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	<title>Comments on: GMIndie Magazine Issue 6</title>
	<atom:link href="http://gamemakerblog.com/2010/02/04/gmindie-magazine-issue-6/feed/" rel="self" type="application/rss+xml" />
	<link>http://gamemakerblog.com/2010/02/04/gmindie-magazine-issue-6/</link>
	<description>Gamemaker news, comment, discussion, opinion and community news</description>
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		<title>By: Matt Haigh</title>
		<link>http://gamemakerblog.com/2010/02/04/gmindie-magazine-issue-6/comment-page-1/#comment-55416</link>
		<dc:creator>Matt Haigh</dc:creator>
		<pubDate>Thu, 11 Feb 2010 10:02:36 +0000</pubDate>
		<guid isPermaLink="false">http://gamemakerblog.com/?p=3891#comment-55416</guid>
		<description>&lt;a href=&quot;#comment-55196&quot; rel=&quot;nofollow&quot;&gt;@Frederick&lt;/a&gt; 
Yes, that has to be it. &gt;_&gt;</description>
		<content:encoded><![CDATA[<p><a href="#comment-55196" rel="nofollow">@Frederick</a><br />
Yes, that has to be it. &gt;_&gt;</p>
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	<item>
		<title>By: GMIndie Magazine to Close &#187; GameMaker Blog</title>
		<link>http://gamemakerblog.com/2010/02/04/gmindie-magazine-issue-6/comment-page-1/#comment-55358</link>
		<dc:creator>GMIndie Magazine to Close &#187; GameMaker Blog</dc:creator>
		<pubDate>Wed, 10 Feb 2010 09:44:45 +0000</pubDate>
		<guid isPermaLink="false">http://gamemakerblog.com/?p=3891#comment-55358</guid>
		<description>[...] Fetcher&#8217;s GMIndie magazine is to cease publishing issues after the next release, number 7, comes [...]</description>
		<content:encoded><![CDATA[<p>[...] Fetcher&#8217;s GMIndie magazine is to cease publishing issues after the next release, number 7, comes [...]</p>
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		<title>By: Frederick</title>
		<link>http://gamemakerblog.com/2010/02/04/gmindie-magazine-issue-6/comment-page-1/#comment-55196</link>
		<dc:creator>Frederick</dc:creator>
		<pubDate>Fri, 05 Feb 2010 23:54:41 +0000</pubDate>
		<guid isPermaLink="false">http://gamemakerblog.com/?p=3891#comment-55196</guid>
		<description>It&#039;s also very simple to claim you didn&#039;t receive an email to get out of doing something ^^</description>
		<content:encoded><![CDATA[<p>It&#8217;s also very simple to claim you didn&#8217;t receive an email to get out of doing something ^^</p>
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		<title>By: Matt Haigh</title>
		<link>http://gamemakerblog.com/2010/02/04/gmindie-magazine-issue-6/comment-page-1/#comment-55195</link>
		<dc:creator>Matt Haigh</dc:creator>
		<pubDate>Fri, 05 Feb 2010 23:17:39 +0000</pubDate>
		<guid isPermaLink="false">http://gamemakerblog.com/?p=3891#comment-55195</guid>
		<description>&lt;a href=&quot;#comment-55164&quot; rel=&quot;nofollow&quot;&gt;@Frederick&lt;/a&gt; 
Netspace is an ISP, I&#039;m pretty sure that they&#039;re real.
Besides, I told you admin@instantarts.org as an email when you said he asked for one, so it&#039;s a bit odd that it was &#039;sent&#039; to my netspace email account.

It&#039;s very simple to make a fake email screenshot.</description>
		<content:encoded><![CDATA[<p><a href="#comment-55164" rel="nofollow">@Frederick</a><br />
Netspace is an ISP, I&#8217;m pretty sure that they&#8217;re real.<br />
Besides, I told you <a href="mailto:admin@instantarts.org">admin@instantarts.org</a> as an email when you said he asked for one, so it&#8217;s a bit odd that it was &#8216;sent&#8217; to my netspace email account.</p>
<p>It&#8217;s very simple to make a fake email screenshot.</p>
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	<item>
		<title>By: Frederick</title>
		<link>http://gamemakerblog.com/2010/02/04/gmindie-magazine-issue-6/comment-page-1/#comment-55164</link>
		<dc:creator>Frederick</dc:creator>
		<pubDate>Fri, 05 Feb 2010 08:52:56 +0000</pubDate>
		<guid isPermaLink="false">http://gamemakerblog.com/?p=3891#comment-55164</guid>
		<description>I&#039;m part of the gmindie team and I receive emails... He sends them to all of the gmindie team days ahead of schedule. I think you&#039;re lying or it&#039;s time to move on from netspace.net.au and get a real email... GMail. GMail has a simple system yet provides everything I need... It&#039;s reliable too. I&#039;ve never missed a message yet. ;)

EDIT: I saw a screenshot of the emails he sent you. That&#039;s how I know what service you&#039;re using O_O</description>
		<content:encoded><![CDATA[<p>I&#8217;m part of the gmindie team and I receive emails&#8230; He sends them to all of the gmindie team days ahead of schedule. I think you&#8217;re lying or it&#8217;s time to move on from netspace.net.au and get a real email&#8230; GMail. GMail has a simple system yet provides everything I need&#8230; It&#8217;s reliable too. I&#8217;ve never missed a message yet. <img src='http://gamemakerblog.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
<p>EDIT: I saw a screenshot of the emails he sent you. That&#8217;s how I know what service you&#8217;re using O_O</p>
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		<title>By: Matt Haigh</title>
		<link>http://gamemakerblog.com/2010/02/04/gmindie-magazine-issue-6/comment-page-1/#comment-55160</link>
		<dc:creator>Matt Haigh</dc:creator>
		<pubDate>Fri, 05 Feb 2010 06:48:49 +0000</pubDate>
		<guid isPermaLink="false">http://gamemakerblog.com/?p=3891#comment-55160</guid>
		<description>Hmm, it would seem that my ideas have flown into this issue then.

I actually laughed when I read “I am pleased that the GMIndie team has responded so quickly to my emails and stopped this delay in the magazine production. Apparently last week the magazine was put on hold due to conflict between the designerand one of our writers. So sorry!” –Brian
1. I was more an editor than everything else, you just denied me of that label.
2. It was directly at you, no one else.
3. Don&#039;t try and patranise me, especially in a publication, it&#039;s pathetic. You didn&#039;t send an email. :)</description>
		<content:encoded><![CDATA[<p>Hmm, it would seem that my ideas have flown into this issue then.</p>
<p>I actually laughed when I read “I am pleased that the GMIndie team has responded so quickly to my emails and stopped this delay in the magazine production. Apparently last week the magazine was put on hold due to conflict between the designerand one of our writers. So sorry!” –Brian<br />
1. I was more an editor than everything else, you just denied me of that label.<br />
2. It was directly at you, no one else.<br />
3. Don&#8217;t try and patranise me, especially in a publication, it&#8217;s pathetic. You didn&#8217;t send an email. <img src='http://gamemakerblog.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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	<item>
		<title>By: Frederick</title>
		<link>http://gamemakerblog.com/2010/02/04/gmindie-magazine-issue-6/comment-page-1/#comment-55144</link>
		<dc:creator>Frederick</dc:creator>
		<pubDate>Thu, 04 Feb 2010 18:22:37 +0000</pubDate>
		<guid isPermaLink="false">http://gamemakerblog.com/?p=3891#comment-55144</guid>
		<description>To be honest, I was expecting it to be a lot worse O__O Nice job...</description>
		<content:encoded><![CDATA[<p>To be honest, I was expecting it to be a lot worse O__O Nice job&#8230;</p>
]]></content:encoded>
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	<item>
		<title>By: Jack Brockley</title>
		<link>http://gamemakerblog.com/2010/02/04/gmindie-magazine-issue-6/comment-page-1/#comment-55143</link>
		<dc:creator>Jack Brockley</dc:creator>
		<pubDate>Thu, 04 Feb 2010 18:09:17 +0000</pubDate>
		<guid isPermaLink="false">http://gamemakerblog.com/?p=3891#comment-55143</guid>
		<description>Without doubt by far the most impressive issue. Just shows what a little more effort and time can do.

It actually included things I &lt;i&gt;wanted&lt;/i&gt; to read.</description>
		<content:encoded><![CDATA[<p>Without doubt by far the most impressive issue. Just shows what a little more effort and time can do.</p>
<p>It actually included things I <i>wanted</i> to read.</p>
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