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	<title>Comments on: Object Exporter in Game Maker 8?</title>
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		<title>By: magma24</title>
		<link>http://gamemakerblog.com/2009/06/13/object-exporter-in-game-maker-8/comment-page-1/#comment-43421</link>
		<dc:creator>magma24</dc:creator>
		<pubDate>Tue, 28 Jul 2009 14:40:39 +0000</pubDate>
		<guid isPermaLink="false">http://gamemakerblog.com/?p=2070#comment-43421</guid>
		<description>I think an object exporter in gm will be the key to making good games that can be sold commercially</description>
		<content:encoded><![CDATA[<p>I think an object exporter in gm will be the key to making good games that can be sold commercially</p>
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		<title>By: ColdOneK</title>
		<link>http://gamemakerblog.com/2009/06/13/object-exporter-in-game-maker-8/comment-page-1/#comment-42088</link>
		<dc:creator>ColdOneK</dc:creator>
		<pubDate>Sat, 04 Jul 2009 05:41:46 +0000</pubDate>
		<guid isPermaLink="false">http://gamemakerblog.com/?p=2070#comment-42088</guid>
		<description>&lt;a href=&quot;#comment-40733&quot; rel=&quot;nofollow&quot;&gt;@queviltai &lt;/a&gt; 
the greatest addition I can think of, would be 
external loading, a program that reads gml, and converts it to c++
and then creates an exe out of the file
That way, Gm will be able to have a low system req. when your dealing with large amounts of resources, the games made will be playable on mac, AND the games will run at a very low system req, and will be able to run at perfect speeds
compatability for vista and xp for the new gm please?
I intend to change my os bcuz gm just cries while under the vista hammer....and xp is Faster</description>
		<content:encoded><![CDATA[<p><a href="#comment-40733" rel="nofollow">@queviltai </a><br />
the greatest addition I can think of, would be<br />
external loading, a program that reads gml, and converts it to c++<br />
and then creates an exe out of the file<br />
That way, Gm will be able to have a low system req. when your dealing with large amounts of resources, the games made will be playable on mac, AND the games will run at a very low system req, and will be able to run at perfect speeds<br />
compatability for vista and xp for the new gm please?<br />
I intend to change my os bcuz gm just cries while under the vista hammer&#8230;.and xp is Faster</p>
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	<item>
		<title>By: Game Maker 8 Features Listed &#187; GameMaker Blog</title>
		<link>http://gamemakerblog.com/2009/06/13/object-exporter-in-game-maker-8/comment-page-1/#comment-41657</link>
		<dc:creator>Game Maker 8 Features Listed &#187; GameMaker Blog</dc:creator>
		<pubDate>Fri, 26 Jun 2009 20:47:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamemakerblog.com/?p=2070#comment-41657</guid>
		<description>[...] about improvements to aid collaboration &#8211; today Mark announced a feature enable import and export  resources t0 make it &#8220;a lot easier to collaborate on [...]</description>
		<content:encoded><![CDATA[<p>[...] about improvements to aid collaboration &#8211; today Mark announced a feature enable import and export  resources t0 make it &#8220;a lot easier to collaborate on [...]</p>
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	<item>
		<title>By: Timoi</title>
		<link>http://gamemakerblog.com/2009/06/13/object-exporter-in-game-maker-8/comment-page-1/#comment-40926</link>
		<dc:creator>Timoi</dc:creator>
		<pubDate>Mon, 15 Jun 2009 20:25:42 +0000</pubDate>
		<guid isPermaLink="false">http://gamemakerblog.com/?p=2070#comment-40926</guid>
		<description>&quot;The actual GM interface will remain in delphi.&quot; – Has that been confirmed, last I heard was they were considering rewriting it in C++ or C#?

&quot;something more “modern” (think OOXML and the like)&quot; – Good idea, having an open XML-based file format would make version checking software more viable, as opposed to using than the current encrypted format. However, I think it is likely that YYG will want to tie .gmk to Game Maker.</description>
		<content:encoded><![CDATA[<p>&#8220;The actual GM interface will remain in delphi.&#8221; – Has that been confirmed, last I heard was they were considering rewriting it in C++ or C#?</p>
<p>&#8220;something more “modern” (think OOXML and the like)&#8221; – Good idea, having an open XML-based file format would make version checking software more viable, as opposed to using than the current encrypted format. However, I think it is likely that YYG will want to tie .gmk to Game Maker.</p>
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		<title>By: Rusky</title>
		<link>http://gamemakerblog.com/2009/06/13/object-exporter-in-game-maker-8/comment-page-1/#comment-40924</link>
		<dc:creator>Rusky</dc:creator>
		<pubDate>Mon, 15 Jun 2009 19:33:48 +0000</pubDate>
		<guid isPermaLink="false">http://gamemakerblog.com/?p=2070#comment-40924</guid>
		<description>How can what Miky said be un-true? He said &quot;maybe.&quot; What he said was possible.
Also, the merge feature is really not that great. It doesn&#039;t do any conflict resolution and it doesn&#039;t let you selectively import resources.</description>
		<content:encoded><![CDATA[<p>How can what Miky said be un-true? He said &#8220;maybe.&#8221; What he said was possible.<br />
Also, the merge feature is really not that great. It doesn&#8217;t do any conflict resolution and it doesn&#8217;t let you selectively import resources.</p>
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		<title>By: Miky</title>
		<link>http://gamemakerblog.com/2009/06/13/object-exporter-in-game-maker-8/comment-page-1/#comment-40911</link>
		<dc:creator>Miky</dc:creator>
		<pubDate>Mon, 15 Jun 2009 16:38:53 +0000</pubDate>
		<guid isPermaLink="false">http://gamemakerblog.com/?p=2070#comment-40911</guid>
		<description>I know that an exporter would make collaboration easier. I was suggesting maybe there would be a server for version control things in the next version. You don&#039;t need an exporter to have collaboration.

Sure, merge can accomplish basically the same things, but it&#039;s not nearly as convenient.</description>
		<content:encoded><![CDATA[<p>I know that an exporter would make collaboration easier. I was suggesting maybe there would be a server for version control things in the next version. You don&#8217;t need an exporter to have collaboration.</p>
<p>Sure, merge can accomplish basically the same things, but it&#8217;s not nearly as convenient.</p>
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	<item>
		<title>By: Chronic</title>
		<link>http://gamemakerblog.com/2009/06/13/object-exporter-in-game-maker-8/comment-page-1/#comment-40893</link>
		<dc:creator>Chronic</dc:creator>
		<pubDate>Mon, 15 Jun 2009 11:34:46 +0000</pubDate>
		<guid isPermaLink="false">http://gamemakerblog.com/?p=2070#comment-40893</guid>
		<description>How would it? You can use merge to do the same thing.</description>
		<content:encoded><![CDATA[<p>How would it? You can use merge to do the same thing.</p>
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	<item>
		<title>By: Derme</title>
		<link>http://gamemakerblog.com/2009/06/13/object-exporter-in-game-maker-8/comment-page-1/#comment-40878</link>
		<dc:creator>Derme</dc:creator>
		<pubDate>Mon, 15 Jun 2009 08:54:15 +0000</pubDate>
		<guid isPermaLink="false">http://gamemakerblog.com/?p=2070#comment-40878</guid>
		<description>It would be awsome if this was in GM8. It would also make it easyier and faster to make ur games.</description>
		<content:encoded><![CDATA[<p>It would be awsome if this was in GM8. It would also make it easyier and faster to make ur games.</p>
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	<item>
		<title>By: hicaro</title>
		<link>http://gamemakerblog.com/2009/06/13/object-exporter-in-game-maker-8/comment-page-1/#comment-40829</link>
		<dc:creator>hicaro</dc:creator>
		<pubDate>Sun, 14 Jun 2009 20:17:41 +0000</pubDate>
		<guid isPermaLink="false">http://gamemakerblog.com/?p=2070#comment-40829</guid>
		<description>what is the date of departure from the gamemaker 8?</description>
		<content:encoded><![CDATA[<p>what is the date of departure from the gamemaker 8?</p>
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	<item>
		<title>By: NessXX</title>
		<link>http://gamemakerblog.com/2009/06/13/object-exporter-in-game-maker-8/comment-page-1/#comment-40797</link>
		<dc:creator>NessXX</dc:creator>
		<pubDate>Sun, 14 Jun 2009 08:41:56 +0000</pubDate>
		<guid isPermaLink="false">http://gamemakerblog.com/?p=2070#comment-40797</guid>
		<description>It would be a lot more easy to make sequels (to your games) with an obj exporter. 

Can&#039;t wait</description>
		<content:encoded><![CDATA[<p>It would be a lot more easy to make sequels (to your games) with an obj exporter. </p>
<p>Can&#8217;t wait</p>
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