<br />
Game Maker was never written with a focus for security and you can&#8217;t quickly create a patch to include that in.</p>
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	<item>
		<title>By: Nateistoraw</title>
		<link>http://gamemakerblog.com/2008/05/09/yoyo-to-endorse-obfuscator/comment-page-1/#comment-8482</link>
		<dc:creator>Nateistoraw</dc:creator>
		<pubDate>Sat, 10 May 2008 02:13:14 +0000</pubDate>
		<guid isPermaLink="false">http://gamemakerblog.com/?p=398#comment-8482</guid>
		<description>the person who made the gm decompiler protector has a hack of his program. He is still not safe</description>
		<content:encoded><![CDATA[<p>the person who made the gm decompiler protector has a hack of his program. He is still not safe</p>
]]></content:encoded>
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	<item>
		<title>By: Garion</title>
		<link>http://gamemakerblog.com/2008/05/09/yoyo-to-endorse-obfuscator/comment-page-1/#comment-8480</link>
		<dc:creator>Garion</dc:creator>
		<pubDate>Fri, 09 May 2008 22:57:41 +0000</pubDate>
		<guid isPermaLink="false">http://gamemakerblog.com/?p=398#comment-8480</guid>
		<description>oh trust me, Blijbol - Yoyo won&#039;t. 

Why waste valuable time patching a game maker when you can sue people for decompiling the people who use it?

When was the last time Game Maker was updated?</description>
		<content:encoded><![CDATA[<p>oh trust me, Blijbol &#8211; Yoyo won&#8217;t. </p>
<p>Why waste valuable time patching a game maker when you can sue people for decompiling the people who use it?</p>
<p>When was the last time Game Maker was updated?</p>
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	<item>
		<title>By: Blijbol</title>
		<link>http://gamemakerblog.com/2008/05/09/yoyo-to-endorse-obfuscator/comment-page-1/#comment-8478</link>
		<dc:creator>Blijbol</dc:creator>
		<pubDate>Fri, 09 May 2008 20:16:10 +0000</pubDate>
		<guid isPermaLink="false">http://gamemakerblog.com/?p=398#comment-8478</guid>
		<description>I just don&#039;t hope that YoYo thinks that they don&#039;t need to release a patch anymore if they support this obfuscator.</description>
		<content:encoded><![CDATA[<p>I just don&#8217;t hope that YoYo thinks that they don&#8217;t need to release a patch anymore if they support this obfuscator.</p>
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