January 2017
Monthly Archives
More stories
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Mobile, Web and UWP released for GMS2
Today YoYo Games have announced the much anticipated release of the Mobile, Web(HTML5) and UWP. The latest products in the all-new GameMaker Studio 2 series. It comes just two months after the original release of the GMS2 open beta and could prove as the catalyst for a tidal wave of sales – as many users […] More
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Indie Insight: Vacuous
A truly addictive but equally frustrating game, Vacuous is a minimalistic action/puzzle game for Windows PC. Featuring an original soundtrack by ZABIE. The game is available right now over on itch.io for just $5. The main aim of the game is to use thrusters to make fragile bombs dance through obstacles, whilst suffering the consequences of […] More
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Indie Insight: Bit.Saw
Bit.Saw is a rage puzzle platformer by @shubshub11 that involves flipping the gravity to collect the squares (which are called “Bits”). In doing so it builds the doorway to the next level, each level is of increasing difficulty and it is sure to make you want to rip your hair out! The full version of […] More
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in Blog News, Development, Distribution, Early Access, GameMaker Development, GameMaker Studio, Games, Interviews, Steam Greenlight, Tips & Tricks
GameDev Behind The Scenes #1 – Making A Small Sellable Game Fast by @nmeunier
Have you ever wondered what goes on behind the scenes throughout an indie game’s development cycle? In this ongoing devlog series for my upcoming game Missile Cards, I’m peeling back the curtain to share my processes, thoughts, tips, and experiences as I develop and launching a small commercial game on Steam using GameMaker Studio. In […] More
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in Blog News, Community, Development, Early Access, GameMaker Studio, GameMaker Studio 2, Games, Interviews, Steam Greenlight
Missile Cards Needs YOU!
Missile Cards is a fresh, new mash-up of the Atari classic, Missile Command, and the functionality of a strategic, turn-based card game. I recently caught up with the developer, Nathan Meunier, to find out how the game idea came about as well as delving a little into his background in gaming. More
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If It’s On The Internet It Must Be True
If you’ve found yourself reading this article then I can only assume that you’re either a game developer that uses or follows GameMaker Studio or that you’ve been tricked into reading it purely on the amazing title that I given this article, if that’s the case then all I’m going to say is you’ve made […] More
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in Community, Development, GameMaker Development, GameMaker Studio 2, Games, Indie Insight, Interviews
Indie Insight: Santria by @schottidev
Recently I caught up with the GMS 2 game developer responsible for the fantastic looking Santria, a work-in-progress light-hearted RPG made by @schottidev. More
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First Impression Feedback – #02 Skelattack
by: Dave_Draws Are you tired of being the dungeon “hero“? Killing innocent Skeletons without getting to know them? To understand a Skeleton, you must become one! Defend your dungeon! Oh, and you have a pet Bat, how cute! What is this, and what is that… and where are my pants?! More