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	<title>Game Maker Blog &#187; GMTech</title>
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	<link>http://gamemakerblog.com</link>
	<description>Gamemaker news, comment, discussion, opinion and community news</description>
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		<title>Game Maker Tech 17 (September) Released &#8211; ArcMagi Exclusive</title>
		<link>http://gamemakerblog.com/2009/09/01/game-maker-tech-17-september-released-arcmagi-exclusive/</link>
		<comments>http://gamemakerblog.com/2009/09/01/game-maker-tech-17-september-released-arcmagi-exclusive/#comments</comments>
		<pubDate>Tue, 01 Sep 2009 14:45:21 +0000</pubDate>
		<dc:creator>Philip Gamble</dc:creator>
				<category><![CDATA[GMTech]]></category>
		<category><![CDATA[Magazines]]></category>

		<guid isPermaLink="false">http://gamemakerblog.com/?p=2423</guid>
		<description><![CDATA[The seventeenth issue of the only quality Game Maker magazine currently in production has been released.   The September edition sees GMTech equal GMWeekly&#8216;s record for the largest number of releases by a single magazine. Download now &#124; Direct pdf link (5.6MB) The main feature is an exclusive insight into the development of ArcMagi the [...]<p><a href="http://gamemakerblog.com/2009/09/01/game-maker-tech-17-september-released-arcmagi-exclusive/">Game Maker Tech 17 (September) Released &#8211; ArcMagi Exclusive</a> is taken from: <a href="http://gamemakerblog.com">GameMaker Blog</a></p>
]]></description>
			<content:encoded><![CDATA[<p><a href="http://gamemakerblog.com/wp-content/uploads/2009/07/arcmagi.png"><img class="aligncenter size-full wp-image-2424" title="ArcMagi - The best looking Game Maker game?" src="http://gamemakerblog.com/wp-content/uploads/2009/07/arcmagi-600.jpg" alt="ArcMagi - The best looking Game Maker game?" width="600" height="210" /></a></p>
<p>The seventeenth issue of the only quality Game Maker magazine currently in production has been released.   The September edition sees <em>GMTech </em>equal <a href="http://gamemakerblog.com/2009/02/24/gone-and-not-forgotten-gmweekly/"><em>GMWeekly</em>&#8216;s<em> </em>record</a> for the largest number of releases by a single magazine.</p>
<p><strong><a href="http://"></a><a href="http://www.box.net/shared/n82pqrsku5">Download now</a> | <a href="http://www.gamemakertech.info/archive/Issue_Seventeen.pdf">Direct pdf link</a> (5.6MB)</strong></p>
<p>The main feature is an exclusive insight into the development of <em>ArcMagi </em>the follow up to Thomas Grochowiak&#8217;s <em><a href="http://getmagi.com/">Magi</a></em> which is a prime example of a commercially successful Game Maker game.  Included are an interview with Thomas (TeeGee), a look at recording sounds for the game and the evolution of the GUI through the development process.  High quality reproductions of the incredibly detailed in-game graphics are also included.</p>
<p>Also included are articles on sequels, morality in games and the depiction of women in games.  The usual game reviews and Hidden Gems sections are present along with a look at the development of Innoquous 3 and interviews with some of the leaders of the Game Maker Community Game.</p>
<p>These high quality exclusives just keep coming.   This magazine can not be allowed to go the way of so many others.</p>
<p><strong>Previous issues:</strong> <a href="http://gamemakerblog.com/2009/05/29/game-maker-tech-issue-16-released/">16 (June 2009) thatgamecompany interview</a>, <a href="http://gamemakerblog.com/2009/03/13/gamemaker-tech-issue-15-released/">15 (March 2009) Mark Overmars letter</a></p>
<p><a href="http://gamemakerblog.com/2009/09/01/game-maker-tech-17-september-released-arcmagi-exclusive/">Game Maker Tech 17 (September) Released &#8211; ArcMagi Exclusive</a> is taken from: <a href="http://gamemakerblog.com">GameMaker Blog</a></p>
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		<title>Game Maker in Schools</title>
		<link>http://gamemakerblog.com/2009/05/30/game-maker-in-schools/</link>
		<comments>http://gamemakerblog.com/2009/05/30/game-maker-in-schools/#comments</comments>
		<pubDate>Sat, 30 May 2009 11:26:57 +0000</pubDate>
		<dc:creator>Philip Gamble</dc:creator>
				<category><![CDATA[GMTech]]></category>

		<guid isPermaLink="false">http://gamemakerblog.com/?p=1926</guid>
		<description><![CDATA[A look at the increasing use of Game Maker in education around the world including an insight from Simon Donkers on a course he recently ran at the IMC Weekendschool in The Netherlands. This article was first published in Game Maker Tech issue 16 released on 29th May 2009.   Over the past few years [...]<p><a href="http://gamemakerblog.com/2009/05/30/game-maker-in-schools/">Game Maker in Schools</a> is taken from: <a href="http://gamemakerblog.com">GameMaker Blog</a></p>
]]></description>
			<content:encoded><![CDATA[<p><em>A look at the increasing use of Game Maker in education around the world including an insight from Simon Donkers on a course he recently ran at the IMC Weekendschool in The Netherlands.</em></p>
<p><em>This article was first published in <a href="http://gamemakerblog.com/2009/05/29/game-maker-tech-issue-16-released/">Game Maker Tech issue 16</a> released on 29th May 2009.</em></p>
<p> <br />
Over the past few years the gave development bug has been spreading across schools around the world, and not just <a href="http://videogamedesignschools.net">online video game design schools</a>.  More and more school pupils, college students and summer school attendees are being given an introduction to game design and programming using Game Maker.</p>
<p>Whilst I am aware that Game Maker has long been taught around the world I was inspired to write this article following the introduction of a Game Maker option for 11-12 year olds in an “Active Learning Week” at the school I used to attend.  Whilst I was in my final year I spoke with a couple of my tutors about the software as they were aware that I ran a blog relating to it.  Now I am reliably informed (by my younger brother) that Game Maker is one of the standard software items installed across the network.</p>
<p><span id="more-1926"></span></p>
<p><img class="size-full wp-image-1927 " title="make-a-game-workshop" src="http://gamemakerblog.com/wp-content/uploads/2009/05/make-a-game-workshop.jpg" alt="Make-a-Game workshop organised by the Kennisnet Foundation at Picnic Young in Amsterdam September 2008.  &lt;a href=" width=" mce_href=" height="379" /></p>
<p style="text-align: left;">Game Maker has long been used in education; it is a central part of the game design course taught at Utrecht University where Mark Overmars is a professor and was used as the development tool in the 2005 Dutch Make-A-Game competition which attracted over 200 teams of high-school students.</p>
<p>In mid-April Game Maker Community member Simon Donkers ran a Game Maker class at the <a href="http://weekendschool.simondonkers.nl/">IMC Weekendschool</a> at Tilburg University in The Netherlands.  Forty children aged eleven with no previous programming experience created a variety of maze-based games.</p>
<p style="text-align: left;">Explaining his decision for deciding on Game Maker as the development environment for the class Simon Donkers wrote “I&#8217;ve chosen Game Maker because it&#8217;s easy to learn and allows students to create interesting games in a matter of hours.  Also because the environment is free to use and easy to install across all systems.  No admin rights required to install Game Maker for instance.  Also, what I find great about Game Maker is that the only limit is your imagination (and free time). Many other ‘easy’ programming worlds only allow one specific game type to be created while Game Maker allows a wide variety.”</p>
<p style="text-align: left;">“I noticed in the last class for Weekendschool, as well as in previous years, that many of the 11 year old kids grasp the concept of Object Oriented Programming after only using Game Maker for a few hours. They quickly understood events and the separation with sprites, objects and rooms. In 2007 one girl&#8217;s PC crashed halfway and she created the game ‘Dog House 1’ in 1 hour. It&#8217;s a maze game in which you must avoid the fire, catch the fish to lure the cat away, grab the key to open the door to get to next of 3 levels. I don&#8217;t know a single other tool in which an 11 year old kid can create a fun, good looking game like this, with little guidance and hardly any training in just 1 hour time.”</p>
<p style="text-align: left;">“Giving classes like this is very fulfilling when you see the wonderful games people create.<span>  </span>It also shows that these kids don&#8217;t start a remake of Tetris or Pacman but that they have original ideas.<span>  </span>For instance a game where you need to grab toothbrush and toothpaste and clean teeth from dirt whilst avoiding the evil bacteria in your mouth. But also a more political race game to see whether George Bush or Barrack Obama is the fastest in a race. Or a very challenging puzzle game where you control both yourself and the enemy with your arrow controls. This requires some careful planning to avoid a collision with an enemy. <span> </span>But also somebody who made a game around being a postman and collecting letters as fast as possible.”</p>
<p class="MsoNormal"><span>Blijbol who helped on the course said “the children were very excited while playing each other’s final games at a video projector” before adding that by the end of the course “they were more enthusiastic than they were anywhere in the programming process.”</span></p>
<p class="MsoNormal"><span>It isn’t just pre-teens that are using Game Maker in education though; Simon has also given classes to 16 year olds as part of their computer science class.<span>  </span>Describing the differences between this and the younger children Simon said “It&#8217;s a bit less creative and more organized because the goal is not to have fun but to get good grades. But I still see how these people learn lots of complex principles like object oriented programming, inheritance, code structuring, state machines and many other principles.”</span></p>
<p class="MsoNormal"><span>Simon has also taught many other Game Maker classes for students, teachers and for members of game design competitions. <span>  </span>When asked if he thought the use of Game Maker within education had been increasing in recent years he said “within the Netherlands I haven&#8217;t noticed a recent upsurge in popularity. Game Maker has been popular for quite some time already.”</span></p>
<div id="attachment_1930" class="wp-caption aligncenter" style="width: 515px"><img class="size-full wp-image-1930" title="imc-weekendschool-gamemaker-games-2" src="http://gamemakerblog.com/wp-content/uploads/2009/05/imc-weekendschool-gamemaker-games-2.jpg" alt="Some of the games created at the IMC Weekendschool in 2007 and 2009." width="505" height="406" /><p class="wp-caption-text">Some of the games created at the IMC Weekendschool in 2007 and 2009.</p></div>
<p class="MsoNormal">Writing in the Sec Ed Journal in 2003 John Ashford, head of ICT at North Walsham High School in the UK, wrote of the many different benefits that come from teaching Game Maker.<span>  </span>“Designing computer games requires students to practise many generic skills associated with Windows based software. Examples are file management, navigation of menu systems and use of the mouse and keyboard. It is also possible to use a broad range of different software applications, for example, when creating graphics, sound effects and musical scores as part of the project. Alongside this there are abundant opportunities to promote students’ literacy and numeracy as well as other important skills such as teamwork, planning, problem solving, decision making and evaluation.”</p>
<p class="MsoNormal"><span>Reasons why Game Maker may be chosen above other game development tools include its combination of Drag &amp; Drop actions alongside more advanced Game Maker Language scripts.<span>  </span>Ashford explains “Game Maker is a very flexible system, easy for even a novice programmer to get to grips with. On one level, games can be created by dragging and dropping items from a set of standard toolbars. However, it also includes a powerful built-in programming language, called GML, for the more confident, who wish to progress further, with more complex tasks.”</span></p>
<p class="MsoNormal"><span>Ashford says that another reason for the popularity of Game Maker over other game design environments is the “extensive selection of resources” available online which makes lesson planning easy.<span>  </span><span> </span>Free online resources such as a Moodle (free open source e-learning package)</span> <span>course created by Darren Smith and tutorials and challenges available at </span><span lang="EN-US"><a href="http://www.mindtools.tased.edu.au/"><span lang="EN-GB">http://www.mindtools.tased.edu.au</span></a></span><span> are just one slice of the offering as traditional Game Maker tutorials such as the official ones at YoYoGames.com can also be used in schools. </span></p>
<p class="MsoNormal"><span>For more than five years Michael Fenton from the <a href="http://www.nexusresearchgroup.com/">Nexus Research Group</a> has demonstrated how Game Maker can be used to create educational games, simulators and eLearning resources such as interactive whiteboard applications to teachers in New Zealand. <span> </span>Michael has also developed educational simulators based around the subjects of Maths and Science such as a game in which you must manage a nuclear reactor developed for year 12 physics students.</span></p>
<p class="MsoNormal"><span>The final word goes to Simon Donkers, “A great quote a teacher once said to me after a class is that ‘the biggest problem is that students spend too much time on their games and forget other classes’. While using Game Maker you learn a great many things, from simple things like English to more advanced things like creating design documents and writing neural networks. Game Maker lets people learn without them recognising it as homework but rather recognising it as a fun challenge. That&#8217;s the real power of Game Maker and that&#8217;s why many schools have been using it and will be using it in the future.”</span></p>
<p class="MsoNormal"><span><br />
</span></p>
<p class="MsoNormal"> </p>
<p class="MsoNormal"><span>The games created by children at the 2009 and 2007 IMC Weekendschool can be found at </span><span lang="EN-US"><a href="http://weekendschool.simondonkers.nl/"><span lang="EN-GB">http://weekendschool.simondonkers.nl/</span></a></span></p>
<p class="MsoNormal"><span>With thanks to Simon Donkers and Jeroen van der Gun who provided me with an insight into their work at the IMC Weekendschool.</span></p>
<p class="MsoNormal"><span></p>
<p class="MsoNormal"><span lang="EN-US">Photo by Stichting Kennisnet </span><span>released under the Creative Commons </span><span>Attribution 2.0 Generic license<span> </span></span><span lang="EN-US"><a href="http://www.flickr.com/photos/stichtingkennisnet/2885874828/"><span>http://www.flickr.com/photos/stichtingkennisnet/2885874828/</span></a></span><span><span></span></span></p>
<p></span></p>
<p><a href="http://gamemakerblog.com/2009/05/30/game-maker-in-schools/">Game Maker in Schools</a> is taken from: <a href="http://gamemakerblog.com">GameMaker Blog</a></p>
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		<title>Game Maker Tech Issue 16 Released</title>
		<link>http://gamemakerblog.com/2009/05/29/game-maker-tech-issue-16-released/</link>
		<comments>http://gamemakerblog.com/2009/05/29/game-maker-tech-issue-16-released/#comments</comments>
		<pubDate>Fri, 29 May 2009 17:59:03 +0000</pubDate>
		<dc:creator>Philip Gamble</dc:creator>
				<category><![CDATA[GMTech]]></category>

		<guid isPermaLink="false">http://gamemakerblog.com/?p=1940</guid>
		<description><![CDATA[The 16th issue of popular Game Maker magazine GMTech has today been released.   As well as the usual code features and game reviews there is a rather interesting bunch of features.  An exciting exclusive interview with two members of thatgamecompany is the front-page article.   Download now &#124; Direct pdf link (5.2MB) Also: Mike [...]<p><a href="http://gamemakerblog.com/2009/05/29/game-maker-tech-issue-16-released/">Game Maker Tech Issue 16 Released</a> is taken from: <a href="http://gamemakerblog.com">GameMaker Blog</a></p>
]]></description>
			<content:encoded><![CDATA[<p><a href="http://gamemakerblog.com/wp-content/uploads/2009/05/gmtech-magazine-16-cover.jpg"><img class="alignright size-medium wp-image-1963" title="gmtech-magazine-16-cover" src="http://gamemakerblog.com/wp-content/uploads/2009/05/gmtech-magazine-16-cover-300x211.jpg" alt="gmtech-magazine-16-cover" width="300" height="211" /></a></p>
<p>The 16th issue of popular Game Maker magazine GMTech has today been released.   As well as the usual code features and game reviews there is a rather interesting bunch of features. </p>
<p>An exciting exclusive interview with two members of <em><a href="http://thatgamecompany.com/">thatgamecompany</a></em> is the front-page article.</p>
<p> </p>
<p><strong><a href="http://www.box.net/shared/xggfzz9zrq">Download now</a> | <a href="http://www.gamemakertech.info/archive/Issue_Sixteen.pdf">Direct pdf link</a> (5.2MB)</strong></p>
<p><span id="more-1940"></span></p>
<p><strong><span style="text-decoration: underline;">Also:</span></strong></p>
<ul>
<li>Mike Alfus examines the moral choices developers offer gamers<em></em></li>
<li><em>MnemonicPunk</em> looks at how to enhance a game with cutscenes</li>
<li>Philip Gamble takes a look at Game Maker in schools</li>
<li>Avatar Relationships by David McClure<em></em></li>
<li><em>Broxter</em> writes the first of a series looking at hidden Game Maker gems</li>
</ul>
<p> </p>
<p><span style="text-decoration: underline;"><strong>Reviews:</strong></span></p>
<ul>
<li><a href="http://www.yoyogames.com/games/show/72697">Another day in the life of Bob</a> &#8211; reviewed by <em>NAL</em></li>
<li><a href="http://www.yoyogames.com/games/show/72894">Duo Warfare</a> &#8211; reviewed by <em>Broxter</em></li>
<li><a href="http://gmc.yoyogames.com/index.php?showtopic=424619">Astatine</a> &#8211; reviewed by <em>Xantheil</em></li>
</ul>
<p> </p>
<p><strong><span style="text-decoration: underline;">Technical:</span></strong></p>
<ul>
<li>Surfaces explained by <em>MnemonicPunk </em></li>
<li>Part 2 of Using Data Structures by Rhys Andrews (part one can be found on page 8 of <a href="http://gamemakerblog.com/2009/03/13/gamemaker-tech-issue-15-released/">issue 15</a>)</li>
</ul>
<p> </p>
Note: There is a poll embedded within this post, please visit the site to participate in this post's poll.
<p><a href="http://gamemakerblog.com/2009/05/29/game-maker-tech-issue-16-released/">Game Maker Tech Issue 16 Released</a> is taken from: <a href="http://gamemakerblog.com">GameMaker Blog</a></p>
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		<title>GameMaker Tech Issue 15 Released</title>
		<link>http://gamemakerblog.com/2009/03/13/gamemaker-tech-issue-15-released/</link>
		<comments>http://gamemakerblog.com/2009/03/13/gamemaker-tech-issue-15-released/#comments</comments>
		<pubDate>Fri, 13 Mar 2009 18:08:55 +0000</pubDate>
		<dc:creator>Philip Gamble</dc:creator>
				<category><![CDATA[GMTech]]></category>

		<guid isPermaLink="false">http://gamemakerblog.com/?p=1606</guid>
		<description><![CDATA[Issue 15 of the popular Game Maker magazine GMTech has been released.  (Direct pdf link) This issue features a new design with the pages rotated to landscape oreintation which makes reading the publication on a computer monitor easier and reduces the ammount of scrolling and zooming needed.   As Kay writes in his introduction to this [...]<p><a href="http://gamemakerblog.com/2009/03/13/gamemaker-tech-issue-15-released/">GameMaker Tech Issue 15 Released</a> is taken from: <a href="http://gamemakerblog.com">GameMaker Blog</a></p>
]]></description>
			<content:encoded><![CDATA[<p>Issue 15 of the popular Game Maker magazine GMTech has been released.  (<a href="http://www.gamemakertech.info/archive/Issue_Fifteen.pdf">Direct pdf link</a>)</p>
<p><img class="aligncenter size-full wp-image-1607" title="GameMaker Tech issue 15 with Mark Overmars exclusive" src="http://gamemakerblog.com/wp-content/uploads/2009/02/gmtech-15-cover.png" alt="GameMaker Tech issue 15 with Mark Overmars exclusive" width="426" height="303" /></p>
<p><span id="more-1606"></span></p>
<p>This issue features a new design with the pages rotated to landscape oreintation which makes reading the publication on a computer monitor easier and reduces the ammount of scrolling and zooming needed.   As Kay writes in his introduction to this March 2009 issue, <em>&#8220;last time we checked, there weren&#8217;t many portrait monitors out there&#8221;</em>, a good move and I am glad to see that they weren&#8217;t afraid to make such a change.</p>
<p>Content wise there is an exclusive letter from GameMaker creator and YoYo Games director Mark Overmars in which explains the reasoning behind his decision to get invovled with YoYo Games as well as news that &#8220;<!--the runner part of Game Maker has been rewritten in C++ and is now in beta testing.-->the runner part of Game Maker is being rewritten in C++ and is going through beta testing&#8221;  There is also an interview with Interview with Cliff Harris from <a href="http://positech.co.uk/" target="_blank">Positech</a> who has been releasing games for the last 12 years.</p>
<p><strong><span style="text-decoration: underline;">Additional Contents:</span></strong></p>
<ul>
<li><span><strong><span style="font-weight: normal;">Education Undercover &#8211; why hidden educational elements prosper whereas educational games do not</span></strong></span></li>
<li><span><strong><span style="font-weight: normal;">Boss Battles - how to make your games&#8217; bosses truly terrifying</span></strong></span></li>
<li>Setting Realistic Goals - Rhys Andrews warns against the dangers of aiming too high</li>
<li>Using Data Structures &#8211; introduction from Rhys Andrews </li>
<li>Making a Clever Control System</li>
<li><span><strong><span style="font-weight: normal;">What YoYo Games can do to help Forgotten Games and Discouraged Designers &#8211; by Tom Russell<a href="http://positech.co.uk/" target="_blank"></a></span></strong></span></li>
<li>Review of  <a href="http://www.spiritsofmetropolis.com/" target="_blank">Spirits of Metropolis</a> <em>Mr.Chubigans&#8217; </em>latest game</li>
<li>Review of platform shooter <a href="http://www.yoyogames.com/games/show/50157">Dungeon Chaos</a></li>
<li>WIP Review: of multi-player top down shooter <a href="http://gmc.yoyogames.com/index.php?showtopic=361988">Adrenaline</a></li>
<li>Reviews of <a href="http://www.yoyogames.com/games/show/44391">Assasin Blue</a> and <a href="http://www.yoyogames.com/games/show/50339">Rencara</a></li>
<li>Review of <em>Mr.Chubigans&#8217;</em> <a href="http://www.yoyogames.com/games/show/65934" target="_blank">greenTech</a> which won first place in YoYo Games&#8217; Save the Planet competition and a round up of other entries</li>
<li><span><strong><span style="font-weight: normal;"><span><strong><span style="font-weight: normal;"><strong><span><span style="font-weight: normal;">Development Of: Elements Of Escape</span></span></strong></span></strong></span></span></strong></span></li>
<li><span><strong><span style="font-weight: normal;"><span><strong><span style="font-weight: normal;"><strong><span><span style="font-weight: normal;">GM Classics: Sandbox Of God</span></span></strong></span></strong></span></span></strong></span></li>
<li>A look at <a href="http://gmc.yoyogames.com/index.php?showtopic=414116">Model Creator for Game Maker</a>, a 3d-model maker written in Game Maker.</li>
</ul>
<p><a href="http://gamemakerblog.com/2009/03/13/gamemaker-tech-issue-15-released/">GameMaker Tech Issue 15 Released</a> is taken from: <a href="http://gamemakerblog.com">GameMaker Blog</a></p>
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		<title>GameMaker Tech 14: YoYo Games Exclusive + Win GameMaker 7 Pro</title>
		<link>http://gamemakerblog.com/2008/12/05/gamemaker-tech-14-yoyo-games-exclusive-win-gamemaker-7-pro/</link>
		<comments>http://gamemakerblog.com/2008/12/05/gamemaker-tech-14-yoyo-games-exclusive-win-gamemaker-7-pro/#comments</comments>
		<pubDate>Fri, 05 Dec 2008 20:23:46 +0000</pubDate>
		<dc:creator>Philip Gamble</dc:creator>
				<category><![CDATA[GMTech]]></category>
		<category><![CDATA[exclusive]]></category>
		<category><![CDATA[interview]]></category>
		<category><![CDATA[sandy duncan]]></category>
		<category><![CDATA[yoyo games]]></category>
		<category><![CDATA[yoyo games ltd]]></category>

		<guid isPermaLink="false">http://gamemakerblog.com/?p=890</guid>
		<description><![CDATA[It&#8217;s here &#8211; the first magazine to have a YoYo Games exclusive &#8211; and it took more than year and a half after they appeared on the scene for anyone to do one. Below is an outline of some of the content, but I expect most people will want to go straight to page 20. [...]<p><a href="http://gamemakerblog.com/2008/12/05/gamemaker-tech-14-yoyo-games-exclusive-win-gamemaker-7-pro/">GameMaker Tech 14: YoYo Games Exclusive + Win GameMaker 7 Pro</a> is taken from: <a href="http://gamemakerblog.com">GameMaker Blog</a></p>
]]></description>
			<content:encoded><![CDATA[<p><img class="alignright size-full wp-image-1310" title="gamemakertech-issue-14-cover" src="http://gamemakerblog.com/wp-content/uploads/2008/12/gamemakertech-issue-14-cover.png" alt="" width="160" height="226" />It&#8217;s here &#8211; the first magazine to have a YoYo Games exclusive &#8211; and it took more than year and a half after they appeared on the scene for anyone to do one.    Below is an outline of some of the content, but I expect most people will want to go straight to page 20.</p>
<p>Download GMTech 14:<br />
<a href="http://gamemakertech.info/archive/Issue_Fourteen.pdf"><em>from GMT &#8211; direct pdf link</em></a><em><br />
</em> <a href="http://www.savefile.com/files/1916720"><em>from SaveFile.com (pdf, adverts)</em></a><br />
<span id="more-890"></span></p>
<ul>
<li><strong><a href="ttp://gamemakerblog.com/2008/12/05/yoyo-games-to-share-revenue-in-2009/">Exclusive Interview</a> with YoYo Games CEO Sandy Duncan</strong></li>
<li>Interview with Russell Carroll from Reflexive.com</li>
<li><a href="http://gamemakerblog.com/2008/12/04/10-free-gamemaker-pro-licenses/"><strong>GameMaker Pro Giveaway</strong></a><strong> (10 valid GameMaker 7 licences)</strong></li>
<li>Development: <a href="http://gamemakerblog.com/2008/08/14/g3d-effects-libary/">G3D 3D Effects Library</a></li>
<li>Development: Creating Humour in Games</li>
<li>Article: Getting your game seen on YoYo Games</li>
<li>Article: Why games appeal to people</li>
<li>Article: Making a website for your game</li>
<li>Insight Into: S*CORPS (by Tom Russell)</li>
<li>Insight Into: The Development of <a href="http://gamemakerblog.com/2007/05/10/youtube-trailer-senseless-war/">Senseless War</a></li>
</ul>
<div>GameMaker Tech has now been publishing issues for over two years and there have been some recent changes.  The magazine has a new co-editor Timoi, replacing gmjaband it has been announced that production of Issue 15 won&#8217;t start fully until February/March 2009.</div>
<p><a href="http://gamemakerblog.com/2008/12/05/gamemaker-tech-14-yoyo-games-exclusive-win-gamemaker-7-pro/">GameMaker Tech 14: YoYo Games Exclusive + Win GameMaker 7 Pro</a> is taken from: <a href="http://gamemakerblog.com">GameMaker Blog</a></p>
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		<title>GameMaker Tech website STILL down</title>
		<link>http://gamemakerblog.com/2008/09/13/gamemaker-tech-website-still-down/</link>
		<comments>http://gamemakerblog.com/2008/09/13/gamemaker-tech-website-still-down/#comments</comments>
		<pubDate>Sat, 13 Sep 2008 14:18:01 +0000</pubDate>
		<dc:creator>Philip Gamble</dc:creator>
				<category><![CDATA[GMTech]]></category>
		<category><![CDATA[downtime]]></category>
		<category><![CDATA[website]]></category>

		<guid isPermaLink="false">http://gamemakerblog.com/?p=947</guid>
		<description><![CDATA[For the past 5 days the website and forum of the GameMaker Technology magazine have been inaccessible for readers of the magazine and staff members. Explaining the situation at the GMC, GameMaker Tech editor gmjab wrote &#8220;Our host has unexpectedly closed without any noticed to all its registered users. We are trying to resolve this [...]<p><a href="http://gamemakerblog.com/2008/09/13/gamemaker-tech-website-still-down/">GameMaker Tech website STILL down</a> is taken from: <a href="http://gamemakerblog.com">GameMaker Blog</a></p>
]]></description>
			<content:encoded><![CDATA[<p>For the past 5 days the website and forum of the GameMaker Technology magazine have been inaccessible for readers of the magazine and staff members.</p>
<p>Explaining the situation at the GMC, GameMaker Tech editor <strong>gmjab</strong> wrote &#8220;<em>Our host has unexpectedly closed without any noticed to all its registered users. We are trying to resolve this issue but we cannot guaranty that we’ll be able to retrieve our data.</em>&#8221;</p>
<p>I guess that&#8217;s what comes from relying on small free webhosts&#8230;</p>
<p>Update:  The website is now back online and can be found at <a href="http://gamemakertech.info/">GameMakerTech.info</a></p>
<p><a href="http://gamemakerblog.com/2008/09/13/gamemaker-tech-website-still-down/">GameMaker Tech website STILL down</a> is taken from: <a href="http://gamemakerblog.com">GameMaker Blog</a></p>
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		<item>
		<title>GameMaker Tech:  Issue 13</title>
		<link>http://gamemakerblog.com/2008/09/03/gamemaker-tech-issue-13/</link>
		<comments>http://gamemakerblog.com/2008/09/03/gamemaker-tech-issue-13/#comments</comments>
		<pubDate>Wed, 03 Sep 2008 11:33:18 +0000</pubDate>
		<dc:creator>Philip Gamble</dc:creator>
				<category><![CDATA[GMTech]]></category>

		<guid isPermaLink="false">http://gamemakerblog.com/?p=445</guid>
		<description><![CDATA[Two days after the release of a short sample, GameMaker Tech have released their full 13th issue. Direct pdf link (5.5MB) This latest offering includes: Game development articles focusing on using Cut-scenes in games and the use of colours in your games Interviews with hotshotscott about Halo Revolution and homebrewpc about GMArcade.com Articles on developing [...]<p><a href="http://gamemakerblog.com/2008/09/03/gamemaker-tech-issue-13/">GameMaker Tech:  Issue 13</a> is taken from: <a href="http://gamemakerblog.com">GameMaker Blog</a></p>
]]></description>
			<content:encoded><![CDATA[<p>Two days after <a href="http://gamemakerblog.com/2008/09/01/gmtech-13-a-sample/">the release of a short sample</a>, GameMaker Tech have released their full 13th issue.</p>
<p><a href="http://www.gmtech.kwix.info/archive/Issue_Thirteen.pdf">Direct pdf link</a> (5.5MB)</p>
<p>This latest offering includes:</p>
<ul>
<li>Game development articles focusing on using Cut-scenes in games and the use of colours in your games</li>
<li>Interviews with hotshotscott about Halo Revolution and homebrewpc about GMArcade.com</li>
<li>Articles on developing for the casual gamer and targeting a game to a specific age group</li>
<li> Free applications that will help improve your Game Making development.</li>
<li>Guidelines to building a website for your game</li>
<li>plus of course the usual game reviews and community news.</li>
</ul>
<p>Issue 14 will include a <a href="http://gamemakerblog.com/2008/07/23/gmtech-yoyogames-exclusive-interview/">YoYo Games exclusive</a> where GameMaker users questions are put to CEO Sandy Duncan, this issue is apparently &#8220;<em>comming soon</em>&#8221; [sic].</p>
<p><a href="http://gamemakerblog.com/2008/09/03/gamemaker-tech-issue-13/">GameMaker Tech:  Issue 13</a> is taken from: <a href="http://gamemakerblog.com">GameMaker Blog</a></p>
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		</item>
		<item>
		<title>GMTech 13 &#8211; A sample</title>
		<link>http://gamemakerblog.com/2008/09/01/gmtech-13-a-sample/</link>
		<comments>http://gamemakerblog.com/2008/09/01/gmtech-13-a-sample/#comments</comments>
		<pubDate>Mon, 01 Sep 2008 16:37:43 +0000</pubDate>
		<dc:creator>Philip Gamble</dc:creator>
				<category><![CDATA[GMTech]]></category>
		<category><![CDATA[gamez93]]></category>

		<guid isPermaLink="false">http://gamemakerblog.com/?p=867</guid>
		<description><![CDATA[Following a long absence following the release of their 12th issue GameMaker Tech have released a &#8220;sample (pdf)&#8221; issue 13. This sample contains just a few articles of the many that will be included in the full release.  Writing on the GameMaker Community, gamez93 said &#8220;The content has not been fully checked, so don&#8217;t be [...]<p><a href="http://gamemakerblog.com/2008/09/01/gmtech-13-a-sample/">GMTech 13 &#8211; A sample</a> is taken from: <a href="http://gamemakerblog.com">GameMaker Blog</a></p>
]]></description>
			<content:encoded><![CDATA[<p>Following a long absence following the release of their <a href="http://gamemakerblog.com/2008/05/29/gmtech-12-the-review/">12th issue</a> GameMaker Tech have released a &#8220;<a href="http://www.gmtech.kwix.info/Issue_13_Draft.pdf">sample (pdf)</a>&#8221; issue 13.</p>
<p>This sample contains just a few articles of the many that will be included in the full release.  Writing on the GameMaker Community, gamez93 said &#8220;<em>The content has not been fully checked, so don&#8217;t be surprised to find many grammar and spelling mistakes. I have picked out some bits of content that I think you would enjoy, you will find much more once the main issue is released.</em>&#8220;</p>
<p><a href="http://gamemakerblog.com/2008/09/01/gmtech-13-a-sample/">GMTech 13 &#8211; A sample</a> is taken from: <a href="http://gamemakerblog.com">GameMaker Blog</a></p>
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		</item>
		<item>
		<title>New look GMTech forum</title>
		<link>http://gamemakerblog.com/2008/07/29/new-look-gmtech-forum/</link>
		<comments>http://gamemakerblog.com/2008/07/29/new-look-gmtech-forum/#comments</comments>
		<pubDate>Tue, 29 Jul 2008 08:58:13 +0000</pubDate>
		<dc:creator>Philip Gamble</dc:creator>
				<category><![CDATA[GMTech]]></category>
		<category><![CDATA[design]]></category>
		<category><![CDATA[forums]]></category>

		<guid isPermaLink="false">http://gamemakerblog.com/?p=573</guid>
		<description><![CDATA[A few days after introducing a new design on their main website, GMTech have changed their forum skin to a far more professional and clean-looking design. Issue 13 of the GameMaker Tech magazine is due to be released in early August. New look GMTech forum is taken from: GameMaker Blog<p><a href="http://gamemakerblog.com/2008/07/29/new-look-gmtech-forum/">New look GMTech forum</a> is taken from: <a href="http://gamemakerblog.com">GameMaker Blog</a></p>
]]></description>
			<content:encoded><![CDATA[<p>A few days after introducing a new design on <a href="http://gamemakertech.info">their main website</a>, GMTech have changed <a href="http://www.gmtech.kwix.info/forum/">their forum</a> skin to a far more professional and clean-looking design.</p>
<p style="text-align: center;"><img class="size-full wp-image-572 alignnone" title="GameMaker Tech Forums" src="http://gamemakerblog.com/wp-content/uploads/2008/07/gmtech-forum-blue.jpg" alt="" width="390" height="302" /></p>
<p style="text-align: left;">Issue 13 of the GameMaker Tech magazine is due to be released in early August.</p>
<p><a href="http://gamemakerblog.com/2008/07/29/new-look-gmtech-forum/">New look GMTech forum</a> is taken from: <a href="http://gamemakerblog.com">GameMaker Blog</a></p>
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		<title>GMTech:  YoYo Games Exclusive Interview</title>
		<link>http://gamemakerblog.com/2008/07/23/gmtech-yoyogames-exclusive-interview/</link>
		<comments>http://gamemakerblog.com/2008/07/23/gmtech-yoyogames-exclusive-interview/#comments</comments>
		<pubDate>Wed, 23 Jul 2008 09:39:45 +0000</pubDate>
		<dc:creator>Philip Gamble</dc:creator>
				<category><![CDATA[GMTech]]></category>
		<category><![CDATA[YoYoGames]]></category>
		<category><![CDATA[exclusive]]></category>
		<category><![CDATA[interview]]></category>
		<category><![CDATA[magazine]]></category>
		<category><![CDATA[sandy duncan]]></category>

		<guid isPermaLink="false">http://gamemakerblog.com/?p=517</guid>
		<description><![CDATA[Issue 14 of GameMaker Tech, due to be released at the end of the month, will feature an exclusive interview with YoYo Games. &#8220;You know they made YoYoGames.com, and they&#8217;re in control of Game Maker development, but do you know what Sandy&#8217;s favourite food is. Okay, we won&#8217;t be asking that, but in an exclusive [...]<p><a href="http://gamemakerblog.com/2008/07/23/gmtech-yoyogames-exclusive-interview/">GMTech:  YoYo Games Exclusive Interview</a> is taken from: <a href="http://gamemakerblog.com">GameMaker Blog</a></p>
]]></description>
			<content:encoded><![CDATA[<p>Issue 14 of GameMaker Tech, due to be released at the end of the month, will feature an exclusive interview with YoYo Games.</p>
<blockquote><p>&#8220;<em>You know they made YoYoGames.com, and they&#8217;re in control of Game Maker development, but do you know what Sandy&#8217;s favourite food is. Okay, we won&#8217;t be asking that, but in an exclusive interview we&#8217;ll be asking YoYo Games the questions YOU want answered.</em></p>
<p><em>We are proud to be the first GM publication to present a feature length exclusive with YYG. If you can think of some questions you&#8217;d like asked, simply make a topic in the special “<a href="http://www.gmtech.kwix.info/forum/index.php/board,42.0.html">YoYo Special</a>” sub-forum on the main GMTech forums.</em>&#8220;</p></blockquote>
<p><a href="http://gamemakerblog.com/2008/07/23/gmtech-yoyogames-exclusive-interview/">GMTech:  YoYo Games Exclusive Interview</a> is taken from: <a href="http://gamemakerblog.com">GameMaker Blog</a></p>
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