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	<title>Game Maker Blog &#187; Game Maker Development</title>
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	<link>http://gamemakerblog.com</link>
	<description>Gamemaker news, comment, discussion, opinion and community news</description>
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		<title>Game Maker 7 for Linux?</title>
		<link>http://gamemakerblog.com/2011/12/02/game-maker-7-for-linux/</link>
		<comments>http://gamemakerblog.com/2011/12/02/game-maker-7-for-linux/#comments</comments>
		<pubDate>Fri, 02 Dec 2011 21:00:27 +0000</pubDate>
		<dc:creator>Philip Gamble</dc:creator>
				<category><![CDATA[Game Maker Development]]></category>

		<guid isPermaLink="false">http://gamemakerblog.com/?p=9422</guid>
		<description><![CDATA[YoYo Games have released a screenshot of the GameMaker IDE and a GameMaker game running on the Fedora 15 distribution of Linux. This is a ported version of the three year old GameMaker 7, using the Game Maker for Mac Lazarus codebase rather than the latest 8.1 derivative. Writing on Twitter Russell Kay stated that [...]<p><a href="http://gamemakerblog.com/2011/12/02/game-maker-7-for-linux/">Game Maker 7 for Linux?</a> is taken from: <a href="http://gamemakerblog.com">GameMaker Blog</a></p>
]]></description>
			<content:encoded><![CDATA[<p>YoYo Games have released a screenshot of the GameMaker IDE and a GameMaker game running on the Fedora 15 distribution of Linux.  This is a ported version of the three year old GameMaker 7, using the Game Maker for Mac Lazarus codebase rather than the latest 8.1 derivative.</p>
<p><a href="http://gamemakerblog.com/wp-content/uploads/2011/12/gamemaker-linux-rpi.jpg"><img src="http://gamemakerblog.com/wp-content/uploads/2011/12/gamemaker-linux-rpi-600x374.jpg" alt="GameMaker 7 for Linux (Raspberry Pi)" title="GameMaker 7 for Linux (Raspberry Pi)" width="600" height="374" class="aligncenter size-large wp-image-9424" /></a></p>
<p>Writing on <a href="https://twitter.com/#!/RussellKay/status/142695263323172865">Twitter</a> Russell Kay stated that YoYo Games are looking at the possibility of getting the GameMaker maker, or IDE, running on the $25 <a href="http://www.raspberrypi.org/">RaspberryPi</a> computer which is soon to be placed on sale.</p>
<p>The latest version of GameMaker is currently only available for Windows.</p>
<p><a href="http://gamemakerblog.com/2011/12/02/game-maker-7-for-linux/">Game Maker 7 for Linux?</a> is taken from: <a href="http://gamemakerblog.com">GameMaker Blog</a></p>
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		<title>YoYo Games &amp; GameMaker:HTML5 &#8211; Reflexions, iOS5, Fast Platform Collisions and FAQ</title>
		<link>http://gamemakerblog.com/2011/10/13/yoyo-games-gamemakerhtml5-reflexions-ios5-fast-platform-collisions-and-faq/</link>
		<comments>http://gamemakerblog.com/2011/10/13/yoyo-games-gamemakerhtml5-reflexions-ios5-fast-platform-collisions-and-faq/#comments</comments>
		<pubDate>Thu, 13 Oct 2011 21:32:03 +0000</pubDate>
		<dc:creator>Philip Gamble</dc:creator>
				<category><![CDATA[Game Maker Development]]></category>
		<category><![CDATA[HTML5 Game Maker]]></category>
		<category><![CDATA[YoYoGames]]></category>

		<guid isPermaLink="false">http://gamemakerblog.com/?p=9309</guid>
		<description><![CDATA[The latest game to be published by YoYo Games is Reflexions. Described as a &#8220;Brilliant and beautiful neon puzzler&#8221; the game is currently available on iOS and Android for $1.99 or £1.49. This is about twice the price of previous GameMaker games released for mobile devices. The game looks to be based on a couple [...]<p><a href="http://gamemakerblog.com/2011/10/13/yoyo-games-gamemakerhtml5-reflexions-ios5-fast-platform-collisions-and-faq/">YoYo Games &#038; GameMaker:HTML5 &#8211; Reflexions, iOS5, Fast Platform Collisions and FAQ</a> is taken from: <a href="http://gamemakerblog.com">GameMaker Blog</a></p>
]]></description>
			<content:encoded><![CDATA[<p><img class="alignright size-full wp-image-9317" title="Reflexions - iOS &amp; Android" src="http://gamemakerblog.com/wp-content/uploads/2011/10/reflexions-300.jpg" alt="Reflexions - iOS &amp; Android" width="300" height="180" />The <strong>latest game</strong> to be published by YoYo Games is <em>Reflexions</em>.</p>
<p>Described as a &#8220;Brilliant and beautiful neon puzzler&#8221; the game is currently available on <a href="http://itunes.apple.com/us/app/reflexions/id458343795?ls=1&amp;mt=8">iOS</a> and <a href="https://market.android.com/details?id=com.yoyogames.droidreflexion">Android</a> for $1.99 or £1.49. This is about twice the price of previous GameMaker games released for mobile devices.</p>
<p>The game looks to be based on <a href="http://sandbox.yoyogames.com/users/reflexionteam">a couple of GameMaker games</a> with the same name created by Juho Pohjonen several years ago.</p>
<p>&nbsp;</p>
<p><strong>iOS5 </strong>has been released for Apple devices and features vastly improved HTML5 performance. We&#8217;d previously heard <a href="http://gamemakerblog.com/2011/07/18/indiefunction-6-with-uriel-griffin-ios5-html5-speed/">great things</a> from those within YoYo Games about the increased capabilities, now the real-world performance can be put to the test. Blaze.io has a nice video showing the <a href="http://www.blaze.io/mobile/ios5-top10-performance-changes/">speed improvement</a> of HTML5 content rendering from iOS4 to 5.</p>
<p>&nbsp;</p>
<ul>
<li><span style="direction: ltr;">Mike Dailly has made only the second post on </span>YoYo Games&#8217; Tech Blog, <a style="direction: ltr;" href="http://yoyogames.com/tech_blog/7">fast platform collisions</a>.</li>
<li><span style="direction: ltr;">An official GameMaker:HTML5 list of </span><a style="direction: ltr;" href="http://wiki.yoyogames.com/index.php/GM4HTML5_FAQ">frequently asked questions</a><span style="direction: ltr;"> is now being maintained on the YoYo Games wiki.</span></li>
</ul>
<p><a href="http://gamemakerblog.com/2011/10/13/yoyo-games-gamemakerhtml5-reflexions-ios5-fast-platform-collisions-and-faq/">YoYo Games &#038; GameMaker:HTML5 &#8211; Reflexions, iOS5, Fast Platform Collisions and FAQ</a> is taken from: <a href="http://gamemakerblog.com">GameMaker Blog</a></p>
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		<title>Sandy: GameMaker Sales Up 50%, Symbian Support, Total Rewrite Next Year</title>
		<link>http://gamemakerblog.com/2011/09/07/sandy-gamemaker-sales-up-50-symbian-support-total-rewrite-next-year/</link>
		<comments>http://gamemakerblog.com/2011/09/07/sandy-gamemaker-sales-up-50-symbian-support-total-rewrite-next-year/#comments</comments>
		<pubDate>Wed, 07 Sep 2011 20:34:04 +0000</pubDate>
		<dc:creator>Philip Gamble</dc:creator>
				<category><![CDATA[Game Maker Development]]></category>

		<guid isPermaLink="false">http://gamemakerblog.com/?p=9141</guid>
		<description><![CDATA[YoYo Games CEO Sandy Duncan has today revealed information about the future of Game Maker and sales and download statistics in an interview with PocketGamer and blog post on the YoYo Games website. The articles revealed: Unit sales of GameMaker 8.1 have increased 50% since the price jumped from $25 to $40 There are 1.5 million [...]<p><a href="http://gamemakerblog.com/2011/09/07/sandy-gamemaker-sales-up-50-symbian-support-total-rewrite-next-year/">Sandy: GameMaker Sales Up 50%, Symbian Support, Total Rewrite Next Year</a> is taken from: <a href="http://gamemakerblog.com">GameMaker Blog</a></p>
]]></description>
			<content:encoded><![CDATA[<p><img class="alignright size-full wp-image-4941" title="YoYo Games Logo" src="http://gamemakerblog.com/wp-content/uploads/2010/06/YOYO_GMC_LOGO.png" alt="YoYo Games Logo" width="148" height="66" />YoYo Games CEO Sandy Duncan has today revealed information about the future of Game Maker and sales and download statistics in an <a href="http://www.pocketgamer.biz/r/PG.Biz/YoYo+Games+news/news.asp?c=33136">interview with PocketGamer</a> and <a href="http://yoyogames.com/news">blog post</a> on the YoYo Games website.</p>
<p>The articles revealed:</p>
<ul>
<li>Unit sales of GameMaker 8.1 have increased 50% since the <a href="http://gamemakerblog.com/2011/03/21/game-maker-8-1-pricing/">price jumped</a> from $25 to $40</li>
<li>There are 1.5 million downloads of GameMaker a year</li>
<li>Symbian support will be present GameMaker Studio</li>
<li>GameMaker Studio will be released &#8220;later this year&#8221;</li>
<li>&#8220;In 2012 EVERY version of GameMaker will get a complete rewrite and many new features&#8221;</li>
<li>Published game releases are planned at a rate of &#8220;two per month&#8221;.</li>
<li>The GameMaker HTML5 beta will be launched &#8220;at the end of September&#8221;</li>
</ul>
<p>Last night YoYo Games also published their latest title <em>Pollushot</em> by Greg Lobanov.  The game is currently available to download on iPhone, iPad and Android and costs £0.61/$0.99.</p>
<p><a href="http://gamemakerblog.com/2011/09/07/sandy-gamemaker-sales-up-50-symbian-support-total-rewrite-next-year/">Sandy: GameMaker Sales Up 50%, Symbian Support, Total Rewrite Next Year</a> is taken from: <a href="http://gamemakerblog.com">GameMaker Blog</a></p>
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		<title>Since Game Maker Tech</title>
		<link>http://gamemakerblog.com/2011/08/28/since-game-maker-tech/</link>
		<comments>http://gamemakerblog.com/2011/08/28/since-game-maker-tech/#comments</comments>
		<pubDate>Sun, 28 Aug 2011 21:02:39 +0000</pubDate>
		<dc:creator>Philip Gamble</dc:creator>
				<category><![CDATA[Game Maker Development]]></category>
		<category><![CDATA[Magazines]]></category>
		<category><![CDATA[YoYoGames]]></category>

		<guid isPermaLink="false">http://gamemakerblog.com/?p=9088</guid>
		<description><![CDATA[In the last week I was contacted by Kay Johnson, who oversaw development of the Game Maker Technology magazine from its November 2006 launch to its 17th and last issue in September 2009. Since that last release Kay completely left &#8220;the GameMaker scene&#8221;, time which has seen numerous developments and announcements surrounding the future of [...]<p><a href="http://gamemakerblog.com/2011/08/28/since-game-maker-tech/">Since Game Maker Tech</a> is taken from: <a href="http://gamemakerblog.com">GameMaker Blog</a></p>
]]></description>
			<content:encoded><![CDATA[<p><img class="aligncenter size-full wp-image-419" title="GMTech 12 Title" src="http://gamemakerblog.com/wp-content/uploads/2008/05/gmtech12title.jpg" alt="GMTech Logo" width="499" height="95" /><br />
In the last week I was contacted by Kay Johnson, who oversaw development of the Game Maker Technology magazine from its November 2006 launch to its 17th and last issue in September 2009.</p>
<p>Since that <a href="http://gamemakerblog.com/2009/09/01/game-maker-tech-17-september-released-arcmagi-exclusive/">last release</a> Kay completely left &#8220;the GameMaker scene&#8221;, time which has seen numerous developments and announcements surrounding the future of the GameMaker software.</p>
<p>In order to summarise what he&#8217;d missed since then I first had to remind myself of the major developments that had occurred. This post will serve as a recap for Kay and anyone else interested in a summary of key milestones in the GameMaker (or as it was then Game Maker) community over the last couple of years in one place.</p>
<p style="text-align: center;"><strong>2009</strong></p>
<ul>
<li><a href="http://gamemakerblog.com/2009/12/22/game-maker-8-0-released/">Game Maker 8 Released</a>, the first new version in almost 3 years.  Major sprite and script editor updates.</li>
</ul>
<p><span id="more-9088"></span></p>
<p style="text-align: center;"> <strong>2010</strong></p>
<ul>
<li>YoYo Games move to Dundee</li>
<li><a href="http://gamemakerblog.com/2010/04/26/former-dma-employees-to-invade-yoyos-new-office/">Mike Dailly and Russell Kay</a> join</li>
<li><a href="http://gamemakerblog.com/2010/08/11/game-maker-for-mac-released-on-yoyo-games-app-store/">GameMaker for Mac released</a></li>
<li><a href="http://gamemakerblog.com/2010/10/20/skydiver-mach-ii-available-on-in-the-apple-app-store/">SkyDiver Mach II</a> is the first game published by YoYo Games and becomes available in the iTunes store.</li>
<li><a href="http://gamemakerblog.com/2011/01/20/android-game-review-simply-solitaire-hd-yoyo-games/">Simply Solitaire HD</a> becomes the <a href="http://gamemakerblog.com/2011/01/19/simply-solitaire-hd-released-on-android-its-huge/">first GameMaker game published on Android</a></li>
</ul>
<p style="text-align: center;"><strong>2011</strong></p>
<ul>
<li>GreenTech+ becomes first <a href="http://gamemakerblog.com/2011/01/26/greentechplus-in-playstation-store-on-ps3psp/">GameMaker game playable on PSP and as a PlayStation Mini</a></li>
<li>Game Maker becomes GameMaker with the <a href="http://gamemakerblog.com/2011/04/15/gamemaker-8-1-released/">release of GameMaker 8.1</a></li>
<li>GameMaker 8.1 introduces a built in product updater, and regular updates are now being delivered.</li>
<li>GameMaker 8.1 also features <a href="http://gamemakerblog.com/2011/04/14/gamemaker-8-1-lite-restrictions-final-decisions/">new Lite restrictions</a> and a <a href="http://gamemakerblog.com/2011/04/15/upgrading-game-maker-8-to-gamemaker-8-1/">new registration system</a></li>
<li><a href="http://gamemakerblog.com/2011/04/22/gamemaker-studio-to-allow-ios-android-and-html5-exporting/">GameMaker Studio</a> is announced which will allow exporting games in iOS, Android and HTML5 formats.</li>
<li><a href="http://gamemakerblog.com/2011/03/21/game-maker-8-1-pricing/">Price increased</a> to $39.99</li>
<li>GameMaker HTML5 <a href="http://gamemakerblog.com/2011/07/31/gamemaker-html5-in-closed-alpha-build/">enters alpha</a>, <a href="http://gamemakerblog.com/2011/08/22/play-r5maddening-remaddening-in-gamemaker-html5/">demo games released</a>.</li>
<li>YoYo Games now employ 14 fulltime staff</li>
</ul>
<p>And the magazines we&#8217;ve seen launch (and release more than a single issue) since the last GMTech:  <a href="http://gamemakerblog.com/2009/12/20/gmindie-magazine-releases-first-issue/">GMIndie</a>, <a href="http://gamemakerblog.com/2009/09/11/a-quick-look-at-kwiklook/">KwikLook</a>, <a href="http://gamemakerblog.com/2010/02/17/ohai-overbyte-magazine/">Overbyte</a>, <a href="http://gamemakerblog.com/2010/04/24/new-magazine-nikc-nack/">Nikc-Nack</a>, <a href="http://gamemakerblog.com/2010/05/03/new-magazine-gmag/">GMAG</a>, <a href="http://gamemakerblog.com/2010/05/22/gmindie-launch-game-makers-digest/">Game Maker&#8217;s Digest</a>, <a href="http://gamemakerblog.com/2010/05/26/this-is-indie/">This Is Indie</a>, <a href="http://gamemakerblog.com/2010/06/07/nal-launches-rekame-mag/">RekameMag</a>, <a href="http://gamemakerblog.com/2011/06/15/community-links-indiemagazine-game-maker-for-mac-pricing-gamemaker-collision-detection/">indie(Magazine)</a></p>
<p>Have I missed anything? If you recall any other significant developments with regards to GameMaker please post them in the comments so I can update the list.</p>
<p><a href="http://gamemakerblog.com/2011/08/28/since-game-maker-tech/">Since Game Maker Tech</a> is taken from: <a href="http://gamemakerblog.com">GameMaker Blog</a></p>
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		</item>
		<item>
		<title>GameMaker HTML5 Pricing Revealed &#8211; $199 (or $99)</title>
		<link>http://gamemakerblog.com/2011/08/19/gamemaker-html5-pricing-revealed/</link>
		<comments>http://gamemakerblog.com/2011/08/19/gamemaker-html5-pricing-revealed/#comments</comments>
		<pubDate>Fri, 19 Aug 2011 19:33:19 +0000</pubDate>
		<dc:creator>Philip Gamble</dc:creator>
				<category><![CDATA[Game Maker Development]]></category>
		<category><![CDATA[HTML5 Game Maker]]></category>

		<guid isPermaLink="false">http://gamemakerblog.com/?p=9010</guid>
		<description><![CDATA[YoYo Games will sell their HTML5 GameMaker product for $199 (£120, €140)^. A $100 discount is available to those who purchase during the beta period which, anticipated to start in September, is just weeks away. This means that active GameMaker users will be able to pick up a copy of GameMaker HTML5 for $99. Writing [...]<p><a href="http://gamemakerblog.com/2011/08/19/gamemaker-html5-pricing-revealed/">GameMaker HTML5 Pricing Revealed &#8211; $199 (or $99)</a> is taken from: <a href="http://gamemakerblog.com">GameMaker Blog</a></p>
]]></description>
			<content:encoded><![CDATA[<p><img src="http://gamemakerblog.com/wp-content/uploads/2011/07/html-gamemaker.png" alt="HTML5 GameMaker" title="HTML5 GameMaker" width="150" height="154" class="alignright size-full wp-image-8831" />YoYo Games will sell their HTML5 GameMaker product for $199 (£120, €140)<a href="http://yoyogames.com/news/41">^</a>.</p>
<p>A $100 discount is available to those who purchase during the beta period which, <a href="http://gamemakerblog.com/2011/08/08/gamemaker-html5-windows-beta-anticipated-for-september/">anticipated to start in September</a>, is just weeks away.  This means that active GameMaker users will be able to pick up a copy of GameMaker HTML5 for $99.  </p>
<p>Writing on Twitter earlier today developer Mike Dailly wrote that he was &#8220;really looking forward to start releasing some of the demos to the public!&#8221;</p>
<p>You can sign up for the GameMaker HTML5 beta <a href="http://yoyogames.com/gamemaker/html5/beta">here</a>.</p>
<p><a href="http://gamemakerblog.com/2011/08/19/gamemaker-html5-pricing-revealed/">GameMaker HTML5 Pricing Revealed &#8211; $199 (or $99)</a> is taken from: <a href="http://gamemakerblog.com">GameMaker Blog</a></p>
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		<item>
		<title>GameMaker HTML5 Windows Beta &#8220;Anticipated&#8221; for September</title>
		<link>http://gamemakerblog.com/2011/08/08/gamemaker-html5-windows-beta-anticipated-for-september/</link>
		<comments>http://gamemakerblog.com/2011/08/08/gamemaker-html5-windows-beta-anticipated-for-september/#comments</comments>
		<pubDate>Mon, 08 Aug 2011 20:06:39 +0000</pubDate>
		<dc:creator>Philip Gamble</dc:creator>
				<category><![CDATA[Game Maker Development]]></category>
		<category><![CDATA[HTML5 Game Maker]]></category>

		<guid isPermaLink="false">http://gamemakerblog.com/?p=8959</guid>
		<description><![CDATA[In a post on their blog earlier today YoYo Games stated that they currently &#8220;anticipate&#8221; a beta release of GameMaker HTML5 in early September.  On Twitter yesterday Mark Overmars also revealed that initially the GameMaker HTML5 IDE will only be available on Windows. You can request an invite for the GameMaker HTML5 beta here. If [...]<p><a href="http://gamemakerblog.com/2011/08/08/gamemaker-html5-windows-beta-anticipated-for-september/">GameMaker HTML5 Windows Beta &#8220;Anticipated&#8221; for September</a> is taken from: <a href="http://gamemakerblog.com">GameMaker Blog</a></p>
]]></description>
			<content:encoded><![CDATA[<p>In <a href="http://yoyogames.com/news/39">a post</a> on their blog earlier today YoYo Games stated that they currently &#8220;anticipate&#8221; a beta release of GameMaker HTML5 in early September.  On Twitter yesterday Mark Overmars also <a href="http://twitter.com/#!/mark_overmars/status/100135133520216064">revealed</a> that initially the GameMaker HTML5 IDE will only be available on Windows.</p>
<p>You can request an invite for the GameMaker HTML5 beta <a href="http://yoyogames.com/gamemaker/html5/beta">here</a>.</p>
<div id="attachment_8960" class="wp-caption aligncenter" style="width: 510px"><img class="size-full wp-image-8960" title="YoYo Games HTML5 GDC Promo" src="http://gamemakerblog.com/wp-content/uploads/2011/08/yyg_html5_gdc.png" alt="YoYo Games HTML5 GDC Promo" width="500" height="345" /><p class="wp-caption-text">Java not your cup of coffee?</p></div>
<p>If any GameMaker Blog readers are heading to GDC please fill us in with the all the juicy YoYo Games details!</p>
<p><a href="http://gamemakerblog.com/2011/08/08/gamemaker-html5-windows-beta-anticipated-for-september/">GameMaker HTML5 Windows Beta &#8220;Anticipated&#8221; for September</a> is taken from: <a href="http://gamemakerblog.com">GameMaker Blog</a></p>
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		</item>
		<item>
		<title>GameMaker HTML5 in &#8220;closed Alpha build&#8221;</title>
		<link>http://gamemakerblog.com/2011/07/31/gamemaker-html5-in-closed-alpha-build/</link>
		<comments>http://gamemakerblog.com/2011/07/31/gamemaker-html5-in-closed-alpha-build/#comments</comments>
		<pubDate>Sun, 31 Jul 2011 21:31:43 +0000</pubDate>
		<dc:creator>Charlie McShane</dc:creator>
				<category><![CDATA[Game Maker Development]]></category>
		<category><![CDATA[HTML5 Game Maker]]></category>

		<guid isPermaLink="false">http://gamemakerblog.com/?p=8925</guid>
		<description><![CDATA[YoYo Games earlier disclosed that &#8216;GameMaker HTM5&#8242; will be released &#8220;this year&#8221; and recently announced that GameMaker HTML5 now has a closed Alpha build. We can review a product exported from this upcoming Game Maker version already at http://www.yoyogames.com, where the site now features a HTML5 version of its homepage animation replacing its ActionScript carousel [...]<p><a href="http://gamemakerblog.com/2011/07/31/gamemaker-html5-in-closed-alpha-build/">GameMaker HTML5 in &#8220;closed Alpha build&#8221;</a> is taken from: <a href="http://gamemakerblog.com">GameMaker Blog</a></p>
]]></description>
			<content:encoded><![CDATA[<p><iframe width="600" height="371" src="http://www.youtube.com/embed/dhwP9rxv9U8?rel=0" frameborder="0" allowfullscreen></iframe><br />
YoYo Games earlier disclosed that &#8216;GameMaker HTM5&#8242; will be released <em>&#8220;this year&#8221;</em> and recently announced that GameMaker HTML5 now has a <a href="http://www.yoyogames.com/news/35" target="_blank">closed Alpha build</a>.</p>
<p>We can review a product exported from this upcoming Game Maker version already at <a href="http://www.yoyogames.com">http://www.yoyogames.com</a>, where the site now features a <a href="http://gamemakerblog.com/2011/07/26/gamemaker-created-html5-animation-on-yoyo-games-homepage/">HTML5 version</a> of its homepage animation replacing its ActionScript carousel counter-part.</p>
<p>The above video released by YoYo Games is of <em>GraveMaker</em> a game created using the Alpha version of GameMaker HTML5.</p>
<p><a href="http://gamemakerblog.com/2011/07/31/gamemaker-html5-in-closed-alpha-build/">GameMaker HTML5 in &#8220;closed Alpha build&#8221;</a> is taken from: <a href="http://gamemakerblog.com">GameMaker Blog</a></p>
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		<item>
		<title>Work on Official GameMaker Obfuscator</title>
		<link>http://gamemakerblog.com/2011/06/18/work-on-official-gamemaker-obfuscator/</link>
		<comments>http://gamemakerblog.com/2011/06/18/work-on-official-gamemaker-obfuscator/#comments</comments>
		<pubDate>Sat, 18 Jun 2011 22:42:12 +0000</pubDate>
		<dc:creator>Philip Gamble</dc:creator>
				<category><![CDATA[Game Maker Development]]></category>

		<guid isPermaLink="false">http://gamemakerblog.com/?p=8618</guid>
		<description><![CDATA[Mike Dailly has been &#8220;having fun playing with obfuscators&#8221; in response to the recent release of a GameMaker 8.1 Decompiler. Games created in GameMaker that are run through an obfuscator will have their source code jumbled up so that if an executable version of the game is decompiled it will not be in a human [...]<p><a href="http://gamemakerblog.com/2011/06/18/work-on-official-gamemaker-obfuscator/">Work on Official GameMaker Obfuscator</a> is taken from: <a href="http://gamemakerblog.com">GameMaker Blog</a></p>
]]></description>
			<content:encoded><![CDATA[<p><img class="aligncenter size-full wp-image-8626" title="GameMaker Obfuscator" src="http://gamemakerblog.com/wp-content/uploads/2011/06/gamemaker-obfuscator.png" alt="GameMaker Obfuscator" width="303" height="83" /></p>
<p>Mike Dailly has been &#8220;having fun playing with obfuscators&#8221; in response to the recent release of a <a href="http://gamemakerblog.com/2011/06/14/gamemaker-8-1-decompiler-released/">GameMaker 8.1 Decompiler</a>.</p>
<p>Games created in GameMaker that are run through an obfuscator will have their source code jumbled up so that if an executable version of the game is decompiled it will not be in a human readable format.  <a href="http://gamemakerblog.com/2008/05/01/gm-obfuscator/"><em>Schreib</em>&#8216;s Game Maker Obfuscator</a> has existed for three years now but remains incompatible with Game Maker 8 and beyond.</p>
<p>Writing on Twitter Mike said that &#8220;we&#8217;ll change the encryption soon&#8221; but added that a proper fix would not come about until the release of GameMaker Studio.</p>
<p>&#8220;Unfortunately, we can&#8217;t &#8220;stop&#8221; decompilers with the current code base; we can only delay it. However, GM Studio will stop it forever.  Because Studio is almost a rewrite, we can prune out enough that you can&#8217;t actually rebuild it. The Delphi runner is the issue.&#8221;</p>
<p>Fellow GameMaker developer Russell Kay then added &#8221;in <a href="http://gamemakerblog.com/2011/04/22/gamemaker-studio-to-allow-ios-android-and-html5-exporting/">Studio</a> (and our C++ Runner) we will have compiled code (even the interpreted GML) so [there is] no source code to decompile.  We will be using <a href="http://llvm.org/">LLVM</a> to compile directly to machine code to get a huge speed boost.&#8221;</p>
<p>Progress on an obfuscating as an intermediary solution to protecting GameMaker source code appears to be going well.</p>
<p>Mike writes that he is &#8220;not sure how we&#8217;re going to bundle all this yet&#8221; but has clearly had some success including a reduction in file size.  &#8220;Having our own [obfuscator] means we can take advantage of local knowledge of the code we&#8217;re able to cheat a little more because we know the code. Our obfuscator has shrunk the code buy more than 2 thirds! It also removes unused functions!&#8221;</p>
<p><a href="http://gamemakerblog.com/2011/06/18/work-on-official-gamemaker-obfuscator/">Work on Official GameMaker Obfuscator</a> is taken from: <a href="http://gamemakerblog.com">GameMaker Blog</a></p>
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		<title>GameMaker 8.1 Decompiler Released</title>
		<link>http://gamemakerblog.com/2011/06/14/gamemaker-8-1-decompiler-released/</link>
		<comments>http://gamemakerblog.com/2011/06/14/gamemaker-8-1-decompiler-released/#comments</comments>
		<pubDate>Tue, 14 Jun 2011 22:30:20 +0000</pubDate>
		<dc:creator>Philip Gamble</dc:creator>
				<category><![CDATA[Game Maker Development]]></category>
		<category><![CDATA[Technical]]></category>

		<guid isPermaLink="false">http://gamemakerblog.com/?p=8546</guid>
		<description><![CDATA[The file format of executable games created using GameMaker 8.1 has been cracked and a GameMaker 8.1 decompiler has been released. Until now games created using GameMaker 8.1, which promised &#8220;new, more secure .EXE encryption&#8221;, were &#8220;safe&#8221; from having their source code revealed. This latest release is actually an updated version of the original Game [...]<p><a href="http://gamemakerblog.com/2011/06/14/gamemaker-8-1-decompiler-released/">GameMaker 8.1 Decompiler Released</a> is taken from: <a href="http://gamemakerblog.com">GameMaker Blog</a></p>
]]></description>
			<content:encoded><![CDATA[<p><img class="size-full wp-image-8548 aligncenter" title="GameMaker decompiler" src="http://gamemakerblog.com/wp-content/uploads/2011/06/game-maker-decompiler.png" alt="GameMaker decompiler" width="303" height="83" />The file format of executable games created using GameMaker 8.1 has been cracked and a GameMaker 8.1 decompiler has been released.</p>
<p>Until now games created using <a href="http://gamemakerblog.com/2011/04/15/gamemaker-8-1-released/">GameMaker 8.1</a>, which promised &#8220;new, more secure .EXE encryption&#8221;, were &#8220;safe&#8221; from having their source code revealed.</p>
<p>This latest release is actually an updated version of the original <a href="http://gamemakerblog.com/2010/09/26/game-maker-8-decompiler-released/">Game Maker 8 decompiler</a>.  I would imagine that the decompiler could quickly be rendered useless thanks to the system used by YoYo Games to push out regular updates to GameMaker 8.1 users.  Or a more speedy game of cat and mouse could ensue.</p>
<p>Writing on Twitter prior to 8.1&#8242;s release GameMaker developer Mike Dailly described the new encryption as &#8220;nothing amazing&#8221; but added that it &#8220;should block things for a little while&#8221; and that he &#8220;could even change it with each release&#8221;.</p>
<p>The <a href="http://gamemakerblog.com/2010/12/19/game-maker-ios-decompiler-released/">most recently released</a> GameMaker decompiler was able to turn iOS apps released by YoYo Games into a computer editable Game Maker file.  That was developed as a stepping stone in a project working towards developing a, <a href="http://gamemakerblog.com/2011/01/06/ios-compiler-project-dropped/">subsequently abandoned</a>, <a href="http://gamemakerblog.com/2011/01/04/game-maker-ios-compiler-video/">Game Maker iOS compiler</a> which could attach YoYo Games&#8217; iOS runner on to any editable Game Maker file.</p>
<p><a href="http://gamemakerblog.com/2011/06/14/gamemaker-8-1-decompiler-released/">GameMaker 8.1 Decompiler Released</a> is taken from: <a href="http://gamemakerblog.com">GameMaker Blog</a></p>
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		<title>Super Snake HD by Mark Overmars out Thursday</title>
		<link>http://gamemakerblog.com/2011/06/14/super-snake-hd-by-mark-overmars-out-thursday/</link>
		<comments>http://gamemakerblog.com/2011/06/14/super-snake-hd-by-mark-overmars-out-thursday/#comments</comments>
		<pubDate>Tue, 14 Jun 2011 12:04:50 +0000</pubDate>
		<dc:creator>Philip Gamble</dc:creator>
				<category><![CDATA[Game Maker Development]]></category>
		<category><![CDATA[Mark Overmars]]></category>
		<category><![CDATA[YoYoGames]]></category>

		<guid isPermaLink="false">http://gamemakerblog.com/?p=8537</guid>
		<description><![CDATA[YoYo Games&#8217; next published game will be Super Snake HD which has been written by GameMaker creator Mark Overmars. In an extension of the classic snake game snakes must be navigated around obstacles in 80 levels across 4 worlds to feed on chickens. The game has a cartoony look to it, multiple options for controlling [...]<p><a href="http://gamemakerblog.com/2011/06/14/super-snake-hd-by-mark-overmars-out-thursday/">Super Snake HD by Mark Overmars out Thursday</a> is taken from: <a href="http://gamemakerblog.com">GameMaker Blog</a></p>
]]></description>
			<content:encoded><![CDATA[<p><object width="500" height="306"><param name="movie" value="http://www.youtube.com/v/JIr8fx7Wtx0?version=3"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/JIr8fx7Wtx0?version=3" type="application/x-shockwave-flash" width="500" height="306" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p>YoYo Games&#8217; next published game will be Super Snake HD which has been written by GameMaker creator Mark Overmars.  In an extension of the classic snake game snakes must be navigated around obstacles in 80 levels across 4 worlds to feed on chickens.  The game has a cartoony look to it, multiple options for controlling snakes as well as a two player mode.</p>
<p>Super Snake HD will be the first new game published by YoYo Games since the release of <a href="http://gamemakerblog.com/2011/04/09/skydiver-drop-zone-%E2%80%93-androidiphone-game-review-yoyo-games/">SkyDiver Drop Zone</a> back in April this year.</p>
<p>YoYo Games&#8217; Super Snake HD will be released on Android and iOS this Thursday.</p>
<p><a href="http://gamemakerblog.com/2011/06/14/super-snake-hd-by-mark-overmars-out-thursday/">Super Snake HD by Mark Overmars out Thursday</a> is taken from: <a href="http://gamemakerblog.com">GameMaker Blog</a></p>
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