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    [Post of the Month] End of an Era: GameMaker 1.X Sunset coming at end of July 2018

    Yes, this is the end of GameMaker…well at least the end of official GameMaker Studio 1.X support. Worry not though, if you have GameMaker Studio 1.X it will continue to work as it always has and you can always jump onto the GameMaker Studio 2 platform which is the greatest sequel in the GameMaker software series to date. Indie Game Development has grown by leaps and bounds in the past years and GMS has played no small part in this so I wanted to give a quick reflection on some of the great titles that were produced using GMS 1.X to give us all one last round of nostalgia before fully embracing GMS 2.

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    [Indie Interview] uZombie made in GameMaker!

    uZombie_header

    Today I sit down with Indie Developer: Jonathon Colibaba to talk about his new android game: uZombie, a unique mobile RPG where you are not just a zombie but a Zombie Leader with intelligence. There is a myriad of features and things to do: Turn civilians, police and military into your own undead army, level up your character to gain better armor and abilities and watch as the city attempts to fight back. Jon developed uZombie in GameMaker Studio and took some time to discuss the actual development and decisions that were made throughout the journey.

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    [GameMaker Tutorial] Simple Embedded database using Grid Data Structure

    GameMakerBlog Tutorials

    Create A Simple Database with DS_GRID

    Games require a lot of information, everything from player hp, mana, level, skills, attack power, sprites, and even quest lists. Storing that data is a common problem that has many different solutions, though when you want to make something simple, portable and only use the base language you might want to investigate using a data structure called a Grid. A Grid is very similar to both a classical RDBMS and even an HTML table. You have what can be considered rows and columns that you will store information into and then retrieve that information later on, you can even use built-in functions to write the grid to disc and store it away to read it again later. And since it will be an embedded system, you will not need to make any calls to an external database which reduces the failure points and complexity of your program. Of course, there are limits and you should think twice about using a simple grid to store hundreds of players data for an MMO or network based game but for games of small data sizes, especially those of the HTML5 target types, a grid could be a very quick solution to a complex problem.

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    Cook, Serve, Delicious! 2!! firms up release date to September 13th

    Cook Serve Delocious 2 Logo

     

    Cook, Serve, Delicious! 2!! Launch Delayed To September 13th

    Cook, Serve, Delicious 2 might be the most anticipated chef game in the history of food preparation games to date and the decision David Galindo made to delay the release came with a heavy heart as seen in this twitter post:

     

    Fortunately, fans were overwhelmingly supportive of David’s decision; replying to his twitter comments with respect and gratitude. This is something that should hearten all Indie Developers, as there are times where delays can happen and seeing upfront and honest communication being rewarded with support instead of anger not only relieves the stressed development team but fuels their passion forward to deliver the best game they can. Not to spoil the surprise for anyone, we have some details and trailers below if you want to keep reading; if not, just know that Cook, Serve, Delicious! 2!! will now launch September 13th on Steam for PC, Mac, and Linux for $12.99.

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    GameMaker Studio 2 Adds Console Export Modules

    GameMaker Studio 2 Adds Console Export Modules

    The Good News

    June 22, 2017: YoYo Games announces triumphantly that Console Export Modules for Xbox One and PlayStation 4 have arrived

    Now this is great news, it really is; console exporting at the click of a button is a grand idea and really lends itself to getting out there and making the next big hit on some of the newest console platforms available: PS4 and Xbox One. Let’s be clear though, console export modules already exist in GameMaker: Studio 1.4 and users have had access to the following console modules for free: PlayStation 3, PlayStation 4, PlayStation Vita and Xbox One; as long as they were registered developers with Sony or Microsoft. There is still an important reason to make the upgrade to Game Maker Studio 2; support for GameMaker: Studio 1.4 will be ending next year in 2018. You can read about YoYo Games official sunset schedule here: GameMaker: Studio 1.4 Sunset. This means if you are thinking of starting or currently in the early stages of console development for PlayStation 4 or Xbox One it is advised you upgrade to GameMaker Studio 2 although timing might be important as the new console export modules are for the first time ever: Yearly Subscription based.

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    GameMakerBlog Acquired by Hikati Games LLC

    Hikati Games LLC has purchased GameMakerBlog

    Hello to all GameMakerBlog fans and GameMaker: Studio developers from Hikati Games; as readers of this blog know from the previous post by Mark: GMB is up for Sale! GameMakerBlog has been up for sale and the short of it is: I contacted Mark and talked with him about the current GameMakerBlog, the future of the blog and of course the community. I am happy to say that all answers I got from Mark were encouraging, supportive and only made me appreciate GameMaker: Studio even more for creating this opportunity; after all the blog and great community backing it would have never been created if the original Game Maker  software didn’t come first. Having said that; I think a longer explanation is in order to describe Hikati Games, why I contacted Mark, and what plans are in the future for the blog.

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    The Journey

       I am Agent 47, tasked with infiltrating and eliminating Viktor Novikov and Dalia Margolis, ringleaders of the international spy organization IAGO. I walk through the main entrance into Palais de Walewska as guests and staff alike compliment my suit. Someone says I look remarkably like Helmut Kruger, the star of today’s fashion show. I turn right, right, left, and enter the first bathroom. There will be an invitation by the sink- an invitation that will allow me upstairs as a guest of the auction. I hide my silenced pistol in the trashcan and head through the garden to the back entrance.

    A security guard asks for an invitation. I show him the one from the bathroom. Two right turns and another set of stairs. Left and I get frisked. “Just standard procedure” the guard says and thanks me for my cooperation, my gun safely hidden away. Left, two doors, and there’s the auction. A circle of chairs filled with suits, an auctioneer announces the next invaluable piece of information for sale. I find my seat. A woman will walk over and say we’ve never met. I will introduce myself as Mr. Rieper, and chuckle at the joke because I know I’m going to kill her. Continue reading

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    Mobile, Web and UWP released for GMS2

    GameMaker Studio 2 Available to purchase

    GameMaker Studio 2 Available to purchase

    Today YoYo Games have announced the much anticipated release of the Mobile, Web(HTML5) and UWP. The latest products in the all-new GameMaker Studio 2 series.

    It comes just two months after the original release of the GMS2 open beta and could prove as the catalyst for a tidal wave of sales – as many users held onto their copies of GM:S 1.4 and its beloved export modules to reach as many platforms as possible with their games.

    We’re pleased to see that the original prospective fees haven’t changed either. The current upgrade paths & prices are shown below: Continue reading

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    Indie Insight: Vacuous

    vacuous gameplay 2

    vacuous gameplay 6A truly addictive but equally frustrating game, Vacuous is a minimalistic action/puzzle game for Windows PC. Featuring an original soundtrack by ZABIE. The game is available right now over on itch.io for just $5.

    The main aim of the game is to use thrusters to make fragile bombs dance through obstacles, whilst suffering the consequences of physics. Each stage throws up increasingly challenging obstacles to maneuver your bomb through in order to blow up mind control machines in an attempt to save the galaxy.

    Vacuous is the creation of @JMRante whose inspiration for getting into game development comes from the video game classic, Super Mario 64. To find out more about him and how Vacuous came to be, continue reading below for my recent interview with him. Continue reading

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    Missile Cards Needs YOU!

    missile cards gameplay 1

    Missile Cards is a fresh, new mash-up of the Atari classic, Missile Command, and the functionality of a strategic, turn-based card game. I recently caught up with the developer, Nathan Meunier, to find out how the game idea came about as well as delving a little into his background in gaming.

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