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	<title>Game Maker Blog &#187; Community Links</title>
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	<link>http://gamemakerblog.com</link>
	<description>Gamemaker news, comment, discussion, opinion and community news</description>
	<lastBuildDate>Mon, 06 Feb 2012 13:42:28 +0000</lastBuildDate>
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		<title>Community Links: GM Version API, Indie(Radio), Signature Card Update</title>
		<link>http://gamemakerblog.com/2012/01/22/community-links-gm-version-api-indieradio-signature-card-update/</link>
		<comments>http://gamemakerblog.com/2012/01/22/community-links-gm-version-api-indieradio-signature-card-update/#comments</comments>
		<pubDate>Sun, 22 Jan 2012 22:00:41 +0000</pubDate>
		<dc:creator>Philip Gamble</dc:creator>
				<category><![CDATA[Community Links]]></category>

		<guid isPermaLink="false">http://gamemakerblog.com/?p=9545</guid>
		<description><![CDATA[GameMaker Latest Version API &#8211; Ahead of starting work at YoYo Games Pitor Gnys has produced an API which can be used to easily extract information about the latest released versions of Game Maker. The API and documentation can be found here. indie(Radio) Returns &#8211; &#8220;Season II&#8221; of the indie(Radio) &#8220;game development talk show&#8221; began [...]<p><a href="http://gamemakerblog.com/2012/01/22/community-links-gm-version-api-indieradio-signature-card-update/">Community Links: GM Version API, Indie(Radio), Signature Card Update</a> is taken from: <a href="http://gamemakerblog.com">GameMaker Blog</a></p>
]]></description>
			<content:encoded><![CDATA[<p><a href="http://gmapi.otacon.hekko.pl/">GameMaker Latest Version API</a> &#8211; Ahead of starting work at YoYo Games Pitor Gnys has produced an API which can be used to easily extract information about the latest released versions of Game Maker. The API and documentation can be found here.</p>
<p><a href="http://www.indiefunction.com/radio">indie(Radio) Returns</a> &#8211; &#8220;Season II&#8221; of the indie(Radio) &#8220;game development talk show&#8221; began yesterday. The episode was scheduled to include an interview with <em>Vlambeer</em> but is not currently available to replay.</p>
<p>RedChu&#8217;s <a href="http://www.indiecognito.com/signature/">YoYo Games signature card generator</a> has been updated with some new designs. The dynamically generated images can be used to display real-time information about games hosted on YoYo Games.</p>
<p><a href="http://pixelsordeath.com/features/are-indie-bundles-bad-for-gaming">Are Indie Bundles Bad For Gaming?</a> &#8211; Not many GameMaker games make it to well-known indie gaming bundle deals but the number of bundle offers around has grown rapidly.  <em>Pixelsordeath</em> asks whether such deals are good for their creators and the industry.</p>
<p><a href="http://gamemakerblog.com/2012/01/22/community-links-gm-version-api-indieradio-signature-card-update/">Community Links: GM Version API, Indie(Radio), Signature Card Update</a> is taken from: <a href="http://gamemakerblog.com">GameMaker Blog</a></p>
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		<item>
		<title>Community Links: Grave Maker Beta, GameMakerNews App</title>
		<link>http://gamemakerblog.com/2011/12/17/community-links-grave-maker-beta-gamemakernews-app/</link>
		<comments>http://gamemakerblog.com/2011/12/17/community-links-grave-maker-beta-gamemakernews-app/#comments</comments>
		<pubDate>Sat, 17 Dec 2011 10:00:49 +0000</pubDate>
		<dc:creator>Philip Gamble</dc:creator>
				<category><![CDATA[Community Links]]></category>

		<guid isPermaLink="false">http://gamemakerblog.com/?p=9496</guid>
		<description><![CDATA[A beta version of Gravemaker Grave Maker HTML5 has been released by YoYo Games. The Zombie/Halloween themed RPG requires you to create an account to play but the process is pain free and currently does not use e-mail registration instead asking only for a username and password. Wonder if we can expect to see a [...]<p><a href="http://gamemakerblog.com/2011/12/17/community-links-grave-maker-beta-gamemakernews-app/">Community Links: Grave Maker Beta, GameMakerNews App</a> is taken from: <a href="http://gamemakerblog.com">GameMaker Blog</a></p>
]]></description>
			<content:encoded><![CDATA[<p>A <a href="http://yoyogames.com/gravemaker"><strong>beta version</strong></a> of <del datetime="2011-12-16T23:48:31+00:00">Gravemaker</del> Grave Maker HTML5 has been released by YoYo Games.  The <a href="http://gamemakerblog.com/2011/10/31/yoyo-games-gravemaker-spooky-stickler/">Zombie/Halloween themed</a> RPG requires you to create an account to play but the process is pain free and currently does not use e-mail registration instead asking only for a username and password.  Wonder if we can expect to see a Christmas themed release sometime soon?</p>
<p>Greg Froning has created a free <a href="https://market.android.com/details?id=com.gamemaker.bob"><strong>GameMakerNews Android App</strong></a>.  The App provides easy access to GameMakerBlog&#8217;s latest stories as well as a community area for discussions.</p>
<p><a href="http://gamemakerblog.com/2011/12/17/community-links-grave-maker-beta-gamemakernews-app/">Community Links: Grave Maker Beta, GameMakerNews App</a> is taken from: <a href="http://gamemakerblog.com">GameMaker Blog</a></p>
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		<title>Cactus Interview, GMCG Released, Adobe to Stop Mobile Browser Flash Development</title>
		<link>http://gamemakerblog.com/2011/11/09/cactus-interview-gmcg-released-adobe-to-stop-mobile-browser-flash-development/</link>
		<comments>http://gamemakerblog.com/2011/11/09/cactus-interview-gmcg-released-adobe-to-stop-mobile-browser-flash-development/#comments</comments>
		<pubDate>Wed, 09 Nov 2011 13:53:06 +0000</pubDate>
		<dc:creator>Philip Gamble</dc:creator>
				<category><![CDATA[Community Links]]></category>
		<category><![CDATA[GMC]]></category>
		<category><![CDATA[Interviews]]></category>

		<guid isPermaLink="false">http://gamemakerblog.com/?p=9373</guid>
		<description><![CDATA[Jonatan Söderström aka Cactus is the latest Game Maker developer to have been interviewed at indie game interview site Quote Unquote. In the interview Jonatan says he make games, plays in two bands and drink beer and has managed to live off donations. The Game Maker Community Game has been released. The release is titled [...]<p><a href="http://gamemakerblog.com/2011/11/09/cactus-interview-gmcg-released-adobe-to-stop-mobile-browser-flash-development/">Cactus Interview, GMCG Released, Adobe to Stop Mobile Browser Flash Development</a> is taken from: <a href="http://gamemakerblog.com">GameMaker Blog</a></p>
]]></description>
			<content:encoded><![CDATA[<p>Jonatan Söderström aka <em>Cactus</em> is the latest Game Maker developer to have been <a href="http://quote-un-quote.tumblr.com/post/12358179174/interview-indiedev-cactus-jonatan-s-derstr-m">interviewed</a> at indie game interview site Quote Unquote. In the interview Jonatan says he make games, plays in two bands and drink beer and has managed to live off donations.</p>
<p>The Game Maker Community Game has been released. The release is titled &#8220;GMCG: The Arcade&#8221; and is a collection of arcade mini games developed by different individuals and teams. Because of this the games don&#8217;t share the same look and feel &#8211; this is essentially a linked selection of games similar to those &#8220;100 Great Arcade Games&#8221; CDs you can pick up cheaply at electronics stores. Initially a single game was being developed for the Game Maker Community Game project but this was <a href="http://gamemakerblog.com/2010/09/16/gmcg-project-scrapped-leaders-step-down-and-smaller-game-planned/">later revised</a> to the collection of mini games.<br />
GMC Links: <a href="http://gmc.yoyogames.com/index.php?showtopic=523648">Creations Forum Post</a> | <a href="http://gmc.yoyogames.com/index.php?showtopic=523588">Announcement of Release</a></p>
<p><a href="http://www.zdnet.com/blog/perlow/exclusive-adobe-ceases-development-on-mobile-browser-flash-refocuses-efforts-on-html5/19226">Adobe ceases development on mobile browser Flash, refocuses efforts on HTML5</a> &#8211; ZDNet<br />
Adobe is to stop development of Flash Player for mobile browsers in favour of Adobe AIR packaged native Apps and HTML5.</p>
<p><a href="http://gamemakerblog.com/2011/11/09/cactus-interview-gmcg-released-adobe-to-stop-mobile-browser-flash-development/">Cactus Interview, GMCG Released, Adobe to Stop Mobile Browser Flash Development</a> is taken from: <a href="http://gamemakerblog.com">GameMaker Blog</a></p>
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		<title>Community Links: Mac App Composer, GameMaker 8.1 &amp; HTML5 Differences</title>
		<link>http://gamemakerblog.com/2011/10/11/community-links-mac-app-composer-gamemaker-8-1-html5-differences/</link>
		<comments>http://gamemakerblog.com/2011/10/11/community-links-mac-app-composer-gamemaker-8-1-html5-differences/#comments</comments>
		<pubDate>Tue, 11 Oct 2011 21:08:25 +0000</pubDate>
		<dc:creator>Philip Gamble</dc:creator>
				<category><![CDATA[Community Links]]></category>

		<guid isPermaLink="false">http://gamemakerblog.com/?p=9288</guid>
		<description><![CDATA[Uriel Griffin has released an application which allows Game Maker 7 for Mac users to package their game ready for distribution on the Mac App Store. Dubbed &#8216;App Composer&#8217; Uriel says the utility was designed to &#8220;help you automate and facilitate Mac App Store publishing of your GM4Mac apps&#8221;. xot has updated his list of [...]<p><a href="http://gamemakerblog.com/2011/10/11/community-links-mac-app-composer-gamemaker-8-1-html5-differences/">Community Links: Mac App Composer, GameMaker 8.1 &#038; HTML5 Differences</a> is taken from: <a href="http://gamemakerblog.com">GameMaker Blog</a></p>
]]></description>
			<content:encoded><![CDATA[<p>Uriel Griffin has released <a href="http://gmc.yoyogames.com/index.php?showtopic=521226">an application</a> which allows Game Maker 7 for Mac users to package their game ready for distribution on the Mac App Store.  Dubbed &#8216;App Composer&#8217; Uriel says the utility was designed to &#8220;help you automate and facilitate Mac App Store publishing of your GM4Mac apps&#8221;.</p>
<p><em>xot</em> has updated his list of <a href="http://www.gmlscripts.com/forums/viewtopic.php?id=1901">&#8220;Things that work differently&#8221; between GameMaker 8.1 and GameMaker:HTML5</a>.  Well worth a read if you are getting started with GameMaker:HTML5.</p>
<p>Some of the <a href="http://afoobar.com/gmdn/gamemaker/gml/the-window/browserheight">first entries</a> in the <em>Game Maker’s Developer Network</em> have appeared online.  </p>
<p><a href="http://gamemakerblog.com/2011/10/11/community-links-mac-app-composer-gamemaker-8-1-html5-differences/">Community Links: Mac App Composer, GameMaker 8.1 &#038; HTML5 Differences</a> is taken from: <a href="http://gamemakerblog.com">GameMaker Blog</a></p>
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		<slash:comments>8</slash:comments>
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		<title>Community Links: First YoYo Games Facebook Game, Game Maker&#8217;s Developer Network, indie(Function) 16</title>
		<link>http://gamemakerblog.com/2011/10/03/community-links-first-yoyo-games-facebook-game-game-makers-developer-network-indiefunction-16/</link>
		<comments>http://gamemakerblog.com/2011/10/03/community-links-first-yoyo-games-facebook-game-game-makers-developer-network-indiefunction-16/#comments</comments>
		<pubDate>Mon, 03 Oct 2011 21:18:28 +0000</pubDate>
		<dc:creator>Philip Gamble</dc:creator>
				<category><![CDATA[Community Links]]></category>

		<guid isPermaLink="false">http://gamemakerblog.com/?p=9256</guid>
		<description><![CDATA[YoYo Games are to launch &#8220;They Need to Be Fed&#8221; as their first HTML5 Facebook game later this week.  This will not be the first game created using the HTML5 version of Game Maker to appear on Facebook however, as Andrew McCluskey&#8217;s Ne Touchez Pas went live last week. [Sandy Duncan's Twitter] Game Maker Community [...]<p><a href="http://gamemakerblog.com/2011/10/03/community-links-first-yoyo-games-facebook-game-game-makers-developer-network-indiefunction-16/">Community Links: First YoYo Games Facebook Game, Game Maker&#8217;s Developer Network, indie(Function) 16</a> is taken from: <a href="http://gamemakerblog.com">GameMaker Blog</a></p>
]]></description>
			<content:encoded><![CDATA[<p><img class="alignright size-full wp-image-9270" title="GameMaker HTML5 Games on Facebook" src="http://gamemakerblog.com/wp-content/uploads/2011/10/facebook-gamemaker-html5-transparent.png" alt="GameMaker HTML5 Games on Facebook" width="171" height="102" />YoYo Games are to launch &#8220;They Need to Be Fed&#8221; as their first HTML5 Facebook game later this week.  This will not be the first game created using the HTML5 version of Game Maker to appear on Facebook however, as Andrew McCluskey&#8217;s <a href="http://apps.facebook.com/netouchezpas/">Ne Touchez Pas</a> went live last week. [<a href="http://twitter.com/#!/lordoftheyoyo/status/120759847452028928">Sandy Duncan's Twitter</a>]</p>
<p>Game Maker Community member <em>OMGCarlos</em> plans to create the &#8220;Game Maker&#8217;s Developer Network&#8221;. The website will feature a redesigned help manual with interactive demos created using GameMaker HTML5.  [<a href="http://afoobar.com/gmdn/gamemaker/gml/yoyo-functions/browserwidth">Example function</a> | <a href="http://gmc.yoyogames.com/index.php?showtopic=520877">GMC topic</a>]<br />
<img class="alignleft size-full wp-image-9272" title="indie Function Magazine Issue 16" src="http://gamemakerblog.com/wp-content/uploads/2011/10/indie-function-16-angled.png" alt="indie Function Magazine Issue 16" width="192" height="233" /></p>
<p>&nbsp;</p>
<p>Issue 16 of indie(Magazine) has been released, the first issue since the <a href="http://gamemakerblog.com/2011/09/20/indiefunction-publishes-15th-issue-and-switches-to-fortnightly-releases/">switch to fortnightly releases</a>. Game artist Maple explains how to efficiently construct a sprite sheet for platform games and there is an interview with the creator of the Tululoo HTML5 Game Maker. <a href="http://sandbox.yoyogames.com/games/185187">Sqware</a> by Rawr Development is the reviewed Game Maker game alongside those written in other languages. [<a href="https://dl.dropbox.com/s/43hga03iipz13za/issue16.pdf">indie(Magazine) #16 .pdf</a>]</p>
<p><a href="http://gamemakerblog.com/2011/10/03/community-links-first-yoyo-games-facebook-game-game-makers-developer-network-indiefunction-16/">Community Links: First YoYo Games Facebook Game, Game Maker&#8217;s Developer Network, indie(Function) 16</a> is taken from: <a href="http://gamemakerblog.com">GameMaker Blog</a></p>
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		<slash:comments>9</slash:comments>
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		<title>Community Links: GameMaker:HTML5 for $79, Signature Card Generator, IndieGo Magazine</title>
		<link>http://gamemakerblog.com/2011/09/21/community-links-gamemakerhtml5-for-79-signature-card-generator-indiego-magazine/</link>
		<comments>http://gamemakerblog.com/2011/09/21/community-links-gamemakerhtml5-for-79-signature-card-generator-indiego-magazine/#comments</comments>
		<pubDate>Wed, 21 Sep 2011 18:45:59 +0000</pubDate>
		<dc:creator>Philip Gamble</dc:creator>
				<category><![CDATA[Community Links]]></category>

		<guid isPermaLink="false">http://gamemakerblog.com/?p=9211</guid>
		<description><![CDATA[YoYo Games have sent a $20 off coupon code to those who signed up to the GameMaker:HTML5 Beta mailing list. The code, which is valid until Tuesday September 27th (6 days), will enable users to purchase GameMaker:HTML5 for $79 (~£50, ~€58). The beta is due to be released tomorrow. RC has developed a signature &#8220;Game [...]<p><a href="http://gamemakerblog.com/2011/09/21/community-links-gamemakerhtml5-for-79-signature-card-generator-indiego-magazine/">Community Links: GameMaker:HTML5 for $79, Signature Card Generator, IndieGo Magazine</a> is taken from: <a href="http://gamemakerblog.com">GameMaker Blog</a></p>
]]></description>
			<content:encoded><![CDATA[<p>YoYo Games have sent a $20 off coupon code to those who signed up to the GameMaker:HTML5 Beta mailing list. The code, which is valid until Tuesday September 27th (6 days), will enable users to purchase GameMaker:HTML5 for $79 (~£50, ~€58). The beta is due to be released tomorrow.</p>
<p>RC has developed a <a href="http://www.indiecognito.com/signature/index.php">signature &#8220;Game Card Generator&#8221;</a> for YoYo Games. The dynamic signatures contain statistics about a chosen game on YoYoGames.com, a game screenshot and custom message.</p>
<p><img class="aligncenter" title="nal-rc-sig" src="http://gamemakerblog.com/wp-content/uploads/2011/09/nal-rc-sig.png" alt="nal-rc-sig" width="500" height="150" /></p>
<p>A new Game Maker magazine, titled <em>IndieGo</em>, is due to release its first issue tomorrow. The team plan to charge 80p to download a .pdf version and £2.50 for a hard copy. A &#8220;demo&#8221; issue which was posted online and deservedly attracted criticism for its poor quality.<br />
With the first issue due for release on the same day as the GameMaker:HTML5 beta goes public and YoYo Games&#8217; Kirsty stating that they have been &#8220;involved with Indie Go&#8221; it will be interesting to see what the issue contains. But after seeing the the demo issue I doubt many will be prepared to pay 80p to see what&#8217;s inside!<br />
Forum posts: <a href="http://gmc.yoyogames.com/index.php?showtopic=519523&amp;st=0">GMC</a>, <a href="http://forums.yoyogames.com/forums/3/topics/69642?page=1">YYGF</a></p>
<p><a href="http://gamemakerblog.com/2011/09/21/community-links-gamemakerhtml5-for-79-signature-card-generator-indiego-magazine/">Community Links: GameMaker:HTML5 for $79, Signature Card Generator, IndieGo Magazine</a> is taken from: <a href="http://gamemakerblog.com">GameMaker Blog</a></p>
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		<slash:comments>8</slash:comments>
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		<title>Community Links: Mobile HTML5 Compatibility, indie(Magazine) 14, Helpdesk Mix Up?</title>
		<link>http://gamemakerblog.com/2011/09/13/community-links-mobile-html5-compatibility-indiemagazine-14-helpdesk-mix-up/</link>
		<comments>http://gamemakerblog.com/2011/09/13/community-links-mobile-html5-compatibility-indiemagazine-14-helpdesk-mix-up/#comments</comments>
		<pubDate>Tue, 13 Sep 2011 21:38:26 +0000</pubDate>
		<dc:creator>Philip Gamble</dc:creator>
				<category><![CDATA[Community Links]]></category>

		<guid isPermaLink="false">http://gamemakerblog.com/?p=9186</guid>
		<description><![CDATA[MobileHTML5.org contains a nice comparison table of HTML5 features across mobile devices and browsers. The 14th issue of indie(Magazine) has been released. Sadly it&#8217;s rather a sparse issue when compared to previous editions which editor Bret Hudson attributes to regular contributors being busy with school. If you&#8217;re interested in helping with the magazine I&#8217;m sure [...]<p><a href="http://gamemakerblog.com/2011/09/13/community-links-mobile-html5-compatibility-indiemagazine-14-helpdesk-mix-up/">Community Links: Mobile HTML5 Compatibility, indie(Magazine) 14, Helpdesk Mix Up?</a> is taken from: <a href="http://gamemakerblog.com">GameMaker Blog</a></p>
]]></description>
			<content:encoded><![CDATA[<p><a href="http://mobilehtml5.org/">MobileHTML5.org</a> contains a nice comparison table of HTML5 features across mobile devices and browsers.</p>
<p>The <a href="http://www.indiefunction.com/issue14.php">14th issue</a> of indie(Magazine) has been released. Sadly it&#8217;s rather a sparse issue when compared to previous editions which editor Bret Hudson attributes to regular contributors being busy with school. If you&#8217;re <a href="http://www.indiefunction.com/hiring.php">interested in helping with the magazine</a> I&#8217;m sure your efforts would be much appreciated by the current team.</p>
<p>YoYo Games helpdesk ticket gone unanswered? Perhaps you submitted it to the <a href="http://gmc.yoyogames.com/index.php?showtopic=519037&amp;view=findpost&amp;p=3829521">&#8216;wrong&#8217; helpdesk</a>? The one that&#8217;s linked to from the homepage of YoYoGames.com.  Until YoYo respond we won&#8217;t know for sure but Russell writes that there are &#8220; too many reports of tickets being submitted and [being] unseen at our end&#8221;.</p>
<p><a href="http://gamemakerblog.com/2011/09/13/community-links-mobile-html5-compatibility-indiemagazine-14-helpdesk-mix-up/">Community Links: Mobile HTML5 Compatibility, indie(Magazine) 14, Helpdesk Mix Up?</a> is taken from: <a href="http://gamemakerblog.com">GameMaker Blog</a></p>
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		<title>Community Links: indie(Function), Indie Game Marketing, Importance Of Jams</title>
		<link>http://gamemakerblog.com/2011/09/05/community-links-indiefunction-indie-game-marketing-importance-of-jams/</link>
		<comments>http://gamemakerblog.com/2011/09/05/community-links-indiefunction-indie-game-marketing-importance-of-jams/#comments</comments>
		<pubDate>Mon, 05 Sep 2011 20:46:03 +0000</pubDate>
		<dc:creator>Philip Gamble</dc:creator>
				<category><![CDATA[Community Links]]></category>

		<guid isPermaLink="false">http://gamemakerblog.com/?p=9107</guid>
		<description><![CDATA[Two issues of indie(Magazine) have been released since we last mentioned the GameMaker and Flashpunk publication. The interview in the twelfth issue [left-click pdf] was with Jeffrey Rosen who started the Humble Indie Bundle games package. Issue 13 [left-click pdf] features an interview with Matt Thorson who used GameMaker to create his earlier games. It [...]<p><a href="http://gamemakerblog.com/2011/09/05/community-links-indiefunction-indie-game-marketing-importance-of-jams/">Community Links: indie(Function), Indie Game Marketing, Importance Of Jams</a> is taken from: <a href="http://gamemakerblog.com">GameMaker Blog</a></p>
]]></description>
			<content:encoded><![CDATA[<p>Two issues of indie(Magazine) have been released since we last mentioned the GameMaker and Flashpunk publication. The interview in the twelfth issue [<a href="http://www.indiefunction.com/issue12.php?hs=HD&amp;dl=true">left-click pdf</a>] was with Jeffrey Rosen who started the Humble Indie Bundle games package. Issue 13 [<a href="http://www.indiefunction.com/issue12.php?hs=HD&amp;dl=true">left-click pdf</a>] features an interview with <a href="http://mattmakesgames.com/">Matt Thorson</a> who used GameMaker to create his earlier games. It also switches away from the green cover and theme used for the past few issues which had been making the magazine unreadable for some.</p>
<p>Jeff Hangartner released an iOS game in June which &#8220;is down to basically around 2 sales a day&#8221;. In what will eventually become a 5-part article he writes about the <a href="http://www.gamasutra.com/blogs/JeffHangartner/20110830/8320/Indie_Game_Marketing_ARTICLE_I__Social_Marketing.php">techniques he has used to promote the game</a>. The first part of the 5-post article covers social media marketing and discusses the pros and cons of various services, including how he managed to get a plug from the @YoYoGameMaker twitter account &#8211; for a game not made in GameMaker.</p>
<p><a href="http://www.gamasutra.com/view/news/36840/Opinion_The_Importance_Of_Game_Jams.php">The Importance Of Game Jams</a> &#8211; Adam Rademacher with some thoughts on Gamasutra after participating in the recent Ludum Dare 21.</p>
<p><a href="http://gamemakerblog.com/2011/09/05/community-links-indiefunction-indie-game-marketing-importance-of-jams/">Community Links: indie(Function), Indie Game Marketing, Importance Of Jams</a> is taken from: <a href="http://gamemakerblog.com">GameMaker Blog</a></p>
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		<title>Community Links: Look at GameMaker HTML5 Alpha, indie(Magazine) 11, Venbrux and Vlambeer</title>
		<link>http://gamemakerblog.com/2011/08/24/community-links-look-at-gamemaker-html5-alpha-indiemagazine-11-venbrux-and-vlambeer/</link>
		<comments>http://gamemakerblog.com/2011/08/24/community-links-look-at-gamemaker-html5-alpha-indiemagazine-11-venbrux-and-vlambeer/#comments</comments>
		<pubDate>Wed, 24 Aug 2011 21:16:24 +0000</pubDate>
		<dc:creator>Philip Gamble</dc:creator>
				<category><![CDATA[Community Links]]></category>

		<guid isPermaLink="false">http://gamemakerblog.com/?p=8997</guid>
		<description><![CDATA[Game Maker Community administrator Chronic has posted about his experiences using the closed Alpha version of GameMaker HTML5 at the forum.  YoYo Games&#8217; Russell Kay has been answering users&#8217; questions in the same topic. Issue 11 of indie(Magazine) was released yesterday (5.4MB .pdf). This latest edition includes reviews of the top 3 games from the recent GMC GameJam and an [...]<p><a href="http://gamemakerblog.com/2011/08/24/community-links-look-at-gamemaker-html5-alpha-indiemagazine-11-venbrux-and-vlambeer/">Community Links: Look at GameMaker HTML5 Alpha, indie(Magazine) 11, Venbrux and Vlambeer</a> is taken from: <a href="http://gamemakerblog.com">GameMaker Blog</a></p>
]]></description>
			<content:encoded><![CDATA[<p>Game Maker Community administrator Chronic has posted about his <a href="http://gmc.yoyogames.com/index.php?showtopic=517146&amp;st=0">experiences</a> using the closed Alpha version of GameMaker HTML5 at the forum.  YoYo Games&#8217; <a href="http://gamemakerblog.com/2010/03/10/yoyos-new-cto-is-former-dma-employee-russell-kay/">Russell Kay</a> has been answering users&#8217; questions in the same topic.</p>
<p>Issue 11 of indie(Magazine) was released yesterday (<a href="https://dl.dropbox.com/s/19mmhhxpoyol5on/issue11.pdf">5.4MB .pdf</a>). This latest edition includes reviews of the top 3 games from the recent GMC GameJam and an interview with Andrew Brophy. Uriel Griffin also writes that Jesse Venbrux&#8217;s <em>You Still Won&#8217;t Make It</em> has sold around 4,000 copies at the Mac App Store.</p>
<p>The mobile versions of Jesse Venbrux&#8217;s <a href="http://gamemakerblog.com/2010/11/19/ios-game-review-they-need-to-be-fed-jesse-venbrux/">They Need to Be Fed</a> have been updated and now feature an additional 32 levels. [<a href="http://yoyogames.com/news/42">yyg</a>]</p>
<p>Jan Willem Nijman (half of <em><a href="http://www.vlambeer.com/">Vlambeer</a> </em>creators of <a href="http://gamemakerblog.com/2010/10/28/game-review-super-crate-box-vlambeer/"><em>Super Crate Box</em></a>) is the latest GameMaker user to be interviewed by <a href="http://quote-un-quote.tumblr.com/post/9180723455/interview-indiedev-jan-willem-nijman">QuoteUnquote</a>.</p>
<p><a href="http://gamemakerblog.com/2011/08/24/community-links-look-at-gamemaker-html5-alpha-indiemagazine-11-venbrux-and-vlambeer/">Community Links: Look at GameMaker HTML5 Alpha, indie(Magazine) 11, Venbrux and Vlambeer</a> is taken from: <a href="http://gamemakerblog.com">GameMaker Blog</a></p>
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		<title>Community Links:  Ludum Dare 21, Pricing and Focus of GameMaker, GameJolt indie(Function) Contest</title>
		<link>http://gamemakerblog.com/2011/08/20/community-links-ludum-dare-21-pricing-and-focus-of-gm-gamejolt-indiefunction-contest/</link>
		<comments>http://gamemakerblog.com/2011/08/20/community-links-ludum-dare-21-pricing-and-focus-of-gm-gamejolt-indiefunction-contest/#comments</comments>
		<pubDate>Sat, 20 Aug 2011 19:39:41 +0000</pubDate>
		<dc:creator>Philip Gamble</dc:creator>
				<category><![CDATA[Community Links]]></category>

		<guid isPermaLink="false">http://gamemakerblog.com/?p=8970</guid>
		<description><![CDATA[Ludum Dare 21 is currently under way, the indie game creation contest and jam runs until the end of this weekend with the theme &#8220;Escape&#8221;.  Entrants using GameMaker include FolisDev and NaturallyMade, a longer list can be found here.  The site, featuring development blog post from those taking part, is currently experiencing some difficulties due [...]<p><a href="http://gamemakerblog.com/2011/08/20/community-links-ludum-dare-21-pricing-and-focus-of-gm-gamejolt-indiefunction-contest/">Community Links:  Ludum Dare 21, Pricing and Focus of GameMaker, GameJolt indie(Function) Contest</a> is taken from: <a href="http://gamemakerblog.com">GameMaker Blog</a></p>
]]></description>
			<content:encoded><![CDATA[<p><strong><a href="http://www.ludumdare.com/compo/">Ludum Dare 21</a></strong> is currently under way, the indie game creation contest and jam runs until the end of this weekend with the theme &#8220;Escape&#8221;.  Entrants using GameMaker include <a href="http://www.ludumdare.com/compo/author/folis/"><em>FolisDev</em></a> and <a href="http://www.ludumdare.com/compo/author/naturallymade/"><em>NaturallyMade</em></a>, a longer list can be found <a href="http://www.ludumdare.com/compo/?s=gamemaker&amp;tags=&amp;cat=-1">here</a>.  The site, featuring development blog post from those taking part, is currently experiencing some difficulties due to high levels of traffic.</p>
<p>Anna Anthropy and Rob Fearon have blogged about their disappointment regarding the <strong>pricing and focus of GameMaker</strong>.<br />
<em>&#8220;Unfortunately, in 2007 Mark Overmars sold Game Maker to a Scottish corporation called YoYo Games that has steadily mismanaged one of the most liberating creative tools of our time.&#8221;  -<a href="http://home.sevenstories.com/index.php/news/anna-anthropy-author-of-rise-of-the-videogame-zinesters-writes-on-the-hobby-of-gamemaking/">Anna</a></em><br />
<em>&#8220;The past 12 months have shown me that there are people working at YoYoGames who get it, who understand the strength Gamemaker has. It’s also shown me that ultimately, it doesn’t matter.&#8221;  -<a href="http://www.merseyremakes.co.uk/gibber/2011/08/of-important-things/">Rob</a></em></p>
<p>Game Jolt and indie(Function) are running a <strong>&#8220;Music Interpretation&#8221; contest</strong> which starts today and runs until 24th September.  Full rules and details of the prizes (game features) are available <a href="http://gamejolt.com/community/forums/topics/game-jolt-official-competition-with-indie-function/1005/#post-13931">at the GameJolt forum</a>.</p>
<p><a href="http://gamemakerblog.com/2011/08/20/community-links-ludum-dare-21-pricing-and-focus-of-gm-gamejolt-indiefunction-contest/">Community Links:  Ludum Dare 21, Pricing and Focus of GameMaker, GameJolt indie(Function) Contest</a> is taken from: <a href="http://gamemakerblog.com">GameMaker Blog</a></p>
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