January 2014
Monthly Archives
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Game Review – Cinders
Cinders by MoaCube is a visual novel set in the world of the classic Cinderella story. For those unfamiliar with the genre, your primary goal is to enjoy a game almost exclusively through its narrative. The twist is every playthrough will progress differently based on the choices you make through the story. A huge plethora […] More
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Tech Blog – Accessors For Data Structures and Arrays
YoYo Games, the developers of GameMaker Studio, have posted a new tech blog article explaining how to use a recently added feature, “accessors”, which are designed to make data structures and arrays more flexible and easier to work with. Below is an excerpt. “Accessors are simple logical expressions that permit you to add or change […] More
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Important – Major Changes To The GUI Layer
GameMaker’s rendering system has long been seen as clunky and inconsistent. The release of GameMaker Studio and the introduction of cross-platform exporting has further complicated the process of rendering projects appropriately based on native display resolution or user selections. Fortunately, change is on the way. Mike Dailly, head of development at YoYo Games, has posted […] More
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2013 Game of the Year Showcase
YoYo Games, the developers of GameMaker Studio, are hosting the ‘2013 Showcase Awards’, a new annual event designed to highlight the best games entered into the Showcase during 2013. You can vote for your favorite entries on the YoYo Games Facebook page. Before voting, you have to ‘like’ the page. A list of all the […] More
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GameMakerTizen Game Drive Ending Soon – $60,000 Prize Pool
Update: This event has now ended. Here are the results » YoYo Games, the developers of GameMaker Studio, have announced a new competition. The ‘Tizen Game Drive’ invites developers from all over the world to win a share of $60,000 in prizes by publishing their GameMaker Studio games to the Tizen store. The competition runs […] More
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Tech Blog – Variable Scoping In GML
YoYo Games, the developers of GameMaker Studio, have posted a new tech blog article explaining variable scoping in the context of the GameMaker Language. Below is an excerpt. “Scoping is all about the visibility of variables, as GML or DnD code is executed the variable names that are available to be read or written to […] More
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in Development, Distribution, GameMaker Development, GameMaker for Web, GameMaker Studio, Other Game Development Tools, YoYo Games
5 Digital Markets Game Developers Should Watch In 2014
Over the past few years, YoYo Games have added support for a variety of platforms to GameMaker Studio including iOS, Android, HTML5, Windows 8, Tizen, and more. Each new market gives developers access to millions of potential new players. Here are 5 digital markets to watch in 2014. More
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How To Add Intelligent Code Completion To GameMaker Scripts
As of version 1.2.1214, GameMaker Studio can display your custom script arguments in IntelliSense. If not configured, GameMaker Studio’s editor will not display arguments for scripts while typing code. To add intelligent code completion to scripts, simply add /// at the top of your script, then define the function name and arguments. More