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	<title>Game Maker Blog &#187; rant</title>
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		<title>Persistence presence of puzzles perplexes me</title>
		<link>http://gamemakerblog.com/2008/08/26/persistence-presence-of-puzzles-perplexes-me/</link>
		<comments>http://gamemakerblog.com/2008/08/26/persistence-presence-of-puzzles-perplexes-me/#comments</comments>
		<pubDate>Tue, 26 Aug 2008 15:14:51 +0000</pubDate>
		<dc:creator>Philip Gamble</dc:creator>
				<category><![CDATA[Comment]]></category>
		<category><![CDATA[game maker magazine]]></category>
		<category><![CDATA[game maker magazines]]></category>
		<category><![CDATA[gmweekly]]></category>
		<category><![CDATA[maze]]></category>
		<category><![CDATA[puzzles]]></category>
		<category><![CDATA[rant]]></category>
		<category><![CDATA[wordsearch]]></category>

		<guid isPermaLink="false">http://gamemakerblog.com/?p=704</guid>
		<description><![CDATA[GameMaker Tech have dropped them, MarkUp have never had them, but the smaller and less established magazines love them &#8211; I&#8217;m talking about word puzzles and games. The kind of things you would expect to find on the back of newspapers or in a young child&#8217;s comic. The crosswords, wordsearches, mazes and spot the differences [...]<p><a href="http://gamemakerblog.com/2008/08/26/persistence-presence-of-puzzles-perplexes-me/">Persistence presence of puzzles perplexes me</a> is taken from: <a href="http://gamemakerblog.com">GameMaker Blog</a></p>
]]></description>
			<content:encoded><![CDATA[<p>GameMaker Tech have dropped them, MarkUp have never had them, but the smaller and less established magazines love them &#8211; I&#8217;m talking about word puzzles and games.  The kind of things you would expect to find on the back of newspapers or in a young child&#8217;s comic.  The crosswords, wordsearches, mazes and spot the differences of the GameMaker magazine world.<span id="more-704"></span></p>
<p>The irrelevant, pointless, space fillers that they have become.  How are we meant to complete a crossword on a static pdf?  Screenshot it and draw on it in paint?   Print it out?</p>
<p>I do not wish to single out any particular magazine for the puzzles they contain but below is a screenshot of a puzzle included in a recently released GameMaker magazine &#8211; a crossword/wordfill with 5 answers.</p>
<p><img class="aligncenter size-full wp-image-705" title="Puzzles inside GameMaker magazines - why do we need them?" src="http://gamemakerblog.com/wp-content/uploads/2008/08/crosswordsm.png" alt="" width="500" height="295" /></p>
<p>A bit of fun &#8211; possibly, but do we really need GameMaker themed puzzles?</p>
<p>I await the first GameMaker themed Sudoku with anticipation.</p>
<p><a href="http://gamemakerblog.com/2008/08/26/persistence-presence-of-puzzles-perplexes-me/">Persistence presence of puzzles perplexes me</a> is taken from: <a href="http://gamemakerblog.com">GameMaker Blog</a></p>
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		</item>
		<item>
		<title>Is it time to deprecate mplay?</title>
		<link>http://gamemakerblog.com/2008/04/23/is-it-time-to-deprecate-mplay/</link>
		<comments>http://gamemakerblog.com/2008/04/23/is-it-time-to-deprecate-mplay/#comments</comments>
		<pubDate>Wed, 23 Apr 2008 12:52:39 +0000</pubDate>
		<dc:creator>tuntis</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[Websites]]></category>
		<category><![CDATA[nakedpaultoast]]></category>
		<category><![CDATA[rant]]></category>

		<guid isPermaLink="false">http://gamemakerblog.com/2008/04/23/is-it-time-to-deprecate-mplay/</guid>
		<description><![CDATA[NPT thinks so. He has decent arguments: it uses a deprecated part of the DirectX API &#8212; and not even the newest version of it. Read his full post. He also suggests YYG to make 39DLL an official extension. What do you think? (essential request for comments: check.) Is it time to deprecate mplay? is [...]<p><a href="http://gamemakerblog.com/2008/04/23/is-it-time-to-deprecate-mplay/">Is it time to deprecate mplay?</a> is taken from: <a href="http://gamemakerblog.com">GameMaker Blog</a></p>
]]></description>
			<content:encoded><![CDATA[<p><a href="http://nakedpaultoast.wordpress.com/2008/04/20/its-time-to-deprecate-mplay/">NPT thinks so.</a> He has decent arguments: it uses a deprecated part of the DirectX API &#8212; and not even the newest version of it.</p>
<p>Read <a href="http://nakedpaultoast.wordpress.com/2008/04/20/its-time-to-deprecate-mplay/">his full post.</a> He also suggests YYG to make <a href="http://gmc.yoyogames.com/index.php?showtopic=90437">39DLL</a> an official extension. What do you think? (essential request for comments: check.)</p>
<p><a href="http://gamemakerblog.com/2008/04/23/is-it-time-to-deprecate-mplay/">Is it time to deprecate mplay?</a> is taken from: <a href="http://gamemakerblog.com">GameMaker Blog</a></p>
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		<title>GMTV 3 detailed review</title>
		<link>http://gamemakerblog.com/2008/03/19/gmtv-3-detailed-review/</link>
		<comments>http://gamemakerblog.com/2008/03/19/gmtv-3-detailed-review/#comments</comments>
		<pubDate>Wed, 19 Mar 2008 15:40:10 +0000</pubDate>
		<dc:creator>tuntis</dc:creator>
				<category><![CDATA[Comment]]></category>
		<category><![CDATA[GMTV]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[rant]]></category>
		<category><![CDATA[review]]></category>

		<guid isPermaLink="false">http://gamemakerblog.com/2008/03/19/gmtv-3-detailed-review/</guid>
		<description><![CDATA[&#8230;by everybody&#8217;s favorite [sic] writer. I have to say, to begin this with, the third episode greatly increased the quality of GMTV compared to the past two episodes. I won&#8217;t be jumping into the technical aspects until the end &#8212; I&#8217;ll focus on the content. The main content in this episode is reviewing the 10 [...]<p><a href="http://gamemakerblog.com/2008/03/19/gmtv-3-detailed-review/">GMTV 3 detailed review</a> is taken from: <a href="http://gamemakerblog.com">GameMaker Blog</a></p>
]]></description>
			<content:encoded><![CDATA[<p><img src="http://gamemakerblog.com/wp-content/uploads/2008/03/eggers-part345345.jpg" alt="Eggers. Dan Eggers." align="right" border="0" height="180" width="240" /> &#8230;by everybody&#8217;s favorite <em>[<strong>sic</strong>]</em> writer. I have to say, to begin this with, the third episode greatly increased the quality of GMTV compared to the past two episodes. I won&#8217;t be jumping into the technical aspects until the end &#8212; I&#8217;ll focus on the content.</p>
<p><strong>The main content in this episode is reviewing the 10 </strong>&#8220;best games&#8221; for YoYo Games&#8217; winter competition. The review system seems to have changed according to the criticism received.</p>
<p>During the reviews, the sound mixing often got a bit poor, making the narrator hard to hear [<em>times slid to the technical side: </em><strong><em><u>1</u></em></strong>].</p>
<p>The reviews did get a bit boring to watch: I&#8217;d liken if there would have been other content in the middle of the reviews. Oh well.</p>
<p><span id="more-308"></span></p>
<p><strong>And I realized something </strong>that <em>still hasn&#8217;t been fixed. </em>Here we go:</p>
<blockquote><p><em>&#8220;Are you after exclusives, Game Reviews, Devloment [<strong>sic</strong>] <img src="http://gamemakerblog.com/wp-content/uploads/2008/03/devloment-articcels.jpg" alt="Devloment Articles, lol." align="right" border="0" height="180" width="240" /> Articles and Free Sound Resources? Not to mention interesting interviews, then look no further, because Game Maker Technology has all that, plus&#8230;&#8221;</em></p></blockquote>
<p>Eh. In any case, the reviews did not seem <em>flawed</em> any more: GMTV &#8220;balanced&#8221; the review process well. Graphics, gameplay and sound are all addressed: there&#8217;s also a review of <strong>how well it fits into the &#8220;winter competition&#8221; theme</strong>.</p>
<p>Something that disturbed me while Danny was on screen how he looked like he was looking at something above the camera. Oh well.</p>
<p><strong><img src="http://gamemakerblog.com/wp-content/uploads/2008/03/denbodge.jpg" alt="Den Bodge with his handsome lava lamp." align="right" border="0" height="180" width="240" /> As for the interview with Bendodge, </strong><strike>nice lava lamp. I&#8217;ve always wanted one, but I realized I&#8217;d just manage to break it in one way or another</strike> it&#8217;s at the end of the episode. Featuring basically questions about <a href="http://scorptek.net/">Scorptek (I like to call it &#8220;Parkedtek.net&#8221;)</a>, what he does in the community and then some filler questions and a small joke. Not too interesting.</p>
<p>That sums up this month&#8217;s episode. Reviews and an interview. While the content was decent, I would have liked to see much more than just reviews. How about tutorials? &#8220;Video editorials&#8221; or something similar? <strong>Three stars </strong>(out of five)<strong>.</strong></p>
<p><em><strong>&#8230;technical side: </strong>I don&#8217;t know why they call the &#8220;high quality&#8221; video &#8220;high quality&#8221; when you can barely see most of the text onscreen due to compression artifacts. Not only that, it somehow looks to me like the video <strong>source material </strong>has already been horribly compressed. 0 points, guys! And the volume issue, too.</em></p>
<p>And a small ending note. <strong>If you post a comment that basically sums up the words &#8220;f**k&#8221;, &#8220;you&#8221; and &#8220;tuntis&#8221; </strong>(that&#8217;s not a word though)<strong>, it will be deleted</strong>. (Just in case, seeing from what you guys have done to some other posts of mine!)</p>
<p><a href="http://gamemakerblog.com/2008/03/19/gmtv-3-detailed-review/">GMTV 3 detailed review</a> is taken from: <a href="http://gamemakerblog.com">GameMaker Blog</a></p>
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		<title>YoYo Games: what would make the website much better</title>
		<link>http://gamemakerblog.com/2008/01/21/yoyo-games-what-would-make-the-website-much-better/</link>
		<comments>http://gamemakerblog.com/2008/01/21/yoyo-games-what-would-make-the-website-much-better/#comments</comments>
		<pubDate>Mon, 21 Jan 2008 15:00:16 +0000</pubDate>
		<dc:creator>tuntis</dc:creator>
				<category><![CDATA[YoYoGames]]></category>
		<category><![CDATA[rant]]></category>
		<category><![CDATA[yoyo games]]></category>
		<category><![CDATA[yoyogames.com]]></category>
		<category><![CDATA[yyg]]></category>

		<guid isPermaLink="false">http://gamemakerblog.com/2008/01/21/yoyo-games-what-would-make-the-website-much-better/</guid>
		<description><![CDATA[I&#8217;m not quite satisfied with the YoYoGames.com website: it certainly is lacking in many, many directions. And it has been having numerous of stability problems in the last month. I have written a complete list of necessary improvements to YYG.com, for everybody. I will divide these arguments into multiple categories: &#8220;Profile&#8221; and &#8220;Gaming&#8221;. Profile will [...]<p><a href="http://gamemakerblog.com/2008/01/21/yoyo-games-what-would-make-the-website-much-better/">YoYo Games: what would make the website much better</a> is taken from: <a href="http://gamemakerblog.com">GameMaker Blog</a></p>
]]></description>
			<content:encoded><![CDATA[<p><strong> </strong><strong><img src="http://gamemakerblog.com/wp-content/uploads/2008/01/yyg.png" alt="YoYo Games" align="right" border="0" height="66" width="209" /></strong>I&#8217;m not quite satisfied with the <a href="http://www.yoyogames.com">YoYoGames.com</a> website: it certainly is lacking in many, many directions. And it has been having numerous of stability problems in the last month.</p>
<p>I have written a complete list of necessary improvements to YYG.com, for <strong>everybody</strong>. I will divide these arguments into multiple categories: &#8220;Profile&#8221; and &#8220;Gaming&#8221;. <strong>Profile </strong>will contain criticism on the profile &amp; user system of the site. <strong>Gaming</strong> will contain more criticism on the gaming section of the site, including all game management tools and <strong>InstantPlay. </strong>I&#8217;ll also include additional criticism on other parts of the website.</p>
<p><span id="more-237"></span></p>
<h2>Profile</h2>
<p><strong>As YYG.com </strong>is the official community website for <strong>GM</strong>-made games, it should be clear that it needs a complete user system. But in this case, it does not: it is lacking in many directions.</p>
<ol>
<li><strong>While this isn&#8217;t exactly an issue related </strong>to the user system directly, the lack of <strong>moderation </strong>is worrying me: there are a lot of flame fests on users&#8217; pages and imposter profiles keep on coming. No matter how many reports are sent, nothing seems to happen. Either YYG&#8217;s staff is taking one hell of a new year vacation or <strong>they just suck at checking the report queue.</strong></li>
<li><strong>The user shoutboxes </strong>or game comments are not user-moderation possible. While reporting is possible, there is no karma system (such as <strong>YouTube&#8217;s </strong>new commenting system) and users can&#8217;t even remove comments on their own profile or games.</li>
<li><strong>The user profiles </strong>can not be customized almost at all: being a &#8220;web 2.0 gaming website&#8221; (as they claim it) means some sort of <strong>customization</strong>. But no, you throw in your age, description and some other basic user info and that&#8217;s <strong><img src="http://gamemakerblog.com/wp-content/uploads/2008/01/yyg2.png" alt="none!" align="right" border="0" height="43" width="168" /></strong>it. Let&#8217;s say that you don&#8217;t have favorite games in YYG: your profile still shows it. It&#8217;d be convenient to be able to hide it from showing up.</li>
</ol>
<h2>Gaming</h2>
<p><strong>YYG.com </strong>certainly has made a lot of effort on the side of the games, their upload and playing. Their <strong>InstantPlay </strong>mechanism certainly has helped on the amount of games tested out: no more manual downloading, it does it for you. But deep down, this system is still flawed in many, many ways.</p>
<ol>
<li><strong>As Microsoft Vista </strong>came out (Please, <strong>do not make a 500 word long comment on how <img src="http://gamemakerblog.com/wp-content/uploads/2008/01/vista-logo.jpg" alt="Windows Vista" align="right" border="0" height="178" width="240" />much Vista &#8220;sucks&#8221;</strong>), users quickly discovered that Game Maker 6- made games would not run on their computers. Obviously this caused some kind of outrage, but fortunately after a short time, an official <strong>GM6 to Vista &#8220;upgrader&#8221; </strong>was released, allowing GM6 made  executables to be converted to Vista- compatible games. <strong>YYG.com </strong>lacks any indication if the game will work with Vista. They should auto-detect a GM6 signature, for example, in the game and show a warning to Vista users: or just simply demand game uploaders to do it themselves: GM6 or not (or made Vista-compatible)? <strong>[update: esh corrected that InstantPlay will make GM6- based games compatible on Vista</strong>; but some users might prefer to download it instead: they'll be greeted by a nice "game.exe crashed" dialog box.]</li>
<li><strong>Although this is a minor point, </strong><em>InstantPlay </em>needs some additional improvement. For example, users should be allowed to set another temp directory where it should download the games to.</li>
<li><strong>The game pages </strong>should also allow maximum customization: maybe make it more attractive than the typical white background &#8211; green/gray content? Custom backgrounds would be nice, so would be custom text boxes (instead of the small Description box)&#8230; <strike>your imagination</strike> the YYG.com staff&#8217;s imagination is the limit.</li>
<li><strong>The navigation is flawed</strong>. I doubt an user looking for games to play <strike>(snort)</strike> would want to go through hundreds of pages to find a good game. Perhaps a randomizer with some extendable search queries (e.g. I don&#8217;t want to play <strike>Adbarlian Castles</strike> Catch the Clown!) would help.</li>
</ol>
<h2>And the rest</h2>
<p><strong>I hope </strong>I&#8217;ve established some points that you are free to debate in the comments. But before that, I will point out some other things bothering me (note that this also includes some general criticism on YYG):</p>
<ol>
<li><strong>Their forums. </strong>There&#8217;s the GMC: what do we need a pathetic clone of it for? This is like <strong>decentralizing the community</strong>. There&#8217;s the &#8220;YoYo&#8217;ers&#8221; and &#8220;GMC&#8217;ers&#8221;. It doesn&#8217;t make sense: there&#8217;s always <strong>space for an YYG section in the GMC.</strong></li>
<li><strong>Their lack of communication with the community.</strong> Yes, we&#8217;ve got a lot of announcements, they even have a &#8220;glog&#8221; (and they even forced Mark to blog), but their communication with &#8220;us&#8221; just seems so stiff.</li>
<li><strong>YYG </strong>still hasn&#8217;t used their full power to improve the state of GM: much more could be done.</li>
</ol>
<p>That&#8217;s about it. Feel free to comment!</p>
<p><a href="http://gamemakerblog.com/2008/01/21/yoyo-games-what-would-make-the-website-much-better/">YoYo Games: what would make the website much better</a> is taken from: <a href="http://gamemakerblog.com">GameMaker Blog</a></p>
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