YoYo Games, the developers of GameMaker Studio, have posted a new tech blog article explaining how to use command line parameters to test and debug compiled Windows executable files. The process is simple and useful. Below is an excerpt.
“When creating games it is important that you play test the executable file to make sure that the final compile is correct and has no unforeseen errors or differences. This means that since you have no access to the debug console, nor to the compiler window, it can be difficult to pin down and debug any problems that you may find.”
“However there is a fix for this, and that is to use command line parameters to set certain properties when the executable version of the game is run.”
- GameMaker Studio 2 Winter Sale brings warm savings to developers
- [Giveaway] Deios 2 Steam Key Holiday Giveaway
- GameMakerBlog Levels up with new IndieDevHelp initiative
- [Indie Interview] uZombie made in GameMaker!
- [Giveaway] LetThemCome rewards GameMaker Community with chances to win free steam keys