GameMaker Blog http://gamemakerblog.com Gamemaker news, comment, discussion, opinion and community news Wed, 01 Sep 2010 12:31:48 +0000 en hourly 1 http://wordpress.org/?v=3.0.1 Competition Six Entries Confirmed http://gamemakerblog.com/2010/09/01/competition-six-entries-confirmed/ http://gamemakerblog.com/2010/09/01/competition-six-entries-confirmed/#comments Wed, 01 Sep 2010 12:26:14 +0000 Philip Gamble http://gamemakerblog.com/?p=5286 Competition Six Entries Confirmed is taken from: GameMaker Blog

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Competition 6 Judging Status UpdateYoYo Games have released a list of the 275 games which have been entered in their sixth competition and have created a portal where you can see how judging is progressing. The figure for entered games is higher than we reported earlier today as it appears games which were labelled using the old style tags have been included.

Round one of judging, which takes place this week, will remove from the contest games which do not comply with the contest rules or are unplayable.

You might find you need to install a Silverlight plugin in order to view the judging progress page though, at least at the moment, the page doesn’t do anything fancy.

Competition Six Entries Confirmed is taken from: GameMaker Blog

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Mid-week Competition Links http://gamemakerblog.com/2010/09/01/mid-week-competition-links/ http://gamemakerblog.com/2010/09/01/mid-week-competition-links/#comments Wed, 01 Sep 2010 09:19:03 +0000 Philip Gamble http://gamemakerblog.com/?p=5279 Mid-week Competition Links is taken from: GameMaker Blog

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  • The deadline for entries into YoYo Games’ sixth competition has now passed. 239 games were uploaded and tagged with YoYoComp06.  As part of the more transparent judging process taking place for this contest we should soon see the list of games that have been accepted for judging.   The previous YoYo Games contest attracted almost 500 entries.
    • Today is the final day to vote for the community favourite award in IndiePubGames’ (formerly 2BeeGames) latest competition. $5,000 is up for grabs for the game that receives the most votes and $100,000 will be awarded to the judge’s favourite.   The entries include several Game Maker games (Remaddening and The Oil Blue are in there) though I have not had the time to go through them all to see which or how many.
    • A couple of days ago Game Maker Community member time4dan launched a narrowly themed Real Time Strategy competition where entries must focus on “human evolution from Ape to Stone-Age Man”.   There is a $250 (CAD) prize and the winning game will be sold with at least 60% of royalties being passed on to the game’s creator.  If you decide to enter make sure you read through both the contest and the game rules carefully as there is quite a lot in there.

    Mid-week Competition Links is taken from: GameMaker Blog

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    GMIndie and GMVision Game Maker Survey: Poorly Implemented http://gamemakerblog.com/2010/08/30/gmindie-and-gmvision-game-maker-survey/ http://gamemakerblog.com/2010/08/30/gmindie-and-gmvision-game-maker-survey/#comments Mon, 30 Aug 2010 12:40:50 +0000 Philip Gamble http://gamemakerblog.com/?p=5266 GMIndie and GMVision Game Maker Survey: Poorly Implemented is taken from: GameMaker Blog

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    GMIndie and GMVision have launched ‘Game Maker Survey 2010‘ a collection of 60 questions designed to ask about your usage of Game Maker and collect opinions on various aspects of Game Maker.

    I waited a couple of days after I first saw (and started but did not finish) the survey to see if others shared my opinions on the survey.  I did not want to be accused of undermining a project produced by a site some may view as a competitor to Game Maker Blog by voicing my thoughts on the survey before criticism had arisen elsewhere.

    I thought the survey was extremely poorly designed. Some questions don’t let me give the answer I would like to whilst at least one other, question 57 (see below), has two answers which mean exactly the same thing.

    And apparently you either “know GML” or “don’t know GML” with no middle ground.

    If you start the questionaire you are required to answer all 60 questions even though, as stated by robert680, some of the questions assumed you use Game Maker 8 despite an earlier question asking which version of the software you currently use.

    There have been many other criticisms of individual questions and the general style of the survey, some comments taken from the Game Maker Community are listed below.

    “Ok the survey had two kinds of questions:
    What’s your favourite color? (Who needs this information?)
    Aren’t all the useless features that are in Game Maker all useless? And aren’t stupid Yoyogames doing everything wrong? (Answer options: “a) Yes, b) Yes, but not often”.)”
    - Tepi

    “The quiz has some design flaws and its usefulness is suspect. For example you must choose a single GM version. I use GM8 and GM4Mac. You are forced to answer every question, though some don’t apply. Having a N/A, for some questions is important. Some questions are subjective and won’t have concise meaning to every one. For example, “How often do you save your project?”, the choices are meaningless.”
    - NakedPaulToast

    “Have answered it, though I should imagine about half my answers are inaccurate because there wasn’t an option for my own response.”
    - NAL
    [gmc topic]

    This survey, which GMIndie list 6 people as contributing to, needed more thought put into it before it was released. Like I’ve mentioned before when offering so many different ‘products’ the quality will suffer.  I am unsure of the level of involvement from GMVision (who haven’t released anything since May,) it appears their contributions may be limited to promoting the survey and providing two of the questions.

    GMIndie and GMVision Game Maker Survey: Poorly Implemented is taken from: GameMaker Blog

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    YoYo Promise more Transparent Judging for their 6th Competition http://gamemakerblog.com/2010/08/26/yoyo-promise-more-transparent-judging-for-their-6th-competition/ http://gamemakerblog.com/2010/08/26/yoyo-promise-more-transparent-judging-for-their-6th-competition/#comments Thu, 26 Aug 2010 20:53:25 +0000 Philip Gamble http://gamemakerblog.com/?p=5256 YoYo Promise more Transparent Judging for their 6th Competition is taken from: GameMaker Blog

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    YoYo Games's 6th competition has a theme of DiscoveryRussell Kay has promised that the judging process for YoYo Games sixth competition, which closes Tuesday, will be more transparent than it has been in their previous contests.

    The discovery themed competition has $1,750 of cash prizes up for grabs for the games YoYo Games deem to be the best.

    Some Game Maker users had expressed their surprise at the runners-up listed in YoYo’s previous competition, won by 2DCube’s They Need to be Fed, which they felt were less worthy than some titles which did not receive a mention.

    It appears the transparency will enable competition entrants (and everybody else who reads YoYo’s blog) to know if their game is still in the running as Russell said that a day after the deadline the titles accepted for judging will be announced. Presumably this stage will weed out all of the created-in-five-minutes, not-actually-playable and blatant rule-infringing entries.

    YoYo Games also want you to spread the word about their sixth competition on Twitter.  In an attempt to widen the audience of YoYoGames.com and the Game Maker software it has been announced that entries must be tagged with #YoYoComp06 which will also be used by YYG and others  to discuss the competition on Twitter.  So far no-one has used the hash tag.

    YoYo Promise more Transparent Judging for their 6th Competition is taken from: GameMaker Blog

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    Mid-week Community Links http://gamemakerblog.com/2010/08/26/mid-week-community-links-20/ http://gamemakerblog.com/2010/08/26/mid-week-community-links-20/#comments Thu, 26 Aug 2010 20:34:52 +0000 Philip Gamble http://gamemakerblog.com/?p=5248 Mid-week Community Links is taken from: GameMaker Blog

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  • Jonatan Söderström aka cactus had his website featured in Time.com’s 50 greatest websites of 2010. Whilst the list may be a bit premature being published being published with four more months to go it is an impressive achievement as it is listed alongside the well known Kongregate and Newgrounds and well known sites from other categories.
    • Andrew McCluskey wrote his first glog post for YoYo Games discussing more efficient alternatives to the draw event in Game Maker.  The post is the first in a series which YoYo Games hope will eventually cover all aspects of Game Maker coding.
    • Jacob Habgood’s Game Maker’s Companion [Amazon: $26.39 US|£23.62 UK] has had its release date pushed back again – to 30 September this year.

    Mid-week Community Links is taken from: GameMaker Blog

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    KC LC retires from the GMC http://gamemakerblog.com/2010/08/24/kc-lc-retires-from-the-gmc/ http://gamemakerblog.com/2010/08/24/kc-lc-retires-from-the-gmc/#comments Tue, 24 Aug 2010 18:52:26 +0000 Brad http://gamemakerblog.com/?p=5243 KC LC retires from the GMC is taken from: GameMaker Blog

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    After being inactive for almost 2 weeks on the GMC, KC LC quietly backed down from her Administrative position on the board. No official announcement has been made which is leaving many people confused, but her own Profile reads “Retired Staff” under Group where it previously labeled her as Administrator. Currently, there hasn’t been any word on whether or not another Member will step up to the Administrator position.

    KC LC retires from the GMC is taken from: GameMaker Blog

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    How to get the most out of Game Maker Affiliation http://gamemakerblog.com/2010/08/23/how-to-get-the-most-out-of-game-maker-affiliation/ http://gamemakerblog.com/2010/08/23/how-to-get-the-most-out-of-game-maker-affiliation/#comments Mon, 23 Aug 2010 19:13:40 +0000 Philip Gamble http://gamemakerblog.com/?p=5142 How to get the most out of Game Maker Affiliation is taken from: GameMaker Blog

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    If you run a website relating to Game Maker one of the ways you can promote it on other similar websites is through the Game Maker Affiliation programme.  Here are five tips to help you get the most out of the system which has now delivered over 26 million impressions.

    Check the performance of your banners. You can see the click-through ratio of individual banners uploaded to your account. If the performance of one banner is significantly lower than others in your account consider why – how is it different from the banners which are getting more clicks? You can pause or delete poorly performing banners at any time and upload new banners if you have a new message or design.

    Don’t upload multiple identical banners. Uploading a particular banner and linking URL combination more than once is pointless. Because of the credits system (every time you show a banner your banner will be seen once) there is no benefit to flooding the system with identical banners. They simply divide your statistics between multiple pages and the banners can also be shown in the same GMA block on other members sites which wastes the impressions.

    Good: 4 different banners

    Bad: 4 identical banners

    Have a static banner. GMA gives members an option to restrict animated GIF banners from appearing on their site by affixing &angif=1 to the end of the URL in the banner display code. If you don’t have a non-animated banner you will never be seen on these sites.

    Place one promotion code on every page of your website. Promotion codes display from one to ten banners at a time in lines, rectangles, squares or as a single banner.  It is easy to find space to fit a code.  Remember though – you are only allowed to place one code on each page, if you use more duplicate banners may appear on your site which wastes advertisers credits and can result in a system ban.

    Make sure you have at least one active banner in your account. There are currently more than 3.5 million credits held in accounts that do not have an active banner.  The owners of these websites have helped to promote other Game Maker user’s websites but are not reaping the benefits by having their site advertised elsewhere on the network.

    How to get the most out of Game Maker Affiliation is taken from: GameMaker Blog

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    YoYo Games an Industry Partner at AppJam 2010 http://gamemakerblog.com/2010/08/19/yoyo-games-an-industry-partner-at-appjam-2010/ http://gamemakerblog.com/2010/08/19/yoyo-games-an-industry-partner-at-appjam-2010/#comments Thu, 19 Aug 2010 20:37:32 +0000 Philip Gamble http://gamemakerblog.com/?p=5235 YoYo Games an Industry Partner at AppJam 2010 is taken from: GameMaker Blog

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    AppCon AppJam Dundee 2010Dundee College, along with key project and other industry partners (including YoYo Games), are holding a 3 day International App Development Conference.  The event will run from the 8th to 10th November 2010 in Dundee, Scotland.

    The Conference:
    If you are already an app developer, or someone who is looking to get into app development, this conference is for you – with a program of essential information to get you developing that killer app and connect you with all the people to make it happen!

    The AppJam:
    Running parallel to the main conference will be a 48 hour ‘App Jam’ where selected participants will have the challenge of developing and presenting their app concept. Participants will be working together in small, international, multi-discipline teams to develop original ideas and IP with the aim of releasing any new titles developed, and exploiting routes to market immediately after the event. Supported by industry lead workshops and surgeries, the teams will be encouraged to help each other out with problem solving and production while sharing their skill set to achieve final publication.

    If booked early conference tickets are £100 or £30 for students (excluding VAT). Entry to the AppJam is free.

    YoYo Games an Industry Partner at AppJam 2010 is taken from: GameMaker Blog

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    Immortal Defense Pay What You Want Sale – Results so far http://gamemakerblog.com/2010/08/18/pay-what-you-want-sale-results-so-far/ http://gamemakerblog.com/2010/08/18/pay-what-you-want-sale-results-so-far/#comments Wed, 18 Aug 2010 17:30:47 +0000 Philip Gamble http://gamemakerblog.com/?p=5206 Immortal Defense Pay What You Want Sale – Results so far is taken from: GameMaker Blog

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    Paul Eres has posted in the Indie Gamer forums showing the effects so far of allowing purchasers of Immortal Defense to set their own price for the tower defence game.  The Game Maker game, released just over 3 years ago, attracted 259 sales in the first 17 days of the offer at an average price of about $4. (graph below shows $ not number of sales)

    Pay what you want stats graph

    Also on Game Maker Blog:

    Immortal Defense Pay What You Want Sale – Results so far is taken from: GameMaker Blog

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    GMC Urges YoYoGames.com Stay-away http://gamemakerblog.com/2010/08/18/gmc-urges-yoyogames-com-stay-away/ http://gamemakerblog.com/2010/08/18/gmc-urges-yoyogames-com-stay-away/#comments Wed, 18 Aug 2010 11:40:29 +0000 Philip Gamble http://gamemakerblog.com/?p=5208 GMC Urges YoYoGames.com Stay-away is taken from: GameMaker Blog

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    Two days ago former Game Maker Community administrator Smarty posted a GMC topic urging anyone who is not confident with their system’s security settings to stay away from yoyogames.com.

    Over the past few days visitors to the site have reported virus infections on their Windows machines caused by an exploit in the Acrobat PDF reader browser plugin.

    There have been no public comments from YoYo Games on the issue. Although YoYo Games is a bespoke site the makers of Game Maker have a history of using out of date software which has been exploited on more than one occasion in the past.

    Update (~12:35 BST): At around the same time as this post was initially written YoYo Games made a post about the matter. Russell Kay writes that the problem was caused by an attack on the OpenX ad server which was used to manage the advertisements displayed alongside games on the website. The ad server has now been removed with ads being served directly from Google and it appears that the issue has been resolved.

    GMC Urges YoYoGames.com Stay-away is taken from: GameMaker Blog

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