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	<title>Comments on: Upgrading Game Maker 8: Bye bye Softwrap?</title>
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	<link>http://gamemakerblog.com/2009/07/04/upgrading-game-maker-8-bye-bye-softwrap/</link>
	<description>Gamemaker news, comment, discussion, opinion and community news</description>
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		<title>By: mark waybill</title>
		<link>http://gamemakerblog.com/2009/07/04/upgrading-game-maker-8-bye-bye-softwrap/comment-page-1/#comment-49415</link>
		<dc:creator>mark waybill</dc:creator>
		<pubDate>Sun, 15 Nov 2009 20:09:51 +0000</pubDate>
		<guid isPermaLink="false">http://gamemakerblog.com/?p=2305#comment-49415</guid>
		<description>SoftWrap doesn&#039;t work on my computer. The way i see it we ought to buy Gm the good old fashioned way, i.e sending the cash to mister Overmars by mail and him sending the Pro edition like that back to us. Seems way more normaller to me.</description>
		<content:encoded><![CDATA[<p>SoftWrap doesn&#8217;t work on my computer. The way i see it we ought to buy Gm the good old fashioned way, i.e sending the cash to mister Overmars by mail and him sending the Pro edition like that back to us. Seems way more normaller to me.</p>
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		<title>By: Runknown</title>
		<link>http://gamemakerblog.com/2009/07/04/upgrading-game-maker-8-bye-bye-softwrap/comment-page-1/#comment-44808</link>
		<dc:creator>Runknown</dc:creator>
		<pubDate>Fri, 28 Aug 2009 03:06:20 +0000</pubDate>
		<guid isPermaLink="false">http://gamemakerblog.com/?p=2305#comment-44808</guid>
		<description>&lt;a href=&quot;#comment-42756&quot; rel=&quot;nofollow&quot;&gt;@MBeta&lt;/a&gt; 
you forgot the fact that everything out there must be 200X harder to use</description>
		<content:encoded><![CDATA[<p><a href="#comment-42756" rel="nofollow">@MBeta</a><br />
you forgot the fact that everything out there must be 200X harder to use</p>
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	<item>
		<title>By: Runknown</title>
		<link>http://gamemakerblog.com/2009/07/04/upgrading-game-maker-8-bye-bye-softwrap/comment-page-1/#comment-44807</link>
		<dc:creator>Runknown</dc:creator>
		<pubDate>Fri, 28 Aug 2009 03:04:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamemakerblog.com/?p=2305#comment-44807</guid>
		<description>Yeah, Gotta love free software, especially GM6, it was my favorite, i found its registration key on the internet in minutes!</description>
		<content:encoded><![CDATA[<p>Yeah, Gotta love free software, especially GM6, it was my favorite, i found its registration key on the internet in minutes!</p>
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		<title>By: Ernisas</title>
		<link>http://gamemakerblog.com/2009/07/04/upgrading-game-maker-8-bye-bye-softwrap/comment-page-1/#comment-44645</link>
		<dc:creator>Ernisas</dc:creator>
		<pubDate>Sun, 23 Aug 2009 12:05:20 +0000</pubDate>
		<guid isPermaLink="false">http://gamemakerblog.com/?p=2305#comment-44645</guid>
		<description>I hate softwrap! Why? i accedently changed time settings of my computer, then runned game maker. It worked until i set my time back to normal.</description>
		<content:encoded><![CDATA[<p>I hate softwrap! Why? i accedently changed time settings of my computer, then runned game maker. It worked until i set my time back to normal.</p>
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	<item>
		<title>By: Official (kinda): No Softwrap in Game Maker 8 &#187; GameMaker Blog</title>
		<link>http://gamemakerblog.com/2009/07/04/upgrading-game-maker-8-bye-bye-softwrap/comment-page-1/#comment-44028</link>
		<dc:creator>Official (kinda): No Softwrap in Game Maker 8 &#187; GameMaker Blog</dc:creator>
		<pubDate>Mon, 10 Aug 2009 23:12:41 +0000</pubDate>
		<guid isPermaLink="false">http://gamemakerblog.com/?p=2305#comment-44028</guid>
		<description>[...] month we predicted it would go and today Sandy said &#8220;we won&#8217;t be using Softwrap for GM8&#8243; on Twitter in response [...]</description>
		<content:encoded><![CDATA[<div style="padding-left: 20px;">
<p>[...] month we predicted it would go and today Sandy said &#8220;we won&#8217;t be using Softwrap for GM8&#8243; on Twitter in response [...]</p>
</div>
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		<title>By: Fredrick</title>
		<link>http://gamemakerblog.com/2009/07/04/upgrading-game-maker-8-bye-bye-softwrap/comment-page-1/#comment-42821</link>
		<dc:creator>Fredrick</dc:creator>
		<pubDate>Sun, 19 Jul 2009 14:27:15 +0000</pubDate>
		<guid isPermaLink="false">http://gamemakerblog.com/?p=2305#comment-42821</guid>
		<description>To tell you the truth, I hate softwrap!
I think the way Mark Overmars did it before was MUCH MUCH better.</description>
		<content:encoded><![CDATA[<p>To tell you the truth, I hate softwrap!<br />
I think the way Mark Overmars did it before was MUCH MUCH better.</p>
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		<title>By: MBeta</title>
		<link>http://gamemakerblog.com/2009/07/04/upgrading-game-maker-8-bye-bye-softwrap/comment-page-1/#comment-42756</link>
		<dc:creator>MBeta</dc:creator>
		<pubDate>Fri, 17 Jul 2009 21:09:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamemakerblog.com/?p=2305#comment-42756</guid>
		<description>Well if they do choose to use Soft[C]rap again, then a big F-U to yoyogames. I don&#039;t need their garbage. There are plenty of better game makers out there : Worldweaver DX Studio, StoneTrip Shiva, Clickteams Multimedia Fusion, Torque Game Builder, Torque Advanced Engine, Visual3D.net....etc...etc so yoyogames can take their S[hit]Wrap and stick it where the sun don&#039;t shine for all I care, their $25 piece of turd isn&#039;t worth the trouble since it doesn&#039;t even prevent the software from being cracked in the first place.</description>
		<content:encoded><![CDATA[<p>Well if they do choose to use Soft[C]rap again, then a big F-U to yoyogames. I don&#8217;t need their garbage. There are plenty of better game makers out there : Worldweaver DX Studio, StoneTrip Shiva, Clickteams Multimedia Fusion, Torque Game Builder, Torque Advanced Engine, Visual3D.net&#8230;.etc&#8230;etc so yoyogames can take their S[hit]Wrap and stick it where the sun don&#8217;t shine for all I care, their $25 piece of turd isn&#8217;t worth the trouble since it doesn&#8217;t even prevent the software from being cracked in the first place.</p>
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		<title>By: ~Dannyboy~</title>
		<link>http://gamemakerblog.com/2009/07/04/upgrading-game-maker-8-bye-bye-softwrap/comment-page-1/#comment-42413</link>
		<dc:creator>~Dannyboy~</dc:creator>
		<pubDate>Fri, 10 Jul 2009 10:54:27 +0000</pubDate>
		<guid isPermaLink="false">http://gamemakerblog.com/?p=2305#comment-42413</guid>
		<description>QUOTE ZanderDoYoyo:
&quot;&quot;&quot;
@brianlaclair Softwrap is not high on our shopping list for GM8 , might still happen though:-(
11:51 AM Jul 5th from web in reply to brianlaclair
&quot;&quot;&quot;</description>
		<content:encoded><![CDATA[<p>QUOTE ZanderDoYoyo:<br />
&#8220;&#8221;"<br />
@brianlaclair Softwrap is not high on our shopping list for GM8 , might still happen though:-(<br />
11:51 AM Jul 5th from web in reply to brianlaclair<br />
&#8220;&#8221;"</p>
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		<title>By: James Rhodes</title>
		<link>http://gamemakerblog.com/2009/07/04/upgrading-game-maker-8-bye-bye-softwrap/comment-page-1/#comment-42180</link>
		<dc:creator>James Rhodes</dc:creator>
		<pubDate>Mon, 06 Jul 2009 06:51:24 +0000</pubDate>
		<guid isPermaLink="false">http://gamemakerblog.com/?p=2305#comment-42180</guid>
		<description>They&#039;d probably just let you reactivate it again.</description>
		<content:encoded><![CDATA[<p>They&#8217;d probably just let you reactivate it again.</p>
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		<title>By: dan</title>
		<link>http://gamemakerblog.com/2009/07/04/upgrading-game-maker-8-bye-bye-softwrap/comment-page-1/#comment-42178</link>
		<dc:creator>dan</dc:creator>
		<pubDate>Mon, 06 Jul 2009 05:59:58 +0000</pubDate>
		<guid isPermaLink="false">http://gamemakerblog.com/?p=2305#comment-42178</guid>
		<description>its beens so long now, and i cant recall the details, but i did purchase GM prior to v7. went to upgrade, couldnt activate. softwrap didnt want to know about it. therefore i never used GM again. 
i stuck with more reliable programs like clickteams range.</description>
		<content:encoded><![CDATA[<p>its beens so long now, and i cant recall the details, but i did purchase GM prior to v7. went to upgrade, couldnt activate. softwrap didnt want to know about it. therefore i never used GM again.<br />
i stuck with more reliable programs like clickteams range.</p>
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