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    Second Game Maker Mac beta sent to testers

    Marc Simpson, YoYo Games’  “in-house programmer and occasional system admin” has this evening, Saturday 27th, sent the second version of the Game Maker 7 mac beta to those enrolled in the closed beta testing programme. On Sunday 28th Sandy added a message to testers  “This is much more stable, though not completely bug free.  We […]

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    Exclusive Videos: Game Maker Mac Development Progressing

    A second version of the Game Maker 7 Mac version is due to be sent to those in the closed beta testing scheme soon.

    Some screenshots of the second beta version and a couple of videos of it in action can be seen below. Sorry in advance for the poor quality of the videos.  Higher quality longer versions are available here: The editor and A game being run.

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    Palworld: Proving People can love AI

    palworld

    Over 19 Million Players, in Early Access. Palworld clearly proves that no-one really cares about developers using Artificial Intelligence to help design games if those games are actually good and Palworld happens to be great. Not even 2 weeks into Early Access and the game is fully playable, has a working End Game to a […]

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    Thy Sword for My Lord and Never Be Bored

    thysword

    Introduction Ah, “Thy Sword“—the game that makes you question whether you’re the hero in a pixelated epic or just another decapitated adventurer. You’re on a quest to overthrow a Dark Overlord, which is basically like trying to cancel student loans—noble, but good luck with that. Hack n’ Slash Mechanics: A Symphony of Violence The hack […]

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    Pair Programming with Generative AI is the next big thing

    Introduction Ah, pair programming—the age-old practice where two developers huddle around a single computer like cavemen discovering fire. But what if your partner isn’t Bob from accounting but a generative AI like ChatGPT? Welcome to the future, where your work buddy doesn’t need coffee breaks or a 401(k). Pair Programming with AI: The Dynamic Duo […]

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    Using AI to Code is the Future

    Introduction Ah, the future—a mystical realm where cars fly, robots clean your house, and your refrigerator tells you you’re out of milk. But what about coding? Yes, that sacred art form that’s been the bread and butter of basement-dwelling nerds and Silicon Valley elites alike. Well, brace yourselves, because AI is about to crash this […]

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    Rivals of Aether crashes and burns in a good way

    rivals-logo

    Introduction: The gang is huddled around Glenn’s gaming setup, the title screen of “Rivals of Aether” glowing brightly. Glenn: “Alright, team, today we’re diving into ‘Rivals of Aether‘. It’s an indie fighting game where you summon the power of Fire, Water, Air, and Earth.” Rob: “Sounds elemental. I call dibs on the fire guy!” Charlie: […]

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    1000-bit: The Best Binary Wrapped in the Greatest Function

    1000bit

    Introduction: The gang is gathered around Glenn’s computer, watching the 1000-bit trailer. Glenn: “Alright, this is ‘1000-bit.’ It’s all about binary programming.” Rob: “Looks complicated. Just a bunch of 0s and 1s.” Charlie: “Oh! Like binary star systems?” Kaitlin: “Charlie, that’s not the same kind of binary.” Danny: “I’m just here to see if I […]

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    Crashlands is about the biggest game ever made

    crashlands

    Introduction: The gang is gathered around Glenn’s computer, watching the Crashlands trailer. Glenn: “Alright, this is ‘Crashlands.’ It’s an adventure-crafting RPG. Looks wild!” Rob: “Crafting? Like, making stuff?” Charlie: “Like arts and crafts? I once made a macaroni necklace.” Kaitlin: “Not that kind of crafting, Charlie.” Danny: “Oh, so it’s like those other games where […]

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    Almora Darkosen has Superior Fishing and Gambling

    almoradarkosen

    Introduction: Setting: Glenn’s apartment. Glenn is setting up Almora Darkosen on the big screen, Kaitlin is sipping on a drink, Danny is eyeing the game’s currency, Charlie is flipping through a game manual, and Rob is flexing his muscles. Glenn: “Alright, team! Almora Darkosen. Over 150 quests, crafting, fishing, and… oh, a dice game.” Rob: […]

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    Re-Making Pong in GameMaker Studio The Easy Way

    Tutorful Highly Recommended Badge

    Introduction: Glenn: “Alright, team, today we’re going back to basics. We’re coding Pong in GameMaker Studio.” Rob: “Pong? That’s just two paddles and a ball, right? Easy.” Charlie: “I once played Pong with a pizza slice as a paddle.” Kaitlin: “That explains the grease stains on your controller.” Scene 1: Setting Up The Paddles Danny: […]

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