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	<title>GameMaker Blog</title>
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	<link>http://gamemakerblog.com</link>
	<description>Gamemaker news, comment, discussion, opinion and community news</description>
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		<title>GMC Reviews Forum to Launch</title>
		<link>http://gamemakerblog.com/2010/02/08/gmc-reviews-forum-to-launch/</link>
		<comments>http://gamemakerblog.com/2010/02/08/gmc-reviews-forum-to-launch/#comments</comments>
		<pubDate>Mon, 08 Feb 2010 22:45:36 +0000</pubDate>
		<dc:creator>Philip Gamble</dc:creator>
				<category><![CDATA[GMC]]></category>

		<guid isPermaLink="false">http://gamemakerblog.com/?p=3935</guid>
		<description><![CDATA[A new game maker game reviews forum will soon be opening at the official Game Maker Community.  Created in response to a recent request for more high quality reviews the currently empty section will showcase &#8220;selected reviews of GM games that the reviewer thinks are noteworthy and deserve attention.&#8221;
Writing on the GMC administrator KC LC explained [...]]]></description>
			<content:encoded><![CDATA[<p>A new game maker game reviews forum will soon be opening at the <a href="http://gmc.yoyogames.com/">official Game Maker Community</a>.  Created in response to a <a href="http://gmc.yoyogames.com/index.php?showtopic=462963">recent request</a> for more high quality reviews the currently empty <a href="http://gmc.yoyogames.com/index.php?showforum=72">section</a> will showcase &#8220;selected reviews of GM games that the reviewer thinks are noteworthy and deserve attention.&#8221;</p>
<p>Writing on the GMC administrator <em>KC LC</em> explained the purpose of the Reviewer&#8217;s Choice forum as being &#8220;devoted to bringing member&#8217;s attention to worthwhile games. That doesn&#8217;t mean reviews can&#8217;t find fault with a game, or suggest improvements. But we won&#8217;t allow members to post reviews that bash bad games.&#8221;</p>
<p>A <a href="http://gmc.yoyogames.com/index.php?showtopic=462963&amp;view=findpost&amp;p=3425345">discussion</a> is currently underway as to who will have permission to post reviews once it is officially opened.</p>
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		<title>Independent Developer Magazine Launches</title>
		<link>http://gamemakerblog.com/2010/02/07/independent-developer-magazine-launches/</link>
		<comments>http://gamemakerblog.com/2010/02/07/independent-developer-magazine-launches/#comments</comments>
		<pubDate>Sun, 07 Feb 2010 19:51:38 +0000</pubDate>
		<dc:creator>Philip Gamble</dc:creator>
				<category><![CDATA[Magazines]]></category>

		<guid isPermaLink="false">http://gamemakerblog.com/?p=3921</guid>
		<description><![CDATA[Rarely are Game Maker magazines given names of the quality that Evan McClane chose to christen his twice a year publication with.
The launch issue of what appears to be the Game Maker magazine with the least regular release schedule contains brief game reviews and short articles on Game Maker news topics.  Also present are featured [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignright size-full wp-image-3922" title="Independent Developer magazine" src="http://gamemakerblog.com/wp-content/uploads/2010/02/independent-developer-issue-1-cover.png" alt="" width="200" height="259" />Rarely are Game Maker magazines given names of the quality that Evan McClane chose to christen his twice a year publication with.</p>
<p>The launch issue of what appears to be the Game Maker magazine with the least regular release schedule contains brief game reviews and short articles on Game Maker news topics.  Also present are featured resources such as graphics and game engines and a coding tip.</p>
<p>There isn&#8217;t a great deal of textual content but the non-complicated design doesn&#8217;t feel like it is lacking anything.  There is however a <a href="http://gamemakerblog.com/2008/08/26/persistence-presence-of-puzzles-perplexes-me/">wordsearch</a>.</p>
<p>The pages appear to be made up of images rather than containing actual text which is a minor irritant and I suspect might cause scrolling lag problems for people reading the file on older machines.</p>
<p>A good start but I&#8217;m not really a fan of the 6 month wait to read more and I would hope for more content with half a year of writing time.</p>
<p><a href="http://www.filesavr.com/issue1_1"><strong>Download 7.5MB PDF (left click only)</strong></a></p>
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		<title>Survey:  Help Improve GameMaker Blog</title>
		<link>http://gamemakerblog.com/2010/02/07/survey-help-improve-gamemaker-blog/</link>
		<comments>http://gamemakerblog.com/2010/02/07/survey-help-improve-gamemaker-blog/#comments</comments>
		<pubDate>Sun, 07 Feb 2010 17:23:05 +0000</pubDate>
		<dc:creator>Philip Gamble</dc:creator>
				<category><![CDATA[Blog news]]></category>

		<guid isPermaLink="false">http://gamemakerblog.com/?p=3917</guid>
		<description><![CDATA[Loading&#8230;
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			<content:encoded><![CDATA[<p><iframe src="http://spreadsheets.google.com/embeddedform?formkey=dDNrVEZOeUJFNWwtSG0zWDZYaGtVc1E6MA" width="620" height="380" frameborder="0" marginheight="0" marginwidth="0">Loading&#8230;</iframe></p>
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		<title>YoYo Games use 12TB of Bandwidth a Month</title>
		<link>http://gamemakerblog.com/2010/02/06/yoyo-games-use-12tb-of-bandwidth-a-month/</link>
		<comments>http://gamemakerblog.com/2010/02/06/yoyo-games-use-12tb-of-bandwidth-a-month/#comments</comments>
		<pubDate>Sat, 06 Feb 2010 12:12:49 +0000</pubDate>
		<dc:creator>Philip Gamble</dc:creator>
				<category><![CDATA[YoYoGames]]></category>

		<guid isPermaLink="false">http://gamemakerblog.com/?p=3898</guid>
		<description><![CDATA[After getting frustrated at a recent conversation (read from bottom to top) on Twitter with Brian Fetcher on the cost of running YoYo Games CEO Sandy Duncan has released details of YoYoGames.com&#8217;s bandwidth usage for the past 6 months.
This is the first time that Sandy has commented on YoYo Games&#8217; finances at the YoYoGames.com website.
I [...]]]></description>
			<content:encoded><![CDATA[<p>After getting frustrated at a <a href="http://gamemakerblog.com/wp-content/uploads/2010/02/zdd-bf-twitter-crop.png">recent conversation (read from bottom to top)</a> on Twitter with Brian Fetcher on the cost of running YoYo Games CEO Sandy Duncan has released details of YoYoGames.com&#8217;s bandwidth usage for the past 6 months.</p>
<p>This is the first time that Sandy has commented on YoYo Games&#8217; finances at the YoYoGames.com website.</p>
<p>I haven&#8217;t been able to work out a reason for the spike in traffic at the end of October/early November but the drop in August can be appointed to <a href="http://gamemakerblog.com/2009/08/09/yoyogames-com-down-for-more-than-24-hours/">over 24 hours of downtime</a> effecting the main site.</p>
<p>The <a href="http://gamemakerblog.com/2009/06/07/unsurprisingly-yoyo-games-are-yet-to-make-a-profit/">last figures</a> we had previous to this were &#8220;upwards of 10TB a month&#8221; in June last year.  See also <a href="http://gamemakerblog.com/2009/10/03/yoyo-games-ltd-records-losses-of-180000/">YoYo Games record annual loss of £180,000</a> which Sandy refers to in one of his Tweets.</p>
<p style="text-align: center;"><a href="http://gamemakerblog.com/wp-content/uploads/2010/02/yoyo-games-data-usage.png"><img class="aligncenter size-full wp-image-3899" title="YoYo Games Bandwidth Usage (click to enlarge)" src="http://gamemakerblog.com/wp-content/uploads/2010/02/yoyo-games-data-usage.png" alt="Click to Enlarge" width="646" height="677" /></a></p>
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		<title>GMIndie Magazine Issue 6</title>
		<link>http://gamemakerblog.com/2010/02/04/gmindie-magazine-issue-6/</link>
		<comments>http://gamemakerblog.com/2010/02/04/gmindie-magazine-issue-6/#comments</comments>
		<pubDate>Thu, 04 Feb 2010 18:00:32 +0000</pubDate>
		<dc:creator>Philip Gamble</dc:creator>
				<category><![CDATA[Magazines]]></category>

		<guid isPermaLink="false">http://gamemakerblog.com/?p=3891</guid>
		<description><![CDATA[GMIndie have released the sixth issue (1.72MB pdf) of their Game Maker magazine and have announced that they are switching from a weekly to a fortnightly release schedule &#8220;if we don’t decide to discontinue the magazine&#8221;.
The introduction section of the magazine also reveals that the publication is apparently editorless yet this is the best issue so far.
The [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://gamemakerblog.com/wp-content/uploads/2010/02/gmindie-issue-6-promo-cover.png"><img class="alignright size-medium wp-image-3890" title="GMIndie Issue 6 cover" src="http://gamemakerblog.com/wp-content/uploads/2010/02/gmindie-issue-6-promo-cover-207x300.png" alt="" width="207" height="300" /></a>GMIndie have released the sixth issue (<a href="http://gmindie.x10hosting.com/magazine/GMIndie_Magazine_Issue_6.pdf"><strong>1.72MB pdf</strong></a>) of their Game Maker magazine and have announced that they are switching from a weekly to a fortnightly release schedule <em>&#8220;if we don’t decide to discontinue the magazine&#8221;</em>.</p>
<p>The introduction section of the magazine also reveals that the publication is apparently editorless yet this is the best issue so far.</p>
<p>The main review is of the YoYo Games featured <a href="http://www.yoyogames.com/games/111237-timestill">Time Still</a>, also present are short reviews of <a href="http://www.yoyogames.com/games/111465-prototyping-the-invaders">Prototyping the Invaders</a>, <a href="http://www.yoyogames.com/games/111832-sludge">Sludge</a>, <a href="http://www.yoyogames.com/games/111959-wheels-of-imagination-2">Wheels of Imagination 2</a> and <a href="http://www.yoyogames.com/games/111805-myths">Myths</a>.</p>
<p>NAL is the interviewee in a segment which has much improved from the <a href="http://gamemakerblog.com/2010/01/17/gmindie-magazine-issue-5/">previous release</a>.  He provides information on the games development projects he is currently working on and passes on some game making advice.</p>
<p>Although designer Matt Haigh left the magazine after just one issue the improved two-column layout has been retained and aside from some mysterious background image selections this release is very well presented.</p>
<p>Finally I believe I can look forward to the next issue without expecting to find something wrong.  The reviews could be a little longer &#8211; I wouldn&#8217;t mind if less games were featured &#8211; but overall a very well done issue.</p>
<p><a href="http://gmindie.x10hosting.com/magazine/GMIndie_Magazine_Issue_6.pdf">Download GMIndie Magazine Issue 6</a></p>
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		<title>Cactus Interview, Guardian Games Blog, Ubisoft Piracy</title>
		<link>http://gamemakerblog.com/2010/02/01/cactus-interview-guardian-games-blog-ubisoft-piracy/</link>
		<comments>http://gamemakerblog.com/2010/02/01/cactus-interview-guardian-games-blog-ubisoft-piracy/#comments</comments>
		<pubDate>Mon, 01 Feb 2010 16:45:12 +0000</pubDate>
		<dc:creator>Philip Gamble</dc:creator>
				<category><![CDATA[Mid-week links]]></category>
		<category><![CDATA[interviews]]></category>

		<guid isPermaLink="false">http://gamemakerblog.com/?p=3881</guid>
		<description><![CDATA[
The Escapist Magazine recently published an interview with Game Maker user cactus.  Jonatan talks about Mondo Agency, IGF finalist Tuning and the psychedelic theme of his games.


Keith Stuart made a post today in today&#8217;s Guardian Games Blog title &#8220;How to become an indie developer in eight steps.  Developer Rob Fearon recommends Game Maker:
&#8220;Personally, [...]]]></description>
			<content:encoded><![CDATA[<ul>
<li>The Escapist Magazine recently published <a href="http://www.escapistmagazine.com/articles/view/events/ids2010/7096-Indie-Developer-Showcase-Day-Four-Mondo-Agency">an interview</a> with Game Maker user <em>cactus</em>.  Jonatan talks about <em>Mondo Agency, </em><a href="http://gamemakerblog.com/2010/01/04/cactus-igf-finalist-gmindie-issue-3/">IGF finalist </a><em><a href="http://gamemakerblog.com/2010/01/04/cactus-igf-finalist-gmindie-issue-3/">Tuning</a><span style="font-style: normal;"> and the psychedelic theme of his games.</span></em></li>
</ul>
<ul>
<li>Keith Stuart made <a href="http://www.guardian.co.uk/technology/gamesblog/2010/feb/01/games-casual-gaming">a post</a> today in today&#8217;s Guardian Games Blog title &#8220;<em>How to become an indie developer in eight steps</em>.  Developer <a href="http://bagfullofwrong.co.uk/bagfullofwords/">Rob Fearon</a> recommends Game Maker:<br />
<blockquote><p>&#8220;<em>Personally, I prefer Game Maker which is a whopping $25. Shoddy DRM and lack of regular updates aside, it&#8217;s an immense package</em>.&#8221;<br />
-Rob Fearon, Guardian Games Blog</p></blockquote>
<p>A number of the developers mentioned in the article may be familiar to you.</li>
<li>Ubisoft recently revealed how they plan to <a href="http://www.thatvideogameblog.com/2010/01/31/ubisoft-dishes-the-details-on-initiative-against-piracy/">combat piracy</a> of their titles in the future &#8211; by requiring users to create an online account which they can then use to download purchased games on any computer.  Something similar for Game Maker someday?</li>
</ul>
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		<title>Game Jolt Rogue Contest results are in</title>
		<link>http://gamemakerblog.com/2010/02/01/game-jolt-rogue-contest-results-are-in/</link>
		<comments>http://gamemakerblog.com/2010/02/01/game-jolt-rogue-contest-results-are-in/#comments</comments>
		<pubDate>Mon, 01 Feb 2010 03:43:17 +0000</pubDate>
		<dc:creator>Andrew McCluskey</dc:creator>
				<category><![CDATA[Competition]]></category>
		<category><![CDATA[Games]]></category>

		<guid isPermaLink="false">http://gamemakerblog.com/?p=3883</guid>
		<description><![CDATA[The results are in for the fourth Game Jolt contest, themed Rogue. Two of the three placing entries were created in Game Maker (the third in Construct). See previous blog entry listing all the Game Maker-made entrants.
Third place: Flood the Chamber by scoz
Created in: Game Maker
Current Total Plays/Downloads: 13,152
Current Public Rating: 4.0
Previous placements: None
Play on [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://gamejolt.com/blog/rogue-contest-results/20/" target="_blank">The results are in</a> for the fourth Game Jolt contest, themed <strong>Rogue</strong>. Two of the three placing entries were created in Game Maker (the third in Construct). <a href="http://gamemakerblog.com/2010/01/26/game-maker-entries-in-gamejolt-contest/">See previous blog entry listing all the Game Maker-made entrants</a>.</p>
<p><span style="text-decoration: underline;">Third place: </span><strong><span style="text-decoration: underline;">Flood the Chamber</span></strong><span style="text-decoration: underline;"> by </span><strong><span style="text-decoration: underline;">scoz</span><br />
<span style="font-weight: normal;">Created in: Game Maker<br />
Current Total Plays/Downloads: 13,152<br />
<strong><span style="font-weight: normal;">Current Public Rating: 4.0<br />
Previous placements: None<br />
<a href="http://gamejolt.com/freeware/games/platformer/flood-the-chamber/1419/" target="_blank">Play on Game Jolt</a><br />
<strong><span style="font-weight: normal;"><strong><span style="font-weight: normal;"><img class="alignnone" src="http://gamemakerblog.com/wp-content/uploads/2010/01/flood-the-chamber.png" alt="" width="200" height="125" /><span id="more-3883"></span><br />
</span></strong></span></strong></span></strong></span></strong></p>
<p><strong><span style="font-weight: normal;"><strong><span style="font-weight: normal;"><strong><span style="font-weight: normal;"><strong><span style="font-weight: normal;"><strong><span style="font-weight: normal;"><strong><span style="font-weight: normal;"><strong><span style="font-weight: normal;"><strong><span style="font-weight: normal;"><span style="text-decoration: underline;">Second place: </span><strong><span style="text-decoration: underline;">TowerClimb</span></strong><span style="text-decoration: underline;"> by </span><strong><span style="text-decoration: underline;">Davioware</span><br />
<span style="font-weight: normal;">Created in: Construct<br />
Current Total Plays/Downloads:  3200<br />
Current Public Rating:  4.3<br />
Previous placements: First place in Minimal Contest (with Spectrum Wing)<br />
<a href="http://gamejolt.com/freeware/games/platformer/towerclimb/1459/" target="_blank">Play on Game Jolt</a></span></strong></span></strong></span></strong></span></strong></span></strong></span></strong></span></strong></span></strong></span></strong></p>
<p><strong><span style="font-weight: normal;"><strong><span style="font-weight: normal;"><strong><span style="font-weight: normal;"><strong><span style="font-weight: normal;"><strong><span style="font-weight: normal;"><strong><span style="font-weight: normal;"><strong><span style="font-weight: normal;"><strong><span style="font-weight: normal;"><strong><span style="font-weight: normal;"><span style="text-decoration: underline;">First place: <strong>Super Space Rogues </strong>by<strong> rotten_tater</strong></span><br />
Created in: Game Maker<br />
Current Total Plays/Downloads: 173<br />
Current Public Rating: 4.8<br />
Previous placements: Third place in Minimal Contest (with Fetus)<br />
<a href="http://gamejolt.com/freeware/games/adventure/super-space-rogues/1457/" target="_blank">Play on Game Jolt</a><br />
<img class="alignnone" src="http://gamemakerblog.com/wp-content/uploads/2010/01/super-space-race.png" alt="" width="200" height="125" /> </span></strong></span></strong></span></strong></span></strong></span></strong></span></strong></span></strong></span></strong></span></strong></p>
<p>With a total of 15 entries this was the worst turnout yet for a Game Jolt competition, though some of its entrants gained a large amount of publicity. Flood the Chamber, the third-place winner, was featured on sites including <a href="http://www.destructoid.com/only-super-cool-dudes-can-beat-flood-the-chamber-161331.phtml" target="_blank">Destructoid</a> and the <a href="http://www.indiegames.com/blog/2010/01/freeware_game_pick_flood_the_c.html" target="_blank">Indie Games blog</a> (hence its massive play count).</p>
<p>CROS, the administrator and runner of Game Jolt, has <a href="http://gamejolt.com/community/forums/topics/new-game-jolt-weekend-contest/294/" target="_blank">announced plans for an interim contest</a> which will be held over a single weekend in February deemed most suitable for those likely to enter.</p>
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		<title>Indie Game Mag &#8211; Why would anyone buy this?</title>
		<link>http://gamemakerblog.com/2010/01/31/indie-game-mag-why-would-anyone-buy-this/</link>
		<comments>http://gamemakerblog.com/2010/01/31/indie-game-mag-why-would-anyone-buy-this/#comments</comments>
		<pubDate>Sun, 31 Jan 2010 18:40:03 +0000</pubDate>
		<dc:creator>Philip Gamble</dc:creator>
				<category><![CDATA[Comment]]></category>
		<category><![CDATA[Magazines]]></category>

		<guid isPermaLink="false">http://gamemakerblog.com/?p=3863</guid>
		<description><![CDATA[A serious question this.
Indie Game Magazine is a paid for 6-issues-a-year publication, available both online and in print, that features reviews of Indie games and articles aimed at the creators of such titles.
The cheapest normal subscription price is $19.95 a year (about $3.30 an issue) with an extra $5 on top if you want access [...]]]></description>
			<content:encoded><![CDATA[<div id="attachment_3875" class="wp-caption aligncenter" style="width: 610px"><img class="size-full wp-image-3875" title="Indie Game Mag with wrong dates" src="http://gamemakerblog.com/wp-content/uploads/2010/01/igm-free-nov-dec-2009-600.png" alt="" width="600" height="254" /><p class="wp-caption-text">Regardless of what it says above this is from the Jan-Feb 2010 issue</p></div>
<p style="text-align: left;">A serious question this.</p>
<p><a href="http://www.indiegamemag.com/">Indie Game Magazine</a> is a paid for 6-issues-a-year publication, available both online and in print, that features reviews of Indie games and articles aimed at the creators of such titles.</p>
<p>The <a href="http://www.indiegamemag.com/magazine">cheapest normal subscription price</a> is $19.95 a year (about $3.30 an issue) with an extra $5 on top if you want access to back issues and have access to &#8220;insider information&#8221; articles on the site.  A print subscription costs $40 in the US and $50 in the UK and Canada.</p>
<p><span id="more-3863"></span></p>
<p>Markup played with the idea of a printed edition <a href="http://gamemakerblog.com/2007/07/02/look-what-came-through-my-door/">long ago</a> (images sadly were hosted elsewhere) and at least <a href="http://gamemakerblog.com/2008/05/12/first-hardcopy-gm-magazine-announced/">one other</a> Game Maker magazine looked at the concept.</p>
<p>Indie Game Magazine are currently holding a <a href="http://www.indiegamemag.com/valentinesdaysale.html">&#8220;pay what you like&#8221; sale</a> on the $24.95 subscription package.  I say &#8220;pay what you like&#8221; but when I tried to get it for free (you will find out why later) I discovered that wasn&#8217;t truly accurate as I was met with an error<em> &#8220;product:j_id112: Validation Error: Specified attribute is not between the expected values of 1 and 10,000.</em>&#8221;</p>
<p>I have seen issues of the magazine before and decided that it wasn&#8217;t worth paying $3.30 an issue for.  Essentially I judged the quality to be below that of <a href="http://gamemakerblog.com/2009/09/01/game-maker-tech-17-september-released-arcmagi-exclusive/">GMTech</a> which is available free.  It is also considerably shorter &#8211; excluding the cover, contents pages, advert pages etcetera there are 14 pages of material in the January-February 2010 issue.  It is not a bad magazine but I do not feel it merits a price tag when similar material is available on blogs &#8211; congratulations to the team behind it if they have been getting more than a handful of sales.</p>
<p>This brings me on to my main point.  At the bottom of the front cover the magazine has the following notice:</p>
<blockquote><p>&#8220;<em>Indie Game Magazine is licensed under Creative Commons Attribution-No Derivative Works 3.0 United States License. All game logos, screenshots, artwork, trademarks, etc are property of their respective owner.</em>&#8220;</p></blockquote>
<p>A link to the license is <a href="http://creativecommons.org/licenses/by-nd/3.0/us/">here</a> which states &#8220;You are free: to Share — to copy, distribute and transmit the work&#8221;.  So I just paid $1 to get something which it is perfectly legal to distribute freely.  I had previously found back issues of the magazine on the Internet freely available to download (although the sites they are uploaded to do also contain obviously illegal material).</p>
<p>I paid my $1 so you don&#8217;t have to.  Is there something I am missing here or would I be okay to upload/link to a copy?</p>
<p><strong>Update:</strong> I have decided to make a download link available:  <a onclick="javascript:urchinTracker('/igm-issue-8');" href="http://gamemakerblog.com/wp-content/uploads/2010/01/igm-issue-8-gamemakerblog.pdf">Download Indie Game Mag Issue 8 for Jan-Feb 2010 (13.1 MB)</a>. Not sure if this is what they intended but it is legally sound.  Please post your opinion of it here!</p>
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		<slash:comments>7</slash:comments>
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		<title>GMLive Show 8 (Finally!) &#8211; Listen Again</title>
		<link>http://gamemakerblog.com/2010/01/30/gmlive-show-8-listen-again/</link>
		<comments>http://gamemakerblog.com/2010/01/30/gmlive-show-8-listen-again/#comments</comments>
		<pubDate>Sat, 30 Jan 2010 19:40:50 +0000</pubDate>
		<dc:creator>Philip Gamble</dc:creator>
				<category><![CDATA[Audio/Visual GameMaker Media]]></category>

		<guid isPermaLink="false">http://gamemakerblog.com/?p=3862</guid>
		<description><![CDATA[The first attempt to revive last weeks GMLive resulted in little audible other than a chicken sound effect.  Finally a week, 2 hours and 14 minutes after the intended broadcast of their 8th show we heard a run down of three weeks Game Maker news from presenter Joshua Pedroza and producer Jonathan Martin.  The show was about 32 minutes [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignright size-full wp-image-3746" title="GMLive Game Maker Radio and Podcast" src="http://gamemakerblog.com/wp-content/uploads/2010/01/gmlive-game-maker-radio-podcast-logo.png" alt="" width="200" height="137" />The first attempt to revive last weeks GMLive resulted in little audible other than a chicken sound effect.  Finally a week, 2 hours and 14 minutes after the <a href="http://gamemakerblog.com/2010/01/23/gmlive-cancelled-today-commercial-game-maker-games/">intended broadcast</a> of their 8th show we heard a run down of three weeks Game Maker news from presenter Joshua Pedroza and producer Jonathan Martin.  The show was about 32 minutes in length (excluding music) much shorter than any previously.</p>
<p>Listen again:  <br />
Direct link: <a href="http://gamemakerblog.com/wp-content/uploads/2010/01/gmlive-30-jan-2010.mp3">gmlive-30-jan-2010.mp3</a></p>
<p>Next show: 13th February.</p>
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		<slash:comments>9</slash:comments>
<enclosure url="http://gamemakerblog.com/wp-content/uploads/2010/01/gmlive-30-jan-2010.mp3" length="31054849" type="audio/mpeg" />
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		<title>eo opens up, GMLive show topics, FlashPunked</title>
		<link>http://gamemakerblog.com/2010/01/28/eo-opens-up-gmlive-show-topics-flashpunked/</link>
		<comments>http://gamemakerblog.com/2010/01/28/eo-opens-up-gmlive-show-topics-flashpunked/#comments</comments>
		<pubDate>Thu, 28 Jan 2010 18:06:18 +0000</pubDate>
		<dc:creator>Philip Gamble</dc:creator>
				<category><![CDATA[Mid-week links]]></category>

		<guid isPermaLink="false">http://gamemakerblog.com/?p=3831</guid>
		<description><![CDATA[
The elite invite-only eo game development community have today opened up some sections of their forum to none-members.  Webmaster Simon Donkers said that this change was in response to the static impression of the site previously available to the general public.


GMLive have released the discussion topics for their rescheduled show this Saturday.


Jack Brockley has created FlashPunked a [...]]]></description>
			<content:encoded><![CDATA[<ul>
<li>The elite invite-only <a href="http://eocommunity.co.uk/">eo game development community</a> have today opened up some sections of their <a href="http://eocommunity.co.uk/forum">forum</a> to none-members.  Webmaster Simon Donkers said that this change was in response to the static impression of the site previously available to the general public.</li>
</ul>
<ul>
<li>GMLive have released <a href="http://gmvision.tv/gmvision/home/2010/01/gmlive-topics-1-30/">the discussion topics</a> for their <a href="http://gamemakerblog.com/2010/01/23/gmlive-cancelled-today-commercial-game-maker-games/">rescheduled</a> show this Saturday.</li>
</ul>
<ul>
<li>Jack Brockley has created <a href="http://www.flashpunked.com">FlashPunked</a> a blog about the new FlashPunk ActionScript library.  It appears to be popular to remake Game Maker games using FlashPunk &#8211; more about this in <a href="http://gamemakerblog.com/2010/01/24/gmtalk-game-maker-podcast/">GMTalk</a> which was released last weekend.</li>
</ul>
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		<slash:comments>2</slash:comments>
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