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	<title>Comments on: Game Jolt Jam &#8211; Game Maker entrants</title>
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	<link>http://gamemakerblog.com/2010/02/24/game-jolt-jam-game-maker-entrants/</link>
	<description>Gamemaker news, comment, discussion, opinion and community news</description>
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		<title>By: Rodrigo</title>
		<link>http://gamemakerblog.com/2010/02/24/game-jolt-jam-game-maker-entrants/comment-page-1/#comment-80266</link>
		<dc:creator>Rodrigo</dc:creator>
		<pubDate>Tue, 05 Oct 2010 16:27:35 +0000</pubDate>
		<guid isPermaLink="false">http://gamemakerblog.com/?p=4059#comment-80266</guid>
		<description>i am doing a rpg game with battle in real time, it mean you control it each second, there is no a list of attacks and you can take all the time you want
check my website clicking on my name (Rodrigo)</description>
		<content:encoded><![CDATA[<p>i am doing a rpg game with battle in real time, it mean you control it each second, there is no a list of attacks and you can take all the time you want<br />
check my website clicking on my name (Rodrigo)</p>
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	<item>
		<title>By: Mid-week Community Links &#187; GameMaker Blog</title>
		<link>http://gamemakerblog.com/2010/02/24/game-jolt-jam-game-maker-entrants/comment-page-1/#comment-73418</link>
		<dc:creator>Mid-week Community Links &#187; GameMaker Blog</dc:creator>
		<pubDate>Tue, 03 Aug 2010 14:21:24 +0000</pubDate>
		<guid isPermaLink="false">http://gamemakerblog.com/?p=4059#comment-73418</guid>
		<description>[...] either independently or as part of a team.  The first GameJolt Jam event had eleven entries, eight of which were made using Game Maker.     Leave a comment &#124; Trackback       No comments [...]</description>
		<content:encoded><![CDATA[<p>[...] either independently or as part of a team.  The first GameJolt Jam event had eleven entries, eight of which were made using Game Maker.     Leave a comment | Trackback       No comments [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: GMTalk Game Maker Podcast &#8211; Episode 2 &#187; GameMaker Blog</title>
		<link>http://gamemakerblog.com/2010/02/24/game-jolt-jam-game-maker-entrants/comment-page-1/#comment-57945</link>
		<dc:creator>GMTalk Game Maker Podcast &#8211; Episode 2 &#187; GameMaker Blog</dc:creator>
		<pubDate>Wed, 31 Mar 2010 23:49:09 +0000</pubDate>
		<guid isPermaLink="false">http://gamemakerblog.com/?p=4059#comment-57945</guid>
		<description>[...] GameJolt Jam entry list NAL&#8217;s look at the Game Maker entries in the GameJolt Jam. SohoPogoHo Vatn Squid Paper [...]</description>
		<content:encoded><![CDATA[<p>[...] GameJolt Jam entry list NAL&#8217;s look at the Game Maker entries in the GameJolt Jam. SohoPogoHo Vatn Squid Paper [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: YellowAfterlife</title>
		<link>http://gamemakerblog.com/2010/02/24/game-jolt-jam-game-maker-entrants/comment-page-1/#comment-56649</link>
		<dc:creator>YellowAfterlife</dc:creator>
		<pubDate>Sun, 07 Mar 2010 16:57:35 +0000</pubDate>
		<guid isPermaLink="false">http://gamemakerblog.com/?p=4059#comment-56649</guid>
		<description>You got max of 9 frames per second in the Tubus? That&#039;s sad &gt;_&lt;</description>
		<content:encoded><![CDATA[<p>You got max of 9 frames per second in the Tubus? That&#8217;s sad &gt;_&lt;</p>
]]></content:encoded>
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	<item>
		<title>By: Coolist</title>
		<link>http://gamemakerblog.com/2010/02/24/game-jolt-jam-game-maker-entrants/comment-page-1/#comment-56643</link>
		<dc:creator>Coolist</dc:creator>
		<pubDate>Sun, 07 Mar 2010 15:43:44 +0000</pubDate>
		<guid isPermaLink="false">http://gamemakerblog.com/?p=4059#comment-56643</guid>
		<description>If you can find a link to the videos could you post them here?</description>
		<content:encoded><![CDATA[<p>If you can find a link to the videos could you post them here?</p>
]]></content:encoded>
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	<item>
		<title>By: Philip Gamble</title>
		<link>http://gamemakerblog.com/2010/02/24/game-jolt-jam-game-maker-entrants/comment-page-1/#comment-56210</link>
		<dc:creator>Philip Gamble</dc:creator>
		<pubDate>Sat, 27 Feb 2010 17:38:46 +0000</pubDate>
		<guid isPermaLink="false">http://gamemakerblog.com/?p=4059#comment-56210</guid>
		<description>I found it interesting to watch the live streams of people coding (for a few minutes anyway!).  Was more interested in the screenshots/releases showing the game at several stages through its development.</description>
		<content:encoded><![CDATA[<p>I found it interesting to watch the live streams of people coding (for a few minutes anyway!).  Was more interested in the screenshots/releases showing the game at several stages through its development.</p>
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	<item>
		<title>By: GMVision.tv &#187; Blog Archive &#187; GMLive: Topics (2/27)</title>
		<link>http://gamemakerblog.com/2010/02/24/game-jolt-jam-game-maker-entrants/comment-page-1/#comment-56182</link>
		<dc:creator>GMVision.tv &#187; Blog Archive &#187; GMLive: Topics (2/27)</dc:creator>
		<pubDate>Sat, 27 Feb 2010 01:17:55 +0000</pubDate>
		<guid isPermaLink="false">http://gamemakerblog.com/?p=4059#comment-56182</guid>
		<description>[...] GameJolt Jam [...]</description>
		<content:encoded><![CDATA[<p>[...] GameJolt Jam [...]</p>
]]></content:encoded>
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		<title>By: Andrew Brophy</title>
		<link>http://gamemakerblog.com/2010/02/24/game-jolt-jam-game-maker-entrants/comment-page-1/#comment-56157</link>
		<dc:creator>Andrew Brophy</dc:creator>
		<pubDate>Fri, 26 Feb 2010 08:05:26 +0000</pubDate>
		<guid isPermaLink="false">http://gamemakerblog.com/?p=4059#comment-56157</guid>
		<description>Simple - I don&#039;t want people to see the game without the resolution change.</description>
		<content:encoded><![CDATA[<p>Simple &#8211; I don&#8217;t want people to see the game without the resolution change.</p>
]]></content:encoded>
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	<item>
		<title>By: Jack Brockley</title>
		<link>http://gamemakerblog.com/2010/02/24/game-jolt-jam-game-maker-entrants/comment-page-1/#comment-56124</link>
		<dc:creator>Jack Brockley</dc:creator>
		<pubDate>Thu, 25 Feb 2010 16:16:16 +0000</pubDate>
		<guid isPermaLink="false">http://gamemakerblog.com/?p=4059#comment-56124</guid>
		<description>Why don&#039;t you just add some kind of option? At the very least as a 0 or 1 in an INI file...</description>
		<content:encoded><![CDATA[<p>Why don&#8217;t you just add some kind of option? At the very least as a 0 or 1 in an INI file&#8230;</p>
]]></content:encoded>
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	<item>
		<title>By: Andrew Brophy</title>
		<link>http://gamemakerblog.com/2010/02/24/game-jolt-jam-game-maker-entrants/comment-page-1/#comment-56116</link>
		<dc:creator>Andrew Brophy</dc:creator>
		<pubDate>Thu, 25 Feb 2010 13:14:08 +0000</pubDate>
		<guid isPermaLink="false">http://gamemakerblog.com/?p=4059#comment-56116</guid>
		<description>Sorry NAL, I&#039;ve been trying to cut down on the resolution changing, but some games just look plain weird to me without it. I should include warnings or something...</description>
		<content:encoded><![CDATA[<p>Sorry NAL, I&#8217;ve been trying to cut down on the resolution changing, but some games just look plain weird to me without it. I should include warnings or something&#8230;</p>
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