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	<title>Comments for Game Maker Blog</title>
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	<link>http://gamemakerblog.com</link>
	<description>Gamemaker news, comment, discussion, opinion and community news</description>
	<lastBuildDate>Wed, 23 May 2012 23:46:08 +0000</lastBuildDate>
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		<title>Comment on GameMaker Studio Giveaway by Andy</title>
		<link>http://gamemakerblog.com/2012/05/23/gamemaker-studio-giveaway/comment-page-1/#comment-223544</link>
		<dc:creator>Andy</dc:creator>
		<pubDate>Wed, 23 May 2012 23:46:08 +0000</pubDate>
		<guid isPermaLink="false">http://gamemakerblog.com/?p=9689#comment-223544</guid>
		<description>It is great to see some up to date news coming out here. I was getting worried GMB was dying. This is nice of True Valhalla.</description>
		<content:encoded><![CDATA[<p>It is great to see some up to date news coming out here. I was getting worried GMB was dying. This is nice of True Valhalla.</p>
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		<title>Comment on GMC Faces Major Restructure by Elmernite</title>
		<link>http://gamemakerblog.com/2012/05/20/gmc-faces-restructure/comment-page-1/#comment-222112</link>
		<dc:creator>Elmernite</dc:creator>
		<pubDate>Mon, 21 May 2012 01:33:11 +0000</pubDate>
		<guid isPermaLink="false">http://gamemakerblog.com/?p=9677#comment-222112</guid>
		<description>Strange, I&#039;m gonna hold my opinion till it is finished getting messed with, and I want to see what the forthcoming changes will be.
-Elmernite</description>
		<content:encoded><![CDATA[<p>Strange, I&#8217;m gonna hold my opinion till it is finished getting messed with, and I want to see what the forthcoming changes will be.<br />
-Elmernite</p>
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		<title>Comment on GameMaker 8: Image and Sprite editor version 0.9 by bert</title>
		<link>http://gamemakerblog.com/2009/05/10/gamemaker-8-image-and-sprite-editor-version-09/comment-page-1/#comment-220483</link>
		<dc:creator>bert</dc:creator>
		<pubDate>Thu, 17 May 2012 05:39:30 +0000</pubDate>
		<guid isPermaLink="false">http://gamemakerblog.com/?p=1955#comment-220483</guid>
		<description>I can not download, please upload to mediafire or something</description>
		<content:encoded><![CDATA[<p>I can not download, please upload to mediafire or something</p>
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		<title>Comment on New Book:  Game Maker 8 Game Creation &#8211; Practical Tips &amp; Techniques Vol.1 by Aditya Kale</title>
		<link>http://gamemakerblog.com/2010/02/25/new-book-game-maker-8-game-creation-practical-tips-techniques-vol-1/comment-page-1/#comment-220001</link>
		<dc:creator>Aditya Kale</dc:creator>
		<pubDate>Wed, 16 May 2012 04:14:53 +0000</pubDate>
		<guid isPermaLink="false">http://gamemakerblog.com/?p=4071#comment-220001</guid>
		<description>The book displayed above is not for $13.95 infact the price is $17.95 , an even more cheaper book is available ( &quot;Basics Of Game Maker&quot; ) , its available for $9.99 on amazon.com , this book consists of 20 chapters and describes the game development process from start to end , &quot;Basics Of Game Maker&quot; has 483 pages the link to this book is given below
http://www.amazon.com/dp/B007N6K79I</description>
		<content:encoded><![CDATA[<p>The book displayed above is not for $13.95 infact the price is $17.95 , an even more cheaper book is available ( &#8220;Basics Of Game Maker&#8221; ) , its available for $9.99 on amazon.com , this book consists of 20 chapters and describes the game development process from start to end , &#8220;Basics Of Game Maker&#8221; has 483 pages the link to this book is given below<br />
<a href="http://www.amazon.com/dp/B007N6K79I" rel="nofollow">http://www.amazon.com/dp/B007N6K79I</a></p>
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		<title>Comment on GameMaker Studio Pricing Revealed by pepik</title>
		<link>http://gamemakerblog.com/2012/03/10/gamemaker-studio-pricing-revealed/comment-page-1/#comment-219842</link>
		<dc:creator>pepik</dc:creator>
		<pubDate>Tue, 15 May 2012 17:31:04 +0000</pubDate>
		<guid isPermaLink="false">http://gamemakerblog.com/?p=9646#comment-219842</guid>
		<description>This is very funny! Pricing is ridicilous. GM is extremely slow! Has lots of issues! The whole code is written badly. Only games you can create in this &quot;code&quot; are pixeleted low res sprites, or 50 polygons objects with low res textures. Your computer freeze or crash in terms of full memory. Also, do you think students will pay 200$?? Who would keep support such a slow code? They need to do huge re-coding and new core which supports all platforms (not seperate products). ... more than 40$ for such a semi-product... haha.</description>
		<content:encoded><![CDATA[<p>This is very funny! Pricing is ridicilous. GM is extremely slow! Has lots of issues! The whole code is written badly. Only games you can create in this &#8220;code&#8221; are pixeleted low res sprites, or 50 polygons objects with low res textures. Your computer freeze or crash in terms of full memory. Also, do you think students will pay 200$?? Who would keep support such a slow code? They need to do huge re-coding and new core which supports all platforms (not seperate products). &#8230; more than 40$ for such a semi-product&#8230; haha.</p>
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	<item>
		<title>Comment on GameMaker 8.1 Lite Restrictions &#8211; Final Decisions by Me</title>
		<link>http://gamemakerblog.com/2011/04/14/gamemaker-8-1-lite-restrictions-final-decisions/comment-page-1/#comment-219229</link>
		<dc:creator>Me</dc:creator>
		<pubDate>Sun, 13 May 2012 13:00:58 +0000</pubDate>
		<guid isPermaLink="false">http://gamemakerblog.com/?p=8241#comment-219229</guid>
		<description>But people who just want to play a game dont want to see the pop up logo and go away...

This is two downgrades on all previous versions and prevent people updating their gamemaker.</description>
		<content:encoded><![CDATA[<p>But people who just want to play a game dont want to see the pop up logo and go away&#8230;</p>
<p>This is two downgrades on all previous versions and prevent people updating their gamemaker.</p>
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		<title>Comment on 5 Game Maker Cliches to Avoid by Bebop</title>
		<link>http://gamemakerblog.com/2012/02/09/5-game-maker-cliches-to-avoid/comment-page-1/#comment-218846</link>
		<dc:creator>Bebop</dc:creator>
		<pubDate>Sat, 12 May 2012 03:22:41 +0000</pubDate>
		<guid isPermaLink="false">http://gamemakerblog.com/?p=9601#comment-218846</guid>
		<description>I really hope this article will get through to at least some people.

As a Game Maker user with standards, it really disappoints me how when many people hear that a game is made with Game Maker, the next thing that comes to their mind is usually something along the lines of &quot;Going to be bad&quot;.

Of course, I can&#039;t even blame those people. Honestly, I&#039;m the same way for the most part. One of the reasons is because I acknowledge that a lot of young people use Game Maker, and they expect positive feedback from the public the way that their Mother gave it to them. 

And I&#039;ve noticed a lot of Game Maker users just make quick half-assed games with hardly any gameplay value in it, then release it to the public and usually expect positive feedback, and take any sort of criticism as an insult, instead of taking it as a valuable note from one of their players that they can keep in mind for next time.


Note to the majority of Game Maker users: Please, raise your standards.</description>
		<content:encoded><![CDATA[<p>I really hope this article will get through to at least some people.</p>
<p>As a Game Maker user with standards, it really disappoints me how when many people hear that a game is made with Game Maker, the next thing that comes to their mind is usually something along the lines of &#8220;Going to be bad&#8221;.</p>
<p>Of course, I can&#8217;t even blame those people. Honestly, I&#8217;m the same way for the most part. One of the reasons is because I acknowledge that a lot of young people use Game Maker, and they expect positive feedback from the public the way that their Mother gave it to them. </p>
<p>And I&#8217;ve noticed a lot of Game Maker users just make quick half-assed games with hardly any gameplay value in it, then release it to the public and usually expect positive feedback, and take any sort of criticism as an insult, instead of taking it as a valuable note from one of their players that they can keep in mind for next time.</p>
<p>Note to the majority of Game Maker users: Please, raise your standards.</p>
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		<title>Comment on YoYo Games Out and About by asdf</title>
		<link>http://gamemakerblog.com/2012/02/06/yoyo-games-out-and-about/comment-page-1/#comment-218088</link>
		<dc:creator>asdf</dc:creator>
		<pubDate>Thu, 10 May 2012 06:59:24 +0000</pubDate>
		<guid isPermaLink="false">http://gamemakerblog.com/?p=9556#comment-218088</guid>
		<description>Derpity herp. Major screen-tearing issues FTL. No other game making program has screen-tearing like Game Maker.</description>
		<content:encoded><![CDATA[<p>Derpity herp. Major screen-tearing issues FTL. No other game making program has screen-tearing like Game Maker.</p>
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	<item>
		<title>Comment on New GM Magazine &#8220;The Independent Gamer&#8221; to Replace IndieGo by Oliver Atkins</title>
		<link>http://gamemakerblog.com/2011/12/20/independent-gamer-replace/comment-page-1/#comment-217714</link>
		<dc:creator>Oliver Atkins</dc:creator>
		<pubDate>Wed, 09 May 2012 10:32:11 +0000</pubDate>
		<guid isPermaLink="false">http://gamemakerblog.com/?p=9500#comment-217714</guid>
		<description>Hi all, this article came to my attention when I was searching to see how the independent gamer was getting on. 

I would like to clear a few things up regarding IndieGo, as it has already been mentioned we did indeed have a partnership that was legitimate with YYG. They provided us with prizes to offer in competitions within our first issue and they also provided ideas about what we should include. In return we gave them advertising within the magazine. We never claimed that this partnership was anything else or greater, any other comments made about this are simply opinion. 

The next thing I would like to do is to clear up my own name here, I was the original manager of IndieGo from July 2011-October 2011. I created the basis for the magazine and got us into a position where we had created two magazines and had people in place to make the third issue far superior. Very quickly IndieGo grew into a company with around 12 employees and I managed to keep on top of everything. Unfortunantly I was then getting into exam season with my final year of studies and I could not provide the hours to keep up the maintance of the business. So any rumours or claims that I &quot;Had nothing better to do&quot; are untrue. With hind sight I should have left the company in a better state but its decline following my departure was simply because of a lack of organisation within the new regime.

I felt the above need making clear as most of these claims make me sound like some sort of lazy/lying manager when I all ways had the companies best interests at heart. In the Summer the original team I created in July last year will be working  
on a smaller magazine project whilst we all have time out for the holidays, and I hope that people will not judge us purely on our what has happened in the past.

Thanks,
Oliver Atkins</description>
		<content:encoded><![CDATA[<p>Hi all, this article came to my attention when I was searching to see how the independent gamer was getting on. </p>
<p>I would like to clear a few things up regarding IndieGo, as it has already been mentioned we did indeed have a partnership that was legitimate with YYG. They provided us with prizes to offer in competitions within our first issue and they also provided ideas about what we should include. In return we gave them advertising within the magazine. We never claimed that this partnership was anything else or greater, any other comments made about this are simply opinion. </p>
<p>The next thing I would like to do is to clear up my own name here, I was the original manager of IndieGo from July 2011-October 2011. I created the basis for the magazine and got us into a position where we had created two magazines and had people in place to make the third issue far superior. Very quickly IndieGo grew into a company with around 12 employees and I managed to keep on top of everything. Unfortunantly I was then getting into exam season with my final year of studies and I could not provide the hours to keep up the maintance of the business. So any rumours or claims that I &#8220;Had nothing better to do&#8221; are untrue. With hind sight I should have left the company in a better state but its decline following my departure was simply because of a lack of organisation within the new regime.</p>
<p>I felt the above need making clear as most of these claims make me sound like some sort of lazy/lying manager when I all ways had the companies best interests at heart. In the Summer the original team I created in July last year will be working<br />
on a smaller magazine project whilst we all have time out for the holidays, and I hope that people will not judge us purely on our what has happened in the past.</p>
<p>Thanks,<br />
Oliver Atkins</p>
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		<title>Comment on GameMaker Studio Pricing Revealed by Schalk</title>
		<link>http://gamemakerblog.com/2012/03/10/gamemaker-studio-pricing-revealed/comment-page-1/#comment-216436</link>
		<dc:creator>Schalk</dc:creator>
		<pubDate>Sat, 05 May 2012 21:01:25 +0000</pubDate>
		<guid isPermaLink="false">http://gamemakerblog.com/?p=9646#comment-216436</guid>
		<description>It&#039;s pointless arguing about this. If you think it is too expensive, then don&#039;t moan about it, stick with Game Maker Pro. I will happly invest the money to purchase every export. Considering Game Maker Pro has generated me a few thousand dollars.</description>
		<content:encoded><![CDATA[<p>It&#8217;s pointless arguing about this. If you think it is too expensive, then don&#8217;t moan about it, stick with Game Maker Pro. I will happly invest the money to purchase every export. Considering Game Maker Pro has generated me a few thousand dollars.</p>
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