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	<title>Comments on: Game Maker Tech Issue 16 Released</title>
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	<link>http://gamemakerblog.com/2009/05/29/game-maker-tech-issue-16-released/</link>
	<description>Gamemaker news, comment, discussion, opinion and community news</description>
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		<title>By: Bas Bloem</title>
		<link>http://gamemakerblog.com/2009/05/29/game-maker-tech-issue-16-released/comment-page-1/#comment-39638</link>
		<dc:creator>Bas Bloem</dc:creator>
		<pubDate>Sat, 30 May 2009 12:02:46 +0000</pubDate>
		<guid isPermaLink="false">http://gamemakerblog.com/?p=1940#comment-39638</guid>
		<description>Pretty good :)
I like the style :D</description>
		<content:encoded><![CDATA[<p>Pretty good <img src='http://gamemakerblog.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /><br />
I like the style <img src='http://gamemakerblog.com/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' /> </p>
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		<title>By: gamez93</title>
		<link>http://gamemakerblog.com/2009/05/29/game-maker-tech-issue-16-released/comment-page-1/#comment-39635</link>
		<dc:creator>gamez93</dc:creator>
		<pubDate>Sat, 30 May 2009 11:31:17 +0000</pubDate>
		<guid isPermaLink="false">http://gamemakerblog.com/?p=1940#comment-39635</guid>
		<description>&lt;a href=&quot;#comment-39598&quot; rel=&quot;nofollow&quot;&gt;@SunnyKatt&lt;/a&gt; 
Surely articles that provide some insight into improving your game creations by working on cut scenes, creating a more engaging game by developing your game in such a way that the player feels like they are the character are just as good, if not better than reviews of games that are completed. 

Not only that, but reviews are pretty simple in the case that you are just reporting on the game, whereas the features require research and understanding of the chosen subject. It would have been a lot easier to have 6 pages of reviews, than get these detailed pieces that developers can read and apply the techniques to their own game.

That is how I see it, but thanks for providing some in depth comments on the issue as a whole. Please continue to do this as it allows us to further improve.

&lt;a href=&quot;#comment-39607&quot; rel=&quot;nofollow&quot;&gt;@James Rhodes&lt;/a&gt; 
Thanks, the main design of the page layout was down to Tim and he further improved it this issue. I worked on adding backgrounds that relating to the pages as well as working on putting together the front cover. It is a team effort to try and get the issue looking as good as possible.

&lt;a href=&quot;#comment-39628&quot; rel=&quot;nofollow&quot;&gt;@scoz&lt;/a&gt; 
If you want to write, whether it is as part of the team or just doing some freelance work then just email me or post on the GMTech forum. We are always happy to hear from people interested and then we can discuss the best way to go about getting your content in the issue.

Thanks for your positive comments, please keep them coming.

As for the link in Phil&#039;s blog, that was my fault, I was meant to change it however I was too busy replying to emails. So, sorry about that.</description>
		<content:encoded><![CDATA[<p><a href="#comment-39598" rel="nofollow">@SunnyKatt</a><br />
Surely articles that provide some insight into improving your game creations by working on cut scenes, creating a more engaging game by developing your game in such a way that the player feels like they are the character are just as good, if not better than reviews of games that are completed. </p>
<p>Not only that, but reviews are pretty simple in the case that you are just reporting on the game, whereas the features require research and understanding of the chosen subject. It would have been a lot easier to have 6 pages of reviews, than get these detailed pieces that developers can read and apply the techniques to their own game.</p>
<p>That is how I see it, but thanks for providing some in depth comments on the issue as a whole. Please continue to do this as it allows us to further improve.</p>
<p><a href="#comment-39607" rel="nofollow">@James Rhodes</a><br />
Thanks, the main design of the page layout was down to Tim and he further improved it this issue. I worked on adding backgrounds that relating to the pages as well as working on putting together the front cover. It is a team effort to try and get the issue looking as good as possible.</p>
<p><a href="#comment-39628" rel="nofollow">@scoz</a><br />
If you want to write, whether it is as part of the team or just doing some freelance work then just email me or post on the GMTech forum. We are always happy to hear from people interested and then we can discuss the best way to go about getting your content in the issue.</p>
<p>Thanks for your positive comments, please keep them coming.</p>
<p>As for the link in Phil&#8217;s blog, that was my fault, I was meant to change it however I was too busy replying to emails. So, sorry about that.</p>
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		<title>By: Game Maker in Schools &#187; GameMaker Blog</title>
		<link>http://gamemakerblog.com/2009/05/29/game-maker-tech-issue-16-released/comment-page-1/#comment-39634</link>
		<dc:creator>Game Maker in Schools &#187; GameMaker Blog</dc:creator>
		<pubDate>Sat, 30 May 2009 11:27:01 +0000</pubDate>
		<guid isPermaLink="false">http://gamemakerblog.com/?p=1940#comment-39634</guid>
		<description>[...] article was first published in Game Maker Tech issue 16 released on 29th May [...]</description>
		<content:encoded><![CDATA[<p>[...] article was first published in Game Maker Tech issue 16 released on 29th May [...]</p>
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		<title>By: Philip Gamble</title>
		<link>http://gamemakerblog.com/2009/05/29/game-maker-tech-issue-16-released/comment-page-1/#comment-39631</link>
		<dc:creator>Philip Gamble</dc:creator>
		<pubDate>Sat, 30 May 2009 10:48:57 +0000</pubDate>
		<guid isPermaLink="false">http://gamemakerblog.com/?p=1940#comment-39631</guid>
		<description>&lt;a href=&quot;#comment-39622&quot; rel=&quot;nofollow&quot;&gt;@Broxter&lt;/a&gt;, &lt;a href=&quot;#comment-39630&quot; rel=&quot;nofollow&quot;&gt;@NAL&lt;/a&gt;  Thanks, fixed.  I thought Kay had done this earlier.</description>
		<content:encoded><![CDATA[<p><a href="#comment-39622" rel="nofollow">@Broxter</a>, <a href="#comment-39630" rel="nofollow">@NAL</a>  Thanks, fixed.  I thought Kay had done this earlier.</p>
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		<title>By: NAL</title>
		<link>http://gamemakerblog.com/2009/05/29/game-maker-tech-issue-16-released/comment-page-1/#comment-39630</link>
		<dc:creator>NAL</dc:creator>
		<pubDate>Sat, 30 May 2009 10:32:51 +0000</pubDate>
		<guid isPermaLink="false">http://gamemakerblog.com/?p=1940#comment-39630</guid>
		<description>Quick error note - the link to Another Day In The Life Of Bob leads to its predecessor, A Day In The Life Of Bob. Correct link: http://www.yoyogames.com/games/show/72697

Ignoring my contribution, I enjoyed the magazine as a whole, but was very surprised to see Innoquous 2 as a hidden gem. There are so many better games out there!</description>
		<content:encoded><![CDATA[<p>Quick error note &#8211; the link to Another Day In The Life Of Bob leads to its predecessor, A Day In The Life Of Bob. Correct link: <a href="http://www.yoyogames.com/games/show/72697" rel="nofollow">http://www.yoyogames.com/games/show/72697</a></p>
<p>Ignoring my contribution, I enjoyed the magazine as a whole, but was very surprised to see Innoquous 2 as a hidden gem. There are so many better games out there!</p>
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		<title>By: scoz</title>
		<link>http://gamemakerblog.com/2009/05/29/game-maker-tech-issue-16-released/comment-page-1/#comment-39628</link>
		<dc:creator>scoz</dc:creator>
		<pubDate>Sat, 30 May 2009 10:25:03 +0000</pubDate>
		<guid isPermaLink="false">http://gamemakerblog.com/?p=1940#comment-39628</guid>
		<description>Yep. Mmmhhmmmm, that was as good as I was expecting, if not better. *Sigh* I already write for three things, a fourth might do me in but.... it would be awesome to write for GMTech.

BTW, I had a take home exam to do today, the temptation to let it slide and read this was almost unbearable. I have another paper to write tommorow. If kwiklook or markup come out tommorow it could very well spell fail on my uni grades :P</description>
		<content:encoded><![CDATA[<p>Yep. Mmmhhmmmm, that was as good as I was expecting, if not better. *Sigh* I already write for three things, a fourth might do me in but&#8230;. it would be awesome to write for GMTech.</p>
<p>BTW, I had a take home exam to do today, the temptation to let it slide and read this was almost unbearable. I have another paper to write tommorow. If kwiklook or markup come out tommorow it could very well spell fail on my uni grades <img src='http://gamemakerblog.com/wp-includes/images/smilies/icon_razz.gif' alt=':P' class='wp-smiley' /> </p>
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		<title>By: Broxter</title>
		<link>http://gamemakerblog.com/2009/05/29/game-maker-tech-issue-16-released/comment-page-1/#comment-39622</link>
		<dc:creator>Broxter</dc:creator>
		<pubDate>Sat, 30 May 2009 09:12:51 +0000</pubDate>
		<guid isPermaLink="false">http://gamemakerblog.com/?p=1940#comment-39622</guid>
		<description>It turned out better than I expected.
By the way Phil, you&#039;ve linked to the original Bob game, not the sequel.</description>
		<content:encoded><![CDATA[<p>It turned out better than I expected.<br />
By the way Phil, you&#8217;ve linked to the original Bob game, not the sequel.</p>
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		<title>By: James Rhodes</title>
		<link>http://gamemakerblog.com/2009/05/29/game-maker-tech-issue-16-released/comment-page-1/#comment-39607</link>
		<dc:creator>James Rhodes</dc:creator>
		<pubDate>Sat, 30 May 2009 04:28:16 +0000</pubDate>
		<guid isPermaLink="false">http://gamemakerblog.com/?p=1940#comment-39607</guid>
		<description>I absolutely love the magazine design.  It makes it all that more professional.</description>
		<content:encoded><![CDATA[<p>I absolutely love the magazine design.  It makes it all that more professional.</p>
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		<title>By: SunnyKatt</title>
		<link>http://gamemakerblog.com/2009/05/29/game-maker-tech-issue-16-released/comment-page-1/#comment-39598</link>
		<dc:creator>SunnyKatt</dc:creator>
		<pubDate>Sat, 30 May 2009 00:20:53 +0000</pubDate>
		<guid isPermaLink="false">http://gamemakerblog.com/?p=1940#comment-39598</guid>
		<description>I think I&#039;d rather the magazine have many more reviews rather than a bunch of theoretical articles. I think they&#039;re just fluffing the magazine up without adding content that I find worthwhile info. 

That&#039;s my opinion, mind. ;)

Otherwise, it&#039;s looking nice.</description>
		<content:encoded><![CDATA[<p>I think I&#8217;d rather the magazine have many more reviews rather than a bunch of theoretical articles. I think they&#8217;re just fluffing the magazine up without adding content that I find worthwhile info. </p>
<p>That&#8217;s my opinion, mind. <img src='http://gamemakerblog.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
<p>Otherwise, it&#8217;s looking nice.</p>
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		<title>By: Giorgio</title>
		<link>http://gamemakerblog.com/2009/05/29/game-maker-tech-issue-16-released/comment-page-1/#comment-39578</link>
		<dc:creator>Giorgio</dc:creator>
		<pubDate>Fri, 29 May 2009 18:46:26 +0000</pubDate>
		<guid isPermaLink="false">http://gamemakerblog.com/?p=1940#comment-39578</guid>
		<description>That&#039;s a very refreshing issue. It has a pro look and good selection about the cover, fits with the summer period.  I can say it&#039;s contents are clear and not frustrating to read them, they keep you interested to read them. As a reader, I would like more tutorials in the future, based more of how to start make games more efficiently. :)</description>
		<content:encoded><![CDATA[<p>That&#8217;s a very refreshing issue. It has a pro look and good selection about the cover, fits with the summer period.  I can say it&#8217;s contents are clear and not frustrating to read them, they keep you interested to read them. As a reader, I would like more tutorials in the future, based more of how to start make games more efficiently. <img src='http://gamemakerblog.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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