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	<title>Comments on: Game Maker 8 Features Listed:  Resource Exporter Included</title>
	<atom:link href="http://gamemakerblog.com/2009/06/26/game-maker-8-features-listed/feed/" rel="self" type="application/rss+xml" />
	<link>http://gamemakerblog.com/2009/06/26/game-maker-8-features-listed/</link>
	<description>Gamemaker news, comment, discussion, opinion and community news</description>
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		<title>By: sharpie</title>
		<link>http://gamemakerblog.com/2009/06/26/game-maker-8-features-listed/comment-page-1/#comment-50799</link>
		<dc:creator>sharpie</dc:creator>
		<pubDate>Tue, 01 Dec 2009 12:22:08 +0000</pubDate>
		<guid isPermaLink="false">http://gamemakerblog.com/?p=2211#comment-50799</guid>
		<description>Got the answers =)), Yes it will work, because GM syntax wount change, giggidy =D</description>
		<content:encoded><![CDATA[<p>Got the answers =)), Yes it will work, because GM syntax wount change, giggidy =D</p>
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	<item>
		<title>By: sharpie</title>
		<link>http://gamemakerblog.com/2009/06/26/game-maker-8-features-listed/comment-page-1/#comment-50794</link>
		<dc:creator>sharpie</dc:creator>
		<pubDate>Tue, 01 Dec 2009 12:08:04 +0000</pubDate>
		<guid isPermaLink="false">http://gamemakerblog.com/?p=2211#comment-50794</guid>
		<description>¤¤¤¤¤¤¤Will GM 7 engines work with GM 8??????????</description>
		<content:encoded><![CDATA[<p>¤¤¤¤¤¤¤Will GM 7 engines work with GM 8??????????</p>
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	<item>
		<title>By: jonnytracker</title>
		<link>http://gamemakerblog.com/2009/06/26/game-maker-8-features-listed/comment-page-1/#comment-50228</link>
		<dc:creator>jonnytracker</dc:creator>
		<pubDate>Wed, 25 Nov 2009 11:34:24 +0000</pubDate>
		<guid isPermaLink="false">http://gamemakerblog.com/?p=2211#comment-50228</guid>
		<description>If you could integrate flash exporter, I mean published games in flash format the whole world will turn to gamemaker</description>
		<content:encoded><![CDATA[<p>If you could integrate flash exporter, I mean published games in flash format the whole world will turn to gamemaker</p>
]]></content:encoded>
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	<item>
		<title>By: Notklopers</title>
		<link>http://gamemakerblog.com/2009/06/26/game-maker-8-features-listed/comment-page-1/#comment-45944</link>
		<dc:creator>Notklopers</dc:creator>
		<pubDate>Mon, 21 Sep 2009 17:25:06 +0000</pubDate>
		<guid isPermaLink="false">http://gamemakerblog.com/?p=2211#comment-45944</guid>
		<description>It would be nice if mark would rewrite the code so that gamemaker draws triangles faster</description>
		<content:encoded><![CDATA[<p>It would be nice if mark would rewrite the code so that gamemaker draws triangles faster</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: ReCreate</title>
		<link>http://gamemakerblog.com/2009/06/26/game-maker-8-features-listed/comment-page-1/#comment-45472</link>
		<dc:creator>ReCreate</dc:creator>
		<pubDate>Sun, 13 Sep 2009 02:31:20 +0000</pubDate>
		<guid isPermaLink="false">http://gamemakerblog.com/?p=2211#comment-45472</guid>
		<description>&lt;a href=&quot;#comment-45386&quot; rel=&quot;nofollow&quot;&gt;@looool&lt;/a&gt; 
And your a downright n00b.</description>
		<content:encoded><![CDATA[<p><a href="#comment-45386" rel="nofollow">@looool</a><br />
And your a downright n00b.</p>
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	</item>
	<item>
		<title>By: looool</title>
		<link>http://gamemakerblog.com/2009/06/26/game-maker-8-features-listed/comment-page-1/#comment-45386</link>
		<dc:creator>looool</dc:creator>
		<pubDate>Fri, 11 Sep 2009 04:59:52 +0000</pubDate>
		<guid isPermaLink="false">http://gamemakerblog.com/?p=2211#comment-45386</guid>
		<description>&lt;a href=&quot;#comment-41673&quot; rel=&quot;nofollow&quot;&gt;@hardcoregamer&lt;/a&gt; 
wow your a faggot</description>
		<content:encoded><![CDATA[<p><a href="#comment-41673" rel="nofollow">@hardcoregamer</a><br />
wow your a faggot</p>
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	</item>
	<item>
		<title>By: Philip Gamble</title>
		<link>http://gamemakerblog.com/2009/06/26/game-maker-8-features-listed/comment-page-1/#comment-44928</link>
		<dc:creator>Philip Gamble</dc:creator>
		<pubDate>Sun, 30 Aug 2009 20:20:15 +0000</pubDate>
		<guid isPermaLink="false">http://gamemakerblog.com/?p=2211#comment-44928</guid>
		<description>&lt;a href=&quot;#comment-44926&quot; rel=&quot;nofollow&quot;&gt;@Brian&lt;/a&gt; The Mac version is happening. The third beta version is currently available for testing.  See http://gamemakerblog.com/2009/08/20/game-maker-7-for-mac-third-beta-public/</description>
		<content:encoded><![CDATA[<p><a href="#comment-44926" rel="nofollow">@Brian</a> The Mac version is happening. The third beta version is currently available for testing.  See <a href="http://gamemakerblog.com/2009/08/20/game-maker-7-for-mac-third-beta-public/" rel="nofollow">http://gamemakerblog.com/2009/08/20/game-maker-7-for-mac-third-beta-public/</a></p>
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	<item>
		<title>By: Brian</title>
		<link>http://gamemakerblog.com/2009/06/26/game-maker-8-features-listed/comment-page-1/#comment-44926</link>
		<dc:creator>Brian</dc:creator>
		<pubDate>Sun, 30 Aug 2009 18:38:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamemakerblog.com/?p=2211#comment-44926</guid>
		<description>So, what about the rumour I heard about Mac and Console compatibility? What about iPhone? I guess those were all just speculation?</description>
		<content:encoded><![CDATA[<p>So, what about the rumour I heard about Mac and Console compatibility? What about iPhone? I guess those were all just speculation?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Mraven</title>
		<link>http://gamemakerblog.com/2009/06/26/game-maker-8-features-listed/comment-page-1/#comment-44572</link>
		<dc:creator>Mraven</dc:creator>
		<pubDate>Sat, 22 Aug 2009 00:25:28 +0000</pubDate>
		<guid isPermaLink="false">http://gamemakerblog.com/?p=2211#comment-44572</guid>
		<description>Why not make load object information that is saved to file during gameplay(which I thought can make loading time shorter on slower machine) but I know this may impossible to be done... maybe no?</description>
		<content:encoded><![CDATA[<p>Why not make load object information that is saved to file during gameplay(which I thought can make loading time shorter on slower machine) but I know this may impossible to be done&#8230; maybe no?</p>
]]></content:encoded>
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	<item>
		<title>By: GO</title>
		<link>http://gamemakerblog.com/2009/06/26/game-maker-8-features-listed/comment-page-1/#comment-44111</link>
		<dc:creator>GO</dc:creator>
		<pubDate>Wed, 12 Aug 2009 19:30:19 +0000</pubDate>
		<guid isPermaLink="false">http://gamemakerblog.com/?p=2211#comment-44111</guid>
		<description>**************collision_line does not take image_angle in to account!!!!!!!!!!!!!</description>
		<content:encoded><![CDATA[<p>**************collision_line does not take image_angle in to account!!!!!!!!!!!!!</p>
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