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	<title>Game Maker Blog &#187; Audio/Visual GameMaker Media</title>
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	<link>http://gamemakerblog.com</link>
	<description>Gamemaker news, comment, discussion, opinion and community news</description>
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		<title>New GM Magazine &#8220;The Independent Gamer&#8221; to Replace IndieGo</title>
		<link>http://gamemakerblog.com/2011/12/20/independent-gamer-replace/</link>
		<comments>http://gamemakerblog.com/2011/12/20/independent-gamer-replace/#comments</comments>
		<pubDate>Tue, 20 Dec 2011 00:59:51 +0000</pubDate>
		<dc:creator>Joshua "Loaf" Liddle</dc:creator>
				<category><![CDATA[Audio/Visual GameMaker Media]]></category>
		<category><![CDATA[Magazines]]></category>
		<category><![CDATA[indiego]]></category>
		<category><![CDATA[magazine]]></category>
		<category><![CDATA[the independent gamer]]></category>

		<guid isPermaLink="false">http://gamemakerblog.com/?p=9500</guid>
		<description><![CDATA[A new Game Maker magazine, named &#8220;The Independent Gamer&#8221;, debuted its first issue yesterday. Issue 1 includes an article on game theory, an interview with Game Maker user Notcturne on the Game Jam, snippets of news, and obligatory GM game reviews. There are 20 pages of content in total, including the front and back covers. You can [...]<p><a href="http://gamemakerblog.com/2011/12/20/independent-gamer-replace/">New GM Magazine &#8220;The Independent Gamer&#8221; to Replace IndieGo</a> is taken from: <a href="http://gamemakerblog.com">GameMaker Blog</a></p>
]]></description>
			<content:encoded><![CDATA[<p><img class="alignright" src="http://i42.tinypic.com/qrlp39.png" alt="" width="179" height="253" />A new Game Maker magazine, named &#8220;The Independent Gamer&#8221;, <a href="http://gmc.yoyogames.com/index.php?showtopic=527239" target="_blank">debuted its first</a> issue yesterday.</p>
<p>Issue 1 includes an article on game theory, an interview with Game Maker user Notcturne on the Game Jam, snippets of news, and obligatory GM game reviews. There are 20 pages of content in total, including the front and back covers.</p>
<p>You can grab a copy of the magazine for the rather ambitious fee of $4.50USD for a printed edition. Additionally, you can also freely purchase a digital copy, but with a registered account at MagCloud.</p>
<p>A <a href="http://dl.dropbox.com/u/52221693/The%20Independent%20Gamer%20-%20Issue1.pdf" target="_blank">mirror of the digital</a> version on Dropbox has also been provided for those who wish not to subscribe to the MagCloud service.</p>
<p>The magazine has been developed by the &#8220;surviving members&#8221; of IndieGo magazine, who subsequently failed to make three issues of their previous endeavor.</p>
<p><span id="more-9500"></span></p>
<p>In a post on the Game Maker Community, The Independent Gamer states that IndieGo, which was established only two months a go during mid-September of 2011, has now folded.</p>
<p>IndieGo was perhaps best known for causing controversy after announcing a false partnership with YoYo Games earlier this year, which eventually lead to YoYo Games CEO Sandy Duncan posting a Twitter update, where he denied  knowing anything about it.</p>
<p>&nbsp;</p>
<p>&nbsp;</p>
<p>&nbsp;</p>
<p><a href="http://gamemakerblog.com/2011/12/20/independent-gamer-replace/">New GM Magazine &#8220;The Independent Gamer&#8221; to Replace IndieGo</a> is taken from: <a href="http://gamemakerblog.com">GameMaker Blog</a></p>
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		<title>indie(Function) 6 with Uriel Griffin, iOS5 HTML5 Speed</title>
		<link>http://gamemakerblog.com/2011/07/18/indiefunction-6-with-uriel-griffin-ios5-html5-speed/</link>
		<comments>http://gamemakerblog.com/2011/07/18/indiefunction-6-with-uriel-griffin-ios5-html5-speed/#comments</comments>
		<pubDate>Mon, 18 Jul 2011 21:50:44 +0000</pubDate>
		<dc:creator>Philip Gamble</dc:creator>
				<category><![CDATA[Community Links]]></category>
		<category><![CDATA[indie(Radio)]]></category>
		<category><![CDATA[Magazines]]></category>

		<guid isPermaLink="false">http://gamemakerblog.com/?p=8896</guid>
		<description><![CDATA[Uriel Griffin was the guest interviewee in this week&#8217;s indie(Radio) and indie(Magazine). Writing of his use of GameMaker for Mac Uriel states that &#8220;we&#8217;ve made around 2,500 dollars&#8221; from the Mac App Store. Presumably this &#8220;we&#8221; encompasses the total revenues which are split between original game developers such as Jesse Venbrux and Uriel who modifies [...]<p><a href="http://gamemakerblog.com/2011/07/18/indiefunction-6-with-uriel-griffin-ios5-html5-speed/">indie(Function) 6 with Uriel Griffin, iOS5 HTML5 Speed</a> is taken from: <a href="http://gamemakerblog.com">GameMaker Blog</a></p>
]]></description>
			<content:encoded><![CDATA[<p>Uriel Griffin was the guest interviewee in this week&#8217;s indie(Radio) and indie(Magazine).<br />
Writing of his use of GameMaker for Mac Uriel states that &#8220;we&#8217;ve made around 2,500 dollars&#8221; from the Mac App Store.  Presumably this &#8220;we&#8221; encompasses the total revenues which are split between original game developers such as Jesse Venbrux and Uriel who modifies the original PC titles through his <em>Vetra Games</em> label.  Vetra have published 5 games so far.<br />
indie(Radio) 6: [<a href="http://www.upurload.com/files/cff2be1df518e7bf1e0d47e6edbc4a46.mp3">mp3</a>]<br />
indie(Magazine) 6: [left-click <a href="http://www.box.net/shared/csjml69l2xcjdoavstog">pdf</a>]</p>
<p>Mike Dailly is impressed with the performance of HTML5 on the next version of Apple&#8217;s iOS mobile operating system.  Testing a GameMaker developed HTML5 animation on the beta of iOS5 Mike tweeted that it ran at &#8220;10-15 times the speed of iOS4.4&#8243;.  A test animation which was &#8220;1/5 the size of the Flash version&#8221; achieved 60fps as an iOS web app. [<a href="http://twitter.com/#!/mdf200">Mike Dailly's Twitter</a>]</p>
<p><em>TrueValhalla</em> has posted about <a href="http://truevalhalla.com/myr_forum/viewtopic.php?f=2&#038;t=139">the donations</a> his projects have received at the Myriad Online forum.</p>
<p><a href="http://gamemakerblog.com/2011/07/18/indiefunction-6-with-uriel-griffin-ios5-html5-speed/">indie(Function) 6 with Uriel Griffin, iOS5 HTML5 Speed</a> is taken from: <a href="http://gamemakerblog.com">GameMaker Blog</a></p>
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		<title>indie(Radio) 5 and Game Maker&#8217;s Digest 10</title>
		<link>http://gamemakerblog.com/2011/07/10/indieradio-5-game-makers-digest-10-indiemagazine-5/</link>
		<comments>http://gamemakerblog.com/2011/07/10/indieradio-5-game-makers-digest-10-indiemagazine-5/#comments</comments>
		<pubDate>Sun, 10 Jul 2011 22:03:25 +0000</pubDate>
		<dc:creator>Philip Gamble</dc:creator>
				<category><![CDATA[indie(Radio)]]></category>
		<category><![CDATA[Magazines]]></category>

		<guid isPermaLink="false">http://gamemakerblog.com/?p=8837</guid>
		<description><![CDATA[Episode 5 of indie(Radio) was hosted by Bret Hudson yesterday evening. In the first half of the show Noel Berry is interviewed and discusses his work with flaspunk including the engines he has released. Kya Suleyman then joins Bret to discuss the new YoYo Games website, a FlashDevelop beta, Game Maker&#8217;s Digest and HTML5 Game [...]<p><a href="http://gamemakerblog.com/2011/07/10/indieradio-5-game-makers-digest-10-indiemagazine-5/">indie(Radio) 5 and Game Maker&#8217;s Digest 10</a> is taken from: <a href="http://gamemakerblog.com">GameMaker Blog</a></p>
]]></description>
			<content:encoded><![CDATA[<p>Episode 5 of <strong>indie(Radio)</strong> was hosted by Bret Hudson yesterday evening. In the first half of the show Noel Berry is interviewed and discusses his work with flaspunk including the engines he has released.</p>
<p>Kya Suleyman then joins Bret to discuss the new YoYo Games website, a FlashDevelop beta, Game Maker&#8217;s Digest and HTML5 Game Maker.</p>
<p><a href="http://www.upurload.com/files/79002dde4d4b35b1e1383863ccdf6e59.mp3">.mp3</a> [language warning]</p>
<p>&nbsp;</p>
<p>Issue 10 of <strong>Game Maker&#8217;s Digest</strong> features two articles.  The cover leads on a comprehensive interview with Landon Podbielski which covers GameMaker 3D and composing amongst other topics.</p>
<p>There is also an interesting article about YoYo Games titled &#8220;<em>We are not a charity&#8221;.</em>  The magazine had a &#8220;conversation&#8221; with YoYo Games staff in which several issues were discussed but I feel that the opportunity to present this was under-used and the article could have been better written.</p>
<p>This is better than <a href="http://gamemakerblog.com/2011/07/05/magazines-game-makers-digest-9-and-indiemagazine-4/">the previous issue</a>, there are still plenty &#8220;filler&#8221; pages but the adverts are gone.  Interestingly this issue is also available <a href="http://www.box.net/shared/mv3uzj3u9g9fq85za8hk" target="_blank">in Dutch</a> though via Google Translate apparently so I would expect it to be far from perfect.</p>
<p><a href="http://www.box.net/shared/1x9zs0x2ur2hjkqsldou" target="_blank">Left click only .pdf download</a></p>
<p><a href="http://gamemakerblog.com/2011/07/10/indieradio-5-game-makers-digest-10-indiemagazine-5/">indie(Radio) 5 and Game Maker&#8217;s Digest 10</a> is taken from: <a href="http://gamemakerblog.com">GameMaker Blog</a></p>
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		<title>Community Links:  Oil Blue Sales, indie(Function), Harrison Lemke</title>
		<link>http://gamemakerblog.com/2011/06/30/community-links-oil-blue-sales-indiefunction-harrison-lemke/</link>
		<comments>http://gamemakerblog.com/2011/06/30/community-links-oil-blue-sales-indiefunction-harrison-lemke/#comments</comments>
		<pubDate>Thu, 30 Jun 2011 20:39:30 +0000</pubDate>
		<dc:creator>Philip Gamble</dc:creator>
				<category><![CDATA[Community Links]]></category>
		<category><![CDATA[Distribution]]></category>
		<category><![CDATA[indie(Radio)]]></category>
		<category><![CDATA[Magazines]]></category>

		<guid isPermaLink="false">http://gamemakerblog.com/?p=8656</guid>
		<description><![CDATA[David Galindo (Mr Chubigans) has blogged at Gamasutra updating his experience of selling a commercial GameMaker game. Sales of The Oil Blue were boosted by inclusion in 250 Indie Games You Must Play and he found bundling the game with older titles increased purchases beyond expectations. David blogs about his experiences with piracy and other [...]<p><a href="http://gamemakerblog.com/2011/06/30/community-links-oil-blue-sales-indiefunction-harrison-lemke/">Community Links:  Oil Blue Sales, indie(Function), Harrison Lemke</a> is taken from: <a href="http://gamemakerblog.com">GameMaker Blog</a></p>
]]></description>
			<content:encoded><![CDATA[<p>David Galindo (Mr Chubigans) has <a href="http://www.gamasutra.com/blogs/DavidGalindo/20110626/7859/How_much_do_indie_PC_devs_make_anyways_Part_III.php">blogged at Gamasutra</a> updating his experience of selling a commercial GameMaker game.  Sales of The Oil Blue were boosted by inclusion in <a href="http://gamemakerblog.com/2011/06/29/250-indie-games-you-must-play-several-developed-with-gamemaker/">250 Indie Games You Must Play</a> and he found bundling the game with older titles increased purchases beyond expectations.  David blogs about his experiences with piracy and other distribution platforms he trialled.</p>
<p>indie(Function) had their third media releases last weekend [<a href="http://www.indiefunction.com/broadcast3.php">radio</a>|<a href="http://www.indiefunction.com/issue3.php">magazine</a>] and are hosting their fourth radio show this Saturday and releasing their fourth magazine issue this Sunday.</p>
<p>Quote Unquote have published an <a href="http://quote-un-quote.tumblr.com/post/6919138439/interview-indiedev-composer-brother-android">interview with Harrison Lemke</a>.  Harrison is a former GameMaker user turned composer and his music can be found in games such as Hero Core.</p>
<p><a href="http://gamemakerblog.com/2011/06/30/community-links-oil-blue-sales-indiefunction-harrison-lemke/">Community Links:  Oil Blue Sales, indie(Function), Harrison Lemke</a> is taken from: <a href="http://gamemakerblog.com">GameMaker Blog</a></p>
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		<title>indie(Radio) and indie(Magazine) second releases</title>
		<link>http://gamemakerblog.com/2011/06/20/indieradio-and-indiemagazine-second-releases/</link>
		<comments>http://gamemakerblog.com/2011/06/20/indieradio-and-indiemagazine-second-releases/#comments</comments>
		<pubDate>Mon, 20 Jun 2011 13:56:25 +0000</pubDate>
		<dc:creator>Philip Gamble</dc:creator>
				<category><![CDATA[indie(Radio)]]></category>
		<category><![CDATA[Magazines]]></category>

		<guid isPermaLink="false">http://gamemakerblog.com/?p=8629</guid>
		<description><![CDATA[Issue two of indie(Magazine) was published Sunday. This second release, a week after the first, uses a much improved design created by Jack Brockley. The magazine has a brief news section, an interview with Flashpunk user Rolpege (which also appears in the radio show), and a Flashpunk competition round-up. On the GameMaker side there are [...]<p><a href="http://gamemakerblog.com/2011/06/20/indieradio-and-indiemagazine-second-releases/">indie(Radio) and indie(Magazine) second releases</a> is taken from: <a href="http://gamemakerblog.com">GameMaker Blog</a></p>
]]></description>
			<content:encoded><![CDATA[<p><img class="alignright size-full wp-image-8632" title="Indie Magazine 2" src="http://gamemakerblog.com/wp-content/uploads/2011/06/indie-magazine-2.jpg" alt="Indie Magazine 2" width="200" height="288" />Issue two of <strong>indie(Magazine)</strong> was published Sunday.  This second release, a week after <a href="http://gamemakerblog.com/2011/06/15/community-links-indiemagazine-game-maker-for-mac-pricing-gamemaker-collision-detection/">the first</a>, uses a much improved design created by Jack Brockley.</p>
<p>The magazine has a brief news section, an interview with Flashpunk user Rolpege (which also appears in the radio show), and a Flashpunk competition round-up.  On the GameMaker side there are short reviews of Work In Progress games including Barnov&#8217;s <a href="http://www.yoyogames.com/games/172396-phantasmaburbia-wip">Phantasmaburbia</a>, a Japanese-style Role Playing Game, and <a href="http://www.yoyogames.com/games/164451-ex-vitro">Ex Vitro</a>.  There&#8217;s also a very basic GML tutorial (vk = virtual keyboard) and something very similar to <a href="http://gamemakerblog.com/2011/06/11/new-yoyogames-com-homepage-design/">this</a> on the new YoYo Games homepage.</p>
<p>Refreshingly there are also a large number of different contributors.  The design looks to have had much more time spent on it than previously though I don&#8217;t think the lime green hyperlink colour quite works.</p>
<p>Download indie(Magazine) issue 2 [left click only]:  <a href="http://www.box.net/shared/xjjeoldzo7058i0yql6t">High Quality</a> (2.3MB)  <a href="http://www.box.net/shared/t050ry6nbk896ldculee">Low Quality</a> (1MB)</p>
<p>The second <strong>indie(Radio)</strong> broadcast took place on Saturday.  In the 22 minute show host Bret is joined by Flashpunk user Rolpege and Greg Lobanov (Banov).  Once again I felt the content was rather rushed through and greater depth and preparation for the show would have improved its overall quality (for example having actually played <a href="http://gamemakerblog.com/2011/06/16/super-snake-hd-review-android-iphone-ipad/">Super Snake HD</a>).</p>
<p>Both the radio show and magazine focus mainly on GameMaker and Flashpunk and should produce their third output this coming weekend.</p>
<p><a href="http://gamemakerblog.com/2011/06/20/indieradio-and-indiemagazine-second-releases/">indie(Radio) and indie(Magazine) second releases</a> is taken from: <a href="http://gamemakerblog.com">GameMaker Blog</a></p>
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		<title>indie(Radio) Broadcast 1 &#8211; Innoquous 4,  GML Loose Syntax</title>
		<link>http://gamemakerblog.com/2011/06/12/indieradio-broadcast-1-innoquous-4-gml-loose-syntax/</link>
		<comments>http://gamemakerblog.com/2011/06/12/indieradio-broadcast-1-innoquous-4-gml-loose-syntax/#comments</comments>
		<pubDate>Sun, 12 Jun 2011 13:31:20 +0000</pubDate>
		<dc:creator>Philip Gamble</dc:creator>
				<category><![CDATA[Audio/Visual GameMaker Media]]></category>
		<category><![CDATA[indie(Radio)]]></category>

		<guid isPermaLink="false">http://gamemakerblog.com/?p=8528</guid>
		<description><![CDATA[The first indie(Radio) broadcast took place yesterday.  A recording of the half hour show is embedded below (language warning). The show starts with Andrew McCluskey talking briefly about his time at YoYo Games and his Maddening and Innoquous 4 games. Jack Brockley then joins host Bret Hudson for a look at some recent indie gaming news. [...]<p><a href="http://gamemakerblog.com/2011/06/12/indieradio-broadcast-1-innoquous-4-gml-loose-syntax/">indie(Radio) Broadcast 1 &#8211; Innoquous 4,  GML Loose Syntax</a> is taken from: <a href="http://gamemakerblog.com">GameMaker Blog</a></p>
]]></description>
			<content:encoded><![CDATA[<p>The first indie(Radio) broadcast took place yesterday.  A recording of the half hour show is embedded below (language warning).</p>
<p>The show starts with Andrew McCluskey talking briefly about his time at YoYo Games and his <a href="http://gamemakerblog.com/2010/11/06/game-review-maddening-andrew-mccluskey/">Maddening</a> and <a href="http://www.yoyogames.com/games/174569-innoquous-4">Innoquous 4</a> games.</p>
<p>Jack Brockley then joins host Bret Hudson for a look at some recent indie gaming news.  The show is not focused entirely on GameMaker as it features flashpunk, Stencyl and Minecraft news.</p>
<p>Innoquous 4 is then very briefly reviewed followed by a short game design talk from Allen Webster and disccusion about whether or not Game Maker Language&#8217;s loose syntax should be tightened up.</p>
<p>The show is off to a good start though I felt there could have been a bit more depth given to the topics discussed.</p>
<p><a href="http://gamemakerblog.com/2011/06/12/indieradio-broadcast-1-innoquous-4-gml-loose-syntax/">indie(Radio) Broadcast 1 &#8211; Innoquous 4,  GML Loose Syntax</a> is taken from: <a href="http://gamemakerblog.com">GameMaker Blog</a></p>
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		<title>New Game Maker Media Team to Launch: indie(Function);</title>
		<link>http://gamemakerblog.com/2011/06/11/new-game-maker-media-team-to-launch-indiefunction/</link>
		<comments>http://gamemakerblog.com/2011/06/11/new-game-maker-media-team-to-launch-indiefunction/#comments</comments>
		<pubDate>Sat, 11 Jun 2011 14:59:32 +0000</pubDate>
		<dc:creator>Philip Gamble</dc:creator>
				<category><![CDATA[Audio/Visual GameMaker Media]]></category>
		<category><![CDATA[Community]]></category>
		<category><![CDATA[indie(Radio)]]></category>

		<guid isPermaLink="false">http://gamemakerblog.com/?p=8515</guid>
		<description><![CDATA[Bret Hudson is planning to launch a &#8220;new indie game development media and education team&#8221; which he has named indie(Function);. indie(Function) will initially consist of indie(Magazine), indie(Radio) and &#8220;indie(Books)&#8221;. Bret states that the group hope to continue projects abandoned by GMIndie when it merged into GMVision last September. Since then GMVision have not released any [...]<p><a href="http://gamemakerblog.com/2011/06/11/new-game-maker-media-team-to-launch-indiefunction/">New Game Maker Media Team to Launch: indie(Function);</a> is taken from: <a href="http://gamemakerblog.com">GameMaker Blog</a></p>
]]></description>
			<content:encoded><![CDATA[<p><img class="alignright size-full wp-image-8516" title="Indie(Function) Logo" src="http://gamemakerblog.com/wp-content/uploads/2011/06/indie-function-logo.png" alt="Indie(Function) Logo" width="250" height="37" />Bret Hudson is planning to launch a &#8220;new indie game development media and education team&#8221; which he has named <a href="http://www.indiefunction.com/">indie(Function);</a>.  indie(Function) will initially consist of indie(Magazine), indie(Radio) and &#8220;indie(Books)&#8221;.</p>
<p><a href="http://gamemakergazette.blogspot.com/2011/06/by-bret-hudson-indiefunction.html">Bret states</a> that the group hope to continue projects abandoned by GMIndie when it <a href="http://gamemakerblog.com/2010/09/19/gmvision-takes-over-gmindie/">merged into GMVision</a> last September.  Since then GMVision have not released any media at all.</p>
<p>First to appear should be indie(Radio) which will &#8220;kickoff&#8221; at an unannounced time today and includes an interview with Andrew McCluskey.</p>
<p><a href="http://gamemakerblog.com/2011/06/11/new-game-maker-media-team-to-launch-indiefunction/">New Game Maker Media Team to Launch: indie(Function);</a> is taken from: <a href="http://gamemakerblog.com">GameMaker Blog</a></p>
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		<title>GMTalk Game Maker Podcast – Episode 5:  Jesse Venbrux</title>
		<link>http://gamemakerblog.com/2010/12/07/gmtalk-game-maker-podcast-%e2%80%93-episode-5-jesse-venbrux/</link>
		<comments>http://gamemakerblog.com/2010/12/07/gmtalk-game-maker-podcast-%e2%80%93-episode-5-jesse-venbrux/#comments</comments>
		<pubDate>Tue, 07 Dec 2010 18:02:27 +0000</pubDate>
		<dc:creator>Philip Gamble</dc:creator>
				<category><![CDATA[Audio/Visual GameMaker Media]]></category>
		<category><![CDATA[GMTalk]]></category>

		<guid isPermaLink="false">http://gamemakerblog.com/?p=6094</guid>
		<description><![CDATA[Since the last episode of GMTalk we have seen some major developments at YoYo Games with the release of their first three iPhone and iPad games. They Need to Be Fed author Jesse Venbrux guests alongside usual presenters Andrew McCluskey, Jack Brockley and myself in this 35 minute show (recorded Saturday). Jesse talks about his [...]<p><a href="http://gamemakerblog.com/2010/12/07/gmtalk-game-maker-podcast-%e2%80%93-episode-5-jesse-venbrux/">GMTalk Game Maker Podcast – Episode 5:  Jesse Venbrux</a> is taken from: <a href="http://gamemakerblog.com">GameMaker Blog</a></p>
]]></description>
			<content:encoded><![CDATA[<p><img class="alignright" title="GMTalk Logo" src="http://gamemakerblog.com/wp-content/uploads/2010/09/gmtalk-logo.png" alt="GMTalk Logo" width="120" height="120" />Since the last episode of GMTalk we have seen some major developments at YoYo Games with the release of their first three iPhone and iPad games.</p>
<p><em>They Need to Be Fed</em> author Jesse Venbrux guests alongside usual presenters Andrew McCluskey, Jack Brockley and myself in this 35 minute show (recorded Saturday).</p>
<p>Jesse talks about his recent blog post on <a href="http://gamemakerblog.com/2010/12/03/jesse-venbrux-on-using-game-maker-to-develop-for-apple-devices/">converting games for use on iPhone and iPad</a>, his new job in Japan and beating Andrew at bowling.</p>
<p>We also briefly discuss a few other topics such as iPad gaming, the <a href="http://gamemakerblog.com/2010/10/21/book-review-the-game-makers-companion-by-jacob-habgood-et-al/">Game Maker&#8217;s Companion</a> and (possibly) the next game YoYo Games will be releasing.</p>
<p><em>If there is anyone in particular you would like to hear on a future show please let us know in the comments.</em></p>
<p><a href="http://gamemakerblog.com/wp-content/uploads/2010/12/GMTalk_2010_12_4.mp3">Direct Link (32MB)</a></p>
<p><strong>Show Links</strong><br />
<span id="more-6094"></span></p>
<p><a href="http://www.venbrux.com/blog/?p=275">Jesse&#8217;s blog post</a><br />
<a href="http://gamemakerblog.com/2010/11/19/ios-game-review-they-need-to-be-fed-jesse-venbrux/">They Need to Be Fed iPhone Review</a><br />
<a href="http://www.q-games.com/">Q Games</a><br />
<a href="http://venbrux.com/work/tag/karoshi">Karoshi</a> (has links to versions in both Game Maker and Flash)<br />
<a href="http://gamejolt.com/freeware/games/other/the-unfinished-archives-of-nal-2004-2009/1204/">Andrew&#8217;s unfinished games that are at a playable stage</a><br />
<a href="http://gamemakerblog.com/2010/09/26/game-maker-8-decompiler-released/">Game Maker decompiler</a></p>
<p><a href="http://www.appspy.com/they-need-to-be-fed-review">AppSpy: They Need to be Fed</a></p>
<p><a href="http://m.yoyogames.com/">m.yoyogames.com</a><br />
Rhys Andrews&#8217; <a href="http://www.yoyogames.com/games/62254-teka-teki">Teka Teki (PC version on YoYoGames.com)</a><br />
<a href="http://gamemakerblog.com/2010/12/07/next-two-yoyo-games-releases-revealed-one-is-free/">YoYo&#8217;s description of the game</a></p>
<p><a href="http://gamemakerblog.com/2010/10/07/dustforce-wins-100000-grand-prize-in-indiepub-contest/">Dustforce</a><br />
<a href="http://gamemakerblog.com/2010/10/16/indiepub-interview-with-dustforce-creators/">Interview with Dustforce creators</a></p>
<p><a href="http://gmc.yoyogames.com/index.php?showtopic=492377">Innoquous 4 screenshots on GMC</a></p>
<p><a href="http://gamemakerblog.com/2010/10/22/100000-games-at-yoyo-games-com/">100,000 games at YoYo Games</a><br />
<a href="http://www.grabeorama.com/gblog/?p=17">Grabeorama YoYoGames.com game play stats</a></p>
<p><a href="http://gamemakerblog.com/2010/10/21/book-review-the-game-makers-companion-by-jacob-habgood-et-al/">Game Maker&#8217;s Companion review</a></p>
<p><a href="http://gamemakerblog.com/2010/11/09/dundee-app-development-conference-russell-kays-talk/">YoYo polishing 18 games</a><br />
<a href="http://gamemakerblog.com/2010/11/03/yoyo-games-50-employees-and-18m-turnover-in-2012/">YoYo Games: 50 Employees and £18M turnover in 2012?</a></p>
<p>My post on the <a href="http://gamemakerblog.com/2010/11/23/yoyo-games-resource-sharing-dismal/">resources section of YoYoGames</a></p>
<p>Previous shows: <a href="http://gamemakerblog.com/2010/10/05/gmtalk-game-maker-podcast-%E2%80%93-episode-4/">GMTalk 4</a>, <a href="http://gamemakerblog.com/2010/05/17/gmtalk-game-maker-podcast-%E2%80%93-episode-3/">GMTalk 3</a>, <a href="http://gamemakerblog.com/2010/02/28/gmtalk-game-maker-podcast-episode-2/">GMTalk 2</a>, <a href="http://gamemakerblog.com/2010/01/24/gmtalk-game-maker-podcast/">GMTalk 1</a></p>
<p>Music:  Define Happy by <em><a href="http://8bc.org/members/ushenkopo/">ushenkopo</a></em></p>
<p><a href="http://gamemakerblog.com/2010/12/07/gmtalk-game-maker-podcast-%e2%80%93-episode-5-jesse-venbrux/">GMTalk Game Maker Podcast – Episode 5:  Jesse Venbrux</a> is taken from: <a href="http://gamemakerblog.com">GameMaker Blog</a></p>
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		<slash:comments>3</slash:comments>
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		<title>GMTalk Game Maker Podcast – Episode 4</title>
		<link>http://gamemakerblog.com/2010/10/05/gmtalk-game-maker-podcast-%e2%80%93-episode-4/</link>
		<comments>http://gamemakerblog.com/2010/10/05/gmtalk-game-maker-podcast-%e2%80%93-episode-4/#comments</comments>
		<pubDate>Tue, 05 Oct 2010 21:42:24 +0000</pubDate>
		<dc:creator>Philip Gamble</dc:creator>
				<category><![CDATA[Audio/Visual GameMaker Media]]></category>
		<category><![CDATA[GMTalk]]></category>

		<guid isPermaLink="false">http://gamemakerblog.com/?p=5425</guid>
		<description><![CDATA[After a four month summer* break Andrew McCluskey, Jack Brockley and myself are back with a fourth episode of the GMTalk Game Maker podcast, recorded Sunday.   We were joined for the 54 minute show by Josh Conley and Game Maker decompiler author Zach Reedy. The main topic covered in the show is the Game Maker 8 [...]<p><a href="http://gamemakerblog.com/2010/10/05/gmtalk-game-maker-podcast-%e2%80%93-episode-4/">GMTalk Game Maker Podcast – Episode 4</a> is taken from: <a href="http://gamemakerblog.com">GameMaker Blog</a></p>
]]></description>
			<content:encoded><![CDATA[<p><img class="alignright size-full wp-image-5451" title="GMTalk Logo" src="http://gamemakerblog.com/wp-content/uploads/2010/09/gmtalk-logo.png" alt="GMTalk Logo" width="137" height="137" />After a four month summer* break Andrew McCluskey, Jack Brockley and myself are back with a fourth episode of the GMTalk Game Maker podcast, recorded Sunday.   We were joined for the 54 minute show by Josh Conley and Game Maker decompiler author Zach Reedy.</p>
<p>The main topic covered in the show is the Game Maker 8 decompiler and we also discuss Andrew&#8217;s game for iOS and have a very brief look at the sixth YoYo Games competition.  Also covered is the spotlight games procedure, what the demise of Realtime Worlds means for YYG, Andrew comes up with some Game Maker ideas and we have a look at the contents of the upcoming Rekame Mag 3 as part of our ever-present magazines feature.</p>
<p>Mono version:</p>
<p><a href="http://gamemakerblog.com/wp-content/uploads/2010/10/GMTalk_2010_10_03.mp3">Direct Link (49MB)</a></p>
<p><strong>Show Links</strong><br />
<span id="more-5425"></span></p>
<p><a href="http://competition.yoyogames.com/#/Round2">Competition progress tracker</a><br />
<a href="http://gamemakerblog.com/2010/08/26/yoyo-promise-more-transparent-judging-for-their-6th-competition/">&#8220;More transparent&#8221; judging process promise</a><br />
<a href="http://www.yoyogames.com/games/138294-around-the-world-in-33-days"><em>Around the world in 33 days</em></a></p>
<p><a href="http://gamemakerblog.com/2010/09/16/gmcg-project-scrapped-leaders-step-down-and-smaller-game-planned/">Game Maker Community Game Eve abandonment</a> (GMB)<br />
<a href="http://gamemakerblog.com/2010/06/15/game-maker-community-game-release-first-demo/">GMCG Demo</a> (GMB)<br />
<a href="http://gmc.yoyogames.com/index.php?showtopic=487014">GMCG List of new game ideas</a></p>
<p><a href="http://forums.yoyogames.com/">YoYo Games forums</a><br />
<a href="http://forums.yoyogames.com/forums/3/topics/49698">Girls breast sizes!</a> (original post has been modified)</p>
<p><a href="http://gamemakerblog.com/2010/10/01/yoyo-games-start-contacting-game-authors-for-iphone-versions/">Development version of Mini Madness running on iPod Touch (video)</a><br />
<a href="http://www.yoyogames.com/games/102116">madnessMADNESSmadness original game</a><br />
<a href="http://www.yoyogames.com/games/123190-remaddening">ReMaddening game</a><br />
<a href="http://gamemakerblog.com/2010/10/01/yoyo-games-start-contacting-game-authors-for-iphone-versions/">YYG to contact better game makers offering to publish their games on devices</a><br />
<a href="http://glog.yoyogames.com/?p=1533#comment-14097"><em>Banov</em>&#8216;s comment on YYG blog post</a><br />
<a href="http://www.yoyogames.com/users/BanovG">Banov&#8217;s games on YYG</a></p>
<p><a href="http://www.yoyogames.com">YYG homepage (with the spotlight!)</a><br />
<a href="http://www.yoyogames.com/browse">YYG featured games</a></p>
<p><a href="http://gamemakerblog.com/2010/09/26/game-maker-8-decompiler-released/">Decompiler released</a> (GMB)<br />
<a href="http://www.x2048.com/decompiler/">Zach&#8217;s website</a><br />
<a href="http://gmc.yoyogames.com/index.php?showtopic=422511"><em>score_under</em>&#8216;s  &#8220;Anti-Decompiler&#8221;</a><br />
<a href="http://gamemakerblog.com/2010/09/15/game-maker-8-decompiler-in-a-month/">Decompiler is coming (light-to-pro)</a> (GMB)<br />
<a href="http://dailly.blogspot.com">Mike Dailly&#8217;s blog</a><br />
<a href="http://forums.slimeonline2.com/">Slime Online 2 Forums</a><br />
<a href="http://gmc.yoyogames.com/index.php?showtopic=293447">Slime Online</a></p>
<p><a href="http://gamemakerblog.com/2010/06/30/rekamemag-releases-second-issue/">Rekame Mag (issue 2)</a> (GMB)<br />
<a href="http://thisisindie.zzl.org/">This Is Indie website</a><br />
<a href="http://gamemakerblog.com/2010/07/26/this-is-indie-issue-two/#comment-72334"><em>xot&#8217;s</em> comment on This Is Indie</a><br />
<a href="http://katamari.wikia.com/wiki/Katamari_series">Katamari Series</a><br />
<a href="http://gmag.co.nr/">GMAG website</a></p>
<p><a href="http://gamemakerblog.com/2010/09/22/game-maker-survey-2010-the-results/">Results of Game Maker Survey 2010</a> (GMB)<br />
<a href="http://gamemakerblog.com/2010/08/30/gmindie-and-gmvision-game-maker-survey/">Earlier GMB comments on implementation of the survey</a><br />
(<a href="http://achroware.com/?p=142">Jack&#8217;s post about Stencyl beta</a>)</p>
<p><a href="http://gamemakerblog.com/2010/09/19/gmvision-takes-over-gmindie/">GMB post on GMIndie&#8217;s demise</a><br />
<a href="http://gamemakergazette.blogspot.com/">Game Maker Gazette</a><br />
<a href="http://gmindie.org">GMIndie&#8217;s goodbye message</a><br />
<a href="http://gamemakerblog.com/2010/10/02/jesse-venbrux-to-work-at-yoyo-games-for-a-few-weeks/">Jesse at YYG</a><br />
GMIndie Podcasts:  [<a href="http://gamemakerblog.com/2010/05/01/gmindie-podcast-2-sandy-duncan-interview/">with Sandy</a>, <a href="http://gamemakerblog.com/2010/05/17/gmtalk-game-maker-podcast-%e2%80%93-episode-3/">with Mike and Russell</a>]</p>
<p><a href="http://www.indiepubgames.com/news/3rd-contest-community-favorite-and-finalists">IndiePubGames finalists</a><br />
<a href="http://gamemakerblog.com/2010/09/16/game-maker-game-dustforce-in-100000-indiepub-final/">GMB post on the final (entry numbers)</a><br />
The results are being announced at GDC Online in Texas on October 7th.</p>
<p><a href="http://appstore.yoyogames.com">YYG App Store</a><br />
<a href="http://twitter.com/yoyogamemaker">@YoYoGameMaker on Twitter</a><br />
<a href="http://www.bbc.co.uk/news/uk-scotland-tayside-central-11003456">Realtime Worlds BBC article</a></p>
<p><a href="http://twitter.com/gamemakerblog">Follow Game Maker Blog on Twitter</a></p>
<p>Music: <a href="http://freemusicarchive.org/music/Dafear/">Dafear</a><br />
Previous shows: <a href="http://gamemakerblog.com/2010/05/17/gmtalk-game-maker-podcast-%E2%80%93-episode-3/">GMTalk 3</a>, <a href="http://gamemakerblog.com/2010/02/28/gmtalk-game-maker-podcast-episode-2/">GMTalk 2</a>, <a href="http://gamemakerblog.com/2010/01/24/gmtalk-game-maker-podcast/">GMTalk 1</a></p>
<p>*all podcast contributors are in the northern hemisphere!</p>
<p><a href="http://gamemakerblog.com/2010/10/05/gmtalk-game-maker-podcast-%e2%80%93-episode-4/">GMTalk Game Maker Podcast – Episode 4</a> is taken from: <a href="http://gamemakerblog.com">GameMaker Blog</a></p>
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		<item>
		<title>Tailware Video Podcast &#8211; Not that bad!</title>
		<link>http://gamemakerblog.com/2010/07/20/tailware-video-podcast-not-that-bad/</link>
		<comments>http://gamemakerblog.com/2010/07/20/tailware-video-podcast-not-that-bad/#comments</comments>
		<pubDate>Tue, 20 Jul 2010 20:23:55 +0000</pubDate>
		<dc:creator>Philip Gamble</dc:creator>
				<category><![CDATA[Audio/Visual GameMaker Media]]></category>

		<guid isPermaLink="false">http://gamemakerblog.com/?p=5085</guid>
		<description><![CDATA[Nathan Hurde is joined by Dan Moulton, Tim Van Norde and Roland in D3D Laughs and Tears the first TailWare-GMHV video podcast.  [part 1 &#124; part 2] A global group of Game Maker users, featuring krejic&#8216;s rather magnificent Dutch accent gather to list the reasons why they like Game Maker and talk a bit about [...]<p><a href="http://gamemakerblog.com/2010/07/20/tailware-video-podcast-not-that-bad/">Tailware Video Podcast &#8211; Not that bad!</a> is taken from: <a href="http://gamemakerblog.com">GameMaker Blog</a></p>
]]></description>
			<content:encoded><![CDATA[<p>Nathan Hurde is joined by Dan Moulton, Tim Van Norde and Roland in <em>D3D Laughs and Tears</em> the first TailWare-GMHV video podcast.  [<a href="http://www.youtube.com/watch?v=2G8j3wPoRF0">part 1</a> | <a href="http://www.youtube.com/watch?v=3PNu1DavnaQ&amp;feature=related">part 2</a>]</p>
<p>A global group of Game Maker users, featuring <em>krejic</em>&#8216;s<em> </em>rather magnificent Dutch accent gather to list the reasons why they like Game Maker and talk a bit about &#8220;Game Maker d3D&#8221; providing few insights or opinions.</p>
<p>Despite the collection of accents I was able to understand everything that was said until the volume dropped after the unnecessary and downright bizarre choice of advert:  &#8221;I use Java and that has a user friendly interface&#8221;.  It must be Gmindie.  It is.</p>
<p>Although most of the content is purely audio, and the intention was for this to originally be in the form of a podcast, the presence of game play video clips is a nice addition though they are rather choppy.</p>
<p>I will admit I had been expecting this to be diabolical &#8211; it wasn&#8217;t.  The end of the video is strange, the sound quality could definitely be improved but is far from the worst we have had in a Game Maker podcast or video show.  A bit more time spent thinking about the content and I think this could be around for a few more episodes.</p>
<p><a href="http://gamemakerblog.com/2010/07/20/tailware-video-podcast-not-that-bad/">Tailware Video Podcast &#8211; Not that bad!</a> is taken from: <a href="http://gamemakerblog.com">GameMaker Blog</a></p>
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