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	<title>Comments on: YoYo Games use 12TB of Bandwidth a Month</title>
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	<link>http://gamemakerblog.com/2010/02/06/yoyo-games-use-12tb-of-bandwidth-a-month/</link>
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		<title>By: Matt Haigh</title>
		<link>http://gamemakerblog.com/2010/02/06/yoyo-games-use-12tb-of-bandwidth-a-month/comment-page-1/#comment-55415</link>
		<dc:creator>Matt Haigh</dc:creator>
		<pubDate>Thu, 11 Feb 2010 10:01:12 +0000</pubDate>
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		<description>&lt;a href=&quot;#comment-55215&quot; rel=&quot;nofollow&quot;&gt;@tuntis&lt;/a&gt; 
Agreed.</description>
		<content:encoded><![CDATA[<p><a href="#comment-55215" rel="nofollow">@tuntis</a><br />
Agreed.</p>
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		<title>By: Frederick</title>
		<link>http://gamemakerblog.com/2010/02/06/yoyo-games-use-12tb-of-bandwidth-a-month/comment-page-1/#comment-55284</link>
		<dc:creator>Frederick</dc:creator>
		<pubDate>Mon, 08 Feb 2010 09:07:30 +0000</pubDate>
		<guid isPermaLink="false">http://gamemakerblog.com/?p=3898#comment-55284</guid>
		<description>It would if people weren&#039;t broke all of the sudden and start to resort to game maker cracks... O_O</description>
		<content:encoded><![CDATA[<p>It would if people weren&#8217;t broke all of the sudden and start to resort to game maker cracks&#8230; O_O</p>
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		<title>By: zi</title>
		<link>http://gamemakerblog.com/2010/02/06/yoyo-games-use-12tb-of-bandwidth-a-month/comment-page-1/#comment-55246</link>
		<dc:creator>zi</dc:creator>
		<pubDate>Sun, 07 Feb 2010 08:54:45 +0000</pubDate>
		<guid isPermaLink="false">http://gamemakerblog.com/?p=3898#comment-55246</guid>
		<description>I&#039;m surprised that GM8&#039;s release didn&#039;t boost the numbers a bit, usually a new release generates a lot more excitement and activity.</description>
		<content:encoded><![CDATA[<p>I&#8217;m surprised that GM8&#8242;s release didn&#8217;t boost the numbers a bit, usually a new release generates a lot more excitement and activity.</p>
]]></content:encoded>
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		<title>By: Frederick</title>
		<link>http://gamemakerblog.com/2010/02/06/yoyo-games-use-12tb-of-bandwidth-a-month/comment-page-1/#comment-55224</link>
		<dc:creator>Frederick</dc:creator>
		<pubDate>Sat, 06 Feb 2010 19:38:46 +0000</pubDate>
		<guid isPermaLink="false">http://gamemakerblog.com/?p=3898#comment-55224</guid>
		<description>He didn&#039;t sound frustrated.</description>
		<content:encoded><![CDATA[<p>He didn&#8217;t sound frustrated.</p>
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		<title>By: tuntis</title>
		<link>http://gamemakerblog.com/2010/02/06/yoyo-games-use-12tb-of-bandwidth-a-month/comment-page-1/#comment-55215</link>
		<dc:creator>tuntis</dc:creator>
		<pubDate>Sat, 06 Feb 2010 14:11:52 +0000</pubDate>
		<guid isPermaLink="false">http://gamemakerblog.com/?p=3898#comment-55215</guid>
		<description>This BrianFetcher guy is a moron.

&quot;I haven’t been able to work out a reason for the spike in traffic at the end of October/early November&quot;
Didn&#039;t they update their website back then?</description>
		<content:encoded><![CDATA[<p>This BrianFetcher guy is a moron.</p>
<p>&#8220;I haven’t been able to work out a reason for the spike in traffic at the end of October/early November&#8221;<br />
Didn&#8217;t they update their website back then?</p>
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		<title>By: Bjarno</title>
		<link>http://gamemakerblog.com/2010/02/06/yoyo-games-use-12tb-of-bandwidth-a-month/comment-page-1/#comment-55214</link>
		<dc:creator>Bjarno</dc:creator>
		<pubDate>Sat, 06 Feb 2010 13:35:15 +0000</pubDate>
		<guid isPermaLink="false">http://gamemakerblog.com/?p=3898#comment-55214</guid>
		<description>If you look good to the last graph you can almost see one of the downtimes :P (august)</description>
		<content:encoded><![CDATA[<p>If you look good to the last graph you can almost see one of the downtimes <img src='http://gamemakerblog.com/wp-includes/images/smilies/icon_razz.gif' alt=':P' class='wp-smiley' />  (august)</p>
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