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	<title>Game Maker Blog &#187; Uncategorized</title>
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	<link>http://gamemakerblog.com</link>
	<description>Gamemaker news, comment, discussion, opinion and community news</description>
	<lastBuildDate>Wed, 23 May 2012 13:42:34 +0000</lastBuildDate>
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		<title>GameMaker Studio Giveaway</title>
		<link>http://gamemakerblog.com/2012/05/23/gamemaker-studio-giveaway/</link>
		<comments>http://gamemakerblog.com/2012/05/23/gamemaker-studio-giveaway/#comments</comments>
		<pubDate>Wed, 23 May 2012 13:42:34 +0000</pubDate>
		<dc:creator>True Valhalla</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://gamemakerblog.com/?p=9689</guid>
		<description><![CDATA[True Valhalla from the GameMaker community is giving away a copy of the newly launched GameMaker Studio. Participants in the draw can gain up to two entries by performing actions on his Twitter account and the Facebook page for his major project, Myriad Online. For more details on the giveaway, read the official post at [...]<p><a href="http://gamemakerblog.com/2012/05/23/gamemaker-studio-giveaway/">GameMaker Studio Giveaway</a> is taken from: <a href="http://gamemakerblog.com">GameMaker Blog</a></p>
]]></description>
			<content:encoded><![CDATA[<p><strong>True Valhalla</strong> from the GameMaker community is giving away a copy of the newly launched <a href="http://www.yoyogames.com">GameMaker Studio</a>. Participants in the draw can gain up to two entries by performing actions on his Twitter account and the Facebook page for his major project, Myriad Online.</p>
<p>For more details on the giveaway, read the official post at <a href="http://bit.ly/WinGMS" target="_blank">Touch To Play</a>.</p>
<p>Competition closes at the end of May, 2012.</p>
<p><a href="http://gamemakerblog.com/2012/05/23/gamemaker-studio-giveaway/">GameMaker Studio Giveaway</a> is taken from: <a href="http://gamemakerblog.com">GameMaker Blog</a></p>
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		<title>Game Maker Cryptic Crossword</title>
		<link>http://gamemakerblog.com/2010/05/23/game-maker-cryptic-crossword/</link>
		<comments>http://gamemakerblog.com/2010/05/23/game-maker-cryptic-crossword/#comments</comments>
		<pubDate>Sat, 22 May 2010 23:14:02 +0000</pubDate>
		<dc:creator>Andrew McCluskey</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://gamemakerblog.com/?p=4699</guid>
		<description><![CDATA[Fed up of seeing all these easy, small, badly-made and partly-irrelevant word puzzles in magazines and on websites? Here&#8217;s a little something I spent a couple hours on to hopefully alleviate that feeling. It&#8217;s a lovely big crossword, which is made up entirely of Game Maker-made games &#8211; around 60-65 of them. It&#8217;s difficult, but doable. [...]<p><a href="http://gamemakerblog.com/2010/05/23/game-maker-cryptic-crossword/">Game Maker Cryptic Crossword</a> is taken from: <a href="http://gamemakerblog.com">GameMaker Blog</a></p>
]]></description>
			<content:encoded><![CDATA[<p>Fed up of seeing all these easy, small, badly-made and partly-irrelevant word puzzles in magazines and on websites? Here&#8217;s a little something I spent a couple hours on to hopefully alleviate that feeling. It&#8217;s a lovely big crossword, which is made up entirely of Game Maker-made games &#8211; around 60-65 of them. It&#8217;s difficult, but doable.</p>
<p>They&#8217;re all fairly well known, some more than others. Most can be found on the YoYo Games lists for Highest Rated and Most Played, though not all. You&#8217;re welcome to use YYG or a search engine unless you&#8217;re feeling like a GM expert. In that case, go ahead and try it with knowledge alone. But please, initially at least, do not post answers in the comments section. Just gives people a chance to try it themselves before having to get help.</p>
<p>A Microsoft Excel (2003 or later) version of the crossword can be found <a href="http://dl.dropbox.com/u/4801027/crypticcrossword.xls">here</a>. I&#8217;ll provide answers, probably through an edit to this post in a week or two.</p>
<p>Anyway, here it is (click it for full size)!</p>
<p><a href="http://gamemakerblog.com/wp-content/uploads/2010/05/GMCrypticCrossword.png"><img class="aligncenter size-large wp-image-4700" title="GMCrypticCrossword" src="http://gamemakerblog.com/wp-content/uploads/2010/05/GMCrypticCrossword-565x1024.png" alt="" width="565" height="1024" /></a></p>
<p><a href="http://gamemakerblog.com/2010/05/23/game-maker-cryptic-crossword/">Game Maker Cryptic Crossword</a> is taken from: <a href="http://gamemakerblog.com">GameMaker Blog</a></p>
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		<title>The Issues behind &#8220;Community Game Projects&#8221;</title>
		<link>http://gamemakerblog.com/2010/03/06/the-issues-behind-community-game-projects/</link>
		<comments>http://gamemakerblog.com/2010/03/06/the-issues-behind-community-game-projects/#comments</comments>
		<pubDate>Sat, 06 Mar 2010 22:49:17 +0000</pubDate>
		<dc:creator>Caniac</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://gamemakerblog.com/?p=4134</guid>
		<description><![CDATA[Across several Game Maker forums we have seen the creation of  &#8221;Community Game&#8221; projects. The most widely-participated in of these by far has been the &#8220;GMCG&#8220;, started by grimmjow. Other smaller-scale projects include NOD&#8216;s still unnamed Game Project, NODs first game project which died and 64 Digits&#8217; (now dead) game. Although the idea is plausible [...]<p><a href="http://gamemakerblog.com/2010/03/06/the-issues-behind-community-game-projects/">The Issues behind &#8220;Community Game Projects&#8221;</a> is taken from: <a href="http://gamemakerblog.com">GameMaker Blog</a></p>
]]></description>
			<content:encoded><![CDATA[<p><img style="float: right;" src="http://img186.imageshack.us/img186/5870/gmcglogo2.png" alt="GMCG Unofficial Logo" width="100" height="100" />Across several Game Maker forums we have seen the creation of  &#8221;Community Game&#8221; projects. The most widely-participated in of these by far has been the &#8220;<a href="http://gmc.yoyogames.com/index.php?showforum=54">GMCG</a>&#8220;, started by <a href="http://gmc.yoyogames.com/index.php?showuser=109756">grimmjow</a>. Other smaller-scale projects include <a href="http://nationofdesign.7forum.info/">NOD</a>&#8216;s still <a href="http://nationofdesign.7forum.info/game-project-c5/">unnamed Game Project</a>, NODs first game project which died and <a href="http://64digits.com/">64 Digits&#8217;</a> (now dead) <a href="http://64digits.com/forums/index.php?forum=16">game</a>.</p>
<p><img class="alignleft" style="margin: 5px;" src="http://img27.imageshack.us/img27/3200/64d.png" alt="64 Digits Logo" width="65" height="38" /> Although the idea is plausible and there are always lots of volunteers in the beginning the initial thrill wears off in just a few short weeks.  If a strong group is not built up by then the projects slowly deteriorate until it is just a small group of elite leaders that are talking to the wall. Here is a look at just a few of the many problems that plague these so called &#8220;Community Games&#8221;.</p>
<p><strong>1. Lack of proper leadership</strong><br />
Although from the outside it just looks like the position with all the glory and the honor (and the mod powers!), the leadership position plays a very critical role in the overall out come of the game. Too often the leaders of these projects are relatively inexperienced in creating games, much less leading a group of lots of people. More experienced members who would have the knowledge and technical know-how to run such a project realize all the responsibility involved and generally tend to run in the opposite direction.</p>
<p><span id="more-4134"></span></p>
<p><strong>2. If you want it that way then why not you do it?</strong><br />
A problem I have encountered in many of the games out t<img style="float: right;" src="http://img687.imageshack.us/img687/8985/nodlogo.png" alt="NOD Logo" width="200" height="60" />here is large groups making decisions, that are generally not their business. For example, why should the sprite makers and artists choose what program the sound and music crew must use to make music? It doesn&#8217;t really affect them. The musicians, who are hopefully experienced in their field should be able to make a decision themselves, independently from the rest of the community. Why should the people outside the music department get a say in something that does not affect them, but it will affect the musicians, and possibly make them leave.</p>
<p><strong>3. Activity Levels</strong><br />
The activity and devotion of members in the project is easily one of the top deciding factors in the overall speed of the game. As with most projects (including community games) activity and enthusiasm is always exuberant in the beginning of the game.  Unfortunately after the initial rush activity levels start to diminish. This is partially because people get bored with the game or perhaps just wanted to see how it is progressing without contributing. It could also be because at the beginning of the project, there is not a lot which can be done. Leadership roles are still being established and story lines are being written. The challenge is having something for everyone at all times that people can work on.</p>
<p>Another interesting angle that the GMCG is taking is to name a weekly &#8220;Top Contributer&#8221;. They are also thinking of awarding actual prizes to members as a way of saying thanks as well as an incentive to other members. However, we have yet to see a prize given out. I find this also very true with media groups that try to produce weekly or monthly projects. Viewers like the idea initially, but since they only want to tune in (or read it as the case may be) now and then, the people that run it get discouraged after and give up.</p>
<p><strong>4. Group Decisions</strong><br />
Although some game projects just set up a monarchy and have one person call all the shots, that doesn&#8217;t really hold with the spirit of a community game. Alternatives include having a small group of &#8220;leaders&#8221; that make decisions for members, or having all-out community votes. Unfortunately community votes take lots of time and that can bore members that just want to work on the game. One of the alternatives to having votes or monarchs is to have community discussions or &#8220;meetings&#8221; if you will. The people that are working on the game will all go on a set chat room at a predetermined time and discuss the aspects of the game, as well as the pros and cons of new ideas. One of the downfalls though is that people are spread out over many timezones and have different schedules which makes it hard for everyone to get their fair say.</p>
<p><strong>5. On-Lookers</strong><br />
As with many group events, there are always people that sit on the sideline and watch before they jump in and do it. While having &#8220;contributor of the week&#8221; and giving out cash (or other forms of) prizes are good, that is not always enough to get people to join in. Group leaders need to think of creative ways to get these people &#8220;off the bleachers&#8221; (or computer chairs in this case) and into the project.</p>
<p><a href="http://gamemakerblog.com/2010/03/06/the-issues-behind-community-game-projects/">The Issues behind &#8220;Community Game Projects&#8221;</a> is taken from: <a href="http://gamemakerblog.com">GameMaker Blog</a></p>
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		</item>
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		<title>Prodigy GM Magazine Rises From The Dead</title>
		<link>http://gamemakerblog.com/2009/10/27/prodigy-gm-magazine-rises-from-the-dead/</link>
		<comments>http://gamemakerblog.com/2009/10/27/prodigy-gm-magazine-rises-from-the-dead/#comments</comments>
		<pubDate>Tue, 27 Oct 2009 07:58:35 +0000</pubDate>
		<dc:creator>Brad</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://gamemakerblog.com/?p=2953</guid>
		<description><![CDATA[Formerly known as &#8220;Prodigy Game Magazine&#8220;, Nathan Hurde has released a new issue of his magazine (direct pdf link). Last released in June, a new issue (issue 5) was finally released here at the end of October. The new title of the magazine is now &#8220;Tailware Times&#8221;. The magazine opened with a note from Nathan [...]<p><a href="http://gamemakerblog.com/2009/10/27/prodigy-gm-magazine-rises-from-the-dead/">Prodigy GM Magazine Rises From The Dead</a> is taken from: <a href="http://gamemakerblog.com">GameMaker Blog</a></p>
]]></description>
			<content:encoded><![CDATA[<p>Formerly known as &#8220;<a href="http://gamemakerblog.com/2009/06/17/prodigy-game-magazine-issue-4/">Prodigy Game Magazine</a>&#8220;, Nathan Hurde has released a new issue of his magazine (<a href="http://willhostforfood.com/users/N/nateistoraw/pgm_issue5_mag.pdf">direct pdf link</a>). Last released in June, a new issue (issue 5) was finally released here at the end of October. The new title of the magazine is now &#8220;Tailware Times&#8221;. The magazine opened with a note from Nathan Hurde which included the reasoning for the new name:</p>
<blockquote><p>&#8220;Instead we will use our new name “TAILWARE”. You all know<br />
that life would be so much easier with a tail, so you gave you one. Tailware will of<br />
course feature the content of its predecessor, ProdigyGM, however.&#8221;</p></blockquote>
<p><span id="more-2953"></span><br />
The magazines layout has seemed to downgrade from the previous issue, with issue 5 reverting back to a simpler black and white style. The content was written in a similar style to previous versions of the magazine which involved some rather bland writing that sometimes appeared to be opinionated:</p>
<blockquote><p>&#8220;This game is waaay better<br />
than Realm One Online, Whispered Scroll Online, Goomba<br />
Online, and Realm One Online. Yes, you heard me!&#8221;</p></blockquote>
<p>The issue features an interview with Ben who is the creator of <a href="http://processing.org/">Processing</a>. A face off between Game Maker and Processing was then featured, with Game Maker taking the winning position. The issue also featured other unprofessional things, such as Nathans personal attack on GMTV for featuring him in their top 5 fails from<a href="http://gamemakerblog.com/2009/09/08/game-maker-tv-episode-6/"> episode 6</a>. The magazine also features some nice reviews of some various games and other previews and interesting articles.</p>
<p><a href="http://gamemakerblog.com/2009/10/27/prodigy-gm-magazine-rises-from-the-dead/">Prodigy GM Magazine Rises From The Dead</a> is taken from: <a href="http://gamemakerblog.com">GameMaker Blog</a></p>
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		<slash:comments>17</slash:comments>
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		<item>
		<title>Prodigy Game Magazine becomes a semi-decent publication</title>
		<link>http://gamemakerblog.com/2009/02/28/prodigy-game-magazine-becomes-a-semi-decent-publication/</link>
		<comments>http://gamemakerblog.com/2009/02/28/prodigy-game-magazine-becomes-a-semi-decent-publication/#comments</comments>
		<pubDate>Sat, 28 Feb 2009 12:07:25 +0000</pubDate>
		<dc:creator>tuntis</dc:creator>
				<category><![CDATA[Comment]]></category>
		<category><![CDATA[Funny]]></category>
		<category><![CDATA[GMA]]></category>
		<category><![CDATA[Magazines]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[Websites]]></category>
		<category><![CDATA[YoYoGames]]></category>
		<category><![CDATA[gnazine]]></category>
		<category><![CDATA[hcg]]></category>
		<category><![CDATA[nateistoraw]]></category>
		<category><![CDATA[pgm]]></category>
		<category><![CDATA[prodigy game magazine]]></category>

		<guid isPermaLink="false">http://gamemakerblog.com/2009/02/28/prodigy-game-magazine-becomes-a-semi-decent-publication/</guid>
		<description><![CDATA[&#8230;with their newest issue. Featuring a new layout and some decent writing. But wait, hold your horses &#8211; do you think that our good friend Nate is responsible for this? The explanation to this seemingly miraculous event is simple: he had outside help from somebody insane enough to help him. So, here&#8217;s some bits from [...]<p><a href="http://gamemakerblog.com/2009/02/28/prodigy-game-magazine-becomes-a-semi-decent-publication/">Prodigy Game Magazine becomes a semi-decent publication</a> is taken from: <a href="http://gamemakerblog.com">GameMaker Blog</a></p>
]]></description>
			<content:encoded><![CDATA[<p>&#8230;with their <a href="http://willhostforfood.com/users/N/nateistoraw/pgm_issue3.pdf">newest issue</a>. Featuring a new layout and some <em>decent writing</em>.</p>
<p>But wait, hold your horses &#8211; do you think that our good friend Nate is responsible for this? The <a href="http://gmc.yoyogames.com/index.php?showtopic=407411&amp;view=findpost&amp;p=3073849">explanation</a> to this seemingly miraculous event is simple: he had outside help from somebody insane enough to help him.</p>
<p>So, here&#8217;s some bits from the stuff <em>HCG wrote</em>, without further ado:</p>
<blockquote><p><em>As  you all may  know,  I am  currently  learning  Java and C++. This may be a surprise to you all but C++ and Java&#8217;s syntax closely  resembles  the syntax  for GML.</em></p></blockquote>
<p>Oh my god!</p>
<blockquote><p><em>I am sick and tired of new games on YoYo and the GMC. Why may you ask? Well I meant, not all of them. A good amount of them. There are many users posting games that have been called: &#8220;Unnamed Platformer,&#8221; &#8220;Unnamed RPG&#8221;, &#8220;Unnamed TDS&#8221;. Why make a game, without a name? How about you get a name  for  the game before the  release?</em></p></blockquote>
<p>I still don&#8217;t know what &#8220;Adbarlian Castles&#8221; means&#8230;</p>
<blockquote><p><em>When you call a game Unnamed,  it makes it seem like its an example/tutorial edit.</em></p></blockquote>
<p>Your games have names &#8211; and they still seem like example/tutorial edits!</p>
<blockquote><p><em>Wowza! There are now 2 interview gm sites. <strong>I recall last issue, we spoke of the 1st one.</strong></em></p></blockquote>
<p>In a very positive light indeed.</p>
<p>Review for &#8220;Coredase&#8221; &#8211; if I can read this horrible font right:</p>
<blockquote><p><em>Finally, a game that strays away from all the violence and harmful nature.</em></p></blockquote>
<p>Sounds like a decent review so far&#8230;</p>
<blockquote><p><em>&#8230;I gave this game an overall rating of 6 stars <strong>not only because he&#8217;s my friend</strong>, but because this game is truly a masterpiece.</em></p></blockquote>
<p>Once again, the Prodigy Game Magazine presents unbiased opinions (as if reviewing their own games wasn&#8217;t enough). Hey &#8211; <a href="http://gamemakerblog.com/2008/11/22/gnazine-returns-as-prodigy-game-magazine/">it&#8217;s what <span style="text-decoration: line-through;">they</span> he promised us with issue 1</a>:</p>
<blockquote><p><em>“We are not politically correct at all. We give out intense news, previews, and reviews.”</em></p></blockquote>
<p>Intense, indeed!</p>
<p>The rest of the magazine is the usual stuff: interview, another review&#8230; a few typos there and there. Somewhat readable.</p>
<p>The world is coming to an end.</p>
<p><a href="http://gamemakerblog.com/2009/02/28/prodigy-game-magazine-becomes-a-semi-decent-publication/">Prodigy Game Magazine becomes a semi-decent publication</a> is taken from: <a href="http://gamemakerblog.com">GameMaker Blog</a></p>
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		<title>Gone and (not?) forgotten: GMWeekly</title>
		<link>http://gamemakerblog.com/2009/02/24/gone-and-not-forgotten-gmweekly/</link>
		<comments>http://gamemakerblog.com/2009/02/24/gone-and-not-forgotten-gmweekly/#comments</comments>
		<pubDate>Tue, 24 Feb 2009 10:31:13 +0000</pubDate>
		<dc:creator>Philip Gamble</dc:creator>
				<category><![CDATA[Magazines]]></category>
		<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://gamemakerblog.com/?p=1613</guid>
		<description><![CDATA[At the end of last year GMWeekly became the latest in a long series of Game Maker publications to join Game Maker magazine graveyard. Much to the surprise of many the magazine was released on-time every Friday for its first 11 weeks.   Things however started to slip with two missed release dates and then a [...]<p><a href="http://gamemakerblog.com/2009/02/24/gone-and-not-forgotten-gmweekly/">Gone and (not?) forgotten: GMWeekly</a> is taken from: <a href="http://gamemakerblog.com">GameMaker Blog</a></p>
]]></description>
			<content:encoded><![CDATA[<p><img class="alignright size-full wp-image-985" title="gmweekly-logo" src="http://gamemakerblog.com/wp-content/uploads/2008/09/gmweekly-logo.png" alt="gmweekly-logo" width="200" height="58" />At the end of last year <a href="http://gmweekly.com">GMWeekly</a> became the latest in a long series of Game Maker publications to join Game Maker magazine graveyard.</p>
<p>Much to the surprise of many the magazine was released on-time every Friday for its first 11 weeks.   Things however started to slip with two missed release dates and then a switch to a release &#8216;<a href="http://gamemakerblog.com/2008/11/15/gm-most-weekly/">most Fridays</a>&#8216; which lasted just four more issues culminating with a Christmas Special.</p>
<p>The magazine won the &#8220;<em>Most exciting launch of the year</em>&#8221; category at <a href="http://gamemakerblog.com/2009/01/01/gamemaker-blog-2008-award-winners/">GameMaker Blog&#8217;s 2008 awards</a> with 56% of the vote and came third in the &#8220;<em>Best periodical publication</em>&#8221; category behind MarkUp and GameMaker Tech.</p>
<p>On the content front GMWeekly was very different from previous established magazines focusing mainly on community news and later in its life game reviews and was much shorter in length.  And far more similar to GMB!</p>
<p style="text-align: center;"><em>Robin Monks and Dan Eggers (of GMB) discussing GMweekly in </em><a href="http://gamemakerblog.com/2008/09/01/4th-gmking-podcast-released/"><em>Episode 4 of GMKing&#8217;s podcast</em></a></p>
<p style="text-align: left;">I have not seen Darren Poole online since the magazine stopped producing.  When <a href="http://gamemakerblog.com/2008/11/28/gmweekly-releases-15th-issue/">I asked him</a> in November where he thought GMWeekly would be in three months (this month) he said &#8220;<em>Hopefully the publication should be still around. Maybe people will become bored of it, but we’ll just have to see. I’m becoming increasingly busy now, with GCSE tests looming and A-levels on the horizon. Though I still think that my determination will carry the magazine forward. Crikey &#8211; in three months, I would be releasing Issue #27 or there abouts!&#8221;</em></p>
<p>Am proud to have registered a domain on behalf of <a href="http://gmscope.instantarts.org/">another</a> failed Game Maker magazine, although I should point out that Darren did pay me for it.  Here&#8217;s a tip &#8211; if you set up a Game Maker magazine don&#8217;t ask me to get a domain for you &#8211; it will inevitably fail.</p>
<p>With <a href="http://gmc.yoyogames.com/index.php?s=&amp;showtopic=359235&amp;view=findpost&amp;p=3034243">the announcement</a> from Tom Russell last month that due to <abbr title="Yes it does exist">real life issues</abbr> he will no longer be publishing his Quarterly (yes GMB missed this news) that leaves just MarkUp and GameMaker Tech as (once again) the only producing GameMaker magazines.  Lots of tried but so far no one has succeeded in creating a successful long term competitor to these two established publications.</p>
<p><strong>Related articles on GameMaker Blog:</strong></p>
<ul>
<li><a href="http://gamemakerblog.com/2008/11/28/gmweekly-releases-15th-issue/">Interview with GMWeekly creator Darren Poole</a><a href="http://gamemakerblog.com/2008/04/07/game-maker-magazines/"></a> (November 2008)</li>
<li><a href="http://gamemakerblog.com/2008/12/27/2008-review-game-maker-magazines/">2008 Review: Game Maker Magazines</a></li>
<li><a href="http://gamemakerblog.com/2008/04/07/game-maker-magazines/">A look at the different Game Maker magazines</a> (from April 2008)</li>
</ul>
<p><a href="http://gamemakerblog.com/2009/02/24/gone-and-not-forgotten-gmweekly/">Gone and (not?) forgotten: GMWeekly</a> is taken from: <a href="http://gamemakerblog.com">GameMaker Blog</a></p>
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<enclosure url="http://gamemakerblog.com/wp-content/uploads/2008/12/gmking-podcast-gmweekly-cut.mp3" length="1680658" type="audio/mpeg" />
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		<item>
		<title>Gmking Audcast #6</title>
		<link>http://gamemakerblog.com/2009/02/04/gmking-audcast-6/</link>
		<comments>http://gamemakerblog.com/2009/02/04/gmking-audcast-6/#comments</comments>
		<pubDate>Wed, 04 Feb 2009 04:16:24 +0000</pubDate>
		<dc:creator>Brad</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://gamemakerblog.com/?p=1575</guid>
		<description><![CDATA[GMking&#8217;s 6th podcast made its way online today with hosts Danny Eggers and Robin Monks. The production once again featured interesting things from around the Game Maker world. It featured things such as: Russell&#8217;s Quarterly 5 GMNews looking at their market GMhut Suggest Questions for GMTV to give to Sandy This edition of the Audcast [...]<p><a href="http://gamemakerblog.com/2009/02/04/gmking-audcast-6/">Gmking Audcast #6</a> is taken from: <a href="http://gamemakerblog.com">GameMaker Blog</a></p>
]]></description>
			<content:encoded><![CDATA[<p>GMking&#8217;s <a href="http://gmking.org/drupal/audio/index.html">6th podcast</a> made its way online today with hosts Danny Eggers and Robin Monks. The production once again featured interesting things from around the Game Maker world. It featured things such as:</p>
<ul>
<li>Russell&#8217;s Quarterly 5</li>
<li>GMNews looking at their market</li>
<li>GMhut</li>
<li>Suggest Questions for GMTV to give to Sandy</li>
</ul>
<p> This edition of the Audcast ran for about 8 minutes in length while covering important topics at a reasonable rate. The quality of the Audcast was great!</p>
<p><a href="http://gamemakerblog.com/2009/02/04/gmking-audcast-6/">Gmking Audcast #6</a> is taken from: <a href="http://gamemakerblog.com">GameMaker Blog</a></p>
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		<slash:comments>15</slash:comments>
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		<title>New Game Maker price $25</title>
		<link>http://gamemakerblog.com/2009/01/29/new-game-maker-price-25/</link>
		<comments>http://gamemakerblog.com/2009/01/29/new-game-maker-price-25/#comments</comments>
		<pubDate>Thu, 29 Jan 2009 16:21:23 +0000</pubDate>
		<dc:creator>Philip Gamble</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://gamemakerblog.com/2009/01/29/new-game-maker-price-25/</guid>
		<description><![CDATA[After announcing that the price of Game Maker is due to increase next week Sandy has said that the new cost will be $25, a 5 dollar increase on the current upgrade fee. However a discount coupon will be placed on the Game Maker Community enabling users to receive a $3 discount on the increased [...]<p><a href="http://gamemakerblog.com/2009/01/29/new-game-maker-price-25/">New Game Maker price $25</a> is taken from: <a href="http://gamemakerblog.com">GameMaker Blog</a></p>
]]></description>
			<content:encoded><![CDATA[<p>After announcing that the <a href="http://gamemakerblog.com/2009/01/28/gamemaker-pricing-to-increase-worldwide/">price of Game Maker is due to increase next week</a> Sandy has said that the new cost will be $25, a 5 dollar increase on the current upgrade fee.</p>
<p>However a discount coupon will be placed on the Game Maker Community enabling users to receive a $3 discount on the increased price.</p>
<p><a href="http://gamemakerblog.com/2009/01/29/new-game-maker-price-25/">New Game Maker price $25</a> is taken from: <a href="http://gamemakerblog.com">GameMaker Blog</a></p>
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		<slash:comments>14</slash:comments>
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		<title>Thanks KC_LC!</title>
		<link>http://gamemakerblog.com/2009/01/07/thumbs-up-kc_lc/</link>
		<comments>http://gamemakerblog.com/2009/01/07/thumbs-up-kc_lc/#comments</comments>
		<pubDate>Wed, 07 Jan 2009 22:57:34 +0000</pubDate>
		<dc:creator>Danny</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://gamemakerblog.com/?p=1513</guid>
		<description><![CDATA[As promised the new sub-forums were added to the creations forum on the Game Maker Community.  The sub-forums consist of, Arcade, Adventure &#38; RPG, Platform, Puzzle, Shooter, Strategy, Simulation and Sports, Tools and Applications, and Open Source.  It really did help clean up/make it easier to navigate through the cluttered creations forum, which I hardly [...]<p><a href="http://gamemakerblog.com/2009/01/07/thumbs-up-kc_lc/">Thanks KC_LC!</a> is taken from: <a href="http://gamemakerblog.com">GameMaker Blog</a></p>
]]></description>
			<content:encoded><![CDATA[<p>As promised the new <a href="http://gmc.yoyogames.com/index.php?showforum=11">sub-forums</a> were added to the creations forum on the Game Maker Community.  The sub-forums consist of, Arcade, Adventure &amp; RPG, Platform, Puzzle, Shooter, Strategy, Simulation and Sports, Tools and Applications, and Open Source.  It really did help clean up/make it easier to navigate through the cluttered creations forum, <span style="text-decoration: line-through;">which I hardly visit because most games nowadays suck</span>.  I would hope that they are considering doing this to several forums   (maybe like the Works In Progress, which is overloaded with games that will never be finished).  Comments on the new sub-forums?</p>
<p><a href="http://gamemakerblog.com/2009/01/07/thumbs-up-kc_lc/">Thanks KC_LC!</a> is taken from: <a href="http://gamemakerblog.com">GameMaker Blog</a></p>
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		<slash:comments>6</slash:comments>
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		<item>
		<title>Happy new year!</title>
		<link>http://gamemakerblog.com/2009/01/01/happy-new-year-2/</link>
		<comments>http://gamemakerblog.com/2009/01/01/happy-new-year-2/#comments</comments>
		<pubDate>Thu, 01 Jan 2009 04:00:08 +0000</pubDate>
		<dc:creator>tuntis</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[new year]]></category>

		<guid isPermaLink="false">http://gamemakerblog.com/?p=1446</guid>
		<description><![CDATA[It has come to our attention that all real blogs should make a new year post. So here it is, with a fancy photo of fireworks, too! So we at GameMaker Blog wish you a happy new year. Or something. (This post was scheduled to be published at New Year server time, like last year.) [...]<p><a href="http://gamemakerblog.com/2009/01/01/happy-new-year-2/">Happy new year!</a> is taken from: <a href="http://gamemakerblog.com">GameMaker Blog</a></p>
]]></description>
			<content:encoded><![CDATA[<p>It has come to our attention that all real blogs should make a new year post. So here it is, with a fancy photo of fireworks, too!</p>
<p><a title="Fireworks by tuntis, on Flickr" href="http://www.flickr.com/photos/tuntis/3154687086/"><img src="http://farm4.static.flickr.com/3134/3154687086_c589bfbb76.jpg" alt="Fireworks" width="500" height="480" /></a></p>
<p>So we at GameMaker Blog wish you a happy new year. Or something.</p>
<p><strong>(This post was scheduled to be published at New Year server time, like <a href="http://gamemakerblog.com/2008/01/01/happy-new-year/">last year.</a>)</strong></p>
<p><a href="http://gamemakerblog.com/2009/01/01/happy-new-year-2/">Happy new year!</a> is taken from: <a href="http://gamemakerblog.com">GameMaker Blog</a></p>
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