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	<title>Comments on: OHAI Overbyte Magazine!</title>
	<atom:link href="http://gamemakerblog.com/2010/02/17/ohai-overbyte-magazine/feed/" rel="self" type="application/rss+xml" />
	<link>http://gamemakerblog.com/2010/02/17/ohai-overbyte-magazine/</link>
	<description>Gamemaker news, comment, discussion, opinion and community news</description>
	<lastBuildDate>Fri, 10 Sep 2010 01:05:15 +0000</lastBuildDate>
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		<title>By: Overbyte Magazine Issue 3 &#187; GameMaker Blog</title>
		<link>http://gamemakerblog.com/2010/02/17/ohai-overbyte-magazine/comment-page-1/#comment-60430</link>
		<dc:creator>Overbyte Magazine Issue 3 &#187; GameMaker Blog</dc:creator>
		<pubDate>Sat, 24 Apr 2010 22:38:19 +0000</pubDate>
		<guid isPermaLink="false">http://gamemakerblog.com/?p=4012#comment-60430</guid>
		<description>[...] Issues: Overbyte 1 (Feb), Overbyte 2 (March).    Leave a comment &#124; Trackback       No comments [...]</description>
		<content:encoded><![CDATA[<div style="padding-left: 20px;  //background-color: #FFFF99;">
<p>[...] Issues: Overbyte 1 (Feb), Overbyte 2 (March).    Leave a comment | Trackback       No comments [...]</p>
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		<title>By: Overbyte Magazine &#8211; Issue 2 &#187; GameMaker Blog</title>
		<link>http://gamemakerblog.com/2010/02/17/ohai-overbyte-magazine/comment-page-1/#comment-57341</link>
		<dc:creator>Overbyte Magazine &#8211; Issue 2 &#187; GameMaker Blog</dc:creator>
		<pubDate>Fri, 19 Mar 2010 18:20:16 +0000</pubDate>
		<guid isPermaLink="false">http://gamemakerblog.com/?p=4012#comment-57341</guid>
		<description>[...] making a guest appearance at the end of the first issue, which resulted in much confusion amongst those on the YYG forums, NAL is back with a couple of [...]</description>
		<content:encoded><![CDATA[<div style="padding-left: 20px;  //background-color: #FFFF99;">
<p>[...] making a guest appearance at the end of the first issue, which resulted in much confusion amongst those on the YYG forums, NAL is back with a couple of [...]</p>
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		<title>By: Joshua Brookover</title>
		<link>http://gamemakerblog.com/2010/02/17/ohai-overbyte-magazine/comment-page-1/#comment-55953</link>
		<dc:creator>Joshua Brookover</dc:creator>
		<pubDate>Mon, 22 Feb 2010 00:04:15 +0000</pubDate>
		<guid isPermaLink="false">http://gamemakerblog.com/?p=4012#comment-55953</guid>
		<description>I thought it was pretty good, and look forward to future issues.  It&#039;s the first GM magazine that I read all the way through, if that says anything.</description>
		<content:encoded><![CDATA[<p>I thought it was pretty good, and look forward to future issues.  It&#8217;s the first GM magazine that I read all the way through, if that says anything.</p>
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		<title>By: Frederick</title>
		<link>http://gamemakerblog.com/2010/02/17/ohai-overbyte-magazine/comment-page-1/#comment-55876</link>
		<dc:creator>Frederick</dc:creator>
		<pubDate>Sat, 20 Feb 2010 07:48:41 +0000</pubDate>
		<guid isPermaLink="false">http://gamemakerblog.com/?p=4012#comment-55876</guid>
		<description>Very nice. Though I lost that sense of humor long ago... O_O</description>
		<content:encoded><![CDATA[<p>Very nice. Though I lost that sense of humor long ago&#8230; O_O</p>
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		<title>By: Tom Russell</title>
		<link>http://gamemakerblog.com/2010/02/17/ohai-overbyte-magazine/comment-page-1/#comment-55796</link>
		<dc:creator>Tom Russell</dc:creator>
		<pubDate>Thu, 18 Feb 2010 18:57:27 +0000</pubDate>
		<guid isPermaLink="false">http://gamemakerblog.com/?p=4012#comment-55796</guid>
		<description>Brady-- not quite the place for it, as you intuit, but it&#039;s actually quite simple to do with drag-and-drop.

In the Create Event of your player object, create two variables (we&#039;ll call them &quot;hits&quot; and &quot;vuln&quot;) and define them as 0.

In the collision event for the mushroom-type object, set the variable &quot;hits&quot; to 1 (this is assuming collecting more mushrooms/power-ups doesn&#039;t give you more hits), change the sprite to your larger sprite, and destroy the other (that is, the mushroom) object.

In the collision event for the enemy, you&#039;ll want to check both variables (that&#039;s the little stop-sign shaped box w/ the VAR in it in drag-and-drop), first checking &quot;vuln&quot; (and I&#039;ll explain why in a moment) then checking &quot;hits&quot;: if &quot;vuln&quot; is equal to 0, then check if &quot;hits&quot; is equal to 1; if &quot;hits&quot; IS equal to 1, then change the value of &quot;hits&quot; to 0, change the sprite to the smaller sprite, change the value of &quot;vuln&quot; to 1 and set an alarm for however many frames you want the character to be invulnerable-- ELSE (that is, if &quot;hits&quot; is not equal to 1) then destroy the player object, restart the room, set lives relative to -1, etc. 

In the alarm event we set off during the enemy collision, you&#039;ll change &quot;vuln&quot; back to 0. 

The reason why you&#039;d want to use &quot;vuln&quot; is because otherwise the game will keep checking the collision with the enemy object and kill the player almost instantly; while &quot;vuln&quot; is equal to 1, the game won&#039;t enact the other events.

In the future, you really should go somewhere like the GMC forums (gmc.yoyogames.com) with a question like this.  I found that they&#039;re very helpful when you&#039;re just trying to find your feet with Game Maker.</description>
		<content:encoded><![CDATA[<p>Brady&#8211; not quite the place for it, as you intuit, but it&#8217;s actually quite simple to do with drag-and-drop.</p>
<p>In the Create Event of your player object, create two variables (we&#8217;ll call them &#8220;hits&#8221; and &#8220;vuln&#8221;) and define them as 0.</p>
<p>In the collision event for the mushroom-type object, set the variable &#8220;hits&#8221; to 1 (this is assuming collecting more mushrooms/power-ups doesn&#8217;t give you more hits), change the sprite to your larger sprite, and destroy the other (that is, the mushroom) object.</p>
<p>In the collision event for the enemy, you&#8217;ll want to check both variables (that&#8217;s the little stop-sign shaped box w/ the VAR in it in drag-and-drop), first checking &#8220;vuln&#8221; (and I&#8217;ll explain why in a moment) then checking &#8220;hits&#8221;: if &#8220;vuln&#8221; is equal to 0, then check if &#8220;hits&#8221; is equal to 1; if &#8220;hits&#8221; IS equal to 1, then change the value of &#8220;hits&#8221; to 0, change the sprite to the smaller sprite, change the value of &#8220;vuln&#8221; to 1 and set an alarm for however many frames you want the character to be invulnerable&#8211; ELSE (that is, if &#8220;hits&#8221; is not equal to 1) then destroy the player object, restart the room, set lives relative to -1, etc. </p>
<p>In the alarm event we set off during the enemy collision, you&#8217;ll change &#8220;vuln&#8221; back to 0. </p>
<p>The reason why you&#8217;d want to use &#8220;vuln&#8221; is because otherwise the game will keep checking the collision with the enemy object and kill the player almost instantly; while &#8220;vuln&#8221; is equal to 1, the game won&#8217;t enact the other events.</p>
<p>In the future, you really should go somewhere like the GMC forums (gmc.yoyogames.com) with a question like this.  I found that they&#8217;re very helpful when you&#8217;re just trying to find your feet with Game Maker.</p>
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		<title>By: brady</title>
		<link>http://gamemakerblog.com/2010/02/17/ohai-overbyte-magazine/comment-page-1/#comment-55769</link>
		<dc:creator>brady</dc:creator>
		<pubDate>Thu, 18 Feb 2010 01:06:50 +0000</pubDate>
		<guid isPermaLink="false">http://gamemakerblog.com/?p=4012#comment-55769</guid>
		<description>hi,im brady at a unrelated way id like to know if you can help me,im making a game i want to have lives like on super mario bros.3 where you need to get mushrooms and when something hits you you go small and when you get hit when your small you die,please help...email me at bbgunn12@hotmail.com</description>
		<content:encoded><![CDATA[<p>hi,im brady at a unrelated way id like to know if you can help me,im making a game i want to have lives like on super mario bros.3 where you need to get mushrooms and when something hits you you go small and when you get hit when your small you die,please help&#8230;email me at <a href="mailto:bbgunn12@hotmail.com">bbgunn12@hotmail.com</a></p>
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		<title>By: GMArcade</title>
		<link>http://gamemakerblog.com/2010/02/17/ohai-overbyte-magazine/comment-page-1/#comment-55767</link>
		<dc:creator>GMArcade</dc:creator>
		<pubDate>Thu, 18 Feb 2010 00:06:51 +0000</pubDate>
		<guid isPermaLink="false">http://gamemakerblog.com/?p=4012#comment-55767</guid>
		<description>That, was freaking amazing.</description>
		<content:encoded><![CDATA[<p>That, was freaking amazing.</p>
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	<item>
		<title>By: Loaf</title>
		<link>http://gamemakerblog.com/2010/02/17/ohai-overbyte-magazine/comment-page-1/#comment-55759</link>
		<dc:creator>Loaf</dc:creator>
		<pubDate>Wed, 17 Feb 2010 20:44:56 +0000</pubDate>
		<guid isPermaLink="false">http://gamemakerblog.com/?p=4012#comment-55759</guid>
		<description>&quot;Philip Gamble – Inevitably posting this on GMB&quot;

Lol&#039;d.</description>
		<content:encoded><![CDATA[<p>&#8220;Philip Gamble – Inevitably posting this on GMB&#8221;</p>
<p>Lol&#8217;d.</p>
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	<item>
		<title>By: Nessxx</title>
		<link>http://gamemakerblog.com/2010/02/17/ohai-overbyte-magazine/comment-page-1/#comment-55753</link>
		<dc:creator>Nessxx</dc:creator>
		<pubDate>Wed, 17 Feb 2010 17:01:22 +0000</pubDate>
		<guid isPermaLink="false">http://gamemakerblog.com/?p=4012#comment-55753</guid>
		<description>Me, RC and Choclatesailor. Are going to make a game together from the GJ jam. xD</description>
		<content:encoded><![CDATA[<p>Me, RC and Choclatesailor. Are going to make a game together from the GJ jam. xD</p>
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		<title>By: FredFredrickson</title>
		<link>http://gamemakerblog.com/2010/02/17/ohai-overbyte-magazine/comment-page-1/#comment-55750</link>
		<dc:creator>FredFredrickson</dc:creator>
		<pubDate>Wed, 17 Feb 2010 15:53:23 +0000</pubDate>
		<guid isPermaLink="false">http://gamemakerblog.com/?p=4012#comment-55750</guid>
		<description>Not to be nit-picky, but shouldn&#039;t the red guy in the logo have a jaw line that doesn&#039;t match up to the upper lip...  like an overbite?</description>
		<content:encoded><![CDATA[<p>Not to be nit-picky, but shouldn&#8217;t the red guy in the logo have a jaw line that doesn&#8217;t match up to the upper lip&#8230;  like an overbite?</p>
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