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	<title>Game Maker Blog &#187; Community</title>
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	<link>http://gamemakerblog.com</link>
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		<title>Community Links: Game Maker Studio release &#8220;shortly after&#8221; Grave Maker</title>
		<link>http://gamemakerblog.com/2012/01/15/community-links-game-maker-studio-release-shortly-after-grave-maker/</link>
		<comments>http://gamemakerblog.com/2012/01/15/community-links-game-maker-studio-release-shortly-after-grave-maker/#comments</comments>
		<pubDate>Sun, 15 Jan 2012 20:53:32 +0000</pubDate>
		<dc:creator>Philip Gamble</dc:creator>
				<category><![CDATA[Community]]></category>

		<guid isPermaLink="false">http://gamemakerblog.com/?p=9539</guid>
		<description><![CDATA[YoYo Games’ first social game Grave Maker demonstrates popular Game Maker product’s versatilityGame Maker Studio is to be released &#8220;shortly after&#8221; GraveMaker. A beta of GraveMaker is currently available online ahead of a planned simultaneous launch in February on iOS, Android and Facebook. Money and the App store: a few figures that might help an [...]<p><a href="http://gamemakerblog.com/2012/01/15/community-links-game-maker-studio-release-shortly-after-grave-maker/">Community Links: Game Maker Studio release &#8220;shortly after&#8221; Grave Maker</a> is taken from: <a href="http://gamemakerblog.com">GameMaker Blog</a></p>
]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.insidesocialgames.com/2012/01/12/yoyo-games-first-social-game-grave-maker-demonstrates-popular-game-maker-products-versatility/"><strong>YoYo Games’ first social game Grave Maker demonstrates popular Game Maker product’s versatility</strong></a><br />Game Maker Studio is to be released &#8220;shortly after&#8221; GraveMaker.  A <a href="http://gamemakerblog.com/2011/12/17/community-links-grave-maker-beta-gamemakernews-app/">beta</a> of GraveMaker is currently <a href="http://yoyogames.com/gravemaker">available online</a> ahead of a planned simultaneous launch in February on iOS, Android and Facebook.</p>
<p><a href="http://thegamebakers.com/money-and-the-app-store-a-few-figures-that-might-help-an-indie-developer.html"><strong>Money and the App store: a few figures that might help an indie developer</strong></a><br />The Game Bakers outlines some common App Store myths and posts some details of the varying successes games have found in the store.</p>
<p><a href="http://www.html5haven.com"><strong>HTML5Haven</strong></a><br />Game Maker Community member <em>Dangerous_Dave</em>&#8216;s HTML5 game hosting website is currently serving up 100 unique game plays a day.  Aside from the blocky choice of font it&#8217;s a pretty good start for a showcase of Game Maker HTML5 games.</p>
<p><a href="http://gamemakerblog.com/2012/01/15/community-links-game-maker-studio-release-shortly-after-grave-maker/">Community Links: Game Maker Studio release &#8220;shortly after&#8221; Grave Maker</a> is taken from: <a href="http://gamemakerblog.com">GameMaker Blog</a></p>
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		<title>Roan Contreras collects 3 awards at Philippine Game Development Festival</title>
		<link>http://gamemakerblog.com/2011/12/15/roan-contreras-collects-3-awards-at-philippine-game-development-festival/</link>
		<comments>http://gamemakerblog.com/2011/12/15/roan-contreras-collects-3-awards-at-philippine-game-development-festival/#comments</comments>
		<pubDate>Thu, 15 Dec 2011 12:52:01 +0000</pubDate>
		<dc:creator>Philip Gamble</dc:creator>
				<category><![CDATA[Community]]></category>

		<guid isPermaLink="false">http://gamemakerblog.com/?p=9482</guid>
		<description><![CDATA[Roan Contreras picked up three awards for his GameMaker game Circle Speedster at last weekends Philippine Game Development Festival. The Filipino bagged the prizes for Innovation, Best PC game and Best Indie Game at the event held at De La Salle – College of Saint Benilde in Manila. Roan writes that the event was &#8220;the best [...]<p><a href="http://gamemakerblog.com/2011/12/15/roan-contreras-collects-3-awards-at-philippine-game-development-festival/">Roan Contreras collects 3 awards at Philippine Game Development Festival</a> is taken from: <a href="http://gamemakerblog.com">GameMaker Blog</a></p>
]]></description>
			<content:encoded><![CDATA[<p><img src="http://gamemakerblog.com/wp-content/uploads/2011/12/roan-300.jpg" alt="Roan Award" title="Roan Award 300" width="300" height="200" class="alignright size-full wp-image-9488" />Roan Contreras picked up three awards for his GameMaker game <a href="http://gmc.yoyogames.com/index.php?showtopic=469111">Circle Speedster</a> at last weekends Philippine Game Development Festival.</p>
<p>The Filipino bagged the prizes for Innovation, Best PC game and Best Indie Game at the event held at De La Salle – College of Saint Benilde in Manila. </p>
<p>Roan writes that the event was &#8220;the best night for me&#8230; ever, and another first for me!&#8221;.</p>
<p><em>Circle Speedster</em> is a black and white puzzle game first released in March 2010.  Trailer below the fold.<br />
<span id="more-9482"></span></p>
<p><iframe width="500" height="375" src="http://www.youtube.com/embed/TEuKXSRPMsk?fs=1&#038;feature=oembed" frameborder="0" allowfullscreen></iframe></p>
<p><a href="http://gamemakerblog.com/2011/12/15/roan-contreras-collects-3-awards-at-philippine-game-development-festival/">Roan Contreras collects 3 awards at Philippine Game Development Festival</a> is taken from: <a href="http://gamemakerblog.com">GameMaker Blog</a></p>
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		<title>GMC Moderators Neglect Infected Program?</title>
		<link>http://gamemakerblog.com/2011/12/12/gmc-moderators-neglect-infected-program/</link>
		<comments>http://gamemakerblog.com/2011/12/12/gmc-moderators-neglect-infected-program/#comments</comments>
		<pubDate>Mon, 12 Dec 2011 12:50:44 +0000</pubDate>
		<dc:creator>Joshua "Loaf" Liddle</dc:creator>
				<category><![CDATA[Community]]></category>
		<category><![CDATA[GMC]]></category>
		<category><![CDATA[Moderators]]></category>
		<category><![CDATA[virus]]></category>

		<guid isPermaLink="false">http://gamemakerblog.com/?p=9467</guid>
		<description><![CDATA[A Game Maker creation, released under the &#8216;Tools &#38; Applications&#8217; section of the Game Maker Community, was not been dealt with by staff at the website for several days despite alarm from users at the forum. &#8220;Easy Ragdoll v1.0&#8243; was published by GMC member Locknar, who released the program on the 7th of December, the [...]<p><a href="http://gamemakerblog.com/2011/12/12/gmc-moderators-neglect-infected-program/">GMC Moderators Neglect Infected Program?</a> is taken from: <a href="http://gamemakerblog.com">GameMaker Blog</a></p>
]]></description>
			<content:encoded><![CDATA[<div class="wp-caption alignright" style="width: 255px"><img class=" " src="http://i40.tinypic.com/m8ecmc.png" alt="" width="245" height="132" /><p class="wp-caption-text">Alarm bells: ESET blocks the link.</p></div>
<p>A Game Maker creation, released under the &#8216;Tools &amp; Applications&#8217; section of the Game Maker Community, was not been dealt with by staff at the website for several days despite alarm from users at the forum.</p>
<p>&#8220;Easy Ragdoll v1.0&#8243; was published by GMC member <em>Locknar</em>, who released the program on the 7th of December, the same day he joined the website. He has denied that the file, a corrupt Windows executable that reportedly fails to run, was intentionally infected with a malicious trojan.</p>
<p>The file was reported as infected by multiple virus scanners and firewalls including ESET Smart Security, and online service Virus Total. It was tested by GMC member <em>Dylan93</em> who alerted topic viewers of the potential dangers. A witness to the topic <em>YellowAfterlife</em> warned the virus may have password stealing capabilities.</p>
<p><span id="more-9467"></span></p>
<p>The file was reported by at least two GMC members shortly after it was posted by <em>Locknar</em>. However even after three days since its release, the topic and its link remained publically visible, potentially leaving users browsing the subforum risk. There was no response from any moderators in the topic.</p>
<p>Mike Dailly, a well known programmer and developer at YoYo games, acknowledged it was &#8220;very easy to see it&#8217;s not a GameMaker .exe&#8221; given its small size of just 250k. Although it is primarily moderators who should be handling such an issue, Mr. Dailly removed the file and dealt with the situation immediately after we contacted him.</p>
<p>&#8220;As to .EXEs on any forum, you always have to take your own precautions.</p>
<p>&#8220;&#8230; until HTML5 and browser tech is the standard, anyone wanting to share games will need to share .EXEs, and users will just have to take care.&#8221; Mr. Dailly said.</p>
<p>Aside from logging into his account, <em>Locknar</em> had not shown any further activity since the 7th of December, the very day he joined and released the corrupt file. He has since had his posts removed and been flagged as a spammer.</p>
<p><a href="http://gamemakerblog.com/2011/12/12/gmc-moderators-neglect-infected-program/">GMC Moderators Neglect Infected Program?</a> is taken from: <a href="http://gamemakerblog.com">GameMaker Blog</a></p>
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		<title>Community Links: Stencyl iOS Exporter Price, Piotr in Dundee, Dustforce</title>
		<link>http://gamemakerblog.com/2011/12/10/community-links-stencyl-ios-exporter-price-piotr-in-dundee-dustforce/</link>
		<comments>http://gamemakerblog.com/2011/12/10/community-links-stencyl-ios-exporter-price-piotr-in-dundee-dustforce/#comments</comments>
		<pubDate>Sat, 10 Dec 2011 22:25:33 +0000</pubDate>
		<dc:creator>Philip Gamble</dc:creator>
				<category><![CDATA[Community]]></category>

		<guid isPermaLink="false">http://gamemakerblog.com/?p=9462</guid>
		<description><![CDATA[The pricing details for Stencyl&#8217;s iOS exporter has been announced. A $149 a year subscription will enable users to publish their games to the iTunes store providing they have an Apple Developer account. A free version exists but this watermarks creations and doesn&#8217;t allow for publishing to the store. Stencyl also recently nice promo on [...]<p><a href="http://gamemakerblog.com/2011/12/10/community-links-stencyl-ios-exporter-price-piotr-in-dundee-dustforce/">Community Links: Stencyl iOS Exporter Price, Piotr in Dundee, Dustforce</a> is taken from: <a href="http://gamemakerblog.com">GameMaker Blog</a></p>
]]></description>
			<content:encoded><![CDATA[<ul>
<li>The <a href="http://blog.stencyl.com/?p=536">pricing details</a> for Stencyl&#8217;s iOS exporter has been announced. A $149 a year subscription will enable users to publish their games to the iTunes store providing they have an Apple Developer account. A free version exists but this watermarks creations and doesn&#8217;t allow for publishing to the store.</li>
</ul>
<ul>
<li>Stencyl also recently <a href="http://news.bbc.co.uk/1/hi/programmes/click_online/9658183.stm">nice promo</a> on the BBC&#8217;s <em>Click</em> technology programme, positioning itself the best way to get started in game development &#8211; something I&#8217;m sure GameMaker would like to be billed as.</li>
</ul>
<ul>
<li>Dutch game designed Kjell &#8216;t Hoen, who created <em>Rick O&#8217;Shea</em> whilst at YoYo Games returned to Holland after six weeks in Scotland yesterday. Flying in the other direction comes Piotr Gnys who arrived in Dundee earlier today from Poland.</li>
</ul>
<ul>
<li>Quick <a href="http://destructoid.com/interview-hitbox-team-on-the-art-and-design-of-dustforce-215362.phtml">catch-up interview</a> with the creators of <em>Dustforce</em>. The prize-winning GameMaker created prototype is being rewritten and should be available on Steam from the middle of January 2012. IndieGames.com also have a <a href="http://indiegames.com/2011/12/hitbox_team_chats_about_dustfo.html">post</a> on this which contains a gameplay video.</li>
</ul>
<ul>
<li>The website of <a href="http://www.indiefunction.com">indieFunction</a>, who had announced they were going on hiatus until the January 2012, is back online after earlier being suspended.  Hopefully this means that the publisher of indie(Magazine) will indeed return and continue to release new issues.</li>
</ul>
<p><a href="http://gamemakerblog.com/2011/12/10/community-links-stencyl-ios-exporter-price-piotr-in-dundee-dustforce/">Community Links: Stencyl iOS Exporter Price, Piotr in Dundee, Dustforce</a> is taken from: <a href="http://gamemakerblog.com">GameMaker Blog</a></p>
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		<title>SzczecinGamesShow &#8211; GM stand from community</title>
		<link>http://gamemakerblog.com/2011/11/28/szczecingamesshow-gm-stand-from-community/</link>
		<comments>http://gamemakerblog.com/2011/11/28/szczecingamesshow-gm-stand-from-community/#comments</comments>
		<pubDate>Mon, 28 Nov 2011 22:24:17 +0000</pubDate>
		<dc:creator>gnysek</dc:creator>
				<category><![CDATA[Community]]></category>
		<category><![CDATA[Education]]></category>
		<category><![CDATA[Game Maker 8]]></category>

		<guid isPermaLink="false">http://gamemakerblog.com/?p=9406</guid>
		<description><![CDATA[During last weekend there was game expo event in Szczecin (Poland), where guys from Polish community got their own stand. Promotion of GameMaker as game dev tool for programmers and non-programmers, presentation on stage for all visitors, games made in GameMaker playable on stand &#8211; that&#8217;s how it was looking. Mainly there was shown two [...]<p><a href="http://gamemakerblog.com/2011/11/28/szczecingamesshow-gm-stand-from-community/">SzczecinGamesShow &#8211; GM stand from community</a> is taken from: <a href="http://gamemakerblog.com">GameMaker Blog</a></p>
]]></description>
			<content:encoded><![CDATA[<p><a href="http://gamemakerblog.com/2011/11/28/szczecingamesshow-gm-stand-from-community/dsc05034/" rel="attachment wp-att-9409"><img class="alignright size-thumbnail wp-image-9409" src="http://gamemakerblog.com/wp-content/uploads/2011/11/DSC05034-150x150.jpg" alt="" width="150" height="150" /></a>During last weekend there was game expo event in Szczecin (Poland), where guys from Polish community got their own stand. Promotion of GameMaker as game dev tool for programmers and non-programmers, presentation on stage for all visitors, games made in GameMaker playable on stand &#8211; that&#8217;s how it was looking. Mainly there was shown two games that are under development by Gear-Studio group: Alien Territory (online shooter) and Almora (RPG) which should be released next year. For visitors there was tournament every hour &#8211; for best frag score in Alien Territory there was special mug from Gear-Studio team with logo of their products. All promotional materials were made from GS own money, but stand, two 40&#8221; LED TVs and two PCs were sponsored (in total there was 6 PCs on stand for playing games, and Mac for presentation).</p>
<p>Next year the Polish Game Maker Community, <a href="http://gmclan.org/">GMCLAN</a>, turns 10 years old, and it will be celebrated during SzczecinGamesShow, together with releasing Gear-Studio games. It&#8217;s probably the biggest non-official GM community.</p>
<p>At what was the third game expo in Szczecin, the GameMaker stand with Gear-Studio games and GameMaker presentations was visited by more than 20,000 people.</p>

<a href='http://gamemakerblog.com/2011/11/28/szczecingamesshow-gm-stand-from-community/dsc05029/' title='Screen from GM presentation - actions vs. code'><img width="150" height="150" src="http://gamemakerblog.com/wp-content/uploads/2011/11/DSC05029-150x150.jpg" class="attachment-thumbnail" alt="Screen from GM presentation - actions vs. code" title="Screen from GM presentation - actions vs. code" /></a>
<a href='http://gamemakerblog.com/2011/11/28/szczecingamesshow-gm-stand-from-community/dsc05032/' title='Mugs with GearStudio products logos'><img width="150" height="150" src="http://gamemakerblog.com/wp-content/uploads/2011/11/DSC05032-150x150.jpg" class="attachment-thumbnail" alt="Mugs with GearStudio products logos" title="Mugs with GearStudio products logos" /></a>
<a href='http://gamemakerblog.com/2011/11/28/szczecingamesshow-gm-stand-from-community/dsc05034/' title='Visitor playing GS games.'><img width="150" height="150" src="http://gamemakerblog.com/wp-content/uploads/2011/11/DSC05034-150x150.jpg" class="attachment-thumbnail" alt="Visitor playing GS games." title="Visitor playing GS games." /></a>
<a href='http://gamemakerblog.com/2011/11/28/szczecingamesshow-gm-stand-from-community/dsc05048/' title='Part of GMCLAN, Gear-Studio and FabrykaGier team members.'><img width="150" height="150" src="http://gamemakerblog.com/wp-content/uploads/2011/11/DSC05048-150x150.jpg" class="attachment-thumbnail" alt="Part of GMCLAN, Gear-Studio and FabrykaGier team members." title="Part of GMCLAN, Gear-Studio and FabrykaGier team members." /></a>

<p><a href="http://gamemakerblog.com/2011/11/28/szczecingamesshow-gm-stand-from-community/">SzczecinGamesShow &#8211; GM stand from community</a> is taken from: <a href="http://gamemakerblog.com">GameMaker Blog</a></p>
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		<title>Game Maker Obfuscator &#8211; Now Supports Sprite Obfuscation</title>
		<link>http://gamemakerblog.com/2011/10/02/game-maker-obfuscator-now-supports-sprite-obfuscation/</link>
		<comments>http://gamemakerblog.com/2011/10/02/game-maker-obfuscator-now-supports-sprite-obfuscation/#comments</comments>
		<pubDate>Sun, 02 Oct 2011 20:26:57 +0000</pubDate>
		<dc:creator>Philip Gamble</dc:creator>
				<category><![CDATA[Community]]></category>
		<category><![CDATA[Distribution]]></category>

		<guid isPermaLink="false">http://gamemakerblog.com/?p=9252</guid>
		<description><![CDATA[Schreib has updated the Game Maker Obfuscator so that it supports version 8.1 of GameMaker. One of the new included features is sprite obfuscation whereby sprites are only constructed when the game starts running. The Game Maker Obfuscator can be downloaded from the GMC. Game Maker Obfuscator &#8211; Now Supports Sprite Obfuscation is taken from: [...]<p><a href="http://gamemakerblog.com/2011/10/02/game-maker-obfuscator-now-supports-sprite-obfuscation/">Game Maker Obfuscator &#8211; Now Supports Sprite Obfuscation</a> is taken from: <a href="http://gamemakerblog.com">GameMaker Blog</a></p>
]]></description>
			<content:encoded><![CDATA[<p><img src="http://gamemakerblog.com/wp-content/uploads/2011/10/gamemaker-sprite-obfuscator.jpg" alt="GameMaker Sprite Obfuscation" title="GameMaker Sprite Obfuscation" width="600" height="308" class="aligncenter size-full wp-image-9259" /><em>Schreib</em> has updated the Game Maker Obfuscator so that it supports version 8.1 of GameMaker.</p>
<p>One of the new included features is sprite obfuscation whereby sprites are only constructed when the game starts running.</p>
<p>The Game Maker Obfuscator can be <a href="http://gmc.yoyogames.com/index.php?showtopic=373402">downloaded from the GMC</a>.</p>
<p><a href="http://gamemakerblog.com/2011/10/02/game-maker-obfuscator-now-supports-sprite-obfuscation/">Game Maker Obfuscator &#8211; Now Supports Sprite Obfuscation</a> is taken from: <a href="http://gamemakerblog.com">GameMaker Blog</a></p>
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		<item>
		<title>GMClan at SzczecinGamesShow</title>
		<link>http://gamemakerblog.com/2011/06/12/gmclan-at-szczecingamesshow/</link>
		<comments>http://gamemakerblog.com/2011/06/12/gmclan-at-szczecingamesshow/#comments</comments>
		<pubDate>Sun, 12 Jun 2011 20:36:37 +0000</pubDate>
		<dc:creator>Philip Gamble</dc:creator>
				<category><![CDATA[Community]]></category>

		<guid isPermaLink="false">http://gamemakerblog.com/?p=8532</guid>
		<description><![CDATA[GMClan at SzczecinGamesShow is taken from: GameMaker Blog<p><a href="http://gamemakerblog.com/2011/06/12/gmclan-at-szczecingamesshow/">GMClan at SzczecinGamesShow</a> is taken from: <a href="http://gamemakerblog.com">GameMaker Blog</a></p>
]]></description>
			<content:encoded><![CDATA[<p><object width="500" height="400"><param name="movie" value="http://www.youtube.com/v/Vm-OSpdKYjY?version=3"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/Vm-OSpdKYjY?version=3" type="application/x-shockwave-flash" width="500" height="400" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p><a href="http://gamemakerblog.com/2011/06/12/gmclan-at-szczecingamesshow/">GMClan at SzczecinGamesShow</a> is taken from: <a href="http://gamemakerblog.com">GameMaker Blog</a></p>
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		<item>
		<title>New Game Maker Media Team to Launch: indie(Function);</title>
		<link>http://gamemakerblog.com/2011/06/11/new-game-maker-media-team-to-launch-indiefunction/</link>
		<comments>http://gamemakerblog.com/2011/06/11/new-game-maker-media-team-to-launch-indiefunction/#comments</comments>
		<pubDate>Sat, 11 Jun 2011 14:59:32 +0000</pubDate>
		<dc:creator>Philip Gamble</dc:creator>
				<category><![CDATA[Audio/Visual GameMaker Media]]></category>
		<category><![CDATA[Community]]></category>
		<category><![CDATA[indie(Radio)]]></category>

		<guid isPermaLink="false">http://gamemakerblog.com/?p=8515</guid>
		<description><![CDATA[Bret Hudson is planning to launch a &#8220;new indie game development media and education team&#8221; which he has named indie(Function);. indie(Function) will initially consist of indie(Magazine), indie(Radio) and &#8220;indie(Books)&#8221;. Bret states that the group hope to continue projects abandoned by GMIndie when it merged into GMVision last September. Since then GMVision have not released any [...]<p><a href="http://gamemakerblog.com/2011/06/11/new-game-maker-media-team-to-launch-indiefunction/">New Game Maker Media Team to Launch: indie(Function);</a> is taken from: <a href="http://gamemakerblog.com">GameMaker Blog</a></p>
]]></description>
			<content:encoded><![CDATA[<p><img class="alignright size-full wp-image-8516" title="Indie(Function) Logo" src="http://gamemakerblog.com/wp-content/uploads/2011/06/indie-function-logo.png" alt="Indie(Function) Logo" width="250" height="37" />Bret Hudson is planning to launch a &#8220;new indie game development media and education team&#8221; which he has named <a href="http://www.indiefunction.com/">indie(Function);</a>.  indie(Function) will initially consist of indie(Magazine), indie(Radio) and &#8220;indie(Books)&#8221;.</p>
<p><a href="http://gamemakergazette.blogspot.com/2011/06/by-bret-hudson-indiefunction.html">Bret states</a> that the group hope to continue projects abandoned by GMIndie when it <a href="http://gamemakerblog.com/2010/09/19/gmvision-takes-over-gmindie/">merged into GMVision</a> last September.  Since then GMVision have not released any media at all.</p>
<p>First to appear should be indie(Radio) which will &#8220;kickoff&#8221; at an unannounced time today and includes an interview with Andrew McCluskey.</p>
<p><a href="http://gamemakerblog.com/2011/06/11/new-game-maker-media-team-to-launch-indiefunction/">New Game Maker Media Team to Launch: indie(Function);</a> is taken from: <a href="http://gamemakerblog.com">GameMaker Blog</a></p>
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		<title>Game Maker Survey 2010 &#8211; The Results</title>
		<link>http://gamemakerblog.com/2010/09/22/game-maker-survey-2010-the-results/</link>
		<comments>http://gamemakerblog.com/2010/09/22/game-maker-survey-2010-the-results/#comments</comments>
		<pubDate>Wed, 22 Sep 2010 21:14:43 +0000</pubDate>
		<dc:creator>Philip Gamble</dc:creator>
				<category><![CDATA[Community]]></category>

		<guid isPermaLink="false">http://gamemakerblog.com/?p=5427</guid>
		<description><![CDATA[Just over three thousand people took part in the Game Maker survey organised by Brian Fetcher/GMIndie/GMVision. A 72 page PDF document listing the results has now been released.  Where the questions were multiple choice the percentages are given and for write-in questions a selection of answers have been shown. View survey results: PDF, Google Docs. Thankfully, given the [...]<p><a href="http://gamemakerblog.com/2010/09/22/game-maker-survey-2010-the-results/">Game Maker Survey 2010 &#8211; The Results</a> is taken from: <a href="http://gamemakerblog.com">GameMaker Blog</a></p>
]]></description>
			<content:encoded><![CDATA[<p>Just over three thousand people took part in the <a href="http://gamemakerblog.com/2010/08/30/gmindie-and-gmvision-game-maker-survey/">Game Maker survey</a> organised by <em>Brian Fetcher/GMIndie/GMVision</em>.<br />
<img class="aligncenter size-full wp-image-5439" title="Game Maker gets the Girls (apparently)" src="http://gamemakerblog.com/wp-content/uploads/2010/09/game-maker-gets-the-girls1.jpg" alt="Game Maker gets the Girls (apparently)" width="610" height="389" /></p>
<p>A 72 page PDF document listing the results has now been released.  Where the questions were multiple choice the percentages are given and for write-in questions a selection of answers have been shown.</p>
<p><strong>View survey results: </strong><a href="http://gmvision.tv/gmvision/uploads/survey/GMSurvey2010.pdf"><strong>PDF</strong></a><strong>, </strong><a href="https://docs.google.com/viewer?url=http://gmvision.tv/gmvision/uploads/survey/GMSurvey2010.pdf"><strong>Google Docs</strong></a><strong>.</strong></p>
<p><strong><span id="more-5427"></span></strong></p>
<p>Thankfully, given the document size, some GMC users responded to the survey with humorous observations:</p>
<ul>
<li>What do you enjoy most about Game Maker?  “It&#8217;s a chick magnet, Ever since I started using Game Maker I just can&#8217;t keep them off.&#8221;</li>
<li>Do you see Game Maker capable of making professional games?  &#8221;Is Paris Hilton Sexy?&#8221;</li>
<li>What new feature do you think Game Maker needs?  Answers included “A tool to file taxes” and “Boob enhancer”</li>
</ul>
<p>The results document is well worth a read and not just for the silly answers!</p>
<ul>
<li>5.6% of survey respondents claim to have sold a game they made using Game Maker</li>
<li>Over 60% of Game Maker users would like to see the software have a new interface</li>
<li>More than 98% of people would like to see &#8220;an instant chat messenger popup where users can ask for help from other Game Maker users on demand&#8221; built into Game Maker.</li>
<li>What would you like to tell YYG:  &#8221;Updates and bug-fixes please! Actual development of the package in your custody would be darling.&#8221;</li>
</ul>
<p>The &#8216;Reason for Question&#8217; and &#8216;Editors Result Notes&#8217; present for each question quickly get old as egotistical <em>Brian Fetcher </em>gives us such gems as &#8221;To be honest, I didn&#8217;t start using tiles until my 61st game was complete&#8221;  (in his &#8220;2 years of Game Maker&#8221;) and patronises people for misunderstanding some of the questions.</p>
<p>That said it is interesting to see these stats even if some of the questions could have been better worded.  If the figure of 3,003 contributors is correct (seems very high to me) this must surely be the biggest Game Maker community survey by a large margin.</p>
<p><span style="font-size: xx-small;">Photo credit: <em><a href="http://www.flickr.com/photos/maleszyk/24318419/">Chick Magnet</a></em> by Bryan Maleszyk (<a href="http://creativecommons.org/licenses/by/2.0/deed.en_GB">cc</a>)</span></p>
<p><a href="http://gamemakerblog.com/2010/09/22/game-maker-survey-2010-the-results/">Game Maker Survey 2010 &#8211; The Results</a> is taken from: <a href="http://gamemakerblog.com">GameMaker Blog</a></p>
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		<title>GMVision takes over GMIndie</title>
		<link>http://gamemakerblog.com/2010/09/19/gmvision-takes-over-gmindie/</link>
		<comments>http://gamemakerblog.com/2010/09/19/gmvision-takes-over-gmindie/#comments</comments>
		<pubDate>Sat, 18 Sep 2010 23:21:04 +0000</pubDate>
		<dc:creator>Philip Gamble</dc:creator>
				<category><![CDATA[Community]]></category>

		<guid isPermaLink="false">http://gamemakerblog.com/?p=5401</guid>
		<description><![CDATA[I wondered why GMVision, creators of a Game Maker video show and previously the GMLive Game Maker radio, had collaborated with the over-ambitious GMIndie to run the recent poorly implemented Game Maker Survey. Things obviously ran a little deeper than I thought as it appears that GMVision has now taken over complete control of GMIndie. Looking [...]<p><a href="http://gamemakerblog.com/2010/09/19/gmvision-takes-over-gmindie/">GMVision takes over GMIndie</a> is taken from: <a href="http://gamemakerblog.com">GameMaker Blog</a></p>
]]></description>
			<content:encoded><![CDATA[<p><img class="aligncenter size-full wp-image-5406" title="Hammers can be used to fix things, build games!? and now symbolise a take-over" src="http://gamemakerblog.com/wp-content/uploads/2010/09/gmvision-gmindie-crush2.jpg" alt="Hammers can be used to fix things, build games!? and now symbolise a take-over" width="201" height="115" /></p>
<p>I wondered why GMVision, creators of a Game Maker video show and previously the GMLive Game Maker radio, had collaborated with the <a href="http://gamemakerblog.com/2010/01/28/gmindies-world-domination-plan/">over-ambitious GMIndie</a> to run the recent poorly implemented <a href="http://gamemakerblog.com/2010/08/30/gmindie-and-gmvision-game-maker-survey/">Game Maker Survey</a>.</p>
<p>Things obviously ran a little deeper than I thought as it appears that GMVision has now taken over complete control of GMIndie.</p>
<p>Looking back our <a title="GMLive 10th Game Maker Radio Show" href="http://gamemakerblog.com/2010/02/27/gmlives-10th-show/">very brief write-up</a> of the last GMLive show, broadcast in February this year, mentions that the next show date had not been announced because &#8220;host Joshua is considering the possibility of a merge with GMIndie Radio&#8221;.  No GMLive episodes were released after this and I had presumed the idea was dead.</p>
<p><span id="more-5401"></span></p>
<h2>Similarities</h2>
<p>That said there are a few similarities between the two Game Maker media collectives.  Both were over ambitious and planned to produce multiple formats of media alongside each other which never really worked.  For GMVision this was in the form various video shows, the GMLive audio show and the <a href="http://gamemakerblog.com/2009/04/14/april-magazine-and-video-launches/"><em>GMVenture</em> magazine</a>.  GMIndie&#8217;s list was, take a deep breath before you continue, long.  A <a href="http://gamemakerblog.com/2010/04/20/gmindie-plan-250-page-game-maker-ebook/">250 page Game Maker eBook</a> (not released) to start their free eBook series, the very long <a href="http://gamemakerblog.com/2010/05/22/gmindie-launch-game-makers-digest/">Game Maker&#8217;s Digest Magazine</a> as well as the shorter <a href="http://gamemakerblog.com/2010/05/10/gmindie-magazine-issue-9/">GMIndie magazine</a>, the redesigned-more-times-that-I-can-remember Game Maker Gazette blog not to mention their various radio shows, podcasts and the never seen &#8220;GMIndie TV&#8221;.</p>
<p>Despite having teams around them in both organisations the majority of work was done by just one or two people.  At GMVision this was Joshua and Jonathan and at GMIndie &#8220;Brian Fetcher&#8221;.</p>
<h2>Differences</h2>
<p>GMVision have been absent from the Game Maker world since their last show in May whereas GMIndie were still going strong until just a couple of months back.  If I had to place a bet on which group would close first my money would have been on GMVision because GMIndie have stuck to producing Game Maker related content pretty well until recently.</p>
<p>GMVision seemed to work at a more relaxed pace than GMIndie who appeared to be launching a new project every month or so.</p>
<p>There are also major personality differences between the people running both groups but I won&#8217;t go into that here!</p>
<h2>Why the merge?</h2>
<p>Writing earlier in the month on GMIndie&#8217;s Gazette &#8220;Brian&#8221; wrote that he was &#8220;way too busy with my career, upcoming constant traveling, college, family reunion, my wedding, and other complications this fall and holiday season&#8221;.</p>
<p>It is unclear what in the deal appeals to GMVision.</p>
<h2>Gone and not forgotten?</h2>
<p>GMIndie did manage to produce two very insightful podcasts which featured contributors from YoYo Games.  In <a href="http://gamemakerblog.com/2010/05/01/gmindie-podcast-2-sandy-duncan-interview/">the first</a> CEO Sandy talked about future plans for Game Maker and the YoYo Games company, in <a href="http://gamemakerblog.com/2010/06/15/psp-update-and-future-game-maker-features/">the second</a> Mike Dailly and Russell Kay spoke more in-depth about the current and future development of the Game Maker software.  Getting these required remarkable persistence which I know YoYo Games employees noticed only too well in their e-mail inboxes, Twitter feeds and on Skype.</p>
<p>It worked though and GMIndie certainly stuck  to producing output even if some of their projects changed.  When they were producing their enthusiasm could not be questioned.</p>
<h2>What now</h2>
<p>The GMIndie website is now offline and their multiple twitter accounts appear to be in the hands of GMVision.  We are yet to receive the promised results from the Game Maker survey though a new GMVision video should be released soon.</p>
<p><a href="http://gamemakerblog.com/2010/09/19/gmvision-takes-over-gmindie/">GMVision takes over GMIndie</a> is taken from: <a href="http://gamemakerblog.com">GameMaker Blog</a></p>
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