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	<title>Comments on: 5 Reasons why Construct is better than Game Maker</title>
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	<link>http://gamemakerblog.com/2009/01/05/5-reasons-why-construct-is-better-than-game-maker/</link>
	<description>Gamemaker news, comment, discussion, opinion and community news</description>
	<lastBuildDate>Fri, 12 Mar 2010 17:03:46 +0000</lastBuildDate>
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		<title>By: Nathan J</title>
		<link>http://gamemakerblog.com/2009/01/05/5-reasons-why-construct-is-better-than-game-maker/comment-page-2/#comment-55391</link>
		<dc:creator>Nathan J</dc:creator>
		<pubDate>Wed, 10 Feb 2010 15:32:09 +0000</pubDate>
		<guid isPermaLink="false">http://gamemakerblog.com/?p=1470#comment-55391</guid>
		<description>Now ive given it a better look, and i dont agree with you, Mr Gamble.

Based on what youve told, i think that Construct is a program with alot of pre-programmed stuff in it. 

In game maker the controls are limited, but you can strill control alot of aspects of the application/game. 

And, how much coding do you think youve got to do when youre programming a game in C++ or C# or Java? Its alot more than in game maker.
So i dont think thats an argument. 

Besides that, im still going to download and try it :P

Bye</description>
		<content:encoded><![CDATA[<p>Now ive given it a better look, and i dont agree with you, Mr Gamble.</p>
<p>Based on what youve told, i think that Construct is a program with alot of pre-programmed stuff in it. </p>
<p>In game maker the controls are limited, but you can strill control alot of aspects of the application/game. </p>
<p>And, how much coding do you think youve got to do when youre programming a game in C++ or C# or Java? Its alot more than in game maker.<br />
So i dont think thats an argument. </p>
<p>Besides that, im still going to download and try it <img src='http://gamemakerblog.com/wp-includes/images/smilies/icon_razz.gif' alt=':P' class='wp-smiley' /> </p>
<p>Bye</p>
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		<title>By: Nathan J</title>
		<link>http://gamemakerblog.com/2009/01/05/5-reasons-why-construct-is-better-than-game-maker/comment-page-2/#comment-55390</link>
		<dc:creator>Nathan J</dc:creator>
		<pubDate>Wed, 10 Feb 2010 15:21:09 +0000</pubDate>
		<guid isPermaLink="false">http://gamemakerblog.com/?p=1470#comment-55390</guid>
		<description>I havent seen it yet, but i just want to comment devid d&#039;s response.

Devid youre ABSOLUTELY RIGHT! Omg, i once changed my time like 2 days. And then the stupid SoftWrap form came up, and i couldnt use game maker at all!

So i had to change it back, but now i cant scam winzip anymore :(

Bye^^</description>
		<content:encoded><![CDATA[<p>I havent seen it yet, but i just want to comment devid d&#8217;s response.</p>
<p>Devid youre ABSOLUTELY RIGHT! Omg, i once changed my time like 2 days. And then the stupid SoftWrap form came up, and i couldnt use game maker at all!</p>
<p>So i had to change it back, but now i cant scam winzip anymore <img src='http://gamemakerblog.com/wp-includes/images/smilies/icon_sad.gif' alt=':(' class='wp-smiley' /> </p>
<p>Bye^^</p>
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		<title>By: devid d</title>
		<link>http://gamemakerblog.com/2009/01/05/5-reasons-why-construct-is-better-than-game-maker/comment-page-2/#comment-54457</link>
		<dc:creator>devid d</dc:creator>
		<pubDate>Sun, 24 Jan 2010 01:05:06 +0000</pubDate>
		<guid isPermaLink="false">http://gamemakerblog.com/?p=1470#comment-54457</guid>
		<description>something i like bout game maker runs is well on low end pc. but something i totally hate about game maker is softwrap, that pathetic company who scams with my registration.</description>
		<content:encoded><![CDATA[<p>something i like bout game maker runs is well on low end pc. but something i totally hate about game maker is softwrap, that pathetic company who scams with my registration.</p>
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		<title>By: GMTalk Game Maker Podcast &#187; GameMaker Blog</title>
		<link>http://gamemakerblog.com/2009/01/05/5-reasons-why-construct-is-better-than-game-maker/comment-page-2/#comment-54452</link>
		<dc:creator>GMTalk Game Maker Podcast &#187; GameMaker Blog</dc:creator>
		<pubDate>Sun, 24 Jan 2010 00:31:41 +0000</pubDate>
		<guid isPermaLink="false">http://gamemakerblog.com/?p=1470#comment-54452</guid>
		<description>[...] GameJolt contest Flood the Chamber Village Looter (Construct, GMB article on Construct) [...]</description>
		<content:encoded><![CDATA[<div style="padding-left: 20px;">
<p>[...] GameJolt contest Flood the Chamber Village Looter (Construct, GMB article on Construct) [...]</p>
</div>
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		<title>By: Guyon</title>
		<link>http://gamemakerblog.com/2009/01/05/5-reasons-why-construct-is-better-than-game-maker/comment-page-2/#comment-53867</link>
		<dc:creator>Guyon</dc:creator>
		<pubDate>Fri, 15 Jan 2010 07:33:33 +0000</pubDate>
		<guid isPermaLink="false">http://gamemakerblog.com/?p=1470#comment-53867</guid>
		<description>I have used Game Maker for almost 2 years and even bought the book (which is great BTW). And while only working with Construct for 3 days I am very close to finishing my fist game.

Here is may assessment: 

Game Maker is much easier to learn. Has much better documentation, and the scripting is very intuitive.

Construct has a steeper learning curve, the docs and wiki is not finished, and some of the Objects are imposable to use with out help. But...

The forum is very friendly and helped me though the rough water.  And while some people say that Game Maker Scripting is more powerful, or you need to learn &quot;real&quot; coding they are missing the point.

The objects in Construct are exactly that OBJECTS.  The future of programming. If you pick up a C# or Java book they are totality built around Objects. What Construct is really just true visual code.  Instead of subroutines running to check on things Objects sit quietly doing there thing until needed.

Game Maker has the graphic building too, but it is much different. In Game maker you need to code to get to the real power. Construct&#039;s real power is in the Object graphics that you build from. It feel like you are coding Objects in C# with pictures.
 

IMHO The more you understand about OOPS programming the more you will appreciate what Construct is and how great of program it is.

Finally I am thrilled that I have both.  Competition is good and it will only serve to make both better.</description>
		<content:encoded><![CDATA[<p>I have used Game Maker for almost 2 years and even bought the book (which is great BTW). And while only working with Construct for 3 days I am very close to finishing my fist game.</p>
<p>Here is may assessment: </p>
<p>Game Maker is much easier to learn. Has much better documentation, and the scripting is very intuitive.</p>
<p>Construct has a steeper learning curve, the docs and wiki is not finished, and some of the Objects are imposable to use with out help. But&#8230;</p>
<p>The forum is very friendly and helped me though the rough water.  And while some people say that Game Maker Scripting is more powerful, or you need to learn &#8220;real&#8221; coding they are missing the point.</p>
<p>The objects in Construct are exactly that OBJECTS.  The future of programming. If you pick up a C# or Java book they are totality built around Objects. What Construct is really just true visual code.  Instead of subroutines running to check on things Objects sit quietly doing there thing until needed.</p>
<p>Game Maker has the graphic building too, but it is much different. In Game maker you need to code to get to the real power. Construct&#8217;s real power is in the Object graphics that you build from. It feel like you are coding Objects in C# with pictures.</p>
<p>IMHO The more you understand about OOPS programming the more you will appreciate what Construct is and how great of program it is.</p>
<p>Finally I am thrilled that I have both.  Competition is good and it will only serve to make both better.</p>
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		<title>By: The Unnamable</title>
		<link>http://gamemakerblog.com/2009/01/05/5-reasons-why-construct-is-better-than-game-maker/comment-page-2/#comment-53733</link>
		<dc:creator>The Unnamable</dc:creator>
		<pubDate>Tue, 12 Jan 2010 15:08:12 +0000</pubDate>
		<guid isPermaLink="false">http://gamemakerblog.com/?p=1470#comment-53733</guid>
		<description>I think you don&#039;t know Game Maker well, or you just want to bend reality, because only 4. and 5. are real reasons. Or some examples are poor, don&#039;t know.

Behaviours - Scripts. You need to call one script in Step Event to have 8-direction movement. The physics behaviour - well, this could be the second script you use. Or get a physics DLL/GEX for Game Maker ( for example GMPhysics, or GMODE, downloadable at gmc.yoyogames.com ). Or, in 3D there is GMBullet. All of these can be downloaded for free.

&quot;Whilst Game Maker may require different sprites for each direction an object is facing Construct doesn’t.&quot; - It doesn&#039;t require different sprites for each direction :P There is a built-in variable called &quot;image_angle&quot;. You can set it to any direction you want ( in degrees ) and Game Maker will rotate the sprite. You can give each instance placed in the room a creation code, so you can set the instance&#039;s scaling or rotation. Three lines:
image_angle=36//Set the sprite rotation to 36 degrees
image_xscale=1.4//Set the horizontal scaling
image_yscale=0.7//Set the vertical scaling

Built-in object types:
Want to add a text to the screen? Create an object, and then write to lines of code:
Into the create event: if(!variable_local_exists(&quot;text&quot;))text=&quot;&quot;;
Into the draw event: draw_text(x,y,text);
Now you have a text object! Now put an instance of your object to the room where you want it and &quot;change it&#039;s properties&quot; with the Creation Code: text=&quot;Your text&quot;
But the webcam examples in this reason is nice: In GM you need an extension/DLL to use webcam input.
But you can always download an example file, and make it your way, or if you find something like a &quot;module pack&quot; on the internet for Game Maker, you can use it too. ( The module could consist of objects like in my example, and if you want to include that, Game Maker can merge one file to another )

But don&#039;t take this as an offensive post. You may have right, but I&#039;m sure there are better reasons, or maybe these one could be better too - with better examples. Sorry if this post is a bit offensive, I just want to show you, that there are better reasons. So take this as a constructive post ;)</description>
		<content:encoded><![CDATA[<p>I think you don&#8217;t know Game Maker well, or you just want to bend reality, because only 4. and 5. are real reasons. Or some examples are poor, don&#8217;t know.</p>
<p>Behaviours &#8211; Scripts. You need to call one script in Step Event to have 8-direction movement. The physics behaviour &#8211; well, this could be the second script you use. Or get a physics DLL/GEX for Game Maker ( for example GMPhysics, or GMODE, downloadable at gmc.yoyogames.com ). Or, in 3D there is GMBullet. All of these can be downloaded for free.</p>
<p>&#8220;Whilst Game Maker may require different sprites for each direction an object is facing Construct doesn’t.&#8221; &#8211; It doesn&#8217;t require different sprites for each direction <img src='http://gamemakerblog.com/wp-includes/images/smilies/icon_razz.gif' alt=':P' class='wp-smiley' />  There is a built-in variable called &#8220;image_angle&#8221;. You can set it to any direction you want ( in degrees ) and Game Maker will rotate the sprite. You can give each instance placed in the room a creation code, so you can set the instance&#8217;s scaling or rotation. Three lines:<br />
image_angle=36//Set the sprite rotation to 36 degrees<br />
image_xscale=1.4//Set the horizontal scaling<br />
image_yscale=0.7//Set the vertical scaling</p>
<p>Built-in object types:<br />
Want to add a text to the screen? Create an object, and then write to lines of code:<br />
Into the create event: if(!variable_local_exists(&#8220;text&#8221;))text=&#8221;";<br />
Into the draw event: draw_text(x,y,text);<br />
Now you have a text object! Now put an instance of your object to the room where you want it and &#8220;change it&#8217;s properties&#8221; with the Creation Code: text=&#8221;Your text&#8221;<br />
But the webcam examples in this reason is nice: In GM you need an extension/DLL to use webcam input.<br />
But you can always download an example file, and make it your way, or if you find something like a &#8220;module pack&#8221; on the internet for Game Maker, you can use it too. ( The module could consist of objects like in my example, and if you want to include that, Game Maker can merge one file to another )</p>
<p>But don&#8217;t take this as an offensive post. You may have right, but I&#8217;m sure there are better reasons, or maybe these one could be better too &#8211; with better examples. Sorry if this post is a bit offensive, I just want to show you, that there are better reasons. So take this as a constructive post <img src='http://gamemakerblog.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
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		<title>By: Jimmy</title>
		<link>http://gamemakerblog.com/2009/01/05/5-reasons-why-construct-is-better-than-game-maker/comment-page-2/#comment-53593</link>
		<dc:creator>Jimmy</dc:creator>
		<pubDate>Sun, 10 Jan 2010 05:23:32 +0000</pubDate>
		<guid isPermaLink="false">http://gamemakerblog.com/?p=1470#comment-53593</guid>
		<description>With Construct you can script with events or python, which is a hell f a lot more flexible then gml, not to mention faster.</description>
		<content:encoded><![CDATA[<p>With Construct you can script with events or python, which is a hell f a lot more flexible then gml, not to mention faster.</p>
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		<title>By: Commander Keen</title>
		<link>http://gamemakerblog.com/2009/01/05/5-reasons-why-construct-is-better-than-game-maker/comment-page-1/#comment-53016</link>
		<dc:creator>Commander Keen</dc:creator>
		<pubDate>Fri, 01 Jan 2010 19:53:19 +0000</pubDate>
		<guid isPermaLink="false">http://gamemakerblog.com/?p=1470#comment-53016</guid>
		<description>I have been using Game Maker from the 5.0 version, so I have learned how to make games in it fairly well i think. Three months ago I found Construct, tried it and ditched Game Maker. For me, my first game was alot harder in Construct than in GM, since GM has more intuitive gui, but my third project in Construct was so complex that I could NOT do anything similar in GM (even with the years of experience).

Construct has two major advantages over GM: 
-Its ALOT faster than GM and supports DX9 and shader effects
-the Layout editor, in wich you can change EVERY property for every single object of the same type.

The programing argument wich are used by GMers is largely invalid, because with a little skill, you can do anything that you can do with a programing language, but faster. And if you are a programing addict, you can still use the integrated Python.</description>
		<content:encoded><![CDATA[<p>I have been using Game Maker from the 5.0 version, so I have learned how to make games in it fairly well i think. Three months ago I found Construct, tried it and ditched Game Maker. For me, my first game was alot harder in Construct than in GM, since GM has more intuitive gui, but my third project in Construct was so complex that I could NOT do anything similar in GM (even with the years of experience).</p>
<p>Construct has two major advantages over GM:<br />
-Its ALOT faster than GM and supports DX9 and shader effects<br />
-the Layout editor, in wich you can change EVERY property for every single object of the same type.</p>
<p>The programing argument wich are used by GMers is largely invalid, because with a little skill, you can do anything that you can do with a programing language, but faster. And if you are a programing addict, you can still use the integrated Python.</p>
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		<title>By: F</title>
		<link>http://gamemakerblog.com/2009/01/05/5-reasons-why-construct-is-better-than-game-maker/comment-page-1/#comment-52628</link>
		<dc:creator>F</dc:creator>
		<pubDate>Sat, 26 Dec 2009 08:12:42 +0000</pubDate>
		<guid isPermaLink="false">http://gamemakerblog.com/?p=1470#comment-52628</guid>
		<description>So if you like it so much, stop using Game Maker. if its so much better, why are you still using Game Maker?</description>
		<content:encoded><![CDATA[<p>So if you like it so much, stop using Game Maker. if its so much better, why are you still using Game Maker?</p>
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		<title>By: Philip Gamble</title>
		<link>http://gamemakerblog.com/2009/01/05/5-reasons-why-construct-is-better-than-game-maker/comment-page-1/#comment-52077</link>
		<dc:creator>Philip Gamble</dc:creator>
		<pubDate>Fri, 18 Dec 2009 10:29:38 +0000</pubDate>
		<guid isPermaLink="false">http://gamemakerblog.com/?p=1470#comment-52077</guid>
		<description>@MegaScorpio loving your well argued point there</description>
		<content:encoded><![CDATA[<p>@MegaScorpio loving your well argued point there</p>
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