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	<title>Comments on: Game Maker&#8217;s C++ Runner is in Testing</title>
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	<link>http://gamemakerblog.com/2009/06/23/game-maker-8s-c-runner-is-in-testing/</link>
	<description>Gamemaker news, comment, discussion, opinion and community news</description>
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		<title>By: GameMaker 8 Beta &#8220;not far away&#8221; &#187; GameMaker Blog</title>
		<link>http://gamemakerblog.com/2009/06/23/game-maker-8s-c-runner-is-in-testing/comment-page-1/#comment-41800</link>
		<dc:creator>GameMaker 8 Beta &#8220;not far away&#8221; &#187; GameMaker Blog</dc:creator>
		<pubDate>Sun, 28 Jun 2009 21:41:31 +0000</pubDate>
		<guid isPermaLink="false">http://gamemakerblog.com/?p=2135#comment-41800</guid>
		<description>[...] given by Mark Overmars in March. Presumably the beta would be released in the same way as the C++ runner and Game Maker 7 for Mac &#8211; to a small private group of testers.    Leave a comment &#124; [...]</description>
		<content:encoded><![CDATA[<p>[...] given by Mark Overmars in March. Presumably the beta would be released in the same way as the C++ runner and Game Maker 7 for Mac &#8211; to a small private group of testers.    Leave a comment | [...]</p>
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		<title>By: Chronic</title>
		<link>http://gamemakerblog.com/2009/06/23/game-maker-8s-c-runner-is-in-testing/comment-page-1/#comment-41553</link>
		<dc:creator>Chronic</dc:creator>
		<pubDate>Wed, 24 Jun 2009 21:09:30 +0000</pubDate>
		<guid isPermaLink="false">http://gamemakerblog.com/?p=2135#comment-41553</guid>
		<description>The main reason for the c++ rewrite was for portability. So, for example, it can be compiled for the mac version.</description>
		<content:encoded><![CDATA[<p>The main reason for the c++ rewrite was for portability. So, for example, it can be compiled for the mac version.</p>
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		<title>By: Orm</title>
		<link>http://gamemakerblog.com/2009/06/23/game-maker-8s-c-runner-is-in-testing/comment-page-1/#comment-41543</link>
		<dc:creator>Orm</dc:creator>
		<pubDate>Wed, 24 Jun 2009 18:05:38 +0000</pubDate>
		<guid isPermaLink="false">http://gamemakerblog.com/?p=2135#comment-41543</guid>
		<description>Rivius: it just means that it will be easier to maintain in the future. This is also a golden chance for YYG to clean up and optimize GML, so there may be a bit of a speed boost, but like I said, the main motivation for rewriting in C++ is that C++ is easier than Delphi to maintain and update.</description>
		<content:encoded><![CDATA[<p>Rivius: it just means that it will be easier to maintain in the future. This is also a golden chance for YYG to clean up and optimize GML, so there may be a bit of a speed boost, but like I said, the main motivation for rewriting in C++ is that C++ is easier than Delphi to maintain and update.</p>
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		<title>By: hardcoregamer</title>
		<link>http://gamemakerblog.com/2009/06/23/game-maker-8s-c-runner-is-in-testing/comment-page-1/#comment-41542</link>
		<dc:creator>hardcoregamer</dc:creator>
		<pubDate>Wed, 24 Jun 2009 18:05:20 +0000</pubDate>
		<guid isPermaLink="false">http://gamemakerblog.com/?p=2135#comment-41542</guid>
		<description>This is gonna be soo p00wnage.</description>
		<content:encoded><![CDATA[<p>This is gonna be soo p00wnage.</p>
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		<title>By: Rivius</title>
		<link>http://gamemakerblog.com/2009/06/23/game-maker-8s-c-runner-is-in-testing/comment-page-1/#comment-41539</link>
		<dc:creator>Rivius</dc:creator>
		<pubDate>Wed, 24 Jun 2009 17:06:25 +0000</pubDate>
		<guid isPermaLink="false">http://gamemakerblog.com/?p=2135#comment-41539</guid>
		<description>What does a C++ runner mean for Game Maker? Will this make the games run faster? The executables smaller?</description>
		<content:encoded><![CDATA[<p>What does a C++ runner mean for Game Maker? Will this make the games run faster? The executables smaller?</p>
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		<title>By: Philip Gamble</title>
		<link>http://gamemakerblog.com/2009/06/23/game-maker-8s-c-runner-is-in-testing/comment-page-1/#comment-41527</link>
		<dc:creator>Philip Gamble</dc:creator>
		<pubDate>Wed, 24 Jun 2009 11:16:24 +0000</pubDate>
		<guid isPermaLink="false">http://gamemakerblog.com/?p=2135#comment-41527</guid>
		<description>&lt;blockquote cite=&quot;#commentbody-41526&quot;&gt;
&lt;strong&gt;&lt;a href=&quot;#comment-41526&quot; rel=&quot;nofollow&quot;&gt;Chronic&lt;/a&gt; :&lt;/strong&gt;
I’m still not sure how [removed by GMB admin] (yes, i saw his comment) got a screen shot of it.&lt;/blockquote&gt;
He was sent a copy of the runner by someone at YYG.</description>
		<content:encoded><![CDATA[<blockquote cite="#commentbody-41526"><p>
<strong><a href="#comment-41526" rel="nofollow">Chronic</a> :</strong><br />
I’m still not sure how [removed by GMB admin] (yes, i saw his comment) got a screen shot of it.</p></blockquote>
<p>He was sent a copy of the runner by someone at YYG.</p>
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		<title>By: Chronic</title>
		<link>http://gamemakerblog.com/2009/06/23/game-maker-8s-c-runner-is-in-testing/comment-page-1/#comment-41526</link>
		<dc:creator>Chronic</dc:creator>
		<pubDate>Wed, 24 Jun 2009 11:10:12 +0000</pubDate>
		<guid isPermaLink="false">http://gamemakerblog.com/?p=2135#comment-41526</guid>
		<description>If there is a new file created i think it will be in a temp folder, i&#039;ve never really done much digging so i assume its all done in memory. The version in the screen shot is also the last version YYG released for testing.

I&#039;m still not sure how [removed by GMB admin] (yes, i saw his comment) got a screen shot of it.</description>
		<content:encoded><![CDATA[<p>If there is a new file created i think it will be in a temp folder, i&#8217;ve never really done much digging so i assume its all done in memory. The version in the screen shot is also the last version YYG released for testing.</p>
<p>I&#8217;m still not sure how [removed by GMB admin] (yes, i saw his comment) got a screen shot of it.</p>
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		<title>By: Philip Gamble</title>
		<link>http://gamemakerblog.com/2009/06/23/game-maker-8s-c-runner-is-in-testing/comment-page-1/#comment-41523</link>
		<dc:creator>Philip Gamble</dc:creator>
		<pubDate>Wed, 24 Jun 2009 09:59:02 +0000</pubDate>
		<guid isPermaLink="false">http://gamemakerblog.com/?p=2135#comment-41523</guid>
		<description>&lt;a href=&quot;#comment-41515&quot; rel=&quot;nofollow&quot;&gt;@Eyas&lt;/a&gt;   No new executable file is created.  Presumably when run the beta is run it strips the old runner from a Game Maker 7 executable file and appends a C++ runner which is then used.  However the executable file remains unaltered in size.</description>
		<content:encoded><![CDATA[<p><a href="#comment-41515" rel="nofollow">@Eyas</a>   No new executable file is created.  Presumably when run the beta is run it strips the old runner from a Game Maker 7 executable file and appends a C++ runner which is then used.  However the executable file remains unaltered in size.</p>
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		<title>By: Eyas</title>
		<link>http://gamemakerblog.com/2009/06/23/game-maker-8s-c-runner-is-in-testing/comment-page-1/#comment-41515</link>
		<dc:creator>Eyas</dc:creator>
		<pubDate>Wed, 24 Jun 2009 07:00:06 +0000</pubDate>
		<guid isPermaLink="false">http://gamemakerblog.com/?p=2135#comment-41515</guid>
		<description>Wow.

A &quot;semi&quot;-working version already in existence since November, definitely good news. I definitely look forward to some public testing of the C++ runner, whenever its supposed to happen.

Phil, question: any information on the filesize of the new executable or performance change in games (provided that the conversion works, that is).</description>
		<content:encoded><![CDATA[<p>Wow.</p>
<p>A &#8220;semi&#8221;-working version already in existence since November, definitely good news. I definitely look forward to some public testing of the C++ runner, whenever its supposed to happen.</p>
<p>Phil, question: any information on the filesize of the new executable or performance change in games (provided that the conversion works, that is).</p>
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