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	<title>Comments on: TIA Limited Gfx Competition Entries</title>
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		<title>By: Kid27</title>
		<link>http://gamemakerblog.com/2008/10/27/tia-limited-gfx-competition-entries/comment-page-1/#comment-22818</link>
		<dc:creator>Kid27</dc:creator>
		<pubDate>Sun, 09 Nov 2008 20:43:12 +0000</pubDate>
		<guid isPermaLink="false">http://gamemakerblog.com/?p=1133#comment-22818</guid>
		<description>Two colours? That&#039;s not a limitation! I don&#039;t particularly like these sorts of competitions because I don&#039;t see where the limitation is in only being able to use a select number of colours.

If you want to really limit a game designer, restrict the number of variables/rooms/etc they can use, or limit the number of keys/functions that can be used as controls in-game, etc. There are several other ways to make a competition more fun and interesting.

However, this competition has made me decide to start up again a platformer puzzle game that I never finished (but I also lost all the files for). I&#039;ll try using only two colours, and just that: black and white. Literally.

No gray. Yes, I know the submissions have to be in tomorrow, but I don&#039;t care. I&#039;ll see if I can finish it tonight. If not, I&#039;ll just submit it to Yoyo Games at some other date.

~ Kid27, Experienced platformer maker</description>
		<content:encoded><![CDATA[<p>Two colours? That&#8217;s not a limitation! I don&#8217;t particularly like these sorts of competitions because I don&#8217;t see where the limitation is in only being able to use a select number of colours.</p>
<p>If you want to really limit a game designer, restrict the number of variables/rooms/etc they can use, or limit the number of keys/functions that can be used as controls in-game, etc. There are several other ways to make a competition more fun and interesting.</p>
<p>However, this competition has made me decide to start up again a platformer puzzle game that I never finished (but I also lost all the files for). I&#8217;ll try using only two colours, and just that: black and white. Literally.</p>
<p>No gray. Yes, I know the submissions have to be in tomorrow, but I don&#8217;t care. I&#8217;ll see if I can finish it tonight. If not, I&#8217;ll just submit it to Yoyo Games at some other date.</p>
<p>~ Kid27, Experienced platformer maker</p>
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		<title>By: Broxter</title>
		<link>http://gamemakerblog.com/2008/10/27/tia-limited-gfx-competition-entries/comment-page-1/#comment-22056</link>
		<dc:creator>Broxter</dc:creator>
		<pubDate>Thu, 30 Oct 2008 09:48:05 +0000</pubDate>
		<guid isPermaLink="false">http://gamemakerblog.com/?p=1133#comment-22056</guid>
		<description>Oh okay, I understand what you&#039;re saying there...</description>
		<content:encoded><![CDATA[<p>Oh okay, I understand what you&#8217;re saying there&#8230;</p>
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		<title>By: Phil Gamble</title>
		<link>http://gamemakerblog.com/2008/10/27/tia-limited-gfx-competition-entries/comment-page-1/#comment-21996</link>
		<dc:creator>Phil Gamble</dc:creator>
		<pubDate>Wed, 29 Oct 2008 13:42:58 +0000</pubDate>
		<guid isPermaLink="false">http://gamemakerblog.com/?p=1133#comment-21996</guid>
		<description>&quot;&lt;em&gt;NAL has just submitted his game to the competition, if you wanted to know. I think you wrote this article a little to early Phil.&lt;/em&gt;&quot;

This article was not meant to be complete run down of all entries, obviously it would be foolish to do that at this stage.  Instead this was &quot;a look at the three games that have been submitted so far&quot; which also had the effect of reminding people that the competition is taking place.</description>
		<content:encoded><![CDATA[<p>&#8220;<em>NAL has just submitted his game to the competition, if you wanted to know. I think you wrote this article a little to early Phil.</em>&#8221;</p>
<p>This article was not meant to be complete run down of all entries, obviously it would be foolish to do that at this stage.  Instead this was &#8220;a look at the three games that have been submitted so far&#8221; which also had the effect of reminding people that the competition is taking place.</p>
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		<title>By: Broxter</title>
		<link>http://gamemakerblog.com/2008/10/27/tia-limited-gfx-competition-entries/comment-page-1/#comment-21932</link>
		<dc:creator>Broxter</dc:creator>
		<pubDate>Tue, 28 Oct 2008 11:18:06 +0000</pubDate>
		<guid isPermaLink="false">http://gamemakerblog.com/?p=1133#comment-21932</guid>
		<description>Oh, it said which you &lt;i&gt;think&lt;/i&gt; is the best. Okay, I understand what you were saying now...</description>
		<content:encoded><![CDATA[<p>Oh, it said which you <i>think</i> is the best. Okay, I understand what you were saying now&#8230;</p>
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		<title>By: Broxter</title>
		<link>http://gamemakerblog.com/2008/10/27/tia-limited-gfx-competition-entries/comment-page-1/#comment-21931</link>
		<dc:creator>Broxter</dc:creator>
		<pubDate>Tue, 28 Oct 2008 11:16:53 +0000</pubDate>
		<guid isPermaLink="false">http://gamemakerblog.com/?p=1133#comment-21931</guid>
		<description>&lt;i&gt;NAL&lt;/i&gt; has just submitted his game to the competition, if you wanted to know. I think you wrote this article a little to early Phil.

Also, &lt;i&gt;TIA&lt;/i&gt;, I thought these games were being voted for. How can you know who will win? Also, all of the games haven&#039;t even been submitted yet. O_o</description>
		<content:encoded><![CDATA[<p><i>NAL</i> has just submitted his game to the competition, if you wanted to know. I think you wrote this article a little to early Phil.</p>
<p>Also, <i>TIA</i>, I thought these games were being voted for. How can you know who will win? Also, all of the games haven&#8217;t even been submitted yet. O_o</p>
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		<title>By: Broxter</title>
		<link>http://gamemakerblog.com/2008/10/27/tia-limited-gfx-competition-entries/comment-page-1/#comment-21925</link>
		<dc:creator>Broxter</dc:creator>
		<pubDate>Tue, 28 Oct 2008 09:24:04 +0000</pubDate>
		<guid isPermaLink="false">http://gamemakerblog.com/?p=1133#comment-21925</guid>
		<description>Woah... I completely forgot about this. I&#039;m gonna whip something small up for this. I should be done by the middle of next week - I&#039;ve just thought up a nice idea. Thank god I have a holiday from school this week :).

&lt;b&gt;TIA&lt;/b&gt;
How come you were referring to the games as &#039;2&#039;. I can see three games up there... O_o</description>
		<content:encoded><![CDATA[<p>Woah&#8230; I completely forgot about this. I&#8217;m gonna whip something small up for this. I should be done by the middle of next week &#8211; I&#8217;ve just thought up a nice idea. Thank god I have a holiday from school this week <img src='http://gamemakerblog.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> .</p>
<p><b>TIA</b><br />
How come you were referring to the games as &#8217;2&#8242;. I can see three games up there&#8230; O_o</p>
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	<item>
		<title>By: T.I.A</title>
		<link>http://gamemakerblog.com/2008/10/27/tia-limited-gfx-competition-entries/comment-page-1/#comment-21902</link>
		<dc:creator>T.I.A</dc:creator>
		<pubDate>Tue, 28 Oct 2008 00:03:12 +0000</pubDate>
		<guid isPermaLink="false">http://gamemakerblog.com/?p=1133#comment-21902</guid>
		<description>well I think they both fit the criteria :P however i dont think I should say who i think will win out of these 2... you all hafto wait untill the 10th of Nov for that ;)

I think that both of these games were programmed well, they both used the Draw functions well just like i suggested for everyone to do.
so in my eyes they are both great games. one may be harder than the other, but i dont think that should taint his score tooo much...</description>
		<content:encoded><![CDATA[<p>well I think they both fit the criteria <img src='http://gamemakerblog.com/wp-includes/images/smilies/icon_razz.gif' alt=':P' class='wp-smiley' />  however i dont think I should say who i think will win out of these 2&#8230; you all hafto wait untill the 10th of Nov for that <img src='http://gamemakerblog.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
<p>I think that both of these games were programmed well, they both used the Draw functions well just like i suggested for everyone to do.<br />
so in my eyes they are both great games. one may be harder than the other, but i dont think that should taint his score tooo much&#8230;</p>
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