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	<title>Comments on: Incredible Hulk DS Game prototyped in GameMaker</title>
	<atom:link href="http://gamemakerblog.com/2008/10/29/incredible-hulk-ds-game-prototyped-in-gamemaker/feed/" rel="self" type="application/rss+xml" />
	<link>http://gamemakerblog.com/2008/10/29/incredible-hulk-ds-game-prototyped-in-gamemaker/</link>
	<description>Gamemaker news, comment, discussion, opinion and community news</description>
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		<title>By: CosMind</title>
		<link>http://gamemakerblog.com/2008/10/29/incredible-hulk-ds-game-prototyped-in-gamemaker/comment-page-1/#comment-22246</link>
		<dc:creator>CosMind</dc:creator>
		<pubDate>Sun, 02 Nov 2008 17:00:54 +0000</pubDate>
		<guid isPermaLink="false">http://gamemakerblog.com/?p=1153#comment-22246</guid>
		<description>[in fact, we actually used gm6.1 - so YoYo Games isn&#039;t really even connected.  all mark o.  all the way. ;) ]</description>
		<content:encoded><![CDATA[<p>[in fact, we actually used gm6.1 - so YoYo Games isn't really even connected.  all mark o.  all the way. <img src='http://gamemakerblog.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' />  ]</p>
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		<title>By: CosMind</title>
		<link>http://gamemakerblog.com/2008/10/29/incredible-hulk-ds-game-prototyped-in-gamemaker/comment-page-1/#comment-22244</link>
		<dc:creator>CosMind</dc:creator>
		<pubDate>Sun, 02 Nov 2008 16:53:09 +0000</pubDate>
		<guid isPermaLink="false">http://gamemakerblog.com/?p=1153#comment-22244</guid>
		<description>the article does a wonderful job of articulating our dev process.  good stuff.

regarding:
&quot;Interestingly Fizz Factor is a subsidiary of Foundation 9 Entertainment who also own Sumo-Digital - the developers responsible for future versions of GameMaker.&quot;

we actually weren&#039;t acquired by f9 until long after prototyping and development began.  so, there is absolutely no connection at all between sumo-digital and the fact that we prototyped using the gm engine/tool set.  in fact, i&#039;ve used gm on pretty much every single commercial game project that i&#039;ve lead for years (and will very likely continue to do so f o r e v e r).</description>
		<content:encoded><![CDATA[<p>the article does a wonderful job of articulating our dev process.  good stuff.</p>
<p>regarding:<br />
&#8220;Interestingly Fizz Factor is a subsidiary of Foundation 9 Entertainment who also own Sumo-Digital &#8211; the developers responsible for future versions of GameMaker.&#8221;</p>
<p>we actually weren&#8217;t acquired by f9 until long after prototyping and development began.  so, there is absolutely no connection at all between sumo-digital and the fact that we prototyped using the gm engine/tool set.  in fact, i&#8217;ve used gm on pretty much every single commercial game project that i&#8217;ve lead for years (and will very likely continue to do so f o r e v e r).</p>
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		<title>By: Mattthew_H</title>
		<link>http://gamemakerblog.com/2008/10/29/incredible-hulk-ds-game-prototyped-in-gamemaker/comment-page-1/#comment-22053</link>
		<dc:creator>Mattthew_H</dc:creator>
		<pubDate>Thu, 30 Oct 2008 09:07:48 +0000</pubDate>
		<guid isPermaLink="false">http://gamemakerblog.com/?p=1153#comment-22053</guid>
		<description>Awesome. I am suprised though. I&#039;m suscribed to Gamastra, but this didn&#039;t come in my daily e-mail. Oh well.

Thanks for this Phil though. :) 

-Matt</description>
		<content:encoded><![CDATA[<p>Awesome. I am suprised though. I&#8217;m suscribed to Gamastra, but this didn&#8217;t come in my daily e-mail. Oh well.</p>
<p>Thanks for this Phil though. <img src='http://gamemakerblog.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />  </p>
<p>-Matt</p>
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		<title>By: msr</title>
		<link>http://gamemakerblog.com/2008/10/29/incredible-hulk-ds-game-prototyped-in-gamemaker/comment-page-1/#comment-22022</link>
		<dc:creator>msr</dc:creator>
		<pubDate>Thu, 30 Oct 2008 00:15:09 +0000</pubDate>
		<guid isPermaLink="false">http://gamemakerblog.com/?p=1153#comment-22022</guid>
		<description>Yes it is VERY powerful. Not only is it powerful on its own, but the fact that you can use DLLs and extensions allows for instant expandability in a very simple environment. Mark Overmars did great work with this one.</description>
		<content:encoded><![CDATA[<p>Yes it is VERY powerful. Not only is it powerful on its own, but the fact that you can use DLLs and extensions allows for instant expandability in a very simple environment. Mark Overmars did great work with this one.</p>
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		<title>By: Simon Donkers</title>
		<link>http://gamemakerblog.com/2008/10/29/incredible-hulk-ds-game-prototyped-in-gamemaker/comment-page-1/#comment-22002</link>
		<dc:creator>Simon Donkers</dc:creator>
		<pubDate>Wed, 29 Oct 2008 16:58:14 +0000</pubDate>
		<guid isPermaLink="false">http://gamemakerblog.com/?p=1153#comment-22002</guid>
		<description>It does actually happen more often, most publishers don&#039;t discuss that though. 
While most people still see Game Maker as a fun child toy it&#039;s a very powerful tool and it&#039;s being used for lots of different things.</description>
		<content:encoded><![CDATA[<p>It does actually happen more often, most publishers don&#8217;t discuss that though.<br />
While most people still see Game Maker as a fun child toy it&#8217;s a very powerful tool and it&#8217;s being used for lots of different things.</p>
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		<title>By: Elmernite</title>
		<link>http://gamemakerblog.com/2008/10/29/incredible-hulk-ds-game-prototyped-in-gamemaker/comment-page-1/#comment-22000</link>
		<dc:creator>Elmernite</dc:creator>
		<pubDate>Wed, 29 Oct 2008 16:29:02 +0000</pubDate>
		<guid isPermaLink="false">http://gamemakerblog.com/?p=1153#comment-22000</guid>
		<description>Nice find! That was a great read! Awesome to see stuff like this happening. I&#039;m surprised that it doesn&#039;t happen more often.

-Elmernite</description>
		<content:encoded><![CDATA[<p>Nice find! That was a great read! Awesome to see stuff like this happening. I&#8217;m surprised that it doesn&#8217;t happen more often.</p>
<p>-Elmernite</p>
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