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	<title>GameMaker Blog &#187; Audio/Visual GameMaker Media</title>
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		<title>Tailware Video Podcast &#8211; Not that bad!</title>
		<link>http://gamemakerblog.com/2010/07/20/tailware-video-podcast-not-that-bad/</link>
		<comments>http://gamemakerblog.com/2010/07/20/tailware-video-podcast-not-that-bad/#comments</comments>
		<pubDate>Tue, 20 Jul 2010 20:23:55 +0000</pubDate>
		<dc:creator>Philip Gamble</dc:creator>
				<category><![CDATA[Audio/Visual GameMaker Media]]></category>

		<guid isPermaLink="false">http://gamemakerblog.com/?p=5085</guid>
		<description><![CDATA[Nathan Hurde is joined by Dan Moulton, Tim Van Norde and Roland in D3D Laughs and Tears the first TailWare-GMHV video podcast.  [part 1 &#124; part 2] A global group of Game Maker users, featuring krejic&#8216;s rather magnificent Dutch accent gather to list the reasons why they like Game Maker and talk a bit about [...]<p><a href="http://gamemakerblog.com/2010/07/20/tailware-video-podcast-not-that-bad/">Tailware Video Podcast &#8211; Not that bad!</a> is taken from: <a href="http://gamemakerblog.com">GameMaker Blog</a></p>
]]></description>
			<content:encoded><![CDATA[<p>Nathan Hurde is joined by Dan Moulton, Tim Van Norde and Roland in <em>D3D Laughs and Tears</em> the first TailWare-GMHV video podcast.  [<a href="http://www.youtube.com/watch?v=2G8j3wPoRF0">part 1</a> | <a href="http://www.youtube.com/watch?v=3PNu1DavnaQ&amp;feature=related">part 2</a>]</p>
<p>A global group of Game Maker users, featuring <em>krejic</em>&#8216;s<em> </em>rather magnificent Dutch accent gather to list the reasons why they like Game Maker and talk a bit about &#8220;Game Maker d3D&#8221; providing few insights or opinions.</p>
<p>Despite the collection of accents I was able to understand everything that was said until the volume dropped after the unnecessary and downright bizarre choice of advert:  &#8221;I use Java and that has a user friendly interface&#8221;.  It must be Gmindie.  It is.</p>
<p>Although most of the content is purely audio, and the intention was for this to originally be in the form of a podcast, the presence of game play video clips is a nice addition though they are rather choppy.</p>
<p>I will admit I had been expecting this to be diabolical &#8211; it wasn&#8217;t.  The end of the video is strange, the sound quality could definitely be improved but is far from the worst we have had in a Game Maker podcast or video show.  A bit more time spent thinking about the content and I think this could be around for a few more episodes.</p>
<p><a href="http://gamemakerblog.com/2010/07/20/tailware-video-podcast-not-that-bad/">Tailware Video Podcast &#8211; Not that bad!</a> is taken from: <a href="http://gamemakerblog.com">GameMaker Blog</a></p>
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		<slash:comments>3</slash:comments>
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		<title>Mid-week Community Links</title>
		<link>http://gamemakerblog.com/2010/05/27/mid-week-community-links-15/</link>
		<comments>http://gamemakerblog.com/2010/05/27/mid-week-community-links-15/#comments</comments>
		<pubDate>Thu, 27 May 2010 22:53:09 +0000</pubDate>
		<dc:creator>Philip Gamble</dc:creator>
				<category><![CDATA[Audio/Visual GameMaker Media]]></category>
		<category><![CDATA[GMVision]]></category>
		<category><![CDATA[Mid-week links]]></category>
		<category><![CDATA[interviews]]></category>

		<guid isPermaLink="false">http://gamemakerblog.com/?p=4738</guid>
		<description><![CDATA[GMVision&#8217;s Joshua Pedroza has interviewed the leader of Team SkyFire, Sokota, in his latest video released today (watch on YouTube). Team SkyFire have been working on their platformer stasis for over a year. After receiving criticism over the subscription-only policy of Game Maker&#8217;s Digest Brian has promised &#8220;NO more long annoying forum sign-ups to subscribe&#8221; [...]<p><a href="http://gamemakerblog.com/2010/05/27/mid-week-community-links-15/">Mid-week Community Links</a> is taken from: <a href="http://gamemakerblog.com">GameMaker Blog</a></p>
]]></description>
			<content:encoded><![CDATA[<ul>
<li><img class="alignright size-medium wp-image-4741" title="gmvision-promo-interview" src="http://gamemakerblog.com/wp-content/uploads/2010/05/gmvision-promo-interview-300x224.jpg" alt="" width="126" height="94" />GMVision&#8217;s Joshua Pedroza has interviewed the leader of <a href="http://teamskyfire.x10hosting.com/">Team SkyFire</a>, Sokota, in his latest video released today (<a href="http://www.youtube.com/watch?v=5DuayG5lidE"><strong>watch on YouTube</strong></a>).  Team SkyFire have been working on their platformer <a href="http://gmc.yoyogames.com/index.php?showtopic=436073"><em>stasis</em></a><em> </em>for over a year.</li>
</ul>
<ul>
<li>After receiving criticism over the subscription-only policy of <a href="http://gamemakerblog.com/2010/05/22/gmindie-launch-game-makers-digest/"><em>Game Maker&#8217;s Digest</em></a> Brian has promised &#8220;NO more long annoying forum sign-ups to subscribe&#8221; for the next issue.  I&#8217;m not sure whether that means general public release or if he will still require you to join a mailing list.</li>
</ul>
<ul>
<li>IndiePubGames have published a brief article looking at some of the<a href="http://www.indiepubgames.com/news/social-media-video-game-marketing"> pros and cons of promoting a game with social media marketing</a>.</li>
</ul>
<p><a href="http://gamemakerblog.com/2010/05/27/mid-week-community-links-15/">Mid-week Community Links</a> is taken from: <a href="http://gamemakerblog.com">GameMaker Blog</a></p>
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		<title>GMTalk Game Maker Podcast – Episode 3</title>
		<link>http://gamemakerblog.com/2010/05/17/gmtalk-game-maker-podcast-%e2%80%93-episode-3/</link>
		<comments>http://gamemakerblog.com/2010/05/17/gmtalk-game-maker-podcast-%e2%80%93-episode-3/#comments</comments>
		<pubDate>Mon, 17 May 2010 17:36:20 +0000</pubDate>
		<dc:creator>Philip Gamble</dc:creator>
				<category><![CDATA[Audio/Visual GameMaker Media]]></category>
		<category><![CDATA[GMTalk]]></category>

		<guid isPermaLink="false">http://gamemakerblog.com/?p=4652</guid>
		<description><![CDATA[Andrew McCluskey, Jack Brockley, Joshua Pedroza and myself were briefly joined by Greyson Wright (RC) for the recording of a third GMTalk Game Maker podcast. We discuss the winning games and other high quality entries in the recent YoYo Games contest and the process for getting Game Maker games on PSP. Also mentioned is Mike Dailly&#8217;s blog, the [...]<p><a href="http://gamemakerblog.com/2010/05/17/gmtalk-game-maker-podcast-%e2%80%93-episode-3/">GMTalk Game Maker Podcast – Episode 3</a> is taken from: <a href="http://gamemakerblog.com">GameMaker Blog</a></p>
]]></description>
			<content:encoded><![CDATA[<p><img class="alignright size-full wp-image-3789" title="GMTalk" src="http://gamemakerblog.com/wp-content/uploads/2010/01/GMTalkLogo1.png" alt="GMTalk" width="131" height="131" /><a href="http://nalgames.com/">Andrew McCluskey</a>, <a href="http://achroware.com/">Jack Brockley</a>, <a href="http://gmvision.tv/">Joshua Pedroza</a> and myself were briefly joined by <a href="http://overbyte.me">Greyson Wright</a> (<em>RC</em>) for the recording of a third GMTalk Game Maker podcast.  We discuss the winning games and other high quality entries in the recent YoYo Games contest and the process for getting Game Maker games on PSP.</p>
<p>Also mentioned is Mike Dailly&#8217;s blog, the current YoYo Games competition, the YoYo Games App Store and we take a brief look at Game Maker magazines launched since our last episode.</p>
<p>55 minute mono version:</p>
<p><a href="http://gamemakerblog.com/wp-content/uploads/2010/05/GMTalk_2010_02_27_mono.mp3">Direct link (50MB)</a></p>
<p><strong>Show Links</strong><br />
<span id="more-4652"></span><br />
<a href="http://gamemakerblog.com/2010/05/11/2dcube-wins-yoyo-games-fifth-competition/">Fifth competition results</a><br />
<a href="http://gamemakerblog.com/2010/05/11/game-review-they-need-to-be-fed-jesse-venbrux/">They Need to be Fed Review by Andrew</a></p>
<p><a href="http://www.yoyogames.com/games/120970-blackfoot">Blackfoot</a><br />
<a href="http://www.yoyogames.com/games/119001-ne-touchez-pas-iv">NTP 4</a><br />
<a href="http://www.yoyogames.com/games/114944-rc-aerobatics">RC Aerobatics</a></p>
<p><a href="http://www.yoyogames.com/games/111571-cowboykilla">Cowboykilla</a><br />
<a href="http://www.indiegames.com/blog/">IndieGames</a><br />
<a href="http://www.bytejacker.com/">ByteJacker</a></p>
<p><a href="http://www.yoyogames.com/games/120576-wootman-zero">Wootman Zero</a></p>
<p><a href="http://www.yoyogames.com/search?q=competition06">Entries into competition 6 so far</a> (page appears to have been fixed!)<br />
<a href="http://gamemakerblog.com/2010/04/28/current-thinking-on-game-maker-for-nintendo-ds-and-iphone/">Issues regarding Game Maker games on iPod</a></p>
<p>Process of getting <a href="http://gamemakerblog.com/2010/05/04/game-maker-for-psp-second-video/">Game Maker games on to PSP</a></p>
<p><a href="http://gamemakerblog.com/2010/04/24/overbyte-magazine-issue-3/">Overbyte Magazine Issue 3</a><br />
<a href="http://overbyte.me">Overbyte Magazine website</a><br />
<a href="http://gamemakerblog.com/2010/05/15/gmag-issue-2/">GMAG Issue 2</a><br />
<a href="http://grabeorama.com">Grabeorama website</a><br />
<a href="http://gamemakerblog.com/2010/05/10/gmindie-magazine-issue-9/">GMIndie magazine issue 9</a><br />
<a href="http://nalgames.blogspot.com/2010/04/my-thoughts-gmindie-magazine-issue-8.html">Andrew&#8217;s review of GMIndie magazine</a><br />
<a href="http://gamemakerblog.com/2010/04/20/gmindie-plan-250-page-game-maker-ebook/">GMIndie eBook</a></p>
<p><a href="http://gamemakerblog.com/2009/11/23/the-game-makers-companion-coming-april-2010/">Game Maker&#8217;s Companion by Jacob Habgood</a><br />
<a href="http://gamemakerblog.com/2010/02/26/book-review-game-maker-8-game-creation-%e2%80%93-practical-tips-techniques-vol-1/">The not so good book</a></p>
<p><a href="http://dailly.blogspot.com/">Mike Dailly&#8217;s blog</a></p>
<p><a href="http://gamemakerblog.com/2010/05/09/modern-warfare-2d/">Call of Duty 6 Game Maker</a></p>
<p>Music: <em><a href="http://www.8bitpeoples.com/discography/by/mr_spastic">Mr Spastic</a></em><br />
Previous shows: <a href="http://gamemakerblog.com/2010/02/28/gmtalk-game-maker-podcast-episode-2/">GMTalk 2</a> and <a href="http://gamemakerblog.com/2010/01/24/gmtalk-game-maker-podcast/">GMTalk 1</a></p>
<p><a href="http://gamemakerblog.com/2010/05/17/gmtalk-game-maker-podcast-%e2%80%93-episode-3/">GMTalk Game Maker Podcast – Episode 3</a> is taken from: <a href="http://gamemakerblog.com">GameMaker Blog</a></p>
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		<slash:comments>26</slash:comments>
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		<title>GMVision&#8217;s Top 5 Games of YoYo Games Competition 5</title>
		<link>http://gamemakerblog.com/2010/05/10/gmvisions-top-5-games-of-yoyo-games-competition-5/</link>
		<comments>http://gamemakerblog.com/2010/05/10/gmvisions-top-5-games-of-yoyo-games-competition-5/#comments</comments>
		<pubDate>Mon, 10 May 2010 14:51:32 +0000</pubDate>
		<dc:creator>Philip Gamble</dc:creator>
				<category><![CDATA[Audio/Visual GameMaker Media]]></category>
		<category><![CDATA[GMVision]]></category>

		<guid isPermaLink="false">http://gamemakerblog.com/?p=4498</guid>
		<description><![CDATA[GMVision have released a short video showing off their 5 favourite entries in YoYo&#8217;s handheld game competition. Featured Games: Philo, Extinction 3D, Ne Touchez Pas IV, Tower of Heaven, Zoo Escape 3D, RC Aerobatics. See also: Big Machine&#8217;s 25 favourite entries video. GMVision&#8217;s Top 5 Games of YoYo Games Competition 5 is taken from: GameMaker Blog<p><a href="http://gamemakerblog.com/2010/05/10/gmvisions-top-5-games-of-yoyo-games-competition-5/">GMVision&#8217;s Top 5 Games of YoYo Games Competition 5</a> is taken from: <a href="http://gamemakerblog.com">GameMaker Blog</a></p>
]]></description>
			<content:encoded><![CDATA[<p style="text-align: left;">GMVision have released a short video showing off their 5 favourite entries in <a href="http://gamemakerblog.com/2009/12/30/game-maker-handheld-game-competition/">YoYo&#8217;s handheld game competition</a>.</p>
<p style="text-align: center;"><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="480" height="330" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="src" value="http://blip.tv/play/g8Bfgdz8MQI" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="480" height="330" src="http://blip.tv/play/g8Bfgdz8MQI" allowfullscreen="true"></embed></object></p>
<p><strong>Featured Games:</strong><br />
<a href="http://www.yoyogames.com/games/113007-philo">Philo</a>, <a href="http://www.yoyogames.com/games/111052-extinction-3d">Extinction 3D</a>, <a href="http://www.yoyogames.com/games/119001-ne-touchez-pas-iv">Ne Touchez Pas IV</a>, <a href="http://www.yoyogames.com/games/119011-tower-of-heaven">Tower of Heaven</a>, <a href="http://www.yoyogames.com/games/115653-zoo-escape-3d">Zoo Escape 3D</a>, <a href="http://www.yoyogames.com/games/114944-rc-aerobatics">RC Aerobatics</a>.</p>
<p>See also: <a href="http://gamemakerblog.com/2010/03/28/video-25-competition-5-entries/"><em>Big Machine&#8217;s</em> 25 favourite entries video</a>.</p>
<p><a href="http://gamemakerblog.com/2010/05/10/gmvisions-top-5-games-of-yoyo-games-competition-5/">GMVision&#8217;s Top 5 Games of YoYo Games Competition 5</a> is taken from: <a href="http://gamemakerblog.com">GameMaker Blog</a></p>
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		<slash:comments>18</slash:comments>
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		<title>GMIndie Podcast 2 &#8211; Sandy Duncan Interview</title>
		<link>http://gamemakerblog.com/2010/05/01/gmindie-podcast-2-sandy-duncan-interview/</link>
		<comments>http://gamemakerblog.com/2010/05/01/gmindie-podcast-2-sandy-duncan-interview/#comments</comments>
		<pubDate>Sat, 01 May 2010 09:55:20 +0000</pubDate>
		<dc:creator>Philip Gamble</dc:creator>
				<category><![CDATA[Audio/Visual GameMaker Media]]></category>
		<category><![CDATA[interviews]]></category>

		<guid isPermaLink="false">http://gamemakerblog.com/?p=4420</guid>
		<description><![CDATA[GMIndie have released their second Game Maker podcast &#8211; a 50 minute interview with YoYo Games CEO Sandy Duncan.  In the discussion, primarily between Brian Fetcher and Duncan, the future development of Game Maker, YoYoGames.com and the YoYo Games company are covered. As well as the first official mentions of devices beyond PSP Sandy also [...]<p><a href="http://gamemakerblog.com/2010/05/01/gmindie-podcast-2-sandy-duncan-interview/">GMIndie Podcast 2 &#8211; Sandy Duncan Interview</a> is taken from: <a href="http://gamemakerblog.com">GameMaker Blog</a></p>
]]></description>
			<content:encoded><![CDATA[<p>GMIndie have released their second Game Maker podcast &#8211; a 50 minute interview with YoYo Games CEO Sandy Duncan.  In the discussion, primarily between Brian Fetcher and Duncan, the future development of Game Maker, YoYoGames.com and the YoYo Games company are covered.</p>
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<p>As well as the first official mentions of <a href="http://gamemakerblog.com/2009/12/31/which-handheld-devices-will-game-maker-games/">devices</a> beyond PSP Sandy also revealed plans to <a href="http://gamemakerblog.com/2008/12/05/yoyo-games-to-share-revenue-in-2009/">start commercially publishing games</a> within the next 12 months and for more community involvement.</p>
<p><span id="more-4420"></span></p>
<p><strong>Development of Game Maker</strong></p>
<ul>
<li>All effort currently going into PSP version.</li>
<li>Users would need a Sony Dev kit (incredibly expensive) to test PSP games.</li>
<li>No timetable for what they plan to do with Game Maker after the release of the PSP version however the emphasis is on new run time environments rather than features.</li>
<li>3D look and feel will be built into the PSP version</li>
<li>Likely to see better 3D support in next 12 months &#8211; the features that people are using from external extensions will be built into the normal Game Maker distribution.</li>
<li>Don&#8217;t want to over-complicate the product &#8211; basics will remain the same &#8211; fundamentally a 2D product.</li>
<li>Currently 3,500 &#8211; 4,000 downloads of Game Maker a day. <a href="http://gamemakerblog.com/2009/11/19/mark-overmars-talks-about-game-makers-past-and-future/">Similar rate</a> to Feb 2008</li>
<li>No massive advantage of going from a compiler to an interpreter. Huge job. Not on the agenda.</li>
<li>To make games look better want to provide better resources including Sprites</li>
<li>First official mentions of the possibilities of getting Game Maker games to run on <a href="http://gamemakerblog.com/2010/01/13/game-maker-on-handheld-devices-update/">Android</a>, <a href="http://gamemakerblog.com/2010/04/28/current-thinking-on-game-maker-for-nintendo-ds-and-iphone/">iPhone</a> and also Windows 7 Mobile.</li>
<li>PSP, iPhone then a question mark.</li>
<li>Game Maker 9 will be unified across all platforms. Enable you to create &#8216;New PSP game&#8217;, &#8216;New iPhone game&#8217; after which an appropriate template will be loaded.</li>
<li><a href="http://gamemakerblog.com/2010/04/28/current-thinking-on-game-maker-for-nintendo-ds-and-iphone/">Lot of confusion</a> by the recent changes in Apple&#8217;s developer agreement made in response to EA writing games with Lua. YoYo Games have been unable to get a definitive answer from Apple. Another product has which, like Game Maker, uses an &#8220;interpreted layer&#8221; have been told they are okay.  Until WWDC in June unlikely to get a clear answer from Apple.</li>
<li>DS <a href="http://gamemakerblog.com/2010/04/28/current-thinking-on-game-maker-for-nintendo-ds-and-iphone/">too much effort</a>. Underpowered. Dual screens. Not impossible however &#8211; more likely to do Android, Windows 7 Mobile version first. Commercial possibilities of selling games on DS are dreadful.</li>
</ul>
<p><strong>YoYo Games</strong></p>
<ul>
<li>Goal to publish games. YouTube for games with best developers going on to have games published.</li>
<li>Next 12 months want to start commercial publishing of content through the website.</li>
<li>Next few weeks will offer people the opportunity to sell their, high quality, games on the YoYo Games website. Some of the best developers on the site have already been signed up to help launch the store.</li>
<li>Server/bandwidth costs minimal compared to turnover</li>
<li>Website development outsourced &#8211; ridiculously expensive.</li>
<li>Previously outsourcing to work on Game Maker &#8230; (link)</li>
<li>2 people currently working on Game Maker and the website</li>
<li>Now started to hire own staff, <a href="http://gamemakerblog.com/2010/03/10/yoyos-new-cto-is-former-dma-employee-russell-kay/">Russell Kay</a> and <a href="http://gamemakerblog.com/2010/04/26/former-dma-employees-to-invade-yoyos-new-office/">Mike Dailly</a></li>
<li>Going to hire more staff in Dundee</li>
<li>Looking for an office</li>
<li>Interviewing for a &#8220;community manager&#8221; next week</li>
<li>Never captured in one place all user suggested improvements. Will try to do this &#8211; maybe the YYG wiki.</li>
<li>No more logo/design competitions(!)</li>
<li>Sandy admits the site needs to do more to let people see the best games &#8211; algorithms need tweaking</li>
<li>Search doesn&#8217;t work very well</li>
<li>Thankfully an admission that the <a href="http://gamemakerblog.com/2010/03/04/some-questions-about-the-yoyo-games-homepage/">whole homepage needs a redesign</a></li>
<li><a href="http://gamemakerblog.com/2010/03/04/some-questions-about-the-yoyo-games-homepage/"></a>Single login for entire site, including the GMC</li>
</ul>
<p>A future episode of the podcast featuring an interview with YoYo Games CTO <a href="http://gamemakerblog.com/2010/03/10/yoyos-new-cto-is-former-dma-employee-russell-kay/">Russell Kay</a>.</p>
<p><a href="http://gamemakerblog.com/2010/04/25/gmindie-podcast/">GMIndie&#8217;s first podcast (last week)</a></p>
<p>What are you most excited about?</p>
<p><a href="http://gamemakerblog.com/2010/05/01/gmindie-podcast-2-sandy-duncan-interview/">GMIndie Podcast 2 &#8211; Sandy Duncan Interview</a> is taken from: <a href="http://gamemakerblog.com">GameMaker Blog</a></p>
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		<slash:comments>14</slash:comments>
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		<title>GMIndie Podcast</title>
		<link>http://gamemakerblog.com/2010/04/25/gmindie-podcast/</link>
		<comments>http://gamemakerblog.com/2010/04/25/gmindie-podcast/#comments</comments>
		<pubDate>Sun, 25 Apr 2010 12:29:18 +0000</pubDate>
		<dc:creator>Philip Gamble</dc:creator>
				<category><![CDATA[Audio/Visual GameMaker Media]]></category>

		<guid isPermaLink="false">http://gamemakerblog.com/?p=4354</guid>
		<description><![CDATA[Yesterday was certainly a popular day for Game Maker media releases. As well as the two magazines GMIndie published a pretty good podcast discussing Game Maker issues. The show is just over an hour long and features contributors Brian Fetcher, Kevin, Jonathan Miller, Landon Podbielski and Bret Hudson discussing various game maker community topics. Issues [...]<p><a href="http://gamemakerblog.com/2010/04/25/gmindie-podcast/">GMIndie Podcast</a> is taken from: <a href="http://gamemakerblog.com">GameMaker Blog</a></p>
]]></description>
			<content:encoded><![CDATA[<p>Yesterday was certainly a popular day for Game Maker media releases. As well as the two magazines GMIndie published a <a href="http://www.upurload.com/file.php?name=67b910cbe85cfc891262a5ddf8d13d4f.mp3">pretty good podcast</a> discussing Game Maker issues.</p>
<p>The show is just over an hour long and features contributors Brian Fetcher, Kevin, Jonathan Miller, Landon Podbielski and Bret Hudson discussing various game maker community topics.</p>
<p>Issues discussed include: the decline of quality Game Maker games (<a href="http://gamemakerblog.com/2010/03/28/video-25-competition-5-entries/">utter rubbish!</a>) and the lack of Game Maker media -timing not so great on this one!  The development and usage of Game Maker is also covered with mentions of the understated 3D functionalities of Game Maker, what an open source Game Maker would mean, the possibility of Game Maker for Linux (I&#8217;m pretty sure this will appear after the Mac version), Game Maker for PSP and official game maker tutorials.</p>
<p>It is certainly worth a listen and is a noticeable improvement over some of their live radio shows.</p>
<p><a href="http://gamemakerblog.com/2010/04/25/gmindie-podcast/">GMIndie Podcast</a> is taken from: <a href="http://gamemakerblog.com">GameMaker Blog</a></p>
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		<title>GMTalk Game Maker Podcast &#8211; Episode 2</title>
		<link>http://gamemakerblog.com/2010/02/28/gmtalk-game-maker-podcast-episode-2/</link>
		<comments>http://gamemakerblog.com/2010/02/28/gmtalk-game-maker-podcast-episode-2/#comments</comments>
		<pubDate>Sun, 28 Feb 2010 14:18:49 +0000</pubDate>
		<dc:creator>Philip Gamble</dc:creator>
				<category><![CDATA[Audio/Visual GameMaker Media]]></category>
		<category><![CDATA[GMTalk]]></category>

		<guid isPermaLink="false">http://gamemakerblog.com/?p=4094</guid>
		<description><![CDATA[Andrew McCluskey, Jack Brockley, Noel Berry and myself have recorded a second GMTalk Game Maker podcast episode. In the 37 minute show we discuss the downfall of quality Game Maker media and experiences of collaborating in Game Maker team projects.  We also look back at the Game Maker entries in the recent GameJolt weekend Jam as [...]<p><a href="http://gamemakerblog.com/2010/02/28/gmtalk-game-maker-podcast-episode-2/">GMTalk Game Maker Podcast &#8211; Episode 2</a> is taken from: <a href="http://gamemakerblog.com">GameMaker Blog</a></p>
]]></description>
			<content:encoded><![CDATA[<p><a href="http://nalgames.com">Andrew McCluskey</a>, <a href="http://achroware.com">Jack Brockley</a>, <a href="http://drazzke.com/">Noel Berry</a> and myself have recorded a second GMTalk Game Maker podcast episode.</p>
<p>In the 37 minute show we discuss the downfall of quality Game Maker media and experiences of collaborating in Game Maker team projects.  We also look back at the Game Maker entries in the recent GameJolt weekend Jam as well as taking a quick look at some other issues.</p>
<p><img class="alignright size-full wp-image-3789" title="GMTalk" src="http://gamemakerblog.com/wp-content/uploads/2010/01/GMTalkLogo1.png" alt="GMTalk" width="131" height="131" /></p>
<p>Mono version:  <a href="http://gamemakerblog.com/wp-content/uploads/2010/02/GMTalk_2010_02_27.mp3">Direct Link (34MB)</a></p>
<p><strong>Show Links</strong><br />
<span id="more-4094"></span><br />
<a href="http://gamemakerblog.com/2009/09/01/game-maker-tech-17-september-released-arcmagi-exclusive/">Most recent GMTech Issue</a><br />
<a href="http://gamemakerblog.com/2008/11/10/markup-15-released/">Most recent MarkUp Issue</a><br />
<a href="http://gamemakerblog.com/2010/02/07/independent-developer-magazine-launches/">Independent Developer magazine</a><br />
<a href="http://gamemakerblog.com/2009/02/24/gone-and-not-forgotten-gmweekly/">GMWeekly</a><br />
<a href="http://gamemakerblog.com/2010/02/17/ohai-overbyte-magazine/">Overbyte magazine</a></p>
<p><a href="http://gmc.yoyogames.com/index.php?showforum=55">The GMCG @ GMC</a><br />
GMCG Wiki<br />
<a href="http://gmonline.roket-enterprises.com/">Google Doc&#8217;s style online Game Maker IDE by James Rhodes</a> (abandoned)<br />
<a href="http://gamecog.net">GameCog</a><br />
<a href="http://braingaleteam.com/">Braingale Team</a><br />
<a href="http://www.myspace.com/lilvypa">&#8220;The incredible <em>Lil Vypa</em>&#8220;</a></p>
<p>Obligatory lack of Instant Play moan</p>
<p><a href="http://gamemakerblog.com/2010/02/26/book-review-game-maker-8-game-creation-%e2%80%93-practical-tips-techniques-vol-1/">The Book</a><br />
<a href="http://gamemakerblog.com/2010/02/16/who-is-making-money-from-game-maker/">Who is making money from Game Maker article</a></p>
<p><a href="http://gamejolt.com/jam/">Official GameJolt Jam entry list</a><br />
<em>NAL</em>&#8216;s look at the <a href="http://gamemakerblog.com/2010/02/24/game-jolt-jam-game-maker-entrants/">Game Maker entries in the GameJolt Jam</a>.<br />
<a href="http://www.yoyogames.com/games/116762-sohopogoho">SohoPogoHo</a><br />
<a href="http://gamejolt.com/freeware/games/shooter/vatn-squid/1672/">Vatn Squid</a><br />
<a href="http://gamejolt.com/freeware/games/arcade/paper-dreams/1647/">Paper Dreams</a></p>
<p><a href="http://gmc.yoyogames.com/index.php?showtopic=465959&amp;st=40&amp;start=40">GMC CageMatch on Hiatus </a><br />
<a href="http://gmvision.tv/gmvision/home/2010/02/gmlive-going-on-hiatus/">GMLive on Hiatus</a></p>
<p><a href="http://forums.yoyogames.com/forums/3/topics/38057">Amusing YYG forum post</a><br />
<a href="http://twitter.com/gamemakerblog">Game Maker</a> Blog twitter</p>
<p>Music: Store and Save by <a href="http://www.last.fm/music/hardstroke">Hardstroke</a><br />
<a href="http://gamemakerblog.com/2010/01/24/gmtalk-game-maker-podcast/">The first episode</a></p>
<p><a href="http://gamemakerblog.com/2010/02/28/gmtalk-game-maker-podcast-episode-2/">GMTalk Game Maker Podcast &#8211; Episode 2</a> is taken from: <a href="http://gamemakerblog.com">GameMaker Blog</a></p>
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		<slash:comments>20</slash:comments>
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		<title>GMLive&#8217;s 10th Show</title>
		<link>http://gamemakerblog.com/2010/02/27/gmlives-10th-show/</link>
		<comments>http://gamemakerblog.com/2010/02/27/gmlives-10th-show/#comments</comments>
		<pubDate>Sat, 27 Feb 2010 16:38:15 +0000</pubDate>
		<dc:creator>Philip Gamble</dc:creator>
				<category><![CDATA[Audio/Visual GameMaker Media]]></category>
		<category><![CDATA[GMLive]]></category>

		<guid isPermaLink="false">http://gamemakerblog.com/?p=4099</guid>
		<description><![CDATA[GMLive&#8217;s tenth live Game Maker radio show was hosted today and lasted half an hour. The date of the next show has not been announced as host Joshua is considering the possibility of a merge with GMIndie Radio to make a weekly show.  Producer Jono announced that he would be resigning from his position at [...]<p><a href="http://gamemakerblog.com/2010/02/27/gmlives-10th-show/">GMLive&#8217;s 10th Show</a> is taken from: <a href="http://gamemakerblog.com">GameMaker Blog</a></p>
]]></description>
			<content:encoded><![CDATA[<p><img class="alignright size-full wp-image-3746" title="GMLive Game Maker Radio and Podcast" src="http://gamemakerblog.com/wp-content/uploads/2010/01/gmlive-game-maker-radio-podcast-logo.png" alt="" width="120" height="82" /></p>
<p>GMLive&#8217;s tenth live Game Maker radio show was hosted today and lasted half an hour.</p>
<p>The date of the next show has not been announced as host Joshua is considering the possibility of a merge with GMIndie Radio to make a weekly show.  Producer Jono announced that he would be resigning from his position at GMLive after today&#8217;s show.</p>
<p>Below is an &#8216;as live&#8217; show recording complete with incredible levels of feedback and crackle.  You&#8217;d have to be pretty dedicated to make it to the end (when the site tracked just 4 listeners).</p>
<p><a href="http://gamemakerblog.com/wp-content/uploads/2010/02/gmlive-27-feb-2010.mp3">Direct link</a> or flash player:  </p>
<p><a href="http://gamemakerblog.com/2010/02/13/gmlive-9-and-gmindie-radio-21/">Previous GMLive epsiode</a>.</p>
<p><a href="http://gamemakerblog.com/2010/02/27/gmlives-10th-show/">GMLive&#8217;s 10th Show</a> is taken from: <a href="http://gamemakerblog.com">GameMaker Blog</a></p>
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		<slash:comments>2</slash:comments>
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		<title>GMLive 9 and GMIndie Radio 21</title>
		<link>http://gamemakerblog.com/2010/02/13/gmlive-9-and-gmindie-radio-21/</link>
		<comments>http://gamemakerblog.com/2010/02/13/gmlive-9-and-gmindie-radio-21/#comments</comments>
		<pubDate>Sat, 13 Feb 2010 22:08:56 +0000</pubDate>
		<dc:creator>Philip Gamble</dc:creator>
				<category><![CDATA[Audio/Visual GameMaker Media]]></category>
		<category><![CDATA[GMIndie Radio]]></category>
		<category><![CDATA[GMLive]]></category>

		<guid isPermaLink="false">http://gamemakerblog.com/?p=3972</guid>
		<description><![CDATA[Two Game Maker radio programmes were broadcast today.   The first was GMLive at 11am EST (4pm GMT)  which was followed five hours later by GMIndie Radio.  Although the two radio shows started off very different from each other when they first launched I believe that particularly since the start of the year they have been converging in [...]<p><a href="http://gamemakerblog.com/2010/02/13/gmlive-9-and-gmindie-radio-21/">GMLive 9 and GMIndie Radio 21</a> is taken from: <a href="http://gamemakerblog.com">GameMaker Blog</a></p>
]]></description>
			<content:encoded><![CDATA[<p>Two Game Maker radio programmes were broadcast today.   The first was GMLive at 11am EST (4pm GMT)  which was followed five hours later by GMIndie Radio.  Although the two radio shows started off very different from each other when they first launched I believe that particularly since the start of the year they have been converging in the types of content they cover.</p>
<h2>GMLive</h2>
<p><img class="alignright size-full wp-image-3746" title="GMLive Game Maker Radio and Podcast" src="http://gamemakerblog.com/wp-content/uploads/2010/01/gmlive-game-maker-radio-podcast-logo.png" alt="" width="120" height="82" />After a couple of broadcasts troubled with technical issues today&#8217;s was pretty straight forward with a number of <a href="http://gmvision.tv/gmvision/home/2010/02/gmlive-topics-213/">topics discussed</a>.  Sound quality still leaves a lot to be desired, to quote myself from <a href="http://gmlive.org/index.php?act=listen">the chatroom</a> which accompanies the live broadcast &#8211; &#8220;How have you not learnt how to turn of skype sounds after 8 shows?&#8221; [sic].  It seems strange that the earlier broadcasts had better sound quality and fewer technical problems than those produced this year.</p>
<p><span id="more-3972"></span></p>
<p>The links below are to an &#8216;as heard&#8217; recording minus the music and random pauses that occurred presumably due to server lag.  At one point the player stopped working completely so a section of the show is missing.</p>
<p>Listen again:  </p>
<p>Direct link: <a href="http://gamemakerblog.com/wp-content/uploads/2010/02/gmlive-13-feb-2010.mp3">gmlive-13-feb-2010.mp3</a>.</p>
<p>Next show: 27th February (<a href="http://gamemakerblog.com/2010/01/30/gmlive-show-8-listen-again/">previous show</a>).</p>
<h2>GMIndie Radio</h2>
<p><img class="alignright size-full wp-image-3825" title="GMIndie site logo" src="http://gamemakerblog.com/wp-content/uploads/2010/01/gmindie-site-logo.png" alt="" width="143" height="55" />GMIndie, who are apparently satisfied with the explanation given by their webhost for what currently amounts to 13 consecutive days of complete downtime, currently have a show every Saturday.</p>
<p>On today&#8217;s show Nathan Hurde revealed that his latest magazine <a href="http://gamemakerblog.com/2009/10/27/prodigy-gm-magazine-rises-from-the-dead/">Tailware Times</a> is turning into a blog and Brian talked about his <a href="http://gamemakerblog.com/2010/02/10/gmindie-magazine-to-close/">new general programming magazine</a>.  The game reviews are certainly better on GMIndie than on GMLive as the hosts seem to know what they are going to say about the games rather than the all to often &#8220;I haven&#8217;t played that game&#8221;.</p>
<p>Listen again:  <a href="http://s1.zetaboards.com/GMIndie/topic/2924828/1/">Via GMIndie forum</a></p>
<p>Next show: 20th February (<a href="http://s1.zetaboards.com/GMIndie/topic/2861101/1/">previous show</a>).</p>
<p>Although GMLive started off with shows regularly lasting between one and a half and two hours, the two most recent broadcasts have been nearer to 45 minutes.  Conversely GMIndie Radio recently increased the aimed length of their weekly show from 15 to 25 minutes and today&#8217;s show was actually a similar length to GMLive.  GMIndie also did have guests or accept callers on their earlier shows however now have adapted GMLive&#8217;s &#8220;everyone is welcome&#8221; policy.</p>
<p>What is your opinion of the Game Maker radio shows?  Which do you prefer and what could be done to improve future broadcasts?</p>
Note: There is a poll embedded within this post, please visit the site to participate in this post's poll.
<p><a href="http://gamemakerblog.com/2010/02/13/gmlive-9-and-gmindie-radio-21/">GMLive 9 and GMIndie Radio 21</a> is taken from: <a href="http://gamemakerblog.com">GameMaker Blog</a></p>
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		<slash:comments>13</slash:comments>
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		<title>GMLive Show 8 (Finally!) &#8211; Listen Again</title>
		<link>http://gamemakerblog.com/2010/01/30/gmlive-show-8-listen-again/</link>
		<comments>http://gamemakerblog.com/2010/01/30/gmlive-show-8-listen-again/#comments</comments>
		<pubDate>Sat, 30 Jan 2010 19:40:50 +0000</pubDate>
		<dc:creator>Philip Gamble</dc:creator>
				<category><![CDATA[Audio/Visual GameMaker Media]]></category>

		<guid isPermaLink="false">http://gamemakerblog.com/?p=3862</guid>
		<description><![CDATA[The first attempt to revive last weeks GMLive resulted in little audible other than a chicken sound effect.  Finally a week, 2 hours and 14 minutes after the intended broadcast of their 8th show we heard a run down of three weeks Game Maker news from presenter Joshua Pedroza and producer Jonathan Martin. The show was about 32 minutes in [...]<p><a href="http://gamemakerblog.com/2010/01/30/gmlive-show-8-listen-again/">GMLive Show 8 (Finally!) &#8211; Listen Again</a> is taken from: <a href="http://gamemakerblog.com">GameMaker Blog</a></p>
]]></description>
			<content:encoded><![CDATA[<p><img class="alignright size-full wp-image-3746" title="GMLive Game Maker Radio and Podcast" src="http://gamemakerblog.com/wp-content/uploads/2010/01/gmlive-game-maker-radio-podcast-logo.png" alt="" width="200" height="137" />The first attempt to revive last weeks GMLive resulted in little audible other than a chicken sound effect.  Finally a week, 2 hours and 14 minutes after the <a href="http://gamemakerblog.com/2010/01/23/gmlive-cancelled-today-commercial-game-maker-games/">intended broadcast</a> of their 8th show we heard a run down of three weeks Game Maker news from presenter Joshua Pedroza and producer Jonathan Martin.  The show was about 32 minutes in length (excluding music) much shorter than any previously.</p>
<p>Listen again:  <br />
Direct link: <a href="http://gamemakerblog.com/wp-content/uploads/2010/01/gmlive-30-jan-2010.mp3">gmlive-30-jan-2010.mp3</a></p>
<p>Next show: 13th February.</p>
<p><a href="http://gamemakerblog.com/2010/01/30/gmlive-show-8-listen-again/">GMLive Show 8 (Finally!) &#8211; Listen Again</a> is taken from: <a href="http://gamemakerblog.com">GameMaker Blog</a></p>
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		<slash:comments>9</slash:comments>
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