The jump from GameMaker 8 to GameMaker Studio brought with it a design overhaul and hundreds of new additions. Recently we’ve seen features like command line debugging, data structure accessors, and shaders (with multiple code editors) added to the popular game development engine. You might even find yourself configuring external programs like Visual Studio and Xcode […] More
Update: GameMaker Studio Standard is now 100% free permanently, click here for more info » [highlight]The promotion below has ended[/highlight] For a limited time, GameMaker Studio Standard edition is available for free. Valued at $49.99, GameMaker Studio Standard is a significant improvement upon the free version of the software which imposes harsh restrictions on the […] More
Blend modes are a quick and easy way to add stunning visual effects to your GameMaker projects. In this post we’ll take a look at some of the effects which can be produced using blend modes, explain how to use blend modes in your games, and provide resources for extended use of GameMaker blend modes. More
YoYo Games, the developers of GameMaker Studio, have posted a new tech blog article explaining how to use command line parameters to test and debug compiled Windows executable files. The process is simple and useful. Below is an excerpt. “When creating games it is important that you play test the executable file to make sure […] More