As I mentioned a few days ago the fourth issue of MarkUp has now been released. I know many of you will already have downloaded it.
At 24 pages it is the largest edition to date and included a review of the commercial game Heroes of Might and Magic V (not made in gamemaker). I have to admit I am puzzled by the presence of this in what is after-all a game development magazine rather than a general gaming magazine – or did I miss something? (I didn’t read the article).
A couple of articles I had written appeared in the magazine – one on effective screenshots and a review of Forted previously seen on gamemakerblog. This brought some criticism which if you regularly read this blog you will probably know about. However sadly this changed to a debate about the merits of popcorn and the origins of the word maize.
I have to admit I thought there was something ‘not quite right’ about this issue although I can’t really point it out with my finger. It just didn’t seem to, well it’s hard to describe, but it just didn’t seem right. Sure there were some excellent articles and graphics, but some irritating things really came to light when I was reading through.
Whilst the text in articles is well spaced out the actual layout of the elements on the pages seemed a little crammed, white space is your friend. I think the creative commons information on the cover should be moved – I know this isn’t a standard magazine you can go and buy at a newsagents or supermarket – but the front cover is the prime real-estate of a magazine, a chance to sell the magazine to passing punters – this information could easily be included at the end of the magazine or on a new contents page.
I think the mix of ‘wordy’ (hope that term isn’t offensive) articles and tutorials, such as is on pages 4 and 5, doesn’t really mix. I understand there may be space constraints but it just seems strange to mix coding and comment on the same page.
I appreciate the hard work everyone puts in to creating the MarkUp magazine, I for one certainly wouldn’t have the time to manage a project like it a the moment, and in my opinion MarkUp remains the number one gamemaker magazine out there. However I believe this criticism is valid and will help the MarkUp magazine develop.
Issue 5 of MarkUp will be about multiplayer games – you can find out more at the GMKing forum.Read More »
Looking at gmlscripts.com following a suggestion from Leif902 brought something back into my mind. Dissociation.
Dissociation: describes the disconnection or lack of connection between things usually associated with each other.
At the bottom of every page of the GMLScripts website there is a line which reads
GMLscripts.com is not affiliated with Mark Overmars, The Game Maker Company, or YoYo Games.
A single sentence which makes it clear that GML Scripts is not part of the same group as the above mentioned entities. I have seen similar sentences around the Internet for example on sites about AdSense dissociating themselves with Google and on unofficial sites devoted to certain topics.
When I was setting up this blog in April I considered adding a similar sentence to the footer of the site, but I didn’t. True adding it may help boost my search rankings by increasing the concentration of the words “Game Maker” on the site but I never got around to it.
Personally I don’t think I will add a dissociation statement on gamemakerblog unless some confusion arises or I get a letter from the incompetent people at YoYoGames (whoops, I probably will now). Of course I should backup my claim with evidence so here goes:
unbelievable unbelievably-none-existent customer support they have.
One and half months into GameMaker Blog and it looks like it has finally happened. I knew it probably would, it was just a matter of when.
Someone has taken offence to my comments.
I think the ‘offending’ sentence is as follows:
Sure, this [refering to Forted] has all been seen before with the defend your castle (xrl.us/castle) game produced by xgenstudios, which interestingly I also compared Coffee Lover Proction’s trailer for Senseless War (xrl.us/senselesswar) to, but the concept was good and Micco (xrl.us/micco), the creator of Forted certainly hasn’t produced a rip-off of defend your castle.
Remember this is in an article about the game Forted, it merely contains a link to my review of the Sensless War trailer. So Coffee, the creator of the Senseless War game decided to go to the MarkUp topic in the GMC and rant and rave about an article that wasn’t even included in MarkUp. Quite what he thinks my opinion of the trailer has to do with MarkUp I don’t know. My views are my views and they remain my views.
Let’s see what Coffee says, and before this kicks of further I’d like to point out that I am perfectly entitled to quote what has been said on an open discussion board.
Ok, what is it with you and that Senseless War trailer that I made with GMCap?! Instead of JUDGING my game by the trailer and saying it’s just a rip-off of the game “Defend Your Castle”, TRY THE DAMN GAME!
Firstly he starts off by suggesting I am running a campaign against his game – I wrote one article.
Then he says I shouldn’t judge a game by its trailer. He obviously misses the point of the article. I wouldn’t normally judge a game just by its trailer but if there is one available it certainly plays a big part. The article was one of a series investigating what I thought of games based on their trailers.
Apparently I said this game was a rip off of Defend your Castle. The actual wording I used in my review of the trailer was “From the trailer it appears that Senseless War is a bit like xgenstudios’s Defend your castle game”.
I fail to see how saying a the game looks a bit (purposely emboldened in the original article,) like something can be interpreted as saying the game is a rip-off.
Coffee then follows up by suggesting that I should remove the article from my blog and that I should not write about anything he has made without his prior permission. (!) This is not China. This is not Iran. I can say what I like. I simply expressed my opinion. I certainly don’t need someones permission to review something freely available on the Internet.
I also recieved two PMs from Coffee asking me to remove the post (I assume this refers to the review of the trailer). Again and again Coffee mentions that I shouldn’t call the game a “rip-off” without having played it. I never called the game a rip-off. Anywhere. But I certainly haven’t played it. And I don’t intend to.Read More »
Issue 4 of the MarkUp game development magazine published by GMking.org has been released.
Download links are below:
Personally I think adding a forum to your website is one of the biggest mistakes you can make.
A blog post by Grego advising people on how to create a half decent forum, if they insist on having one, reiterated many of the points I had spinning around in my head.
There is no point in adding a forum to a site where it won’t be used, and as Grego and I have both mentioned before clone forums suck. Currently my sites have a grand total of zero forums – and I am quite proud of that. It shows I am not prepared to waste my time setting up forums with rows upon rows of empty boards. Of course this leaves me to waste my time on other matters and also shows that none of my sites are popular enough to warrant having a forum.
One of the sites which I run, an Internet Marketing site which specialises in sending raw traffic to sponsors sites, did have a forum – however now it doesn’t. Quite frankly a forum for a small site is more trouble than it is worth, especially if – as was the case here most of the posts on the forum were just spam.
Often I see forums with rows upon rows of zeros down the page – for the topic and post counts, or perhaps rows and rows of single digits numbers from a grand total of 3 or 4 members. Sure, forums do have a part to play in communicating online. GMKing’s forums are probably the smallest forums I visit and they do certainly serve a purpose. But the number of people who will waste time creating advert-ridden, poorly designed, buggy, and downright pointless forums still amazing me. These people expect others to come and visit their site and build a community. I’m sorry, but it doesn’t work like that – build and they will follow. Build content that is, not an empty forum.
Now what did this post have to do with Game Maker?
No idea, but many users of Game Maker produce these forums.Read More »
A post on the GMC:
I dont know why i am doing this,and im probably gonna get done in real bad because of it but…
can i have some1’s Activation/Registration key/code ?????
You don’t say,….
(Topic has been deleted from the GMC)Read More »
From the recommendations topic in the Distributing Games forum at the GMC:
There wasn’t all that much of a comparison in my last post about game file hosts as I reviewed the first file host mygmgame. At least now I have something to compare further sites I test with.
Next in the firing line is Host-A which appears to be one of the most popular file hosts currently at the GMC judging from the number of people who post Host-A download links and claims to offer ‘free file hosting for the masses’, as opposed to what?
At registration I am pleased to note that my 120 character e-mail address, as we all have, was acceptable – however the captcha test was a little tricky for my liking.
The dashboard is certainly better than mygmgame – however I have to admit I’m no fan of sites with dark backgrounds and light coloured text. It appears you can get extra bandwidth if you refer new people to join Host-A using your link, however this suggests that bandwidth, as well as storage space, is limited. Indeed 550MB of bandwidth is all that a new account is given for a month which really is pathetic.
There’s no progress bar or indication as to how much of my file has already been uploaded as I wait to see if the file is accepted by Host-A. What joy, what joy an error appears. So I go back and try again.
This second attempt is more successful and the file uploads. I am given an option of two linking methods and code can be generated in either HTML or BBCode – a feature which was lacking with mygmgame.
The link provided appears to link directly to the file however when it is visited up comes a page prompting me to select a mirror – I have a choice of 1, or download directly from the site. I take my time selecting the only mirror available, it’s such a hard choice and the download begins after about 5 seconds.
Or when I say begins I mean prompts me for a save location. The file does not actually start to download.
So Host-A is a miserable failure in this test. File space is limited to a measly 20MB, whilst bandwidth has a pathetic 550MB/month limit. Despite the fact that my download didn’t actually commence by bandwidth was still used up. The site seems more concerned about having people upgrade to get features which available free elsewhere such as reasonable amount of bandwidth and storage space.Read More »