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	<title>Comments on: GameMaker Instant Play Decompiler</title>
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		<title>By: Sam Whited</title>
		<link>http://gamemakerblog.com/2008/10/10/gamemaker-instant-play-decompiler/comment-page-1/#comment-50502</link>
		<dc:creator>Sam Whited</dc:creator>
		<pubDate>Sat, 28 Nov 2009 15:32:56 +0000</pubDate>
		<guid isPermaLink="false">http://gamemakerblog.com/?p=1054#comment-50502</guid>
		<description>Heh, I was busy preparing a rebuttal to &lt;a href=&quot;#comment-50498&quot; rel=&quot;nofollow&quot;&gt;agentofkaos&lt;/a&gt; but now that I think about it he so obviously doesn&#039;t understand the concepts that he&#039;s talking about that it really doesn&#039;t matter.</description>
		<content:encoded><![CDATA[<p>Heh, I was busy preparing a rebuttal to <a href="#comment-50498" rel="nofollow">agentofkaos</a> but now that I think about it he so obviously doesn&#8217;t understand the concepts that he&#8217;s talking about that it really doesn&#8217;t matter.</p>
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		<title>By: agentofkaos</title>
		<link>http://gamemakerblog.com/2008/10/10/gamemaker-instant-play-decompiler/comment-page-1/#comment-50498</link>
		<dc:creator>agentofkaos</dc:creator>
		<pubDate>Sat, 28 Nov 2009 14:35:50 +0000</pubDate>
		<guid isPermaLink="false">http://gamemakerblog.com/?p=1054#comment-50498</guid>
		<description>Why do you even care?
Everything should be open source anyways. The fact that the gmk files are encrypted is just gay, because you can&#039;t open them in an editor and look at the code, which would make learning to write it a great deal easier.

Besides, they, like every executable in the known internet universe can be decompiled and reversed engineered, and Mark will never be able to stop that.

I read something where he threatened to sue the guy who made the GM decompiler.
This made me laugh extremely hard. Mark, don&#039;t be a douche bag.

I always give out the src files to everything I ever do, not just in GML. Closed, protected source code is lame, and an illusion. There is no such thing when you get down to it. Everything can be cracked. There are no exceptions.

Licensing is another joke. 

I should be able to view my src in an editor, then have the option in the compiler to encrypt it at compile time if I wish. Encryption should be left up to the coder, and a good compiler would give the freedom to make that choice, not force it. Anything forced is bad. You trying to play the big brother role like Microsoft and Goodgle? HAHA

Paying for GameMaker is lame too, or any other software for that matter. It is easily cracked. Thank God for piracy. You need to get with the program and join the open source movement, and screw all this &quot;I think my shit is gold&quot; mentality, LOL

If you create something and publish it, it is going to get ripped sooner or later by someone, and frankly, there is nothing that can be done about it. It&#039;s not like it&#039;s hard to prove the original work is yours anyways, not if you have a brain.
Communities like this never cease to amaze me and really have no clue.

I will do everything I can to promote the decompiling and cracking of GameMaker related things, just because of the mentality I see from people in this community, and you know what? There is nothing none of you can do about it haha.

Hackers and crackers rule. Thank God for them.

&lt;strong&gt;link removed&lt;/strong&gt;  &lt;--- this is a great application. I have already used it :D
Next I will be decompiling GameMaker itself on my own and when I do, I will plaster it all over the net.</description>
		<content:encoded><![CDATA[<p>Why do you even care?<br />
Everything should be open source anyways. The fact that the gmk files are encrypted is just gay, because you can&#8217;t open them in an editor and look at the code, which would make learning to write it a great deal easier.</p>
<p>Besides, they, like every executable in the known internet universe can be decompiled and reversed engineered, and Mark will never be able to stop that.</p>
<p>I read something where he threatened to sue the guy who made the GM decompiler.<br />
This made me laugh extremely hard. Mark, don&#8217;t be a douche bag.</p>
<p>I always give out the src files to everything I ever do, not just in GML. Closed, protected source code is lame, and an illusion. There is no such thing when you get down to it. Everything can be cracked. There are no exceptions.</p>
<p>Licensing is another joke. </p>
<p>I should be able to view my src in an editor, then have the option in the compiler to encrypt it at compile time if I wish. Encryption should be left up to the coder, and a good compiler would give the freedom to make that choice, not force it. Anything forced is bad. You trying to play the big brother role like Microsoft and Goodgle? HAHA</p>
<p>Paying for GameMaker is lame too, or any other software for that matter. It is easily cracked. Thank God for piracy. You need to get with the program and join the open source movement, and screw all this &#8220;I think my shit is gold&#8221; mentality, LOL</p>
<p>If you create something and publish it, it is going to get ripped sooner or later by someone, and frankly, there is nothing that can be done about it. It&#8217;s not like it&#8217;s hard to prove the original work is yours anyways, not if you have a brain.<br />
Communities like this never cease to amaze me and really have no clue.</p>
<p>I will do everything I can to promote the decompiling and cracking of GameMaker related things, just because of the mentality I see from people in this community, and you know what? There is nothing none of you can do about it haha.</p>
<p>Hackers and crackers rule. Thank God for them.</p>
<p><strong>link removed</strong>  &lt;&#8212; this is a great application. I have already used it <img src='http://gamemakerblog.com/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' /><br />
Next I will be decompiling GameMaker itself on my own and when I do, I will plaster it all over the net.</p>
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		<title>By: CrazyIvan</title>
		<link>http://gamemakerblog.com/2008/10/10/gamemaker-instant-play-decompiler/comment-page-1/#comment-47747</link>
		<dc:creator>CrazyIvan</dc:creator>
		<pubDate>Fri, 23 Oct 2009 19:27:07 +0000</pubDate>
		<guid isPermaLink="false">http://gamemakerblog.com/?p=1054#comment-47747</guid>
		<description>Well, no one said that there was not an exception. What if a game that YOU made is ALL that you have left? What would you do? The only option is using a decompiler.</description>
		<content:encoded><![CDATA[<p>Well, no one said that there was not an exception. What if a game that YOU made is ALL that you have left? What would you do? The only option is using a decompiler.</p>
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		<title>By: tuntis</title>
		<link>http://gamemakerblog.com/2008/10/10/gamemaker-instant-play-decompiler/comment-page-1/#comment-39552</link>
		<dc:creator>tuntis</dc:creator>
		<pubDate>Fri, 29 May 2009 10:31:14 +0000</pubDate>
		<guid isPermaLink="false">http://gamemakerblog.com/?p=1054#comment-39552</guid>
		<description>&quot;At least n00bs don’t know how, so I feel more save about that.&quot;

&lt;b&gt;It doesn&#039;t matter.&lt;/b&gt; Using MySQL client-side makes you an idiot in any case.</description>
		<content:encoded><![CDATA[<p>&#8220;At least n00bs don’t know how, so I feel more save about that.&#8221;</p>
<p><b>It doesn&#8217;t matter.</b> Using MySQL client-side makes you an idiot in any case.</p>
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		<title>By: Evayr</title>
		<link>http://gamemakerblog.com/2008/10/10/gamemaker-instant-play-decompiler/comment-page-1/#comment-39499</link>
		<dc:creator>Evayr</dc:creator>
		<pubDate>Thu, 28 May 2009 20:31:04 +0000</pubDate>
		<guid isPermaLink="false">http://gamemakerblog.com/?p=1054#comment-39499</guid>
		<description>&quot;In fact, it’d be easier to sniff out the MySQL password with a packet sniffer instead of decompiling the game.&quot;

At least n00bs don&#039;t know how, so I feel more save about that.
But the war will go on against the decompiling for like ever, and I&#039;ll keep supporting the &quot;Against&quot; side.

....I don&#039;t know why I&#039;m wasting my time here, my game is &#039;safe&#039; anyway.</description>
		<content:encoded><![CDATA[<p>&#8220;In fact, it’d be easier to sniff out the MySQL password with a packet sniffer instead of decompiling the game.&#8221;</p>
<p>At least n00bs don&#8217;t know how, so I feel more save about that.<br />
But the war will go on against the decompiling for like ever, and I&#8217;ll keep supporting the &#8220;Against&#8221; side.</p>
<p>&#8230;.I don&#8217;t know why I&#8217;m wasting my time here, my game is &#8217;safe&#8217; anyway.</p>
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		<title>By: tuntis</title>
		<link>http://gamemakerblog.com/2008/10/10/gamemaker-instant-play-decompiler/comment-page-1/#comment-38860</link>
		<dc:creator>tuntis</dc:creator>
		<pubDate>Tue, 19 May 2009 14:09:42 +0000</pubDate>
		<guid isPermaLink="false">http://gamemakerblog.com/?p=1054#comment-38860</guid>
		<description>Evayr: Putting the MySQL password in the client (and making it interact with the database directly) is pure idiocy in any case. It doesn&#039;t matter if it&#039;s a GM game or not.

In fact, it&#039;d be easier to sniff out the MySQL password with a packet sniffer instead of decompiling the game.

The point of using MySQL is that &lt;b&gt;you have to use it server-side&lt;/b&gt;. The client connects to your server, which then handles any database connectivity.</description>
		<content:encoded><![CDATA[<p>Evayr: Putting the MySQL password in the client (and making it interact with the database directly) is pure idiocy in any case. It doesn&#8217;t matter if it&#8217;s a GM game or not.</p>
<p>In fact, it&#8217;d be easier to sniff out the MySQL password with a packet sniffer instead of decompiling the game.</p>
<p>The point of using MySQL is that <b>you have to use it server-side</b>. The client connects to your server, which then handles any database connectivity.</p>
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		<title>By: Evayr</title>
		<link>http://gamemakerblog.com/2008/10/10/gamemaker-instant-play-decompiler/comment-page-1/#comment-38851</link>
		<dc:creator>Evayr</dc:creator>
		<pubDate>Tue, 19 May 2009 08:40:14 +0000</pubDate>
		<guid isPermaLink="false">http://gamemakerblog.com/?p=1054#comment-38851</guid>
		<description>&quot;Why be afraid of the spread of knowledge?&quot;

Some games are using MySQL, and are not happy with giving their MySQL info away for free, so everyone can hack it all.
Also, it&#039;s cowardy to use a decompiler. To make a good game, use your own creativity!

And I agree with Blijbol; decompiling a game is illegal.</description>
		<content:encoded><![CDATA[<p>&#8220;Why be afraid of the spread of knowledge?&#8221;</p>
<p>Some games are using MySQL, and are not happy with giving their MySQL info away for free, so everyone can hack it all.<br />
Also, it&#8217;s cowardy to use a decompiler. To make a good game, use your own creativity!</p>
<p>And I agree with Blijbol; decompiling a game is illegal.</p>
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		<title>By: no</title>
		<link>http://gamemakerblog.com/2008/10/10/gamemaker-instant-play-decompiler/comment-page-1/#comment-33584</link>
		<dc:creator>no</dc:creator>
		<pubDate>Sat, 07 Mar 2009 07:54:40 +0000</pubDate>
		<guid isPermaLink="false">http://gamemakerblog.com/?p=1054#comment-33584</guid>
		<description>How do you use this?</description>
		<content:encoded><![CDATA[<p>How do you use this?</p>
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		<title>By: Matt</title>
		<link>http://gamemakerblog.com/2008/10/10/gamemaker-instant-play-decompiler/comment-page-1/#comment-28174</link>
		<dc:creator>Matt</dc:creator>
		<pubDate>Tue, 30 Dec 2008 20:16:11 +0000</pubDate>
		<guid isPermaLink="false">http://gamemakerblog.com/?p=1054#comment-28174</guid>
		<description>Matthew_H-
Yeah, we&#039;re selfish that way.</description>
		<content:encoded><![CDATA[<p>Matthew_H-<br />
Yeah, we&#8217;re selfish that way.</p>
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		<title>By: Adrian K</title>
		<link>http://gamemakerblog.com/2008/10/10/gamemaker-instant-play-decompiler/comment-page-1/#comment-20972</link>
		<dc:creator>Adrian K</dc:creator>
		<pubDate>Wed, 15 Oct 2008 13:03:44 +0000</pubDate>
		<guid isPermaLink="false">http://gamemakerblog.com/?p=1054#comment-20972</guid>
		<description>Why be afraid of the spread of knowledge? 
Developers who put their games up on YoYo Games aren&#039;t charging people to play it, so loss of revenue isn&#039;t the issue.

The only fault I can see with this is people actively stealing hard work, removing the original creator&#039;s name, tacking their name on it, and promoting it as theirs. But those hacks get outed fast.

Sorry, but I have a open-sourced state of mind.</description>
		<content:encoded><![CDATA[<p>Why be afraid of the spread of knowledge?<br />
Developers who put their games up on YoYo Games aren&#8217;t charging people to play it, so loss of revenue isn&#8217;t the issue.</p>
<p>The only fault I can see with this is people actively stealing hard work, removing the original creator&#8217;s name, tacking their name on it, and promoting it as theirs. But those hacks get outed fast.</p>
<p>Sorry, but I have a open-sourced state of mind.</p>
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