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	<title>Comments on: GMLive&#8217;s Second Game Maker Radio Show (Listen again)</title>
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		<title>By: GMLive’s Third Game Maker Radio Show (Listen again) &#187; GameMaker Blog</title>
		<link>http://gamemakerblog.com/2009/10/24/gmlives-second-game-maker-radio-show/comment-page-1/#comment-48751</link>
		<dc:creator>GMLive’s Third Game Maker Radio Show (Listen again) &#187; GameMaker Blog</dc:creator>
		<pubDate>Sat, 07 Nov 2009 17:59:37 +0000</pubDate>
		<guid isPermaLink="false">http://gamemakerblog.com/?p=2900#comment-48751</guid>
		<description>[...] poor presentation of content towards the beginning of the show the stream was much smoother than a fortnight ago when there were several inexplicable pauses without speech or music.  The end of the show, as [...]</description>
		<content:encoded><![CDATA[<p>[...] poor presentation of content towards the beginning of the show the stream was much smoother than a fortnight ago when there were several inexplicable pauses without speech or music.  The end of the show, as [...]</p>
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		<title>By: YoYo Games undergoing new round of funding &#187; GameMaker Blog</title>
		<link>http://gamemakerblog.com/2009/10/24/gmlives-second-game-maker-radio-show/comment-page-1/#comment-47972</link>
		<dc:creator>YoYo Games undergoing new round of funding &#187; GameMaker Blog</dc:creator>
		<pubDate>Mon, 26 Oct 2009 13:39:05 +0000</pubDate>
		<guid isPermaLink="false">http://gamemakerblog.com/?p=2900#comment-47972</guid>
		<description>[...] two years to 31st October 2008 YoYo Games lost more than £420,000 (~$680,000 USD).  Speaking on this weekend&#8217;s GMLive host Joshua Pedroza said that although he is &#8220;not allowed to say much about this&#8221; the [...]</description>
		<content:encoded><![CDATA[<p>[...] two years to 31st October 2008 YoYo Games lost more than £420,000 (~$680,000 USD).  Speaking on this weekend&#8217;s GMLive host Joshua Pedroza said that although he is &#8220;not allowed to say much about this&#8221; the [...]</p>
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		<title>By: True Valhalla</title>
		<link>http://gamemakerblog.com/2009/10/24/gmlives-second-game-maker-radio-show/comment-page-1/#comment-47901</link>
		<dc:creator>True Valhalla</dc:creator>
		<pubDate>Sun, 25 Oct 2009 21:14:27 +0000</pubDate>
		<guid isPermaLink="false">http://gamemakerblog.com/?p=2900#comment-47901</guid>
		<description>&lt;blockquote cite=&quot;#commentbody-47871&quot;&gt;
&lt;strong&gt;&lt;a href=&quot;#comment-47871&quot; rel=&quot;nofollow&quot;&gt;Broxter &lt;/a&gt; :&lt;/strong&gt;Didn’t you purposely shut down the server? That’s what I heard.&lt;/blockquote&gt;

No, we didn&#039;t. Just bad timing.</description>
		<content:encoded><![CDATA[<blockquote cite="#commentbody-47871"><p>
<strong><a href="#comment-47871" rel="nofollow">Broxter </a> :</strong>Didn’t you purposely shut down the server? That’s what I heard.</p></blockquote>
<p>No, we didn&#8217;t. Just bad timing.</p>
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		<title>By: Caniac</title>
		<link>http://gamemakerblog.com/2009/10/24/gmlives-second-game-maker-radio-show/comment-page-1/#comment-47896</link>
		<dc:creator>Caniac</dc:creator>
		<pubDate>Sun, 25 Oct 2009 20:12:28 +0000</pubDate>
		<guid isPermaLink="false">http://gamemakerblog.com/?p=2900#comment-47896</guid>
		<description>The Archive for GMLive, Broadcast #2 (10-24) is out now! - http://gmlive.org/index.php?act=arch-10-24-09</description>
		<content:encoded><![CDATA[<p>The Archive for GMLive, Broadcast #2 (10-24) is out now! &#8211; <a href="http://gmlive.org/index.php?act=arch-10-24-09" rel="nofollow">http://gmlive.org/index.php?act=arch-10-24-09</a></p>
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		<title>By: Broxter</title>
		<link>http://gamemakerblog.com/2009/10/24/gmlives-second-game-maker-radio-show/comment-page-1/#comment-47871</link>
		<dc:creator>Broxter</dc:creator>
		<pubDate>Sun, 25 Oct 2009 14:25:18 +0000</pubDate>
		<guid isPermaLink="false">http://gamemakerblog.com/?p=2900#comment-47871</guid>
		<description>Didn&#039;t you purposely shut down the server? That&#039;s what I heard.</description>
		<content:encoded><![CDATA[<p>Didn&#8217;t you purposely shut down the server? That&#8217;s what I heard.</p>
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		<title>By: True Valhalla</title>
		<link>http://gamemakerblog.com/2009/10/24/gmlives-second-game-maker-radio-show/comment-page-1/#comment-47862</link>
		<dc:creator>True Valhalla</dc:creator>
		<pubDate>Sun, 25 Oct 2009 06:28:14 +0000</pubDate>
		<guid isPermaLink="false">http://gamemakerblog.com/?p=2900#comment-47862</guid>
		<description>From the Realm One Online development team, apologies for the server being offline during the show. We had some troubles with the host&#039;s ISP, but everything has now been fixed and the server is running perfectly.

Hopefully the GMLive team will feature Realm One Online in the next episode.</description>
		<content:encoded><![CDATA[<p>From the Realm One Online development team, apologies for the server being offline during the show. We had some troubles with the host&#8217;s ISP, but everything has now been fixed and the server is running perfectly.</p>
<p>Hopefully the GMLive team will feature Realm One Online in the next episode.</p>
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		<title>By: Jonathan Martin</title>
		<link>http://gamemakerblog.com/2009/10/24/gmlives-second-game-maker-radio-show/comment-page-1/#comment-47847</link>
		<dc:creator>Jonathan Martin</dc:creator>
		<pubDate>Sat, 24 Oct 2009 21:28:20 +0000</pubDate>
		<guid isPermaLink="false">http://gamemakerblog.com/?p=2900#comment-47847</guid>
		<description>@Jack, Its been editted should be up soon.</description>
		<content:encoded><![CDATA[<p>@Jack, Its been editted should be up soon.</p>
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		<title>By: Jack Hatfield</title>
		<link>http://gamemakerblog.com/2009/10/24/gmlives-second-game-maker-radio-show/comment-page-1/#comment-47846</link>
		<dc:creator>Jack Hatfield</dc:creator>
		<pubDate>Sat, 24 Oct 2009 21:26:23 +0000</pubDate>
		<guid isPermaLink="false">http://gamemakerblog.com/?p=2900#comment-47846</guid>
		<description>@robin monks
and where could we find this clean recording?</description>
		<content:encoded><![CDATA[<p>@robin monks<br />
and where could we find this clean recording?</p>
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		<title>By: Philip Gamble</title>
		<link>http://gamemakerblog.com/2009/10/24/gmlives-second-game-maker-radio-show/comment-page-1/#comment-47844</link>
		<dc:creator>Philip Gamble</dc:creator>
		<pubDate>Sat, 24 Oct 2009 21:05:04 +0000</pubDate>
		<guid isPermaLink="false">http://gamemakerblog.com/?p=2900#comment-47844</guid>
		<description>@Robin yeah, defrosting/thawing - my bad.
Looking forward to hearing whatever was at the start of the show.  I am sure I just heard my name being mentioned in one bit of it.</description>
		<content:encoded><![CDATA[<p>@Robin yeah, defrosting/thawing &#8211; my bad.<br />
Looking forward to hearing whatever was at the start of the show.  I am sure I just heard my name being mentioned in one bit of it.</p>
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		<title>By: Robin Monks</title>
		<link>http://gamemakerblog.com/2009/10/24/gmlives-second-game-maker-radio-show/comment-page-1/#comment-47842</link>
		<dc:creator>Robin Monks</dc:creator>
		<pubDate>Sat, 24 Oct 2009 21:00:31 +0000</pubDate>
		<guid isPermaLink="false">http://gamemakerblog.com/?p=2900#comment-47842</guid>
		<description>There is actually a &quot;clean&quot; recording made by me (and now in the hands of Martin) which should hopefully be available sometime soon with any missing bits included :)

Also...wouldn&#039;t it be thawing turkeys vs. de-thawing...?

Thanks for the positive feedback received, and kudos to everyone who participated :)</description>
		<content:encoded><![CDATA[<p>There is actually a &#8220;clean&#8221; recording made by me (and now in the hands of Martin) which should hopefully be available sometime soon with any missing bits included <img src='http://gamemakerblog.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>Also&#8230;wouldn&#8217;t it be thawing turkeys vs. de-thawing&#8230;?</p>
<p>Thanks for the positive feedback received, and kudos to everyone who participated <img src='http://gamemakerblog.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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