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	<title>Comments on: Gone and (not?) forgotten: GMWeekly</title>
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	<link>http://gamemakerblog.com/2009/02/24/gone-and-not-forgotten-gmweekly/</link>
	<description>Gamemaker news, comment, discussion, opinion and community news</description>
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		<title>By: Game Maker&#8217;s Digest 2 and GMag 3 &#187; GameMaker Blog</title>
		<link>http://gamemakerblog.com/2009/02/24/gone-and-not-forgotten-gmweekly/comment-page-1/#comment-64554</link>
		<dc:creator>Game Maker&#8217;s Digest 2 and GMag 3 &#187; GameMaker Blog</dc:creator>
		<pubDate>Sat, 29 May 2010 20:35:04 +0000</pubDate>
		<guid isPermaLink="false">http://gamemakerblog.com/?p=1613#comment-64554</guid>
		<description>[...] only just realised how much work needs to be done in so little time producing a weekly magazine.  GMWeekly managed 17 mostly-on-time issues but the typical page count in these was about 7 or [...]</description>
		<content:encoded><![CDATA[<p>[...] only just realised how much work needs to be done in so little time producing a weekly magazine.  GMWeekly managed 17 mostly-on-time issues but the typical page count in these was about 7 or [...]</p>
]]></content:encoded>
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	<item>
		<title>By: A Quick Look at KwikLook &#187; GameMaker Blog</title>
		<link>http://gamemakerblog.com/2009/02/24/gone-and-not-forgotten-gmweekly/comment-page-1/#comment-45408</link>
		<dc:creator>A Quick Look at KwikLook &#187; GameMaker Blog</dc:creator>
		<pubDate>Fri, 11 Sep 2009 15:05:34 +0000</pubDate>
		<guid isPermaLink="false">http://gamemakerblog.com/?p=1613#comment-45408</guid>
		<description>[...] ceasing publication of GMWeekly and its return as KwikLook Darren Poole turned his attention to a blog focusing on [...]</description>
		<content:encoded><![CDATA[<p>[...] ceasing publication of GMWeekly and its return as KwikLook Darren Poole turned his attention to a blog focusing on [...]</p>
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	<item>
		<title>By: Game Maker Tech 17 (September) Released &#8211; ArcMagi Exclusive &#187; GameMaker Blog</title>
		<link>http://gamemakerblog.com/2009/02/24/gone-and-not-forgotten-gmweekly/comment-page-1/#comment-44970</link>
		<dc:creator>Game Maker Tech 17 (September) Released &#8211; ArcMagi Exclusive &#187; GameMaker Blog</dc:creator>
		<pubDate>Tue, 01 Sep 2009 14:45:25 +0000</pubDate>
		<guid isPermaLink="false">http://gamemakerblog.com/?p=1613#comment-44970</guid>
		<description>[...] magazine currently in production has been released.   The September edition sees GMTech equal GMWeekly&#8217;s record for the largest number of releases by a single [...]</description>
		<content:encoded><![CDATA[<p>[...] magazine currently in production has been released.   The September edition sees GMTech equal GMWeekly&#8217;s record for the largest number of releases by a single [...]</p>
]]></content:encoded>
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	<item>
		<title>By: GMWeekly returns as &#8220;Kwiklook Magazine&#8221; &#187; GameMaker Blog</title>
		<link>http://gamemakerblog.com/2009/02/24/gone-and-not-forgotten-gmweekly/comment-page-1/#comment-35396</link>
		<dc:creator>GMWeekly returns as &#8220;Kwiklook Magazine&#8221; &#187; GameMaker Blog</dc:creator>
		<pubDate>Tue, 31 Mar 2009 15:46:55 +0000</pubDate>
		<guid isPermaLink="false">http://gamemakerblog.com/?p=1613#comment-35396</guid>
		<description>[...] Poole&#8217;s abruptly halted GMWeekly magazine is dead, but the man is back with another magazine project, KwikLook. The issue #1 of the new [...]</description>
		<content:encoded><![CDATA[<p>[...] Poole&#8217;s abruptly halted GMWeekly magazine is dead, but the man is back with another magazine project, KwikLook. The issue #1 of the new [...]</p>
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	<item>
		<title>By: Mattthew_H</title>
		<link>http://gamemakerblog.com/2009/02/24/gone-and-not-forgotten-gmweekly/comment-page-1/#comment-33004</link>
		<dc:creator>Mattthew_H</dc:creator>
		<pubDate>Fri, 27 Feb 2009 08:09:37 +0000</pubDate>
		<guid isPermaLink="false">http://gamemakerblog.com/?p=1613#comment-33004</guid>
		<description>Wouldn&#039;t want to forget PGM, from what I&#039;ve heard, there going the best out of all the GM mags.... slight bit of sarcasm there.

I still might release issue 6, I have some free-time this weekend.</description>
		<content:encoded><![CDATA[<p>Wouldn&#8217;t want to forget PGM, from what I&#8217;ve heard, there going the best out of all the GM mags&#8230;. slight bit of sarcasm there.</p>
<p>I still might release issue 6, I have some free-time this weekend.</p>
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	<item>
		<title>By: Hardcoregamer is a tool</title>
		<link>http://gamemakerblog.com/2009/02/24/gone-and-not-forgotten-gmweekly/comment-page-1/#comment-32980</link>
		<dc:creator>Hardcoregamer is a tool</dc:creator>
		<pubDate>Fri, 27 Feb 2009 02:51:17 +0000</pubDate>
		<guid isPermaLink="false">http://gamemakerblog.com/?p=1613#comment-32980</guid>
		<description>Hardcoregamer, you are a loser. Your magazine is horribly made and contains countless spelling errors. Very unprofessional, especially the religious messages.

Go to hell.</description>
		<content:encoded><![CDATA[<p>Hardcoregamer, you are a loser. Your magazine is horribly made and contains countless spelling errors. Very unprofessional, especially the religious messages.</p>
<p>Go to hell.</p>
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	</item>
	<item>
		<title>By: msr</title>
		<link>http://gamemakerblog.com/2009/02/24/gone-and-not-forgotten-gmweekly/comment-page-1/#comment-32899</link>
		<dc:creator>msr</dc:creator>
		<pubDate>Wed, 25 Feb 2009 18:05:09 +0000</pubDate>
		<guid isPermaLink="false">http://gamemakerblog.com/?p=1613#comment-32899</guid>
		<description>Aw :&#039;( I loved Russel&#039;s Quarterly. What happened to him?</description>
		<content:encoded><![CDATA[<p>Aw :&#8217;( I loved Russel&#8217;s Quarterly. What happened to him?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Broxter</title>
		<link>http://gamemakerblog.com/2009/02/24/gone-and-not-forgotten-gmweekly/comment-page-1/#comment-32869</link>
		<dc:creator>Broxter</dc:creator>
		<pubDate>Wed, 25 Feb 2009 10:28:01 +0000</pubDate>
		<guid isPermaLink="false">http://gamemakerblog.com/?p=1613#comment-32869</guid>
		<description>Yes, we won&#039;t count out PGM... ... ...</description>
		<content:encoded><![CDATA[<p>Yes, we won&#8217;t count out PGM&#8230; &#8230; &#8230;</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Hardcoregamer</title>
		<link>http://gamemakerblog.com/2009/02/24/gone-and-not-forgotten-gmweekly/comment-page-1/#comment-32809</link>
		<dc:creator>Hardcoregamer</dc:creator>
		<pubDate>Tue, 24 Feb 2009 14:40:13 +0000</pubDate>
		<guid isPermaLink="false">http://gamemakerblog.com/?p=1613#comment-32809</guid>
		<description>Well the PGM is still alive, don&#039;t count us out.</description>
		<content:encoded><![CDATA[<p>Well the PGM is still alive, don&#8217;t count us out.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Broxter</title>
		<link>http://gamemakerblog.com/2009/02/24/gone-and-not-forgotten-gmweekly/comment-page-1/#comment-32808</link>
		<dc:creator>Broxter</dc:creator>
		<pubDate>Tue, 24 Feb 2009 14:21:52 +0000</pubDate>
		<guid isPermaLink="false">http://gamemakerblog.com/?p=1613#comment-32808</guid>
		<description>Yeah, it&#039;s tough because it&#039;s hard to get a good team backing and to get enough community support. Kudos to GMTech and MarkUp, for that.</description>
		<content:encoded><![CDATA[<p>Yeah, it&#8217;s tough because it&#8217;s hard to get a good team backing and to get enough community support. Kudos to GMTech and MarkUp, for that.</p>
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