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	<title>Game Maker Blog</title>
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	<link>http://gamemakerblog.com</link>
	<description>Gamemaker news, comment, discussion, opinion and community news</description>
	<lastBuildDate>Fri, 03 Feb 2012 22:09:31 +0000</lastBuildDate>
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		<title>Koya Rift 75% Off This Week</title>
		<link>http://gamemakerblog.com/2012/02/03/koya-rift-75-off-this-week/</link>
		<comments>http://gamemakerblog.com/2012/02/03/koya-rift-75-off-this-week/#comments</comments>
		<pubDate>Fri, 03 Feb 2012 22:09:31 +0000</pubDate>
		<dc:creator>Philip Gamble</dc:creator>
				<category><![CDATA[Games]]></category>

		<guid isPermaLink="false">http://gamemakerblog.com/?p=9594</guid>
		<description><![CDATA[Zach Kehs&#8217; Koya Rift is on sale at $1.99 this week. The procedurally generated shooter is available both on Desura and as a direct DRM-free download at the lower price (the game is normally on sale at $7.99). IndieGameReviewer.com has perhaps the most detailed review of the game which praises the games appearance but recounts [...]<p><a href="http://gamemakerblog.com/2012/02/03/koya-rift-75-off-this-week/">Koya Rift 75% Off This Week</a> is taken from: <a href="http://gamemakerblog.com">GameMaker Blog</a></p>
]]></description>
			<content:encoded><![CDATA[<p>Zach Kehs&#8217; <em>Koya Rift</em> is <a href="http://sunnykatt.com/2012/02/03/sale-75-off-for-a-week/">on sale at $1.99 this week</a>. </p>
<p><iframe width="600" height="335" src="http://www.youtube.com/embed/E5NQ7cJuKPI" frameborder="0" allowfullscreen></iframe></p>
<p>The procedurally generated shooter is available both on Desura and as a direct DRM-free download at the lower price (the game is normally on sale at $7.99).</p>
<p>IndieGameReviewer.com has perhaps the most <a href="http://www.indiegamereviewer.com/koya-rift-an-indie-game-review/">detailed review of the game</a> which praises the games appearance but recounts of repeated tunnel section and enemy graphics.</p>
<p>Probably best to stay away if <a href="http://gamemakerblog.com/2011/01/27/upcoming-game-koya-rift/#comment-96380">flashes aren&#8217;t for you</a>!</p>
<p><a href="http://gamemakerblog.com/2012/02/03/koya-rift-75-off-this-week/">Koya Rift 75% Off This Week</a> is taken from: <a href="http://gamemakerblog.com">GameMaker Blog</a></p>
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		<title>Free GameMaker:HTML5 for Global Game Jam 2012 Participants</title>
		<link>http://gamemakerblog.com/2012/01/25/free-gamemakerhtml5-for-global-game-jam-2012-participants/</link>
		<comments>http://gamemakerblog.com/2012/01/25/free-gamemakerhtml5-for-global-game-jam-2012-participants/#comments</comments>
		<pubDate>Wed, 25 Jan 2012 14:07:05 +0000</pubDate>
		<dc:creator>Philip Gamble</dc:creator>
				<category><![CDATA[YoYoGames]]></category>

		<guid isPermaLink="false">http://gamemakerblog.com/?p=9582</guid>
		<description><![CDATA[YoYo Games are sponsoring this years Global Game Jam, a worldwide 48-hour game creation contest based around a yet to be revealed theme. Special coupon codes which give two months access to GameMaker: HTML5 are being distributed to Jam organisers so that participants can use the software for their game. Those who enter will also [...]<p><a href="http://gamemakerblog.com/2012/01/25/free-gamemakerhtml5-for-global-game-jam-2012-participants/">Free GameMaker:HTML5 for Global Game Jam 2012 Participants</a> is taken from: <a href="http://gamemakerblog.com">GameMaker Blog</a></p>
]]></description>
			<content:encoded><![CDATA[<p><img class="aligncenter size-full wp-image-9583" title="Global Game Jam 2012" src="http://gamemakerblog.com/wp-content/uploads/2012/01/globalgamejam.jpg" alt="Global Game Jam 2012" width="600" height="78" /></p>
<p>YoYo Games are sponsoring this years <a href="http://globalgamejam.org">Global Game Jam</a>, a worldwide 48-hour game creation contest based around a yet to be revealed theme.</p>
<p>Special coupon codes which give two months access to GameMaker: HTML5 are being <a href="http://globalgamejam.org/news/2012/01/23/gamemakerhtml5-ggj12-participants">distributed</a> to Jam organisers so that participants can use the software for their game. Those who enter will also receive a future 50% discount of the (as yet unrevealed) price of GameMaker:Studio.</p>
<p>Global Game Jam claims to be the world&#8217;s largest game jam event and last year more than 1,500 games were submitted from entrants in 44 countries. The 2012 event takes place this coming weekend, starting Friday afternoon. To find a local participating site visit <a href="http://globalgamejam.org/locations">http://globalgamejam.org/locations</a>.</p>
<p>Last year&#8217;s event was sponsored by rival easy game creation tool <a href="http://www.gamesalad.com">GameSalad</a>.</p>
<p><a href="http://gamemakerblog.com/2012/01/25/free-gamemakerhtml5-for-global-game-jam-2012-participants/">Free GameMaker:HTML5 for Global Game Jam 2012 Participants</a> is taken from: <a href="http://gamemakerblog.com">GameMaker Blog</a></p>
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		<title>Community Links: GM Version API, Indie(Radio), Signature Card Update</title>
		<link>http://gamemakerblog.com/2012/01/22/community-links-gm-version-api-indieradio-signature-card-update/</link>
		<comments>http://gamemakerblog.com/2012/01/22/community-links-gm-version-api-indieradio-signature-card-update/#comments</comments>
		<pubDate>Sun, 22 Jan 2012 22:00:41 +0000</pubDate>
		<dc:creator>Philip Gamble</dc:creator>
				<category><![CDATA[Community Links]]></category>

		<guid isPermaLink="false">http://gamemakerblog.com/?p=9545</guid>
		<description><![CDATA[GameMaker Latest Version API &#8211; Ahead of starting work at YoYo Games Pitor Gnys has produced an API which can be used to easily extract information about the latest released versions of Game Maker. The API and documentation can be found here. indie(Radio) Returns &#8211; &#8220;Season II&#8221; of the indie(Radio) &#8220;game development talk show&#8221; began [...]<p><a href="http://gamemakerblog.com/2012/01/22/community-links-gm-version-api-indieradio-signature-card-update/">Community Links: GM Version API, Indie(Radio), Signature Card Update</a> is taken from: <a href="http://gamemakerblog.com">GameMaker Blog</a></p>
]]></description>
			<content:encoded><![CDATA[<p><a href="http://gmapi.otacon.hekko.pl/">GameMaker Latest Version API</a> &#8211; Ahead of starting work at YoYo Games Pitor Gnys has produced an API which can be used to easily extract information about the latest released versions of Game Maker. The API and documentation can be found here.</p>
<p><a href="http://www.indiefunction.com/radio">indie(Radio) Returns</a> &#8211; &#8220;Season II&#8221; of the indie(Radio) &#8220;game development talk show&#8221; began yesterday. The episode was scheduled to include an interview with <em>Vlambeer</em> but is not currently available to replay.</p>
<p>RedChu&#8217;s <a href="http://www.indiecognito.com/signature/">YoYo Games signature card generator</a> has been updated with some new designs. The dynamically generated images can be used to display real-time information about games hosted on YoYo Games.</p>
<p><a href="http://pixelsordeath.com/features/are-indie-bundles-bad-for-gaming">Are Indie Bundles Bad For Gaming?</a> &#8211; Not many GameMaker games make it to well-known indie gaming bundle deals but the number of bundle offers around has grown rapidly.  <em>Pixelsordeath</em> asks whether such deals are good for their creators and the industry.</p>
<p><a href="http://gamemakerblog.com/2012/01/22/community-links-gm-version-api-indieradio-signature-card-update/">Community Links: GM Version API, Indie(Radio), Signature Card Update</a> is taken from: <a href="http://gamemakerblog.com">GameMaker Blog</a></p>
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		<title>Dustforce on Steam and soon on Mac and Linux &#8211; but not GameMaker version</title>
		<link>http://gamemakerblog.com/2012/01/21/dustforce-on-steam-and-soon-on-mac-and-linux-but-not-gamemaker-version/</link>
		<comments>http://gamemakerblog.com/2012/01/21/dustforce-on-steam-and-soon-on-mac-and-linux-but-not-gamemaker-version/#comments</comments>
		<pubDate>Sat, 21 Jan 2012 18:00:51 +0000</pubDate>
		<dc:creator>Philip Gamble</dc:creator>
				<category><![CDATA[Games]]></category>

		<guid isPermaLink="false">http://gamemakerblog.com/?p=9547</guid>
		<description><![CDATA[Dustforce, a platform game featuring an &#8220;acrobatic janitor&#8221; who must sweep up leaves, has recently become available on Steam for PC. Indie Game Mag have reported that Mac and Linux versions of the title are on the way and will be published in the near future. Dustforce began life as a GameMaker creation by Woodley [...]<p><a href="http://gamemakerblog.com/2012/01/21/dustforce-on-steam-and-soon-on-mac-and-linux-but-not-gamemaker-version/">Dustforce on Steam and soon on Mac and Linux &#8211; but not GameMaker version</a> is taken from: <a href="http://gamemakerblog.com">GameMaker Blog</a></p>
]]></description>
			<content:encoded><![CDATA[<p><img src="http://gamemakerblog.com/wp-content/uploads/2012/01/dustforce-title.jpg" alt="Dustforce Title" title="Dustforce Title" width="557" height="207" class="aligncenter size-full wp-image-9564" /></p>
<p><a href="http://www.dustforce.com">Dustforce</a>, a platform game featuring an &#8220;acrobatic janitor&#8221; who must sweep up leaves, has recently become <a href="http://store.steampowered.com/app/65300/">available on Steam</a> for PC.  Indie Game Mag have <a href="http://www.indiegamemag.com/dustforce-will-be-coming-to-both-mac-and-linux/">reported</a> that Mac and Linux versions of the title are on the way and will be published in the near future.</p>
<p>Dustforce began life as a GameMaker creation by Woodley Nye and Lexie Dostal which was entered into, and <a href="http://gamemakerblog.com/2010/10/07/dustforce-wins-100000-grand-prize-in-indiepub-contest/">subsequently won</a>, the indiePub games&#8217; third game making contest.  </p>
<p>With the original game now dubbed a &#8216;prototype&#8217; the creators abandoned GameMaker in favour of rewriting the game from scratch in C++ ahead of its commercial release.  The new version has already received an honourable mention in the Excellence In Visual Art category of the Independent Games Festival competition.</p>
<p><a href="http://gamemakerblog.com/2012/01/21/dustforce-on-steam-and-soon-on-mac-and-linux-but-not-gamemaker-version/">Dustforce on Steam and soon on Mac and Linux &#8211; but not GameMaker version</a> is taken from: <a href="http://gamemakerblog.com">GameMaker Blog</a></p>
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		<title>Community Links: Game Maker Studio release &#8220;shortly after&#8221; Grave Maker</title>
		<link>http://gamemakerblog.com/2012/01/15/community-links-game-maker-studio-release-shortly-after-grave-maker/</link>
		<comments>http://gamemakerblog.com/2012/01/15/community-links-game-maker-studio-release-shortly-after-grave-maker/#comments</comments>
		<pubDate>Sun, 15 Jan 2012 20:53:32 +0000</pubDate>
		<dc:creator>Philip Gamble</dc:creator>
				<category><![CDATA[Community]]></category>

		<guid isPermaLink="false">http://gamemakerblog.com/?p=9539</guid>
		<description><![CDATA[YoYo Games’ first social game Grave Maker demonstrates popular Game Maker product’s versatilityGame Maker Studio is to be released &#8220;shortly after&#8221; GraveMaker. A beta of GraveMaker is currently available online ahead of a planned simultaneous launch in February on iOS, Android and Facebook. Money and the App store: a few figures that might help an [...]<p><a href="http://gamemakerblog.com/2012/01/15/community-links-game-maker-studio-release-shortly-after-grave-maker/">Community Links: Game Maker Studio release &#8220;shortly after&#8221; Grave Maker</a> is taken from: <a href="http://gamemakerblog.com">GameMaker Blog</a></p>
]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.insidesocialgames.com/2012/01/12/yoyo-games-first-social-game-grave-maker-demonstrates-popular-game-maker-products-versatility/"><strong>YoYo Games’ first social game Grave Maker demonstrates popular Game Maker product’s versatility</strong></a><br />Game Maker Studio is to be released &#8220;shortly after&#8221; GraveMaker.  A <a href="http://gamemakerblog.com/2011/12/17/community-links-grave-maker-beta-gamemakernews-app/">beta</a> of GraveMaker is currently <a href="http://yoyogames.com/gravemaker">available online</a> ahead of a planned simultaneous launch in February on iOS, Android and Facebook.</p>
<p><a href="http://thegamebakers.com/money-and-the-app-store-a-few-figures-that-might-help-an-indie-developer.html"><strong>Money and the App store: a few figures that might help an indie developer</strong></a><br />The Game Bakers outlines some common App Store myths and posts some details of the varying successes games have found in the store.</p>
<p><a href="http://www.html5haven.com"><strong>HTML5Haven</strong></a><br />Game Maker Community member <em>Dangerous_Dave</em>&#8216;s HTML5 game hosting website is currently serving up 100 unique game plays a day.  Aside from the blocky choice of font it&#8217;s a pretty good start for a showcase of Game Maker HTML5 games.</p>
<p><a href="http://gamemakerblog.com/2012/01/15/community-links-game-maker-studio-release-shortly-after-grave-maker/">Community Links: Game Maker Studio release &#8220;shortly after&#8221; Grave Maker</a> is taken from: <a href="http://gamemakerblog.com">GameMaker Blog</a></p>
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		<title>Tom Grochowiak on GameMaker for Professional Developers</title>
		<link>http://gamemakerblog.com/2012/01/09/tom-grochowiak-on-gamemaker-for-professional-developers/</link>
		<comments>http://gamemakerblog.com/2012/01/09/tom-grochowiak-on-gamemaker-for-professional-developers/#comments</comments>
		<pubDate>Mon, 09 Jan 2012 22:57:27 +0000</pubDate>
		<dc:creator>Philip Gamble</dc:creator>
				<category><![CDATA[Comment]]></category>

		<guid isPermaLink="false">http://gamemakerblog.com/?p=9527</guid>
		<description><![CDATA[Tom Grochowiak blogs about the love-hate relationship he has with GameMaker as a professional game developer.  Under the MoaCube banner Tom has been the main developer on the Magi and ArcMagi magic strategy games and the upcoming Cinders visual novel Dividing his thoughts into sections focusing on the good and bad aspects of GameMaker as he sees them [...]<p><a href="http://gamemakerblog.com/2012/01/09/tom-grochowiak-on-gamemaker-for-professional-developers/">Tom Grochowiak on GameMaker for Professional Developers</a> is taken from: <a href="http://gamemakerblog.com">GameMaker Blog</a></p>
]]></description>
			<content:encoded><![CDATA[<p><img src="http://gamemakerblog.com/wp-content/uploads/2012/01/tom-grochowiak.jpg" alt="Tom Grochowiak" title="Tom Grochowiak" width="100" height="130" class="alignright size-full wp-image-9528" />Tom Grochowiak <a href="http://moacube.com/blog/professional-developers-look-at-gamemaker/">blogs</a> about the love-hate relationship he has with GameMaker as a professional game developer.  Under the MoaCube banner Tom has been the main developer on the <em>Magi</em> and <em>ArcMagi</em> magic strategy games and the <a href="http://gamemakerblog.com/2011/06/28/cinders-a-beautiful-upcoming-game-maker-game/">upcoming <em>Cinders</em> visual novel</a></p>
<p>Dividing his thoughts into sections focusing on the good and bad aspects of GameMaker as he sees them for commercial game developers, Tom outlines the benefits, such as rapid development from the off, and drawbacks, many of which he notes are being worked on in the future <a href="http://gamemakerblog.com/2011/04/22/gamemaker-studio-to-allow-ios-android-and-html5-exporting/">GameMaker Studio</a> edition. </p>
<p>The <a href="http://moacube.com/blog/professional-developers-look-at-gamemaker/">full post</a> is well worth a read, but Tom concludes:</p>
<blockquote><p>&#8220;Let me reiterate: when faced with the responsibility of having to spend actual money that isn’t ours, we concluded that using a completely new engine is less risky than working in software I’ve been using for the past 7 years. It made me think. You should consider it too.</p>
<p>GameMaker is a tool with much promise, and may well become a viable choice eventually, but it needs more time and better handling from YoYo Games. They could probably use some constructive feedback that’s not just straight hate, so if you are a professional indie developer, consider getting in touch with them and let them know what bothers you about the software and what improvements would be crucial for you to consider using it. The guys there really wish well and deserve the chance.&#8221;</p></blockquote>
<p>In a way this tells us what we already know &#8211; GameMaker is good for beginners and most 2D game projects but has shortcomings for larger games &#8211; but it is interesting to see these points laid out by one of the more serious developers using Game Maker.</p>
<p><a href="http://gamemakerblog.com/2012/01/09/tom-grochowiak-on-gamemaker-for-professional-developers/">Tom Grochowiak on GameMaker for Professional Developers</a> is taken from: <a href="http://gamemakerblog.com">GameMaker Blog</a></p>
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		<title>YoYo Games Updates: Social, Microtransactions, Top Android Developer</title>
		<link>http://gamemakerblog.com/2011/12/30/yoyo-games-updates-social-microtransactions-top-android-developer/</link>
		<comments>http://gamemakerblog.com/2011/12/30/yoyo-games-updates-social-microtransactions-top-android-developer/#comments</comments>
		<pubDate>Fri, 30 Dec 2011 20:36:38 +0000</pubDate>
		<dc:creator>Philip Gamble</dc:creator>
				<category><![CDATA[YoYoGames]]></category>

		<guid isPermaLink="false">http://gamemakerblog.com/?p=9517</guid>
		<description><![CDATA[YoYo Games to embrace social gaming and add microtransactions to GraveMaker. &#8211; Social Gaming Hub &#8220;Our studio plans are very organic and we are small enough to adapt quickly to the ever changing market conditions and new technology.&#8221; &#8211; Animation Career Review YoYo Games are now a &#8220;Top Developer&#8221; in the Android Market. On their [...]<p><a href="http://gamemakerblog.com/2011/12/30/yoyo-games-updates-social-microtransactions-top-android-developer/">YoYo Games Updates: Social, Microtransactions, Top Android Developer</a> is taken from: <a href="http://gamemakerblog.com">GameMaker Blog</a></p>
]]></description>
			<content:encoded><![CDATA[<p><img class="alignright  wp-image-9521" title="GraveMaker - Start Screen" src="http://gamemakerblog.com/wp-content/uploads/2011/12/gravemaker-start-300x225.png" alt="GraveMaker - Start Screen" width="180" height="135" /></p>
<ul>
<li>YoYo Games to embrace social gaming and add microtransactions to <a href="http://gamemakerblog.com/2011/12/17/community-links-grave-maker-beta-gamemakernews-app/">GraveMaker</a>. &#8211; <a href="http://www.socialgaminghub.com/yoyo-games-announces-grave-maker-html5">Social Gaming Hub</a></li>
</ul>
<ul>
<li>&#8220;Our studio plans are very organic and we are small enough to adapt quickly to the ever changing market conditions and new technology.&#8221; &#8211; <a href="http://www.animationcareerreview.com/articles/gamemaker-staff-dissects-how-exactly-html5-will-evolve-entire-mobile-gaming-industry">Animation Career Review</a></li>
</ul>
<ul>
<li>YoYo Games are now a &#8220;<a href="https://market.android.com/developer?pub=YoYo+Games+Ltd">Top Developer</a>&#8221; in the Android Market. On their blog Google <a href="http://googlemobile.blogspot.com/2011/05/new-ways-to-discover-great-apps-on.html">describe</a> the Top Developers badge as identifying developers who create &#8220;the highest quality, most popular, and most notable apps available on Android Market&#8221;. Mike Dailly writes that &#8220;just as with Apple, being featured is very important, and having a good relationship with Google is vital&#8221;.</li>
</ul>
<p><a href="http://gamemakerblog.com/2011/12/30/yoyo-games-updates-social-microtransactions-top-android-developer/">YoYo Games Updates: Social, Microtransactions, Top Android Developer</a> is taken from: <a href="http://gamemakerblog.com">GameMaker Blog</a></p>
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		<title>New GM Magazine &#8220;The Independent Gamer&#8221; to Replace IndieGo</title>
		<link>http://gamemakerblog.com/2011/12/20/independent-gamer-replace/</link>
		<comments>http://gamemakerblog.com/2011/12/20/independent-gamer-replace/#comments</comments>
		<pubDate>Tue, 20 Dec 2011 00:59:51 +0000</pubDate>
		<dc:creator>Joshua "Loaf" Liddle</dc:creator>
				<category><![CDATA[Audio/Visual GameMaker Media]]></category>
		<category><![CDATA[Magazines]]></category>
		<category><![CDATA[indiego]]></category>
		<category><![CDATA[magazine]]></category>
		<category><![CDATA[the independent gamer]]></category>

		<guid isPermaLink="false">http://gamemakerblog.com/?p=9500</guid>
		<description><![CDATA[A new Game Maker magazine, named &#8220;The Independent Gamer&#8221;, debuted its first issue yesterday. Issue 1 includes an article on game theory, an interview with Game Maker user Notcturne on the Game Jam, snippets of news, and obligatory GM game reviews. There are 20 pages of content in total, including the front and back covers. You can [...]<p><a href="http://gamemakerblog.com/2011/12/20/independent-gamer-replace/">New GM Magazine &#8220;The Independent Gamer&#8221; to Replace IndieGo</a> is taken from: <a href="http://gamemakerblog.com">GameMaker Blog</a></p>
]]></description>
			<content:encoded><![CDATA[<p><img class="alignright" src="http://i42.tinypic.com/qrlp39.png" alt="" width="179" height="253" />A new Game Maker magazine, named &#8220;The Independent Gamer&#8221;, <a href="http://gmc.yoyogames.com/index.php?showtopic=527239" target="_blank">debuted its first</a> issue yesterday.</p>
<p>Issue 1 includes an article on game theory, an interview with Game Maker user Notcturne on the Game Jam, snippets of news, and obligatory GM game reviews. There are 20 pages of content in total, including the front and back covers.</p>
<p>You can grab a copy of the magazine for the rather ambitious fee of $4.50USD for a printed edition. Additionally, you can also freely purchase a digital copy, but with a registered account at MagCloud.</p>
<p>A <a href="http://dl.dropbox.com/u/52221693/The%20Independent%20Gamer%20-%20Issue1.pdf" target="_blank">mirror of the digital</a> version on Dropbox has also been provided for those who wish not to subscribe to the MagCloud service.</p>
<p>The magazine has been developed by the &#8220;surviving members&#8221; of IndieGo magazine, who subsequently failed to make three issues of their previous endeavor.</p>
<p><span id="more-9500"></span></p>
<p>In a post on the Game Maker Community, The Independent Gamer states that IndieGo, which was established only two months a go during mid-September of 2011, has now folded.</p>
<p>IndieGo was perhaps best known for causing controversy after announcing a false partnership with YoYo Games earlier this year, which eventually lead to YoYo Games CEO Sandy Duncan posting a Twitter update, where he denied  knowing anything about it.</p>
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<p><a href="http://gamemakerblog.com/2011/12/20/independent-gamer-replace/">New GM Magazine &#8220;The Independent Gamer&#8221; to Replace IndieGo</a> is taken from: <a href="http://gamemakerblog.com">GameMaker Blog</a></p>
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		<title>Community Links: Grave Maker Beta, GameMakerNews App</title>
		<link>http://gamemakerblog.com/2011/12/17/community-links-grave-maker-beta-gamemakernews-app/</link>
		<comments>http://gamemakerblog.com/2011/12/17/community-links-grave-maker-beta-gamemakernews-app/#comments</comments>
		<pubDate>Sat, 17 Dec 2011 10:00:49 +0000</pubDate>
		<dc:creator>Philip Gamble</dc:creator>
				<category><![CDATA[Community Links]]></category>

		<guid isPermaLink="false">http://gamemakerblog.com/?p=9496</guid>
		<description><![CDATA[A beta version of Gravemaker Grave Maker HTML5 has been released by YoYo Games. The Zombie/Halloween themed RPG requires you to create an account to play but the process is pain free and currently does not use e-mail registration instead asking only for a username and password. Wonder if we can expect to see a [...]<p><a href="http://gamemakerblog.com/2011/12/17/community-links-grave-maker-beta-gamemakernews-app/">Community Links: Grave Maker Beta, GameMakerNews App</a> is taken from: <a href="http://gamemakerblog.com">GameMaker Blog</a></p>
]]></description>
			<content:encoded><![CDATA[<p>A <a href="http://yoyogames.com/gravemaker"><strong>beta version</strong></a> of <del datetime="2011-12-16T23:48:31+00:00">Gravemaker</del> Grave Maker HTML5 has been released by YoYo Games.  The <a href="http://gamemakerblog.com/2011/10/31/yoyo-games-gravemaker-spooky-stickler/">Zombie/Halloween themed</a> RPG requires you to create an account to play but the process is pain free and currently does not use e-mail registration instead asking only for a username and password.  Wonder if we can expect to see a Christmas themed release sometime soon?</p>
<p>Greg Froning has created a free <a href="https://market.android.com/details?id=com.gamemaker.bob"><strong>GameMakerNews Android App</strong></a>.  The App provides easy access to GameMakerBlog&#8217;s latest stories as well as a community area for discussions.</p>
<p><a href="http://gamemakerblog.com/2011/12/17/community-links-grave-maker-beta-gamemakernews-app/">Community Links: Grave Maker Beta, GameMakerNews App</a> is taken from: <a href="http://gamemakerblog.com">GameMaker Blog</a></p>
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		<title>Roan Contreras collects 3 awards at Philippine Game Development Festival</title>
		<link>http://gamemakerblog.com/2011/12/15/roan-contreras-collects-3-awards-at-philippine-game-development-festival/</link>
		<comments>http://gamemakerblog.com/2011/12/15/roan-contreras-collects-3-awards-at-philippine-game-development-festival/#comments</comments>
		<pubDate>Thu, 15 Dec 2011 12:52:01 +0000</pubDate>
		<dc:creator>Philip Gamble</dc:creator>
				<category><![CDATA[Community]]></category>

		<guid isPermaLink="false">http://gamemakerblog.com/?p=9482</guid>
		<description><![CDATA[Roan Contreras picked up three awards for his GameMaker game Circle Speedster at last weekends Philippine Game Development Festival. The Filipino bagged the prizes for Innovation, Best PC game and Best Indie Game at the event held at De La Salle – College of Saint Benilde in Manila. Roan writes that the event was &#8220;the best [...]<p><a href="http://gamemakerblog.com/2011/12/15/roan-contreras-collects-3-awards-at-philippine-game-development-festival/">Roan Contreras collects 3 awards at Philippine Game Development Festival</a> is taken from: <a href="http://gamemakerblog.com">GameMaker Blog</a></p>
]]></description>
			<content:encoded><![CDATA[<p><img src="http://gamemakerblog.com/wp-content/uploads/2011/12/roan-300.jpg" alt="Roan Award" title="Roan Award 300" width="300" height="200" class="alignright size-full wp-image-9488" />Roan Contreras picked up three awards for his GameMaker game <a href="http://gmc.yoyogames.com/index.php?showtopic=469111">Circle Speedster</a> at last weekends Philippine Game Development Festival.</p>
<p>The Filipino bagged the prizes for Innovation, Best PC game and Best Indie Game at the event held at De La Salle – College of Saint Benilde in Manila. </p>
<p>Roan writes that the event was &#8220;the best night for me&#8230; ever, and another first for me!&#8221;.</p>
<p><em>Circle Speedster</em> is a black and white puzzle game first released in March 2010.  Trailer below the fold.<br />
<span id="more-9482"></span></p>
<p><iframe width="500" height="375" src="http://www.youtube.com/embed/TEuKXSRPMsk?fs=1&#038;feature=oembed" frameborder="0" allowfullscreen></iframe></p>
<p><a href="http://gamemakerblog.com/2011/12/15/roan-contreras-collects-3-awards-at-philippine-game-development-festival/">Roan Contreras collects 3 awards at Philippine Game Development Festival</a> is taken from: <a href="http://gamemakerblog.com">GameMaker Blog</a></p>
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