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	<title>Comments on: Recently Featured: Globules, Sync Simple and The Ultra Mission</title>
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	<link>http://gamemakerblog.com/2010/07/18/recently-featured-globules-sync-simple-and-the-ultra-mission/</link>
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		<title>By: True Valhalla</title>
		<link>http://gamemakerblog.com/2010/07/18/recently-featured-globules-sync-simple-and-the-ultra-mission/comment-page-1/#comment-75942</link>
		<dc:creator>True Valhalla</dc:creator>
		<pubDate>Fri, 20 Aug 2010 08:11:38 +0000</pubDate>
		<guid isPermaLink="false">http://gamemakerblog.com/?p=5021#comment-75942</guid>
		<description>I was mostly wondering how effective a single Stumble can actually be. I had previously thought that a single Stumble was useless by itself, and while it took a few weeks to go anywhere I&#039;m quite impressed.

Perhaps you should reconsider implementing a SU button in each post. I think when it is part of a group of social media buttons, it looses its value, but by itself (or with Digg, perhaps) you should be able to get more people involved with Stumbling your posts, subsequently bringing in more traffic.

Imagine a popular article: how does 2 million unique visitors sound? =D</description>
		<content:encoded><![CDATA[<p>I was mostly wondering how effective a single Stumble can actually be. I had previously thought that a single Stumble was useless by itself, and while it took a few weeks to go anywhere I&#8217;m quite impressed.</p>
<p>Perhaps you should reconsider implementing a SU button in each post. I think when it is part of a group of social media buttons, it looses its value, but by itself (or with Digg, perhaps) you should be able to get more people involved with Stumbling your posts, subsequently bringing in more traffic.</p>
<p>Imagine a popular article: how does 2 million unique visitors sound? =D</p>
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		<title>By: Philip Gamble</title>
		<link>http://gamemakerblog.com/2010/07/18/recently-featured-globules-sync-simple-and-the-ultra-mission/comment-page-1/#comment-75938</link>
		<dc:creator>Philip Gamble</dc:creator>
		<pubDate>Fri, 20 Aug 2010 07:59:33 +0000</pubDate>
		<guid isPermaLink="false">http://gamemakerblog.com/?p=5021#comment-75938</guid>
		<description>Noticed this climbing up the rankings yesterday and saw you had &#039;Stumbled Upon&#039; it - if that is the correct phrase to use!  Gave us our heaviest trafficked day so far this month.</description>
		<content:encoded><![CDATA[<p>Noticed this climbing up the rankings yesterday and saw you had &#8216;Stumbled Upon&#8217; it &#8211; if that is the correct phrase to use!  Gave us our heaviest trafficked day so far this month.</p>
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		<title>By: True Valhalla</title>
		<link>http://gamemakerblog.com/2010/07/18/recently-featured-globules-sync-simple-and-the-ultra-mission/comment-page-1/#comment-75895</link>
		<dc:creator>True Valhalla</dc:creator>
		<pubDate>Fri, 20 Aug 2010 00:46:34 +0000</pubDate>
		<guid isPermaLink="false">http://gamemakerblog.com/?p=5021#comment-75895</guid>
		<description>Most popular post this week? Hehe, shows you just how powerful Stumble Upon can be.</description>
		<content:encoded><![CDATA[<p>Most popular post this week? Hehe, shows you just how powerful Stumble Upon can be.</p>
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		<title>By: True Valhalla</title>
		<link>http://gamemakerblog.com/2010/07/18/recently-featured-globules-sync-simple-and-the-ultra-mission/comment-page-1/#comment-71200</link>
		<dc:creator>True Valhalla</dc:creator>
		<pubDate>Mon, 19 Jul 2010 09:18:19 +0000</pubDate>
		<guid isPermaLink="false">http://gamemakerblog.com/?p=5021#comment-71200</guid>
		<description>&lt;blockquote cite=&quot;#commentbody-71189&quot;&gt;
&lt;strong&gt;&lt;a href=&quot;#comment-71189&quot; rel=&quot;nofollow&quot;&gt;Philip Gamble&lt;/a&gt; :&lt;/strong&gt;
Ah, thanks for that – will make it easier for future reference.
I would like to see some additional ‘towers’ and perhaps upgrade levels to improve existing buildings.  How about the ability to create a ship that will go up to your opponents base and attack it?
Another small thing – when you are hosting a game perhaps your IP address could be printed on screen so that you can give it to your opponent without having to look it up elsewere.
Globules is probably my favourite of the three games featured here.

&lt;/blockquote&gt;

I&#039;m definitely heading down the path of upgradeable buildings, and also looking to add more options in the types of tactics the player can take -- so something like creating &#039;ships&#039; which can get into the enemy&#039;s base and cause havoc is on the right track.

Regarding IP display, I would like to do this, but I&#039;ll have to look up tutorial I saw a long time ago to do it. I think I can make the game retrieve the host IP address from a website without too much trouble. I&#039;m not sure if it&#039;s possible offline.

And thanks again, I appreciate it.</description>
		<content:encoded><![CDATA[<blockquote cite="#commentbody-71189"><p>
<strong><a href="#comment-71189" rel="nofollow">Philip Gamble</a> :</strong><br />
Ah, thanks for that – will make it easier for future reference.<br />
I would like to see some additional ‘towers’ and perhaps upgrade levels to improve existing buildings.  How about the ability to create a ship that will go up to your opponents base and attack it?<br />
Another small thing – when you are hosting a game perhaps your IP address could be printed on screen so that you can give it to your opponent without having to look it up elsewere.<br />
Globules is probably my favourite of the three games featured here.</p>
</blockquote>
<p>I&#8217;m definitely heading down the path of upgradeable buildings, and also looking to add more options in the types of tactics the player can take &#8212; so something like creating &#8216;ships&#8217; which can get into the enemy&#8217;s base and cause havoc is on the right track.</p>
<p>Regarding IP display, I would like to do this, but I&#8217;ll have to look up tutorial I saw a long time ago to do it. I think I can make the game retrieve the host IP address from a website without too much trouble. I&#8217;m not sure if it&#8217;s possible offline.</p>
<p>And thanks again, I appreciate it.</p>
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		<title>By: Philip Gamble</title>
		<link>http://gamemakerblog.com/2010/07/18/recently-featured-globules-sync-simple-and-the-ultra-mission/comment-page-1/#comment-71189</link>
		<dc:creator>Philip Gamble</dc:creator>
		<pubDate>Mon, 19 Jul 2010 08:09:15 +0000</pubDate>
		<guid isPermaLink="false">http://gamemakerblog.com/?p=5021#comment-71189</guid>
		<description>Ah, thanks for that - will make it easier for future reference.

I would like to see some additional &#039;towers&#039; and perhaps upgrade levels to improve existing buildings.  How about the ability to create a ship that will go up to your opponents base and attack it?

Another small thing - when you are hosting a game perhaps your IP address could be printed on screen so that you can give it to your opponent without having to look it up elsewere.

Globules is probably my favourite of the three games featured here.</description>
		<content:encoded><![CDATA[<p>Ah, thanks for that &#8211; will make it easier for future reference.</p>
<p>I would like to see some additional &#8216;towers&#8217; and perhaps upgrade levels to improve existing buildings.  How about the ability to create a ship that will go up to your opponents base and attack it?</p>
<p>Another small thing &#8211; when you are hosting a game perhaps your IP address could be printed on screen so that you can give it to your opponent without having to look it up elsewere.</p>
<p>Globules is probably my favourite of the three games featured here.</p>
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		<title>By: True Valhalla</title>
		<link>http://gamemakerblog.com/2010/07/18/recently-featured-globules-sync-simple-and-the-ultra-mission/comment-page-1/#comment-71147</link>
		<dc:creator>True Valhalla</dc:creator>
		<pubDate>Mon, 19 Jul 2010 02:03:03 +0000</pubDate>
		<guid isPermaLink="false">http://gamemakerblog.com/?p=5021#comment-71147</guid>
		<description>Hey, thanks for the review of Globules, Phillip! There are indeed hotkeys, digits 1-4, and you can also hold shift to multi-place buildings. I intend to include a tutorial in the sequel.

I&#039;m glad you enjoyed the challenge! =)

Cheers.</description>
		<content:encoded><![CDATA[<p>Hey, thanks for the review of Globules, Phillip! There are indeed hotkeys, digits 1-4, and you can also hold shift to multi-place buildings. I intend to include a tutorial in the sequel.</p>
<p>I&#8217;m glad you enjoyed the challenge! =)</p>
<p>Cheers.</p>
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