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	<title>Comments on: Which Handheld Devices will Game Maker games appear on?</title>
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	<description>Gamemaker news, comment, discussion, opinion and community news</description>
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		<title>By: GMIndie Podcast 2 &#8211; Sandy Duncan Interview &#187; GameMaker Blog</title>
		<link>http://gamemakerblog.com/2009/12/31/which-handheld-devices-will-game-maker-games/comment-page-1/#comment-61183</link>
		<dc:creator>GMIndie Podcast 2 &#8211; Sandy Duncan Interview &#187; GameMaker Blog</dc:creator>
		<pubDate>Sat, 01 May 2010 09:55:28 +0000</pubDate>
		<guid isPermaLink="false">http://gamemakerblog.com/?p=3583#comment-61183</guid>
		<description>[...] well as the first official mentions of devices beyond PSP Sandy also revealed plans to start commercially publishing games within the next 12 [...]</description>
		<content:encoded><![CDATA[<p>[...] well as the first official mentions of devices beyond PSP Sandy also revealed plans to start commercially publishing games within the next 12 [...]</p>
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	<item>
		<title>By: Current thinking on Game Maker for Nintendo DS and iPhone &#187; GameMaker Blog</title>
		<link>http://gamemakerblog.com/2009/12/31/which-handheld-devices-will-game-maker-games/comment-page-1/#comment-60895</link>
		<dc:creator>Current thinking on Game Maker for Nintendo DS and iPhone &#187; GameMaker Blog</dc:creator>
		<pubDate>Wed, 28 Apr 2010 16:18:32 +0000</pubDate>
		<guid isPermaLink="false">http://gamemakerblog.com/?p=3583#comment-60895</guid>
		<description>[...] heard question is &#8220;why not for Nintendo DS? (or DSi)&#8221;. We have covered this issue before &#8211; in short the DSi is less powerful but Mike Dailly has now provided some more information on [...]</description>
		<content:encoded><![CDATA[<p>[...] heard question is &#8220;why not for Nintendo DS? (or DSi)&#8221;. We have covered this issue before &#8211; in short the DSi is less powerful but Mike Dailly has now provided some more information on [...]</p>
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	<item>
		<title>By: Who is making money from Game Maker? &#187; GameMaker Blog</title>
		<link>http://gamemakerblog.com/2009/12/31/which-handheld-devices-will-game-maker-games/comment-page-1/#comment-55672</link>
		<dc:creator>Who is making money from Game Maker? &#187; GameMaker Blog</dc:creator>
		<pubDate>Tue, 16 Feb 2010 10:21:50 +0000</pubDate>
		<guid isPermaLink="false">http://gamemakerblog.com/?p=3583#comment-55672</guid>
		<description>[...] of Game Maker including Game Maker 7 for Mac and porting the runner so that games can run on a variety of hand held devices.  So far these have resulted in losses of over [...]</description>
		<content:encoded><![CDATA[<p>[...] of Game Maker including Game Maker 7 for Mac and porting the runner so that games can run on a variety of hand held devices.  So far these have resulted in losses of over [...]</p>
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	<item>
		<title>By: Game Maker on Handheld Devices Update &#187; GameMaker Blog</title>
		<link>http://gamemakerblog.com/2009/12/31/which-handheld-devices-will-game-maker-games/comment-page-1/#comment-53793</link>
		<dc:creator>Game Maker on Handheld Devices Update &#187; GameMaker Blog</dc:creator>
		<pubDate>Wed, 13 Jan 2010 17:19:22 +0000</pubDate>
		<guid isPermaLink="false">http://gamemakerblog.com/?p=3583#comment-53793</guid>
		<description>[...] couple of weeks ago we ran an article speculating on the devices which Game Maker games might be able to run on in the [...]</description>
		<content:encoded><![CDATA[<p>[...] couple of weeks ago we ran an article speculating on the devices which Game Maker games might be able to run on in the [...]</p>
]]></content:encoded>
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	<item>
		<title>By: Gyrowolf</title>
		<link>http://gamemakerblog.com/2009/12/31/which-handheld-devices-will-game-maker-games/comment-page-1/#comment-53096</link>
		<dc:creator>Gyrowolf</dc:creator>
		<pubDate>Sat, 02 Jan 2010 20:38:52 +0000</pubDate>
		<guid isPermaLink="false">http://gamemakerblog.com/?p=3583#comment-53096</guid>
		<description>Keep in mind that the rules state that 480 x 272 is the MAXIMUM screen size.

&quot;3. Maximum Screen Size 480X272&quot;</description>
		<content:encoded><![CDATA[<p>Keep in mind that the rules state that 480 x 272 is the MAXIMUM screen size.</p>
<p>&#8220;3. Maximum Screen Size 480X272&#8243;</p>
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	<item>
		<title>By: Shindoh</title>
		<link>http://gamemakerblog.com/2009/12/31/which-handheld-devices-will-game-maker-games/comment-page-1/#comment-53010</link>
		<dc:creator>Shindoh</dc:creator>
		<pubDate>Fri, 01 Jan 2010 19:20:37 +0000</pubDate>
		<guid isPermaLink="false">http://gamemakerblog.com/?p=3583#comment-53010</guid>
		<description>Zune HD&#039;s screen is exactly 480 x 272.</description>
		<content:encoded><![CDATA[<p>Zune HD&#8217;s screen is exactly 480 x 272.</p>
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	<item>
		<title>By: James</title>
		<link>http://gamemakerblog.com/2009/12/31/which-handheld-devices-will-game-maker-games/comment-page-1/#comment-52949</link>
		<dc:creator>James</dc:creator>
		<pubDate>Thu, 31 Dec 2009 22:02:45 +0000</pubDate>
		<guid isPermaLink="false">http://gamemakerblog.com/?p=3583#comment-52949</guid>
		<description>You wouldn&#039;t convert GML to Java. Do it as Game Maker does it already - it doesn&#039;t convert GML to Delphi/C/machine code.

You build a Java runner and shove in a GMK. That&#039;s why GM EXEs can be decrypted.</description>
		<content:encoded><![CDATA[<p>You wouldn&#8217;t convert GML to Java. Do it as Game Maker does it already &#8211; it doesn&#8217;t convert GML to Delphi/C/machine code.</p>
<p>You build a Java runner and shove in a GMK. That&#8217;s why GM EXEs can be decrypted.</p>
]]></content:encoded>
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	<item>
		<title>By: Sam Whited</title>
		<link>http://gamemakerblog.com/2009/12/31/which-handheld-devices-will-game-maker-games/comment-page-1/#comment-52947</link>
		<dc:creator>Sam Whited</dc:creator>
		<pubDate>Thu, 31 Dec 2009 21:45:08 +0000</pubDate>
		<guid isPermaLink="false">http://gamemakerblog.com/?p=3583#comment-52947</guid>
		<description>Zune has a Tegra processor... how does that suck hardware-wise? It&#039;s capable of 3D acceleration (as we&#039;ve seen with Audiosurf Tilt among other titles) and 720p playback.

The main problem with Zune is the small market share.</description>
		<content:encoded><![CDATA[<p>Zune has a Tegra processor&#8230; how does that suck hardware-wise? It&#8217;s capable of 3D acceleration (as we&#8217;ve seen with Audiosurf Tilt among other titles) and 720p playback.</p>
<p>The main problem with Zune is the small market share.</p>
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	<item>
		<title>By: Llamalords</title>
		<link>http://gamemakerblog.com/2009/12/31/which-handheld-devices-will-game-maker-games/comment-page-1/#comment-52940</link>
		<dc:creator>Llamalords</dc:creator>
		<pubDate>Thu, 31 Dec 2009 19:33:36 +0000</pubDate>
		<guid isPermaLink="false">http://gamemakerblog.com/?p=3583#comment-52940</guid>
		<description>These predictions are stupid. DS,PSP why would you even spend time? The Zune sucks hardware wise. Apple has far to much things shoved up there *** to care about something as &quot;Indie&quot; as Game Maker. The only real handheld would be the Android Platform. Everyone who has said that the Android is capable of running anything has not seen the power. I wouldn&#039;t know anything about converting GML to Java but..

&quot;Android! If there was ever a clear, open source and growing platform to choose it was that.

No license fees, virtually non-existant checks on the market place, an open-source SDK and even an emulator. (for Android). Baring in mind that there are also Wii and DS emulators, I am not sure about the PSP, and definetly NOT for iPhone (so people can test their games on the PC, compiled for the platform in question).&quot;


Could not have said it better.</description>
		<content:encoded><![CDATA[<p>These predictions are stupid. DS,PSP why would you even spend time? The Zune sucks hardware wise. Apple has far to much things shoved up there *** to care about something as &#8220;Indie&#8221; as Game Maker. The only real handheld would be the Android Platform. Everyone who has said that the Android is capable of running anything has not seen the power. I wouldn&#8217;t know anything about converting GML to Java but..</p>
<p>&#8220;Android! If there was ever a clear, open source and growing platform to choose it was that.</p>
<p>No license fees, virtually non-existant checks on the market place, an open-source SDK and even an emulator. (for Android). Baring in mind that there are also Wii and DS emulators, I am not sure about the PSP, and definetly NOT for iPhone (so people can test their games on the PC, compiled for the platform in question).&#8221;</p>
<p>Could not have said it better.</p>
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	</item>
	<item>
		<title>By: James</title>
		<link>http://gamemakerblog.com/2009/12/31/which-handheld-devices-will-game-maker-games/comment-page-1/#comment-52933</link>
		<dc:creator>James</dc:creator>
		<pubDate>Thu, 31 Dec 2009 17:11:09 +0000</pubDate>
		<guid isPermaLink="false">http://gamemakerblog.com/?p=3583#comment-52933</guid>
		<description>From a ease-of-porting stance, it should be in this order for mains consoles: Xbox 360 Wii PS3 PS2

For portable consoles: Android iPhone PSP NDS.</description>
		<content:encoded><![CDATA[<p>From a ease-of-porting stance, it should be in this order for mains consoles: Xbox 360 Wii PS3 PS2</p>
<p>For portable consoles: Android iPhone PSP NDS.</p>
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