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	<title>Comments on: Game Maker 8 Interface Suggestions</title>
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	<link>http://gamemakerblog.com/2009/03/14/game-maker-8-interface-suggestions/</link>
	<description>Gamemaker news, comment, discussion, opinion and community news</description>
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	<item>
		<title>By: game maker</title>
		<link>http://gamemakerblog.com/2009/03/14/game-maker-8-interface-suggestions/comment-page-1/#comment-55652</link>
		<dc:creator>game maker</dc:creator>
		<pubDate>Tue, 16 Feb 2010 00:10:53 +0000</pubDate>
		<guid isPermaLink="false">http://gamemakerblog.com/?p=1710#comment-55652</guid>
		<description>How much does game maker take space???!!?!</description>
		<content:encoded><![CDATA[<p>How much does game maker take space???!!?!</p>
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	<item>
		<title>By: pappaushi</title>
		<link>http://gamemakerblog.com/2009/03/14/game-maker-8-interface-suggestions/comment-page-1/#comment-38520</link>
		<dc:creator>pappaushi</dc:creator>
		<pubDate>Wed, 13 May 2009 00:31:40 +0000</pubDate>
		<guid isPermaLink="false">http://gamemakerblog.com/?p=1710#comment-38520</guid>
		<description>Really beautiful GUI ! I have often hoped that GM would release a  really punched out high end version...even if it was purely commercial and a bit expensive but.... I don&#039;t ever see that happening. I think a Game Making application should stick to  a specific format for best performance such as 2D or 3D version. The Game Maker program has one serious flaw that would preclude extensive 3D support. That is that it is a resource hog and games approaching 13 megabytes begin to have serious loading problems with out calling externally which....there is very few options to protect those resources. GM is a blast....but really a teaching tool.</description>
		<content:encoded><![CDATA[<p>Really beautiful GUI ! I have often hoped that GM would release a  really punched out high end version&#8230;even if it was purely commercial and a bit expensive but&#8230;. I don&#8217;t ever see that happening. I think a Game Making application should stick to  a specific format for best performance such as 2D or 3D version. The Game Maker program has one serious flaw that would preclude extensive 3D support. That is that it is a resource hog and games approaching 13 megabytes begin to have serious loading problems with out calling externally which&#8230;.there is very few options to protect those resources. GM is a blast&#8230;.but really a teaching tool.</p>
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	<item>
		<title>By: Antidote</title>
		<link>http://gamemakerblog.com/2009/03/14/game-maker-8-interface-suggestions/comment-page-1/#comment-37250</link>
		<dc:creator>Antidote</dc:creator>
		<pubDate>Thu, 23 Apr 2009 21:25:58 +0000</pubDate>
		<guid isPermaLink="false">http://gamemakerblog.com/?p=1710#comment-37250</guid>
		<description>Game Maker was made for 2D games not 3D, adding a model editor would only cause the program to bloat and add other variables to the mix, making it more difficult for the dev team to debug, and maintain. I say that the model editor and 3D room creator need to stay away from Game Maker. Perhaps someone can make these in their own time?</description>
		<content:encoded><![CDATA[<p>Game Maker was made for 2D games not 3D, adding a model editor would only cause the program to bloat and add other variables to the mix, making it more difficult for the dev team to debug, and maintain. I say that the model editor and 3D room creator need to stay away from Game Maker. Perhaps someone can make these in their own time?</p>
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		<title>By: Derme</title>
		<link>http://gamemakerblog.com/2009/03/14/game-maker-8-interface-suggestions/comment-page-1/#comment-36798</link>
		<dc:creator>Derme</dc:creator>
		<pubDate>Sat, 18 Apr 2009 09:47:02 +0000</pubDate>
		<guid isPermaLink="false">http://gamemakerblog.com/?p=1710#comment-36798</guid>
		<description>Yes their could be some improvements in the interface but that would be mainly visual. I agree with Naruto a 3D model editor and 3D rooms creation option is way more improtent to me than a interface change.</description>
		<content:encoded><![CDATA[<p>Yes their could be some improvements in the interface but that would be mainly visual. I agree with Naruto a 3D model editor and 3D rooms creation option is way more improtent to me than a interface change.</p>
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	</item>
	<item>
		<title>By: 1</title>
		<link>http://gamemakerblog.com/2009/03/14/game-maker-8-interface-suggestions/comment-page-1/#comment-36394</link>
		<dc:creator>1</dc:creator>
		<pubDate>Mon, 13 Apr 2009 13:03:55 +0000</pubDate>
		<guid isPermaLink="false">http://gamemakerblog.com/?p=1710#comment-36394</guid>
		<description>I think it should have a transition creator built in to 
import transitions</description>
		<content:encoded><![CDATA[<p>I think it should have a transition creator built in to<br />
import transitions</p>
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	<item>
		<title>By: Naruto</title>
		<link>http://gamemakerblog.com/2009/03/14/game-maker-8-interface-suggestions/comment-page-1/#comment-35474</link>
		<dc:creator>Naruto</dc:creator>
		<pubDate>Wed, 01 Apr 2009 19:39:22 +0000</pubDate>
		<guid isPermaLink="false">http://gamemakerblog.com/?p=1710#comment-35474</guid>
		<description>hello everybody , me I wanna a 3d model editor and 3D rooms creation option . 
........XD</description>
		<content:encoded><![CDATA[<p>hello everybody , me I wanna a 3d model editor and 3D rooms creation option .<br />
&#8230;&#8230;..XD</p>
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		<title>By: bob</title>
		<link>http://gamemakerblog.com/2009/03/14/game-maker-8-interface-suggestions/comment-page-1/#comment-34591</link>
		<dc:creator>bob</dc:creator>
		<pubDate>Sat, 21 Mar 2009 01:17:14 +0000</pubDate>
		<guid isPermaLink="false">http://gamemakerblog.com/?p=1710#comment-34591</guid>
		<description>I like those big icons in the mock-up. There&#039;s something pleasant about them that is pleasing to the eye.</description>
		<content:encoded><![CDATA[<p>I like those big icons in the mock-up. There&#8217;s something pleasant about them that is pleasing to the eye.</p>
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	<item>
		<title>By: Mattthew_H</title>
		<link>http://gamemakerblog.com/2009/03/14/game-maker-8-interface-suggestions/comment-page-1/#comment-34324</link>
		<dc:creator>Mattthew_H</dc:creator>
		<pubDate>Tue, 17 Mar 2009 06:39:34 +0000</pubDate>
		<guid isPermaLink="false">http://gamemakerblog.com/?p=1710#comment-34324</guid>
		<description>I think that the interface could do with a touch up, although, I&#039;d rather in GM8, a few things, I wont mention them all, just, zooming in the room editor, and object/sprite rotation inside the room editor too - and layers.

It does seem like it&#039;s from 2002 or something, quite old but still in this century, although, a new interface could turn away current users - I agree with some of the things that Simon said, though, saying that, I think that YoYo could even make the interface even easier to use. Though not too easy.</description>
		<content:encoded><![CDATA[<p>I think that the interface could do with a touch up, although, I&#8217;d rather in GM8, a few things, I wont mention them all, just, zooming in the room editor, and object/sprite rotation inside the room editor too &#8211; and layers.</p>
<p>It does seem like it&#8217;s from 2002 or something, quite old but still in this century, although, a new interface could turn away current users &#8211; I agree with some of the things that Simon said, though, saying that, I think that YoYo could even make the interface even easier to use. Though not too easy.</p>
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	<item>
		<title>By: SunnyKatt</title>
		<link>http://gamemakerblog.com/2009/03/14/game-maker-8-interface-suggestions/comment-page-1/#comment-34297</link>
		<dc:creator>SunnyKatt</dc:creator>
		<pubDate>Mon, 16 Mar 2009 22:53:27 +0000</pubDate>
		<guid isPermaLink="false">http://gamemakerblog.com/?p=1710#comment-34297</guid>
		<description>I agree with RIP. :D</description>
		<content:encoded><![CDATA[<p>I agree with RIP. <img src='http://gamemakerblog.com/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' /> </p>
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	<item>
		<title>By: RIP</title>
		<link>http://gamemakerblog.com/2009/03/14/game-maker-8-interface-suggestions/comment-page-1/#comment-34287</link>
		<dc:creator>RIP</dc:creator>
		<pubDate>Mon, 16 Mar 2009 18:38:43 +0000</pubDate>
		<guid isPermaLink="false">http://gamemakerblog.com/?p=1710#comment-34287</guid>
		<description>Haha, I just realized that while companies like Microsoft spend a lot of money doing research and testing the the interface, YoYo is probably just going to hold a competition with 500$ price money on &quot;who can design the best layout?&quot;.

So yeah, in the end they should just leave the interface as the current GM interface is with minor improvements. They definitely can&#039;t improve it but they will most likely end up pissing off every old user if they do (esp. now that it is for OSX as well, Mac users will the heat on ruining the app form old users).</description>
		<content:encoded><![CDATA[<p>Haha, I just realized that while companies like Microsoft spend a lot of money doing research and testing the the interface, YoYo is probably just going to hold a competition with 500$ price money on &#8220;who can design the best layout?&#8221;.</p>
<p>So yeah, in the end they should just leave the interface as the current GM interface is with minor improvements. They definitely can&#8217;t improve it but they will most likely end up pissing off every old user if they do (esp. now that it is for OSX as well, Mac users will the heat on ruining the app form old users).</p>
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