It’s not often that I come across ‘decent’ games at the GMC. There are a lot of good efforts, but most releases leaving me wanting more – in a bad way. The number of games where the focus has all been on one aspect of the game is high. For example games with amazing unique graphics which are wasted on appalling gameplay.
Forted, a bunker defence game is an exception to this rule. This game has it all. A great idea, simple but adequate graphics, sound, easy gameplay and a number of features that appear later in the game to keep you playing. A highscore table makes the game addictive, as does the chance to choose how to upgrade your bunker.
Sure, this has all been seen before with the defend your castle game produced by xgenstudios, which interestingly I also compared Coffee Lover Proction’s trailer for Senseless War to, but the concept was good and Micco, the creator of Forted certainly hasn’t produced a rip-off of defend your castle.
You control the guns of a military bunker in an area of open grassland, you are attacked by various soldiers from either side and from bombers, fighters and helicopters from above. You have to work out how to best manage your resources which include when to reload, when to nuke and which upgrade option to choose after you have killed the next 100 soldiers.
Forted is an excellent example of the type of mini-games that can be produced with gamemaker and how a basic concept can quickly be built upon to build a more fulfilling and complete game.
No fancy 3D graphics or major soundtrack, and yes the game has its flaws – some of the text is a bit too small to read, and the colour changes of the sky are a bit dramatic – but an excellent and fun minigame! With a bit of tweaking here and there it could get my top rating. I’d give this game a 9/10, and I don’t even give out high ratings, or even any ratings often at all unless I think a game really deserves it.
Added: 10 May 2007
ANNOYING TRAIT SEVEN
SHOUTING ALL THE TIME
LINKRead More »
Continuing my investigation my investigation into gamemaker made games that have YouTube trailers I came across Naruto: Ninja Way, a fighting game, released onto the GMC by Geou. The video doesn’t claim to be a trailer, but a demonstration of early A.I in the game.
But hey, there is sound. Trouble is I don’t know which character(s) are the AI and which (if any) are the gamer. The video has attracted 1,000+ views and a number of comments, mostly positive, although it appears I’m not the only one unsure about which characters are the AI.
Thankfully this member included a link back to the relevant topic at the GMC in the video description – something which all trailers should certainly utilise.
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A good resource I came across recently was Simple Status, a website that can generate graphical status bars for those of you that insist on displaying the progress of development on your up-and-coming games in your forum signatures.
Much neater than the usual ||||||||||||||s I hope you’ll agree.
Gamemakerblog is online 😉
An example of the potential colour customisation:Read More »
AKA Annoying newbie trait (6)
Helpful, descriptive topic titles, with typical newbie ambition:
http://gmc.yoyogames.com/index.php?showtopic=297258Read More »
Garion’s first blog post in 2007 consisted of ten things he disliked about Game Maker Version 7.0 and the Game Maker Community.
Many of the points I consider to be valid such as the intensive memory usage which gamemaker requires and the large minimum file size for the simplest of games which Garion demonstrates by creating a game consisting of a single grey screen which came to 2.19MB.
Garion disabled comments after a barrage of abuse after expressing his own opinions on his own blog. I quite agree that everyone has a right to their opinion, but I also believe that Garion should not come under abuse simply because of his beliefs about gamemaker. Honestly people, calm down. Gamemaker is not a matter of life or death (awaiting comments saying no, it’s more important).Read More »
Random, pointless and nonesensical topics with no logical explanation.
“1 practice make a high quality game like cocktail contact eny number,…..”
How useful, this contribution to the GMC is invaluable, as are English lessons.Read More »
When I was using Game Maker in the 4.3 era few people had domain names for their Game Maker ‘team’ or resources sites. Now at the GMC it seems that almost every other gamemaker site has invested in a top level domain. There is still the high number of freewebs sites, and of course those people who insist on using ad-heavy hosts such as bravenet, and then we have the old .tk domains and other subdomains still bouncing about.
I do know quite a bit about domains, as I have around 20 in total and use them for various purposes, but the most important thing to remember is that a domain does not make a site. There are good sites without their own domain name, and equally there are crap sites that do have a domain.
Am I a hypocrite, since after-all this site is gamemakerblog.com? I don’t believe so. Back when I was actively using 4.3, and the super-cool shiny new version 5 I had a subdomain provided by vze.com (ShortURL).
Sure, domains may make it easier for people to remember your site’s name, but if you think honestly about the facts you probably won’t be getting much type-in traffic at all. Most of your traffic will probably come from links on the GMC or gamemaker clone forums or from your affiliates (incidentally check out the BETA of gamemakerblog’s Game Maker Affilaiation Service), a very small proportion of your visitors will actually type your URL in their browser address bar, and after they have done it a few times it will come up automatically anyway.
One good thing about a domain is that you can keep the same address for your site if and when you decide to move hosts. This will also cause fewer problems with incoming affiliate links etc. if your site has an established presence when it moves. Does a domain make your site look more professional? Well before someone has clicked on the link yes, but certainly not if you over-do things by mentioning that you have finally got around to purchasing a domain, – it’s not a big deal really, trust me. Of course once the site loads you can make your own decision on the professionalism portrayed by examining the design (or often lack of it) and content (or lack of it) available on the site.
Take for example FullForceGames infamous to me because of their PM spam, their website has a domain, but besides that what else is their on offer? Their use of courier new and ‘Coming Soon‘ message shadows what is, in reality, an empty site. Quite why FullForceGames decided to invest in a domain I don’t know, but it is a shame they didn’t spend the same amount of time in improving the quality and content available on their site which has remained the same for several weeks. Hey, they could have even spent the time they used sending unsolicited mass PMs to work on the site.
In stark contrast take a look at Swede Carl Gustafsson’s, author of the popular Beginners Guide to Gamemaker Programming tutorial, site. Carl has only recently moved the site away from its old location in free webspace provided by his ISP but his new URL of http://birchdale.net/gm/ is quite sufficient, and can be quickly located by a search. Yes, the design isn’t up to scratch and the site isn’t perfect, but this is besides the point. Content is King. A domain certainly isn’t.
This post is not sponsored by the Domain Registry of America, who incidentally are scum.Read More »