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	<title>Comments on: Softwrap used &#8220;mostly&#8221; for Payment Options</title>
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		<title>By: tapfuma</title>
		<link>http://gamemakerblog.com/2010/03/23/softwrap-used-mostly-for-payment-options/comment-page-1/#comment-62357</link>
		<dc:creator>tapfuma</dc:creator>
		<pubDate>Thu, 13 May 2010 00:20:51 +0000</pubDate>
		<guid isPermaLink="false">http://gamemakerblog.com/?p=4219#comment-62357</guid>
		<description>where can i get yoyo&#039;s bank account number, branch &amp; swift code?</description>
		<content:encoded><![CDATA[<p>where can i get yoyo&#8217;s bank account number, branch &amp; swift code?</p>
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		<title>By: SVPTEAM</title>
		<link>http://gamemakerblog.com/2010/03/23/softwrap-used-mostly-for-payment-options/comment-page-1/#comment-57765</link>
		<dc:creator>SVPTEAM</dc:creator>
		<pubDate>Sun, 28 Mar 2010 17:49:29 +0000</pubDate>
		<guid isPermaLink="false">http://gamemakerblog.com/?p=4219#comment-57765</guid>
		<description>Encrypted or not, this will not make any sense to true crackers. It will just slow the application, and make it impossible to run under certain non-emulators like Wine.
SVPTEAM, DRXJ, XFORCE and BRD all have automatic dumping tools that can dump almost any encryption. because soon or later, the application, or parts of it must be decrypted to be used. When they dump the functions, relocate them and the new clean executable is OKAY. Then some assembly level of searching to modify the RETN of the functions that are about licensing. Soon or later Game Maker 9 will be cracked. The nasty part is that altrough GM7 wasnt compleely and truly cracked, GM8 was even before the public spread...

And if Sandy or Mark asks themselves WHY and WHO?
Look at these projects that aim to port game maker to flash and java. And most important, there is a project to port game maker to linux unser GPL.
The last project will use MingW for true compiling and true performance...

Game maker is excellent software. But it is slow! Version 8 may have faster runner, but the code editor is extremely slow. And finally, if Mark is professor, he might find some ASM guru, even the crackers themselves, and write true compiler. 

For me, as a part of SVPTEAM, it was NOT my decision to crack game maker 8. The rest of our team however did. Without my acceptance. Now I am no longer member of SVPTEAM for several reasons. Because I respect game maker, but it MUST be better.

Yes, I will no longer use GM, now I am contributing to G-C++, because Linus and Open world must have similar game making tool.

But G-C++ will target the professional game design, and not the educational.</description>
		<content:encoded><![CDATA[<p>Encrypted or not, this will not make any sense to true crackers. It will just slow the application, and make it impossible to run under certain non-emulators like Wine.<br />
SVPTEAM, DRXJ, XFORCE and BRD all have automatic dumping tools that can dump almost any encryption. because soon or later, the application, or parts of it must be decrypted to be used. When they dump the functions, relocate them and the new clean executable is OKAY. Then some assembly level of searching to modify the RETN of the functions that are about licensing. Soon or later Game Maker 9 will be cracked. The nasty part is that altrough GM7 wasnt compleely and truly cracked, GM8 was even before the public spread&#8230;</p>
<p>And if Sandy or Mark asks themselves WHY and WHO?<br />
Look at these projects that aim to port game maker to flash and java. And most important, there is a project to port game maker to linux unser GPL.<br />
The last project will use MingW for true compiling and true performance&#8230;</p>
<p>Game maker is excellent software. But it is slow! Version 8 may have faster runner, but the code editor is extremely slow. And finally, if Mark is professor, he might find some ASM guru, even the crackers themselves, and write true compiler. </p>
<p>For me, as a part of SVPTEAM, it was NOT my decision to crack game maker 8. The rest of our team however did. Without my acceptance. Now I am no longer member of SVPTEAM for several reasons. Because I respect game maker, but it MUST be better.</p>
<p>Yes, I will no longer use GM, now I am contributing to G-C++, because Linus and Open world must have similar game making tool.</p>
<p>But G-C++ will target the professional game design, and not the educational.</p>
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		<title>By: James Rhodes</title>
		<link>http://gamemakerblog.com/2010/03/23/softwrap-used-mostly-for-payment-options/comment-page-1/#comment-57757</link>
		<dc:creator>James Rhodes</dc:creator>
		<pubDate>Sun, 28 Mar 2010 13:57:13 +0000</pubDate>
		<guid isPermaLink="false">http://gamemakerblog.com/?p=4219#comment-57757</guid>
		<description>DCMA notices have no effect outside the United States (and Australia who has a trade agreement with the US).  Encryption is also useless (Software encrypts the executable now and clearly there are pirated copies of GM).</description>
		<content:encoded><![CDATA[<p>DCMA notices have no effect outside the United States (and Australia who has a trade agreement with the US).  Encryption is also useless (Software encrypts the executable now and clearly there are pirated copies of GM).</p>
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	<item>
		<title>By: James</title>
		<link>http://gamemakerblog.com/2010/03/23/softwrap-used-mostly-for-payment-options/comment-page-1/#comment-57709</link>
		<dc:creator>James</dc:creator>
		<pubDate>Sat, 27 Mar 2010 14:24:11 +0000</pubDate>
		<guid isPermaLink="false">http://gamemakerblog.com/?p=4219#comment-57709</guid>
		<description>The fact that the program is heavily pirated is not the real problem.

If the program could not be pirated in the first place, there would be no copies to download.

In the next version Mark needs to:
1) Remove Softwap. Use his own system, with which he can shut down individual copies and remove illegal serial codes without having to contact Softwrap.
2) Start sending some DMCA emails to websites which host the cracks
3) Start sending some DMCA to Phil&#039;s &quot;advert&quot; websites. They do not host the files but they damage reputation. They remove the listing for &quot;ds game maker&quot; even though the system is designed to work for any title.
4) Encrypt the source! I am not a C++ or Delphi programmer so I do not know how he will go about this, but in .NET there is a fantastic tool called &#039;Eazfuscator&#039; and thus far, none of the recent DS Game Maker releases have ever been cracked.


Adios</description>
		<content:encoded><![CDATA[<p>The fact that the program is heavily pirated is not the real problem.</p>
<p>If the program could not be pirated in the first place, there would be no copies to download.</p>
<p>In the next version Mark needs to:<br />
1) Remove Softwap. Use his own system, with which he can shut down individual copies and remove illegal serial codes without having to contact Softwrap.<br />
2) Start sending some DMCA emails to websites which host the cracks<br />
3) Start sending some DMCA to Phil&#8217;s &#8220;advert&#8221; websites. They do not host the files but they damage reputation. They remove the listing for &#8220;ds game maker&#8221; even though the system is designed to work for any title.<br />
4) Encrypt the source! I am not a C++ or Delphi programmer so I do not know how he will go about this, but in .NET there is a fantastic tool called &#8216;Eazfuscator&#8217; and thus far, none of the recent DS Game Maker releases have ever been cracked.</p>
<p>Adios</p>
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	<item>
		<title>By: Frederick</title>
		<link>http://gamemakerblog.com/2010/03/23/softwrap-used-mostly-for-payment-options/comment-page-1/#comment-57577</link>
		<dc:creator>Frederick</dc:creator>
		<pubDate>Wed, 24 Mar 2010 19:08:23 +0000</pubDate>
		<guid isPermaLink="false">http://gamemakerblog.com/?p=4219#comment-57577</guid>
		<description>True.</description>
		<content:encoded><![CDATA[<p>True.</p>
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	<item>
		<title>By: Bas</title>
		<link>http://gamemakerblog.com/2010/03/23/softwrap-used-mostly-for-payment-options/comment-page-1/#comment-57569</link>
		<dc:creator>Bas</dc:creator>
		<pubDate>Wed, 24 Mar 2010 16:04:05 +0000</pubDate>
		<guid isPermaLink="false">http://gamemakerblog.com/?p=4219#comment-57569</guid>
		<description>&lt;blockquote cite=&quot;#commentbody-57535&quot;&gt;
&lt;strong&gt;&lt;a href=&quot;#comment-57535&quot; rel=&quot;nofollow&quot;&gt;GameMakerAddict&lt;/a&gt; :&lt;/strong&gt;A total of 30,989 downloads of supposed GM8 cracks. Or in terms on monetary loss:$774,725 lost. This is just one quick site search. Imagine all of the money YYG would have if GM8 had not been cracked and downloaded multiple times. Suddenly that mere $25 your paid seems a lot bigger.
&lt;a href=&quot;http://i62.servimg.com/u/f62/15/02/28/04/gm8cra10.jpg&quot; rel=&quot;nofollow&quot;&gt;http://i62.servimg.com/u/f62/15/02/28/04/gm8cra10.jpg&lt;/a&gt;
&lt;/blockquote&gt;
People Buy, or not. The not people has 2 groups: They download it anyways, or they don&#039;t

People who download will not have bought it if there wasn&#039;t anything like piracy ;)</description>
		<content:encoded><![CDATA[<blockquote cite="#commentbody-57535"><p>
<strong><a href="#comment-57535" rel="nofollow">GameMakerAddict</a> :</strong>A total of 30,989 downloads of supposed GM8 cracks. Or in terms on monetary loss:$774,725 lost. This is just one quick site search. Imagine all of the money YYG would have if GM8 had not been cracked and downloaded multiple times. Suddenly that mere $25 your paid seems a lot bigger.<br />
<a href="http://i62.servimg.com/u/f62/15/02/28/04/gm8cra10.jpg" rel="nofollow">http://i62.servimg.com/u/f62/15/02/28/04/gm8cra10.jpg</a>
</p></blockquote>
<p>People Buy, or not. The not people has 2 groups: They download it anyways, or they don&#8217;t</p>
<p>People who download will not have bought it if there wasn&#8217;t anything like piracy <img src='http://gamemakerblog.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
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	<item>
		<title>By: Philip Gamble</title>
		<link>http://gamemakerblog.com/2010/03/23/softwrap-used-mostly-for-payment-options/comment-page-1/#comment-57536</link>
		<dc:creator>Philip Gamble</dc:creator>
		<pubDate>Tue, 23 Mar 2010 21:30:04 +0000</pubDate>
		<guid isPermaLink="false">http://gamemakerblog.com/?p=4219#comment-57536</guid>
		<description>That is actually just an advert, see http://gamemakerblog.com/wp-content/uploads/2010/03/none-existent-software-item.png</description>
		<content:encoded><![CDATA[<p>That is actually just an advert, see <a href="http://gamemakerblog.com/wp-content/uploads/2010/03/none-existent-software-item.png" rel="nofollow">http://gamemakerblog.com/wp-content/uploads/2010/03/none-existent-software-item.png</a></p>
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	<item>
		<title>By: GameMakerAddict</title>
		<link>http://gamemakerblog.com/2010/03/23/softwrap-used-mostly-for-payment-options/comment-page-1/#comment-57535</link>
		<dc:creator>GameMakerAddict</dc:creator>
		<pubDate>Tue, 23 Mar 2010 21:22:43 +0000</pubDate>
		<guid isPermaLink="false">http://gamemakerblog.com/?p=4219#comment-57535</guid>
		<description>A total of 30,989 downloads of supposed GM8 cracks. Or in terms on monetary loss:$774,725 lost. This is just one quick site search. Imagine all of the money YYG would have if GM8 had not been cracked and downloaded multiple times. Suddenly that mere $25 your paid seems a lot bigger.

http://i62.servimg.com/u/f62/15/02/28/04/gm8cra10.jpg</description>
		<content:encoded><![CDATA[<p>A total of 30,989 downloads of supposed GM8 cracks. Or in terms on monetary loss:$774,725 lost. This is just one quick site search. Imagine all of the money YYG would have if GM8 had not been cracked and downloaded multiple times. Suddenly that mere $25 your paid seems a lot bigger.</p>
<p><a href="http://i62.servimg.com/u/f62/15/02/28/04/gm8cra10.jpg" rel="nofollow">http://i62.servimg.com/u/f62/15/02/28/04/gm8cra10.jpg</a></p>
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