<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: YoYo Games to share revenue in 2009</title>
	<atom:link href="http://gamemakerblog.com/2008/12/05/yoyo-games-to-share-revenue-in-2009/feed/" rel="self" type="application/rss+xml" />
	<link>http://gamemakerblog.com/2008/12/05/yoyo-games-to-share-revenue-in-2009/</link>
	<description>Gamemaker news, comment, discussion, opinion and community news</description>
	<lastBuildDate>Mon, 06 Feb 2012 13:42:15 +0000</lastBuildDate>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.3.1</generator>
	<item>
		<title>By: What do the announcements mean? Our Opinions. &#187; GameMaker Blog</title>
		<link>http://gamemakerblog.com/2008/12/05/yoyo-games-to-share-revenue-in-2009/comment-page-1/#comment-61259</link>
		<dc:creator>What do the announcements mean? Our Opinions. &#187; GameMaker Blog</dc:creator>
		<pubDate>Sat, 01 May 2010 23:47:54 +0000</pubDate>
		<guid isPermaLink="false">http://gamemakerblog.com/?p=1312#comment-61259</guid>
		<description>[...] become the World&#8217;s most prolific publisher of Mobile Games&#8221; and Sandy revealing in an interview in December 2008 that they planned to sell some of the best games on the site (timescale then [...]</description>
		<content:encoded><![CDATA[<p>[...] become the World&#8217;s most prolific publisher of Mobile Games&#8221; and Sandy revealing in an interview in December 2008 that they planned to sell some of the best games on the site (timescale then [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: GMIndie Podcast 2 &#8211; Sandy Duncan Interview &#187; GameMaker Blog</title>
		<link>http://gamemakerblog.com/2008/12/05/yoyo-games-to-share-revenue-in-2009/comment-page-1/#comment-61188</link>
		<dc:creator>GMIndie Podcast 2 &#8211; Sandy Duncan Interview &#187; GameMaker Blog</dc:creator>
		<pubDate>Sat, 01 May 2010 10:08:56 +0000</pubDate>
		<guid isPermaLink="false">http://gamemakerblog.com/?p=1312#comment-61188</guid>
		<description>[...] well as the first official mentions of devices beyond PSP Sandy also revealed plans to start commercially publishing games within the next 12 months and for more community [...]</description>
		<content:encoded><![CDATA[<p>[...] well as the first official mentions of devices beyond PSP Sandy also revealed plans to start commercially publishing games within the next 12 months and for more community [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Micropayments on YoYo Games? &#187; GameMaker Blog</title>
		<link>http://gamemakerblog.com/2008/12/05/yoyo-games-to-share-revenue-in-2009/comment-page-1/#comment-48367</link>
		<dc:creator>Micropayments on YoYo Games? &#187; GameMaker Blog</dc:creator>
		<pubDate>Fri, 30 Oct 2009 17:32:51 +0000</pubDate>
		<guid isPermaLink="false">http://gamemakerblog.com/?p=1312#comment-48367</guid>
		<description>[...] over a year now YoYo Games have expressed their desire to eventually sell some of the best of games from more than 40,000 that have uploaded to their [...]</description>
		<content:encoded><![CDATA[<p>[...] over a year now YoYo Games have expressed their desire to eventually sell some of the best of games from more than 40,000 that have uploaded to their [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Roket-Games launch Commercial Games &#187; GameMaker Blog</title>
		<link>http://gamemakerblog.com/2008/12/05/yoyo-games-to-share-revenue-in-2009/comment-page-1/#comment-47068</link>
		<dc:creator>Roket-Games launch Commercial Games &#187; GameMaker Blog</dc:creator>
		<pubDate>Mon, 12 Oct 2009 12:04:50 +0000</pubDate>
		<guid isPermaLink="false">http://gamemakerblog.com/?p=1312#comment-47068</guid>
		<description>[...] on GMB: YoYo Games to start selling Game Maker games by end of 2009, Game Maker game Immortal Defense earns $7,500 and Going Commercial    Leave a comment &#124; Trackback  [...]</description>
		<content:encoded><![CDATA[<p>[...] on GMB: YoYo Games to start selling Game Maker games by end of 2009, Game Maker game Immortal Defense earns $7,500 and Going Commercial    Leave a comment | Trackback  [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: YoYo Games set to reveal Monetization plans for Game Developers &#187; GameMaker Blog</title>
		<link>http://gamemakerblog.com/2008/12/05/yoyo-games-to-share-revenue-in-2009/comment-page-1/#comment-42573</link>
		<dc:creator>YoYo Games set to reveal Monetization plans for Game Developers &#187; GameMaker Blog</dc:creator>
		<pubDate>Mon, 13 Jul 2009 12:25:23 +0000</pubDate>
		<guid isPermaLink="false">http://gamemakerblog.com/?p=1312#comment-42573</guid>
		<description>[...] asked about YoYo&#8217;s aims for the future at the end of last year Sandy suggested that some of the best games uploaded could be sold and a few months later hinted at an advertising revenue share model. &#8220;Our ultimate goal is to [...]</description>
		<content:encoded><![CDATA[<p>[...] asked about YoYo&#8217;s aims for the future at the end of last year Sandy suggested that some of the best games uploaded could be sold and a few months later hinted at an advertising revenue share model. &#8220;Our ultimate goal is to [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: gamez93</title>
		<link>http://gamemakerblog.com/2008/12/05/yoyo-games-to-share-revenue-in-2009/comment-page-1/#comment-25721</link>
		<dc:creator>gamez93</dc:creator>
		<pubDate>Mon, 08 Dec 2008 16:36:46 +0000</pubDate>
		<guid isPermaLink="false">http://gamemakerblog.com/?p=1312#comment-25721</guid>
		<description>@James Rhodes - Not necessarily,  he does say  &quot;the most successful&quot; - the most successful meaning the best out of all the rest. He isn&#039;t claiming that a lot of developers, just the most successful developers could earn that much money. If you think about it the game could start off as a GM game, you could be selling it with the help of YYG and that game then gets taken to a new level - a company wants to turn it into a game for the Wii. Not likely, but not impossible for &#039;the most successful&#039;</description>
		<content:encoded><![CDATA[<p>@James Rhodes &#8211; Not necessarily,  he does say  &#8220;the most successful&#8221; &#8211; the most successful meaning the best out of all the rest. He isn&#8217;t claiming that a lot of developers, just the most successful developers could earn that much money. If you think about it the game could start off as a GM game, you could be selling it with the help of YYG and that game then gets taken to a new level &#8211; a company wants to turn it into a game for the Wii. Not likely, but not impossible for &#8216;the most successful&#8217;</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Phil Gamble</title>
		<link>http://gamemakerblog.com/2008/12/05/yoyo-games-to-share-revenue-in-2009/comment-page-1/#comment-25681</link>
		<dc:creator>Phil Gamble</dc:creator>
		<pubDate>Mon, 08 Dec 2008 09:50:30 +0000</pubDate>
		<guid isPermaLink="false">http://gamemakerblog.com/?p=1312#comment-25681</guid>
		<description>I think that is a misprint.</description>
		<content:encoded><![CDATA[<p>I think that is a misprint.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Data-Face</title>
		<link>http://gamemakerblog.com/2008/12/05/yoyo-games-to-share-revenue-in-2009/comment-page-1/#comment-25654</link>
		<dc:creator>Data-Face</dc:creator>
		<pubDate>Mon, 08 Dec 2008 04:29:29 +0000</pubDate>
		<guid isPermaLink="false">http://gamemakerblog.com/?p=1312#comment-25654</guid>
		<description>“the most successful developers could earn hundreds of thousands of dollars… maybe even more”

in 7 life times !

I dont have my whole life to give to game maker to make $100

pahahaha relax guys and play my game 

Mr.Pixel

http://www.yoyogames.com/games/show/62547</description>
		<content:encoded><![CDATA[<p>“the most successful developers could earn hundreds of thousands of dollars… maybe even more”</p>
<p>in 7 life times !</p>
<p>I dont have my whole life to give to game maker to make $100</p>
<p>pahahaha relax guys and play my game </p>
<p>Mr.Pixel</p>
<p><a href="http://www.yoyogames.com/games/show/62547" rel="nofollow">http://www.yoyogames.com/games/show/62547</a></p>
]]></content:encoded>
	</item>
	<item>
		<title>By: James Rhodes</title>
		<link>http://gamemakerblog.com/2008/12/05/yoyo-games-to-share-revenue-in-2009/comment-page-1/#comment-25645</link>
		<dc:creator>James Rhodes</dc:creator>
		<pubDate>Mon, 08 Dec 2008 03:51:23 +0000</pubDate>
		<guid isPermaLink="false">http://gamemakerblog.com/?p=1312#comment-25645</guid>
		<description>“the most successful developers could earn hundreds of thousands of dollars… maybe even more”

Absolute nonsense.</description>
		<content:encoded><![CDATA[<p>“the most successful developers could earn hundreds of thousands of dollars… maybe even more”</p>
<p>Absolute nonsense.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Nailog</title>
		<link>http://gamemakerblog.com/2008/12/05/yoyo-games-to-share-revenue-in-2009/comment-page-1/#comment-25566</link>
		<dc:creator>Nailog</dc:creator>
		<pubDate>Sun, 07 Dec 2008 15:00:57 +0000</pubDate>
		<guid isPermaLink="false">http://gamemakerblog.com/?p=1312#comment-25566</guid>
		<description>&quot;And I wonder how they’ll have the registration system without Softwrap. Back to the old days before YoYo, maybe?&quot;

He mentions a current lack of infrastructure on the site on why they have to stick with Softwrap for now.  I believe this implies they&#039;ll tie registration to YYG accounts.  I would like to see this kind of registration implementation, but I&#039;m sure there are a lot of people who would be against it.</description>
		<content:encoded><![CDATA[<p>&#8220;And I wonder how they’ll have the registration system without Softwrap. Back to the old days before YoYo, maybe?&#8221;</p>
<p>He mentions a current lack of infrastructure on the site on why they have to stick with Softwrap for now.  I believe this implies they&#8217;ll tie registration to YYG accounts.  I would like to see this kind of registration implementation, but I&#8217;m sure there are a lot of people who would be against it.</p>
]]></content:encoded>
	</item>
</channel>
</rss>

