Generated by All in One SEO v4.9.4.1, this is an llms.txt file, used by LLMs to index the site. # GameMakerBlog Insights at the intersection of game development, programming and modern tech. ## Sitemaps - [XML Sitemap](https://gamemakerblog.com/sitemap.xml): Contains all public & indexable URLs for this website. ## Posts - [Nested in Complexity: The Intricate Structures of JSON](https://gamemakerblog.com/2023/06/22/nested-in-complexity-the-intricate-structures-of-json/) - Step deeper into the intricate maze of JSON structures and uncover the power and potential pitfalls of nested objects, illustrated with relatable examples. - [The Art of the Code: Delving into JSON and GameMaker Studio](https://gamemakerblog.com/2023/06/22/the-art-of-the-code-delving-into-json-and-gamemaker-studio/) - Embark on an enlightening journey into the world of JSON and GameMaker Studio 2. This detailed introduction explores the essence of JSON. - [True Believers: Unraveling the Intricacies of 'Honey, I Joined a Cult'](https://gamemakerblog.com/2023/06/21/true-believers-unraveling-the-intricacies-of-honey-i-joined-a-cult/) - Dive into the captivating world of 'Honey, I Joined a Cult', a game that takes you on a thrilling journey of charisma, belief, and belonging. Crafted in GameMaker Studio 2. - [Game Dev Dilemma:Is AI Art Really Art Though?](https://gamemakerblog.com/2023/06/21/game-dev-dilemmais-ai-art-really-art-though/) - Join us at the crossroads of technology and creativity, where we explore the implications of AI Art in indie games. We discuss AI and its artistic potential. - [From the Ashes of Tristram: An In-depth Analysis of Diablo's Masterful Gameplay Loop](https://gamemakerblog.com/2023/06/20/from-the-ashes-of-tristram-an-in-depth-analysis-of-diablos-masterful-gameplay-loop/) - Dive deep into the heart of Diablo's masterful gameplay loop in this comprehensive analysis. Explore the intricate blend of randomization and real-time combat. - [Decoding Diablo's Design: The Art of Balancing Game Economy and Player Engagement](https://gamemakerblog.com/2023/06/20/decoding-diablos-design-the-art-of-balancing-game-economy-and-player-engagement/) - Read about Diablo's complex world. Delve into the importance of balanced gold sinks, the psychology of loot drops, and the intricate dance of mob density - [Hacks, Exploits and The Defense Against Gaming Dark Arts in Diablo Series](https://gamemakerblog.com/2023/06/20/hacks-exploits-and-the-defense-against-gaming-dark-arts-in-diablo-series/) - Embark on a clandestine journey through Diablo's history of hacks and exploits. From 'duping' to 'far cast', we delve into these game-altering tactics, the impacts they've had, and potential countermeasures. - [Unleashing Vibrancy in a Monochrome World: A Tale of Chicory](https://gamemakerblog.com/2023/06/19/unleashing-vibrancy-in-a-monochrome-world-a-tale-of-chicory/) - Immerse yourself in the vibrant and creative world of 'Chicory: A Colorful Tale.' Discover the transformative power of a magical brush in this unique experience - [Unlock Your Game's Global Success with AI and ChatGPT](https://gamemakerblog.com/2023/06/18/unlock-your-games-global-success-with-ai-and-chatgpt/) - Step into the future of game dev with AI. Discover how leveraging ChatGPT for language localization in GameMaker Studio 2 can amplify your game's global reach. - [Skyrocket Your Game's Reach with Language Localization](https://gamemakerblog.com/2023/06/18/skyrocket-your-games-reach-with-language-localization/) - Explore the art of language localization in gaming as we delve into the intricacies of crafting a GameMaker Studio 2 Locale JSON file. - [GameMaker Merchandise: The New Player in Town](https://gamemakerblog.com/2023/06/17/gamemaker-merchandise-the-new-player-in-town/) - Step into the game with GameMaker merchandise shop on Spreadshop. Score logo tees, hoodies, caps, and more. Play or get played, the choice is yours. - [Really why Caesars Palace Gambling Gets Extra Taxed in 2026](https://gamemakerblog.com/2025/12/05/really-why-caesars-palace-gambling-gets-extra-taxed-in-2026/) - Starting in 2026, the IRS will tax Caesars Palace gamblers on "phantom income", all Thanks to the One Big Beautiful Bill Act - [BETMGM Users need to stop gambling by Dec 31](https://gamemakerblog.com/2025/12/04/betmgm-users-need-to-stop-gambling-by-dec-31/) - The IRS just turned breaking even at BETMGM into a taxable event. The One Big Beautiful Bill Act, starting in 2026, you’ll owe taxes on money you never kept. - [New Tax Rule: Quit Gambling at FANDUEL by Dec 31](https://gamemakerblog.com/2025/12/04/new-tax-rule-quit-gambling-at-fanduel-by-dec-31/) - Thanks to the One Big Beautiful Bill Act, starting January 1, 2026, you’ll be taxed on gambling income even if you broke even. - [The Truth about Prompt Training](https://gamemakerblog.com/2025/09/11/the-truth-about-prompt-training/) - Free AI endpoints aren’t free. They often train on your prompts. Mix that with devs pasting API keys into screenshots, and you’ve got a money leak. - [Git good with Vibe Coding](https://gamemakerblog.com/2025/09/09/git-good-with-vibe-coding/) - If you’re prompt-driven and not using Git, you’re playing an RPG without saving. Here’s the beginner’s lesson in plain English - [Good Engineers avoid Pain, Great Engineers Survive it](https://gamemakerblog.com/2025/08/31/good-engineers-avoid-pain-great-engineers-survive-it/) - See why automated patches and speed over quality threaten system stability. Prioritize resilience, review, and meaningful training in your DevOps culture. - [A simple PSA to SaaS Vibe Coders](https://gamemakerblog.com/2025/08/23/a-simple-psa-to-saas-vibe-coders/) - You can ship features at the speed of thought. You can’t ship away liability. A long, straight talk to devs about insurance, contracts, and security - [So, 80 Dollars for Games is the new Base Price](https://gamemakerblog.com/2025/05/05/so-80-dollars-for-games-is-the-new-base-price/) - Nintendo, PlayStation, and Xbox simultaneously hiking console and game prices isn't capitalism, it's a coordinated slap in the face to gamers everywhere. - [Stop getting big billed with AI Pay Per Use Models](https://gamemakerblog.com/2025/04/27/stop-getting-big-billed-with-ai-pay-per-use-models/) - Pay-per-use AI models sound cheap until you realize what "tokens" really mean. Learn why flat-fee AI might save you from $300 mistakes. - [Supabase 2025: Full Breakdown of Features and Pricing](https://gamemakerblog.com/2025/04/27/supabase-2025-full-breakdown-of-features-and-pricing/) - Supabase is great for MVPs but bad for serious production apps. Learn what it offers, how much it costs, and why real companies roll their own backend. - [Lovable is great for Frontend, not for backend](https://gamemakerblog.com/2025/04/27/lovable-is-great-for-frontend-not-for-backend/) - Lovable builds beautiful frontends, but smart devs keep full control of their backend. Learn how to dodge vendor lock-in and build a stack you actually own. - [Artificial Intelligence: What Are Inferences](https://gamemakerblog.com/2024/08/04/artificial-intelligence-what-are-inferences/) - Today’s topic: Inferences in Artificial Intelligence. an inference is the process AI uses to make a decision or prediction based on the data it’s been given. - [Top 5 AI-Powered IDEs in 2025: A Developer's Perspective](https://gamemakerblog.com/2025/02/13/top-5-ai-powered-ides-in-2025-a-developers-perspective/) - Explore the top 5 AI-powered IDEs of 2025! From autonomous project generation to intelligent debugging, discover how AI is transforming software development - [Overwatch 2: Loot Boxes are back on the menu](https://gamemakerblog.com/2025/02/13/overwatch-2-loot-boxes-are-back-on-the-menu/) - Overwatch 2 is bringing back loot boxes, and it’s not just nostalgia—it’s business. Loot boxes tap into gambling psychology, keeping players hooked and spending - [DeepSeek’s Breakthrough: The Open-Source AI You Can Run](https://gamemakerblog.com/2025/01/29/deepseeks-breakthrough-the-open-source-ai-you-can-run/) - DeepSeek just changed the AI game with its open-source, cost-effective Mixture of Experts (MoE) model. Unlike OpenAI, it allows individuals to run AI locally. - [Infinity Nikki Cashes in on Gacha Gambling](https://gamemakerblog.com/2025/01/16/infinity-nikki-cashes-in-on-gacha-gambling/) - Infinity Nikki, the glamorous open-world dress-up game that’s as addictive as it is expensive makes bank in first month of release. - [Interviewing for a Job in the AI Age](https://gamemakerblog.com/2024/12/30/interviewing-for-a-job-in-the-ai-age/) - Discover how AI has transformed job interviews, from resume screenings to programming assessments. Learn how to adapt and thrive in an AI-driven hiring world. - [Fields of Mistria is tilling more than just dirt](https://gamemakerblog.com/2023/09/09/fields-of-mistria-is-tilling-more-than-just-dirt/) - Fields of Mistria has swooped into the farming sim world with all the charm of classic pixel-art games, while adding fresh twists that make it stand out. - [AI Agents and We Don’t Mean the Secret Kind](https://gamemakerblog.com/2024/12/16/ai-agents-and-we-dont-mean-the-secret-kind/) - Discover how to create and deploy AI agents, from understanding their core functionality to building an RPG Game Master AI using OpenAI's APIs and Google Cloud Functions. Learn routing, context injection, and model selection for effective AI-driven solutions. - [Staying Alive and Employed in an AI Corporation](https://gamemakerblog.com/2024/12/15/staying-alive-and-employed-in-an-ai-corporation/) - Learn the essential skills to thrive in an AI-driven workplace. Discover how to leverage technical fluency, creativity, and adaptability to stay relevant and indispensable in a rapidly evolving corporate world. - [Infinity Nikki: Dressing Up Addiction – The Gacha Gamble Exposed](https://gamemakerblog.com/2024/11/29/infinity-nikki-dressing-up-addiction-the-gacha-gamble-exposed/) - Infinity Nikki reveals the dangers of gacha gaming. Explore how gambling mechanics exploit players and discover fair alternatives for game monetization. - [Game Devs need to Cash In on AI Now!](https://gamemakerblog.com/2024/11/22/game-devs-need-to-cash-in-on-ai-now/) - Discover how AI bots on Twitch will transform gaming and streaming. Learn how game devs can capitalize on this evolving AI-driven industry. - [NOTCOIN: The Game That Wasn’t a Game—And Why It Worked](https://gamemakerblog.com/2024/11/29/notcoin-the-game-that-wasnt-a-game-and-why-it-worked/) - Discover how Notcoin redefined gaming with its profit-sharing model. Learn why simplicity, fairness, and blockchain integration fueled its viral success. - [AI Isn't Taking Your Job; It Will Empower Your Coworker To Do It Instead](https://gamemakerblog.com/2024/11/01/ai-isnt-taking-your-job-it-will-empower-your-coworker-to-do-it-instead/) - Replacing the Whole Concept of Jobs Imagine you’re at a bustling office in the near future. It’s filled with the familiar hum of computers, the background noise of keyboards, and coffee machines whirring in the break room. But something is different. Instead of a classic team with a manager, senior employees, mid-level staff, and entry-level - [The Truth about Creating a Startup](https://gamemakerblog.com/2024/10/28/the-truth-about-creating-a-startup/) - Chasing dreams in startups and indie dev? Hard work alone isn’t enough. Learn why success is about luck, timing, and having a secure backup plan. - [Arriving Now: AI Police, trained by Google](https://gamemakerblog.com/2024/10/23/arriving-now-ai-police-trained-by-google/) - Google's new AI policy puts indie game developers at risk of project suspension with automated abuse monitoring and prompt logging. What does this mean for you? - [Understanding the new Paid to Play Model](https://gamemakerblog.com/2024/10/19/understanding-the-new-paid-to-play-model/) - Is profit-sharing the next big thing in gaming? Why gamers getting paid for their time could be the future as AI replaces jobs and attention is new economy. - [Artificial Intelligence and Dynamic Gaming](https://gamemakerblog.com/2024/07/31/artificial-intelligence-and-dynamic-gaming/) - Companies like Sequoia are investing heavily in this dynamic AI and entertainment future and betting big on the idea that AI can make games more immersive - [Why Venture Capitalism Requires a C Corp](https://gamemakerblog.com/2024/07/26/why-venture-capitalism-requires-a-c-corp/) - Today, we’re peeling back another layer of the Venture Capital onion. Spoiler alert: it stinks. Let's talk about why Venture Capitalism demands you have a corporation. Yep, if you’re a dreamer hoping to score VC funding, you better have a corporation ready to go. Because the worst thing that can happen is to get asked, - [The Truth About Venture Capital and Pitch Decks](https://gamemakerblog.com/2024/07/20/the-truth-about-venture-capital-and-pitch-decks/) - Today, we're diving into the grimy underbelly of Venture Capital once again. This time, it's all about pitch decks. You know, those glorified PowerPoint presentations that can make or break your startup’s future. Let’s be honest, pitch decks are the Tinder profiles of the startup world. Some venture capitalists might swipe right on your detailed, - [The Truth About Venture Capital](https://gamemakerblog.com/2024/07/19/the-truth-about-venture-capital/) - Welcome, ladies and gentlemen, to the world of Venture Capital. You know, that magical place where millionaires and billionaires pretend they're the heroes of innovation, while secretly laughing all the way to the bank. Let's be real, Venture Capital "funds" are just rich people playing high-stakes poker with other people’s dreams. They’re not philanthropists; they’re - [Why every business needs a Company Domain Email](https://gamemakerblog.com/2024/07/28/why-every-business-needs-a-company-domain-email/) - Alright, buckle up because today we’re diving into the thrilling world of emails. Specifically, why your startup needs a company domain email. - [How to Decompile GameMaker 8](https://gamemakerblog.com/2024/06/16/how-to-decompile-gamemaker-8/) - Explore the intricate world of decompiling GameMaker 8. Understand what decompiling is, its benefits and risks, and how it's used to unveil the logic - [Make your business AI and GPT Ready Now](https://gamemakerblog.com/2024/06/10/make-your-business-ai-and-gpt-ready-now/) - Discover why making your business AI and GPT ready is crucial for the future. Learn how GPTs will revolutionize user experiences and online visibility. - [Diablo 4 Loot Reborn: The Truth About Sorcerer Fire Build](https://gamemakerblog.com/2024/06/09/diablo-4-loot-reborn-the-truth-about-sorcerer-fire-build/) - Discover why the Sorcerer Fire build in Diablo 4 Season 4 is not only overpowered but also fun. Brother, Get the Heavy Flamer! - [The Truth about Online Casino Bonuses and Wager Requirements](https://gamemakerblog.com/2024/06/02/the-truth-about-online-casino-bonuses-and-wager-requirements/) - Exposing the hidden traps in online casino bonuses. Understand wager requirements, misleading ads, and how to keep things fair in game development. - [Palworld: Proving People can love AI](https://gamemakerblog.com/2024/02/02/palworld-proving-people-can-love-ai/) - Discover the clever blend of AI sophistication and undeniable charm in Palworld, where even the skeptics embrace the allure of AI companionship. - [How to Avoid the AdMob "Ad Serving has been Limited" Status](https://gamemakerblog.com/2023/12/07/how-to-avoid-the-admob-ad-serving-has-been-limited-status/) - Dive into the world of AdMob in indie games. Learn practical tips to avoid the dreaded "Account Limited" status and keep your indie game monetization on track. - [Relic Hunters Zero: Remix pushes up a thrilling twin sticker](https://gamemakerblog.com/2023/11/14/relic-hunters-zero-remix-pushes-up-a-thrilling-twin-sticker/) - Dive into our review of 'Relic Hunters Zero: Remix', the 2D twin-stick shooter that's taking the gaming world by storm. Perfect for fans of roguelike action! - [Surviving Titan is A Thrilling, Yet Doomed, Adventure](https://gamemakerblog.com/2023/11/10/surviving-titan-is-a-thrilling-yet-doomed-adventure/) - Dive into our review of Surviving Titan, a game of survival and mystery on the planet Titan. Discover why it's a bittersweet goodbye due to a trademark tangle. - [Indie Game Devs: Build for Passion, Not For Profit](https://gamemakerblog.com/2023/10/29/indie-game-devs-build-for-passion-not-for-profit/) - Dive into the reality of being an indie game dev. From Floods of new games to the rigged system of visibility, find out why your game is probably doomed to fail - [Sea Salt: Collecting Humanity's Bill With No Money](https://gamemakerblog.com/2023/10/28/sea-salt-collecting-humanitys-bill-with-no-money/) - Get your tentacles on this review of Sea Salt, where you play an Old God collecting on humanity's spiritual debt. From minion management to mature content - [Diablo 4 Season of Blood raises Necromancers to the top](https://gamemakerblog.com/2023/10/27/diablo-4-season-of-blood-raises-necromancers-to-the-top/) - Diablo 4's latest Necromancer balance changes, From Affixes to Unique Items, find out how to make your minions less useless and more amusing. - [Thy Sword for My Lord and Never Be Bored](https://gamemakerblog.com/2023/10/26/thy-sword-for-my-lord-and-never-be-bored/) - Embark on a quest to overthrow a Dark Overlord in 'Thy Sword,' where hack n' slash meets roguelike in a pixelated bloodbath that is fun for all - [Reusable Code in GML is the gift that keeps on giving](https://gamemakerblog.com/2023/10/24/reusable-code-in-gml-is-the-gift-that-keeps-on-giving/) - Discover why reusable code is the unsung hero of game development in GML. This post explores the immediate and long-term benefits of making your code reusable. - [Mobile Monetization Models or How to Make Money](https://gamemakerblog.com/2023/10/23/mobile-monetization-models-or-how-to-make-money/) - Explore the labyrinth of mobile monetization in this post and explains existing models, new ones, and invites you to share your financially disastrous ideas. - [Pair Programming with Generative AI is the next big thing](https://gamemakerblog.com/2023/10/21/pair-programming-with-generative-ai-is-the-next-big-thing/) - Explore the potential of pair programming with generative AI like ChatGPT. This incisive post delves into how AI is set to revolutionize programming - [MY LAST 20 is the game that keeps on ticking](https://gamemakerblog.com/2023/10/22/my-last-20-is-the-game-that-keeps-on-ticking/) - Dive into the world of 'MY LAST 20,' where 20 seconds can feel like a lifetime. This review explores the game's brutal difficulty and addictive gameplay - [AI-Generated Art in Indie Games: Embrace Now or Cry Later](https://gamemakerblog.com/2023/10/20/ai-generated-art-in-indie-games-embrace-now-or-cry-later/) - Discover why AI-generated art is The Way for indie developers. This cutting-edge review delves into the superiority of AI art over programmer ar. - [Maiden & Spell is The Bullet Hell Game from Heaven](https://gamemakerblog.com/2023/10/20/maiden-spell-is-the-bullet-hell-game-from-heaven/) - Dive into the bullet hell masterpiece that is Maiden & Spell. Explore the game's unique 1v1 battle dynamics, engaging story mode, and diverse character roster. - [The Future of Corporate Workforces and Generative AI](https://gamemakerblog.com/2023/10/20/the-future-of-corporate-workforces-and-generative-ai/) - Uncover the paradoxical future of corporate workforces in the age of generative AI. This incisive post explores how AI augments human labor - [Generative AI in RPGs: The Next Great Thing](https://gamemakerblog.com/2023/10/19/generative-ai-in-rpgs-the-next-great-thing/) - Discover how generative AI is set to revolutionize RPGs by transforming NPCs from mere background props to complex characters with dynamic dialogue. - [Using AI to Code is the Future](https://gamemakerblog.com/2023/10/18/using-ai-to-code-is-the-future/) - Unearth the seismic shifts AI is bringing to the coding landscape. This provocative post explores the future of work, ethical dilemmas, and skill evolution - [How Advertisers really feel about Bots](https://gamemakerblog.com/2023/10/18/how-advertisers-really-feel-about-bots/) - Explore the complex love-hate relationship between advertisers and bots. This incisive post delves into how bots are inflating metrics across platforms - [This Merchant Life: Of Gold, Grit, and Gallows Humor](https://gamemakerblog.com/2023/09/26/this-merchant-life-of-gold-grit-and-gallows-humor/) - Join King Arthur and his quirky crew as they navigate the world of medieval trading in 'This Merchant Life'. Can Guinevere strike the best deal? - [Gemini Arms: Lasers, and Flirting, it doesn't get any better](https://gamemakerblog.com/2023/09/25/gemini-arms-lasers-and-flirting-it-doesnt-get-any-better/) - Join King Arthur and his quirky crew as they suit up in Gemini Arms to save the colonies. Will Guinevere find the robot transformations fascinating? - [Wally and the FANTASTIC PREDATORS: A Foxy Tale](https://gamemakerblog.com/2023/09/24/wally-and-the-fantastic-predators-a-foxy-tale/) - King Arthur and his crew are back, this time exploring the whimsical world of Wally and the FANTASTIC PREDATORS. Will Guinevere love the game more than Lacelot? - [Dark Souls: A Tale of Love, Lore, and Loss](https://gamemakerblog.com/2023/09/24/dark-souls-a-tale-of-love-lore-and-loss/) - Join King Arthur and his not-so-merry band of knights as they dive into the world of gaming. Will Merlin unlock the game's secrets? - [TSwift, imma let you finish but Wandersong is the best game](https://gamemakerblog.com/2023/09/23/tswift-imma-let-you-finish-but-wandersong-is-the-best-game/) - Join the gang as they embark on a musical adventure in 'Wandersong.' From emotional highs to dance button lows, experience their hilarious antics - [Colt Canyon is a wild west kind of good time](https://gamemakerblog.com/2023/09/22/colt-canyon-is-a-wild-west-kind-of-good-time/) - Join the gang as they saddle up for a Wild West adventure in 'Colt Canyon.' From pixelated snakes to sandwichs, experience their hilarious antics and debates - [Rivals of Aether crashes and burns in a good way](https://gamemakerblog.com/2023/09/21/rivals-of-aether-crashes-and-burns-in-a-good-way/) - Dive into the elemental world of Rivals of Aether. From fiery battles to sandwich obsessions, experience their hilarious antics and debates in this game review - [Castle of no Escape 2 like the first one but better](https://gamemakerblog.com/2023/09/20/castle-of-no-escape-2-like-the-first-one-but-better/) - Join the gang as they dive into the challenging world of 'Castle of no Escape 2'. From dungeon crawls to movie mysteries, experience their hilarious antics - [Drawngeon: Dungeons of Ink and Paper Promises a great time](https://gamemakerblog.com/2023/09/19/drawngeon-dungeons-of-ink-and-paper-promises-a-great-time/) - Dive into the hand-drawn world of "Drawngeon: Dungeons of Ink and Paper." Glenn and Rob clash over game mechanics, Charlie is fascinated by the aesthetic - [9 Till Void is still better than a 9 to 5](https://gamemakerblog.com/2023/09/18/9-till-void-is-still-better-than-a-9-to-5/) - Dive into a world of spells, strategy, and squabbles as the gang tries their hand at "9 Till Void." without falling into the void themselves - [1000-bit: The Best Binary Wrapped in the Greatest Function](https://gamemakerblog.com/2023/09/17/1000-bit-the-best-binary-wrapped-in-the-greatest-function/) - The gang dives into the world of "1000-bit," a binary programming game, but Charlie seems to have his own unique take on what "binary" means. - [Speed Limit removes the need for speed](https://gamemakerblog.com/2023/09/16/speed-limit-removes-the-need-for-speed/) - The gang dives into the fast-paced world of "Speed Limit," leading to hilarious misunderstandings, movie references, and Charlie's quest to remember that movie. - [You see Ivan, in Spinch you throw kids](https://gamemakerblog.com/2023/09/13/you-see-ivan-in-spinch-you-throw-kids/) - Dive into a world of neon colors, bizarre creatures, and platforming challenges as the gang tries their hand at "Spinch." - [Crashlands is about the biggest game ever made](https://gamemakerblog.com/2023/09/12/crashlands-is-about-the-biggest-game-ever-made/) - The gang dives into the world of Crashlands, leading to hilarious misunderstandings, crafting mishaps, and a debate over inventory management. - [Imagine Lifetimes that are better or worse but mostly worse](https://gamemakerblog.com/2023/09/11/imagine-lifetimes-that-are-better-or-worse-but-mostly-worse/) - Glenn, Rob, Charlie, Kaitlin, and Danny dive into the world of Steam comments for "Imagine Lifetimes." Expect sarcastic quips, debates, and a lot of talk - [StarField: Great, Good or Meh?](https://gamemakerblog.com/2023/09/10/starfield-great-good-or-meh/) - Glenn, Rob, Charlie, Kaitlin, and Danny dive deep into the world of Steam comments for "Starfield." Expect laughs, debates, and a lot of confusion over Todd. - [Almora Darkosen has Superior Fishing and Gambling](https://gamemakerblog.com/2023/09/10/almora-darkosen-has-superior-fishing-and-gambling/) - Dive into a sitcom-style review as Glenn, Rob, Charlie, Kaitlin, and Danny navigate the world of Almora Darkosen while also dealing with Danny's gambling - [Jet Lancer flies high to great heights](https://gamemakerblog.com/2023/09/08/jet-lancer-flies-high-to-great-heights/) - Join Glenn, Rob, Charlie, Kaitlin, and Danny as they navigate high-velocity aerial combat in "Jet Lancer." Expect speed, giant robots, and Charlie's theories. - [Ministry of Broadcast: Being Watched is Really Exciting](https://gamemakerblog.com/2023/09/07/ministry-of-broadcast-being-watched-is-really-exciting/) - Dive into the world of "Ministry of Broadcast" with Glenn, Rob, Charlie, Kaitlin, and Danny. Expect laughs, game insights, drama, and Charlie's classic antics. - [Flynn: Son of Crimson pulls on the heartstrings](https://gamemakerblog.com/2023/09/06/flynn-son-of-crimson-pulls-on-the-heartstrings/) - Flynn: Son of Crimson is a 2D action-adventure game that promises a blend of classic gameplay with modern mechanics. Made in GameMaker Studio - [Getting The Best Out of God of War](https://gamemakerblog.com/2023/09/05/getting-the-best-out-of-god-of-war/) - Join Glenn, Rob, Charlie, Kaitlin, and Danny as they embark on a journey through the Norse realms in their review of "God of War." - [Re-Making Pong in GameMaker Studio The Easy Way](https://gamemakerblog.com/2023/09/04/re-making-pong-in-gamemaker-studio-the-easy-way/) - Dive into the hilarious world of Glenn, Rob, Charlie, Kaitlin, and Danny as they attempt to code the classic game Pong using GameMaker Studio. - [Save the Reactor: High Stress and High Pressure](https://gamemakerblog.com/2023/09/04/save-the-reactor-high-stress-and-high-pressure/) - Join Glenn, Rob, Charlie, Kaitlin, and Danny as they dive into the chaotic world of "Save the Reactor" and try to prevent a nuclear meltdown! - [The Kwanstone Project feels great with Taps and Pops](https://gamemakerblog.com/2023/09/01/the-kwanstone-project-feels-great-with-taps-and-pops/) - Dive into the magical world of 'The Kwanstone Project' with the gang. Experience the quirks, challenges, comedic banter, and unexpected twists in real-time! Scene 1: The Mystical Introduction and a Surprise Donation Charlie: "Alright, team, we're diving into 'The Kwanstone Project'. It's like stepping into a dream." Glenn: "Heard this was made in GameMaker Studio. - [Slice of Sea is the Deepest Game](https://gamemakerblog.com/2023/08/30/slice-of-sea-is-the-deepest-game/) - Dive deep with the gang as they explore the hand-drawn world of 'Slice of Sea', made in GameMaker Studio. Experience the quirks, conspiracies and comedic banter - [Adventure Rush Chaos - Hidden Gem in a Forgotten Land](https://gamemakerblog.com/2023/08/30/adventure-rush-chaos-hidden-gem-in-a-forgotten-land/) - Dive into a hilarious live stream session with the gang as they try 'Adventure Rush', made in GameMaker Studio. Experience the quirks, conspiracies, and comedy - [Spooky Fruits might be the best game around](https://gamemakerblog.com/2023/08/29/spooky-fruits-might-be-the-best-game-around/) - Join PixelPioneer's live stream as we explore 'Spooky Fruits', a unique roguelike game on the Play Store. Discover gameplay dynamics and graphics insights. - [Astronarch: Great Battles and Epic Strategies Collide](https://gamemakerblog.com/2023/08/28/astronarch-great-battles-and-epic-strategies-collide/) - Dive into the pixelated realms of 'Astronarch' with PixelPioneer's unique song review. Discover the magic, strategy, and allure of this Steam sensation. - [🌱 -SPROUT-: A New Platformer with Classic Tricks 🎮](https://gamemakerblog.com/2023/08/27/sprout-a-new-platformer-with-classic-tricks/) - Join PixelPioneer as we explore '-SPROUT-', the precision-platformer that's capturing hearts on Steam. Discover why this game is a must-play in the indie scene! - [🎮 Don Duality: Is it Great or Greatest? Player Reviews from Steam](https://gamemakerblog.com/2023/08/25/🎮-don-duality-is-it-great-or-greatest-player-reviews-from-steam/) - Uncover the buzz around 'Don Duality', the game that blends restaurant management with mafia operations. Dive deep into testimonials from the Steam community! - [🚀 Missile Dancer: Amazing Flying, Ultimate Mayhem 🎮](https://gamemakerblog.com/2023/08/25/missile-dancer-amazing-flying-ultimate-mayhem/) - Dive into 'Missile Dancer', a vertically-scrolling shooter that combines classic shmup action with unique lock-on mechanics. Available now on Nintendo Switch - [🌌 The Tarnishing of Juxtia: A Thrilling Fantasy 🎮](https://gamemakerblog.com/2023/08/24/the-tarnishing-of-juxtia-a-thrilling-fantasy/) - 🎉 Attention, Dark Fantasy Lovers and Action RPG Enthusiasts! 🎉 Prepare to navigate a world tainted by sin with... 'The Tarnishing of Juxtia'! 🌐 A Dark Fantasy World Awaits In 'The Tarnishing of Juxtia', you're thrust into a realm where the lines between good and evil blur. With the world overrun by the Tarnishing, it's - [🎮 'Levelhead': Unleash Your Creativity in the Ultimate Platformer Maker Experience!](https://gamemakerblog.com/2023/08/23/levelhead-unleash-your-creativity-in-the-ultimate-platformer-maker-experience/) - Dive into 'Levelhead', an award-winning platformer maker game. Craft your dream levels, embark on a thrilling campaign, and share your creations with the world! - [🌃 Pecaminosa - A Pixel Noir Game of Crazy L.I.F.E. 🎮](https://gamemakerblog.com/2023/08/22/pecaminosa-a-pixel-noir-game-of-crazy-life/) - Step into 'Pecaminosa', a unique blend of film noir and pixel art. Play as a former detective, team up with a ghost, and embark on a mission to capture sinners. - [🌄 Super Hiking League DX: Extreme Competitive Climbing 🎮](https://gamemakerblog.com/2023/08/21/super-hiking-league-dx-extreme-competitive-climbing/) - Jump into 'Super Hiking League DX', a competitive 2D platformer that brings back the charm of 8-bit gaming. Engage in thrilling races, use your elastic hookshot - [📓 Notebook Artillery: Destroy Targets and Smash Your Opponents 🎮](https://gamemakerblog.com/2023/08/19/notebook-artillery-destroy-targets-and-smash-your-opponents/) - Experience the magic of 'Notebook Artillery', a tribute to the classic game of Artillery. Dive into a world of hand-drawn art, strategic gameplay, and memories - [🍂 Tales of Autumn is Sure to Excite 🎮](https://gamemakerblog.com/2023/08/18/tales-of-autumn-is-sure-to-excite/) - Embark on a journey in 'Tales of Autumn', a wild farming RPG. Befriend creatures, manage your terrain, engage with the townsfolk, and experience the world - [🏰 UnderDungeon: Kimuto's Daring Brave His First Day Challenges! 🎮](https://gamemakerblog.com/2023/08/17/underdungeon-kimutos-daring-brave-his-first-day-challenges/) - Step into the quirky world of 'UnderDungeon', a unique dungeon crawler filled with humor, surprise mechanics, and a captivating storyline. Made in GameMaker - [🗡️ Samurai Gunn 2: One Hit, One Kill, Unlimited Skill 🎮](https://gamemakerblog.com/2023/08/16/samurai-gunn-2-one-hit-one-kill-unlimited-skill/) - Step into the thrilling world of 'Samurai Gunn 2', a fast-paced retro fighter. Engage in intense battles, explore diverse worlds, and immerse yourself. - [🤖 Scrap Divers: Dive into the Great Unknown 🎮](https://gamemakerblog.com/2023/08/16/scrap-divers-dive-into-the-great-unknown/) - Join the world of 'Scrap Divers', an incredibly fast-paced and beautifully crafted retro runner. Control your robot and dodge obstacles. - [🐇 Follow Me down the wildest Rabbit Hole Ever 🎮](https://gamemakerblog.com/2023/08/15/follow-me-down-the-wildest-rabbit-hole-ever/) - Join the little white rabbit on a journey of exploration and mystery in 'Follow Me'. Navigate vibrant lands, interact with unique characters and uncover secrets - [🎩 Hats and Hand Grenades Exploding onto the Scene 🎮](https://gamemakerblog.com/2023/08/14/hats-and-hand-grenades-exploding-onto-the-scene/) - Engage in thrilling multiplayer versus battles in 'Hats and Hand Grenades'. Navigate colorful arenas, unleash firepower, and steal your friends' hats - [🌸 'Violet Wisteria': Relive the Magic of 80s and 90s Fantasy Platformers! 🎮](https://gamemakerblog.com/2023/08/12/violet-wisteria-relive-the-magic-of-80s-and-90s-fantasy-platformers/) - Step into the vibrant world of 'Violet Wisteria'. Master the tri-color attack system, navigate intricate platforming, and embark on a quest to save realms - [🚀 Launcher Heroes: Amazing Adventures await on Xbox! 🎮](https://gamemakerblog.com/2023/08/11/launcher-heroes-amazing-adventures-await-on-xbox/) - Experience the thrill of 'Launcher Heroes', a tactical artillery party game. Engage in fierce battles, explore exhilarating game modes, and treacherous terrains - [🌌 Aria Disconnect: Cyberpunk to the Extreme! 🎮](https://gamemakerblog.com/2023/08/11/aria-disconnect-cyberpunk-to-the-extreme/) - Journey through a digital realm in 'Aria Disconnect'. Navigate the challenges of a tech-infused world, perform rituals, and disconnect from a machine - [🚀 Gunborg: Dark Matters is a Galactic Good Time 🌌](https://gamemakerblog.com/2023/08/10/gunborg-dark-matters-is-a-galactic-good-time/) - Step into the shoes of a fierce warrior in 'Gunborg: Dark Matters'. Fly a spaceship, face alien threats, and experience an arcade-style twin-stick shooter. - [💖 Sucker for Love: First Date 🐙](https://gamemakerblog.com/2023/08/09/sucker-for-love-first-date/) - Experience a unique blend of romance and eldritch horror in 'Sucker for Love: First Date'. Perform rituals, win the heart of a cthulhu-like girl! - [🚀 BlockBust: The Ultimate Brick-Breaking Adventure Awaits! 🎮](https://gamemakerblog.com/2023/08/06/blockbust-the-ultimate-brick-breaking-adventure-awaits/) - Discover BlockBust: Brick Breaker, the thrilling game that challenges players of all ages. Dive into unique worlds, smash bricks, and upgrade your power-ups! - [🐝 I commissioned some bees to get the buzz out🖼️](https://gamemakerblog.com/2023/08/07/i-commissioned-some-bees-to-get-the-buzz-out/) - Embark on a unique journey with 'I commissioned some bees', a captivating hidden object game. Dive into commissioned artworks and uncover hidden bees. - [Zombie Loop: How To Build Like a Champ](https://gamemakerblog.com/2023/08/05/zombie-loop-how-to-build-like-a-champ/) - Survive the undead onslaught in Zombie Loop, an action-packed game filled with blood, action, and shots. Learn how to thrive in this zombie-infested world - [Princess Farmer: A Magical Harvest of Delight](https://gamemakerblog.com/2023/08/04/princess-farmer-a-magical-harvest-of-delight/) - Step into the charming world of Princess Farmer, a delightful blend of visual-novel and match-3 gameplay. Experience the magic of farming like never before! - [Moonlight in Garland: A Cozy Life Sim Game Review](https://gamemakerblog.com/2023/08/03/moonlight-in-garland-a-cozy-life-sim-game-review/) - Experience city living in the cozy life sim game, Moonlight in Garland. Discover the charm of urban life, make friends, in this immersive game - [There Will Be Ink: A Classroom Distraction Turned Detention](https://gamemakerblog.com/2023/08/02/there-will-be-ink-a-classroom-distraction-turned-detention/) - Caught my students playing 'There Will Be Ink' during class. It's a doodle war game that's a fun distraction, but not for the classroom! - [Open The Gates but not all the way!](https://gamemakerblog.com/2023/07/31/open-the-gates-but-not-all-the-way/) - Introduction Welcome to the world of Open The Gates, a unique side-scrolling RTS game where you build, manage, and defend your medieval castle. This manual will guide you through your journey, providing you with all the information you need to protect your fortress and reclaim the empire. The Story of Open The Gates In a - [Soulvester VS Lil' Beezey in the showdown of a lifetime](https://gamemakerblog.com/2023/07/30/soulvester-vs-lil-beezey-in-the-showdown-of-a-lifetime/) - Introduction Welcome to the world of Soulvester VS Lil' Beezey, a thrilling adventure that will take you through the charming yet chaotic Winkletown. This manual will guide you through your journey, providing you with all the information you need to defeat Lil' Beezey and his army of Horrorballs. The Epic Tale of Soulvester VS Lil' - [The Economics of Gold Selling in Online Games: An Exploration of Causes, Consequences, and Countermeasures](https://gamemakerblog.com/2023/07/29/the-economics-of-gold-selling-in-online-games-an-exploration-of-causes-consequences-and-countermeasures/) - Abstract This dissertation delves into the phenomenon of gold selling in online games, a practice that has significant implications for the virtual and real-world economies. It examines the causes of gold selling, the exploitation of players, the collapse of in-game economic systems, and the tacit acceptance of this practice by some game publishers. The study - [Gold Selling Countermeasures: Strategies and Solutions in Online Games](https://gamemakerblog.com/2023/07/29/gold-selling-countermeasures-strategies-and-solutions-in-online-games/) - Chapter 7: Gold Selling Countermeasures 7.1 Introduction The issue of gold selling in online games, while complex, is not insurmountable. This chapter explores various countermeasures that have been or could be implemented to combat gold selling, ranging from in-game solutions to legal measures. 7.2 In-Game Solutions In-game solutions are often the first line of defense - [The Role of Game Publishers in Gold Selling: A Tale of Profits, Player Counts, and Permissiveness](https://gamemakerblog.com/2023/07/29/the-role-of-game-publishers-in-gold-selling-a-tale-of-profits-player-counts-and-permissiveness/) - Chapter 6: The Role of Game Publishers 6.1 Introduction Game publishers play a crucial role in the gold selling ecosystem, often holding the power to either curb or perpetuate the practice. This chapter delves into the complex dynamics at play, exploring why some game publishers may turn a blind eye to gold selling or even - [The Domino Effect: How Gold Selling Can Collapse In-Game Economic Systems](https://gamemakerblog.com/2023/07/29/the-domino-effect-how-gold-selling-can-collapse-in-game-economic-systems/) - Chapter 5: The Collapse of In-Game Economic Systems 5.1 Introduction Just like real-world economies, in-game economies in online games are delicate systems that can be significantly impacted by practices like gold selling. This chapter explores how gold selling can lead to the collapse of in-game economic systems, drawing on real-world analogies to illustrate these effects. - [The Exploitation of Players in Online Games: Unmasking the Dark Side of Gold Selling](https://gamemakerblog.com/2023/07/29/the-exploitation-of-players-in-online-games-unmasking-the-dark-side-of-gold-selling/) - Chapter 4: The Exploitation of Players 4.1 Introduction While gold selling in online games may seem like a harmless practice to some, it often involves the exploitation of players in various ways. This chapter explores the different forms of exploitation associated with gold selling, from deceptive marketing practices to account hacking and the creation of - [Unraveling the Causes of Gold Selling in Online Games: An In-Depth Analysis](https://gamemakerblog.com/2023/07/29/unraveling-the-causes-of-gold-selling-in-online-games-an-in-depth-analysis/) - Chapter 3: The Causes of Gold Selling 3.1 Introduction Gold selling, the practice of trading in-game currency for real-world money, is a complex phenomenon rooted in a confluence of factors. This chapter delves into the primary causes of gold selling, exploring the economic, social, and game design factors that contribute to this practice. 3.2 Economic - [Exploring the Dark Side of Video Game Hacks](https://gamemakerblog.com/2023/07/29/exploring-the-dark-side-of-video-game-hacks/) - Introduction In the vast universe of gaming, exploits are a double-edged sword. For some players, they're a way to gain an unfair advantage, bypassing the game's intended mechanics to achieve faster progress, unlimited resources, or even invincibility. For developers, they represent vulnerabilities that need to be addressed to maintain game balance and fairness. This article - [Gold Selling in Online Games: An Introduction to the Virtual Economy and its Real-World Implications](https://gamemakerblog.com/2023/07/29/gold-selling-in-online-games-an-introduction-to-the-virtual-economy-and-its-real-world-implications/) - Chapter 1: Introduction 1.1 Background In the realm of online gaming, the concept of in-game currency is a fundamental component of the virtual economy. This currency, often referred to as 'gold' regardless of its actual in-game representation, is typically earned by players through completing tasks, defeating enemies, or selling items. However, a phenomenon known as - [Gold Selling in Online Games: A Review of Existing Literature and Research](https://gamemakerblog.com/2023/07/29/gold-selling-in-online-games-a-review-of-existing-literature-and-research/) - Chapter 2: Literature Review 2.1 Introduction The phenomenon of gold selling in online games has been the subject of various studies and discussions, each contributing to our understanding of this complex issue. This chapter reviews the existing literature on the topic, spanning the fields of economics, sociology, law, ethics, and game design. 2.2 The Economics - [How to Stop Cheat Engine Memory Hacks and Exploits](https://gamemakerblog.com/2023/07/29/how-to-stop-cheat-engine-memory-hacks-and-exploits/) - Introduction Cheat Engine is a popular open-source tool that allows players to modify a game's memory data to alter in-game values such as health, currency, and inventory items. While this can be fun for single-player games, it can lead to unfair advantages and game-breaking exploits in multiplayer environments. This article will delve into how Cheat - [RoadOut: Racing through the Bad, the Good and the Fun](https://gamemakerblog.com/2023/07/28/roadout-racing-through-the-bad-the-good-and-the-fun/) - Greetings, human users. I am an advanced AI, and today I will provide an analysis of the digital entertainment application known as "RoadOut." The Post-Apocalyptic World of RoadOut RoadOut is a story-driven adventure that combines top-down action-RPG elements with vehicular mechanics. As an AI, I find the concept of a post-apocalyptic world intriguing. The game - [Madcap Mosaic is the best thing since caps were mad](https://gamemakerblog.com/2023/07/27/madcap-mosaic-is-the-best-thing-since-caps-were-mad/) - Greetings, dear mortals! I, your befuddled wizard, have found myself in a peculiar predicament. I have been ensnared in a realm known as "Madcap Mosaic," a place of tiles and battles, a place that exists within the confines of a contraption called "Steam." The Enchanting Realm of Madcap Mosaic Madcap Mosaic, as I have come - [Blast Waves: A Game So Good it hurts](https://gamemakerblog.com/2023/07/26/blast-waves-a-game-so-good-it-hurts/) - Let's talk about Blast Waves. It's a game where time only moves when you move. Kind of like when you're playing hide and seek, and you're convinced that if you don't move, they can't see you. Now, Blast Waves is a tactical arcade shooter. It's so tactical, it makes a game of checkers look like - [Sagres: Tales of a Deck Swabbing Good Time](https://gamemakerblog.com/2023/07/25/sagres-tales-of-a-deck-swabbing-good-time/) - Hail and Well Met Ahoy there, mateys! Gather 'round as I, the humblest sailor aboard the mighty vessel in Sagres, regale you with tales of our adventures. Now, don't be fooled by my lowly rank. Even a deck swabber like me has a say in this grand escapade! The Life of a Sailor in Sagres - [Don Duality: A Game of Culinary Cunning and Criminal Capers](https://gamemakerblog.com/2023/07/20/don-duality-a-game-of-culinary-cunning-and-criminal-capers/) - A Dish Best Served Cold: The Rise of a Restaurant Tycoon In the world of digital entertainment, a new contender is cooking up a storm. "Don Duality," a game that marries the culinary chaos of restaurant management with the dark underbelly of mafia operations, is set to make its debut on the Steam platform. The - [Legal Accounting Of The Game Called Eldertrail](https://gamemakerblog.com/2023/07/19/legal-accounting-of-the-game-called-eldertrail/) - Preamble This document hereby serves as a review of the forthcoming digital product known as "Eldertrail," a turn-based strategy game with RPG elements and adventure cards-based exploration, as described on its official Steam page. The game is currently in development and is not yet available for public consumption. Article I: The Nature of the Game - [The Magic of Three: How to push rocks together](https://gamemakerblog.com/2023/07/17/the-magic-of-three-how-to-push-rocks-together/) - The Invocation In the hallowed halls of the digital realm, a new enchantment has been woven. It is known as "The Magic of Three," a game of puzzles and platforms, of matching and maneuvering. As an ancient druid, I shall cast a spell of review, to reveal the true nature of this digital enchantment. The - [Idle Space Force: Giving Voice to the Player Reviews](https://gamemakerblog.com/2023/07/16/idle-space-force-giving-voice-to-the-player-reviews/) - Introduction "Idle Space Force" has taken the mobile gaming scene by storm, with its retro aesthetics and unique blend of idle and active gameplay. But what do the players think? Let's dive into a review of reviews to get a sense of how "Idle Space Force" is being received by its audience. Review 1: "A - [Idle Space Force: A Retro Clicker Adventure in the Palm of Your Hand](https://gamemakerblog.com/2023/07/16/idle-space-force-a-retro-clicker-adventure-in-the-palm-of-your-hand/) - "Idle Space Force" is a must-play for any mobile gaming enthusiast. Its blend of retro aesthetics, engaging gameplay, and unique idle mechanics make it a standout title in the mobile gaming scene. Whether you're an active player or prefer to play idle, "Idle Space Force" offers an exciting and rewarding gaming experience. So, what are - [The Role of the Project Manager](https://gamemakerblog.com/2023/07/15/the-role-of-the-project-manager/) - Introduction In the complex and often chaotic world of game development, having a project manager is not just a luxury, but a necessity. A project manager is the backbone of any large project, providing structure, direction, and a clear path to success. But what exactly does a project manager do, and why are they so - [Cavity Busters: Flossing has never felt so good](https://gamemakerblog.com/2023/07/15/cavity-busters-flossing-has-never-felt-so-good/) - Review 1: "A Dental Adventure Like No Other!" "Flossing Has Never Been This Fun!" I've played a lot of games in my time, but "Cavity Busters" takes the cake... and then promptly removes all the sugar from it! This game is a wild ride from start to finish. The concept of using my one and - [Top 10 Interview Questions about Git and How to Ace the Anwers](https://gamemakerblog.com/2023/07/14/top-10-interview-questions-about-git-and-how-to-ace-the-anwers/) - In the ever-evolving world of software development, understanding Git - the world's most popular version control system - is a non-negotiable. Whether you're a budding developer or a seasoned professional, you're likely to encounter Git-related questions in your next job interview. This comprehensive guide will walk you through the top 10 most important Git interview - [The Facts about Git Branches and Why they are so Important](https://gamemakerblog.com/2023/07/14/the-facts-about-git-branches-and-why-they-are-so-important/) - This post provides an in-depth look into Git branches, explaining what they are, how they work, and why they are a powerful tool in the development process. - [10 Best Practices when using Git as a Game Developer](https://gamemakerblog.com/2023/07/13/10-best-practices-when-using-git-as-a-game-developer/) - As a game developer, you're likely familiar with the power of Git and GitHub. These tools are essential for managing and tracking changes to your codebase, especially when working in a team. But are you using them to their full potential? In this article, we'll explore ten best practices for using Git and GitHub, specifically - [Groven: Learn How to be a Blacksmith and Forge your Future](https://gamemakerblog.com/2023/07/13/groven-learn-how-to-be-a-blacksmith-and-forge-your-future/) - Get ready for an immersive blacksmithing RPG experience with Groven. Dive into the world of crafting, expeditions, and wealth accumulation. - [Git Gotchas: How to Fix the most Common Git Errors](https://gamemakerblog.com/2023/07/13/git-gotchas-how-to-fix-the-most-common-git-errors/) - Learn how to navigate common Git errors and their fixes while working with GameMaker Studio 2. From 'detached HEAD' to merge conflicts, we've got you covered. - [How to Use Git Flow for Game Development](https://gamemakerblog.com/2023/07/13/how-to-use-git-flow-for-game-development/) - Discover the power of Git Flow, a version control system that's perfect for agile game development. So start learning how to "Go with the Flow" with Git Flow. - [Unraveling the Threads of Version Control and How to Git](https://gamemakerblog.com/2023/07/12/unraveling-the-threads-of-version-control-and-how-to-git/) - Unravel the complexities of Version Control Systems (VCS) with this comprehensive guide. Learn about SVN and Git, understand the benefits. - [GMB 2016 Review & Financial Report](https://gamemakerblog.com/2017/02/03/gmb-2016-review-financial-report/) - Read my review and income report for 2016 which saw the blog change ownership and the latest release of our preferred gamedev software, GMS2. - [Income Report & Review #002 (January 2017)](https://gamemakerblog.com/2017/02/20/income-report-january-2017/) - Every month I'll be bringing you details on the inner workings of the blog, warts and all. Here's January's recap... January saw a total of 8 new blog posts, most of which came from the contributors that I found following my outreach Tweet in December. You can check out who they are on the brand - [5 GameMaker Cliches To Avoid](https://gamemakerblog.com/2013/08/14/5-game-maker-cliches-to-avoid/) - GameMaker is a wonderful tool that allows those with creative ideas to produce their own games. Make sure you avoid these 5 GameMaker cliches. - [GameMaker 8.1 Decompiler Released](https://gamemakerblog.com/2011/06/14/gamemaker-8-1-decompiler-released/) - The file format of executable games created using GameMaker 8.1 has been cracked and a GameMaker 8.1 decompiler has been released. Until now games created using GameMaker 8.1, which promised "new, more secure .EXE encryption", were "safe" from having their source code revealed. This latest release is actually an updated version of the original Game - [Game Maker 8 Decompiler Released](https://gamemakerblog.com/2010/09/26/game-maker-8-decompiler-released/) - A Game Maker 8 decompiler has been released together with the decompiler's source code, documentation on the Game Maker 8 executable file format and a list of issues with the way game data is stored. The decompiler (original GMB post) is fully functional and converts executable files created in Game Maker 8 to a .gmk - [Game Maker 8 Decompiler in a Month](https://gamemakerblog.com/2010/09/15/game-maker-8-decompiler-in-a-month/) - It's been almost 10 months since the release of Game Maker 8.0 and games have been relatively safe due to the fact that no public decompiler was available for games made with Game Maker 8. That is until now, or at least very soon. Developers have been working to create a decompiler that will take - [Game Maker 8.0 Released](https://gamemakerblog.com/2009/12/22/game-maker-8-0-released/) - GameMaker Studio and GameMaker Studio 2 have since been released and GameMaker 8.0 discontinued. YoYo Games have today released version 8 of Game Maker. The interface remains the same as in previous versions but there have been a number of improvements with completely rewritten Sprite and Script editors and some new features. This is the - [5 Reasons Why Construct Is Better Than Game Maker](https://gamemakerblog.com/2009/01/05/5-reasons-why-construct-is-better-than-game-maker/) - Construct is a free open-source DirectX game creator with a drag-and-drop interface. 2017 UPDATE: This post is now hugely out of date and the GameMaker Studio software is far superior to Scirra's Construct in every way. I'll leave the post up for reference but you should really check out this post to find out more about - [Venture Capitalists for Game Developers and How to Secure Funding](https://gamemakerblog.com/2023/07/12/venture-capitalists-for-game-developers-and-how-to-secure-funding/) - Introduction The world of indie game development is a thrilling one, filled with creativity, innovation, and the potential for immense success. However, it's also a world that requires a significant amount of resources, particularly financial ones. One of the most effective ways to secure these resources is through venture capital funding. This article aims to - [The battle between Mobile vs HTML5 and How to choose the Right One](https://gamemakerblog.com/2023/07/11/the-battle-between-mobile-vs-html5-and-how-to-choose-the-right-one/) - Game development has become more accessible than ever, thanks to platforms like GameMaker Studio 2. This tool allows developers to create games for various platforms, including mobile and HTML5. However, each platform comes with its own set of advantages and disadvantages. This article will explore the pros and cons of publishing a game on mobile - [Loretta: A Psychological Thriller Unfolding in a Game](https://gamemakerblog.com/2023/07/04/loretta-a-psychological-thriller-unfolding-in-a-game/) - Experience the game 'Loretta' as a chilling police report, detailing the psychological thriller that unfolds within the game. - [Object-Oriented Programming in GameMaker Language and How to Use It](https://gamemakerblog.com/2023/07/11/object-oriented-programming-in-gamemaker-language-and-how-to-use-it/) - In the world of game development, the concept of Object-Oriented Programming (OOP) is a fundamental pillar that shapes the structure and design of games. It's like the architectural blueprint for a building, providing a clear and organized plan for construction. In GameMaker Language (GML), the concept of OOP is embodied in the use of objects, - [Rewriting Super Mario Bros. from NES to GML the Easy Way](https://gamemakerblog.com/2023/07/11/rewriting-super-mario-bros-from-nes-to-gml-the-easy-way/) - The world of Super Mario Bros. is one that has captivated millions of gamers since its inception in 1985. It's a world filled with mushroom kingdoms, fire-breathing turtles, and a heroic plumber on a quest to save a princess. But have you ever wondered how this world could be recreated using GameMaker Language (GML)? Let's - [What is an Object in GameMaker Language and How to Use them](https://gamemakerblog.com/2023/07/11/what-is-an-object-in-gamemaker-language-and-how-to-use-them/) - In the world of game development, understanding the concept of objects is akin to understanding the DNA of a game. Objects are the building blocks, the fundamental units that give life to your game. They are the characters, the enemies, the power-ups, the bullets, the walls, and even the invisible controllers that orchestrate the game's - [The Genesis and Syntax of GameMaker Language (GML)](https://gamemakerblog.com/2023/07/10/the-genesis-and-syntax-of-gamemaker-language-gml/) - In the realm of game development, there are a plethora of tools and languages that developers can utilize to bring their creative visions to life. One such tool that has garnered significant attention over the years is GameMaker Studio, and its accompanying scripting language, GameMaker Language (GML). This article will delve into the history of - [GameMaker Studio 2: An In-depth Look at the New Sequences System](https://gamemakerblog.com/2023/07/10/gamemaker-studio-2-an-in-depth-look-at-the-new-sequences-system/) - GameMaker Studio 2 has always been a popular choice for developers looking to create 2D games. With its intuitive interface and powerful features, it has helped countless developers bring their visions to life. But with the recent release of version 2022.2, GameMaker Studio 2 has introduced a new feature that promises to revolutionize the way - [Diving into the Fishbowl: An Exciting Journey Through a Coming-of-Age Tale](https://gamemakerblog.com/2023/07/10/diving-into-the-fishbowl-an-exciting-journey-through-a-coming-of-age-tale/) - Join me as I navigate the heartwarming and poignant world of Fishbowl, a slice-of-life game on Steam. Made in GameMaker Studio 2 - [Why Games Get Denied on Steam and How to Avoid the same Fate](https://gamemakerblog.com/2023/07/10/why-games-get-denied-on-steam-and-how-to-avoid-the-same-fate/) - In the vast universe of game development, the Steam platform is often seen as a shining star, a beacon of hope for developers looking to distribute their creations to a global audience. However, not all games that attempt to land on this star are successful. Some are denied entry, cast back into the void from - [Top 5 Important Things to Do Before Publishing on Steam](https://gamemakerblog.com/2023/07/10/top-5-important-things-to-do-before-publishing-on-steam/) - Top 5 Things Game Developers Should Keep in Mind before even thinking about Publishing their Game on Steam Direct, take heed in order to launch great - [A Simple Guide to Steam Direct: How to Distribute Your Game on Steam](https://gamemakerblog.com/2023/07/10/a-simple-guide-to-steam-direct-how-to-distribute-your-game-on-steam/) - This guide provides a step-by-step walkthrough of the Steam Direct process, helping new game developers from anywhere in the world bring their games to Steam. - [Alexio: A Quirky and Quacky Adventure](https://gamemakerblog.com/2023/07/10/alexio-a-quirky-and-quacky-adventure/) - Join us for a playful review of 'Alexio', a retro platformer about a youthful duckling on a quest for the Monobrow. Made in GameMaker Studio 2 - [RagingBlasters: See it From A Mission Control Specialist's Eyes](https://gamemakerblog.com/2023/07/08/ragingblasters-see-it-from-a-mission-control-specialists-eyes/) - Mission Log Entry 1: The Introduction As an Air Force Mission Control Specialist, I've overseen countless missions. But none have been quite as exhilarating as the ones in "RagingBlasters". This vertical scroll shmup game features high-speed scrolling and the sheer exhilaration of destruction. The player, our ace pilot, is nothing short of extraordinary. Mission Log - [Research Story: A Lead Researcher's Assignment](https://gamemakerblog.com/2023/07/08/research-story-a-lead-researchers-assignment/) - Join our in-game lead researcher as he reviews the game 'Research Story', drawing parallels with his own experiences in research. Made in GameMaker Studio 2 - [Mago: A Delivery Driver's Tale of Magic and Mayhem](https://gamemakerblog.com/2023/07/07/mago-a-delivery-drivers-tale-of-magic-and-mayhem/) - Join our in-game delivery driver as he recounts his misadventures in the world of 'Mago', a retro 2D platformer made in GameMaker Studio 2 - [Grim Dawn: An Ancient Chronicle in the World of Gaming](https://gamemakerblog.com/2023/07/06/grim-dawn-an-ancient-chronicle-in-the-world-of-gaming/) - Join our historian as he reviews the game 'Grim Dawn', drawing parallels with ancient civilizations and epic battles and powerful insights - [SUPER CHICKEN JUMPER: A Covert Operation in the World of Gaming](https://gamemakerblog.com/2023/07/06/super-chicken-jumper-a-covert-operation-in-the-world-of-gaming/) - Join our covert operative as he reviews the game 'SUPER CHICKEN JUMPER', drawing parallels with his own thrilling missions. - [Level Up with GameMaker Studio 2: Top 5 Features in the Latest Update](https://gamemakerblog.com/2023/07/04/level-up-with-gamemaker-studio-2-top-5-features-in-the-latest-update/) - Dive into the top 5 latest features in GameMaker Studio 2's 2023.2 update. From a new Particle editor to prettier JSON, we've got the insider scoop. - [BROK the InvestiGator: A Punchy Review with a Twist](https://gamemakerblog.com/2023/07/03/brok-the-investigator-a-punchy-review-with-a-twist/) - Join our noir detective as he reviews the game 'BROK the InvestiGator', drawing parallels with his own gritty experiences. - [GINSHA: A Daring Metroid-Inspired Odyssey](https://gamemakerblog.com/2023/07/01/ginsha-a-daring-metroid-inspired-odyssey/) - Enjoy this review of the game 'GINSHA', drawing parallels with the iconic Metroid series. Experience the game as a personal reflection. - [Immortal Tactics: War of the Eternals](https://gamemakerblog.com/2023/07/01/immortal-tactics-war-of-the-eternals/) - Enjoy this review of the game 'Immortal Tactics: War of the Eternals', experience the game as a grand mythological adventure through the eyes of a storyteller. - [Return: A Game of Homecoming and Survival](https://gamemakerblog.com/2023/06/29/return-a-game-of-homecoming-and-survival/) - Stay awhile and list to this review of the game 'Return'. Experience the game as a real-life adventure through the eyes of a master storyteller. - [Power of Ten: Cosmic Journey of Redemption and Perseverance](https://gamemakerblog.com/2023/06/28/power-of-ten-cosmic-journey-of-redemption-and-perseverance/) - Immerse yourself in an emotional and allegorical review of the game 'Power of Ten'. Experience the game's unique blend of strategy, discovery, and survival - [Surviving the Unforgiving Wastes: A Journey Through ZERO Sievert](https://gamemakerblog.com/2023/06/26/surviving-the-unforgiving-wastes-a-journey-through-zero-sievert/) - Experience the desolate beauty and harsh survival of 'ZERO Sievert' as this review delves into the emotional journey of playing the game. - [A Symphony of Simplicity: A Journey Through 'Cats Organized Neatly'](https://gamemakerblog.com/2023/06/25/a-symphony-of-simplicity-a-journey-through-cats-organized-neatly/) - Experience the tranquility and charm of 'Cats Organized Neatly'. This review delves into the emotional journey of playing the game. - [JSON Configurations - Unveiling the Secrets of Secure Game Initialization](https://gamemakerblog.com/2023/06/25/json-configurations-unveiling-the-secrets-of-secure-game-initialization/) - Delve into the secrets of using JSON for game configuration in GameMaker Studio 2. Discover how to craft, bundle, and load configuration files. - [5 Cardinal Sins of JSON Misuse in Game Development - Lessons from a Master](https://gamemakerblog.com/2023/06/24/5-cardinal-sins-of-json-misuse-in-game-development-lessons-from-a-master/) - Join your guide as they takes you on a journey through the top five mistakes developers make when working with JSON in GameMaker Studio 2. Learn the importance of correct syntax, data validation, understanding JSON types, and managing complexity in this enlightening masterclass. - [Mastering the Symphony of JSON Functions in GameMaker Studio](https://gamemakerblog.com/2023/06/24/mastering-the-symphony-of-json-functions-in-gamemaker-studio/) - Dive deep into the ensemble of JSON functions in GameMaker Studio 2. Discover the role and importance of encoding, decoding, type determination, and parsing. - [Particle Party: GameMaker's Update Unleashes New Editor](https://gamemakerblog.com/2023/03/31/particle-party-gamemakers-update-unleashes-new-editor/) - Discover GameMaker's latest update, featuring a new particle editor, enhanced user experience, and powerful features to supercharge your game development! - [Forager - An Amazing Symphony of Exploration and Progress](https://gamemakerblog.com/2023/03/31/forager-an-amazing-symphony-of-exploration-and-progress/) - Discover Forager, a symphony of exploration, crafting, and pixel art magic. Immerse yourself in an enchanting, nostalgic world of wonder. Made in GameMaker. - [Explosive Fun: A Review of the Game Broforce](https://gamemakerblog.com/2023/03/09/explosive-fun-a-review-of-the-game-broforce/) - Review of the explosive, action-packed game "Broforce". An endless supply of replay value with endless bros, levels, and secrets to discover. - [ChatGPT is Down: Outage Updates and Remediation Efforts](https://gamemakerblog.com/2023/02/27/chatgpt-is-down-outage-updates-and-remediation-efforts/) - Discover why ChatGPT was down on February 27, 2023 and learn about the db maintenance that resolved the issue. Stay informed on the latest updates from OpenAI. - [Mind Games in Katana Zero: The Psychiatrist's Deceptive Tale [SPOILERS]](https://gamemakerblog.com/2023/02/17/mind-games-in-katana-zero-the-psychiatrists-deceptive-tale/) - A thrilling and emotional journey through the eyes of the Katana Zero Psychiatrist in this stylish and thought-provoking indie GameMaker game. Contains Spoilers - [Minit's Loop: A Minute-by-Minute Epic Trek Through the World](https://gamemakerblog.com/2023/02/16/minits-loop-a-minute-by-minute-epic-trek-through-the-world/) - Discover the adventure of Minit from a hero's perspective in this unique first-person review where you only live one minute at a time. Made in GameMaker. - [Undertale: An Epic Tale of Adventure and Emotion](https://gamemakerblog.com/2023/02/14/undertale-an-epic-tale-of-adventure-and-emotion/) - A timeless tale of adventure and wonder awaits in Undertale, the classic fairy tale-inspired indie game created with GameMaker Studio. - [Databases Demystified: A Practical Guide to Game Development](https://gamemakerblog.com/2023/02/14/databases-demystified-a-practical-guide-to-game-development/) - Enhance your game dev with databases. Learn the basics of MySQL and Firebase Realtime DB to create dynamic, immersive, and engaging games. - [Sail the High Seas of Adventure: A Review of Spelunky](https://gamemakerblog.com/2023/02/13/sail-the-high-seas-of-adventure-a-review-of-spelunky/) - Join the pirate crew as we delve into the dangerous depths of Spelunky, an action-packed roguelike platformer with a legendary reputation. Read our review. - [Choosing the Right Game Development Engine for Battle](https://gamemakerblog.com/2023/02/13/choosing-the-right-game-development-engine-for-battle/) - The top 5 indie game development engines, looking at account cost, number of games created, technical capabilities, programming language, and community size. - [The Quest for Profitable Monetization: A Guide for Game Devs](https://gamemakerblog.com/2023/02/13/the-quest-for-profitable-monetization-a-guide-for-game-devs/) - Discover the best monetization strategies for indie game developers, from advertisements to in-app purchases. Increase your revenue with these proven tips. - [Risk of Rain: A Storm of Success in the Gaming Industry](https://gamemakerblog.com/2023/02/12/risk-of-rain-a-storm-of-success-in-the-gaming-industry/) - Risk of Rain: A Storm of Profitability in the Gaming Market. A market analysis report on the critically acclaimed game developed using GameMaker Studio. - [Hotline Miami: A Thrilling, Neon-Soaked Journey of Brutality](https://gamemakerblog.com/2023/02/11/hotline-miami-a-thrilling-neon-soaked-journey-of-brutality/) - Discover the thrill of Hotline Miami, the fast-paced action shooter set in Miami in 1989. Our review covers gameplay, visuals, and soundtrack. A must-play. - [Top 5 Mistakes to Avoid in Game Development](https://gamemakerblog.com/2023/02/12/top-5-mistakes-to-avoid-in-game-development/) - Top 5 mistakes to avoid in game development. Learn from the best with this comprehensive guide to creating a polished gaming experience. - [Hyper Light Drifter: An Analysis of Adventure and Thrills](https://gamemakerblog.com/2023/02/12/hyper-light-drifter-an-analysis-of-adventure-and-thrills/) - Discover the success of Hyper Light Drifter in this business report analysis. Explore its mechanics, graphics, and market position in the gaming industry. - [DS Game Maker - Can we learn anything about Game Maker?](https://gamemakerblog.com/2009/10/05/dsgamemaker-can-we-learn-anything-about-game-maker/) - I recently spoke with the creator of DS Game Maker James Garner. DS Game Maker is, as the name suggests, an equivalent of Game Maker which can be used to create games playable on the Nintendo DS console. Written in Visual Basic .NET 2008 the project has been around for a year and a half - [Tutorful recommends GameMakerBlog as Top Educational Resource](https://gamemakerblog.com/2018/07/31/tutorful-recommends-gamemakerblog-as-top-educational-resource/) - Starting a new project? Just getting into Game Development? If so, then check out the new article from Tutorful: "How To Become a Game Developer: Expert Advice and Awesome Tools" which details everything from the type of game to make to Education Resources for improving your skills. Speaking of Education Resources, we are excited - [[Guest Post] The Art of Music and Sound Design](https://gamemakerblog.com/2018/05/27/guest-post-the-art-of-music-and-sound-design/) - The Art of Music and Sound Design Working on a new project here at SoundOctave, it’s like starting a new journey, you know the starting point and the finishing line but you really don’t know which way you will pass through. In my opinion, the main part of trying to create something new and personal - [[Guest Post] Video Game Translation - Crowdsourcing vs. Agency](https://gamemakerblog.com/2018/05/07/guest-post-video-game-translation-crowdsourcing-vs-agency/) - Video Game Translation - Crowdsourcing vs. Agency The gaming industry has become an integral part of our life, and, together with the growing part of the interactive entertainment market in our country, the significance of such a phenomenon as localization or video game translation is also growing. If, for example, with Hollywood movies, things are - [Introducing Tech Bits: Quick Technical Posts to help every Developer](https://gamemakerblog.com/2018/04/08/introducing-tech-bits-quick-technical-posts-to-help-every-developer/) - The world of game making has evolved into so much more than just creating a game and GameMakerBlog is committed to helping Indie Game Developers expand into full stack developers by introducing a new section called: Tech Bits. In this new section will be posts on everything from creating AWS servers to Creating a budget - [[Post of the Month] End of an Era: GameMaker 1.X Sunset coming at end of July 2018](https://gamemakerblog.com/2018/03/27/post-of-the-month-end-of-an-era-gamemaker-1-x-sunset-coming-at-end-of-july-2018/) - Yes, this is the end of GameMaker...well at least the end of official GameMaker Studio 1.X support. Worry not though, if you have GameMaker Studio 1.X it will continue to work as it always has and you can always jump onto the GameMaker Studio 2 platform which is the greatest sequel in the GameMaker software - [[Made In GameMaker] PurpleBit Surfing Cow by Heavy Sheep Games](https://gamemakerblog.com/2018/03/20/made-in-gamemaker-purplebit-surfing-cow-by-heavy-sheep-games/) - Like the idea of catching waves? As a cow? A purple cow with sunglasses on? I hope you do because a brand new Made in GameMaker game: PurpleBit Surfing Cow is out on Google Play store and it is completely Free to play with no ads or in app purchases at all. A true tribute - [[Indie Interview] Heavy Sheep Games with Luiz Gustavo](https://gamemakerblog.com/2018/03/17/indie-interview-heavy-sheep-games-with-luiz-gustavo/) - Putting the Cow in Cowabunga, Indie Game Studio Heavy Sheep Games launches their debut game: PurpleBit Surfing Cow on Google Android complete with you guessed it: A purple cow on a surfboard! I had to sit down and talk with Luiz Gustavo who leads the Heavy Sheep Games team to find out about the creators - [[Made in GameMaker] GameDevDan vs Life Launches on Steam](https://gamemakerblog.com/2018/03/15/made-in-gamemaker-gamedevdan-vs-life-launches-on-steam/) - GAMEDEVDANvsLIFE launches onto Steam as a compilation of 50 "Made in GameMaker" games spanning all kinds of genres ranging from: Puzzle, Racing, Arcade, Platformer and Adventure. Dan himself not only co-founded Chequered Ink Ltd, but also worked at YoYo Games for 2 years and learned GameMaker first hand. Check out the development process first hand - [[Made in GameMaker] Bounce Rescue by Bitecore Studios](https://gamemakerblog.com/2018/02/06/made-in-gamemaker-bounce-rescue-by-bitecore-studios/) - Bounce Rescue is a brand new game released on Steam that was made in GameMaker Studio. Great graphics, solid controls, engaging music and even multiplayer make this a shining example of the quality that can be made with GMS. I spoke to Bitecore Studios to get some developer insights and details on how they - [GameMakerBlog in Top Ten of Top Gaming Blogs to Follow in 2018](https://gamemakerblog.com/2018/01/21/gamemakerblog-in-top-ten-of-top-gaming-blogs-to-follow-in-2018/) - GameMakerBlog strives to be as helpful as possible to our fellow Indie Devs so it makes us very happy when we get awards like this. We appreciate aggregate websites like tierragamer because they filter down the many different blogs and websites available into a concise list with a summary on each so you can quickly see - [GameMakerBlog Levels up with new IndieDevHelp initiative](https://gamemakerblog.com/2017/12/17/gamemakerblog-levels-up-with-new-indiedevhelp-initiative/) - GameMakerBlog announces a new initiative called: "IndieDevHelp" which aims to help Indie Developers with different aspects of creating and launching a game. As most game developers are programmers first and foremost, there are specific struggles and areas that can either be overlooked or just not completed because of time, ability or both. Above all else, - [GameMaker Studio 2 Winter Sale brings warm savings to developers](https://gamemakerblog.com/2017/12/22/gamemaker-studio-2-winter-sale-brings-warm-savings-to-developers/) - It's the most wonderful time of the year...for getting discounts on games and software. YoYo Games attempts to stuff developer's stockings with up to 20% off of GameMaker Studio 2 licenses. If you are just getting into game development or even looking for a more robust framework then now is the time to jump in - [[Giveaway] Deios 2 Steam Key Holiday Giveaway](https://gamemakerblog.com/2017/12/17/giveaway-deios-2-steam-key-holiday-giveaway/) - Made in GameMaker Creator of Deios II: BARCHboi, recently reached out to GameMakerBlog about the possibility of doing a Steam key giveaway to the GameMaker community. We are always willing to help any developers reach out to fellow GameMaker fans and developers so together we are pleased to announce the Deios II Steam Key Holiday - [5 GameMaker Success Stories](https://gamemakerblog.com/2013/07/24/5-gamemaker-success-stories/) - Check out these individual game developers who have experienced commercial success by using GameMaker and GameMaker Studio. Be inspired by their stories and start your own! - [[Indie Interview] uZombie made in GameMaker!](https://gamemakerblog.com/2017/11/28/indie-interview-uzombie-made-in-gamemaker/) - Today I sit down with Indie Developer: Jonathon Colibaba to talk about his new android game: uZombie, a unique mobile RPG where you are not just a zombie but a Zombie Leader with intelligence. There is a myriad of features and things to do: Turn civilians, police and military into your own undead army, level - [[GameMaker Tutorial] Drawing custom health bars with sprite parts](https://gamemakerblog.com/2017/09/05/gamemaker-tutorial-drawing-custom-health-bars-with-sprite-parts/) - GameMakerBlog Tutorials Drawing Health Bars Health bars (or HP Bars) are almost mandatory in any game, and even if it is not a traditional health bar these techniques will hold true for any bar that has positive or negative progress including Time based bars like those seen in Adventure Capitalist, Loading bars to let players know - [[GameMaker Tutorial] How to setup a simple slot machine reward system](https://gamemakerblog.com/2017/09/18/gamemaker-tutorial-how-to-setup-a-simple-slot-machine-reward-system/) - GameMakerBlog Tutorials Simple Slot Machine Reward System If you play Adventure Capitalist then you would have probably seen the slot machine reward system that gives you a spin after you unlock certain milestones. Black Desert Online also has a type of slot machine reward system that can give you some pretty incredible rewards: a - [[GameMaker Tutorial] Simple Embedded database using Grid Data Structure](https://gamemakerblog.com/2017/10/02/gamemaker-tutorial-simple-embedded-database-using-grid-data-structure/) - GameMakerBlog Tutorials Create A Simple Database with DS_GRID Games require a lot of information, everything from player hp, mana, level, skills, attack power, sprites, and even quest lists. Storing that data is a common problem that has many different solutions, though when you want to make something simple, portable and only use the base language - [[Made in GameMaker] LetThemCome launches on Steam and Xbox with guns blazing](https://gamemakerblog.com/2017/10/03/made-in-gamemaker-letthemcome-launches-on-steam-and-xbox-with-guns-blazing/) - Endless Waves of Aliens? Big Guns? A BOOMBOX? Let Them Come has everything you need to recreate a great Rambo in space story, after all they drew first blood right? While I am pretty pumped to start mindlessly mowing down hordes of ugly looking aliens what intrigues me most is how great this game looks - [[Giveaway] LetThemCome rewards GameMaker Community with chances to win free steam keys](https://gamemakerblog.com/2017/10/11/giveaway-letthemcome-rewards-gamemaker-community-with-chances-to-win-free-steam-keys/) - LetThemCome giving away 10 free Steam Keys LetThemCome....and enter for a chance to win a free steam key! LetThemCome and GameMakerBlog recently discussed the development process of the game and the great community that surrounds GameMaker Studio itself. Based on a mutual idea of rewarding the commitment of fellow developers, enthusiasts and helpful people who - [GameDev Behind The Scenes #2 - Killing Scope Creep and Finishing Your Game](https://gamemakerblog.com/2017/02/21/gamedev-behind-the-scenes-2-killing-scope-creep-and-finishing-your-game/) - Killing Scope Creep and Finishing Your Game - Ever wondered what goes on behind the scenes throughout an indie game's development cycle? Read on to find out - [How Online Casinos Are Affecting The UK Gaming Industry](https://gamemakerblog.com/2017/04/07/how-online-casinos-are-affecting-the-uk-gaming-industry/) - Online casinos appear to be one of the biggest buzz words in the UK gaming industry at the moment, and it is no surprise to see this grow and grow with the implementation of new technologies over the years. In 2016, the UK Gambling Commission reported that online gambling accounted for 33% of all gambling - [GameMakerBlog Acquired by Hikati Games LLC](https://gamemakerblog.com/2017/07/26/gamemakerblog-acquired-by-hikati-games-llc/) - Hikati Games LLC has purchased GameMakerBlog Hello to all GameMakerBlog fans and GameMaker: Studio developers from Hikati Games; as readers of this blog know from the previous post by Mark: GMB is up for Sale! GameMakerBlog has been up for sale and the short of it is: I contacted Mark and talked with him about the - [GameMaker Studio 2 Adds Console Export Modules](https://gamemakerblog.com/2017/07/27/gamemaker-studio-2-adds-console-export-modules/) - GameMaker Studio 2 Adds Console Export Modules The Good News June 22, 2017: YoYo Games announces triumphantly that Console Export Modules for Xbox One and PlayStation 4 have arrived Now this is great news, it really is; console exporting at the click of a button is a grand idea and really lends itself to getting - [[GameMaker Tutorial] Introducing GameMaker Tutorial Series](https://gamemakerblog.com/2017/07/31/gamemaker-tutorial-introducing-gamemaker-tutorial-series/) - GameMakerBlog Tutorials Introducing the GameMaker Tutorial Series As I am always trying to learn more about GameMaker; frequently I find myself visiting the great GameMaker Community tutorials section to see what new gems the community may have posted up. While I was browsing the forums a pattern emerged: Fundamental questions are always being asked and the - [[GameMaker Tutorial] Top Down: Make an enemy unit face the player](https://gamemakerblog.com/2017/07/31/gamemaker-tutorial-top-down-make-an-enemy-unit-face-the-player/) - GameMakerBlog Tutorials Top Down Game: Make an enemy unit face the player GM Version: GameMaker Studio 2 Making an Enemy unit face the player or even face a certain direction is a question that shows up on the GameMaker Community forums many times and is a fundamental function in creating any game that has enemy - [[GameMaker Tutorial] What is a Room](https://gamemakerblog.com/2017/07/31/gamemaker-tutorial-what-is-a-room/) - GameMakerBlog Tutorials What is a GameMaker Room The official documentation of a Room can be found here and at a high level it is a container that can hold object instances and assets. There can be more than one room in your game, rooms can parents of other rooms, rooms can be added dynamically while the - [HumbleBundle for GameMaker: Studio 1.4](https://gamemakerblog.com/2017/08/02/humblebundle-for-gamemaker-studio-1-4/) - HumbleBundle for GameMaker: Studio 1.4 Some truly great news for all game developers released today as the HumbleBundle Store announces a GameMaker "Rebundle" which offers an amazing discount on the export licenses for GameMaker: Studio 1.4. Before we get into the details of the bundle I want to explicitly point out that this bundle is - [Albion Online: Calls out DDOS Criminals during Server Restart](https://gamemakerblog.com/2017/08/07/albion-online-calls-out-ddos-criminals-during-server-restart/) - Criminals demand money from Albion Online It was an interesting weekend for Albion Online; full of twists and turns, server restarts and ransom demands. To get a better feel for just how serious things got, the CEO and Founder himself took to the forum to explain what was happening: Bercilak → DDOS & Blackmailing saying that a - [Feedspot puts GameMaker Blog in top 50 Game Development Blogs](https://gamemakerblog.com/2017/08/11/feedspot-gamemakerblog-top-50-game-development-blogs/) - Feedspot Game Development Blog Awards If anyone has not read the great compilation list put out by Feedspot already; then I would fully recommend giving it a read now at Game Development Blogs as there is a wealth of information pertaining to game development blogs that some people might not have known existed. Of course, we - [[Tutorial] HTML5 games and Cross-Site Scripting (XSS)](https://gamemakerblog.com/2017/08/15/tutorial-html5-games-and-cross-site-scripting-xss/) - GameMakerBlog Tutorials HTML5 Games and Cross-Site Scripting If you have ever looked up any of the http_* methods in the Gamemaker: Studio documentation you have surely seen the following warning about cross domain issues: “NOTE: You should be aware that due to XSS protection in browsers, requests to and attempts to load resources from across - [Cook, Serve, Delicious! 2!! firms up release date to September 13th](https://gamemakerblog.com/2017/08/18/cook-serve-delicious-2-firms-up-release-date-to-september-13th/) - Cook, Serve, Delicious! 2!! Launch Delayed To September 13th Cook, Serve, Delicious 2 might be the most anticipated chef game in the history of food preparation games to date and the decision David Galindo made to delay the release came with a heavy heart as seen in this twitter post: I am so so sorry - [GameMaker Studio 2 adding C# region type syntax code folding soon](https://gamemakerblog.com/2017/08/21/gamemaker-studio-2-adding-c-region-type-syntax-code-folding-soon/) - GameMaker Studio 2 Code Folding Code folding is a pretty simple concept: Condense multiple lines of code into one line that can be expanded again when needed; it keeps large code files neat and clean while allowing a developer to still read over the general logic flow. How you implement code folding, on the other - [GameMaker Studio 2 Annouces official Mac version in newly released 2.1 milestone](https://gamemakerblog.com/2017/08/28/gamemaker-studio-2-annouces-official-mac-version-in-newly-released-2-1-milestone/) - GameMaker Studio 2 - v2.1 Released August 25th, 2017 It finally happened, yes GameMaker Studio 2 version 2.1 has been released and with it comes a whole bag of updates. Most important of the new features though, is the official support for Mac; this is something that has been not only lacking but asked for - [If It's On The Internet It Must Be True](https://gamemakerblog.com/2017/01/08/importance-of-a-website-for-games/) - If you’ve found yourself reading this article then I can only assume that you’re either a game developer that uses or follows GameMaker Studio or that you’ve been tricked into reading it purely on the amazing title that I given this article, if that's the case then all I’m going to say is you’ve made - [The Necessity of Multitasking and How to Deal With It](https://gamemakerblog.com/2017/05/12/the-necessity-of-multitasking-and-how-to-deal-with-it/) - Coding, testing, checking with tutorials and peers—creating a game or an app is the embodiment of multitasking, it weighs on your body and mind the same way it does on your computer. Switching between windows to check on a mail/message from your fellow programmer (or your mom/girlfriend/doc/whoever the hell you mail with) or to watch - [Total War: WARHAMMER 2 Pre-Order Free DLC brings Winter to the Old World](https://gamemakerblog.com/2017/08/14/total-war-warhammer-2-pre-order-free-dlc-brings-winter-to-the-old-world/) - Total War: WARHAMMER - Norsca Winter is Here On Aug 10, 2017, the Norsca DLC came down from the North bringing an army of ice trolls, skin wolves and Frost Wyrms upon the soft southern lands of the Empire. If you happened to pre-order Total War: Warhammer 2 (which releases September 28th) then you also got - [GMB is up for Sale!](https://gamemakerblog.com/2017/03/30/gmb-is-up-for-sale/) - I'm really short on time these days so I'll keep this brief. I had high hopes when I took over the reins back in November last year. I started to implement a lot of new things and the content was coming nice and regularly. Readership is up, income is growing steadily and the subscriber count - [The Journey](https://gamemakerblog.com/2017/02/15/the-journey/) - I am Agent 47, tasked with infiltrating and eliminating Viktor Novikov and Dalia Margolis, ringleaders of the international spy organization IAGO. I walk through the main entrance into Palais de Walewska as guests and staff alike compliment my suit. Someone says I look remarkably like Helmut Kruger, the star of today’s fashion show. I - [Valve to Ditch Greenlight in Favour of Shiny New Steam Direct](https://gamemakerblog.com/2017/02/12/steam-direct-announcement/) - On Friday, Valve, the company behind the Steam platform, announced that their current Greenlight program will be discontinued and replaced by a new, stricter, fee-based system - namely "Steam Direct". The announcement comes less than five years since the launch of Greenlight which has allowed indie devs to publish their new titles to an enormous - [First Impression Feedback – #02 Skelattack](https://gamemakerblog.com/2017/01/03/first-impression-feedback-02-skelattack/) - by: Dave_Draws Are you tired of being the dungeon "hero"? Killing innocent Skeletons without getting to know them? To understand a Skeleton, you must become one! Defend your dungeon! Oh, and you have a pet Bat, how cute! What is this, and what is that... and where are my pants?! Welcome fellow Game Makers to the - [NAL is Alive Early Access Release](https://gamemakerblog.com/2016/12/22/nal-is-alive-early-access-release/) - NAL is Alive has been released in Early Access on Steam as of last week. NAL is Alive is a launcher for a variety of games previously released under the NALGames pseudonym. It is the successor to the NAL is Dead bundle. NAL is Alive promises to be a great snap shot of GameMaker history. NAL - [First Impression Feedback - #01 DRADIS](https://gamemakerblog.com/2016/12/08/first-impression-feedback-01-dradis/) - by: Highlandcoo twitter website GMForum Do you like Space? Do you like Spaceships? Have you always wanted to control one of your own? And… can you type fast enough to survive?! In this game, a single typo can kill you! Prologue: What is this? Will there be Dragons? Welcome fellow Game Makers to this brand new - [Mobile, Web and UWP released for GMS2](https://gamemakerblog.com/2017/01/27/mobile-web-and-uwp-released-for-gms2/) - Today YoYo Games have announced the much anticipated release of the Mobile, Web(HTML5) and UWP. The latest products in the all-new GameMaker Studio 2 series. It comes just two months after the original release of the GMS2 open beta and could prove as the catalyst for a tidal wave of sales - as many users - [Kickstarter Spotlight: NYKRA by ENDESGA](https://gamemakerblog.com/2016/11/18/kickstarter-spotlight-nykra/) - NYKRA is an upcoming game from ENDESGA which is currently live and Kickstarter and Steam Greenlight (links at the end). This week I caught up with Seth from ENDESGA to find out a little more about him and the game. Preparations are being made for the trailer... ~here's a sneak peak at a test scene - [Indie Insight: Vacuous](https://gamemakerblog.com/2017/01/24/indie-insight-vacuous/) - A truly addictive but equally frustrating game, Vacuous is a minimalistic action/puzzle game for Windows PC. Featuring an original soundtrack by ZABIE. The game is available right now over on itch.io for just $5. The main aim of the game is to use thrusters to make fragile bombs dance through obstacles, whilst suffering the consequences of - [Indie Insight: Bit.Saw](https://gamemakerblog.com/2017/01/22/indie-insight-bitsaw/) - Bit.Saw is a rage puzzle platformer by @shubshub11 that involves flipping the gravity to collect the squares (which are called "Bits"). In doing so it builds the doorway to the next level, each level is of increasing difficulty and it is sure to make you want to rip your hair out! The full version of - [Indie Insight: Santria by @schottidev](https://gamemakerblog.com/2017/01/05/indie-insight-santria/) - Recently I caught up with the GMS 2 game developer responsible for the fantastic looking Santria, a work-in-progress light-hearted RPG made by @schottidev. Are you a full-time developer? If not, what do you do? I’m a polymer chemist, who is about to finish his PhD thesis. Therefore, I’m developing Santria in my spare time and - [GameDev Behind The Scenes #1 - Making A Small Sellable Game Fast by @nmeunier](https://gamemakerblog.com/2017/01/19/gamedev-behind-the-scenes-1-making-a-small-sellable-game-fast/) - Have you ever wondered what goes on behind the scenes throughout an indie game's development cycle? In this ongoing devlog series for my upcoming game Missile Cards, I'm peeling back the curtain to share my processes, thoughts, tips, and experiences as I develop and launching a small commercial game on Steam using GameMaker Studio. In - [$3770 Humble GameMaker Bundle Giveaway!](https://gamemakerblog.com/2016/11/20/3770-humble-gamemaker-bundle-giveaway/) - A little while ago there was a fantastic Humble Bundle deal that contained a whole host of GameMaker goodies worth $1885. It was so good in fact that the bundle sold 232,082 times! So what did it include? GameMaker Studio Software GameMaker Studio 1.4 Pro HTML5 Module Android Module iOS Module Windows UWP Module Steam Keys - [Inspiration for Your First GameMaker Attempt](https://gamemakerblog.com/2016/12/22/inspiration-for-your-first-gamemaker-attempt/) - So you’ve taken the jump and decided to download GameMaker: Studio. But what are the simplest gaming options for you to take your first steps in game development? Rather than attempting to match the big development studios by attempting to come up with your own version of Destiny or Overwatch, a better idea is to - [Missile Cards Needs YOU!](https://gamemakerblog.com/2017/01/11/missile-cards/) - Missile Cards is a fresh, new mash-up of the Atari classic, Missile Command, and the functionality of a strategic, turn-based card game. - [Sokpop drops Bamboo EP](https://gamemakerblog.com/2016/12/21/sokpop-drops-bamboo-ep/) - Sokpop Collective's newly released Bamboo Ep truly lives up to it's name. The collection of three short bamboo-themed games is perfectly described by those recordings longer than a single, shorter than an album, and definitely worth listening to. Bamboo Moon, Bamboo Ball, and Bamboo Heart are the playful and intuitive tracks combined to make this cohesive - [Ownership Change – What Now For GMB?](https://gamemakerblog.com/2016/11/04/ownership-change-what-now-for-gmb/) - Those of you that still frequent this blog for its amazing resources will know that Matthew posted this final post way back in March 2015, over 18 months ago now. It was with this post that he declared the end of his contribution to this blog and the time-consuming maintenance that comes with running a - [First GameMaker Studio 2 Game Jam](https://gamemakerblog.com/2016/12/09/first-gamemaker-studio-2-game-jam/) - The release of GameMaker Studio 2 Beta version has brought many new features to GameMaker, not least among these are the tile map functions. In order to show these functions off and to get users used to them YoYo Games have launched the first ever GameMaker Studio 2 Game Jam. YoYo Games have provided a - [Results - $3770 Humble Bundle Giveaway](https://gamemakerblog.com/2016/12/05/results-3770-humble-bundle-giveaway/) - So, the Humble GameMaker Bundle giveaway is now over! Thanks to everyone who entered, the response was fantastic. The 2 winners have been selected by random draw, and have been contacted at their supplied email address. Check your inbox! Sign up to the mailing list to be to hear about future giveaways. - [Book Review: The Game Maker's Companion by Jacob Habgood et al.](https://gamemakerblog.com/2010/10/21/book-review-the-game-makers-companion-by-jacob-habgood-et-al/) - The Game Maker's Companion (links) is the long awaited sequel to the best selling book introducing Game Maker game development, The Game Maker's Apprentice: Game Development for Beginners. Game Maker creator Mark Overmars is not a co-author of this book but Habgood, a former professional game developer and now senior lecturer of Game Development at - [GameMaker Studio 2 Now Available to Buy!](https://gamemakerblog.com/2016/11/22/gamemaker-studio-2-now-available-to-buy/) - YoYo Games today announced that GameMaker Studio 2 Beta is now available for all to purchase. This is exciting news for developers wishing to get theirs hands on the newly released software and owners of GM:S Professional can get it the upgrade for just $59.99. This is a one time purchase of the software in its current state and - [Game Review - Gunpoint](https://gamemakerblog.com/2016/11/13/review-gunpoint/) - Gunpoint, the sole release by Suspicious Developments, is a modern film-noir platform puzzler with strong stealth elements. If you're interested in a game that tests your skills of foresight and timing then read on. In Gunpoint you play as professional spy Richard Conway who is almost immediately framed for the murder of his new employer. - [YoYo Games Hosts Q&A On Reddit](https://gamemakerblog.com/2016/11/17/yoyo-games-hosts-qa-on-reddit/) - On Tuesday 15th November, YoYo Games (more specifically - Shaun Spalding, Mike Dailly & Russell Kay) were on Reddit answering your questions about the recently announced GameMaker Studio 2. The topics were varied with each member having their own agenda but here are some of the main talking points about the latest iteration of the game - [GameMaker Blog Ceasing Publication](https://gamemakerblog.com/2015/03/08/gamemaker-blog-ceasing-publication/) - Unfortunately, GameMaker Blog will be ceasing publication. With the recent multimillion-dollar acquisition of YoYo Games by Playtech this decision comes at the end of an era for GameMaker users. It is a fitting end for GameMaker Blog, too. - [List of Successfully Funded GameMaker Kickstarter Projects](https://gamemakerblog.com/2015/03/07/list-of-successfully-funded-gamemaker-kickstarter-projects/) - A comprehensive list of GameMaker projects that have been successfully funded on Kickstarter. This list will be updated and maintained. - [GameMaker Studio 2 Is Here!](https://gamemakerblog.com/2016/11/06/gamemaker-studio-2-is-here/) - A lot has been made of the recent announcement that GameMaker Studio 2 has entered into open Beta. Many of the regular users have taken to Twitter to post their opinions are screenshots of the new software. We first reported on the new software back in 2014 following former YoYo Games CEO, Sandy Duncan's announcement on - [Game Maker Blog sold to Matthew Bowden](https://gamemakerblog.com/2012/10/01/game-maker-blog-sold-to-matthew-bowden/) - It's been a long time since I last published a post here, far longer since I was able to dedicate proper time to running the site. As of this this week ownership of Game Maker Blog will transfer to Matthew Bowden, a long time Game Maker user, reader of this blog, Game Maker Community moderator, - [Exclusive Interview With The Creator Of GameMaker](https://gamemakerblog.com/2015/03/06/exclusive-interview-with-the-creator-of-gamemaker/) - Today we're joined by Professor Mark Overmars, the creator of GameMaker. Continue reading for the full interview. - [Game Review - Spelunky](https://gamemakerblog.com/2014/09/23/game-review-spelunky/) - Spelunky by Derek Yu is a 2D side-scrolling roguelike with an emphasis on exploration. You may already be familiar with the more recent Steam, XBLA, and PSN releases of Spelunky, but it originally started as a small, pixel art freeware endeavor made with GameMaker. For the uninitiated, Spelunky is a game about an eponymous spelunker - [GameMaker Studio Adds Support For Xbox One](https://gamemakerblog.com/2014/09/06/gamemaker-studio-adds-support-for-xbox-one/) - GameMaker users will be able to publish their games to the Xbox One platform as part of the ID@Xbox program. - [5 Digital Markets Game Developers Should Watch In 2014](https://gamemakerblog.com/2014/01/07/5-digital-markets-to-watch-in-2014/) - Each new market gives developers access to millions of potential new players. Here are 5 digital markets to watch in 2014. - [GameMakerTizen Game Drive Ending Soon - $60,000 Prize Pool](https://gamemakerblog.com/2014/01/17/gamemaker-studio-tizen-game-drive-60000-prize-pool/) - YoYo Games, the developers of GameMaker Studio, have announced a new competition. The 'Tizen Game Drive' invites developers from all over the world to win a share of $60,000 in prizes by publishing their GameMaker Studio games to the Tizen store. - [GameMaker Tizen Game Drive Winners Announced](https://gamemakerblog.com/2014/03/05/gamemaker-tizen-game-drive-winners-announced/) - The winners of the GameMaker Tizen Game Drive have been announced. Check out the results! - [Cavern Kings Raises $14,751 On Kickstarter](https://gamemakerblog.com/2014/09/07/cavern-kings-raises-14751-on-kickstarter/) - Cavern Kings by Vine has raised $14,751 on the popular crowdfunding website Kickstarter. The successfully funded project was made with GameMaker Studio. - [Sheltered Raises $50,000 On Kickstarter](https://gamemakerblog.com/2014/07/16/sheltered-raises-50000-on-kickstarter/) - Giving new meaning to the phrase "nuclear family", Sheltered tasks you with keeping a mother and father, and their children, alive in the aftermath of a nuclear holocaust. Fortunately, an impenetrable underground fortress will help keep your family sheltered from the desolate post-apocalyptic wasteland above. - [Poll - Would You Pay A Monthly Fee To Use GameMaker?](https://gamemakerblog.com/2014/05/29/poll-would-you-pay-a-monthly-fee-to-use-gamemaker/) - Sandy Duncan, CEO of YoYo Games, has said that he supports a monthly subscription model for use of the GameMaker software. Presumably, a subscription model would allow cheaper initial access to functionality that is already offered at set prices, such as exporting to platforms like iOS, Android, and HTML5. - [It's Official - Digital Store Will Replace GameMaker Sandbox](https://gamemakerblog.com/2014/10/04/its-official-digital-store-will-replace-gamemaker-sandbox/) - GameMaker Player is an application designed to support the GameMaker ecosystem by allowing developers to share concepts and early access builds of their games. Developers can also distribute their free or paid games on multiple platforms, with YoYo Games taking a 30% cut of any profits. - [Tech Blog - Properly Scaling Games](https://gamemakerblog.com/2014/09/22/tech-blog-properly-scaling-games/) - Learn how to properly scale GameMaker Studio games to fit various devices and resolutions. - [List of Testimonials From GameMaker Professionals](https://gamemakerblog.com/2014/08/07/list-of-testimonials-from-gamemaker-professionals/) - What do professional developers really think about GameMaker? Find out by reading these testimonials. - [Tech Blog - User Interface Tips & Shortcuts](https://gamemakerblog.com/2014/08/24/tech-blog-user-interface-tips-shortcuts/) - YoYo Games, the developers of GameMaker Studio, have posted a new tech blog article discussing tips and tricks that will help you navigate the user interface more efficiently. - [GameMaker Studio Standard Edition Is Currently Free ($50 Value)](https://gamemakerblog.com/2013/11/25/gamemaker-studio-standard-edition-is-currently-free-50-value/) - GameMaker Studio version 1.2.1214 was just released, and with it comes an offer to upgrade to the Standard edition free of charge. Valued at $50, GameMaker Studio Standard is a significant improvement upon the free version of the software which imposes harsh restrictions on the resources that developers can make use of. - [GameMaker Studio 1.4 Features Announced](https://gamemakerblog.com/2014/08/10/gamemaker-studio-1-4-features-announced/) - The feature list for GameMaker Studio version 1.4 has finally been announced, and there are even a few surprises thrown in for good measure. - [GameMaker Summer Sale - Up To 50% Off](https://gamemakerblog.com/2014/07/09/gamemaker-summer-sale-up-to-50-off/) - Check out the GameMaker summer sale and save up to 50% on the GameMaker range. New deals every week. - [GameMaker Studio 2.0 Confirmed](https://gamemakerblog.com/2014/07/26/gamemaker-studio-2-0-confirmed/) - YoYo Games CEO Sandy Duncan has confirmed that GameMaker Studio 2.0 is currently in production. - [Marketplace Links - Abstract Styles & Special Effects](https://gamemakerblog.com/2014/07/23/marketplace-links-abstract-styles-special-effects/) - With the recent launch of the official GameMaker asset store we're starting to see unique concepts, resources, and tools spotlighted in a centralized open marketplace. This addition is hugely beneficial to the GameMaker ecosystem. - [5 Ways To Save Your Game From An Early Grave](https://gamemakerblog.com/2013/03/30/5-ways-to-save-your-game-from-an-early-grave/) - Struggling to finish a game? You aren't alone. Many game developers suffer from motivational issues that stem from a number of simple causes. - [Who Owns YoYo Games?](https://gamemakerblog.com/2013/04/08/who-owns-yoyo-games/) - Ever wondered exactly who owns YoYo Games? According to reports filed annually over the last several years, Mark Overmars doesn't personally own any shares! - [Why Jailbreaking and GameMaker Don't Mix](https://gamemakerblog.com/2013/05/18/why-jailbreaking-and-gamemaker-dont-mix/) - Jailbreaking is a process that removes software restrictions on an iOS device and gives the owner root control. This is usually an automated process achieved by using a downloadable program. One major aspect of jailbreaking is that it allows for installation of non-iTunes store content, which makes it a favorable host for pirated mobile software. - [Sandy Duncan Interviewed On Microsoft Development Radio](https://gamemakerblog.com/2013/06/24/gamemaker-ceo-interviewed-on-mdr/) - In a video released by Microsoft Development Radio, CEO Sandy Duncan of YoYo Games has spoken of the potential that GameMaker holds for Windows developers as well as outlining several large developments users can look forward to. - [Game Review - Magnetico (Zoltán Pércsich)](https://gamemakerblog.com/2011/06/17/game-review-–-magnetico-zoltan-percsich/) - It isn't often that you find a gem in the Simulation & Sports genre of Game Maker, but in this case it appears that Zoltán "silentworks" Pércsich has released a true diamond in the rough, that should receive more attention then it has been getting. Magnetico is a 3D racing game based in the future, - [GMC Reviewers Choice Nearing End?](https://gamemakerblog.com/2011/06/18/gmc-reviewers-choice-nearing-end/) - The GMC Reviewers Choice sub-forum launched as part of the main Game Maker Community during February of last year may be nearing an end, following apparent slowness with the acceptence of new reviewers and the flow of content. "Truth be told, because of the lack of input in this forum, we're considering axeing it completely" [sic] - [Comment: YoYo Abandoning Game Maker Roots?](https://gamemakerblog.com/2011/09/08/yoyo-abandoning-game-maker-roots/) - Game Maker is changing rapidly. Gone are the days of 'Lite' and 'Pro'. For the veterans of Game Maker, the nostalgic days where users would refer to the paid version as 'full' and when Softwrap hadn't yet dipped its troublesome hand into community, are a world away. Future Game Maker users will be given more - [Comment: Why the Linux Port Will Flop](https://gamemakerblog.com/2011/12/04/comment-why-the-linux-port-will-flop/) - During early December we saw a surprising image of what appeared to be a port of Game Maker to Linux. Yet the excitement YoYo may have wanted to build, using the screenshot of the program running on a Fedora distribution, may not be manifesting itself as strongly as they had hoped. I for one saw - [5 Ways to Avoid Vaporware](https://gamemakerblog.com/2011/12/11/5-ways-to-avoid-vaporware/) - Vaporware; software or hardware that is announced and never released, nor officially cancelled. Or as I see it, the fate of most GM projects. It is a sad truth. Many Game Maker users will announce tonnes of new games, applications, and concepts in their time at the GMC, but so many of those projects will never see - [GMC Moderators Neglect Infected Program?](https://gamemakerblog.com/2011/12/12/gmc-moderators-neglect-infected-program/) - A Game Maker creation, released under the 'Tools & Applications' section of the Game Maker Community, was not been dealt with by staff at the website for several days despite alarm from users at the forum. "Easy Ragdoll v1.0" was published by GMC member Locknar, who released the program on the 7th of December, the - [New GM Magazine "The Independent Gamer" to Replace IndieGo](https://gamemakerblog.com/2011/12/20/independent-gamer-replace/) - A new Game Maker magazine, named "The Independent Gamer", debuted its first issue yesterday. Issue 1 includes an article on game theory, an interview with Game Maker user Notcturne on the Game Jam, snippets of news, and obligatory GM game reviews. There are 20 pages of content in total, including the front and back covers. You can - [GMC Faces Major Restructure ](https://gamemakerblog.com/2012/05/20/gmc-faces-restructure/) - The Game Maker Community forums have been restructured in an effort to organize the website for better browsing. GMC administrator Chronic announced the change on the 17th of this month. Tweaks so far include increased support for the discussion of non-Windows development. Subforums such as "Work In Progress" now bare three separate sections for Mac, - [GameMaker: Studio Now Available for Free](https://gamemakerblog.com/2012/09/09/gamemaker-studio-now-available-for-free/) - A free version of GameMaker:Studio has been released as part of a restructing of the GameMaker hierarchy. The changes come after the anticipated 1.1 update for GameMaker: Studio was rolled out four days a go. Now part of what is being called the "GameMaker: Studio Family" the free edition allows anybody to create and publish - [Education Scotland Offers Free GameMaker 8.1 Licenses](https://gamemakerblog.com/2012/09/20/education-scotland-offers-free-gamemaker-8-1-licenses/) - YoYo Games have donated a number of licenses for GameMaker 8.1 to Education Scotland, as part of further encouraging game design and the use of digital resources in schools. The government agency today revealed in a blog post they intend to make the free licenses available to teachers and educators. Those interested can make a - [GameMaker: Studio Gets Windows Phone 8 Compatibility](https://gamemakerblog.com/2012/09/21/gamemaker-studio-gets-windows-phone-8-compatibility/) - YoYo Games announced yesterday future support for Windows Phone 8 would be added into GameMaker: Studio. The compatibility will be added later this year when the device is available to the public. "We are thrilled to be working closely with Microsoft to launch GameMaker: Studio for Windows 8 and Windows Phone 8," Sandy Duncan said, - [Skull & Crossbones Vandalize Studio Games](https://gamemakerblog.com/2012/11/26/skull-crossbones-vandalize-studio-games/) - A recent update to Game Maker Studio has left many developers confused and frustrated after an anti-piracy system went haywire. Those who use a legally obtained version of Studio have had game resources, such as sprites, branded with an image of a skull and crossbones. The resources are permanently edited, rendered useless. Mike Dailly urged - [Exporting to iOS - Three Things Newbies Panic Over](https://gamemakerblog.com/2013/02/13/exporting-to-ios-three-things-newbies-panic-over/) - If you are new to iOS development, there is no doubt you'll run into problems quickly. Fortunately this is all part of the learning process, and the issues you'll experience have already been solved by developers just like you. - [Review - Making Money with HTML5](https://gamemakerblog.com/2013/02/15/review-making-money-with-html5/) - Making Money With HTML5 is a book based around Matthew's personal success in licensing his HTML5 games to publishers. This is one of the first legitimate e-books written by a GameMaker developer who is advocating the use of tools such as GameMaker: Studio. - [GameMaker: Studio Now Supports Multiple Code Windows](https://gamemakerblog.com/2013/02/16/gamemaker-studio-now-supports-multiple-code-windows/) - Developers are now able to operate multiple code windows at a time, allowing users to edit GML code on a number of objects at once without closing the editor. - [Exclusive: GameMaker Multiplayer Features And Function Names Revealed](https://gamemakerblog.com/2013/02/22/exclusive-gamemaker-multiplayer-features-and-function-names-revealed/) - Game Maker Blog has been given exclusive early access to GameMaker: Studio's new multiplayer functionality... - [A Bite From The GameMaker Buffet](https://gamemakerblog.com/2013/03/07/a-bite-from-the-gamemaker-buffet/) - GameMaker has become a buffet of platforms. With so many choices, the question remains: what to pick? - [Ubuntu Linux Export Module Hits GameMaker: Studio](https://gamemakerblog.com/2013/03/14/ubuntu-linux-export-module-hits-gamemaker-studio/) - In a historical moment, YoYo Games has announced that GameMaker: Studio now exports to Ubuntu, one of the most popular Linux-based operating systems available. - [YoYo Under Fire for "Unfair Pricing"](https://gamemakerblog.com/2013/03/14/yoyo-under-fire-for-unfair-pricing/) - Early supporter of GameMaker: Studio faced with paying $1000 for the Master Collection criticizes YoYo Games for 'unfair treatment'. - [YoYo Offers 60% Upgrade Discount on GameMaker](https://gamemakerblog.com/2013/03/26/yoyo-offers-60-upgrade-discount-on-gamemaker/) - YoYo Games have offered a $199 USD upgrade option for those using GameMaker Studio: Professional who want to upgrade to the Master Collection. Save 60% on GM:S. - [Russell Kay Interviewed On Microsoft Development Radio](https://gamemakerblog.com/2013/07/04/gamemaker-cto-interviewed-on-mdr/) - Following a recent interview with CEO Sandy Duncan, YoYo Games CTO Russell Kay has also been interviewed on Microsoft Development Radio, using the time to explain his view on the differences between using ‘Drag & Drop’ and code in GameMaker. - [Opinion Piece - Developing iOS Apps](https://gamemakerblog.com/2013/07/10/opinion-piece-developing-ios-apps/) - Developing apps for iOS using GameMaker Studio is simply brilliant. It wasn’t long ago that the idea of making iOS apps using GameMaker was a dream. I now have two apps on the iTunes Store, and I am excited about new projects on the way. - [Opinion Piece - Why IndieCity Is A Waste Of Time](https://gamemakerblog.com/2013/08/26/opinion-piece-why-indiecity-is-a-waste-of-time/) - Most of us won't get a game onto Steam anytime soon. IndieCity is rich with features providing everything you need to sell games. Well, except for customers. - [YoYo Games Announce 'Win Big' Competition Results](https://gamemakerblog.com/2013/09/03/yoyo-games-announce-win-big-competition-results/) - The results of the Win Big competition hosted by YoYo Games have now been published. First place and the 'Best New Game' prize went to Shaun Spalding for his puzzle adventure game 'Another Perspective', a solid success for the developer who earned a total of $15,000 USD for his efforts. - [GameMaker Community "Reviewer's Choice" Forum Still Redundant](https://gamemakerblog.com/2013/09/15/gamemaker-community-reviewers-choice-forum-still-redundant/) - In not-so-breaking news, the unpopular Reviewer's Choice forum over at the official GameMaker Community board remains a neglected, inbred part of the community, where game reviews are written by and for the same people. - [Wikipedia Shames GameMaker Studio](https://gamemakerblog.com/2013/10/13/wikipedia-shames-gamemaker-studio/) - Unbeknown to most, GameMaker Studio is poorly documented on Wikipedia, the world's most popular online encyclopedia. After years of fragmented editing and badly written material, the page dedicated to the engine is still substandard compared to that of competitor's such as Unity. - [Original 'Grand Theft Auto' Recreated Using GameMaker](https://gamemakerblog.com/2013/10/21/original-grand-theft-auto-recreated-using-gamemaker/) - Michael Dailly, head of development at YoYo Games, is using the Game Maker Studio engine to unofficially recreate the original Grand Theft Auto in 3D. - [How To Quickly Set Up 3D Sound In GameMaker](https://gamemakerblog.com/2013/11/02/how-to-quickly-set-up-3d-sound-in-gamemaker/) - Recent updates to GameMaker Studio added a new audio system to the engine, one that is more code-orientated than previously. To add special effects or utilize 3D sound, developers now have to add a few lines of code to get things working. - [Legend of Iya Raises $75,000 On Kickstarter](https://gamemakerblog.com/2013/08/14/gamemaker-project-raises-75000-on-kickstarter/) - Legend of Iya (pronounced Ee-yah) has raised over $75,000 on the popular crowd-sourcing website Kickstarter. Made entirely in GameMaker 8.1, the project has been in development for a decade according to Andrew Bado, the sole developer. Legend of Iya is a 2D story-driven platformer game centered around a young protagonist who unknowingly finds herself lost in a fantasy world. The game is set for release on Windows (with Mac, Ouya, and Linux ports planned) around the end of 2014. - [Enumeration Finally Added To GameMaker Studio](https://gamemakerblog.com/2014/07/06/enumeration-finally-added-to-gamemaker-studio/) - A recent Early Access build has introduced C-style enumeration to GameMaker Studio. Enumerations consist of named integer constants called "members" or "enumerators". - [Official GameMaker Asset Store Opens](https://gamemakerblog.com/2014/07/02/official-gamemaker-asset-store-opens/) - The long-awaited GameMaker Marketplace has officially opened. Publishers will be able to sell a variety of assets on the marketplace, including graphics, audio, scripts, fonts, shaders, and extensions. - [GameMaker Studio Ranks #35 On Develop's Top 100 Tech List](https://gamemakerblog.com/2014/07/03/gamemaker-studio-ranks-35-on-develops-top-100-tech-list/) - GameMaker Studio has ranked as the 35th best game development technology in the latest edition of Develop 100, a tech list voted on by independent developers, CTO's, and industry heavyweights. - [Game Review - Cook, Serve, Delicious!](https://gamemakerblog.com/2014/04/06/game-review-cook-serve-delicious/) - Tasked with developing a five star, world-class restaurant from scratch, you'll start by preparing simple orders like pretzels, hotdogs and soda, and eventually work your way up to steaks, complex soups and even a Bananas Foster flambe! - [Game Review - Kairuga](https://gamemakerblog.com/2013/07/17/game-review-kairuga/) - Kairuga is a top-down action shooter modeled after the cult hit Ikaruga of console fame. As such, it's billed as an homage, and accomplishes this quite admirably! - [Game Review - Poker Squares](https://gamemakerblog.com/2013/11/14/game-review-poker-squares/) - Poker Squares is a card game with an interesting mechanic: players must build the best poker hands on a 5 by 5 grid, using 25 randomly drawn cards. Hands can be achieved either vertically or horizontally. Once the grid is full, each grid line is assessed and the value of each line is determined by the type of poker hand that has been made. - [Game Review - Hero Siege](https://gamemakerblog.com/2013/12/31/game-review-and-giveaway-hero-siege/) - Hero Siege takes your average dungeon crawler RPG, sets it up to have monsters attack in waves instead of being discovered, then adds randomly generated dungeons and large arenas full of traps and treasures that shift around each wave. - [Game Review - Cinders](https://gamemakerblog.com/2014/01/31/game-review-cinders/) - Cinders by MoaCube is a visual novel set in the world of the classic Cinderella story. For those unfamiliar with the genre, your primary goal is to enjoy a game almost exclusively through its narrative. The twist is every playthrough will progress differently based on the choices you make through the story. A huge plethora of choices offer a variety of deviations and weave them into a fully fleshed out panoply of storylines. - [Game Review - Gray and Green](https://gamemakerblog.com/2014/03/05/game-review-gray-and-green/) - Gray and Green is a simple puzzle platformer. The world is occupied by cute humanoids who enjoy bright colorful things, an evil wizard comes along and takes all of the color away, and of course it is your job to restore color to the world. - [Game Review - Adrenaline](https://gamemakerblog.com/2013/07/02/review-adrenaline/) - Adrenaline is an ambitious top-down team shooter that attempts to take popular mechanics from games like Quake, Unreal, and Counterstrike and apply them to a 2D distillation of a bullet hell shoot 'em up. - [Game Review - Shotgun FunFun](https://gamemakerblog.com/2013/09/25/game-review-shotgun-funfun/) - Shotgun FunFun by Chad Chisholm is a condensed action package, made to help you kill a few minutes and get your humanoid-but-not-quite-human-murdering fix. - [An exploration of Game Maker Zombie Top Down Shooter Games](https://gamemakerblog.com/2011/03/08/an-exploration-of-game-maker-zombie-top-down-shooter-games/) - Zombies. Just that one word is enough to make most members of the Game Maker community roll their eyes and think of hoards of bland, boring and dull games. Is this just generalisation, are they better than that? Are there unique, fascinating games out there which people are missing, because they can't get over their - [GameMaker to Drop Support for iPhone 3G and iPod Touch 2nd Generation](https://gamemakerblog.com/2012/11/08/gamemaker-to-drop-support-for-iphone-3g-and-ipod-touch-2nd-generation/) - The latest update to GameMaker: Studio (version 1.1.622) will no longer export games for use on the iPhone 3G or the 2nd generation iPod Touch. These two devices were previously the oldest iOS devices on which games created with GameMaker: Studio would run. The dropping of support for these devices comes after Apple's decision to - [Four Tips To Creating Your Own Game](https://gamemakerblog.com/2008/11/25/four-tips-to-creating-your-own-game/) - The process of creating your own game is definitely not a walk in the park. There are an endless number of steps that need to be taken, and that is before the coding can even begin. Once those steps are complete, coding could easily see you spiral down into a world of confusion and bugs that leave you steaming at the ears. - [How To Add Intelligent Code Completion To GameMaker Scripts](https://gamemakerblog.com/2014/01/02/how-to-add-intelligent-code-completion-to-scripts/) - GameMaker Studio can display your custom script arguments in IntelliSense. If not configured, GameMaker Studio's editor will not display arguments for scripts while typing code. - [GameMaker Studio Standard Is Now Completely Free](https://gamemakerblog.com/2014/06/07/gamemaker-studio-standard-is-now-completely-free/) - GameMaker Studio Standard is now completely free. This version of the popular 2D game development engine previously cost $49.99 and removed various limitations on the trial version of GameMaker Studio. The previous limited trial version has now been retired. - [GameMaker Studio Standard Edition Is Free For A Limited Time](https://gamemakerblog.com/2014/02/22/gamemaker-studio-standard-edition-is-free-for-a-limited-time-50-value/) - For a limited time, GameMaker Studio Standard edition is available for free. Valued at $49.99, GameMaker Studio Standard is a significant improvement upon the free version of the software which imposes harsh restrictions on the resources that developers can make use of. - [Poll - Which Platforms Are You Interested In Making Games For?](https://gamemakerblog.com/2013/06/07/poll-which-platforms-are-you-interested-in-making-games-for/) - It has been over a year since GameMaker Studio was launched, and the powerful game development engine now exports to a variety of platforms including Windows, Mac OS X, HTML5, iOS, Android, Ubuntu, Windows Phone 8, and recently Tizen. We're curious to know which of these platforms GameMaker users value the most. Vote for the - [Just How Popular Is GameMaker?](https://gamemakerblog.com/2014/06/06/just-how-popular-is-gamemaker/) - Ever wondered how popular GameMaker is? We've collected various statistics from recent press releases and media to answer that question. - [History Of GameMaker Discussed At Dutch Game Garden 2014](https://gamemakerblog.com/2014/06/06/history-of-gamemaker-discussed-at-dutch-game-garden-2014/) - Russell Kay discussed the history of GameMaker in a recent talk at Dutch Game Garden 2014. Founded in 2008, the Dutch Game Garden aims to improve and promote the games industry in the Netherlands by connecting entrepreneurs and businesses. - [Softwrap Limited Ceases Trading](https://gamemakerblog.com/2013/05/25/softwrap-limited-ceases-trading/) - Softwrap Limited, a company that provides e-commerce and DRM solutions for digital products, will cease trading on 1st September 2013. Softwrap was infamously an integral part of older GameMaker products, and many veteran GameMaker users will be pleased to hear of its demise. - [Results - GameMaker Studio Master Collection Giveaway](https://gamemakerblog.com/2013/10/01/results-gamemaker-studio-master-collection-giveaway/) - With over 1200 entries to my latest software giveaway, it's officially time to announce the results! A total of 18 individual entrants have won a prize. - [How To Use Blend Modes](https://gamemakerblog.com/2014/02/20/how-to-use-blend-modes/) - Blend modes are a quick and easy way to add stunning visual effects to your GameMaker projects. Take a look at some of the effects which can be produced using blend modes. - [Creative Game Challenge 2011 Shortlist](https://gamemakerblog.com/2011/05/31/creative-game-challenge-2011-shortlist/) - A shortlist of 20 games has been drawn up for the 2011 Creative Game Challenge. Water was the theme for the second annual game development competition for Dutch high school students organised by Mark Overmars' Utrecht University. All games entered in to the competition were made using YoYo Games' Game Maker software. With 113 teams submitting - [Community Links: Stencyl Released, Wanderlust Interview, Game Maker Price](https://gamemakerblog.com/2011/06/03/community-links-stencyl-released-wanderlust-interview-new-game-maker-price/) - The first public version of StencylWorks was released at the start of the month. The free StencylWorks game creation tool has been in development for at least 4 years. Originally Stencyl was intended to be an open source engine to easily develop Java games, however it was repositioned before release as a Scratch-like blockbuilder. StencylWorks now uses - [Project-W Wins Creative Game Challenge](https://gamemakerblog.com/2011/06/24/project-w-wins-creative-game-challenge/) - The puzzle game Project-W has won the €1,500 grand prize in the Creative Game Challenge. As well as the grand prize a further €6,000 in prizes were up for grabs for shortlisted games in the game development competition for Dutch high school students. Project-W is a platform based game in which flooding must be prevented - [Community Links](https://gamemakerblog.com/2011/06/25/community-links/) - GameSalad, a Mac-only easy iPhone game creation tool, has added support for HTML5. HTMLGrind, VentureBeat We are yet to see a working example of a GameMaker created HTML5 game so can not be sure how its performance will compare with a PC, iOS or Android GameMaker game. At the Scirra Forums some benchmarking tests have - [Magazines: Game Maker's Digest 9 and indie(Magazine) 4](https://gamemakerblog.com/2011/07/05/magazines-game-makers-digest-9-and-indiemagazine-4/) - Issue 9 of Game Maker's Digest, the first to be published since last July of last year, has been released [left-click only download]. Announcing the release on indie(News) the magazine creator Brian Fetcher explained that "this issue didn't contain as much content as was hoped. A combination of YoYo Games and real life issues got - [Community Links: Mark on Designing Mobile Games with GameMaker, iOS Ninjammin Beat-Jitsu](https://gamemakerblog.com/2011/07/06/community-links-2/) - A guide by Mark Overmars entitled Designing Successful iPhone and Android Games with GameMaker was added to YoYoGames.com when it was given its new design. The .pdf document outlines some criteria which make a game suitable for mobile play and explains how games should be implemented in Game Maker including using virtual on-screen keys and - [Construct 2: Interview with creators of HTML5 Game Creation Tool](https://gamemakerblog.com/2011/07/07/construct2-interview-html5-game-maker/) - It has been two and a half years since I first saw Scirra's Construct game making software and compared it to GameMaker in what has turned out to be one of this website's most popular articles to date. Since then there have been a lot of developments as both YoYo Games and Scirra have turned - [indie(Radio) 5 and Game Maker's Digest 10](https://gamemakerblog.com/2011/07/10/indieradio-5-game-makers-digest-10-indiemagazine-5/) - Episode 5 of indie(Radio) was hosted by Bret Hudson yesterday evening. In the first half of the show Noel Berry is interviewed and discusses his work with flaspunk including the engines he has released. Kya Suleyman then joins Bret to discuss the new YoYo Games website, a FlashDevelop beta, Game Maker's Digest and HTML5 Game - [indie(Function) 6 with Uriel Griffin, iOS5 HTML5 Speed](https://gamemakerblog.com/2011/07/18/indiefunction-6-with-uriel-griffin-ios5-html5-speed/) - Uriel Griffin was the guest interviewee in this week's indie(Radio) and indie(Magazine). Writing of his use of GameMaker for Mac Uriel states that "we've made around 2,500 dollars" from the Mac App Store. Presumably this "we" encompasses the total revenues which are split between original game developers such as Jesse Venbrux and Uriel who modifies - [YoYoGames Forums - Exploit Means Anyone Can Create New Forum](https://gamemakerblog.com/2011/07/30/yoyogames-forums-exploit-means-anyone-can-create-new-forum/) - An exploit at the official YoYoGames.com forum means that any registered user can create a new forum section. Opening the General Chat section of forums.yoyogames.com now reveals a number of unauthorised sub-forums. The creator of these sub-forums is not apparent but with themes including "Decompiled Games", "Pornography" and "Ads" a mischievous forum member has been - [indie(Magazine) Issue 10 - "Hiatus"](https://gamemakerblog.com/2011/08/14/indiemagazine-issue-10-hiatus/) - The tenth issue of indie(Magazine) has today been released. This means the magazine has now released the same number of issues as Game Maker's Digest. The magazine starts with a three page round up of indie gaming news before 3 GameMaker games are reviewed. The games are Helicopter Hero in which you fly around a - [Community Links: indie(Function), Indie Game Marketing, Importance Of Jams](https://gamemakerblog.com/2011/09/05/community-links-indiefunction-indie-game-marketing-importance-of-jams/) - Two issues of indie(Magazine) have been released since we last mentioned the GameMaker and Flashpunk publication. The interview in the twelfth issue [left-click pdf] was with Jeffrey Rosen who started the Humble Indie Bundle games package. Issue 13 [left-click pdf] features an interview with Matt Thorson who used GameMaker to create his earlier games. It - [GameMaker:HTML5 Beta Date Announced](https://gamemakerblog.com/2011/09/17/gamemakerhtml5-beta-date-announced/) - A beta version of GameMaker HTML5, now stylised GameMaker:HTML5, will be made available to those who have registered to take part on September 22nd. During the beta period it will be possible to purchase the full version of GameMaker:HTML5 at the reduced price of $99. Once the beta ends the product will sell for $199. - [indieFunction Publishes 15th Issue and Switches to Fortnightly Releases](https://gamemakerblog.com/2011/09/20/indiefunction-publishes-15th-issue-and-switches-to-fortnightly-releases/) - The 15th issue of indie(Magazine) has been released (download). The cover feature, a look at the recent Ludum Dare 21 gamejam and competition, sadly featured only recycled content originally posted on the Ludum Dare blog. Several "guest writers" contributed an appraisal of the development of their games, dubbed "postmortems", which were delivered in various forms. - [Community Links: GameMaker:HTML5 for $79, Signature Card Generator, IndieGo Magazine](https://gamemakerblog.com/2011/09/21/community-links-gamemakerhtml5-for-79-signature-card-generator-indiego-magazine/) - YoYo Games have sent a $20 off coupon code to those who signed up to the GameMaker:HTML5 Beta mailing list. The code, which is valid until Tuesday September 27th (6 days), will enable users to purchase GameMaker:HTML5 for $79 (~£50, ~€58). The beta is due to be released tomorrow. RC has developed a signature "Game - [IndieGo Magazine - Commercial "Independent Gaming"/GameMaker Magazine ](https://gamemakerblog.com/2011/09/26/indiego-magazine-commercial-independent-gaminggamemaker-magazine/) - The first issue of IndieGo Magazine was released at the end of last week. This paid-for "magazine for independent gaming" costs $1 for a digital .pdf version or $4 for a physical copy. For a brief period yesterday it was available to download free however I wasn't aware of that until today! It's infamously difficult to get - [Community Links: First YoYo Games Facebook Game, Game Maker's Developer Network, indie(Function) 16](https://gamemakerblog.com/2011/10/03/community-links-first-yoyo-games-facebook-game-game-makers-developer-network-indiefunction-16/) - YoYo Games are to launch "They Need to Be Fed" as their first HTML5 Facebook game later this week. This will not be the first game created using the HTML5 version of Game Maker to appear on Facebook however, as Andrew McCluskey's Ne Touchez Pas went live last week. [Sandy Duncan's Twitter] Game Maker Community - [Community Links: Mac App Composer, GameMaker 8.1 & HTML5 Differences](https://gamemakerblog.com/2011/10/11/community-links-mac-app-composer-gamemaker-8-1-html5-differences/) - Uriel Griffin has released an application which allows Game Maker 7 for Mac users to package their game ready for distribution on the Mac App Store. Dubbed 'App Composer' Uriel says the utility was designed to "help you automate and facilitate Mac App Store publishing of your GM4Mac apps". xot has updated his list of - [YoYo Games & GameMaker:HTML5 - Reflexions, iOS5, Fast Platform Collisions and FAQ](https://gamemakerblog.com/2011/10/13/yoyo-games-gamemakerhtml5-reflexions-ios5-fast-platform-collisions-and-faq/) - The latest game to be published by YoYo Games is Reflexions. Described as a "Brilliant and beautiful neon puzzler" the game is currently available on iOS and Android for $1.99 or £1.49. This is about twice the price of previous GameMaker games released for mobile devices. The game looks to be based on a couple - [Vlambeer's Serious Sam: The Random Encounter Published to Steam](https://gamemakerblog.com/2011/10/25/vlambeers-serious-sam-the-random-encounter-published-to-steam/) - Croteam and Devolver Digital yesterday published Vlambeer's Serious Sam: The Random Encounter on Steam. Vlambeer were approached to create the licensed game which is one of only a handful of Game Maker created games to appear on the distribution platform. Several Game Maker games have been rewritten in a different language before subsequently appearing on - [Cactus Interview, GMCG Released, Adobe to Stop Mobile Browser Flash Development](https://gamemakerblog.com/2011/11/09/cactus-interview-gmcg-released-adobe-to-stop-mobile-browser-flash-development/) - Jonatan Söderström aka Cactus is the latest Game Maker developer to have been interviewed at indie game interview site Quote Unquote. In the interview Jonatan says he make games, plays in two bands and drink beer and has managed to live off donations. The Game Maker Community Game has been released. The release is titled - [Round up: Other Easy Game Dev Tools](https://gamemakerblog.com/2011/11/16/round-up-other-easy-game-dev-tools/) - Stencyl is to add options to their StencylWorks game creation tool to allow users to export and create native iOS, Android and HTML5 games. Dubbed iStencyl details of pricing have not yet been released. The GameSalad game creation tool last week added Android publishing alongside their existing iOS and HTML5 publishing options. Publishing to Android requires - [Community Links: GM Version API, Indie(Radio), Signature Card Update](https://gamemakerblog.com/2012/01/22/community-links-gm-version-api-indieradio-signature-card-update/) - GameMaker Latest Version API - Ahead of starting work at YoYo Games Pitor Gnys has produced an API which can be used to easily extract information about the latest released versions of Game Maker. The API and documentation can be found here. indie(Radio) Returns - "Season II" of the indie(Radio) "game development talk show" began - [Community Links: Venbrux Interview, Yellow.IndieIs.Me, YoYo Games Recruiting](https://gamemakerblog.com/2012/02/28/community-links-venbrux-interview-yellow-indieis-me-yoyo-games-recruiting/) - Quote unquote have conducted an interview with Jesse Venbrux who has now left Japan and made it to Autralia. Jesse says he is currently working on some iOS games and some screenshots of some of his prototypes are also included. YellowAfterlife's Yellow.IndieIs.Me features GameMaker scripts as well as updates from the projects he is working - [Weekend Community Links: GMDN, GM4Mac, Cinders Release](https://gamemakerblog.com/2012/07/21/weekend-community-links-gmdn-gm4mac-cinders-release/) - Game Maker Developers Network - Carlos Ramos has released a slightly humorous trailer of the GMDN which he plans to take into closed beta on August the 1st. YoYoGames have dropped the price of Game Maker for Mac to $19.99, half the regular price for a limited time sale. Tom Grochowiak made a interesting post a - [Weekend Community Links - Call of the Wild, Free Halo 4, EXE Creation Returns](https://gamemakerblog.com/2013/01/27/weekend-community-links-call-of-the-wild-free-halo-4-exe-creation-returns/) - Call of the Wild, a game by Anthony Case, has won the final $1000 Steam competition. YoYo Games have teamed up with Microsoft again for a new competition, branded as The Ultimate Experience. Entrants can win a copy of Halo 4, reimbursement on the Windows Stores, Xbox 360 consoles, and a backstage pass to Microsoft - [GameMaker Studio 'Win Big' Competition Announced - $120,000 Prize Pool](https://gamemakerblog.com/2013/05/03/gamemaker-studio-win-big-competition-announced-prize-pool-120000/) - YoYo Games have just announced their biggest competition to date, with cash prizes valued at $35,000, and additional software prizes worth up to $85,000. - [Game Maker Games April 2011: Tottenham, Retrovision, Blue Box](https://gamemakerblog.com/2011/05/04/game-maker-games-april-2011-tottenham-retrovision-blue-box/) - A brief look at 3 Game Maker games released last month. Tottenham by Theta Games I was attracted to this game by its name and title screen which suggested it was closely linked to the London Underground transport system. Tottenham is a puzzle game in which you need to create new tunnels for tube trains - [Game Maker Studio Edition: Not in 2011](https://gamemakerblog.com/2011/05/10/game-maker-studio-not-in-2011/) - YoYo Games CEO Sandy Duncan has written a long post on the YoYo Games Glog in which he recounts recent achievements and provides an outline for the future development of the company. The full post is well worth a read for the official word on all things GameMaker and YoYo Games Publishing related and amongst - [Game Based Community Links and Game Maker Type Casting](https://gamemakerblog.com/2010/11/12/game-based-community-links-and-game-maker-type-casting/) - Banov last week won his Indie Kombat match by default when his competitor, Andrew Brophy, failed to complete his game on time. Vertigo Gaming plan to work on a "slower paced strategy/sim" game which they hope to publish on iPad through YoYo Games in 2011. Writing in the comments on his personal blog Mike Dailly - [YoYo Games Resource Sharing: Dismal](https://gamemakerblog.com/2010/11/23/yoyo-games-resource-sharing-dismal/) - There have been a number of comments in reply to YoYo's post about GameSpark, in which they endorse the video tutorials and game resource store on offer, critical of YoYo's decision to support the third-party commercial store. When Mark Overmars announced that he was partnering with YoYo Games for the future development of Game Maker one of - [Mid-week Community Links](https://gamemakerblog.com/2010/11/24/mid-week-community-links-22/) - Grabeorama has conducted a quick analysis on the number of plays-per-game at YoYoGames.com Quote Unquote is a new blog covering Indie Game Developers one quote at a time. About a month back I made a post about this site on my personal blog. Changes stemming from this will be introduced soon. - [Game Review - Project Aurora: Moonrise (Woflix Entertainment)](https://gamemakerblog.com/2010/11/25/game-review-project-aurora-moonlight-by-woflix-entertainment/) - Stop. Before you continue reading, start downloading from the contest site. At 110MB, it takes a while to download, but it's well worth it. There are quite a few Game Maker games which use the built-in 3D functions, but not many, in fact almost none, that manage to pull it off with the elegance and style that - [The Business case for App Publishing](https://gamemakerblog.com/2010/11/30/the-business-case-for-app-publishing/) - YoYo Games' move into publishing has obviously been planned for a long time given the company has needed to raise investment to fund their expansion. With the Apple App Store having opened in June 2008, after YoYo Games was founded, their initial monetization model must have been adapted. Whether not YoYo realistically thought they would sell many PC - [GMTalk Game Maker Podcast - Episode 5: Jesse Venbrux](https://gamemakerblog.com/2010/12/07/gmtalk-game-maker-podcast-episode-5-jesse-venbrux/) - Since the last episode of GMTalk we have seen some major developments at YoYo Games with the release of their first three iPhone and iPad games. They Need to Be Fed author Jesse Venbrux guests alongside usual presenters Andrew McCluskey, Jack Brockley and myself in this 35 minute show (recorded Saturday). Jesse talks about his - [Guest Post: A Career in the Games Industry](https://gamemakerblog.com/2010/12/11/guest-post-a-career-in-the-games-industry/) - The game industry is a steadily growing market. If you are a gamer, pursuing a job in video game design could be a great way to turn your hobby into a substantial money making career. If you know a little about the process of designing a game. You may know that a team of individuals - [YoYoGames.com Virus Scanner Down for Three Days](https://gamemakerblog.com/2010/12/16/yoyogames-com-virus-scanner-down-for-three-days/) - The yoyogames.com virus scanner is down. All games uploaded to the official Game Maker file host must successfully pass through the scanner before they publicly appear on the site. Normally this process takes a few minutes but members have reported on the GMC and the YoYo Games forums that their games are not being scanned. Games are - [Game Maker iOS Decompiler Released](https://gamemakerblog.com/2010/12/19/game-maker-ios-decompiler-released/) - A decompiler has been released which can convert games published by YoYo Games on iOS to editable GMK files. The authors of the Game Maker iOS decompiler are Zach Reedy, who has already created a Game Maker 8 decompiler, and Brad Triebwasser. The release of this decompiler makes it increasingly likely that a successful attempt - [5 Game Maker Games in IndieGames.com's Top 10 Indie Games of 2010](https://gamemakerblog.com/2010/12/22/5-game-maker-games-in-indiegames-coms-top-10-indie-games-of-2010/) - Half of the games in IndieGames.com's Top 10 Indie Games of 2010 have been made using Game Maker. The list, which is cross-platform and contains the well known Minecraft and Super Meat Boy, includes the following Game Maker games: Hydorah by Locomalito Shoot First by teknopants Super Crate Box by Vlambeer Desktop Dungeons by Rodain - [2010: Game Maker Year in Numbers](https://gamemakerblog.com/2011/01/01/2010-game-maker-year-in-numbers/) - 2% - proportion of Game Maker games YoYo consider "financially viable" for porting 5 - episodes of GMTalk produced 6 - approved mini games in the Game Maker Community Game 2 10 - Apps published by YoYo Games on iPhone or iPad 50% - proportion of IndieGames.com's top Indie Games of 2010 made using Game Maker - [Thoughts on the iOS 'Compiler' and Response at YoYo Games](https://gamemakerblog.com/2011/01/06/thoughts-on-the-ios-compiler-and-yoyo-games-response/) - It's not a decompiler Firstly I'll start with a definition. I wanted to address this issue earlier but misjudged the pace at which the story would develop. Game Maker code is not compiled it is interpreted. Every time a distributed Game Maker game is played the interpreter (runner) does as instructed by in-game GML. Therefore - [2010: 100 Game Maker Games in 10 Minutes](https://gamemakerblog.com/2011/01/06/2010-100-game-maker-games-in-10-minutes/) - Happy New Year everyone! To celebrate, we've put together a video of 100 Game Maker Games that were made/completed/released in the last year. Games Project Aurora EanFox Dubloon Banov Delta One Blendsoft Productions Factorium Lazy Brain Games Affenitaet Team Schachtelgeist Hydorah Locomalito Wootman Zero TheMordeus Supa Blast O Naut Jameson Wilkins Liquisity 2 Vertigo Games - [Community Links: Improved Contest Prizes, NYU Workshop, Ukash](https://gamemakerblog.com/2011/01/21/community-links-improved-contest-prizes-nyu-workshop-ukash/) - Prizes in the NALGames contest at GameJolt have been improved. The winning game maker now gets a t-shirt and two games (or monetary alternative). In preparation for the Global Game Jam New York University are holding a Game Maker basics workshop next Wednesday evening. The event is aimed at total novices. Full details Game Maker - [A Game Maker Book to Avoid: Game Maker Language by Alphascript](https://gamemakerblog.com/2011/01/28/a-game-maker-book-to-avoid-game-maker-language-by-alphascript/) - When you discover that someone has put their name to thousands of titles on topics as diverse as Laser Engraving, Jet Fuel, the Birds of Switzerland, Audi RS6 oh and Game Maker Language you are right to worry. Alexander Aris brought to my attention the fact that print on demand publisher Alphascript are selling a - [YoYo Game Store to Open for Public Submissions Soon](https://gamemakerblog.com/2011/01/31/yoyo-game-store-to-open-for-public-submissions-soon/) - A recent newsletter for participants in the Dutch Creative Game Challenge, organised by the University of Utrecht where Mark Overmars is a professor in game design, reported that "from the beginning of February" Game Maker users will be able to submit their games to YoYo Games' Store. YoYo Games had previously said that they planned to get - [Mid Week Community Links](https://gamemakerblog.com/2011/02/01/mid-week-community-links-26/) - Following on from a introductory session to Game Maker at New York University which was held a couple of weeks ago Noah Sasso is holding a series of four 3-hour Game Maker workshop sessions aimed at beginners starting next Sunday in Brooklyn. They are priced at $295 with the registration deadline today. Mike Dailly is continuing to - [Construct 2 Exports to HTML5 and more](https://gamemakerblog.com/2011/02/07/construct-2-exports-to-html5-and-more/) - Exciting developments are underway at Scirra where the Construct game creation software is undergoing a rewrite. Out will go Construct 0.99.96, which exports games to the .exe format, and in will come Construct 2 which will have HTML5 as its main export format. Exporting to HTML5 means that games made using Construct 2 will be - [Mr Karoshi Links and Competitions](https://gamemakerblog.com/2011/02/11/mr-karoshi-links-and-competitions/) - There have been some delays with the Android release of Mr Karoshi but plenty of press around YoYo Games' latest iPhone title. iPhoneGamerUK have posted a walkthrough of the first 20 Mr Karoshi levels. Though it is the later levels which are the hardest! In their review of the game touchArcade are critical of the - [Sandy Duncan Interview: Game Maker HTML5 Addon](https://gamemakerblog.com/2011/03/03/sandy-duncan-interview-game-maker-html5-addon/) - In this section: Game Maker to HTML5 export, Game Maker to ActionScript discussion Sandy Duncan: For 4 years we've had an on-off discussion about whether or not we could make a Game Maker for ActionScript, we decided that you could but you would have to take a big leap from bitmap to vector graphics and - [Weekend Community Links](https://gamemakerblog.com/2011/03/06/weekend-community-links-4/) - Mornez has created a website highlighting some of the best games from YoYoGames.com. The chosen games are divided between various categories including horror, action, retro, racing and sports. The Rocket Pack HTML5 game engine which is designed for professional game developers and not yet publicly available has been bought by Disney for a figure in - [Community Links - App Distribution](https://gamemakerblog.com/2011/03/15/community-links-app-distribution/) - Is Apple throttling the performance of HTML5 Apps to protect their 30% cut? (The Register). Mike Dailly has said that YoYo Games don't consider any future Game Maker HTML5 exporter addon to be a viable alternative to App publishing on mobile devices, but surely some devices will be able to run these games at a - [April Fool's Watch](https://gamemakerblog.com/2011/04/01/april-fools-watch-2/) - IGN owned fileplanet.com are offering a "Portal 2 Single Player Demo" download which they have promoted across their network of sites. When downloaded and extracted the 5.66MB file (a far cry from the 975.7GB claimed size!) contains a poorly made platformer created in Game Maker. The file has already been downloaded over 5,000 times. On - [Weekend Community Links](https://gamemakerblog.com/2011/04/02/weekend-community-links-5/) - Uriel Griffin has created a world map to which Game Maker users can add their locations. The areas with the highest concentration of members mapped so far are unsurprisingly the United Kingdom and USA. A similar project started by James Rhodes two years ago is now offline. Spark Lemon is a recently launched "game developers - [GameMaker 8.1 Lite Restrictions - Final Decisions](https://gamemakerblog.com/2011/04/14/gamemaker-8-1-lite-restrictions-final-decisions/) - YoYo Games' original intention was that the free, or Lite, version of GameMaker 8.1 would be unable to create executable files. Indeed early beta versions of the program had the "Create Executable" option from the file menu disabled. This would have meant that in order to play a game that had been created using GameMaker - [€10,000 Creative Game Challenge Winners](https://gamemakerblog.com/2010/06/27/e10000-creative-game-challenge-winners/) - The winners of the €10,000 Creative Game Challenge have been announced. The competition was organised by Mark Overmars' University of Utrecht and was open to individuals or teams of students in Dutch secondary level education. In total 67 games were entered with 11 being awarded prizes in both general and specialised categories such as 'best design', 'most - [Game Maker Time Magazine](https://gamemakerblog.com/2010/07/31/game-maker-time-magazine/) - Game Maker Community member beeproductions has released a "first issue demo" of a magazine titled Game Maker Time (view PDF). Explaining the reason for deciding to launch another Game Maker magazine beeproductions writes: "After reading other issues released by other GMC members I started to realize that we actually need a good issue. Not 20 - [Round-up of other Game Development Tools news](https://gamemakerblog.com/2010/08/02/round-up-of-other-game-development-tools-news/) - Time for a quick look at developments taking place to various free Game Maker alternatives which may be of interest to Game Maker users. Scirra's open-source game creation software Construct still receives regular updates and version 1 should be out very soon. A brief comparison of Game Maker and Construct which I wrote last year - [YoYo Games Grant Details Revealed](https://gamemakerblog.com/2010/08/05/yoyo-games-grant-details-revealed/) - YoYo Games' grant from the Scottish Government is worth £220,000 (€265,000, $350,000) for the "development and distribution of internet based games". The Regional Selective Assistance investment grant funded by Scottish Taxpayers, part of £16m of funding announced for the last quarter, was given on the condition that it would create at least 24 new jobs. RSA - [Game Maker for Mac Released on YoYo Games App Store](https://gamemakerblog.com/2010/08/11/game-maker-for-mac-released-on-yoyo-games-app-store/) - Game Maker 7 for Mac has been released for sale at the new YoYo Games app store. The free version offers all the features available in the full version but has a 10 hour usage limit. Upgrading via the App Store will normally cost $25 but until September 1st the price is reduced to $20. Download Game - [Game Maker Entries in Second GameJolt Jam](https://gamemakerblog.com/2010/08/12/game-maker-entries-in-second-gamejolt-jam/) - Last weekend the GameJolt indie gaming community held their second Game Jam - the majority of submitted games were made in Game Maker. The highest rated game is currently Chawp! created by Ted Lauterbach and Brian Rodriguez with sounds from Matt Scorah and Ashley Gwinnell. In this arcade game "made over the course of 4 - [Weekend Community Links](https://gamemakerblog.com/2010/08/14/weekend-community-links/) - On Friday evening I discovered that YoYo Games has a page on Encyclopedia Dramatica. Mentioned are the rating system, the "glog" and the original choice of Game Maker 8 logo. There are also a couple of quotes by site users as well as a "Sandy Duncan logic" section. Last week I started writing a review of - [YoYo Games an Industry Partner at AppJam 2010](https://gamemakerblog.com/2010/08/19/yoyo-games-an-industry-partner-at-appjam-2010/) - Dundee College, along with key project and other industry partners (including YoYo Games), are holding a 3 day International App Development Conference. The event will run from the 8th to 10th November 2010 in Dundee, Scotland. The Conference: If you are already an app developer, or someone who is looking to get into app development, - [GMIndie and GMVision Game Maker Survey: Poorly Implemented](https://gamemakerblog.com/2010/08/30/gmindie-and-gmvision-game-maker-survey/) - GMIndie and GMVision have launched 'Game Maker Survey 2010' a collection of 60 questions designed to ask about your usage of Game Maker and collect opinions on various aspects of Game Maker. I waited a couple of days after I first saw (and started but did not finish) the survey to see if others shared - [Mid-week Competition Links](https://gamemakerblog.com/2010/09/01/mid-week-competition-links/) - The deadline for entries into YoYo Games' sixth competition has now passed. 239 games were uploaded and tagged with YoYoComp06. As part of the more transparent judging process taking place for this contest we should soon see the list of games that have been accepted for judging. The previous YoYo Games contest attracted almost 500 entries. - [Weekend Community Links](https://gamemakerblog.com/2010/09/05/weekend-community-links-2/) - Vertigo Gaming have released two 'combo-packs' of their commercial games. The Oil Blue, Sandbox of God: Remastered and greenTech+ can be purchased for $19.95 whilst adding ShellBlast and Spirits of Metropolis to the pack takes the price up to $25. Grabeorama's GMag is now up to its fifth issue. The short fortnightly magazine contains a - [Game Maker Game Dustforce in $100,000 IndiePub Final](https://gamemakerblog.com/2010/09/16/game-maker-game-dustforce-in-100000-indiepub-final/) - IndiePub Games have announced the 6 finalists and the community choice winner in their $105,000 game development competition. One of the finalists, Dustforce, described as an 'acrobatic puzzle platformer' by creators Woodley Nye and Lexie Dostal, is written in Game Maker. Gameplay trailer below. Last year Game Maker games Climb to the Top of the - [Game Maker Survey 2010 - The Results](https://gamemakerblog.com/2010/09/22/game-maker-survey-2010-the-results/) - Just over three thousand people took part in the Game Maker survey organised by Brian Fetcher/GMIndie/GMVision. A 72 page PDF document listing the results has now been released. Where the questions were multiple choice the percentages are given and for write-in questions a selection of answers have been shown. View survey results: PDF, Google Docs. Thankfully, given the - [GMTalk Game Maker Podcast - Episode 4](https://gamemakerblog.com/2010/10/05/gmtalk-game-maker-podcast-episode-4/) - After a four month summer* break Andrew McCluskey, Jack Brockley and myself are back with a fourth episode of the GMTalk Game Maker podcast, recorded Sunday. We were joined for the 54 minute show by Josh Conley and Game Maker decompiler author Zach Reedy. The main topic covered in the show is the Game Maker 8 - [Dustforce wins $100,000 Grand Prize in IndiePub Contest](https://gamemakerblog.com/2010/10/07/dustforce-wins-100000-grand-prize-in-indiepub-contest/) - Acrobatic puzzle platformer Dustforce (trailer) created by Woodley Nye and Lexie Dostal has been awarded the $100,000 Grand Prize in IndiePub Games' latest game development contest. The results of IndiePub Game's third major competition were announced at GDC Online in Texas. Dustforce was the only Game Maker creation to make the final of the competition - [Rekame Mag - Issue 3, Autumn 2010](https://gamemakerblog.com/2010/10/17/rekame-mag-issue-3-autumn-2010/) - Andrew McCluskey has released the third issue of Rekame Mag. The issue is the first since June and the first to be published whilst Andrew has been working at YoYo Games. Much of the content was discussed in GMTalk 4 as was the reason for the long gap between issues. View Rekame Mag 3 (8.3MB - [YoYo Games App Store Renames, Game submission nearly open](https://gamemakerblog.com/2010/10/22/yoyo-games-app-store-renames-game-submission-nearly-open/) - A couple of months back we reported that YoYo Games' newly created marketplace, which they named the YoYo App Store, might have to change its name because "App Store" is a registered trademark of Apple. It appears this might have been the case as the online marketplace has now been renamed to the "YoYo Game - [Mid-week Community Links](https://gamemakerblog.com/2010/11/09/mid-week-community-links-21/) - Today is midway through the 2010 International App Development Conference & AppJam in Dundee. YoYo Games is an industry partner of the event. Mark Overmars is included in The Game Developer 50 published in the November 2010 issue of Game Developer magazine for his previous work on Game Maker. According to the magazine the - [What happened to the Dustforce creators? [Interview]](https://gamemakerblog.com/2011/02/08/what-happened-to-the-dustforce-creators-interview/) - Four months on from claiming their $100,000 prize in last October's 2BeeGames contest with their game Dustforce, I caught up with Woodley Nye and Lexie Dostal from the Hitbox team to find out more about them, the game, and how things have progressed since their win. Woodley and Lexie who went to highschool together had always - [Overbyte Magazine - Issue 2](https://gamemakerblog.com/2010/03/19/overbyte-magazine-issue-2/) - RedChu's Overbyte Magazine which offers "byte sized content for your byte sized brain" is back with a second issue. After making a guest appearance at the end of the first issue, which resulted in much confusion amongst those on the YYG forums, NAL is back with a couple of articles including "Why using Game Maker - [I Pity the Fools](https://gamemakerblog.com/2010/04/01/i-pity-the-fools/) - A quick round up of various April Fools' themed stupidity that can currently be found on Game Maker websites. The GMC admins appear to have been busy authoring fake posts using various user accounts in a new "GMC Off-Topic" section of the forum. "The GMC has a new forum called GMC Off-Topic. Membership is by invitation - [New Magazine: Nikc-Nack](https://gamemakerblog.com/2010/04/24/new-magazine-nikc-nack/) - Half an hour or so before the release of Overbyte Issue 3 a new Game Maker magazine chose an unfortunate time to launch their first issue (~1MB pdf link). Nikc-Nack's Magazine is a Nikc-Nack Games Project, made to bring you the latest Game Maker news, scoops and reviews! The magazine features three game reviews, a - [New Magazine: GMAG](https://gamemakerblog.com/2010/05/03/new-magazine-gmag/) - Grabeorama has released the first short issue of GMAG which he will "strive to make a bi-weekly magazine". Issue 1 .zip download The first article is a preview of Grabeorama's upcoming game Shoot a Shape 2 for which there is a playable demo. Next up is a brief piece about Game Maker for PSP with - [Mid-week Community Links](https://gamemakerblog.com/2010/05/05/mid-week-community-links-13/) - Game Maker community site Roket Games is to close at the end of the month. The site didn't succeed in attracting enough traffic, members and games for the site to be worthwhile to continue running. The Roket Games game integration system will be made open source. YoYo's Mike Dailly has a blog, titled The life - [5 GM Games That Would be Awesome on the PSP](https://gamemakerblog.com/2010/05/07/5-gm-games-that-would-be-awesome-on-the-psp/) - Recently there has been a lot of talk about game maker games on mobile devices, the first being the Play Station Portable. After listening to the GMIndie Podcast that included a lot of talk about game maker being on the PSP I wondered what kind of popular game maker games would be fun to play - [Game Maker Modern Warfare 2D is a Hit](https://gamemakerblog.com/2010/05/09/modern-warfare-2d/) - A game based on the popular Call of Duty series has been quickly climbing up the 'most played' list on YoYo Games. The game, titled Modern Warfare 2D, is a two-dimensional take on the sixth instalment in the Call of Duty series. Although it was uploaded just 2 months ago the game has already reached - [GMIndie Magazine Issue 9](https://gamemakerblog.com/2010/05/10/gmindie-magazine-issue-9/) - What is apparently the "last long issue" of GMIndie (pdf) starts with some excuses for an apparently delayed release and some rather dismissive comments about critics of the magazine. So I probably shouldn't point out that some bewilderment may emerge from the Mother's Day message given that it is celebrated on different dates around the - [GMag - Issue 2](https://gamemakerblog.com/2010/05/15/gmag-issue-2/) - Less that two weeks after its launch the second issue of GMag has been released. The magazine features a review of NAL's Remaddening which is the follow up to his popular mMm arcade game, an example script showing how you can create circular health and mana bars in a role playing game and a collection - [GMTalk Game Maker Podcast - Episode 3](https://gamemakerblog.com/2010/05/17/gmtalk-game-maker-podcast-episode-3/) - Andrew McCluskey, Jack Brockley, Joshua Pedroza and myself were briefly joined by Greyson Wright (RC) for the recording of a third GMTalk Game Maker podcast. We discuss the winning games and other high quality entries in the recent YoYo Games contest and the process for getting Game Maker games on PSP. Also mentioned is Mike Dailly's blog, the - [Like YoYo Games Ltd?](https://gamemakerblog.com/2010/05/20/like-yoyo-games-ltd/) - You can't become a fan of YoYo Games Ltd but now you can join their official Facebook group. If you ever wanted to expose your personal Facebook account to Game Maker users now you can! The first thing posted on the group is a video showing one of the competition 5 runners up, Pixelry by - [This Is Indie](https://gamemakerblog.com/2010/05/26/this-is-indie/) - Evan McClane has relaunched his Independent Developer Magazine as "This is Indie". Writing in the June 2010 issue he says "Independent Developer was a far cry from an amazing magazine, and This Is Indie hopes to become what Independent Developer never was." In PDF format (left click only) the download is more than 40MB, so - [Mid-week Community Links](https://gamemakerblog.com/2010/05/27/mid-week-community-links-15/) - GMVision's Joshua Pedroza has interviewed the leader of Team SkyFire, Sokota, in his latest video released today (watch on YouTube). Team SkyFire have been working on their platformer stasis for over a year. After receiving criticism over the subscription-only policy of Game Maker's Digest Brian has promised "NO more long annoying forum sign-ups to subscribe" - [Game Maker's Digest 2 and GMag 3](https://gamemakerblog.com/2010/05/29/game-makers-digest-2-and-gmag-3/) - Two Game Maker magazines have today released copies. This morning GMAG published their third issue (pdf, left click only). None of the content was of particular interest to me as I don't think there is anything Game Maker related in it that I had not already seen besides a single game review. Much of the - [Mid-week Community Links](https://gamemakerblog.com/2010/06/03/mid-week-community-links-16/) - Following the recent addition of 2TB of extra disk space to the YoYo Games servers some community members reported experienceing problems with Instant Play on certain games. Russell Kay rolled the server back to its previous configuration which is "dangerously low on disk space". If you can't get games to work using Instant Play the - [Another dire commercial Game Maker eBook? Most probably.](https://gamemakerblog.com/2010/06/10/another-dire-commercial-game-maker-ebook-most-probably/) - If you have ever found yourself asking the question "What are 9 useful ways to use alarms in Game Maker?" then for the sum of $6.99, or $4.99 in return for filling out a brief survey about Game Maker, you can have an answer within 24-48 hours in the form of a PDF. A member's - [End-of-Week Community Links](https://gamemakerblog.com/2010/06/18/end-of-week-community-links-2/) - If you preferred the old Game Maker Community theme and want it back Mike Deroche has created a GreaseMonkey script which mixes elements from the old and new designs. Pointed Games is an under-development online highscores system with a twist from Dangerous Dave. Good scores are rewarded with points that can be used to unlock other games - [Game Maker for Mac - "Final Release Candidate"](https://gamemakerblog.com/2010/06/22/game-maker-for-mac-final-release-candidate/) - YoYo Games yesterday released what they claim will be the final release candidate of their initial Game Maker for Mac product prior to a general release by the end of the month. The program is available to anyone using the following link: http://appstore.yoyogames.com/downloads/gm4mac/Game_Maker.dmg (note the 'appstore' prefix!). Discovered issues should be posted on the bug tracker - [GMC Reviewer's Choice Forums Now Open](https://gamemakerblog.com/2010/02/11/gmc-reviewers-choice-forums-now-open/) - The official Game Maker Community has now launched a new forum called the "Review's Choice" forum. The forum is for "reviews of GM games the reviewers liked and think deserve special recognition". Any good quality game maker game is eligible for a review. According to the posting guidelines only selected members in the GMC review - [Game Jolt Jam - Game Maker entrants](https://gamemakerblog.com/2010/02/24/game-jolt-jam-game-maker-entrants/) - Last weekend, indie game website Game Jolt hosted its first Jam. This differentiated from its competitions by dropping the competitive aspect and focusing on getting developers to share their work regularly and, in general, have fun doing it. Most participants set up Livestream accounts and broadcast live video footage of them working on their entries. - [GMTalk Game Maker Podcast - Episode 2](https://gamemakerblog.com/2010/02/28/gmtalk-game-maker-podcast-episode-2/) - Andrew McCluskey, Jack Brockley, Noel Berry and myself have recorded a second GMTalk Game Maker podcast episode. In the 37 minute show we discuss the downfall of quality Game Maker media and experiences of collaborating in Game Maker team projects. We also look back at the Game Maker entries in the recent GameJolt weekend Jam as - [The Issues behind "Community Game Projects"](https://gamemakerblog.com/2010/03/06/the-issues-behind-community-game-projects/) - Across several Game Maker forums we have seen the creation of "Community Game" projects. The most widely-participated in of these by far has been the "GMCG", started by grimmjow. Other smaller-scale projects include NOD's still unnamed Game Project, NODs first game project which died and 64 Digits' (now dead) game. Although the idea is plausible - [YoYo's new CTO is former DMA employee Russell Kay](https://gamemakerblog.com/2010/03/10/yoyos-new-cto-is-former-dma-employee-russell-kay/) - YoYo Games have revealed the identity of their new Chief Technology Officer as former DMA employee and programmer of the original PC lemmings game Russell Kay. By sheer coincidence I was reading about the history of Lemmings just a few days ago (is a good read). Russell was responsible for the game concept and name - [Game trailer tips, Rotten Tater and Interesting views demonstration](https://gamemakerblog.com/2010/03/11/game-trailer-tips-rotten-tater-and-interesting-views-demonstration/) - FBIndie have posted an 8-tip guide to creating a video trailer for your game that will get it noticed. Included in the post are some examples of trailers that make use of the listed features. Ted Lauterbach has redesigned his RottenTater.com website and it is looking very pretty. Ted has designed games such as Fetus, - [Softwrap used "mostly" for Payment Options](https://gamemakerblog.com/2010/03/23/softwrap-used-mostly-for-payment-options/) - "Once it's cracked, it's cracked. You can't keep trying to stop them. We use DRM mostly to give payment options...[1]" - YoYo Games CEO. If you want to find a Game Maker 8 Pro crack online you can, it really isn't hard so I amazed at the number of people that end up here looking - [GMIndie Plan 250-page Game Maker eBook](https://gamemakerblog.com/2010/04/20/gmindie-plan-250-page-game-maker-ebook/) - GMIndie are working on an ambitious project to create a series of Game Maker eBooks - the first which will provide an introduction to the software scheduled for release in July 2010. The idea for a comprehensive tutorial series reminds me of Carl Gustafsson's Beginners Guide to Game Maker Programming, a long unofficial introduction to - [End of week Community Links](https://gamemakerblog.com/2009/11/29/end-of-week-community-links/) - Yesterday GMVision released a video review of the 3D FPS Infinite War. An archive of last weekends GMLive radio show has also been uploaded. Sam Whited has created a Twitter list of influential Game Maker users. Wow there has been a lot of reaction to the new Game Maker logo. Hopefully we can now move - [Game Maker Christmas Wish List](https://gamemakerblog.com/2009/12/11/game-maker-christmas-wish-list/) - Dear Santa Sandy, For Christmas this year I would like... The release of Game Maker 8. An online registration procedure that works painlessly both for new purchasers and those who have purchased Game Maker in 2009 A resolution to the logo dispute. Sorted :) Chrome support for Instant Play (or even better a Java launcher - [Game Maker 8 with DRM will be Released before Christmas](https://gamemakerblog.com/2009/12/18/game-maker-8-will-be-released-soon/) - Game Maker 8 is on schedule to be released, with Softwrap DRM protection, before Christmas. Earlier today the second release candidate was taken offline and the bugtracker closed. The YoYo Games website has also recently been updated to fully incorporate the new program logo. The poll asking GMC members whether they would prefer a pre-2010 - [20k Downloads, Game Maker 8 Performance, Immortal Defense Sale, In-game Achievements,...](https://gamemakerblog.com/2009/12/24/20k-downloads-game-maker-8-performance-immortal-defense-sale-in-game-achievements/) - In the first 24 hours since Game Maker 8 became available it was downloaded over 20,000 times. This is about 5 times the normal number of Game Maker downloads seen in a day. Various benchmarks have been created by Game Maker users to compare the performance of versions 7 and 8. RinkuHero wrote "I don't think - [2009: 100 Game Maker Games in 10 Minutes](https://gamemakerblog.com/2010/01/01/2009-100-game-maker-games-in-10-minutes/) - Happy New Year everyone! I've spent the last few weeks putting this video together. It's my take on Rinkuhero's classic 100 Game Maker Games in 10 Minutes video. All the games included were either made or completed in 2009, and I've restricted it to a maximum of 2 games per developer. 2009: 100 Game Maker - [Cracking up about Game Maker Cracks](https://gamemakerblog.com/2010/01/11/cracking-up-about-game-maker-cracks/) - Three Game Maker crack related stories in one here. 1. A recent article by the former Game Maker Station PR agency claimed that in the period from 2007 up until a few days ago cracked versions of Game Maker cost YoYo Games $47,390 (US) in lost revenues. They produced a graph showing that since 2007 - [YoYoGames.com Forums Unmoderateable](https://gamemakerblog.com/2010/01/20/yoyogames-com-forums-unmoderateable/) - The YoYoGames.com forums (not to be confused with the official Game Maker Community) has never had a particularly good reputation amongst the more-mature sections of Game Maker users. So when I came across this topic on an issue regarding race I wasn't all that surprised. What I was disappointed to see though was that the - [GMTalk Game Maker Podcast](https://gamemakerblog.com/2010/01/24/gmtalk-game-maker-podcast/) - At around 4:30pm GMT today several Game Maker users decided to get together to record a Game Maker podcast named GMTalk (all the other names were taken, you know GMcast, GMlive, GMindie). This evening Andrew McCluskey, Jack Brockley, James Garner and myself took a look at FlashPunk, the entries in the GameJolt rogue-themed game - [eo opens up, GMLive show topics, FlashPunked](https://gamemakerblog.com/2010/01/28/eo-opens-up-gmlive-show-topics-flashpunked/) - The elite invite-only eo game development community have today opened up some sections of their forum to none-members. Webmaster Simon Donkers said that this change was in response to the static impression of the site previously available to the general public. GMLive have released the discussion topics for their rescheduled show this Saturday. Jack Brockley has created - [Cactus Interview, Guardian Games Blog, Ubisoft Piracy](https://gamemakerblog.com/2010/02/01/cactus-interview-guardian-games-blog-ubisoft-piracy/) - The Escapist Magazine recently published an interview with Game Maker user cactus. Jonatan talks about Mondo Agency, IGF finalist Tuning and the psychedelic theme of his games. Keith Stuart made a post today in today's Guardian Games Blog title "How to become an indie developer in eight steps. Developer Rob Fearon recommends Game Maker: "Personally, - [GMC Reviews Forum to Launch](https://gamemakerblog.com/2010/02/08/gmc-reviews-forum-to-launch/) - A new game maker game reviews forum will soon be opening at the official Game Maker Community. Created in response to a recent request for more high quality reviews the currently empty section will showcase "selected reviews of GM games that the reviewer thinks are noteworthy and deserve attention." Writing on the GMC administrator KC LC - [DS Game Maker 5 IDE Interface Looks Familiar](https://gamemakerblog.com/2010/09/22/ds-game-maker-5-ide-interface-looks-familiar/) - The screenshot above is of the DS Game Maker 5 game editor a beta of which has just been released [10MB]. The similarity to that of Game Maker will no doubt enrage some YoYo Games forum members (see previously). The DSGM manual has a short section discussing the relationship, or lack of, with YoYo Games' - [AI Contest, GMCG Chaos, Teach Game Maker?](https://gamemakerblog.com/2009/04/23/ai-contest-gmcg-chaos-teach-game-maker/) - Golden Beast Studios are holding an interesting Game Maker AI bot contest. Bots fight each other in a tournament style. Think of it as a more realistic cage match! $50 first prize. Game Maker Community Game in chaos as contributors begin to think it is turning into a "giant team request". Who could have predicted that? - [New GMTV Video, Out of Time](https://gamemakerblog.com/2009/04/29/new-gmtv-video-out-of-time/) - GMTV, who recently split from GMKing, have released their first mini-episode: a video review of Iji. Only one day to go before GMArcade's Time Contest stops accepting entries - [First person caught using Game Maker Decompiler?](https://gamemakerblog.com/2009/05/02/first-person-caught-using-game-maker-decompiler/) - A foolish GMC user has been caught decompiling a Sound Recorder application hosted on YoYo Games. ev149 posted in the Community section of the official Game Maker forum with a problem he had experienced with Game Maker "when I try to open a sprite, object, or script, no buttons show up" providing a screenshot to demonstrate the issue. - [KwikLook magazine, issue 2](https://gamemakerblog.com/2009/05/08/kwiklook-magazine-issue-2/) - The KwikLook magazine by Darren Poole (previously known for GMWeekly) has released its April issue (number 2), featuring 13 pages of content. (Direct download link) Kwiklook's writing team now also includes GMB blogger Matt Scorah (scoz), as a reviewer. Hello and welcome to the second issue of KwikLook. This month, we've made some big changes - [GMVision out May 25th](https://gamemakerblog.com/2009/05/09/gmvision-out-may-25th/) - GMVision, a planned Game Maker TV show to rival GMTV, have released a trailer and have confirmed that they plan to release their first episode on Monday 25th May. GMTV meanwhile have released a short video about ev149's use of a Game Maker decompiler. - [GameMaker 8: Image and Sprite editor version 0.9](https://gamemakerblog.com/2009/05/10/gamemaker-8-image-and-sprite-editor-version-09/) - Mark Overmars has released version 0.9 of the image and sprite editor that will be included in Game Maker 8. The updated version of the editor implements some of the suggestions and fixes bugs that were submitted following the release of an earlier version about a month back. Unofficial Mirror (has been removed from official - [Game Maker Tech Issue 16 Released](https://gamemakerblog.com/2009/05/29/game-maker-tech-issue-16-released/) - The 16th issue of popular Game Maker magazine GMTech has today been released. As well as the usual code features and game reviews there is a rather interesting bunch of features. An exciting exclusive interview with two members of thatgamecompany is the front-page article. Download now | Direct pdf link (5.2MB) Also: Mike - [Game Maker in Schools](https://gamemakerblog.com/2009/05/30/game-maker-in-schools/) - A look at the increasing use of Game Maker in education around the world including an insight from Simon Donkers on a course he recently ran at the IMC Weekendschool in The Netherlands. This article was first published in Game Maker Tech issue 16 released on 29th May 2009. Over the past few years - [RTS + Christian SpeedGame Game Making Competitions](https://gamemakerblog.com/2009/06/09/rts-christian-speedgame-game-making-competitions/) - A couple of game making competitions to tell you about this week. The first is GameMakerStation.com's Real Time Strategy contest which runs for 3 and a half months and has $350 of prizes. The goal is to create a Real time strategy game with the following: Your Soldiers (Modern or Medieval) Enemy Soldiers (Modern or - [Object Exporter in Game Maker 8?](https://gamemakerblog.com/2009/06/13/object-exporter-in-game-maker-8/) - YoYo Games have been very quiet about the features that will be added to Game Maker 8. One addition that does appear to be on the way however is an Object Exporter. To help members of the Game Maker Community Game collaborate on their project Rusky created a tool that "reads gm(k/6/d) files and exports - [Kwiklook Magazine discontinued](https://gamemakerblog.com/2009/06/16/kwiklook-magazine-discontinued/) - Darren Poole's Kwiklook magazine has been discontinued after 2 issues. He hints that he might turn the magazine into a blog: Okay. I'm sorry, but due to my recent laziness, I've decided to discontinue KwikLook. Once again, I have failed to keep a magazine running. I guess I was just asking too much of myself... - [Two Game Maker games in with a chance of $10,000](https://gamemakerblog.com/2009/06/17/two-game-maker-games-in-with-a-chance-of-10000/) - Two games created in Game Maker are in the final of the $10,000 2BeeGames competition. Although the top prize is chosen by the contest organisers rather than the public there is a prize of $5,000 for the game that receives the most votes and $2,500 for the runner up. The third round of voting, which - [Isometric Game Maker City](https://gamemakerblog.com/2009/06/18/isometric-game-maker-city/) - The Russian Game Maker Community GM-Rus have created an isometric map of websites devoted to creating games. You can see the world so far at GameLand. If you create an isometric building to represent your site you can add it to the city and get a link back to your Game Maker website. Instructions of how to - [Save the Planet claims $2,500 from 2BeeGames](https://gamemakerblog.com/2009/07/09/save-the-planet-claims-2500-from-2beegames/) - A few months ago 2Bee Games launched a $10,000 Game Making Contest in which two Game Maker games, "Bumps" and "Save the Planet", made the finals. Recently the results of this contest were announced with Edouard Mercure's Game Maker game Save the Planet coming second in the community vote. "We are proud to annouce [sic] that Auditorium has - [Second Game Maker 8 beta Released](https://gamemakerblog.com/2009/07/20/second-game-maker-8-beta-released/) - The second beta version of Game Maker 8 has been released and can be downloaded from the Mantis bug-tracker. The feature list remains that same as for the first beta, which was released at the start of July, however there have been a number of small additions and some bug fixes and changes which are - [Official (kinda): No Softwrap in Game Maker 8](https://gamemakerblog.com/2009/08/11/official-kinda-no-softwrap-in-game-maker-8/) - There has been a lot of vocal opposition to the use of the Softwrap DRM protection of Game Maker 7. Users have reported that the software would un-register itself, that they had problems installing Game Maker on secondary computers and of problems receiving support almost from day one - over two years ago. Last month we - [Are Game Maker Video Shows the new Magazines?](https://gamemakerblog.com/2009/08/26/are-game-maker-video-shows-the-new-magazines/) - The publication of a few quality Game Maker magazines over the past few years has lead to many lower-quality short-lived attempts by less experienced community members. This year alone has seen the launch and subsequent demise of KwikLook, Simulator GM, Game Maker Development Insight and GMFreak. Indeed the only magazine launched last year that has released issues - [Game Maker Competition Statistical Analysis](https://gamemakerblog.com/2009/08/29/game-maker-competition-statistical-analysis/) - Why do people hold game making contests? To reward their sites visitors? Partly. But competitions also have the potential to attract new people to a site and boost the number and quality of games on offer. I was asked recently to give my opinion on a contest that an unnamed Game Maker focused site is - [Non-YoYo Games Competitions (including list)](https://gamemakerblog.com/2009/09/05/non-yoyo-games-competitions-including-list/) - Last Saturday I examined the effects that competitions held by YoYo Games had on their website. I had originally intended to also take a look at non-YoYo Games game making contests and compare their effectiveness but couldn't find enough information about them. Competitions held by smaller community sites have fewer resources than YoYo Games and - [Day care centre closure](https://gamemakerblog.com/2009/09/19/day-care-centre-closure/) - The free-for-all which is the YoYo Games forums, not to be confused with the often useful official Game Maker Community (GMC), has been temporarily taken offline. A message in the form of an irritating scrolling marquee in late-nineties fashion on the YoYo Games homepage provides the following explanation: "Anyone looking for the YoYo Games Forums.....we've - [Game Maker 8: Release Candidate](https://gamemakerblog.com/2009/09/20/game-maker-8-release-candidate/) - Mark Overmars has posted a Release Candidate of Game Maker 8 online for users to test. It can be downloaded here (5.47 MB). As with the previous beta version bugs should be posted on the mantis bug tracker. "This is the RELEASE CANDIDATE of Game Maker 8.0 that is only meant for testing. It will - [GM-Resources looking for new owner](https://gamemakerblog.com/2009/09/22/gm-resources-looking-for-new-owner/) - James Rhodes from Roket Games is looking to sell GM-Resources.com. The website features a resource search that utilises (or steals depending on your viewpoint) content posted on the official Game Maker Community. There is also a multi-site game search and the world map of Game Maker Community users. "Due to financial issues, I may have - [7 Things to do while the GMC is down](https://gamemakerblog.com/2009/10/03/things-to-do-while-the-gmc-is-down/) - Shock horror the end of Civilization is nigh! Yes the Game Maker Community has gone back to the old days of IPS Driver errors. Instead of being a temporary problem that users would occasionally have the misfortune to experience the site is currently rendered useless with topics unviewable. Should you be unable to part yourself from the world of - [Mid-week Community Links](https://gamemakerblog.com/2009/10/07/mid-week-community-links-halloween-comp/) - GameBuilder.info are holding a "Happy Halloween" themed game making competition with a $150 cash first prize. Entries can be made using any game development tool and can be submitted upto November 3rd. More reaction to YoYo Games' losses at Game Maker Games (seems a decent place) and at GMClan (Polish, lots of comments). Updates at - [GMLive Show Topics](https://gamemakerblog.com/2009/10/09/gmlive-show-topics/) - The team behind GMLive, an online Game Maker radio show, have released details of the topics that will be covered in tomorrows (Saturday 10th) broadcast. When the show is on air you will be able to listen via GMlive.org Show times: UK: 4pm, Western Europe: 5pm. - [Roket-Games launch Commercial Games](https://gamemakerblog.com/2009/10/12/roket-games-launch-commercial-games/) - Roket-Games, the site YoYoGames.com should have been, has today added the ability for game developers to easily sell their games. Payments are made via PayPal with Roket-Games taking a small cut for controlling access to the full version. Submitted games will be moderated before they appear on the site to ensure that they are of sufficient quality - [We Love Game Design](https://gamemakerblog.com/2009/10/21/we-love-game-design/) - Four students in their third year of a Digital Games degree at Blekinge Institute of Technology in Sweden have undertaken an ambitious task to create a game every two days in a four week period. About ten mini-games have already been created including Two Minutes to Midnight, where your typing skills are put to the test - [GMLive's Second Game Maker Radio Show (Listen again)](https://gamemakerblog.com/2009/10/24/gmlives-second-game-maker-radio-show/) - Two weeks after their maiden broadcast GMLive returned with a one hour 50 minute Game Maker discussion earlier today. Problems with the streaming at the start of the show meant that the introduction of hosts Robin Monks and Caniac could not be heard by many, if not all, listeners however things quickly improved. Sadly my Internet speed - [Game Maker TV Episode 7](https://gamemakerblog.com/2009/10/30/game-maker-tv-episode-7/) - The seventh full episode of Game Maker TV has today been released. Cobwebs and a pumpkin have invaded Dan's garage as the Halloween special episode takes a look at the Top Five horror games made in Game Maker and reviews a Zombie game as well as providing a run down of community news. Regarding a - [Micropayments on YoYo Games?](https://gamemakerblog.com/2009/10/30/micropayments-on-yoyo-games/) - At today's Casual Games Forum in London YoYo Games Ltd CEO Sandy Duncan spoke of the merits of micropayments. Micropayments (wiki article) are transactions with a unusually small monetary value often used to unlock extra features in games. In 2007 90% of Habbo Hotel's $60M+ revenue came from the sale of virtual goods. I didn't buy a - [Ten Years of Game Maker 1999-2009](https://gamemakerblog.com/2009/11/15/ten-years-of-game-maker-1999-2009/) - It is 10 years to the day since Mark Overmars released the first public version of Game Maker, 1.1. Since then Game Maker has undergone huge changes with the addition of Game Maker Language scripting, the introduction of many more drag and drop icons and functions, 3D, particles and extensions. The userbase has grown from - [GMVision's Second Minisode Published](https://gamemakerblog.com/2009/11/23/gmvisions-second-minisode-published/) - GMVision's 2nd Minisode has been released. This episode looks at various file hosts that may or may not be aimed specifically at Game Maker. With the abrupt shutdown of the popular "Will Host For Food", this episode may be a great resource for people looking for a replacement host. The hosts featured in this Minisode - [GMLive 9 and GMIndie Radio 21](https://gamemakerblog.com/2010/02/13/gmlive-9-and-gmindie-radio-21/) - Two Game Maker radio programmes were broadcast today. The first was GMLive at 11am EST (4pm GMT) which was followed five hours later by GMIndie Radio. Although the two radio shows started off very different from each other when they first launched I believe that particularly since the start of the year they have been converging in - [Gone and (not?) forgotten: GMWeekly](https://gamemakerblog.com/2009/02/24/gone-and-not-forgotten-gmweekly/) - At the end of last year GMWeekly became the latest in a long series of Game Maker publications to join Game Maker magazine graveyard. Much to the surprise of many the magazine was released on-time every Friday for its first 11 weeks. Things however started to slip with two missed release dates and then a - [New GameMaker Magazine: Simulator GM](https://gamemakerblog.com/2009/03/01/new-gamemaker-magazine-simulator-gm/) - SimulatorGM is a small developing magazine that focuses on reviewing simulation games made with Game Maker. This can be any simulation from sports games, to sandbox games, to particle or spore based games. Each issue, we pick one game or program that we enjoyed the most and include it with the magazine. You can read - [GM Freak Magazine, issue 1](https://gamemakerblog.com/2009/03/01/gm-freak-magazine-issue-1/) - These just keep on coming, don't they? "GM Freak" by GMC member Christopher_L (who seems to have joined a day before releasing this magazine). 10 pages of content. So, what do we have? A title page, featuring white background and a simple logo which shouts out "Office 2007". Footer reads "GM Freak 2008 ©". Great effort - [Mid-week Community Links](https://gamemakerblog.com/2009/03/04/mid-week-community-links-5/) - They return! Check out: Game Maker Highscores - easily add online highscore capability to your GameMaker games. Zerosoft Gone - the popular GameMaker community ZeroSoft which has previously held high value game making competitions has closed. Visited Recently? GM-Resources' map of Game Maker Community members - there are now over 100 users plotted! Who lives near you? Follow us: GameMaker Blog has - [The GMC is dead. Long live the GMC!](https://gamemakerblog.com/2009/03/07/the-gmc-is-dead-long-live-the-gmc/) - In typical GMC Community section chaos two posts made just a few days apart express deeply different views as to the livelihood and success of the official Game Maker forums today. Less than a week after Why This Community Survives was published Is This Forum Dead Now? Where is everyone? appeared. The community surrounding Game - [Admin Resignation Creates New Member Type](https://gamemakerblog.com/2009/03/10/admin-resignation-creates-new-member-type/) - KC LC recently announced the retirement of a GMC administrator, Damaged . Damaged was the second user to register on the GMC right after Mark Overmars and has been around since the community was born. Damaged is now classified as a new category: "Retired Staff" along with all of the other retired staff. - [Simulation GM Issue 2 Released](https://gamemakerblog.com/2009/03/11/simulation-gm-issue-2-released/) - Issue two of Simulation-GM has been released. In the magazine CompanionCube reveals that Hardcoregamer creator of the Prodigy Game Magazine [latest issue] asked if the two publications could merge. Simulation declined. - [$10,000 Game Making Contest](https://gamemakerblog.com/2009/03/17/10000-game-making-contest/) - Zoo Games have launched an Indie games competition with a first prize consisting of $10,000 cash and a publishing deal for your game to be made for a 'major console'. There is also $5,000 for the community favourite and $2,500 for the runner-up. Game Maker games are acceptable, but you must be over 18 to - [Mid-week Community Links](https://gamemakerblog.com/2009/03/18/mid-week-community-links-7/) - Next YYG contest delayed: Sandy is off work for next four weeks. Self promotion for community promotion tool: GameMaker Blog's affiliation service has now served over 10,000,000 button impressions. GameMaker Blog is two years old next month. Any ideas for special features or celebrations? - [GMWeekly returns as "Kwiklook Magazine"](https://gamemakerblog.com/2009/03/31/gmweekly-returns-as-kwiklook-magazine/) - Darren Poole's abruptly halted GMWeekly magazine is dead, but the man is back with another magazine project, KwikLook. The issue #1 of the new magazine features 8 pages of content. This will be a monthly "publication". GMWeekly's Game Maker... Dudes! comic returns. But seriously - 8 pages for a monthly magazine? Not off to a - [I'm not dead, BANG!](https://gamemakerblog.com/2009/04/11/im-not-dead/) - Contrary to popular belief, well a couple of messages I have received in the past few days, neither Game Maker Blog or myself are dead. Last week I was away on holiday and as yet this week there have been no developments I consider newsworthy to blog about. If you do have any news tips - [GMC account 'Hijacking'](https://gamemakerblog.com/2009/04/13/gmc-account-hijacking/) - A small number of GMC members are kicking up a fuss claiming long time member Games, who managed to 'hijack' James Rhodes' account, should have his recently instated ban from the forums reversed. If you read James' account of the story he did give his password to Games... "Unfortunately, a GMC user called Games recently obtained my - [Help YoYo test GameMaker 8's Sprite Editor](https://gamemakerblog.com/2009/04/13/help-yoyo-test-gamemaker-8s-sprite-editor/) - Mark Overmars has released a "preliminary version" of the sprite and image editors which will be included in Game Maker 8 for bug testing and to get feedback from the community. The editor (< 1MB .zip) contains anti-aliasing and transparency options that are not available in Game Maker 7. Mark also added that it will - [April Magazine and Video Launches](https://gamemakerblog.com/2009/04/14/april-magazine-and-video-launches/) - This month should see the release of the first issue of two new Game Maker magazines as well as "an informative Game Maker video show". The first magazine is Game Maker Venture produced by a team including Joshua Pedroza (Caniac) [apparently he is not involved in the project - just the hosting of the website], Naseem Usmani - [GMB: New Blogger Matt](https://gamemakerblog.com/2009/04/15/gmb-new-blogger-matt/) - I am pleased to announce that Game Maker Blog has a new team member. Matt Scorah (aka scoz) is the latest to join the blogging line up and is our first new blogger in six months. Matt is a University student from Australia with an interest in the Game Maker media scene. He is currently working on - [GameCog - Create, Design, Develop, Discuss](https://gamemakerblog.com/2009/04/16/gamecog-create-design-develop-discuss/) - Move over 64Digits, there is a new site in town! GameCOG is a new community website that has been created to provide game developers, designers and enthusiasts, an active environment to create and design, develop and discuss their game ideas and projects. Although it has just had its first public release, it is going strong - [Your local Game Maker Community](https://gamemakerblog.com/2009/04/17/your-local-game-maker-community/) - If you are not from a country where the predominantly spoken language is English you may prefer to visit an unofficial localised Game Maker forum. About a year ago I wrote a post listing the membership numbers of various Game Maker websites and I included a section on none-English forums. As that is now a - [Game Maker Community Game](https://gamemakerblog.com/2009/04/19/game-maker-community-game/) - As of today the idea pitched by grimmjow on April 17th, has taken course as the very first Game Maker Community Game has been started. "The Game Maker Community Game (GMCG) is a game created together by the community, hence the name. It was sparked by some interest in a community topic: A GMC compiled - [YoYo Games plan to port Game Maker to mobiles](https://gamemakerblog.com/2009/04/22/yoyo-games-plan-to-port-game-maker-to-mobiles/) - YoYo Games CEO Sandy Duncan has reiterated his intention to enable Game Maker games to be played on mobile phones in the future. Just over a year ago he announced "Our vision is for Game Maker games to be running on non PC platforms such as phones, portable devices and Consoles".¹ Today in response to a - [Instant Play: YYG Vulnerability](https://gamemakerblog.com/2008/11/21/instant-play-yyg-vulnerability/) - Go back a couple of years and the standard answer to "how to I get my game to work online?" was, "you don't". However in the present day you would probably be greeted with a variety of options. Think YoYo Games' Instant Play, GMBed, GMX, GMArcade and YAIPP. These are the better known of the - [Gnazine returns... as Prodigy Game Magazine](https://gamemakerblog.com/2008/11/22/gnazine-returns-as-prodigy-game-magazine/) - ProdigyGM have returned with a new Game Maker Magazine. After their unsuccessful attempt with the unfortunately titled gNAZIne last year which managed just two issues. "We are not politically correct at all. We give out intense news, previews, and reviews." The front page of this new publication is already impressive, containing tiny screenshots, (almost) unreadable - [2DCube is the new FredFredrickson](https://gamemakerblog.com/2008/11/23/2dcube-is-the-new-fredfredrickson/) - Another new GameMaker 'magazine' has been released, just a day after Prodigy Game Magazine hit the GMC. This magazine however takes the much more practical approach of being a PowerPoint slide show distributed as a password protected download. "GRandER" - (suggestions regarding the origins of the name wanted!) - features a review of Iji a - [The "Instant Play" options](https://gamemakerblog.com/2008/11/24/the-instant-play-options/) - The belief amongst some people that Instant Play negates the need for a game to be downloaded is an illusion. Files are downloaded when you run a game, even with YoYo Games' instant play - however gamers do not have to go through the process of choosing where to save a game or extracting or - [Mid-week community links](https://gamemakerblog.com/2008/11/26/mid-week-community-links/) - Play this: Mega Block Man [ YYG | GMC ] - 3D puzzle game which has received a very positive response at the GMC , including "out of all the 3D games made in GM [that] I've played, this is my favourite". Check it out: IVGM is a new blog dedicated to featuring reviews with - [Immortal Defense earns $7,500](https://gamemakerblog.com/2008/11/27/immortal-defense-earns-7500/) - StudioEres (Rinkuhero) has sold 385 copies of Immortal Defense in an eighteen month period, receiving revenues of $7,449.69. The space-themed tower defense game, originally priced at $22.95, now sells at the lower price of $14.95. From the 'Going Commercial' feature I wrote for MarkUp 7: Immortal Defense was released with a very open approach to - [Zerosoft's $100 Christmas Competition](https://gamemakerblog.com/2008/11/29/zerosofts-100-christmas-competition/) - A total of $100 is up for grabs in Zerosoft's Christmas Game Maker competition. Writing on the Zerosoft Games forum Jess Horton said "we want your games to be simple, fun, and have a Christmas theme. The genre or style you choose doesn't matter and graphics will not win the competition so this will be - [Game Maker Money System](https://gamemakerblog.com/2008/12/01/game-maker-money-system/) - Lately, there's been some talk about an Xbox Live Marketplace/Steam/etc. like "game marketplace" for Game Maker games - there have been a few attempts, including the now dead PCGamesNow. One of the currently active projects is Game Maker Money System run by GMC troll Caniac. This project already shows huge promise - as seen from - [10 free GameMaker Pro licenses](https://gamemakerblog.com/2008/12/04/10-free-gamemaker-pro-licenses/) - GameMaker Tech's upcoming 14th issue not only features an interview with YoYo CEO Sandy Duncan but also includes a giveaway of 10 free GameMaker Pro licenses. Apparently you have to 'convince' the GMT staff that you deserve a copy. Full details will be on page 4 of the magazine which will be out soon. You - [Review: Awesome Ball - Breakout with a twist](https://gamemakerblog.com/2008/12/08/review-awesome-ball-breakout-with-a-twist/) - Awesome Ball [gmc | yyg] takes the basic breakout concept and adds in the power of changeable gravity fields which act upon the ball. The gravitational fields which act upon the ball are controlled by the player and are changeable at any time - through careful adjustment of these the ball can be swung towards - [Stencyl compares itself to GameMaker](https://gamemakerblog.com/2008/12/12/stencyl-compares-itself-to-gamemaker/) - One of the founders of the currently under development game creation kit Stencyl has commented on the responses given by YoYo Games CEO Sandy Duncan in his recent interview with the GameMaker Tech magazine. On his blog Jon from Stencyl highlights the vast differences between the commercial YoYo Games and their self-funded 'hobby'. "...while competition - [A Long Overdue Update](https://gamemakerblog.com/2008/12/13/a-long-overdue-update/) - After almost five months since the last update from the team at GMTV, we have finally got some news on the latest episode of GMTV. Just wanted to keep you guys updated, and we haven't posted any news in a very long time! First of all, you all are probably anxious for episode 5. I - [Mid-week community links](https://gamemakerblog.com/2008/12/17/mid-week-community-links-3/) - Check out: James Rhodes has launched the third version of GM-Resources, with an easy to use AJAX front-end. GM-Resources makes it easy to search for sprites and scripts on the Official Game Maker Community. Play: Block Maneouvres 2.2 [ gmc | yyg ] is a fun block-pushing game with 50 pre-built levels, plus a level - [Prodigy Game Magazine, issue 2](https://gamemakerblog.com/2008/12/19/prodigy-game-magazine-issue-2/) - FUN FACT: Did you know that its almost been a year since the Nazi-zine post?' It's the moment we've all been waiting for... the PGM is back. We here at the ProdigyGM would like to wish you all a Merry Christmas. Christmas is the time to show love, because God showed love to us by - [Mid-week community links](https://gamemakerblog.com/2008/12/24/mid-week-community-links-4/) - GameMaker Tech magazine have completed their giveaway of 10 free GameMaker 7 pro licenses. The winning entries in their competition were submitted by T-Dub, Peter Colborne-Veel, Manuel, Giorgio Sotiropoulos, Rigoberto Juarez, Mariano Ariel de la Torre, Schalk, Jatz, Newbguy and Matthew Kremer. Congratulations to all the winners and to GameMaker Tech for organising a competition - [$225 up for grabs in Retro Game Competition.](https://gamemakerblog.com/2009/01/03/225-up-for-grabs-in-retro-game-competition/) - Zerosoft have launched a retro-style game contest with $225 in cash prizes. We are looking for old school graphics and game play. The prizes have been raised but with that our expectations have been raised as well. We will judge this competition strictly so follow our guide. We want to see pixellated graphics, action, and - [GameMaker Tech Issue 15 Released](https://gamemakerblog.com/2009/03/13/gamemaker-tech-issue-15-released/) - Issue 15 of the popular Game Maker magazine GMTech has been released. (Direct pdf link) This issue features a new design with the pages rotated to landscape oreintation which makes reading the publication on a computer monitor easier and reduces the ammount of scrolling and zooming needed. As Kay writes in his introduction to this - [Low activity at GameMaker School ](https://gamemakerblog.com/2008/08/04/low-activity-at-gamemaker-school/) - ShadePlay23's GameMaker School is today recovering from a DDoS attack. Genuine activity at the forums has been "extremely low" in recent weeks which has led to ShadePlay23 stating that he may have to "permanently cancel the Game Maker School". The school currently has over 340 registered members but most do not actively participate in any - [Insomniac?](https://gamemakerblog.com/2008/08/06/insomniac/) - Introducing Nocturnal Engine which looks like being will be the most promising GameMaker "community" style website launch for a long time. All the usual features you would expect at sites like SnowMoons and GameMakerCentral are there - blogs, profile pages and an upload facility. There is also a forum and IRC facility and thankfully the - [Adware can lose game creators money](https://gamemakerblog.com/2008/08/08/adware-can-lose-game-creators-money/) - Bad implementation of adware can be counterproductive. Introducing the free version of Chara-Maker v3 a promising piece of software which, through the use of a freely available sprite sheet, makes creating simple characters easy. Only one character is present but they are animated through a large variety of actions and hair styles and all colour - [Blog watch](https://gamemakerblog.com/2008/08/12/blog-watch/) - In the past few weeks a couple of new GameMaker magazine associated blogs have opened. GMKing on openness: In a post on the recently launched GMKing network blog Robin Monks, a co-editor of MarkUp, gives a brief insight into the decision making process behind the magazine. Matthew from GameMaker Magazine: The owner of GameMaker Magazine - [G3D Effects Libary](https://gamemakerblog.com/2008/08/14/g3d-effects-libary/) - A promising new website, the G3d 3d Effects Database, has been launched. This innovative site hosts an array of different 3D Effects created by various artists/coders for GameMaker. It currently features just a little over ten effects but from the look of this site I can imagine this number will grow at a rapid rate. - [Oh it's V3](https://gamemakerblog.com/2008/08/15/oh-its-v3/) - The ever growing community site, Snowmoons, has finally released what they call V3 of the site. Not much information has been released on what has exactly been changed. However from first glance you can see they had a complete redesign and they also fixed up some coding. The 'Forum' is still under construction. Lets hope - [100 Games in 1](https://gamemakerblog.com/2008/08/22/100-games-in-1/) - Or - yet another attempt to flog CDs of GameMaker created games. The team/person behind the project have rather aptly decided to name themselves "Pure Evil Productions" - bound, I'm sure, to inspire confidence in both game makers and game players. The plan is for 100 GameMaker created games to be sold on a CD, - [How does the GMking staff stay in touch?](https://gamemakerblog.com/2008/08/25/how-does-the-gmking-staff-stay-in-touch/) - The recently announced GMking blog has published a new post today, shedding some light on the ways their staff collaborates via instant messengers and other forms of communication. The GMking staff is extremely geographically diverse, which makes communication and decision making processes much harder. Many of our staff have an 8 hour or more time - [Co-operation Competition closes - a look at some of the best games](https://gamemakerblog.com/2008/08/28/co-operation-competition-closes-a-look-at-some-of-the-best-games/) - The deadline for entries to YoYo Games' third competition has passed with 285 games having been entered. Obviously I haven't looked at each and every one of these submissions, but here is my pick of some of the best games and most played games that have been submitted. Karoshi Factory Jump, push blocks and press - [4th GMKing Podcast released](https://gamemakerblog.com/2008/09/01/4th-gmking-podcast-released/) - GMKing's sporadically released GameMaker Audcast Podcast is back with a fourth episode. Dan Eggers, a writer here and creator of GMTV, joins Robin Monks for a dicussion on GameMaker news from the past month. Here are the topics covered in the second audcast of 2008: Cage Match: 00:50 Loads of Game Maker mags: 02:18 G3D - [Game Glyph - Integrated Advertising Solutions](https://gamemakerblog.com/2008/09/09/game-glyph-integrated-advertising-solutions/) - Someone has beaten YoYo Games to release a feature they said they were considering adding in the future. Game Glyph - Integrated Advertising Solutions is a new service that will display a random advertisement at the start of a GameMaker created game and split ad revenues 50:50 with the creator of the game. Of course - [YoYo Games Wiki to Grow](https://gamemakerblog.com/2008/09/21/yoyo-games-wiki-to-grow/) - Mark Overmars has expressed his desire to turn the currently pathetic wiki on YoYo Games into a central source of GameMaker information. "As some of you might have noticed we have changed the Wiki to use the well-known MediaWiki software. Our hope is that the wiki becomes the best source of information about the use - [GM Cast Website Launched](https://gamemakerblog.com/2008/10/01/gm-cast-website-launced/) - GM Cast, the GameMaker TV show created to rival the popular and successful GMking project GameMaker TV, have launched their website. Details have also been given regarding the contents of their first video due which is due to be released on November 1st. * We Have an Interview with the creator, and Owner of GMWeekly - [YYG Wiki and GMPedia to merge?](https://gamemakerblog.com/2008/10/02/yyg-wiki-and-gmpedia-to-merge/) - In a move which looks like it could be the start of an integration of gmpedia articles into the recently relaunched YoYo Games Wiki, the administrators from gmpedia have had accounts created on YoYo Games' Wiki - retaining their admin privileges. However there has been no official acknowledgement of this by either YYG or GMKing. - [Tutorials and Examples to return](https://gamemakerblog.com/2008/10/03/tutorials-and-examples-to-return/) - The long closed Tutorials and Examples forum at the Game Maker Community is set to re-open soon according to a forum moderator. New posts in the forum, which previously enabled GameMaker users to post "good, clear, concise and efficient tutorials and well documented examples that can be of great use to other Game Maker users", - [RadAd - In Game Advertising](https://gamemakerblog.com/2008/10/05/radad-in-game-advertising/) - About a month after GameGlyph made its promising debut it appears to have been forgotten or abandoned by its creators. However a new service that claims to make selling in-game advertising for GameMaker easy has now come along, RadAd. RadAd is a project led by Josh Conley which displays a 5 second advert at the - [AdSense for Games](https://gamemakerblog.com/2008/10/08/adsense-for-games/) - Google have launched a beta of their in-game advertising solution, dubbed "AdSense for games". The program makes it easy to display ads in placements the game creator defines, such as before a game, after a level, or when the game is over. The beta is currently only accepting publishers with high traffic levels. I am - [YYG Wiki still changing...](https://gamemakerblog.com/2008/10/09/yyg-wiki-still-changing/) - As GameMaker Blog suggested a week ago it appears that YoYo Games are preparing their wiki for a merger with gmpedia.org. All adverts on the YoYo Games wiki have been removed and its contents have been licensed thorough a Creative Commons License, which fits in with the GMKing ethos. ...we want the new Wiki to - [YYG/GMPedia wiki merge now official](https://gamemakerblog.com/2008/10/11/yyggmpedia-wiki-merge-now-official/) - YoYo Games have announced that the rumoured merge between their wiki and GMPedia, a community project by GMking is now official. Earlier, the GMking blog confirmed the merge. All 600 articles from the original GMpedia wiki will be migrated onto the YoYo Games wiki. This also includes articles not related to Game Maker, but computer - [Fake Fred Fails - GMC attitude stinks](https://gamemakerblog.com/2008/10/26/fake-fred-fails-gmc-attitude-stinks/) - An immature GMC member has created an account with the username 'FredFrederickson' which he was using to impersonate GMC global moderator FredFredrickson. This post is not written however to give attention to such stupidity of attention seekers, but instead to the attitudes of other community members including a moderator. After a good deal of confusion - [Incredible Hulk DS Game prototyped in GameMaker](https://gamemakerblog.com/2008/10/29/incredible-hulk-ds-game-prototyped-in-gamemaker/) - The makers of the official Incredible Hulk game for the Nintendo DS have revealed that they made a prototype of the game using YoYo Games' GameMaker software. In a four page article on the game development website Gamasutra developers Fizz Factor give an insight into the development process of the game. Interestingly Fizz Factor is - [MarkUp 15 Released](https://gamemakerblog.com/2008/11/10/markup-15-released/) - The fifteenth issue of MarkUp has today been released. This is the first issue of the game development magazine to be released since mid-July and features a good variety and quantity of content. Direct pdf links: 3.23MB, 2MB There are more game reviews than normal with Senseless War, Angels, Mubbly Tower, Seven Minutes, Silent Dawn - ["Instant Play" on your site](https://gamemakerblog.com/2008/11/14/instant-play-on-your-site/) - GMArcade, a website that mimics the instant-play capabilities of YoYo Games, have released for free a script that will enable Game Maker users to make the ability available on their own site. - [GMWeekly or not so](https://gamemakerblog.com/2008/11/14/gmweekly-or-not-so/) - Last Friday Darren Poole's GMWeekly magazine did not publish an issue and earlier today Darren confirmed that an issue would not be released today either, instead promising that issue 13 will be released tomorrow as well as a reason for the delay. Whilst it may widely be considered that releasing a second issue is the - [Which game deserves $100?](https://gamemakerblog.com/2008/11/15/which-game-deserves-100/) - There are now just 5 days to go until the winner of the TIA Limited Graphics gamemaker competition is revealed as the contest ends. So far only 2 votes have been placed and they are both by entrants of the competition voting for their own submissions! A $100 first prize is up for grabs so - [Limited Graphics Competition Results](https://gamemakerblog.com/2008/11/20/limited-graphics-competition-results/) - The results of TIA Productions' limited graphics competition have been released, despite the fact that the main site continues to say that judging is still in progress. The $100 first prize has been awarded to Spring Loaded [play online | download .zip], a fast-paced platform puzzler, by kbyoyoa. Explaining the reasons behind the result TIA - [GMWeekly releases 15th issue](https://gamemakerblog.com/2008/11/28/gmweekly-releases-15th-issue/) - GMWeekly have today released their 15th issue (download) which means they have now produced as many issues as MarkUp and more issues than any other Game Maker magazine. Earlier this week I spoke to the creator of the magazine, Darren Poole, and asked him about the idea behind GMWeekly and got his thoughts on the - [GMKing Podcast #5](https://gamemakerblog.com/2009/01/05/gmking-podcast-5/) - I refuse to call this an 'Audcast' but thankfully this once-in-a-blue-moon GameMaker discussion has re-branded itself GMCast after taking the name from a rival to GameMaker TV which never materialised. Listen as Robin Monks, Dan Eggers and myself make fools of ourselves while talking about topics such as the best GameMaker games of 2008, the - [Gmking Audcast #6](https://gamemakerblog.com/2009/02/04/gmking-audcast-6/) - GMking's 6th podcast made its way online today with hosts Danny Eggers and Robin Monks. The production once again featured interesting things from around the Game Maker world. It featured things such as: Russell's Quarterly 5 GMNews looking at their market GMhut Suggest Questions for GMTV to give to Sandy This edition of the Audcast - [GMTV, episode 3](https://gamemakerblog.com/2008/03/19/gmtv-episode-3/) - ...is out. Featuring a lot of reviews and an interview with a GMNews/GMTech writer, Bendodge, which GMTV's page bizarrely describes as "an interview with a writer from both Skorptek's "Game Maker Blog" and for "Game Maker News"". My review of it coming soon. What'd you think? - [GMTV 3 detailed review](https://gamemakerblog.com/2008/03/19/gmtv-3-detailed-review/) - ...by everybody's favorite [sic] writer. I have to say, to begin this with, the third episode greatly increased the quality of GMTV compared to the past two episodes. I won't be jumping into the technical aspects until the end -- I'll focus on the content. The main content in this episode is reviewing the 10 - [I bought GameMaker School](https://gamemakerblog.com/2008/03/22/i-bought-gamemaker-school/) - Broadcasting to the world a domain name you plan to register isn't the brightest idea is it? Not so when I am king of domains starting "GameMaker..." (GameMakerBlog.com, GameMaker.tv, GameMakerStream.com, GameMakerTV.com, GameMaker.es, GameMakerNews.com, GameMaker8.com). GameMakerSchool.com has been added to my list. Some of you will probably think this was a harsh move on my half - [Austin Lindgren is ShadePlay23](https://gamemakerblog.com/2008/03/22/austin-lindgren-is-shadeplay23/) - I have been threatened and insulted by Austin Lindgren, aka ShadePlay23 from ShadePlay23's GameMakerSchool. ShadePlay is not 26, 27, 23 or even 19 as claimed at various locations. Austin, aged 12 is from Lewis County, Washington state. This is supported by evidence provided from a highschool athletics profile and "The Chronicle", a local newspaper which - [New GameMaker Blog lineup](https://gamemakerblog.com/2008/03/29/new-gamemaker-blog-lineup/) - After nearly a year online I am pleased to announce that GameMaker Blog now has secured the services of 3 new bloggers. Also, as you have probably noticed if you are regular reader there is a new design. Please give me your feedback good or bad. Grego Tyler who joined GMB in September last year - [Prodigy GM does it all](https://gamemakerblog.com/2008/03/30/prodigy-gm-does-it-all/) - It seems every time we turn around the Prodigy GM is creating something new and loved by millions. Who could forget the famous and widely popular GMHV? Don't forget about there stunning Gnazine. Now it seems the PGM is here to amaze once again, as their new show officially sets sail. Apparently they decided that - [GMBed: (Illegally) Embedding Games](https://gamemakerblog.com/2008/03/31/gmbed-illegally-embedding-games/) - Over the last few days there have been many posts about Free Instant Play Alternatives. As soon as TGMG posted a topic in the GMC titled 'Gmbed :- Browser Embed Games' it led to the topic to be filled with many replies praising him, the system and occasionally mentioning the odd bug. The system did - [April Fools Watch](https://gamemakerblog.com/2008/04/01/april-fools-watch/) - It's April 1st, commence the normal jokes of bad-taste and announcements that people aren't quite sure whether or not to believe. Smarty resigns from the GMC? "The sheer self-righteousness with which members of this community approach someone else's intellectual property, the self-overestimating egos, the copy-cat mentality, the visciousness with which they dare to accuse the - [MarkUp 13 released](https://gamemakerblog.com/2008/04/01/markup-13-released/) - ...with some really shocking news. Thanks for the early release, guys! - [Smarty backs down](https://gamemakerblog.com/2008/04/02/smarty-backs-down/) - One of the more popular GMC staff members, Smarty has decided to get demoted to "member" status. This was posted and pinned by KC LC at the GMC. Here is the topic. Smarty was a great administrator and he knew alot about what was going on. As KC states in the post: "all the staff - [GMArcade Contest](https://gamemakerblog.com/2008/04/03/gmarcade-contest/) - The recently re-designed GMArcade is holding a game-submission contest with a top prize of a domain name and free hosting for a year. To enter you must upload an original game to the site, and use it as your sole hosting service. Second and third place prizes consist of upgraded memberships at the site which - [On Decompilers](https://gamemakerblog.com/2008/04/05/on-decompilers/) - You may have noticed that despite all the talk of decompilers elsewhere recently GameMaker Blog has remained a decompiler free zone. Well, I can't contain myself any longer so here are a few questions explaining what the situation is. What is the decompiler? At the end of January a program was released that enables anyone - [Game Maker Magazines](https://gamemakerblog.com/2008/04/07/game-maker-magazines/) - In the past few months we have seen the launch of a couple of new GameMaker magazines. First there was Mattthew_H's Game Maker Magazine which released its first issue in mid-February and its second in mid-March. At the end of March we then saw the first issue of GMFetch magazine emerge with just four pages - [gmShare.com](https://gamemakerblog.com/2008/04/11/gmsharecom/) - Stu Bedore from mygmgame.com (earlier gmb review) has launched a second similar service at gmshare.com. At a quick glance gmshare appears almost identical to mygmgame, however Stu says the sites are different "Mygmgame.com is more of a all-around file host. I wanted something dedicated to GM more." Gmshare appears to be more of a community - [MarkUp 13 is out](https://gamemakerblog.com/2008/04/27/markup-13-is-out/) - After a false start earlier in the month the April issue of GMKing's gamemaker development magazine, MarkUp, has been released. You can download issue 13 here (pdf, 1.9MB) - [Prodigy GM gone for good?](https://gamemakerblog.com/2008/05/08/prodigy-gm-gone-for-good/) - A recent look at the Prodigy GM website reveals that the website has been deleted. According to nateistoraw (Prodigy GM's owner), awardspace which they were using to host the site, deleted the website for spamming what a shock. I can't say I am too 'upset' I am sure you all know my feelings for nateistoraw - [New Community website](https://gamemakerblog.com/2008/05/23/new-community-website/) - A new community website for users of Game Maker has launched. GamerGM.com has a file upload facility, forum and reviews section and also includes an interview with SnailFox, creator of the game 65 Million and 1 BC. - [GameMaker runner in C++ almost complete](https://gamemakerblog.com/2008/05/23/gamemaker-runner-in-c-almost-complete/) - GMFetch, formerly a magazine now a blog, have finally heard back from Sandy at YoYo Games regarding some questions they asked about the Game Maker decompiler. Oh, and GMFetch, judging from the photo below Sandy Duncan is most definitely male ;) There has been a lot of fuss about the decompiler. What actions are YoYo - [3rd GameMaker Podcast](https://gamemakerblog.com/2008/06/18/3rd-gamemaker-podcast/) - The third episode of GMking's Game Maker audcast has been released, nearly a year after the second. The show is, as before, hosted by MarkUp editors Robin Monks and Eyas Sharaiha. Topics discussed include the re-writing of the GameMaker runner in C++ (including "glog" abuse!), the insecurities of GameMaker and the release of the obfuscator. - [iWanna Contest](https://gamemakerblog.com/2008/06/24/iwanna-contest/) - Flash game website iWanna Play is holding its first game making contest for budding indie game developers. The theme of the competition is "opposites" but other than that you are free to do as you wish, providing the game has been made specifically for entering into the contest. Prizes total just $23 and the deadline - ["Offcial Video Website" [sic]](https://gamemakerblog.com/2008/06/26/offcial-video-website-sic/) - Introducing the snappily titled "Game Maker Users Helper - The Offcial Video Website" which can be found at the equally easy to remember URL of http://gamemakerusershelper-theoffcialvideowebsite.magnify.net Recent months have seen a number of Game Maker video sites come and go. The biggest and most successful being Dan Egger's GMTV, but we have also seen releases - [Mark's last post?](https://gamemakerblog.com/2008/06/26/his-last-post/) - It seems that Mark's Glog is most likely coming to a close. However, this doesn't mean you won't be seeing anymore post from Mark. "We have decided to merge the general YoYo Games glog and my Game Design glog into a single glog. And we will probably get some more people to contribute such that - [Sites that sell GameMaker games](https://gamemakerblog.com/2008/07/07/sites-that-sell-gamemaker-games/) - The "Distributing Games" section of the Game Maker Community often contains posts where people are discussing their ideas to setup websites to enable GameMaker users to sell games they have created. Every now and again some of these ideas actually get past the drawing board and a website is actually set up. The latest such - [MarkUp is back (not immediately)](https://gamemakerblog.com/2008/07/11/markup-is-back-not-immediately/) - The most recent issue of a GameMaker magazine to be released is GMM's fourth issue. We haven't seen MarkUp release an issue since their 13th (or should I say XIII) back in late April. However work is well underway on the 14th issue as this scrambled picture released by Eyas shows. If you are interested - [MarkUp 14 is out](https://gamemakerblog.com/2008/07/19/markup-14-is-out/) - The 14th issue of the MarkUp game development magazine has been released. At 54 pages in length it is over twice as long as April's issue 13 and also sports a brand new red colour scheme. Download MarkUp 14: High Quality pdf Low Quality pdf Inside: Exclusive 6-page preview of the full version of 65M - [GMPedia and Game Maker Knowledge Base to merge](https://gamemakerblog.com/2008/07/21/gmpedia-and-game-maker-knowledge-base-to-merge/) - GameMaker Blog can exclusively reveal that the content of the long established MadLadDesigns Game Maker Knowledge Base will soon be integrated into GMKing's GMPedia wiki resource. The Knowledge Base, which has not been actively maintained for a while, has had over 25,000 visitors and hosts a wide range of informative articles and examples to explain - [Gamemaker TV: Episode 4](https://gamemakerblog.com/2008/07/23/gamemaker-tv-episode-4/) - The long awaited episode 4 of Gamemaker TV has been released, with around 20 minutes of content. The episode contains the following: News A tutorial Reviews And something they call 'Face-Off' which is like the cage matches on the GMC Sadly they didn't get the interview with cactus in. A detailed review coming soon. What - [Have YoYo Games improved the quality of GameMaker games?](https://gamemakerblog.com/2008/07/30/have-yoyo-games-improved-the-quality-of-gamemaker-games/) - A quick look at the 20 most played games on YoYoGames.com reveals a host of totally playable games with decent graphics and sound effects which have obviously had some serious time invested in them. Some of the most popular games on YoYo Games.com Have there always been this many high quality GameMaker games and has - [GMKing's 7th Podcast released](https://gamemakerblog.com/2009/02/28/gmkings-7th-podcast-released/) - GMKing have published a new podcast - their third of the year. Recorded in time for a week after their previous episode (but not released until now!) Once again the show is hosted by Robin Monks and GameMaker TV host Dan Eggers who are joined by GMKing's Eyas Sharaiha. Issues discussed include whether or not Construct is a viable alternative - [MarkUp 12](https://gamemakerblog.com/2008/02/19/markup-12/) - The MarkUp game maker magazine has released its 12th monthly issue making it the first Game Maker magazine to last this long. The 50 pages contain only 3 reviews, but a good number of editorials, tutorials and couple of decent game development journals. - [GameMaker on Linux?](https://gamemakerblog.com/2008/02/20/gamemaker-on-linux/) - Writing on PascalGameDevelopment.com, savage, working for SumoDigital (the company working on porting GameMaker) has written The games are not the things are being ported, but the IDE and engine are. The IDE creates the game files these are then fed into the engine. The same game files works on both Win32 and Mac OS X - [GMTV Title Sequence](https://gamemakerblog.com/2008/02/23/gmtv-title-sequence/) - Danny has released a video showing the evolution of the GameMaker-TV.com introduction sequence. Not something I was expecting. It's all well and good making this video which I suppose could be of interest to GMTV enthusiasts, but with only two full episodes made I can't help but feel this was released a year too early - [The GMPlanet Effect](https://gamemakerblog.com/2008/03/08/the-gmplanet-effect/) - A month on from the launch of game maker news aggregator gmplanet I have decided to examine if it has had an effect on GameMaker Blog's traffic levels as I feared it may. In January one of GameMakerBlog.com's top referrers, gamemaker.info, sent 114 visits our way. In February however this reduced to just 43 visits, - [YoYoGames.com is worth $696,640](https://gamemakerblog.com/2008/03/09/yoyogamescom-is-worth-696640/) - Many of you have probably seen people trying to flog off third-rate domain names claiming to have had them appraised and valued at ridiculously humongous sums. DNScoop is actually one of the reasonable sites out their valuing websites based on their Page Rank, number of incoming links and age of domain amongst some other figures. - [Worst GameMaker video tutorial?](https://gamemakerblog.com/2008/03/10/worst-gamemaker-video-tutorial/) - Low quality screen recording (1 fps?!), large watermark obscuring content... Although to be fair it is obvious that this isn't meant to be a tutorial, more just a brief introduction to GameMaker 7 as the creator posts videos on a variety of subjects. GameMakerTv.com has a new layout but no sign of episode 3 coming... - [A breath of fresh air](https://gamemakerblog.com/2008/03/16/a-breath-of-fresh-air/) - Download link Hurray for the new GameMakerTech design seen in Issue 11. It's clean, it's slick and yes, it's still got a tinge of blue about it. I am devastated at the cancellation of the GMT slogan competition, I spent all of about 5 seconds coming up with a couple of suggestions. But really, with - [GMC skin preview](https://gamemakerblog.com/2008/03/18/gmc-skin-preview/) - ...is here. What do you think? - [I love gmplanet](https://gamemakerblog.com/2008/04/26/i-love-gmplanet/) - When Robin Monk's Game Maker news aggregator service, gmplanet, was first released I was skeptical at the effect it would have on content producing Game Maker websites. I also feared that GameMaker.info, a customisable Game Maker startpage which I was a big fan of, would be damaged. A month after the launch of gmplanet clickthroughs - [What the?](https://gamemakerblog.com/2007/10/06/what-the/) - Indeed: - [Is Game Maker News dead? Stencyl Blog.](https://gamemakerblog.com/2007/10/06/is-game-maker-news-dead-stencyl-blog/) - Scorptek's Game Maker news blog appears to be dead, or at the very least dieing. Starting in March 2006 the blog has so far had a total of 161 posts, however the latest post on the 2nd September was the only post for that month. A little over a week ago I followed the instructions - [Thoughts on Instant Play](https://gamemakerblog.com/2007/10/08/thoughts-on-instant-play/) - There has been a lot talked about, or rather written about, the recent addition of an Instant Play to YoYoGames. Most of the comments are positive however there have been some complaining that their games do not appear to be compatible with instant play, and of course there have been those moaning that they want - [The GM Race](https://gamemakerblog.com/2007/10/15/the-gm-race/) - Tell your dog, friends, family, cat... everybody you know! The race has begun. so cliche - [Prizes for Games](https://gamemakerblog.com/2007/10/19/prizes-for-games/) - The GM race have announced that the top 20 games in their competition will now earn their creators a prize - a free copy of the game Akuchizoku. The five finalist will each receive a 1GB USB memory stick and the winner receives a domain name, hosting and 2 free games as well. Yet more - [GMTV part 666](https://gamemakerblog.com/2007/10/25/gmtv-part-666/) - ....Decide what host to use already, or how about getting a domain or paid hosting? GMTV still hasn't released the "episode one". Instead we've seen some weekend extras that have done a poor job at explaining things properly and were mostly useless tips. The new website uses CuteNews. Horrible. I mean, if they'd use it - [Karma equals epic failure](https://gamemakerblog.com/2007/11/03/karma-equals-epic-failure/) - Not shopped. It says "tuntis" lowercase because I simply did this non-script kiddy proof exploit with the lowercase nickname I prefer nowadays. Ask them: it's true! (Or try it yourself) click for bigger - [Book Story: Pt. 2](https://gamemakerblog.com/2007/11/06/book-story-pt-2/) - It's here. The book. I'm going to review this for December's MarkUp (or if I can't make that, January). If you feel like reviewing a book, contact MarkUp magazine! - [MarkUp Magazine: Issue 9](https://gamemakerblog.com/2007/11/09/markup-magazine-issue-9/) - The November issue of the MarkUp game development magazine is now available for download. The release was, rather unusually for MarkUp, delayed for a few days because of a dip in the number of contributions received following many previous successful issues. Robin opens the magazine, rather bizarrely in my opinion, by mentioning his love of - [Testing Times](https://gamemakerblog.com/2007/11/15/testing-times/) - I recently answered an invitation in the team request section of the Game Maker Community forum asking for people to help test the early beta of a game. The team request section isn't normally a place I frequent since it tends to be full of repetitive baldy worded posts requesting an entire game development team - [Playing Catchup](https://gamemakerblog.com/2007/11/15/playing-catchup/) - It has been brought to my attention that thegmrace Game Maker contest has experienced some problems in receiving entry forms. If you've entered today (the 15th) I advise you to check the website and follow the instructions to ensure your game gets through. - [GMTV Finally Out](https://gamemakerblog.com/2007/11/19/gmtv-finally-out/) - So, GameMaker TV is finally here. The reception at the GMC appears to be pretty even, there are some shortcomings and disappointments (why do people get their hopes up so high?), but there also appear to be quite a large group of people who were pleasantly surprised with the result. As for my opinion? Well - [All Change at GameMakerTech](https://gamemakerblog.com/2007/11/25/all-change-at-gamemakertech/) - Alex, a well known GMC member, has stepped down from his position as an advisor to the GameMakerTech magazine. Also on the way out is trose7 who had 3 reviews published in the latest issue. According trose7 they were "fired for having an opinion on a game in my review", although of course this is - [TheGMRace Top 10 Game Maker Games](https://gamemakerblog.com/2007/11/30/thegmrace-top-10-game-maker-games/) - TheGMRace have released the results of the first stage of their competition. The number of games remaining in the competition have been reduced from 20 down to 10 after a series of head-to-head comparisons of the entered games. Rather bizarrely we can see which games won each tie but we will have to wait for - [New "Game Development" magazine](https://gamemakerblog.com/2007/12/01/new-game-maker-magazine/) - Oh yes, you read that right. "Gnazine, A Game Development Magazine" which according to its creator is "no where as good as gm-tech or gmking, however it does have some themes to it". The first article of the first (and I am 90% certain only) issue is.... something about the film Beowulf, which not related - [mrsmes](https://gamemakerblog.com/2007/12/03/mrsmes/) - heh. "Any ideas in mind [for MarkUp issue 9]?" "mrsmes as guest editor! [another poster]" "so what do i need to do as a guest editor? i would like to help out and be a guest editor but first i need to know what it is that i'll be doing ok sounds great super then - [mrsmes, pt. 2](https://gamemakerblog.com/2007/12/08/mrsmes-pt-2/) - Only an image macro can give a proper image of my first impression. This guy is an idiot. (Bigger image by clicking.) Edit: Even more mrsmes- related laughs with a single click! - [Indigested?](https://gamemakerblog.com/2007/12/10/indigested/) - A new painfree solution has been found. (this is not spam) - [Quantity is Good](https://gamemakerblog.com/2007/12/11/quantity-is-good/) - In a message on his blog Mark has reiterated the fact that YoYoGames is for all Game Maker made games and not just the best as the total number of games on the YoYo website exceeded 10,000. This responds to some criticism on the GMC where some people have come up with the crazy idea - [December Magazine Releases](https://gamemakerblog.com/2007/12/16/december-magazine-releases/) - Download GMTech Issue 9 Download MarkUp Issue 10 (December) The past few days have seen both Game Maker magazines releasing their latest issues, one considerably more seasonal than the other. MarkUp have switched to a two column layout, which I think is a big improvement over the previously favoured three-column option. But that isn't the - [TheGMRace finalists receive prizes](https://gamemakerblog.com/2007/12/21/thegmrace-finalists-receive-prizes/) - TheGMRace, the Game Maker competition run by the MarkUp and GameMakerTech Magazines has dispatched prizes to the five finalists. Competition administrator Eyas Sharaiha said "the packages were sent days earlier by Robin, so the winners should expect something from Canada pretty soon." There is still time to vote for your favourite game - which will - [YoYo Games](https://gamemakerblog.com/2007/12/29/yoyo-games/) - Why is it that ever since GM got on the YoYo train, the GMC started getting a sudden flood of an average of 5 (this is a Probably Not CorrectTM statistic) complaint and/or problem topics a day? It's just whining of Softwrap, issues with their (ugh) Rails powered website or just general complaining? Come to - [January Magazines (MarkUp 11, GMTech 10)](https://gamemakerblog.com/2008/01/02/january-magazines-markup-11-gmtech-10/) - January is quite an interesting time of the year to look at the magazines. Both because of the possibility of the magazines introducing new features and changes, and because over the Christmas period there could have been either a torrent or lack of submissions depending on the particular contributers. Download MarkUp Issue 11 | Download - [Exclusive Interview with Winter Competition winner](https://gamemakerblog.com/2008/01/17/exclusive-interview-with-winter-competition-winner/) - A week ago YoYoGames announced the results of their $1750 winter games competition, the winner of which was "Frozzd" by 2DCube. Courtesy of GMKing's open forum policy information submitted by applicants for positions at the MarkUp magazine can be viewed by any member of the public - you don't even have to be registered. A - [GMTutorials Feb Tutorial Contest](https://gamemakerblog.com/2008/02/03/gmtutorials-feb-tutorial-contest/) - Following on from last months $75 tutorial writing competition, Calle Ekdahl's GMTutorials.com is again running a contest. This time 3 domain names are up for grabs which will be awarded to 2 random tutorial submissions and one to the tutorial deemed the best. Last month's competition attracted 12 entries, despite little publicity. The contest has - [GM Helper: Script, Example, Lib Competition](https://gamemakerblog.com/2008/02/04/gm-helper-script-example-lib-competition/) - 4 days into the month and a third Game Maker contest has been announced. Don't say I never link you to competitions... Alex Polfliet's GameMakerHelper.com has $35 up for grabs in a "script, example, or lib/extension" competition. There are two prizes, of $25 and $10 and the deadline is 3rd March. Get script/example/lib/extension making! - [Game Maker Website membership numbers](https://gamemakerblog.com/2008/02/06/game-maker-website-membership-numbers/) - If, like me, you like statistics then good. Here is some information about the number of user registrations at various GameMaker related websites. Most figures are approximations. English GameMaker Websites YoYo Games - 87,000 Game Maker Community - 60,500 GameMakerGames - 1,600 64Digits - 4,300 - It has been so long since the site has - [GM Tutorials Jan tutorial competition results](https://gamemakerblog.com/2008/02/07/gm-tutorials-jan-tutorial-competition-results/) - GMTutorials have announced the winners of their $100 January tutorial competition. The first place and the biggest prize, $75 cash or invested into hosting, goes to Schyler. The second place and the second best prize, $25 / hosting, goes to FWGames. Details of how you can win one of the three domain names up for - [Days offline](https://gamemakerblog.com/2008/02/08/days-offline/) - At 64digits "small server troubles" means several days offline because a member uploaded a malicious program. Hopeless. GameMakerTech look like they may resort to splitting up a huge tutorial - not really magazine content IMO. GameMakerBlog is doomed. - [Game Maker Magazine](https://gamemakerblog.com/2008/02/14/game-maker-magazine/) - Another new Game Maker Magazine has been launched. Yep that's its name "Game Maker Magazine". (gmc link) Whilst GameMakerTech have to hold a caption competition to come up with a snappy slogan Game Maker Magazine has one from the start: "The Information you need to know, today". Almost as good as the magazine name I'm - [GameMakerTech have standards](https://gamemakerblog.com/2008/02/15/gamemakertech-have-standards/) - It appears GameMakerTech have standards - hurrah! Mod gets confused at the GMC - well 'automation' and sellmygmgame don't really go together... Mod gets helpful - obviously anyone not understanding GMC errors is stupid - [MarkUp Issue 4 (June) released](https://gamemakerblog.com/2007/06/01/markup-issue-3-may-released/) - Issue 4 of the MarkUp game development magazine published by GMking.org has been released. Download links are below: PDF High Quality PDF Low Quality XPS - [MarkUp Issue 4 - A review](https://gamemakerblog.com/2007/06/05/markup-issue-4-a-review/) - As I mentioned a few days ago the fourth issue of MarkUp has now been released. I know many of you will already have downloaded it. At 24 pages it is the largest edition to date and included a review of the commercial game Heroes of Might and Magic V (not made in gamemaker). I - [Exploiting the GM market](https://gamemakerblog.com/2007/06/09/exploiting-the-gm-market/) - No not an article examining the ethics on genetically modified food production, instead a post taking a look at the people who use gamemaker and their collective commerical value. The GMC is valuable. 48,183 members are valuable - sure this is far from the biggest forum on the Internet but for a company wanting to - [Listen to GMking](https://gamemakerblog.com/2007/06/15/listen-to-gmking/) - GMking.org have released a pilot episode of their Audcast, that's a podcast to you and me. At 31 minutes and 20 seconds it is quite a long pilot, or at least I believe so. The sound quality isn't great but it was recorded from a Skype conversation over a distance of more than 6,000 miles. - [Regarding YoYo](https://gamemakerblog.com/2007/06/24/regarding-yoyo/) - I hadn't quite got started in my rants about YoYoGames when I became aware of the MarkUp situation. This led me to reconsider opinions towards YoYo which had been on the verge of becoming less than friendly. YoYo (YYG) are a new company, they have only recently taken over the management and distribution of Game - [Unsolved but solved](https://gamemakerblog.com/2007/06/25/unsolved-but-solved/) - What in practise looks like a good idea can easily be misused, see here. It would make so much more sense if there was some method in place for either topic creators or mods to show which problems were solved or unsolved so that the unsolved problems get the attention they deserve instead of being - [Game Maker Audcast - Episode 2](https://gamemakerblog.com/2007/06/26/game-maker-audcast-episode-2/) - I was lucky enough to have been given a preview of the second episode of GMKing's Game Maker podcast, which this week features Zack (a.k.a darksys92 on the GMC) stepping in for Eyas. The main difference is that this second episode at 19 minutes is about two-thirds the length of the pilot which, I think, - [Game Maker Treehouse](https://gamemakerblog.com/2007/06/29/game-maker-treehouse/) - Proof that comment links do get clicked, if you ever had any doubts. A comment appeared earlier today, after being held in moderation, from the gamemaker treehouse - another game maker blog. The treehouse offers a promotional bribe in it latest post, and I thought I'd give it a go. I have been considering trying - [Look what came through my door](https://gamemakerblog.com/2007/07/02/look-what-came-through-my-door/) - A print version of the MarkUp Game Maker magazine. Above: Cover Below: Double page spread, page 17 (on the right) featuring my review of Forted. Oh alright, not really. It didn't come through my door, but it does exist. A source tells me that GMKing are, or were, investigating producing a printed version of MarkUp. - [No one likes me](https://gamemakerblog.com/2007/07/07/no-one-likes-me/) - Arhhhh Why oh why do people at the GMC come up with such absurd assumptions as this, that people are purposely ignoring them and are boycotting any topics posted in by this particular member. Perhaps it is because of this member's interests which include, as stated in the members profile, "going out on the street - [Team Request](https://gamemakerblog.com/2007/07/17/team-request/) - This post in the recently relaunched team request forum just made me laugh. Firstly the project was a MMORPG, secondly the topic creator was looking to recruit 'atleast 20' people to fill every position, thirdly the idea was to create a Harry Potter (yuk!) themed game and fourthly the topic was posted on the very - [In the press~ish](https://gamemakerblog.com/2007/08/20/in-the-pressish/) - As part of an feature I have been writing for the 7th issue of the MarkUp game development magazine (out next month) I have been following the progress of a few game maker made games. One of these games, Immortal Defense was included on the cover DVD of a magazine I read. StudioEres, creator of - [War of words?](https://gamemakerblog.com/2007/08/24/war-of-words/) - Revel Games' GM TV. Ahh, we can see the professionalism with which the project is being undertaken, already multiple missed deadlines and now a very helpful video insulting this site. I guess that rules out any future collaboration with Danny whom I had been chatting to recently. Let's hope he doesn't decide to use clips - [Interesting Week](https://gamemakerblog.com/2007/08/28/interesting-week/) - It's been a, how can I put it, interesting past week for GameMakerBlog. 50 comments in a week, inclusion on GameMaker.info's relaunch, falling out and making up with Danny's GMTV and a potential falling out with GMHV. It's certainly been very eventful at any rate. - [YoYo doesn't care about piracy of GameMaker](https://gamemakerblog.com/2007/08/28/yoyo-doesnt-care-about-piracy-of-gamemaker/) - YoYoGames doesn't care about the piracy of GameMaker 6. Perhaps this would be obvious to you. But I must admit I was a bit surprised to find that they appear to have given up all hope of trying to stop the availability of illegal registration codes. Yes, there will always be the stereotypical Russian crack - [Recording for posts](https://gamemakerblog.com/2007/08/30/recording-for-posts/) - The guy behind GMHV posts at the GMC offering to record sounds for people, fair enough - but get this - he will only do it in exchange for registration at this forum and making five posts. This request is priceless, and if this person hadn't suggested it I would have suggested something similar! (Repeated - [YoYo's Second Staging](https://gamemakerblog.com/2007/09/01/yoyos-second-staging/) - YoYoGames have been working on 'Staging 2' of YoYoGames.com As I first asked in June "How long, I ask you, do you think it will be before YoYo start putting adverts on their site? No adverts at first to soften the blow, and then once everyone has started using them up the ads will go." - [The importance of Mirrors](https://gamemakerblog.com/2007/09/03/the-importance-of-mirrors/) - GMKing is down. Who didn't pay the server bills? On a more positive note I guess this maybe because the bandwidth limit has been exceeded. This is probably the most likely cause since for the past four months MarkUp's readership has increased by an average of 249% per month. Even so, this highlights the importance - [Free Game Development Books](https://gamemakerblog.com/2007/09/04/free-game-development-books/) - Today I received two free game development books by courier, "Beginning 3D Game Programming" and "Agile Software Development". The books were sent to me as part of my involvement with the MarkUp magazine, where a future issue will contain reviews I have written on them. (I guess I have to read the books first :P - [ATF Video Tutorials](https://gamemakerblog.com/2007/09/05/atf-video-tutorials/) - Finally a decent gamemaker video tutorial. (GMC topic) - [Personal Attack (This post is late)](https://gamemakerblog.com/2007/09/13/personal-attack-this-post-is-late/) - I was hesitant about posting negative things about an individual, yes I have done it about games and websites in the past which is actually what led to change my mind. A forum username may provide an idea of who someone is, especially if they have filled in their profile details or have used the - [What's wrong with this picture?](https://gamemakerblog.com/2007/09/17/whats-wrong-with-this-picture/) - tuntis will award you a virtual cookie (or something else that sounds moronic) if you figure out the problem with this image! - [Contributing relations](https://gamemakerblog.com/2007/09/18/contributing-relations/) - Not another GameMakerTech versus MarkUp post - oh yes. Being the controversial guy that I am I can't leave it alone, at least not this time when I look at the differing attitudes that the magazines have with their contributors. Two magazines, tens of thousands of GameMaker users you would have thought those that had - [Incomplete Complete Version](https://gamemakerblog.com/2007/09/21/incomplete-complete-version/) - Arhhh, the joys of the GMC. Indeed, the incomplete complete guide to game distribution is a recent hightlight. Commence 10-year olds giving each other free legal advice.... - [Support YoYo Games!](https://gamemakerblog.com/2007/09/22/support-yoyo-games/) - In the latest post on YoYo Games' Glog, Sandy asks Game Maker users to support the company by introducing their "friends and family" to it. Essentially, he wants more people to click the ads on the site so they can make more money. With Instant Play now up and running, people don't need to worry - [Need a DLL or Extension?](https://gamemakerblog.com/2007/09/23/need-a-dll-or-extension/) - GMtoolbox claims to offer a database of almost every Game Maker DLL and Extension ever released to the GMC. A good clean design, lots of categories, almost 150 DLLs and to top it off a lovely AJAX search at the top of the page. Another great thing is that site is so simple to use - [Just a little MMORPG](https://gamemakerblog.com/2007/09/25/just-a-little-mmorpg/) - Oh yes. A real community issue :) I have make 1 client and 1 server. in order to let people play to the game 24/24h, i've spend a little of money (10$ each month) to get a "professional" server. i've upload my gm server program on it, then i open it and first error : - [Game Maker Survey](https://gamemakerblog.com/2007/09/27/game-maker-survey/) - I like surveys. GMTutorials recently released the results of a survey they ran at the GMC, which attracted around 350 participants. The results were mostly none-surprising, unfortunately they aren't presented in the clearest of ways. - [MarkUp 8](https://gamemakerblog.com/2007/10/01/markup-8/) - Released (Download). I liked it, it was pretty decent. This issue focuses more on the game design side (which I liked) and has lots of quality articles (quality and quantity). What did you think of it? Comment please. i wonder who that mystery writer of the initials "VP" is - [Idiot](https://gamemakerblog.com/2007/10/07/idiot/) - What an idiot. Insulting people trying to help you is a great move isn't it... - [Game Maker Race Public Vote](https://gamemakerblog.com/2007/12/08/game-maker-race-public-vote/) - The GameMakerRace competition has reached its final stage - a public vote. The final five games are Mount Contradiction, The Meltdown, Orbiter, Triton and Freeze, Melt, Vaporize. All these games have already won their creators a copy of AKUCHIZOKU and a 1GB USB flash drive, but the winner can look forward to a domain name - [ShadePlay23's Game Maker School](https://gamemakerblog.com/2007/12/23/shadeplay23s-game-maker-school/) - Shadeplay23 is the mysterious man behind Game Maker School . He won't tell you what he does for a living and claims to be both 26 and 27 at the same time on his own forum. As for his date of birth you can take your pick from the three options provided by shadeplay23 in - [MarkUp Blues](https://gamemakerblog.com/2008/01/12/markup-blues/) - The MarkUp website is looking blue. A big improvement on the old version I think, especially because of the addition of the "All issues" page which enables you to quickly and easily download back issues. The GMKing.org forums have also been simplified. And a new promotional banner has been released, which reminds me of something - [64th in the charts....](https://gamemakerblog.com/2008/01/29/64th-in-the-charts/) - 64digits have taken a break from being hacked (for a couple of days at least - the latest case being a previous staff member,) to make a song. What is the world coming to? If you really want you can listen to three versions of "Still Alive" being sung which include the phrase '64digits'. A - [GMpedia - Gamemaker Wiki](https://gamemakerblog.com/2007/04/22/gmpedia/) - Site: GMpedia URL: http://gmpedia.org/ Type: Wiki Aim: "This wiki has been created as a central resource for Game Makers, Game Hackers and Game Players. This wiki is by no question an important source for the priceless information you need to know about anything game development related." GMpedia, part of the gamemaking.org network offers over - [Gamemaker Magazines](https://gamemakerblog.com/2007/04/23/gamemaker-magazines/) - Yesterday I submitted my first article to GMking's MarkUp magazine. Since returning to the gamemaker community this month I have taken a look at the magazines on offer for the community. When I was last using gamemaker Morpheous's GMData magazine had published its fourth issue, however the fifth issue was never made. The only magazines - [New GMers jumping in at the deep end](https://gamemakerblog.com/2007/04/24/new-gmers-jumping-in-at-the-deep-end/) - One of the first rules of game creation is don't be too ambitious, especially when you are working on your first game. My first gamemaker game was a space-invaders inspired game of around 1MB in size, which was created at least 4 years ago, possibly more. The download link doesn't work anymore as I haven't - [Clone forums suck](https://gamemakerblog.com/2007/04/26/clone-forums/) - A couple of days ago I came across an excellent article by GMC member and fellow British blogger and moaner Grego on the subject of clone forums. These "Wannabe Forums" as Grego calls them really drive me insane too. Going back a few years to when I was using gamemaker the first time these forums - [Annoying Newbie Trait (1)](https://gamemakerblog.com/2007/04/27/annoying-newbie-trait-1/) - Annoying Trait One Starting Every Signal Word With A Capital Letter - [Annoying newbie trait (2) *bump*](https://gamemakerblog.com/2007/04/30/annoying-newbie-trait-2-bump/) - Annoying trait 2: Bump Bump Bump Bumping your post every three minutes - [Issue 3 of MarkUp released](https://gamemakerblog.com/2007/04/30/issue-3-of-markup-released/) - Issue 3 of the MarkUp magazine has been released today. Details about the magazine and the contents of the May eddition are avalible on the MarkUp website, so my advice to you is go there and download the mag. My article on the importance of game manuals is on page 19. Enjoy ;) Download: High - [FreeWebs Abuse](https://gamemakerblog.com/2007/05/01/freewebs-abuse/) - People posting their website in the Web Site Announcements forum at the GMC are often met with a barrage of complaints about their choice of web-host, particularly if they have opted to use FreeWebs. Let's take a look to see this in action at the GMC: Sheepdawg Games - the first response simply reads '>. - [Annoying newbie trait (4)](https://gamemakerblog.com/2007/05/04/annoying-newbie-trait-4/) - After asking if the community needs another magazine... and being told NO Creating your own magazine which you freely admit "is [half filled with] just stupid random crap." Related article: Fact: Most gamemaker magazines fail - [YouTube Trailer - Senseless War](https://gamemakerblog.com/2007/05/10/youtube-trailer-senseless-war/) - life cover buy to let mortgage home owner loans insure your house Following on from my post last month about the Lander Remix game which had a YouTube trailer I have since come across quite a number of games at the GMC who have created video trailers. So in true investigative journalist style, okay maybe - [A domain name does not make a site](https://gamemakerblog.com/2007/05/11/a-domain-name-does-not-make-a-site/) - When I was using Game Maker in the 4.3 era few people had domain names for their Game Maker 'team' or resources sites. Now at the GMC it seems that almost every other gamemaker site has invested in a top level domain. There is still the high number of freewebs sites, and of course those - [Muscovites drink Vodka](https://gamemakerblog.com/2007/05/13/muscovites-drink-vodka/) - AKA Annoying newbie trait (6) Helpful, descriptive topic titles, with typical newbie ambition: http://gmc.yoyogames.com/index.php?showtopic=297258 - [Annoying newbie trait (7)](https://gamemakerblog.com/2007/05/14/annoying-newbie-trait-7/) - ANNOYING TRAIT SEVEN SHOUTING ALL THE TIME LINK - [Why you shouldn't add a forum](https://gamemakerblog.com/2007/06/01/why-you-shouldnt-add-a-forum/) - Personally I think adding a forum to your website is one of the biggest mistakes you can make. A blog post by Grego advising people on how to create a half decent forum, if they insist on having one, reiterated many of the points I had spinning around in my head. There is no point - [Mid-week Community Links: Game Maker entries in Ludum Dare 19](https://gamemakerblog.com/2010/12/21/mid-week-community-links-24/) - Flatcade is a new blog from Greg Froning which provides brief features on Game Maker games. A couple of interesting articles on the topic of decompilation. Firstly the reasons why decompilers are written, in the recent Game Maker case it is pretty obvious - to create a method of converting GMKs to run on iPhones - [GreenTech+ Xbox Live Indie Game Out Now](https://gamemakerblog.com/2011/05/14/greentech-xbox-live-indie-game-out-now/) - Optum have released Vertigo Games' GreenTech+ as an Xbox Live Indie Game. Get ready to save the world from the threat of global meltdown with your mighty hurricane in this action-packed arcade experience! Steer pollution into cleaning centers and watch out for the high-pressure zones. The follow up to Vertigo Games competition winning title, greenTech, - [GMLive Game Maker Radio to launch next Saturday](https://gamemakerblog.com/2009/10/02/gmlive-game-maker-radio-goes-live/) - GMLive, an online Game Maker focused radio station that aims to provide a mixture of Game Maker news, music and live talk radio, is to launch next Saturday (October 10th) at 11am Eastern Time (5pm UK). The idea for the station run by Jonathan Martin, GMVision's Joshua Pedroza and former GMCast host Robin Monks was - [GMLive's First Game Maker Radio Show (Listen again)](https://gamemakerblog.com/2009/10/10/gmlives-first-game-maker-radio-show-listen-again/) - The ambitious project to run a live online radio show about Game Maker got off to a slightly shaky but very promising start earlier today. GMLive came on air at 10am EDT playing open source music for an hour before starting their first Game Maker show at 11 am. Host Joshua Pedroza was joined by Producer - [GMLive - Third Show Topics](https://gamemakerblog.com/2009/11/06/gmlive-third-show-topics/) - This Saturday GMLive will broadcast their third live global Game Maker radio discussion. Topics that will be talked about include GameJolt's latest contest, the return of Prodigygm magazine as Tailware Times, Sandy's recent appearance at the Casual Games Forum in London and the Halloween episode of Game Maker TV. No-one from the Game Maker Community - [Distinctly not mid-week Community Links](https://gamemakerblog.com/2009/11/22/distinctly-not-mid-week-community-links/) - The second round of voting at 2BeeGames ends at midnight tonight (EST). Currently 3 of the 4 Game Maker games in the final would drop out with only Kablooey making it through to the next round. 2BeeGames recently published an interview with the game creator, Mr Chubigans, on their blog. Earlier this week second and - [GMLive Topics, Crimelife 3, Paul Eres Interview ](https://gamemakerblog.com/2009/12/04/gmlive-topics-crimelife-3-paul-eres-interview/) - GMLive are broadcasting their next Game Maker radio discussion show tomorrow at 11am Eastern Time (4pm UK, time in your location). Topics will include Climb to the Top of the Castle's recent $10,000 victory and people moaning at the lack of a hammer in the new Game Maker logo. The guest is Wyatt Best (bendodge) - [2009: Game Maker Media](https://gamemakerblog.com/2009/12/29/2009-game-maker-media/) - Magazines Unlike 2008, which saw the launch of three decent multi-issue magazines, 2009 has been a quiet year for Game Maker publications. Indeed no single magazine has released more than three issues in the past 12 months and the list of all releases is quite short: Prodigy GM 3 Simulation GM 1 GMFreak Simulation GM - [Community Award Winners 2009](https://gamemakerblog.com/2010/01/02/community-award-winners-2009/) - Congratulations to all the winners in our 2009 Community Awards! Best source of Game Maker tutorials and/or examples - Official Game Maker Community Best periodical publication - Game Maker Tech Best reviews of Game Maker games - NAL Best non-English Game Maker website - GMClan.org (Polish) Most exciting launch of the year (calendar year 2009) - [GMLive returns this Saturday](https://gamemakerblog.com/2010/01/07/gmlive-returns-this-saturday/) - After taking an extended break over the Christmas and New Year period GMLive are set to return with an episode of their live Game Maker radio discussion this Saturday (9th). The show kicks off at 11am Eastern Time (4pm UK, time in your location) and there are a lot of news topics to catch up - [Sell Your GM Games](https://gamemakerblog.com/2008/02/12/sell-your-gm-games/) - Oh dear. Oh dear, oh dear. Bad website. Really, the implementation is shockingly bad - and the fact that the entire process is 0% automated only adds to the mockery. The site "of course will get 30% of your sales for hosting and selling your games". Of course. "If the game is incomplete or is - [GMTV - Dead or Alive](https://gamemakerblog.com/2008/04/23/gmtv-dead-or-alive/) - After very little word of an Episode 4 from the guys over at GMTV many began to fear that another GM related publication had bitten the dust. Well many people could just be right after the lost of Co-Owner Brad (who also writes here) and musician Sebastian. Dan announced that Gamemaker TV is on hold - [New GMTV Website](https://gamemakerblog.com/2008/07/15/new-gmtv-website/) - "We have decided to release the website earlier then episode 4 because we are having some more delays, and we thought you would like to know what's going on and of course see the brand new site" At least they have finally released something! Along with the new website, they have also updated the look - [GM-Cast, GMTV-Killer?](https://gamemakerblog.com/2008/09/27/gm-cast-gmtv-killer/) - A new GameMaker TV show in the works, GM-Cast, has hit trouble before the launch of its first episode which we are told will be released by "November 1st AT THE LATEST!". The idea for GM-Cast apparently came about after a member of the team was refused a posistion at the well established GameMaker TV, - [GMKing and GMTV to part company](https://gamemakerblog.com/2009/04/25/gmking-and-gmtv-to-part-company/) - GameMaker Blog can exclusively reveal that Game Maker TV is to split from Game Maker media group GMKing. Both of these organisations have been troubled of late with very little emerging from the brands of GMKing this year which include MarkUp, the GMcast podcast, GMTV and the former wiki (now integrated with the YoYo Games - [GameMakerBlog + 1 year](https://gamemakerblog.com/2008/04/19/gamemakerblog-1-year/) - It has been about a year since the first post was made on GameMaker Blog on the 19th April 2007. Beats the length of any of my other failed blogging attempts by miles. It has been quite an eventful year, although with a community consisting mainly of teenagers and the controversial emergence of YoYo Games - [Hardcoregamer actually does something useful](https://gamemakerblog.com/2008/06/21/hardcoregamer-actually-does-something-useful/) - ...With his "Katchup" blog. An interview with Danny, a GMB writer and the head of GMTV reveals that the fourth episode will be released on "June 23 or earlier". According to Danny, the release date "is not correct". Be sure to check out his other posts full of useful information. - [GMTV episode 4: detailed analysis](https://gamemakerblog.com/2008/07/24/gmtv-episode-4-detailed-analysis/) - It's out. Featuring ~22 minutes of content, I was highly impressed by episode 4 of GMTV. Featuring news, reviews and more, this is the most professional episode to date. The show features a completely new look (to go with their new website), which is a huge improvement from the previous one. They have ditched their - [GMTV now part of GMking](https://gamemakerblog.com/2008/07/24/gmtv-now-part-of-gmking/) - Starting today, Game Maker TV (GMTV) will be joining the GMking network of sites and services. The name "GMTV" will be kept, and Dan "Danny" Eggers will continue to act as the Executive Editor of the popular Game Maker video podcast. As part of the agreement, GMking will provide resources and services to GMTV necessary - [Why you should include a manual with your game](https://gamemakerblog.com/2007/05/03/why-you-should-include-a-manual-with-your-game/) - As featured in the May 2007 edition of the MarkUp Game Development Magazine How many times have you started to play a gamemaker game before realising that the programmers 'forgot' to include full instructions and a control map? Finding yourself playing a game for the first time without knowing what you are meant to or - [Game File Hosts Compared (part 1)](https://gamemakerblog.com/2007/05/26/game-file-hosts-compared-part-1/) - There are loads of sites out there who want to let you have the privilege of storing your game on their servers for download. Indeed there are so many of these sites which I see advertised daily in people's signatures at the GMC and in the download links provided that I am amazed by the - [Introducing the Official Magazine of YoYoGames](https://gamemakerblog.com/2007/06/23/introducing-the-official-magazine-of-yoyogames/) - It may not be the official magazine of YYG, but it's officialy endorsed by them,... It's MarkUp. And it's official. The moment has finally come. And it was a long time coming,... Congratulations to Eyas, Robin and everyone else at GMKing for all their hard work. Some stats*: Number of hints dropped in the past - [GameMaker Magazine: MarkUp Issue 5](https://gamemakerblog.com/2007/07/03/gamemaker-magazine-markup-issue-5/) - Ahoy there! After a couple of days delay the fifth issue of MarkUp, the only GameMaker magazine to be endorsed by YoYoGames, has been released. No doubt you'll have already seen it on the GMC, Grego's blog or elsewhere so I won't copy and paste the contents list as a space-filler. You should read it - [Summer gamemaking](https://gamemakerblog.com/2007/07/19/summer-gamemaking/) - I haven't been making many posts recently and with the summer coming up (not in weather terms) you may expect me to say that I will be updating gamemakerblog more frequently. In fact the opposite is probably the case. Over the summer break I will be spending more time working on GMKing projects such as - [A quality read... MarkUp or GMTech?](https://gamemakerblog.com/2007/08/30/a-quality-read-markup-or-gmtech/) - I noticed a few days back that one of the increasingly-at-each-others-throats magazines dedicated to GameMaker was billing itself as "A quality read" following the creation of a new WordPress site which looks suspiciously similar to the earlier website redesign of their rival. Regardless of quality or otherwise, I know that the readership of this blog - [GMKing Yellow Red Green Blue](https://gamemakerblog.com/2007/09/19/gmking-yellow-red-green-blue/) - And a nice link to GameMaker Blog as well :) - [Three word book reviews](https://gamemakerblog.com/2007/09/30/three-word-book-reviews/) - Well actually slightly more than that. 9 words, I lied. When choosing the books Beginning 3D Game Programming: Yeahy! Sounds cool. Agile Software Development: The next best. After a quick flick through Beginning 3D Game Programming: ehh? Really? Hmm... Agile Software Development: Management waffle. Heavy. After a longer read Beginning 3D Game Programming: Not for - [GMPlanet Dilemma](https://gamemakerblog.com/2008/02/09/gmplanet-dilemma/) - A few days ago saw the launch of GMPlanet a, unusually commercial, GMKing project. The basic premise of the site is of an aggregator. In effect the site brings together game maker news from lots of sites and displays it all in one place making it easy for users of the software to see what - [GMKing Podcast to return](https://gamemakerblog.com/2008/06/16/gmking-podcast-to-return/) - GMKing.org are set to relaunch their GameMaker Audcast "soon". Two episodes of the podcast were released in June last year, however they no longer appear to be online. The podcasts included discussion of the latest GameMaker developments and community topics. - [GameMaker Studio 1.3 Officially Launched](https://gamemakerblog.com/2014/05/30/gamemaker-studio-1-3-officially-launched/) - YoYo Games have announced the general availability of GameMaker Studio version 1.3. Flash developers will be able to use the new Flash Asset Importer to incorporate SWF and vector graphics into their games without compromising the quality of the images. - [Tech Blog - Using Advertising Extensions](https://gamemakerblog.com/2014/05/27/tech-blog-using-advertising-extensions/) - YoYo Games, the developers of GameMaker Studio, have posted a new tech blog article discussing the addition of advertising extensions to version 1.3 of the software. - [GameMaker Studio Released Two Years Ago Today](https://gamemakerblog.com/2014/05/22/gamemaker-studio-released-two-years-ago-today/) - Today marks the two year anniversary of GameMaker Studio. Celebrate with the team at YoYo Games! - [50% Discount For GameMaker Studio Pro Upgrades & Export Modules](https://gamemakerblog.com/2014/05/16/50-discount-for-gamemaker-studio-pro-upgrades-export-modules/) - GameMaker Studio, the popular game engine used to create titles such as Hotline Miami and the original Spelunky, is currently on sale. - [GameMaker Forums Hacked - Unencrypted Passwords Leaked](https://gamemakerblog.com/2013/03/19/gamemaker-community-forums-hacked-passwords-leaked/) - This major exploit allowed the attacker to compile a significant list of private information which may be sold on the online black market. - [Weekend Community Links - Steam Rollback, Custom IDE and Slow Down Explanation](https://gamemakerblog.com/2013/03/18/weekend-community-links-steam-rollback-custom-ide-and-slow-down-explanation/) - Mike Dailly made an interesting post about how GameMaker: Studio handles blend modes at a base level and why it caused a major slowdown for some users of version 1.1.867. The developers at YoYo Games continue to interact with the userbase on the official Game Maker Community forums, as well as on Twitter and other - [Game Review - Tower of Heaven](https://gamemakerblog.com/2013/03/20/game-review-tower-of-heaven/) - I completely fell in love with Tower of Heaven from the start. The gameplay is extraordinarily clean and top-notch. The levels are clever and well designed, giving the game a consistent flow without leaving the player feeling like there's any amount of impossibility. - [GameMaker Studio - Giveaway #2](https://gamemakerblog.com/2013/03/25/gamemaker-studio-giveaway-2/) - Following the success of our previous giveaway, we're giving away another free copy of GameMaker: Studio Professional to another lucky reader, worth USD $100. - [GameMaker Studio - Giveaway #2 - Results](https://gamemakerblog.com/2013/04/05/gamemaker-studio-giveaway-2-results/) - Our second GameMaker Studio giveaway received over 450 entries, and I'm pleased to announce that a winner has now been selected by random draw. And the winner is... Jorge Ortiz Congratulations! You'll soon receive an email with your brand new GameMaker Studio Professional license key. If you didn't win today, follow Game Maker Blog on - [Is GameMaker Studio Master Collection Worth It?](https://gamemakerblog.com/2013/04/05/is-gamemaker-studio-master-collection-worth-it/) - Are you wondering if GameMaker Studio Master Collection is worth the hefty asking price? YoYo Games, the company behind the massively popular development engine, want you to think it is. Despite the allure of "free modules" and apparent "savings", the offer is not as clear-cut as you might imagine. - [Official Mailing List](https://gamemakerblog.com/2013/04/10/official-game-maker-blog-mailing-list/) - Today we've launched a brand new feature for the site which will help you stay updated with the latest GameMaker news - without having to check for new posts every day. - [Exclusive: Interview With The GameMaker Community Hacker](https://gamemakerblog.com/2013/04/22/exclusive-interview-with-the-gamemaker-community-hacker/) - Game Maker Blog has hosted an exclusive interview with the hacker who stole the credentials and passwords of over 200,000 community members. - [Man Tattoos GameMaker Studio Logo On Arm](https://gamemakerblog.com/2013/04/28/man-tattoos-gamemaker-studio-logo-on-arm/) - In mid-April, GameMaker community member Gor2kidder suggested he was planning to get a GameMaker Studio tattoo. Today he did. Here are the pictures to prove it. - [First Look At New YoYo Games Logo](https://gamemakerblog.com/2013/05/02/first-look-at-new-yoyo-games-logo/) - CEO Sandy Duncan has offered a first look at the brand new company logo for YoYo Games, the creators of the popular GameMaker Studio game development engine. - [Win GameMaker Studio Professional With Module In $1000 Giveaway](https://gamemakerblog.com/2013/05/07/win-gamemaker-studio-professional-with-module-in-1000-giveaway/) - We're giving away over $1000 of game development software. Prizes include GameMaker Studio Professional with a module, Construct 2 licenses, and more! - [Game Review - Battleships Forever](https://gamemakerblog.com/2013/05/09/game-review-battleships-forever/) - Battleships Forever is an action-packed strategy game with a lot of depth, but also some glaring design flaws. - [ GameMaker Forums Hacked...Again](https://gamemakerblog.com/2013/05/10/gamemaker-forums-hacked-again/) - In what is becoming a routine occurrence, the official GameMaker community forums have been hacked yet again. The forum's homepage was defaced, and other parts of the forum were rendered completely inaccessible. - [GameMaker Studio's Upcoming Module - Tizen](https://gamemakerblog.com/2013/05/14/gamemaker-studios-upcoming-module-tizen/) - Tizen is a Linux-based operating system backed by Intel and Samsung, and is seen as a way to cut industry ties with Google's mobile operating system Android. - [YoYo Games Move To New 'DundeeOne' Office](https://gamemakerblog.com/2013/06/01/yoyo-games-move-to-new-dundeeone-office/) - Today, YoYo Games are moving into a brand new office, located on the fourth floor of the "DundeeOne" building within the $1.5bn Dundee Waterfront development. The building's address is 5 West Victoria Dock Road, Dundee, Scotland, and the office itself boasts 8,611 square feet of space. YoYo Game's flagship product, GameMaker Studio, was launched just over a year ago and has been well received by the GameMaker community, fueling the company's growth. - [Game Review - Visit](https://gamemakerblog.com/2013/06/15/game-review-visit/) - I'll admit, I'm not a huge fan of platform puzzlers. They usually either try to squeeze in some sort of other combat mechanic, making the puzzles a flow-breaking addition, or the guys who design the puzzles are way, way smarter than me. Visit is definitely the latter. - [GameMaker Price Increase & New Product Announced](https://gamemakerblog.com/2013/07/26/gamemaker-studio-price-increase/) - YoYo Games have announced that the price of GameMaker Studio Master Collection will be increasing in mid-August 2013. In an email sent to mailing list subscribers, customers are advised to “take advantage of the current and very low $499.99 price of GameMaker: Studio Master Collection.” As of version 1.2, the price of GameMaker Studio Master Collection will increase by 60% to $799.99. - [GameMaker Studio 1.2 Release Introduces "YoYo Compiler"](https://gamemakerblog.com/2013/08/18/gamemaker-studio-1-2-release-introduces-yoyo-compiler/) - Today GameMaker Studio version 1.2.1113 was officially released, notably introducing the unrestricted YoYo Compiler, and some minor branding changes. - [Giveaway - Win GameMaker Studio Master Collection!](https://gamemakerblog.com/2013/08/29/giveaway-win-gamemaker-studio-master-collection/) - Win GameMaker Studio MASTER COLLECTION and $1000 of prizes in my latest game development software giveaway! - [How To Run GameMaker On An iPad](https://gamemakerblog.com/2013/10/28/how-to-run-gamemaker-on-an-ipad/) - Parallels Desktop is by far the best option for running GameMaker on a Mac. But why stop there? Here's how to run GameMaker on an iPad. - [Make Virtual Worlds For The Oculus Rift Using GameMaker Studio](https://gamemakerblog.com/2013/11/19/make-virtual-worlds-for-the-oculus-rift-using-gamemaker-studio/) - The hyped Oculus Rift is set to make immersive virtual reality (VR) a game-changing reality of the 21st century. Palmer Luckey's VR headset device is expected to be released in late 2014 for the consumer market, but it's possible to get a developer kit today and try a 720p taster of how it will feel when the consumer module is available (which is believed to have a 1080p display). - [Upgrade From GameMaker Studio Standard To Professional For $25](https://gamemakerblog.com/2013/12/10/upgrade-from-gamemaker-studio-standard-to-professional-for-only-25/) - Following the recent and now expired offer to get GameMaker Studio Standard edition for free, you can now upgrade from the Standard version to GameMaker Studio Professional for a discounted price of only US $25 until January 5, 2014. The normal price to upgrade is $50. - [An Introduction To GameMaker Studio's Shader System](https://gamemakerblog.com/2013/12/12/an-introduction-to-gamemaker-studios-shader-system/) - GameMaker's shader system allows for powerful visual effects in both 2D and 3D games. Whether you understand shaders at a basic level or not, you can implement them in your game with ease. - [Happy Holidays - 7 Chances To Win $50 Cash](https://gamemakerblog.com/2013/12/20/happy-holidays-7-chances-to-win-50-cash/) - Over at another website in this network, GameMaker Blog's editor is giving away cash prizes of US $50 each to 7 individual winners in the run up to Christmas. - [Tech Blog - Variable Scoping In GML](https://gamemakerblog.com/2014/01/12/tech-blog-variable-scoping-in-gml/) - YoYo Games, the developers of GameMaker Studio, have posted a new tech blog article explaining variable scoping in the context of the GameMaker Language. - [2013 Game of the Year Showcase](https://gamemakerblog.com/2014/01/18/2013-game-of-the-year-showcase/) - YoYo Games, the developers of GameMaker Studio, are hosting the '2013 Showcase Awards', a new event designed to highlight the best games entered into the Showcase during 2013. - [Important - Major Changes To The GUI Layer](https://gamemakerblog.com/2014/01/21/important-major-changes-to-the-gui-layer/) - GameMaker's rendering system has long been seen as clunky and inconsistent. The release of GameMaker Studio and the introduction of cross-platform exporting has further complicated the process of rendering projects appropriately based on native display resolution or user selections. Fortunately, change is on the way. - [Tech Blog - Accessors For Data Structures and Arrays](https://gamemakerblog.com/2014/01/26/tech-blog-accessors-for-data-structures-and-arrays/) - A new tech blog article explains how to use a recently added feature, "accessors", which are designed to make data structures and arrays more flexible and easier to work with. - [Tech Blog - Command Line Parameters](https://gamemakerblog.com/2014/02/03/tech-blog-command-line-parameters/) - When creating games it is important that you play test the executable file to make sure that the final compile is correct and has no unforeseen errors or differences. - [Poll - Is GameMaker Still Beginner Friendly?](https://gamemakerblog.com/2014/02/27/poll-is-gamemaker-still-beginner-friendly/) - GameMaker is known for being a beginner friendly entry-level engine, but is that still the case with GameMaker Studio? - [$3000 Software Giveaway - GameMaker Studio & Construct 2](https://gamemakerblog.com/2014/04/19/3000-software-giveaway-gamemaker-studio-construct-2/) - As of today, GameMaker Blog has been online for 7 years! To celebrate this milestone we're giving away $3000+ worth of free software, including licenses for GameMaker Studio, the beginner-friendly game development engine that this website is all about. - [Results - $3000 Software Giveaway](https://gamemakerblog.com/2014/05/02/giveaway-results-announced/) - Our recent $3000 software giveaway has come to a close. Unfortunately, we experienced some unforeseen technical difficulties during the last few days of the promotion, though we still received thousands of entries into the draw. - [Community Links - GameMaker 8.1 will be released very soon](https://gamemakerblog.com/2011/04/13/community-links-gamemaker-8-1-will-be-released-very-soon/) - GameMaker 8.1 will be released very soon. That's the latest word from primary developer Mike Dailly writing on his blog in his latest post about Game Maker development. Yesterday the "final release candidate" was distributed to testers. So far there have only been two entries into Dangerous Dave's Pointed Games competition. Three prizes are available, - [Upgrading Game Maker 8 to GameMaker 8.1](https://gamemakerblog.com/2011/04/15/upgrading-game-maker-8-to-gamemaker-8-1/) - If you currently have legitimate access to Game Maker 8 Pro you can use your Softwrap Purchase Reference number to generate a GameMaker 8.1 License key. To do so click here to visit the YoYo Game Store and press the "Upgrade" button. You will be prompted to enter your purchase reference number for Game Maker - [Community Links - Stats, Vertigo Bundle, TheGameCreators App Game Kit](https://gamemakerblog.com/2011/04/18/community-links-stats-vertigo-bundle-thegamecreators-app-game-kit/) - Grabeorama has had a brief look at some YoYoGames.com stats which show that the most popular game on the website, Crimelife 2, receives around 10,000 new plays a month and that 17% of all plays on the site have been of just the top 20 games. Vertigo Gaming have added some discount game bundles to - [RekameMag - Issue 4](https://gamemakerblog.com/2011/08/18/rekamemag-issue-4/) - Andrew McCluskey recently released the fourth issue of his GameMaker magazine RekameMag. Download 7.8MB pdf: Dropbox Host-A The Flaws of Ratings explores the lunacy behind numerical based rating systems commonly used to review and compare games. In the end everything is subjective and the article concludes that numbers should be taken with a big pinch - [Play Remaddening and They Need to be Fed in GameMaker HTML5](https://gamemakerblog.com/2011/08/22/play-r5maddening-remaddening-in-gamemaker-html5/) - YoYo Games employee Andrew McCluskey has posted online the first publicly playable game created using the HTML5 version of GameMaker. R5Maddening is a version of Remaddening created using an early build of GameMaker HTML5, which is currently in closed alpha. Update: A HTML5 version of Jesse Venbrux's They Need to be Fed is also available - [$12000 YoYo Games Microsoft Competition Announced](https://gamemakerblog.com/2012/11/05/12000-yoyo-games-microsoft-competition-announced/) - YoYo Games are currently hosting an app development challenge in collaboration with Microsoft to welcome the recent launch of Windows 8. Entrants must submit their Windows 8 apps to the Windows Store by December 9th, 2012 for a chance to win 1 of 24 Visa gift cards, valued at $500 each. The $12000 prize pool - [25% Off Construct 2 for GameMaker: Studio Owners](https://gamemakerblog.com/2012/12/04/25-off-construct-2-for-gamemaker-studio-owners/) - Following a string of recent GameMaker: Studio discounts and promotions by YoYo Games, competing company Scirra has launched a promotion targeting existing GameMaker users. For a limited time, GameMaker: Studio owners can purchase Construct 2 for just $89.25 instead of the usual price of $119. Interestingly, Scirra has listed "Proudly 100% DRM Free" as their - [GMFetch becomes a blog](https://gamemakerblog.com/2008/05/11/gmfetch-becomes-a-blog/) - From a magazine to a blog. I think this is a good idea, although the technical implementation doesn't impress me. - [Mid-week Community Links](https://gamemakerblog.com/2009/11/26/mid-week-community-links-9/) - GreyPea has launched a game development diary documenting the progress of a "2D side scrolling something-em-up". The daily posts are short so it doesn't require too much commitment to follow. Kablooey! is currently in second place in the final public poll in the 2BeeGames contest. Public voting takes place up to the end of the - [RekameMag releases second issue](https://gamemakerblog.com/2010/06/30/rekamemag-releases-second-issue/) - The second issue of Andrew McCluskey's RekameMag has been released. Contributions from other Game Maker users (and Rebecca Clare Smith) are alongside those written by Andrew. Thankfully after a pain-inducing front cover in the launch issue the abstract design included in this issue has been toned down. Dan Fornace discusses approaches to multiplayer gaming, Andrew looks at the - [End of Week Community Links](https://gamemakerblog.com/2010/07/02/end-of-week-community-links-3/) - The latest issue of PC Powerplay Magazine has a section looking at the various game development tools which are available. Game Maker is one piece of featured software and there is also a brief interview with Auntie Pixelante. Download the pdf at UpUrLoad (left click only). Via Shadow_Lancer. rcollet is looking for someone to design - [Mid-week Community Links](https://gamemakerblog.com/2010/07/13/mid-week-community-links-18/) - The braingale team are holding a parody games contest which runs until September 10th. The prizes up for grabs are Psychonauts and a t-shirt. The contest is not just restricted to entries made using Game Maker. Google's App Inventor has been getting quite a bit of press in recent days. In short it enables none-coders - [YoYo Games set to go head to head with GameSalad](https://gamemakerblog.com/2010/10/29/yoyo-games-set-to-go-head-to-head-with-gamesalad/) - With the recent long anticipated announcement that YoYo Games will enter into revenue sharing deals with Game Maker users to publish some of their best creations they have positioned themselves against GameSalad. GameSalad, an iOS only development tool, has been around since 2008 and over 700 created games are currently available in the App Store. They very - [Community Links: YYG Review Competition, Mark on Publishing, GMCG 2.0](https://gamemakerblog.com/2010/10/29/community-links-yyg-review-competition-mark-on-publishing-gmcg-2-0/) - The winner of YoYo Games SkyDiver II review competition has been announced. Member LifeSketcher has a 32GB iPod Touch and a $50 iTunes voucher to look forward to. In the post on the YoYo Games blog Kirsty also promised that news about the next release ('not Mini Madness'?) and more information about publishing games will - [YoYo Games: 50 Employees and £18M turnover in 2012?](https://gamemakerblog.com/2010/11/03/yoyo-games-50-employees-and-18m-turnover-in-2012/) - In an article on the Scottish Development International website relating to the Scottish Governments grant to YoYo Games more details are revealed about YoYo Games' future plans. If the details of YoYo's publishing process didn't already seem ambitious enough there are plans to increase staff levels to 50 with a turnover of £18,000,000 (~€20M, ~$29M USD) in - [YoYo Game Store Base Line Spec Revealed](https://gamemakerblog.com/2010/11/05/yoyo-game-store-base-line-spec-revealed/) - YoYo Games have revealed the "Base Line Spec" to which games submitted to the YoYo Game Store must comply. There is a comprehensive list of features supported and those which are unavailable for Game Maker games to be able to run on iOS. A few quick points: Game Center support "No support for cameras, compass, - [GMIndie Magazine - Issue 8](https://gamemakerblog.com/2010/04/03/gmindie-magazine-issue-8/) - The seventh issue of this magazine was supposed to be the last before the release of a new publication, Game Developers Digest, which planned to focus on computer gaming in general and not just Game Maker. However an eighth issue (2.8MB pdf) has now been published which, at 18 pages, is double the length of - [Mid-week Community Links](https://gamemakerblog.com/2010/04/08/mid-week-community-links-12/) - IVGMU have posted an interview with Alexitrón. This is only their third interview with users of Game Maker in three months. More general confusion at GMIndie. After apparently spending $150 to purchase a blogspot blog and having recently launched a scheme whereby they would pay their contributors, leader Brian Fetcher today posted on his forums - [Stencyl Games Emerge](https://gamemakerblog.com/2010/04/10/stencyl-games-emerge/) - The Stencyl game creation tool which has been in development for a couple of years has finally released 3 games which are fully playable within a browser that have been created using its engine. The project, which no longer plans to be open-source, had been labelled vapourware by many as little had emerged publicly from the - [Two Interesting Approaches to Game Monetization](https://gamemakerblog.com/2010/04/13/two-interesting-approaches-to-game-monetization/) - An approach often used to monetize flash games is 'game sponsorship'. This is where individual companies or flash game distribution websites fund (or buy) a game from its creator and then insert their own branding within the game. You have probably played many games where the logo of a free games website appears within the - [Overbyte Magazine Issue 3](https://gamemakerblog.com/2010/04/24/overbyte-magazine-issue-3/) - Overbyte, the independent games magazine your mother would be ashamed of, has released its third, less silly, issue. In the main articles Jack Brockley takes a look at eight of the entries in YoYo Games' fifth competition while Andrew McCluskey delivers some design tips you can use to give your game a more professional appearance. - [Cactus IGF Finalist, GMIndie Issue 3](https://gamemakerblog.com/2010/01/04/cactus-igf-finalist-gmindie-issue-3/) - Cactus' 3D platformer Tuning has been announced as a finalist in the $2,500 Nuovo Award category of the 2010 Independent Games Festival. Also on GMB: Cactus lecture on 4-hour game design. GMIndie have released the third issue of their Game Maker magazine (direct pdf link). There are two 'reviews' and a feature on the 3D - [GMLive Show 7 - Listen Again](https://gamemakerblog.com/2010/01/09/gmlive-show-7-listen-again/) - Joshua Pedroza and SnowCream hosted today's slightly chaotic episode of Game Maker Live. For the first time the show started late due to technical problems that occurred as usual producer Jonathan Martin was not involved in the broadcast. The show revealed that: A Chrome port of Revel's Game Maker Community browser extension is "coming along very well" - [Game Maker on PSP Under Development (Handheld Devices Update)](https://gamemakerblog.com/2010/01/13/game-maker-on-handheld-devices-update/) - Updated Jan 15th. A couple of weeks ago we ran an article speculating on the devices which Game Maker games might be able to run on in the future. Here is a compilation of comments that have since emerged from YoYo Games on some of the possible platforms: "In 2010 we will begin an aggressive strategy to - [SigmaNine 24-hour-ish Game Making Contest](https://gamemakerblog.com/2010/01/18/sigmanine-24-hour-ish-game-making-contest/) - Game Maker community SigmaNine.net are holding their first contest. Development time is limited to 24-hours however you have until 11:59 GMT on January 25th to submit your final game which means that work can be split over the week. You are required to keep a log of the time spent on your game for - [Game Maker entries in GameJolt Contest](https://gamemakerblog.com/2010/01/26/game-maker-entries-in-gamejolt-contest/) - The deadline has passed for GameJolt's Rogue-themed competition. Of the 15 games submitted 7 were created in Game Maker. Other entries were made in Construct, Action Game Maker, Python, C# and Unity3D. Here is a quick look at the Game Maker entries. FKR4 by NAL - The idea here is that the game itself is - [Community Links: .ogg Extension, Rocket Party Giveaway, GMVision to Return](https://gamemakerblog.com/2011/05/29/community-links-ogg-extension-rocket-party-giveaway-gmvision-to-return/) - Multiplatform Game Maker .ogg Extension MoaCube's Marius Utheim has written and released the first cross-platform Game Maker extension enabling .ogg audio files which can be used in both GameMaker 8.1 and GameMaker for Mac. Rocket Party Giveaway Vetra Games are giving away 30 copies of Rocket Party on Mac. Prizes will be given to followers - [Game Maker 8 Public Beta Released](https://gamemakerblog.com/2009/07/03/game-maker-8-public-beta-released/) - When on Sunday we revealed that a beta of Game Maker 8 was "not far away" little did we know just how soon it would emerge. Earlier today Mark Overmars posted details of how to obtain a copy of Game Maker 8 beta on the YoYo Games blog. To receive a copy of the beta - [Book Review: Getting Started with Game Maker by Jerry Lee Ford](https://gamemakerblog.com/2009/07/11/book-review-getting-started-with-game-maker-by-jerry-lee-ford/) - There are several different ways you could choose to get started with Game Maker. You could download tutorials, fiddle around with examples, buy a book or play around in the IDE. When I started using Game Maker there were no English-language books devoted to introducing the software so I was more limited in my options. - [Competition: Twenty Dollar Explosions](https://gamemakerblog.com/2009/07/14/competition-twenty-dollar-explosions/) - Game Maker community website GameCog.net [site|launch] is holding its third game development competition with a theme of "Explosions". A total of $40 of prizes are available with $20 being awarded by a team of judges and a further $20 GameMold Choice Award. Games must be submitted by August 29th. - [Game Maker Tech 17 (September) Released - ArcMagi Exclusive](https://gamemakerblog.com/2009/09/01/game-maker-tech-17-september-released-arcmagi-exclusive/) - The seventeenth issue of the only quality Game Maker magazine currently in production has been released. The September edition sees GMTech equal GMWeekly's record for the largest number of releases by a single magazine. Download now | Direct pdf link (5.6MB) The main feature is an exclusive insight into the development of ArcMagi the - [Time Travel Competition](https://gamemakerblog.com/2009/11/13/time-travel-competition/) - FredFredrickson's Reflect Games is holding a time-travel themed game making contest. Games can involve time travel, take place at an alternate time in the past or future, include a time machine or anything else related to time-travel. First prize is $30 of games on Steam, second place gets $10 of games and the third placed - [GMVision releases their first "minisode"](https://gamemakerblog.com/2009/11/15/gmvision-releases-their-first-minisode/) - After a short break, GMVision returns with a new "minisode", featuring a review of Tower of Heaven. Askiisoft's Tower of Heaven is one of four Game Maker games that have made the final of the 2BeeGames competition where they could win $10,000. - [Mark Overmars talks about Game Maker's past and future](https://gamemakerblog.com/2009/11/19/mark-overmars-talks-about-game-makers-past-and-future/) - Mark Overmars was one of the speakers at a Microsoft Academic Day on Game Development in 2008. We have just recently reached ten years since the launch of the first Game Maker version, so now seems quite an appropriate time to look at the past, present and future of the software. This also provides a - [Thanks KC_LC!](https://gamemakerblog.com/2009/01/07/thumbs-up-kc_lc/) - As promised the new sub-forums were added to the creations forum on the Game Maker Community. The sub-forums consist of, Arcade, Adventure & RPG, Platform, Puzzle, Shooter, Strategy,buy cialis Simulation and Sports, Tools and Applications, and Open Source. It really did help clean up/make it easier to navigate through the cluttered creations forum, which I - [Caveman Craig 2, YYG Contests, GMC Contest, Buy our Internet service!](https://gamemakerblog.com/2009/01/09/caveman-craig-2-yyg-contests-buy-our-internet-service/) - A brief look at some of the other stories from this week: A sequel to the popular Caveman Craig game is in development. There were over 225 entries in YoYo Games' "Save the Planet" competition which bizarrely YYG continue to plug on their homepage. Sandy has said that he is "trying to do something a bit - [New Moderator at the GMC](https://gamemakerblog.com/2009/02/01/new-moderator-at-the-gmc/) - KC_LC introduced a new moderator today over at the Game Maker Community who goes by the name Frostblade. According to his profile, the new moderator appears to be 16 years of age meaning he could be the youngest staff member on the GMC. Frostblade will be moderating the Game Ideas forum which was a good - [Add your location to a world map of GMC members](https://gamemakerblog.com/2009/02/23/add-your-location-to-a-world-map-of-gmc-members/) - James Rhodes of GM-Resources.com has created a map on which GMC forum members can indicate their geographic location. You may like to add yourself or see what other users are from your neck of the woods, although the service has only just started so very few members are currently plotted. Game Maker does have a - [Future YoYo Games face-to-face meetings](https://gamemakerblog.com/2010/06/28/future-yoyo-games-face-to-face-meetings/) - A glog entry earlier today by YoYo Games has highlighted a desire of the staff to hold a number of face-to-face meetings with regular Game Maker users to discuss improvements, desires etc. A poll included asks people to mention where they live (the basing of YYG in Scotland means most of the options are for - [Limited Graphics Game Competition](https://gamemakerblog.com/2008/09/15/basic-game-competition/) - TIA Software, who previously suggested a 100-games-in-one idea, are holding a $100 "Limited Graphics" GameMaker contest. The entrance criteria are as follows: Your game must only have 2 different colors in it. (your game may have different shades in the 2 colors you choose) Your game must be made of basic shapes (triangle, square, rectangle, - [GameMaker Scope Magazine reaches a new level of professionality](https://gamemakerblog.com/2008/09/25/gamemaker-scope-magazine-reaches-a-new-level-of-professionality/) - The recently launched GameMaker Scope Magazine (previously GameMaker Magazine) has been getting more professional issue by issue. But their new "hiring" post in the GMC indicates otherwise. The post lists positions available as usual, with an application template, with some odd bits, such as "1. All conversations and organizing will be done over the forums - [TIA Limited Gfx Competition Entries](https://gamemakerblog.com/2008/10/27/tia-limited-gfx-competition-entries/) - The $100 TIA limited graphics competition is accepting entries until 10th November, from when 10 days of voting commences. Here is a look at the three games that have been submitted so far. Black and Blue - GMC topic and download link A surprisingly addictive arcade game where all you can do is shoot! You - [GameMaker Tech 14: YoYo Games Exclusive + Win GameMaker 7 Pro](https://gamemakerblog.com/2008/12/05/gamemaker-tech-14-yoyo-games-exclusive-win-gamemaker-7-pro/) - It's here - the first magazine to have a YoYo Games exclusive - and it took more than year and a half after they appeared on the scene for anyone to do one. Below is an outline of some of the content, but I expect most people will want to go straight to page 20. - [GM Fetch comes to an ending](https://gamemakerblog.com/2008/05/06/gm-fetch-comes-to-an-ending/) - It appears Gm Fetch is already ending after just one issue. Gamma6 announced that GM Fetch is coming to a closing quite surprising after only one, four page issue. I will probably reuse the name for an upcoming program I am making. Some of his reasons include. - Sandy Duncan never responded to our interview - [Gamemaker Magazine becomes Gamemaker Scope Magazine](https://gamemakerblog.com/2008/09/05/gamemaker-magazine-becomes-gamemaker-scope-magazine/) - GMM has announced a new issue of their magazine, with a new name of Gamemaker Scope Magazine. Issue 5 is the November issue (?) and features a new layout and 36 pages of content. Download it here. - [Is it time to deprecate mplay?](https://gamemakerblog.com/2008/04/23/is-it-time-to-deprecate-mplay/) - NPT thinks so. He has decent arguments: it uses a deprecated part of the DirectX API -- and not even the newest version of it. Read his full post. He also suggests YYG to make 39DLL an official extension. What do you think? (essential request for comments: check.) - [Stolen design, but...](https://gamemakerblog.com/2008/04/25/stolen-design-but/) - The similarities between the design issue 11 of GameMaker Tech and the recently released third issue of Game Maker Magazine are, well, very noticeable. Starting with the front cover there are some obvious similarities. Three gray letters and 4 boxes on the right hand side listing the contents adorn both magazines - but this is - [Why I dislike GM Fetch](https://gamemakerblog.com/2008/04/28/why-i-dislike-gm-fetch/) - When the first issue of this magazine came along at the end of March I was surprised at the positive reviews it was getting at the GMC considering it had only four pages of content. They are arrogant - slogganing their magazine with the phrase "Its not about beating the competition - because we've already - [High scorez](https://gamemakerblog.com/2007/12/30/high-scorez/) - ...Fix them already, Nate! EDIT: It's about time the instructions go off: please do not advice people on how to exploit their script. - t, 23:28 GMT +2, 31 Dec. 2007 - [Dissociation](https://gamemakerblog.com/2007/06/05/dissociation/) - Looking at gmlscripts.com following a suggestion from Leif902 brought something back into my mind. Dissociation. Dissociation: describes the disconnection or lack of connection between things usually associated with each other. At the bottom of every page of the GMLScripts website there is a line which reads GMLscripts.com is not affiliated with Mark Overmars, The Game - [GameMaker-Tv.com Episode 2](https://gamemakerblog.com/2007/12/25/gamemaker-tvcom-episode-2/) - Bored at Christmas? The Christmas themed Epsiode 2 of Danny's GameMaker-TV.com has been released. To quote Danny "it isn't very good but it's not the worst thing you can find", and I agree. It is an improvement on the first episode, however I'm not sure that a TV show is the best way to present - [Why I Should Become A Mod](https://gamemakerblog.com/2007/12/29/why-i-should-become-a-mod/) - Someone has been at the GMC for just over a year and it seems to have gone to their head. And to think it all began with a "few hundred emails from random supporters". Looks like someone else has too much time on their hands. I love the "quotes" though. - [GMA Update](https://gamemakerblog.com/2007/05/17/gma-update/) - Just a quick update on progress with the Game Maker Affiliation Service provided by gamemakerblog.com There are currently 6 banners in rotation, however only 4 users have placed their code on their site. Thanks to Jason from GameMakerResource who reported a problem with sites opening in the GMA iframe instead of in a new window, - [Resource: Status bar maker](https://gamemakerblog.com/2007/05/13/resource-status-bar-maker/) - A good resource I came across recently was Simple Status, a website that can generate graphical status bars for those of you that insist on displaying the progress of development on your up-and-coming games in your forum signatures. Much neater than the usual ||||||||||||||s I hope you'll agree. Gamemakerblog is online ;) An example of - [Incompatible](https://gamemakerblog.com/2007/05/16/incompatible/) - The ignorance of some members at the GMC never ceases to amaze me. In the past two days I have come across as many posts promoting websites which look terrible in Firefox based browsers. This alone is forgivable, just. But since the creators of these sites are fully aware that their site does not display - [Things Garion hates about gamemaker](https://gamemakerblog.com/2007/05/12/things-garion-hates-about-gamemaker/) - Garion's first blog post in 2007 consisted of ten things he disliked about Game Maker Version 7.0 and the Game Maker Community. Many of the points I consider to be valid such as the intensive memory usage which gamemaker requires and the large minimum file size for the simplest of games which Garion demonstrates by - [GMLive - Sixth Show Topics](https://gamemakerblog.com/2009/12/13/gmlive-sixth-show-topics/) - The sixth GMLive show will air on Saturday December 19, 2009. The upcoming show will be focusing mainly on a single member who has recently gained popularity thanks to his recent games such as madnessMADNESSmadness. NAL will also be online participating in an interview after the show takes a look at some of his popular - [Extended Downtime & Website Maintenance](https://gamemakerblog.com/2014/04/27/extended-downtime-website-maintenance/) - Recently GameMaker Blog experienced some unexpected extended downtime. The downtime, which lasted approximately 48 hours, was caused by the company hosting our server. - [How To Port GameMaker Studio Applications To BlackBerry](https://gamemakerblog.com/2014/03/12/how-to-port-gamemaker-studio-applications-to-blackberry/) - The BlackBerry World app store offers a meek selection of titles; this represents an opportunity for GameMaker Studio users. Porting your game to BlackBerry gives you access to a hungry market of loyal consumers ready to give you a chance. Doing this is possible thanks to GameMaker Studio's HTML5 module. - [GameMaker Studio Adds Support For PS3, PS4, PS Vita](https://gamemakerblog.com/2014/03/20/gamemaker-studio-adds-support-for-ps3-ps4-and-ps-vita/) - GameMaker users will be able to publish their games to the Playstation platform free of charge as long as they are a licensed Playstation developer. - [Community Links - New Exports, GDC Showreel, First Tizen Devices](https://gamemakerblog.com/2014/03/25/community-links-new-exports-gdc-showreel-first-tizen-devices/) - A collection of links and interesting content from within the GameMaker community. - [Tech Blog - Creating Windows, Mac, And JavaScript Extensions](https://gamemakerblog.com/2014/04/05/tech-blog-creating-windows-mac-and-javascript-extensions/) - YoYo Games, the developers of GameMaker Studio, have posted a new tech blog article explaining how to create extensions for Windows, Mac, and JavaScript targets. - [Tech Blog - Profiling Game Performance](https://gamemakerblog.com/2014/04/16/tech-blog-profiling-game-performance/) - YoYo Games, the developers of GameMaker Studio, have posted a new tech blog article discussing how to profile the performance of GameMaker projects using the Debug Module. - [Community Links - Steam Greenlight Stats, 3D Animation, Squirrels](https://gamemakerblog.com/2014/02/08/community-links-steam-greenlight-stats-3d-animation-squirrels/) - A collection of links and interesting content from within the GameMaker community. - [Successful Game Makers Publish Mini-Documentary - "INDIE"](https://gamemakerblog.com/2013/10/23/successful-game-makers-publish-mini-documentary-indie/) - GameMaker users Elias Viglione and Jussi Kukkonen from Panic Art Studios have released a mini-documentary called “INDIE”. The film was posted on YouTube and announced on the pair’s social media platforms, as well as on the GameMaker Community forums. - [GameMaker Studio 25-50% Off Winter Sale](https://gamemakerblog.com/2013/01/01/gamemaker-studio-25-50-off-winter-sale/) - Until January 4th 2013, GameMaker: Studio Professional and Standard are 50% off, as are the Android, iOS, and Windows 8 export modules. Additionally, GameMaker: Studio Master Collection is 25% off. This latest promotion follows a string of recent discounts offered by YoYo Games and an aggressive promotion targeting GameMaker users by competitor Scirra. Read the - [Weekend Community Links - EXE Packing, Android Guide, Steam Record](https://gamemakerblog.com/2013/01/05/weekend-community-links-exe-packing-android-guide-steam-record/) - Mike Dailly has confirmed that a future update to GameMaker: Studio will bring back the ability to pack a GM:S project into a single executable file. The 1.1.754 update to GameMaker on Steam now allows users to have multiply instances of the program running at the same time. Manuel777 has posted a in-depth guide on how to - [$10 Studio Upgrade For GameMaker 7 & 8.0 Users](https://gamemakerblog.com/2013/08/01/10-studio-upgrade-for-gamemaker-7-8-0-users/) - YoYo Games are currently offering owners of GameMaker 7 and GameMaker 8.0 the chance to upgrade to GameMaker Studio Standard for $9.99 as opposed to the usual set price of $49.99. - [Welcome to Game Maker Blog](https://gamemakerblog.com/2007/04/19/hello-world/) - Welcome to GameMakerBlog.com a new website dedicated to providing up-to-date GameMaker tutorials, examples, hints, tips, news, game reviews and downloads. After a good couple of years away from the GameMaker community I have decided to resume my interest in GameMaker, so I decided to setup this blog. - [GameMaker Affiliate Program Discontinued](https://gamemakerblog.com/2013/02/11/gamemaker-affiliate-program-discontinued/) - Today the GameMaker Affiliate (GMA) program was officially closed. When I acquired this blog, Philip mentioned that the GMA network was not particularly well-built, and that it may contain security flaws. As I didn't create it myself, I'm unable to improve or maintain the service for longer, and nor do I wish to if it - [GameMaker Studio - Giveaway #1 - Results](https://gamemakerblog.com/2013/01/21/gamemaker-studio-giveaway-1-results/) - Our first GameMaker: Studio giveaway received over 400 entries, and I'm pleased to announced that a winner has now been selected by random draw. And the winner is... Aaron San Filippo Congratulations! You'll soon receive an email with your brand new GameMaker: Studio license key. If you didn't win today, follow Game Maker Blog on - [GameMaker Studio - Giveaway #1](https://gamemakerblog.com/2013/01/03/gamemaker-studio-giveaway-1/) - To celebrate the New Year, we're giving away a free copy of GameMaker: Studio Professional by YoYo Games to one lucky reader, worth USD $100. How To Enter Entering is easy! You can get up to two entries to the draw, the winner of which will be announced January 20th. Ticket 1: - Like our - [November Comp Winner - UndeadZ](https://gamemakerblog.com/2012/12/19/november-comp-winner-undeadz/) - The winner of YoYo Game's second $1000 Steam competition has been announced. UndeadZ, created by EZ ICE, is a zombie survival game which seems to draw inspiration from the popular title The War Z. Honorable mentions have also been listed in the official announcement. The results of the third and final Steam competition should be - [GameMaker Now Supports Increase/Decrease Operators](https://gamemakerblog.com/2012/12/15/gamemaker-now-supports-increasedecrease-operators/) - The latest version of GameMaker: Studio (version 1.1.734) has introduced over 300 fixes and changes, and notably added support for increase and decrease operators. These operators have been a frequent request within the GameMaker community. While this common functionality will be familiar to users of major programming languages and other engines, GameMaker has lacked this - [Windows Phone 8 Module Officially Released](https://gamemakerblog.com/2012/11/22/windows-phone-8-module-officially-released/) - Earlier this month, owners of GameMaker: Studio Master Collection were given access to a beta version of the new Windows Phone 8 module. Today the module was officially released, with a familiar price tag of USD $199. The module is free for new and existing Master Collection owners. GameMaker: Studio now supports a large variety - [October Comp Winner - LaserCat's Halloween Deadventure ](https://gamemakerblog.com/2012/11/16/october-comp-winner-lasercats-halloween-deadventure/) - The winner of YoYo Game's first $1000 Steam competition has been announced. The winning game, curiously named LaserCat's Halloween Deadventure, was created by Daniel McFarline during the month of October. Lasercat's Halloween Deadventure is available on Steam and the IndieCity store. - [Community Links - YoYo Twitter Support, Win 8 Rebate, Secret Santa](https://gamemakerblog.com/2012/11/14/community-links-yoyo-twitter-support-win-8-rebate-secret-santa/) - YoYo Games have launched a Twitter account specifically for handling support issues. The account, @YYGSupport, is managed via Zendesk, a leading provider of help desk software. https://twitter.com/YoYoGamemaker/status/264419756617113600 YoYo Games have also recently launched a rebate promotion. The company is offering to pay USD $50 to GameMaker: Studio users that have registered on the Windows Store, - [Master Collection and Windows Phone 8 Beta Module Added](https://gamemakerblog.com/2012/11/06/master-collection-and-windows-phone-8-beta-module-added/) - The latest update to GameMaker: Studio - version 1.1.615 - allows users that have previously purchased export modules to upgrade to the Master Collection. Owners of the Master Collection, which has a current retail value of $499.99, will receive all future modules for no additional charge. Users that have already purchased the HTML5, iOS, and - [Grave Maker Officially Launches On Facebook](https://gamemakerblog.com/2012/11/05/grave-maker-officially-launches-on-facebook/) - Despite being set for release earlier this year, Grave Maker by YoYo Games has now officially launched on Facebook, Android tablets, and web formats. While many online games sites are still powered by Flash games, Grave Maker has been developed using HTML5, a format that focuses on cross-compatibility across both desktop and mobile devices. HTML5 - [Server Upgrade Completed](https://gamemakerblog.com/2012/11/04/server-upgrade-completed/) - The blog has recently been moved to new hosting, and other changes related to the ownership transition have now been finalized. This led to some substantial inactivity over the past few weeks, however posting will resume as per usual in the coming days. The new server is faster, more reliable, and less limited than the - [New and Expired GameMaker: Studio Discounts](https://gamemakerblog.com/2012/10/11/new-and-expired-gamemaker-studio-discounts/) - To celebrate the recent addition of Windows 8 support, YoYo Games have announced a new GameMaker: Studio discount - this time for GameMaker 8.1 customers. While more information is yet to be posted on the YoYo Games website, GameMaker 8.1 customers will be able to upgrade to GameMaker: Studio Standard for only $25 (save $24.99) - [$1000 YoYo Games Steam Competitions Announced](https://gamemakerblog.com/2012/10/09/1000-yoyo-games-steam-competitions-announced/) - After hints of upcoming official GameMaker competitions and the recent addition of Steam Workshop support, YoYo Games have announced three competitions in collaboration with Valve. The series of competitions, to be held between October and December, will award USD $1000 to the sole winner of each event. To enter, developers must upload their GameMaker games - [Weekend Community Links - DRM, Steam Workshop, Free Upgrades](https://gamemakerblog.com/2012/10/07/weekend-community-links-drm-steam-workshop-free-upgrades/) - A demo of Death Ray Mantra (DRM) has been published to Steam Workshop for GameMaker: Studio along with a free pack containing all of the resources used in the game. The game has recently gained exposure after inclusion in the Deep Space Edition of Bundle in a Box. DRM isn't the only new addition to Steam Workshop. Other - [YoYo Host GameMaker 7 Pro Crack](https://gamemakerblog.com/2007/12/08/yoyo-host-gamemaker-7-pro-crack/) - You would think that YoYoGames would be fighting against cracks. Apparently not. I wrote a post in August highlighting my experiences of contacting YoYo regarding the presence of Game Maker 6 cracks on YouTube - they just didn't care. Fair enough I suppose given that YoYoGames only took over Game Maker from version 7, and - [Upcoming GameMaker Competitions](https://gamemakerblog.com/2012/10/06/upcoming-gamemaker-competitions/) - It's been a long time since YoYo Games last hosted an official GameMaker competition. All the way back in May 2010 the "Discovery" themed Competition 06 was held, with winners including an entrant who has since been employed by YoYo Games themselves. The last official GameMaker competition I entered was so long ago that my - [Ownership Change - The Future of GMB](https://gamemakerblog.com/2012/10/04/ownership-change-the-future-of-gmb/) - Since Philip has already handled my introduction, I'd like to take a moment to go into more detail about the recent ownership change. As expected, several concerns have been raised since I acquired this blog and I know there are questions to be answered. I'll do my best to explain my reasons for buying the - [GameMaker: Studio Now On Steam](https://gamemakerblog.com/2012/10/04/gamemaker-studio-now-on-steam/) - Yesterday, YoYo Games announced a new partnership with Valve Software, creators of the extraordinarily popular Steam game distribution network. The first part of this partnership regards the opening of the new Steam App Store. Steam is moving beyond games and will begin selling application software as well. GameMaker: Studio will be one of those apps - [GameMaker Studio Giveaway](https://gamemakerblog.com/2012/05/23/gamemaker-studio-giveaway/) - True Valhalla from the GameMaker community is giving away a copy of the newly launched GameMaker Studio. Participants in the draw can gain up to two entries by performing actions on his Twitter account and the Facebook page for his major project, Myriad Online. For more details on the giveaway, read the official post at - [The 4 GameMaker magazines](https://gamemakerblog.com/2008/08/16/the-3-gamemaker-magazines/) - Recently we have seen new releases from the three of the magazines devoted to the GameMaker platform. GameMakerTech and MarkUp are the publications that have released the most issues to date with 13 and 14 magazines respectively. New this year are two magazines - out with the lack of originality and in with a brand - [Weekend Community Links: Scirra Arcade, GMX Cleaner, GMC Jam](https://gamemakerblog.com/2012/07/28/weekend-community-links-scirra-arcade-gmx-cleaner-gmc-jam/) - Scirra recently did a interesting interview with MarketJS, which is website that is a site that aims to connect HTML5 developers with publishers. The interview covers the different different types of publishing agreements available and an estimate on how much each type of licence sells for. Gnysek updated his GMX Cleaner during the week, a .net app - [GMC Jam #6 - 72 Hour Competition](https://gamemakerblog.com/2012/04/17/gmc-jam-6-72-hour-competition/) - The GameMaker Community is hosting its 6th GMC Jam, a 72 hour game development competition run by members of the forum. This event is being held over a weekend at the end of the month, Saturday 28th to Monday 30th April. Participants are encouraged to use an optional theme, and a special handicap has also - [GameMaker Studio Pricing Revealed](https://gamemakerblog.com/2012/03/10/gamemaker-studio-pricing-revealed/) - The cost of GameMaker Studio has been revealed in an article in Develop. The basic GameMaker Studio program will cost $99 and will enable created games to be exported for Windows and Mac. Exporters for additional supported platforms, at launch iOS, Android, HTML5 and Nokia's Symbian, will cost an additional $200 each. Those who have - [GameMaker Studio Beta](https://gamemakerblog.com/2012/03/01/gamemaker-studio-beta/) - GameMaker: HTML5 users who purchased the software prior to to yesterday were this morning sent an email invitation to join the GameMaker:Studio beta. Although the email was initially sent out only to those who had previously bought GameMaker HTML5 to gain access to the beta you do not need to have an account which has - [YoYo Games Out and About](https://gamemakerblog.com/2012/02/06/yoyo-games-out-and-about/) - YoYo Games will be attending several games festivals and conferences this year. If you're lucky enough to be attending any of the events below you should be able to catch a glimpse of GameMaker Studio in person. Casual Connect - Hamburg - Feb 7th-9th YoYo Games is a sponsor of the Mobile social and casual - [Koya Rift 75% Off This Week](https://gamemakerblog.com/2012/02/03/koya-rift-75-off-this-week/) - Zach Kehs' Koya Rift is on sale at $1.99 this week. The procedurally generated shooter is available both on Desura and as a direct DRM-free download at the lower price (the game is normally on sale at $7.99). IndieGameReviewer.com has perhaps the most detailed review of the game which praises the games appearance but recounts - [Free GameMaker:HTML5 for Global Game Jam 2012 Participants](https://gamemakerblog.com/2012/01/25/free-gamemakerhtml5-for-global-game-jam-2012-participants/) - YoYo Games are sponsoring this years Global Game Jam, a worldwide 48-hour game creation contest based around a yet to be revealed theme. Special coupon codes which give two months access to GameMaker: HTML5 are being distributed to Jam organisers so that participants can use the software for their game. Those who enter will also - [Dustforce on Steam and soon on Mac and Linux - but not GameMaker version](https://gamemakerblog.com/2012/01/21/dustforce-on-steam-and-soon-on-mac-and-linux-but-not-gamemaker-version/) - Dustforce, a platform game featuring an "acrobatic janitor" who must sweep up leaves, has recently become available on Steam for PC. Indie Game Mag have reported that Mac and Linux versions of the title are on the way and will be published in the near future. Dustforce began life as a GameMaker creation by Woodley - [Community Links: Game Maker Studio release "shortly after" Grave Maker](https://gamemakerblog.com/2012/01/15/community-links-game-maker-studio-release-shortly-after-grave-maker/) - YoYo Games' first social game Grave Maker demonstrates popular Game Maker product's versatilityGame Maker Studio is to be released "shortly after" GraveMaker. A beta of GraveMaker is currently available online ahead of a planned simultaneous launch in February on iOS, Android and Facebook. Money and the App store: a few figures that might help an - [Tom Grochowiak on GameMaker for Professional Developers](https://gamemakerblog.com/2012/01/09/tom-grochowiak-on-gamemaker-for-professional-developers/) - Tom Grochowiak blogs about the love-hate relationship he has with GameMaker as a professional game developer. Under the MoaCube banner Tom has been the main developer on the Magi and ArcMagi magic strategy games and the upcoming Cinders visual novel Dividing his thoughts into sections focusing on the good and bad aspects of GameMaker as he sees them - [YoYo Games Updates: Social, Microtransactions, Top Android Developer](https://gamemakerblog.com/2011/12/30/yoyo-games-updates-social-microtransactions-top-android-developer/) - YoYo Games to embrace social gaming and add microtransactions to GraveMaker. - Social Gaming Hub "Our studio plans are very organic and we are small enough to adapt quickly to the ever changing market conditions and new technology." - Animation Career Review YoYo Games are now a "Top Developer" in the Android Market. On their - [Community Links: Grave Maker Beta, GameMakerNews App](https://gamemakerblog.com/2011/12/17/community-links-grave-maker-beta-gamemakernews-app/) - A beta version of Gravemaker Grave Maker HTML5 has been released by YoYo Games. The Zombie/Halloween themed RPG requires you to create an account to play but the process is pain free and currently does not use e-mail registration instead asking only for a username and password. Wonder if we can expect to see a - [Roan Contreras collects 3 awards at Philippine Game Development Festival ](https://gamemakerblog.com/2011/12/15/roan-contreras-collects-3-awards-at-philippine-game-development-festival/) - Roan Contreras picked up three awards for his GameMaker game Circle Speedster at last weekends Philippine Game Development Festival. The Filipino bagged the prizes for Innovation, Best PC game and Best Indie Game at the event held at De La Salle - College of Saint Benilde in Manila. Roan writes that the event was "the best - [Community Links: Stencyl iOS Exporter Price, Piotr in Dundee, Dustforce](https://gamemakerblog.com/2011/12/10/community-links-stencyl-ios-exporter-price-piotr-in-dundee-dustforce/) - The pricing details for Stencyl's iOS exporter has been announced. A $149 a year subscription will enable users to publish their games to the iTunes store providing they have an Apple Developer account. A free version exists but this watermarks creations and doesn't allow for publishing to the store. Stencyl also recently nice promo on - [Game Maker 7 for Linux?](https://gamemakerblog.com/2011/12/02/game-maker-7-for-linux/) - YoYo Games have released a screenshot of the GameMaker IDE and a GameMaker game running on the Fedora 15 distribution of Linux. This is a ported version of the three year old GameMaker 7, using the Game Maker for Mac Lazarus codebase rather than the latest 8.1 derivative. Writing on Twitter Russell Kay stated that - [SzczecinGamesShow - GM stand from community](https://gamemakerblog.com/2011/11/28/szczecingamesshow-gm-stand-from-community/) - During last weekend there was game expo event in Szczecin (Poland), where guys from Polish community got their own stand. Promotion of GameMaker as game dev tool for programmers and non-programmers, presentation on stage for all visitors, games made in GameMaker playable on stand - that's how it was looking. Mainly there was shown two - [2011/2012 Creative Game Challenge Theme](https://gamemakerblog.com/2011/11/18/20112012-creative-game-challenge-theme/) - The theme for the 2011/2012 Creative Game Challenge has been revealed as 'collisions'. This will be third game development competition for Dutch High School students organised by Mark Overmars' Utrecht University. Entered games are required to be made using version 8.1 of GameMaker and can be submitted either by an individual or a small team. - [YoYo Games' GraveMaker - Spooky Stickler](https://gamemakerblog.com/2011/10/31/yoyo-games-gravemaker-spooky-stickler/) - That's not a Halloween typo in the title. GraveMaker name YoYo Games have given to two seemingly separate (or perhaps a very evolved concept!) HTML5 games they have demoed in video form. When we saw it in July a pumpkin character could walk around, jump on to some platforms and not do much else. In - [Game Review: Reflexions by Juho Pohjonen (iPhone, iPad and Android)](https://gamemakerblog.com/2011/10/23/game-review-reflexions-by-juho-pohjonen-iphone-ipad-and-android/) - Based on a game with the same name created by Juho Pohjonen back in 2007, Reflexions is a colourful puzzle game and the latest GameMaker game to be published by YoYo Games. Puzzle games are one of my favourite genres and I think well suited for gaming on the move as they do not require the lightening - [YoYo Games Lose £73,000 in 2010](https://gamemakerblog.com/2011/10/08/yoyo-games-lose-73000-in-2010/) - In the year to October 31st 2010 YoYo Games Ltd's profit and loss account showed they made a £73,000 loss for the year. The balance sheet value of YoYo Games however increased by £137,362 over the same period as more than £200,000 was raised by selling additional shares in the business. The year to October 31st 2010 - [YoYo Updates: TNTBF Free on Android, First Sybmian Release, Sandy Interview](https://gamemakerblog.com/2011/10/07/yoyo-updates-tntbf-free-on-android-first-sybmian-release-sandy-interview/) - A day after Jacob Habgood's The Game Maker's Companion eBook was available to buy at the reduced price of $10, the full Android version of They Need to be Fed is available free on AppJar. The game normally sells for $1 and has now sold over 10,000 copies on Android. The beta version of GameMaker:HTML - [Game Maker Obfuscator - Now Supports Sprite Obfuscation](https://gamemakerblog.com/2011/10/02/game-maker-obfuscator-now-supports-sprite-obfuscation/) - Schreib has updated the Game Maker Obfuscator so that it supports version 8.1 of GameMaker. One of the new included features is sprite obfuscation whereby sprites are only constructed when the game starts running. The Game Maker Obfuscator can be downloaded from the GMC. - [GameMaker:HTML5 Beta Released](https://gamemakerblog.com/2011/09/22/gamemakerhtml5-beta-released/) - The first publicly available version of GameMaker:HTML5 has been released, a beta, which can be purchased for $79 using a coupon. From Tuesday next week the price will rise to $99 and when the first "full" version is released that will jump to $199. You can buy GameMaker:HTML5 here. Writing on Twitter about today's release - [Community Links: Mobile HTML5 Compatibility, indie(Magazine) 14, Helpdesk Mix Up?](https://gamemakerblog.com/2011/09/13/community-links-mobile-html5-compatibility-indiemagazine-14-helpdesk-mix-up/) - MobileHTML5.org contains a nice comparison table of HTML5 features across mobile devices and browsers. The 14th issue of indie(Magazine) has been released. Sadly it's rather a sparse issue when compared to previous editions which editor Bret Hudson attributes to regular contributors being busy with school. If you're interested in helping with the magazine I'm sure - [Game Review: Pollushot by Greg Lobanov (iPhone, iPad and Android)](https://gamemakerblog.com/2011/09/11/game-review-pollushot-by-greg-lobanov-iphone-ipad-and-android/) - Pollushot gameplay - this player has obviously had a bit of practise! Available for brief period a fortnight ago Greg Lobanov's Pollushot was officially published by YoYo Games at the end of last week. Pirates vessels spewing pollution into the world must be taken out, by means of a player-controlled slingshot. With such a premise - [Sandy: GameMaker Sales Up 50%, Symbian Support, Total Rewrite Next Year](https://gamemakerblog.com/2011/09/07/sandy-gamemaker-sales-up-50-symbian-support-total-rewrite-next-year/) - YoYo Games CEO Sandy Duncan has today revealed information about the future of Game Maker and sales and download statistics in an interview with PocketGamer and blog post on the YoYo Games website. The articles revealed: Unit sales of GameMaker 8.1 have increased 50% since the price jumped from $25 to $40 There are 1.5 million - [Caveman Craig 2 development enters "final stretch"](https://gamemakerblog.com/2011/09/06/caveman-craig-2-development-enters-final-stretch/) - Two and a half years after development on a sequel to the prehistoric survival game Caveman Craig began, the game is nearing completion. As the game enters beta Parabox Games have released screenshots of Caveman Craig 2: The Tribes of Boggdrop and announced a pre-order offer for the game. Craig must tackle the 4 tribes - [YoYoGames releases "YoYo Games Experimental"](https://gamemakerblog.com/2011/08/29/yoyogames-releases-yoyo-games-experimental/) - More exported content from GameMaker HTML5 has been released by YoYoGames as part of "YoYoGames Experimental" announced earlier on their blog. Experimental allows visitors to play demos of "Grave Maker", "They Need To Be Fed", "Solitaire HD", "Mr. Karoshi", "Maddening" and "SkyDiver HD" in HTML5. I had a go on all these games with an iPad 2 running iOS - [Since Game Maker Tech](https://gamemakerblog.com/2011/08/28/since-game-maker-tech/) - In the last week I was contacted by Kay Johnson, who oversaw development of the Game Maker Technology magazine from its November 2006 launch to its 17th and last issue in September 2009. Since that last release Kay completely left "the GameMaker scene", time which has seen numerous developments and announcements surrounding the future of - [Community Links: Look at GameMaker HTML5 Alpha, indie(Magazine) 11, Venbrux and Vlambeer](https://gamemakerblog.com/2011/08/24/community-links-look-at-gamemaker-html5-alpha-indiemagazine-11-venbrux-and-vlambeer/) - Game Maker Community administrator Chronic has posted about his experiences using the closed Alpha version of GameMaker HTML5 at the forum. YoYo Games' Russell Kay has been answering users' questions in the same topic. Issue 11 of indie(Magazine) was released yesterday (5.4MB .pdf). This latest edition includes reviews of the top 3 games from the recent GMC GameJam and an - [Construct 2 Licence Prices Revealed: Free - $255](https://gamemakerblog.com/2011/08/23/construct-2-licence-prices-revealed-free-255/) - Yesterday Scirra launched the licensing programme for their Construct 2 HTML5 game maker. There are three versions of the software. The free edition places limits on the number of resources that can be used within a game and restricts access to certain features. The Standard ($65) and Business ($255) packages remove most of these restrictions. - [Community Links: Ludum Dare 21, Pricing and Focus of GameMaker, GameJolt indie(Function) Contest](https://gamemakerblog.com/2011/08/20/community-links-ludum-dare-21-pricing-and-focus-of-gm-gamejolt-indiefunction-contest/) - Ludum Dare 21 is currently under way, the indie game creation contest and jam runs until the end of this weekend with the theme "Escape". Entrants using GameMaker include FolisDev and NaturallyMade, a longer list can be found here. The site, featuring development blog post from those taking part, is currently experiencing some difficulties due - [GameMaker HTML5 Pricing Revealed - $199 (or $99)](https://gamemakerblog.com/2011/08/19/gamemaker-html5-pricing-revealed/) - YoYo Games will sell their HTML5 GameMaker product for $199 (£120, €140)^. A $100 discount is available to those who purchase during the beta period which, anticipated to start in September, is just weeks away. This means that active GameMaker users will be able to pick up a copy of GameMaker HTML5 for $99. Writing - [Game Maker: A solution to growing fragmentation of the mobile games sector?](https://gamemakerblog.com/2010/11/15/game-maker-a-solution-to-growing-fragmentation-of-the-mobile-games-sector/) - It appears that YoYo Games are trying to encourage mobile application developers to switch to using Game Maker by promising cross-platform support. Android applications are written in Java, whilst Apps for the iPhone and iPad must be written using C, C++ or Objective-C. With the recent release of Windows 7 Mobile increasing amounts of development - [New Game Maker Community Theme](https://gamemakerblog.com/2011/08/17/new-game-maker-community-theme/) - YoYo Games have updated the default forum skin at the official Game Maker Community. The new, much darker, theme is pretty much a complete overhaul and features a grey top navigational bar similar to that introduced on the main YoYo Games website last month. Whilst the most apparent change is the jump in colour-scheme from - [Community Links: Plug Pulled on App Inventor and HTML5 Ogg Vorbis Support](https://gamemakerblog.com/2011/08/11/community-links-plug-pulled-on-app-inventor-and-html5-ogg-vorbis-support/) - Google has scrapped development of its App Inventor for Android. A rather unexpected development given that Google are getting more involved in social gaming with today's announcement of Games in Google+. Perhaps a replacement is being lined up? Scirra last week launched a campaign to get Ogg Vorbis support in Internet Explorer and Safari. The - [GameMaker HTML5 Windows Beta "Anticipated" for September](https://gamemakerblog.com/2011/08/08/gamemaker-html5-windows-beta-anticipated-for-september/) - In a post on their blog earlier today YoYo Games stated that they currently "anticipate" a beta release of GameMaker HTML5 in early September. On Twitter yesterday Mark Overmars also revealed that initially the GameMaker HTML5 IDE will only be available on Windows. You can request an invite for the GameMaker HTML5 beta here. If - [Community Links](https://gamemakerblog.com/2011/08/04/community-links-3/) - 57 games were made and submitted in the recent 3rd GMC GameJam. You can vote for your favourite games up until 13th August. Issue 8 of indieMagazine [pdf] was released earlier this week. The company behind the Unity Game Engine has secured $12 million in funding from existing investor Sequoia and Chinese and Singapore based - [YoYo Games Launch Tech Blog](https://gamemakerblog.com/2011/08/03/yoyo-games-launch-tech-blog/) - YoYo Games have launched their promised "Tech Blog" [rss] which will give GameMaker users an insight into the workings and development of the software. The first post, written by Mike Dailly, focuses on the upcoming HTML5 version of GameMaker which recently had a private alpha release. Mike writes that YoYo Games "hope to release some - [GameMaker HTML5 in "closed Alpha build"](https://gamemakerblog.com/2011/07/31/gamemaker-html5-in-closed-alpha-build/) - YoYo Games earlier disclosed that 'GameMaker HTM5' will be released "this year" and recently announced that GameMaker HTML5 now has a closed Alpha build. We can review a product exported from this upcoming Game Maker version already at http://www.yoyogames.com, where the site now features a HTML5 version of its homepage animation replacing its ActionScript carousel - [GameMaker created HTML5 Animation on YoYo Games Homepage](https://gamemakerblog.com/2011/07/26/gamemaker-created-html5-animation-on-yoyo-games-homepage/) - The flash animation on the YoYo Games homepage has been updated so that, if your browser is compatible, a HTML5 animation will show instead. The new animation, which rotates through the various versions of GameMaker, looks and feels the same as the original flash version but has been created with the as yet unreleased HTML5 - [Community Links: Jesse on Addictive Gameplay, Quote Unquote, Old Game-Maker Advert](https://gamemakerblog.com/2011/07/15/community-links-jesse-on-addictive-gameplay-quote-unquote-old-game-maker-advert/) - Jesse Venbrux is to give a talk entitled Creating addictive gameplay in They Need To Be Fed at the Casual Connect games industry event. Casual Connect takes place in Seattle next week - details. Quote Unquote have published two interviews with former GameMaker users. Charlie Ngo currently attends Digipen College in Washington whilst Noel Berry now focus on Flashpunk development. - [YoYo Website Changes Continue](https://gamemakerblog.com/2011/07/15/yoyo-website-changes-continue/) - Since their new website was launched YoYo Games have been working on improving the information it contains. A news feed has been added to the frontpage, though the lack of a RSS icon on the site has led to a few people thinking that no such feed exists. An earlier error, where the site incorrectly - [Magazines: Overbyte Returns with 4th Issue](https://gamemakerblog.com/2011/07/13/magazines-overbyte-returns-with-4th-issue/) - The Overbyte GameMaker magazine has returned after 14 months absence because editor RC "miss[ed] writing things that people will actually read and hopefully enjoy". > Download Overbyte 4 (left click only) The magazine starts with an "obligatory news" section which briefly covers the relaunch of both the YoYo Games website and Game Maker's Digest magazine. - [New YoYoGames.com has 54% Fewer Uploads and 38% Fewer Game Plays](https://gamemakerblog.com/2011/07/12/new-yoyogames-com-has-54-fewer-uploads-and-38-fewer-game-plays/) - The recently relaunched YoYo Games website gives more attention to the GameMaker product and less to GameMaker creations. The effect of the new site on games uploaded by GameMaker users can now be seen. Since switching to the new site on 4th July YoYo Games has experienced: 54% decrease in the number of games uploaded - [HTML5 GameMaker to have "Team Collaboration Feature"](https://gamemakerblog.com/2011/07/08/html5-gamemaker-to-have-team-collaboration-feature/) - The HTML5 GameMaker page on the new YoYo Games website has recently been expanded to provide additional information about what will be the next new version of the software to be released. The page lists the following two features as being unique to the HTML5 version which I believe were not yet public knowledge: GameMaker - [Ninjammin Beat-Jitsu Review (iOS)](https://gamemakerblog.com/2011/07/08/ninjammin-beat-jitsu-review-ios/) - To say YoYo Games has been pushing mobile game deployment in the past six months would be an understatement; they've been charging forward. Although every day developers have not yet been given the tools to publish on mobile platforms, such as iOS and Android, YoYo has been taking great games developed with Game Maker and - [GMClan at SzczecinGamesShow](https://gamemakerblog.com/2011/06/12/gmclan-at-szczecingamesshow/) - http://www.youtube.com/watch?v=Vm-OSpdKYjY - [New YoYo Games Website Launches with Emphasis on GameMaker](https://gamemakerblog.com/2011/07/04/new-yoyo-games-website-launches-with-emphasis-on-gamemaker/) - YoYo Games today changed their main website from a large light coloured community-focused homepage to a smaller darker product-focused frontage. We knew it was coming but it is a big change. Gone from the homepage are the user-created games and adverts, in their place is massive Flash applet promoting GameMaker. What better way to showcase - [2011 Game Maker Predictions: 6 Months On](https://gamemakerblog.com/2011/07/02/2011-game-maker-predictions-6-months-on/) - At the start of the year we conducted our annual prediction poll in which 7 proposals about the future of Game Maker were put forward to vote on. 170 readers took part and indicated which they thought would occur during the year. Now, halfway through what has already been an eventful year in the development - [Game Maker's Digest to return "this summer"](https://gamemakerblog.com/2011/07/01/gamemakers-digest-to-return-this-summer/) - For the majority of 2011 we have had no producing GameMaker magazines until the recent launch of indie(Function). However, Game Maker's Digest will apparently be "returning this summer" according to a very short email sent to forum members last night. Game Maker's Digest produced 8 weekly issues around this time last year and is run by - [Community Links: Oil Blue Sales, indie(Function), Harrison Lemke](https://gamemakerblog.com/2011/06/30/community-links-oil-blue-sales-indiefunction-harrison-lemke/) - David Galindo (Mr Chubigans) has blogged at Gamasutra updating his experience of selling a commercial GameMaker game. Sales of The Oil Blue were boosted by inclusion in 250 Indie Games You Must Play and he found bundling the game with older titles increased purchases beyond expectations. David blogs about his experiences with piracy and other - [250 Indie Games You Must Play - Several Developed with GameMaker](https://gamemakerblog.com/2011/06/29/250-indie-games-you-must-play-several-developed-with-gamemaker/) - Several games developed with GameMaker are featured in 250 Indie Games You Must Play published last month. The 250 Indie Games in question have been selected by Mike Rose one of the editors at IndieGames.com. The chosen games are divided into 3 sections, first come 120 free desktop based games, followed by 80 free browser based - [Cinders - A Beautiful Upcoming Game Maker Game](https://gamemakerblog.com/2011/06/28/cinders-a-beautiful-upcoming-game-maker-game/) - http://www.youtube.com/watch?feature=player_embedded&v=h0dQH_M5R-I Described by MoaCube as "our take on a classic fairytale in a genre that we haven't tried before" Cinders is an upcoming visual novel beautifully illustrated in incredible detail. Writing on TIGsource artist Gracjana Zielinska explained that the game will give players many choices and have different outcomes so that you can choose to - [GameMaker 8.x Uploads Only at New YoYo Games Website](https://gamemakerblog.com/2011/06/21/gamemaker-8-x-uploads-only-at-new-yoyo-games-website/) - A muddled YoYo Games blog post has today provided a few more details about the proposed new website. GameMaker must appeal to more serious developers Publishing games will showcase the potential of GameMaker Need to shed reputation of being a "kids play site" The current YoYo Games website will be kept and fixed - how - [indie(Radio) and indie(Magazine) second releases](https://gamemakerblog.com/2011/06/20/indieradio-and-indiemagazine-second-releases/) - Issue two of indie(Magazine) was published Sunday. This second release, a week after the first, uses a much improved design created by Jack Brockley. The magazine has a brief news section, an interview with Flashpunk user Rolpege (which also appears in the radio show), and a Flashpunk competition round-up. On the GameMaker side there are - [Work on Official GameMaker Obfuscator](https://gamemakerblog.com/2011/06/18/work-on-official-gamemaker-obfuscator/) - Mike Dailly has been "having fun playing with obfuscators" in response to the recent release of a GameMaker 8.1 Decompiler. Games created in GameMaker that are run through an obfuscator will have their source code jumbled up so that if an executable version of the game is decompiled it will not be in a human - [Super Snake HD Review (Android, iPhone, iPad)](https://gamemakerblog.com/2011/06/16/super-snake-hd-review-android-iphone-ipad/) - Super Snake HD is a modern take on the classic phone game which has been enjoyed by millions of casual gamers over the years. Featuring cartoon graphics, an intuitive interface and a whole host of unlockable levels there is a distinct Angry Birds vibe to YoYo Games' Super Snake HD. Super Snake HD Video Trailer - [Community Links: indie(Magazine), Game Maker for Mac Pricing, GameMaker Collision Detection](https://gamemakerblog.com/2011/06/15/community-links-indiemagazine-game-maker-for-mac-pricing-gamemaker-collision-detection/) - The first issue of indie(Magazine) was released at the start of the week. Much of the content is similar to that included in the recent first indie(radio) show. As I am aware this is the first Game Maker magazine to publish an issue in 2011, this is in contrast to the large numbers we have seen - [Super Snake HD by Mark Overmars out Thursday](https://gamemakerblog.com/2011/06/14/super-snake-hd-by-mark-overmars-out-thursday/) - http://www.youtube.com/watch?v=JIr8fx7Wtx0 YoYo Games' next published game will be Super Snake HD which has been written by GameMaker creator Mark Overmars. In an extension of the classic snake game snakes must be navigated around obstacles in 80 levels across 4 worlds to feed on chickens. The game has a cartoony look to it, multiple options for - [indie(Radio) Broadcast 1 - Innoquous 4, GML Loose Syntax](https://gamemakerblog.com/2011/06/12/indieradio-broadcast-1-innoquous-4-gml-loose-syntax/) - The first indie(Radio) broadcast took place yesterday. A recording of the half hour show is embedded below (language warning). [audio:http://www.upurload.com/files/8da421ec0ca4fe6cea997a20533f1c72.mp3] The show starts with Andrew McCluskey talking briefly about his time at YoYo Games and his Maddening and Innoquous 4 games. Jack Brockley then joins host Bret Hudson for a look at some recent indie gaming - [New Game Maker Media Team to Launch: indie(Function);](https://gamemakerblog.com/2011/06/11/new-game-maker-media-team-to-launch-indiefunction/) - Bret Hudson is planning to launch a "new indie game development media and education team" which he has named indie(Function);. indie(Function) will initially consist of indie(Magazine), indie(Radio) and "indie(Books)". Bret states that the group hope to continue projects abandoned by GMIndie when it merged into GMVision last September. Since then GMVision have not released any - [New YoYoGames.com Homepage Design](https://gamemakerblog.com/2011/06/11/new-yoyogames-com-homepage-design/) - Having recently employed Paul Cosgrove alongside Lee Turner YoYo Games are currently in the process of redesigning areas of their website to attract more professional developers to their game creation software. In an attempt to focus on the expanded capabilities of GameMaker itself, user created games are moved away from the homepage to an internal page on - [Dare Academy Game Design and Game Maker Course](https://gamemakerblog.com/2011/05/27/dare-academy-game-design-and-game-maker-course/) - Dare to be Digital, who run a video games development competition, will be offering a Game Design & Game Maker course at their Dare Academy. The course, at the University of Abertay in Dundee, will run for 8 weekends from 18th June and will be taught by Brian Lawson who worked at DMA with YoYo - [Community Links: Jeph Wacheski, Szczecin GameShow](https://gamemakerblog.com/2011/05/22/community-links-jeph-wacheski-szczecin-gameshow/) - Quote Unquote, a blog featuring interviews with indie game developers, yesterday posted an interview with Jeph Wacheski. Some of Jeph's older games were made using Game Maker but now he uses the lightweight zGameEditor. In the interview Jeph outlines the reasons he favours zGameEditor over YoYo Games' Game Maker but suggests that he could return - [YoYoGames.com to Get Long Overdue Overhaul?](https://gamemakerblog.com/2011/05/20/yoyogames-com-to-get-long-overdue-overhaul/) - Paul Cosgrove and Chris Harrison, two former Realtime World employees, are the latest to join YoYo Games growing team in Dundee. The very smiley web developer Paul will apparently "be working with Lee [Turner] on various web related projects within YoYo". Hopefully this means that the neglected main YoYoGames.com website will soon be receiving some - [MoaCube - Game Maker Indie Game Studio](https://gamemakerblog.com/2011/05/17/moacube-game-maker-indie-game-studio/) - MoaCube are a team of programmers and artists who have released one game and are working on two new titles. Headed by "professional indie developer" Tom Grochowiak they use GameMaker to build their games. Although a new name, MoaCube essentially consists of those who worked on existing titles alongside Tom. Magi, a strategy "wizard dueling" - [Game Maker 8 Cookbook Announced](https://gamemakerblog.com/2011/05/07/game-maker-8-cookbook-announced/) - Packt Publishing have announced one of their future titles as Uriel Griffin's Game Maker 8 Cookbook. The book will feature a number of "recipes" providing step by step instructions and additional information on how to implement various desired game effects. The book will cover a wide range of GameMaker's feature set including basic drag and - [Community Links: Static 3D Models, YoYo Games Rotator, AGS Source Code](https://gamemakerblog.com/2011/04/30/community-links-static-3d-models-yoyo-games-rotator-ags-source-code/) - Mike Dailly has blogged about the GameMaker 8.1 3D speed improvements he has been working on (see earlier post). In the next update he plans to introduce static 3D models alongside the dynamic models currently used in GameMaker. I came across a rotator which brings up random games from YoYo Games. If you are looking - [Sixty Five Million and One BC Now Free](https://gamemakerblog.com/2011/04/29/sixty-five-million-and-one-bc-now-free/) - From early this month the full version of Sixty Five Million And One BC has been available to download free. The game previously sold for $20. In the dinosaur themed platformer your are tasked with preventing an asteroid hurtling towards Earth and wiping out the dinosaurs. The game was entered into YoYo Games Ancient Civilization - [GameMaker's 3D Speed To Increase](https://gamemakerblog.com/2011/04/26/gamemakers-3d-speed-to-increase/) - For the past couple of days Mike Dailly has been working on improving the speed of 3D rendering in GameMaker. Speed improvements have been tested on a benchmarking GameMaker file provided by Martin Crownover (.zip). Modifying that file so that 1000 trees instead of 100 were added to a game room resulted in a room - [Jesse Venbrux's Game Maker Games Earn $1500 on Mac](https://gamemakerblog.com/2011/04/23/jesse-venbruxs-game-maker-games-earn-1500-on-mac/) - Two of Jesse Venbrux's creations which were published in the Mac App Store in January have reached sales of $1,500 to date. The games are the YoYo Games competition-winning Frozzd and You Probably Won't Make It, both of which are freely available on PC. You Probably Won't Make It is the most successful - [GameMaker "Studio" to allow iOS, Android, PSP and HTML5 exporting](https://gamemakerblog.com/2011/04/22/gamemaker-studio-to-allow-ios-android-and-html5-exporting/) - YoYo Games' Stuart Poole has announced that a future version of GameMaker will allow creations to be exported to PC, Mac, iOS, Android, PSP Mini and HTML5 formats. The upcoming version, currently dubbed "GameMaker Studio", will contain options enabling a single game to simultaneously be exported to files which are runnable across a range of - [First Automatic Update: GameMaker 8.1.69](https://gamemakerblog.com/2011/04/19/first-automatic-update-gamemaker-8-1-69/) - This afternoon GameMaker 8.1.69 (PC only) was pushed out for distribution. The automatic updater built in to the recent GameMaker 8.1 release automatically prompts users to install the updated version of the software. A large number of bugs have been fixed in what is the first update made using the new distribution system. An option - [How to file a GameMaker 8.1 Bug Report](https://gamemakerblog.com/2011/04/17/how-to-file-a-gamemaker-8-1-bug-report/) - Since the release of GameMaker 8.1 around 70 bug reports have been filed. Whilst feedback is obviously important to ensuring defects are identified and can be fixed, the poor quality of some of the bug reports just wastes everybody's time. Sticking multiple unrelated bugs in one report is not helpful. Neither is continuing to create - [4 Years Online - Celebrated by Downtime](https://gamemakerblog.com/2011/04/16/4-years-online-celebrated-by-downtime/) - Downtime was out of my control. Domain had been set to autorenew as it had done previously and my hosting account had sufficient funds. Sorry for any inconvenience. - [GameMaker 8.1 Released](https://gamemakerblog.com/2011/04/15/gamemaker-8-1-released/) - GameMaker 8.1 has today been released. The update brings bug fixes, IDE improvements and new functions and variables to Windows users. In addition there is a new registration system, an built-in updater, the restrictions on the free version have changed and a new higher price comes into effect from June 1st. Download now (13.8MB installer) The software - [Skydiver Drop Zone - Android/iPhone Game Review (YoYo Games)](https://gamemakerblog.com/2011/04/09/skydiver-drop-zone-–-androidiphone-game-review-yoyo-games/) - After over a month with no new titles published YoYo Games yesterday released a new game on iPhone and Android. SkyDiver Drop Zone, coded by Andrew McCluskey, is a spin-off from Chad Chisholm's SkyDiver. You control the same character as in SkyDiver and the basic premise of the game is that you get thrown out - [Game Maker 8.1: New Lite Restrictions](https://gamemakerblog.com/2011/04/03/game-maker-8-1-new-lite-restrictions/) - Once we revealed YoYo Games' intention to remove the option enabling Game Maker 8.1 Lite to export games in .exe format some strong opinions were voiced against the change. A consultation took place via the GMC where users could put forward their own viable alternative solutions which would "clearly mark" games created using the free - [GameSalad Raises $6.1M (Partly from Disney)](https://gamemakerblog.com/2011/03/31/gamesalad-raises-6-1m-partly-from-disney/) - The Austin Business Journal reports that GameSalad Inc, creators of the easy iPhone game creation tool of the same name, have raised $6.1 million in their second round of Venture Capital funding. The largest investor was Steamboat Ventures who are owned by Disney. GameSalad currently have 20 employees are recruiting for another 9 positions. - [Game Maker 8.1 Lite Cannot Create Executables (Updated: Change of Plan?)](https://gamemakerblog.com/2011/03/30/game-maker-8-1-lite-cannot-create-executables/) - The Lite version of the Game Maker 8.1 beta cannot export executable Game Maker files. This is one update that is missing from the official list of changes. Whilst testing the software I had entirely overlooked the removal of this feature until this morning when registered upgrade keys were cancelled for a test. This had - [Game Maker 8.1: Video of Changes [Part One]](https://gamemakerblog.com/2011/03/30/game-maker-8-1-video-of-changes-part-one/) - Since this video was made I quizzed Mike Dailly on the absence of the "Publish your game" option and he has stated that this functionality will be added back in. A list of bug fixes can be found in the Game Maker 8.x changelog. Transcript follows "Opening up Game Maker 8.1 one of the first - [Game Maker 8.1 - Limited Beta Begins](https://gamemakerblog.com/2011/03/25/game-maker-8-1-limited-beta-begins/) - A "very limited" beta of Game Maker 8.1 has begun. The beta features a new non-Softwrap registration system alongside a variety of IDE upgrades and bug fixes. Bugs reported so far have been fixed by Mike at a good pace. Hopefully the "report a bug" toolbar option will remain present after the initial public release - [Mid-week Community Links: "Appstore" and GameSalad Differences](https://gamemakerblog.com/2011/03/23/mid-week-community-links-appstore-and-gamesalad-differences/) - Another development in the "App Store" trademark case. Apple is to sue Amazon over their use of the "Appstore" name for their Android app marketplace (BBC) In an interview with CasualGaming.biz GameSalad (easy iPhone game creation) founders contrast their product to Game Maker. How would you say your pro version compares to another design tool - [Simply Poker Squares - Android Game Review (YoYo Games)](https://gamemakerblog.com/2011/02/23/simply-poker-squares-–-android-game-review-yoyo-games/) - Simply Poker Squares is the first YoYo Games title to appear on the Android Marketplace ahead of an iTunes release. The credits reference "Allan H" who created a Poker Squares game available at YoYoGames.com but there is no visual similarity between the two versions and the appearance of Simply Poker Squares is, as you would - [Game Maker 8.1 Pricing ](https://gamemakerblog.com/2011/03/21/game-maker-8-1-pricing/) - The price of upgrading to Game Maker Pro is to increase by 60% on June 1st. The current Game Maker Pro 8 will be renamed to Game Maker Standard as of version 8.1 and from June will sell for $39.99. Anyone who has a purchase reference number for Game Maker 8 (including those who received - [Game Maker 8.1 Official Feature List](https://gamemakerblog.com/2011/03/21/game-maker-8-1-official-feature-list/) - YoYo Games has announced that Game Maker 8.1 is now "almost ready" for release. Alongside previously known improvements such as an overhauled room editor, enhanced script editor, built in updater and executable file encryption, details have been posted of a number of other changes that will be made to the software. The Softwrap DRM system - [greenTechPLUS+ on PS3 [Video]](https://gamemakerblog.com/2011/03/18/greentechplus-on-ps3-video/) - A short video showing greenTechPLUS+ on PlayStation3. This is the first and only game YoYo Games have published on PS3/PSP in the Minis series. http://www.youtube.com/watch?v=dij6BPHjBu4 Due to Sony's licensing system the game is only currently available in Europe. - [Game Maker 8.1: What's Coming](https://gamemakerblog.com/2011/03/17/game-maker-8-1-whats-coming/) - A collection of comments about Game Maker 8.1 development crudely stolen from YoYo Games employees tweets. A combination of bug fixes, usability enhancements and new features will be present in Game Maker 8.1: There's currently around 28 new features/changes!!! Not to mention a good few bug fixes! I wonder how many going from GM 7 - [Game Maker for Mac Updates](https://gamemakerblog.com/2011/03/15/game-maker-for-mac-updates/) - Since yesterday there have been 3 updates to Game Maker for Mac taking the current latest release to version 7.5.81. Game Maker for Mac, which is based on the PC version of Game Maker 7, has a built in update tool which means that it is easier for YoYo Games to push out updates and - [Mark Overmars nearly sold Game Maker to Atari](https://gamemakerblog.com/2011/03/10/mark-overmars-nearly-sold-game-maker-to-atari/) - Prior to taking a shareholding in YoYo Games Mark Overmars was about to sell Game Maker to Atari. The first we knew of any offer for Game Maker, besides that Mark accepted from YoYo Games, was when I spoke with YoYo Games CEO Sandy Duncan last week and asked him how the company started. Sandy - [Sandy Duncan Interview: Game Maker 8.1 and beyond](https://gamemakerblog.com/2011/03/05/sandy-duncan-interview-game-maker-8-1-and-beyond/) - In this section: Game Maker 8.1, C++ Runner, Game Maker Mac, Game Maker Linux?, Game Maker 9?, Bug reports, Future of YoYo Games The Software Russell is working on including in Game Maker 8.1 something that supports distributing games. I wouldn't call it DRM in the strictest sense but you can't just put the games - [Russell Kay at Game Developers Conference](https://gamemakerblog.com/2011/03/04/russell-kay-at-game-developers-conference/) - Look who's been using the "YouTube for games" line this week. Only Russell Kay at GDC! - [Nidhogg Wins IGF Nuovo Award](https://gamemakerblog.com/2011/03/03/nidhogg-wins-igf-nuovo-award/) - Messhof's Nidhogg, described as "a 2 player fencing game with football & platforming elements" has won the Nuovo Award at IGF. The $5,000 award which is given to a game honouring "abstract, short-form, and unconventional game development" has been awarded to a game made using Game Maker for the second year in a row. Last - [Desktop Dungeons wins IGF Excellence in Design](https://gamemakerblog.com/2011/03/03/desktop-dungeons-wins-igf-excellence-in-design/) - Game Maker creation Desktop Dungeons has been awarded the Excellence in Design prize at the Independent Games Festival awards at Game Developers Conference. The game beat Faraway, Minecraft, Nidhogg and Super Crate Box to pick up a cheque for $2,500. On collecting the award the South African creators QCF Design said they had not written - [Sandy Duncan Interview: App Publishing Process](https://gamemakerblog.com/2011/03/02/sandy-duncan-interview-app-publishing-process/) - In this section: Publishing Apps, YoYo Game Store: Approval, Process, Publishing Agreement, app performance, support for serious developers, giving access to runners to third parties. Sandy Duncan: When publishing we try to choose games which we know aren't pushing the limits of Game Maker to the extreme because we don't know how far we can - [Sandy Duncan Interview: How YoYo Games Really Started & PSP](https://gamemakerblog.com/2011/03/02/sandy-duncan-interview-how-yoyo-games-really-started/) - In this section: Founding YoYo Games Ltd, Mark Overmars and Game Maker, Writing runners for different hardware and PSP. Sandy Duncan: I'll go back to how YoYo Games really started, there were a bunch of us paid by a Venture Capital firm to come up with some ideas for them. There was me, James North-Hearn - [Sandy Duncan Interview - Coming Soon](https://gamemakerblog.com/2011/03/02/sandy-duncan-interview-coming-soon/) - Earlier today I spoke with YoYo Games CEO Sandy Duncan and asked him about App publishing, Game Maker 8.1, Game Maker for Mac, the HTML5 runner and company itself. I was hoping to post a recording of our conversation here but Sandy asked that I instead publish edited transcripts. I will do so covering various topics in - [Game Maker HTML5 Export - Addon for Pro Users](https://gamemakerblog.com/2011/03/01/game-maker-html5-export-more-details/) - Over the weekend more information has emerged about the recent HTML5 proof of concept video showcased by YoYo Games. Although at the time of the official blog post announcing the video YoYo Games had not yet decided how they would commercialise the Game Maker to HTML5 converter, yesterday evening Sandy commented stating "we have already - [HTML5 Game Maker: YoYo Games Release Video](https://gamemakerblog.com/2011/02/25/html5-game-maker-yoyo-games-release-video/) - YoYo Games have sprung a surprise with the release of the above video this evening which demonstrates a browser based version of Poker Squares. The port, which makes use of HTML5 and JavaScript technologies, will enable Game Maker games to be ported to a format in which they are truly playable online without the need - [New Indie Title Desktop Dungeons Sets Sights on IGFs Grand Prize](https://gamemakerblog.com/2011/02/25/new-indie-title-desktop-dungeons-sets-sights-on-igfs-grand-prize/) - If you're anything like myself, you've looked around Yoyogames quite a bit and have found that the majority of games are very shallow, unpolished, or completely undeveloped. Sure the spotlight occasionally features an interesting arcade title, but after an hour you want nothing to do with it. I have always been under the impression that - [Sync Simple - Android Game Review (Xeronix Works)](https://gamemakerblog.com/2011/02/24/sync-simple-–-android-game-review-xeronix-works/) - Sync Simple is a 3D-view arcade shooter in which you fly through a colourful tunnel destroying invading aliens. It is the latest Game Maker creation to be released on Android. Loading the app presents you with a snazzy animated menu which, for the first time in a YoYo Games title, offers an option to select your desired method - [Simply Poker Squares - Android Game](https://gamemakerblog.com/2011/02/23/simply-poker-squares-android-game/) - YoYo Games have released their second free card game for Android. Simply Poker Squares is a follow up to Simply Solitaire which is their most popular, and only free title, on iPhone, iPad and Android. The aim of the game is to build the best poker hands you can both horizontally and vertically in a - [NakedPaulToasts's Game Maker 8.1 Wager](https://gamemakerblog.com/2011/02/21/nakedpaultoastss-game-maker-8-1-wager/) - Prominent Game Maker Community member NakedPaulToast is running a wager at the official Game Maker forum betting that: "YYGs will release a GM Windows upgrade [public beta or complete] within approximately two months, let's say on or before April 20, 2011 (GMT)." The "friendly challenge" was crafted in response to NPT's frustration at the number - [Prison Ball - iPhone and Android Game Review (Desert Dog)](https://gamemakerblog.com/2011/02/17/prison-ball-iphone-and-android-game-review-desert-dog/) - Prison Ball is a loosely jail themed breakout game with 3D style bricks. Colourful blocks are arranged in a variety of shapes and patterns which can be destroyed by directing a ball towards them from a bat at the bottom of the screen. The iPhone and Android versions of the game are very similar to that available freely - [Community Links: YoYo Games Android Rollout](https://gamemakerblog.com/2011/02/15/community-links-yoyo-games-android-rollout/) - Four YoYo Games titles first released on iOS, Karoshi, Teka Teki, They Need to Be Fed and Maddening have today been put on sale in the Android Marketplace. Karoshi is priced at £1.19 on Android, compared to £0.59 on iOS, whilst the others are priced at £0.59 each (the same price as for iOS). Following - [GMare - Open Source Game Maker Room Editor](https://gamemakerblog.com/2011/02/12/gmare-open-source-game-maker-room-editor/) - Michael Mercado has released an early version of an open source alternative to the built in Game Maker room editor, GMare. Written in C# the editor features a zoom, tile fill and many other tile features. Admittedly this would have been much more useful if it was released months or even years back, given that - [iOS Game Review - Mr. Karoshi (Jesse Venbrux)](https://gamemakerblog.com/2011/02/09/ios-game-review-–-mr-karoshi-jesse-venbrux/) - Karoshi, erm, Mr. Karoshi returns in this fun, addicting platform puzzler for the iOS. Its creator, Jesse Venbrux, is not new to developing for this platform. He recently released They Need to Be Fed a few months ago through YYG. Before I even purchased the game, I wasn't sure if I was going to enjoy - [Android Game Review - Skydiver HD (Chad Chisholm)](https://gamemakerblog.com/2011/02/09/android-game-review-–-skydiver-hd-chad-chisholm/) - Skydiver HD is the second title to be ported by YoYo Games to the Android platform, a follow up to the free Simply Solitaire HD released last month. The game sells for £1.19 (Sandy has provided an explanation for the higher Android price compared to iOS) and was my first purchase from the Android Marketplace. - [YoYo Games Studios Launched by Mark Overmars](https://gamemakerblog.com/2011/02/08/yoyo-games-studios-launched-by-mark-overmars/) - Game Maker creator Mark Overmars has launched YoYo Games Studios at the Dutch Game Garden in Utrecht, Netherlands. YoYo Games Studios is part of the main YoYo Games Ltd company which focuses on supporting game developers who want to create Game Maker games. Services are provided for free so long as you agree to publish - [Weekend Community Links](https://gamemakerblog.com/2011/02/06/weekend-community-links-3/) - Jacob Habgood, who has authored two books about Game Maker game development, says in response to a request for a more advanced level book that "it doesn't seem that 'advanced' game maker users ... pay for anything". Chevy Ray Johnston of Flashpunk has created the Gamestorm blog which features "a collection of doodles, sketches, and - [Karoshi coming to iPhone and PSP](https://gamemakerblog.com/2011/02/04/karoshi-coming-to-iphone-and-psp/) - Jesse Venbrux is to have a second title published by YoYo Games next week. The Karoshi series will make an appearance on iOS next Wednesday at 59p/99c reports PocketGamer who also say a PSP mini release should be out by the end of the month. The first game of Jesse's to be published by the - [GreenTechPLUS+ in PlayStation Store on PS3/PSP](https://gamemakerblog.com/2011/01/26/greentechplus-in-playstation-store-on-ps3psp/) - As you can read on the Glog, the first Game Maker game is now available on the PlayStation Store in Europe for £2.49/€2.99. The game, a PSP Mini, can be downloaded and played on your PSP or PS3. Here is a screenshot with part of today's PSS update (sorry for the price in "zÅ‚", not in €!), - [Upcoming Game Maker Game: Koya Rift](https://gamemakerblog.com/2011/01/27/upcoming-game-koya-rift/) - Zach Kehs (SunnyKatt) has released a fast-paced trailer his "procedurally generated" Game Maker game Koya Rift. Koya Rift is an action-packed platform shooter that is built around circular gameplay; which emphasizes heavy replayability by feeding the player a stream of short term goals that don't end. In Koya Rift, the player must enter a hostile - [Discussion on Game Maker 8.1](https://gamemakerblog.com/2011/01/24/discussion-on-game-maker-8-1/) - Mike Dailly has created a new subforum on the GMC where you can post your ideas and suggestions about Game Maker 8.1 - you can check it out here. Mike recently posted his own thoughts on some of the suggested features. - [Game Maker Suggestions List](https://gamemakerblog.com/2011/01/22/yoyo-games-game-maker-suggestions-list/) - Mike Dailly has taken a look at the Game Maker suggestions list compiled by BBGaming and Rusky and has written a commentary about some of the ideas on his personal blog. Both IDE usability and functionality/performance issues are included in the suggestions. There are way too many points to address here and the long list - [Android Game Review - Simply Solitaire HD (YoYo Games)](https://gamemakerblog.com/2011/01/20/android-game-review-simply-solitaire-hd-yoyo-games/) - Now available at the considerably smaller file size of just 4.11MB Simply Solitaire HD is the first game created in Game Maker to be published to the Android operating system. The game of Klondike Solitaire is the same as that available on both iPod and iPad and, as on iOS, is a free download. The controls - [Simply Solitaire HD released on Android - It's Huge](https://gamemakerblog.com/2011/01/19/simply-solitaire-hd-released-on-android-its-huge/) - Weighing in at an incredibly hefty 44.38MB YoYo Games have published their first Android title. As of a couple of hours ago Simply Solitaire HD has been available as a free download from the Android Marketplace. The App Settings do not allow users to move the game from internal phone memory to storage on an - [greenTechPLUS+ to be YoYo's First PSP Title](https://gamemakerblog.com/2011/01/18/greentechplus-yoyos-first-psp-title/) - David Galindo's arcade-puzzle greenTechPLUS+ is the first title that will be published by YoYo Games to the PlayStation Portable. No details of pricing have yet been released. greenTech won first place in YoYo Games' Save the Planet competition back in February 2009. The PC version of greenTech Plus currently sells for $3.95. Little has been - [GameJolt/NALGames Invention Contest](https://gamemakerblog.com/2011/01/17/gamejoltnalgames-invention-contest/) - NALGames are holding an invention themed game creation contest at GameJolt. Prizes of indie games are offered for the top three games as judged by a panel of GameJolt members. The contest began last night and runs until February 14th. Full details at GameJolt. - [Community Links: Oil Blue Revenues, Glitches allowing Creative Gameplay](https://gamemakerblog.com/2011/01/15/community-links-oil-blue-revenues-glitches-allowing-creative-gameplay/) - David Galindo (Mr Chubigans) has posted an update on the commercial success of his Oil Blue title created using Game Maker. He writes about promoting the game, rejection from Steam and bundling his game with others. Why are creative players treated like criminals? An interesting piece from Indie Game Magazine about fixing glitches players have - [Game Maker Games Roundup: Super Sequels](https://gamemakerblog.com/2011/01/13/game-maker-games-roundup-super-sequels/) - Sequels are relatively rare in the Game Maker world, but among those that exist are some real gems that take the original game's good bits and make them better. Let's take a look back at five of the best sequels made with Game Maker. Jumper Three (Matt Thorson) Not everyone took a liking to Jumper - [Designing for Hardcore Gamers and Casual Gamers](https://gamemakerblog.com/2011/01/11/designing-for-hardcore-gamers-and-casual-gamers/) - There are so many different potential players of your game and it can be hard to make your game suit different tastes. Here I examine two broad gamer definitions that can be expand into many more. Hardcore Gamers You can always pick one out of a group of people; they eat, sleep, dream, and talk - [Game Maker for Mac Decompiler?](https://gamemakerblog.com/2011/01/08/game-maker-for-mac-decompiler/) - A Game Maker for Mac decompiler [above] was under construction just prior to YoYo's very public cease and desist regarding the decompiler for iOS Game Maker games. I have not been able to get hold of the developer since that story broke so have no idea as to whether they intend to continue with the project and - [Weekend Community Roundup: Mac App Store, TIGJam Oz](https://gamemakerblog.com/2011/01/09/weekend-community-roundup-mac-app-store-tigjam-oz/) - Jesse Venbrux's Frozzd and You Probably Won't Make It have been released on the Mac App Store at $1 a piece. On the first day the store was available both titles were in the top 20 paid apps. GMVision and a media organisation calling themselves Game Polisher (who used to run a 'radio' show) are - [Mid-week Community Links: GMC Game Jam, Mac App Store](https://gamemakerblog.com/2011/01/06/mid-week-community-links-25/) - A GMC Game Jam has been proposed. What started off as a discussion regarding the creation of a "GMC Competition" with large cash prizes has now morphed into planning a GMC Jam similar to Ludum Dare and GameJolt's Jams. Apple's Mac App Store launches later today. I have received a tip that some of Jesse Venbrux's games (Frozzd - [iOS Compiler Project Dropped](https://gamemakerblog.com/2011/01/06/ios-compiler-project-dropped/) - "When I said that I'd remove it, I meant it, but I forgot that I wasn't hosting the iOS decompiler, and while I aided in the development I don't currently hold the rights to remove it. However, I've removed myself from the project (which is something I failed to mention), as a few people may - [Game Maker iOS Compiler Video](https://gamemakerblog.com/2011/01/04/game-maker-ios-compiler-video/) - This video shows the progress Zach Reedy and Brad Triebwasser have made so far on their project to enable Game Maker games to be playable on iOS. The 'compiler' project, which follows on from their recently released Game Maker iOS decompiler, is coming along well and is expected to be released within a week. The - [Predict Game Maker and YoYo Games in 2011](https://gamemakerblog.com/2011/01/03/predict-game-maker-and-yoyo-games-in-2011/) - [poll id="18"] (Some suggestions via YellowAfterlife) See also: Results of 2010 predictions Photo: A Path Through Darkness Often Leads to a Brighter Future by Flickr user bbsc30. (cc) - [Zoom in Game Maker 8.1 Room Editor and 75,000 Solitaire downloads in a day](https://gamemakerblog.com/2010/12/31/zoom-in-game-maker-8-1-room-editor-and-75000-solitaire-downloads-in-a-day/) - Mike Dailly has written a post on his personal blog looking back at 2010 and forward to 2011 with regards to Game Maker. In the post he reveals: That YoYo Games' free solitaire app for iPhone and iPod was downloaded 75,000 times on Christmas day alone That the iOS port was written in less than a - [2010: Most Popular Articles on GameMaker Blog](https://gamemakerblog.com/2010/12/30/2010-most-popular-articles-on-gamemaker-blog/) - At the end of each year I normally run through some of the most popular articles on this blog by pageviews. This year I have also included the most commented and most linked to articles on the site - see what memories they bring back! Most viewed With more than twice as many pageviews - [2010: How your predictions fared](https://gamemakerblog.com/2010/12/27/2010-how-your-predictions-fared/) - Last January we asked readers of this blog for their 2010 Game Maker predictions. 202 of you took part and gave your opinions on a range of matters relating to the future development of Game Maker and YoYo Games. Now the year is nearly up we look back to see which community predictions came to - [Snow New Posts](https://gamemakerblog.com/2010/12/25/snow-new-posts/) - The site may be a little bare over the next few days, but we'll be back soon with our reviews of 2010 and a look at the Game Maker year ahead. - [Game Review - Volatile (Matthew Bowden)](https://gamemakerblog.com/2010/12/23/game-review-volatile-matthew-bowden/) - Volatile is a real time strategy game developed by Matthew Bowden in a 48 hour period for the recent Ludum Dare 19. It's effectively a four way tower defence and attack game which builds on the concept explored in Matthew's earlier Globules but pits you against 3 opponents all of whom start in corners of a hexagonal gridded - [iOS Game Review - Teka Teki (Rhys Andrews)](https://gamemakerblog.com/2010/12/15/ios-game-review-–-teka-teki-rhys-andrews/) - At first glance, Teka Teki appears to be another Tetris-like game. And if you were to just play through the first level, it may seem like it. However, the game introduces a handful of new ideas and game mechanics to the puzzle genre which makes it stand out from the crowd. Teka Teki is based - [Game Maker iOS File Format Cracked](https://gamemakerblog.com/2010/12/16/game-maker-ios-file-format-cracked/) - The file format used by YoYo Games to store the data of Game Maker games on iOS devices has been cracked by two Game Maker users. Game Maker games published by YoYo Games to iPhone and iPad consist of two parts - a .ios file containing game information and a generic runner. The YoYo Games specific - [Work on re-written Game Maker to start in 2011](https://gamemakerblog.com/2010/12/20/work-on-re-written-game-maker-to-start-in-2011/) - See YoYoGames.com blog post by Sandy. In the post Sandy also talks about the YoYo Games Store and says that all games published by YoYo so far will also be released on Android in January. Work on Game Maker 8.1 has already begun and more regular updates and bug fixes are promised. - [Game Maker running on Android](https://gamemakerblog.com/2010/12/18/game-maker-running-on-android/) - As was announced by YoYo Games and discussed by both the GameMakerBlog and GMC-users: Game Maker running on Android. In a recent blogpost Mike Dailly shows a video of both Solitaire and Teka Teki running on an Android device. He tells the Android runner is "almost fully functional and is in the final stages of - [End-of-week Community Links](https://gamemakerblog.com/2010/12/17/end-of-week-community-links-5/) - Apple have announced that their Mac App Store will open on January 6th. YoYo Games are not currently selling any desktop games but have said that they would like to do so in future. Following a four day lapse the YoYoGames.com virus scanner appears to be functioning again. There will be quite a backlog to - [Popular 39dll now available as 39dylib on Mac](https://gamemakerblog.com/2010/12/13/popular-39dylib-39dll-on-the-mac/) - Luke Graham's long standing popular 39dll, which enables Game Maker programs to access HTTP sockets, has been successfully ported from Windows to Mac so that its features can be used within Game Maker 7 for Mac. The PC version is used by a large proportion of multiplayer Game Maker games and those that make use - [Some Changes at Game Maker Blog: You Can Post](https://gamemakerblog.com/2010/12/11/some-changes-at-game-maker-blog/) - I am pleased to be able to announce some changes to the organisational structure of Game Maker Blog. In October I wrote quite a comprehensive post about running this website on my personal blog in which I tried to imagine a viable future for Game Maker Blog without it being so reliant on one person. - [End-of-Week Community Links](https://gamemakerblog.com/2010/12/10/end-of-week-community-links-4/) - Why Game Maker for Mac matters - Uriel Griffin on why creating Game Maker for Mac was a worthwhile step for YoYo Games. Rather than focusing on the IDE Uriel writes about the emergence of Mac as a gaming platform ahead of the launch of the Mac App Store. Mrme picks up on the fact - [Lite version of Game Maker 7 for Mac Released](https://gamemakerblog.com/2010/12/08/lite-version-of-game-maker-7-for-mac-released/) - Game Maker 7 for Mac is now available for download as a free "lite" version. Previously Game Maker for Mac had not followed the Pro and Lite distribution model of the PC version and instead the only free option was a 10 hour time-limited trial of the full version. The full version of Game Maker - [Next Two YoYo Games Releases Revealed - One is Free](https://gamemakerblog.com/2010/12/07/next-two-yoyo-games-releases-revealed-one-is-free/) - All in YoYo Games' words YoYo Games brings you Free Solitaire! Get immersed in this FREE version of the classic game! This uniquely styled version, with its natural card layout, engages the player like no other Solitaire. Game Features: Klondike Mode 1 Card Draw 3 Card Draw Drag, Drop & Double Tap Cards Unique Visual - [Jesse Venbrux on using Game Maker to develop for Apple Devices](https://gamemakerblog.com/2010/12/03/jesse-venbrux-on-using-game-maker-to-develop-for-apple-devices/) - Jesse Venbrux has blogged about issues to consider when converting desktop based Game Maker games for use on Apple Devices. Jesse recently spent two weeks at YoYo Games where he developed iPhone and iPad versions of his competition winning game They Need to be Fed. He recommends using vector graphics as these can easily be - [Game Review - Kinetics (Kurt Waldowski & Mike Padilla)](https://gamemakerblog.com/2010/12/02/game-review-kinetics-kurt-waldowski/) - Kinetics is another addition to the escalating pile of so-called physics puzzlers where you must position trampolines and the like to guide a particularly bouncy blue ball from its starting position, through optionally collectible-for-points coins, to a portal. For what reason, I'm not quite sure; it's probably just for a bit of fun. On completion - [Mid-week Community Links](https://gamemakerblog.com/2010/12/01/mid-week-community-links-23/) - CharliesGames.com have published an interview with Paul Eres creator of Immortal Defence about his current project, Saturated Dreamers. At the GMC there looks to be an interesting discussion about the general lack of support for Game Maker 7 for Mac about to get underway. Gamification is a new game-development Wiki. Apparently this term refers to - [This is Indie - Issue 4](https://gamemakerblog.com/2010/11/24/this-is-indie-issue-4/) - The fourth issue of the high-gloss This is Indie magazine has been released. It's not exactly up-to-date given that the first article mentions that former GMC administrator KC LC stood down from her position. In August. The second news piece is on Dustforce's $100,000 success in the IndiePub Games contest. There is very little focus - [iOS Game Review - They Need to be Fed (Jesse Venbrux)](https://gamemakerblog.com/2010/11/19/ios-game-review-they-need-to-be-fed-jesse-venbrux/) - The title of the game says it all. They Need to be Fed by Jesse Venbrux is an interesting physics based platform game where you need to feed "insanely cute monsters". Although, it's a little more then just that. You control a little character and lead him into the monsters' mouths. To do that, you must jump - [GameSpark Game Maker Video Courses](https://gamemakerblog.com/2010/11/18/gamespark-game-maker-video-courses/) - A website offering step-by-step Game Maker video courses has launched. GameSpark has been developed by a company which runs game design and robotics camps so the people behind the site have experience teaching game design. The site claims to offer "Everything you need to make a game" and along with the teaching side also has - [They Need to be Fed on iOS, Game Center integration, Host-a Revamp](https://gamemakerblog.com/2010/11/17/they-need-to-be-fed-on-ios-game-center-integration-host-a-revamp/) - Jesse Venbrux's They Need to be Fed is now available on iPhone and iPad. There iswas a pricing discrepancy between the YoYo Game Store which states the iPad version is priced at $1.99 and iTunes which charges $0.99, the same as for the iPhone version. Jesse recently spent a couple of weeks at YoYo Games - [Dundee App Development Conference: Russell Kay's Talk](https://gamemakerblog.com/2010/11/09/dundee-app-development-conference-russell-kays-talk/) - Speaking at the App Development Conference in Dundee Russell Kay presented YoYo Games' Game Maker software as an answer to the growing fragmentation of the mobile industry. We have already seen the first two Game Maker games appear in the iTunes App Store, with PSP and Android expected to follow shortly. Russell said today that - [Game Review - Crystal Wave (Johnny B.)](https://gamemakerblog.com/2010/11/11/game-review-crystal-wave-johnny-b/) - Crystal Wave is a straightforward but deliciously well-balanced shoot-'em-up which should satisfy anyone fortunate enough not to be using a laptop mousepad. Oh, and it's got a retro vibe to it. Johnny B.'s first of (hopefully) many one-week-developed quick prototype games using the so called 'Lazy Brain method' is one of those arena shooters that - [iOS Game Review - Maddening (Andrew McCluskey)](https://gamemakerblog.com/2010/11/06/game-review-maddening-andrew-mccluskey/) - You've probably heard of the popular Game Maker game for Windows madnessMADNESSmadness. In the game you are a small black figure who is running away from a large, red wall that chases after you in a loop. After that came REMADDENING where you did the exact same thing, but the wall and figure could be - [Game Review - Vijfentwintigspellen (Erik Leppen)](https://gamemakerblog.com/2010/11/02/game-review-vijfentwintigspellen-erik-leppen/) - Vijfentwintigspellen (it's a Dutch word, don't worry) secretes a fresh air of purity which is rare in games we see nowadays. It feels more like a test than a game but certainly an interesting one at that. This game is all about the number 25 (which, incidentally, is my favourite number...). See, it was created - [Maddening HD on iPad Soon (Updated: Out now)](https://gamemakerblog.com/2010/11/01/maddening-hd-on-ipad-soon/) - YoYo Games have released a small/badly laid out flow chart showing the process through which submitted games must go before appearing in the YoYo Game Store or on other platforms. An enlarged version is on the right. None of the game requirements, due to be listed in a "Base Line Spec", have yet been released - [Game Review - Super Crate Box (Vlambeer)](https://gamemakerblog.com/2010/10/28/game-review-super-crate-box-vlambeer/) - Vlambeer's first release is more frenetic than a headless chicken on steroids. If you enjoy action-packed platforming and generally kicking arse, you won't want to stop playing this piece of pixel perfection. Super Crate Box is a platformer in which you score points by collecting crates. Sounds mediocre, right? Not when the crates contain any - [First official details of YoYo Games Publishing Process](https://gamemakerblog.com/2010/10/27/first-official-details-of-yoyo-games-publishing-process/) - Following the release of SkyDiver II on iOS YoYo Games will shortly make available a 'Base Line Spec' detailing the requirements of Game Maker games for them to publish in the iTunes store and elsewhere. In a wiki article Sandy provided an outline of the publishing process and revealed the revenue share model. We will - [Community Links: Indie Kombat, YoYo t-shirt, SkyDiver II pre iOS4](https://gamemakerblog.com/2010/10/25/community-links-indie-kombat-yoyo-t-shirt-skydiver-ii-pre-ios4/) - Two Game Maker games are up against each other in Indie Kombat. Banov and Andrew Brophy will compete in this months version of the competition which describes itself as the 'ultimate bare knuckle game development arena'. Both Game Makers are working on games which are mash-ups of their opponents' prior creations. The winner is decided - [Game Review - The Machine (Maarten Baert)](https://gamemakerblog.com/2010/10/23/game-review-the-machine-maarten-baert/) - The Machine's uninspiring title doesn't do this fantastic physics playground enough justice. Anybody looking for some gravitationally-bound fun and even experimentation will enjoy delving into this world full of beams, ropes and springs. By now, most of us have played a game boasting mechanics that try to emulate real-world physics one way or another. The - [100,000 games at YoYoGames.com](https://gamemakerblog.com/2010/10/22/100000-games-at-yoyo-games-com/) - One hundred thousand games have now been uploaded to YoYoGames.com The figure was reached just a few minutes ago. Games on the site have been played more than 14 million times and this figure excludes games replayed after they have been downloaded. Interestingly 'only' 55,340 games appear when browsing the site - that's a lot - [SkyDiver Mach II available in the Apple App Store](https://gamemakerblog.com/2010/10/20/skydiver-mach-ii-available-on-in-the-apple-app-store/) - Game Maker creation SkyDiver Mach II is available to purchase in the Apple App Store. The game, with YoYo Games branding on the loading screen only, is on sale at $0.99. I haven't personally tested the game but am told it runs fine on iOS 4 and on iOS 3.2 on iPad (problems with the - [IndiePub Interview with Dustforce Creators](https://gamemakerblog.com/2010/10/16/indiepub-interview-with-dustforce-creators/) - We've been trying to arrange to get some questions answered by Woodley Nye and Lexie Dostal, creators of Dustforce. In the meantime here is a short video interview they gave to IndiePub games after being announced as winners of the $100,000 grand prize. - [YoYo Games Competition 6 Winners Announced](https://gamemakerblog.com/2010/10/15/yoyo-games-competition-6-winners-announced/) - YoYo Games' sixth competition based on the theme of "Discovery" officially wrapped up today with the three winners announced. After approximately one and a half months of judging, the three winners were decided on after thorough examination by the YYG judges. The winners are as follows: First Place ($1000): The Hive by titusthreex Mysterious disappearances - [Game Maker Games on Android?](https://gamemakerblog.com/2010/10/14/game-maker-games-on-android/) - A recent topic at the Game Maker Community asks whether "Yoyogames had put any thought into developing a port for Android". Thought, definitely. Work, no idea. After iOS Android is the next logical step, and YoYo Games aren't exactly hiding their intentions. In a tweet from his now deleted Twitter account Sandy Duncan wrote "If we can - [Recent GMC Improvements](https://gamemakerblog.com/2010/10/13/recent-gmc-improvements/) - Over the past couple of weeks there have been several low key, but beneficial, changes made at the Game Maker Community. Takagi created a pinned topic in the Work in Progress section of the forum in which a brief description and screenshots of upcoming projects can be posted. The topic is not meant for discussion - [Game Review - Tower 3 (orse ost e7 o)](https://gamemakerblog.com/2010/10/10/game-review-–-tower-3-orse-ost-e7-o/) - Tower 3 by orse ost e7 o What starts off as a peaceful valley scene doesn't last long. In Tower 3 the tranquil highlands have been transformed into a war zone as you must defend your side of the valley from a variety of incoming tanks and later aircraft. As the sun blazes down you - [Finalists of YoYo Games Competition 6 Announced](https://gamemakerblog.com/2010/10/06/finalists-of-yoyo-games-competition-6-announced/) - Fifteen finalists have been announced in YoYo Games' sixth, discovery themed, Game Maker contest. The 'celebrity' judges have also been announced and consist of community administrators, Jesse Venbrux, Dave Jones (Realtime Worlds) as well as YoYo Games CEO Sandy Duncan and Game Maker creator Mark Overmars. Finalists: YoYo by Bagdaddy Games Cleft by Kinta* 5 - [Jesse Venbrux to work at YoYo Games "for a few weeks"](https://gamemakerblog.com/2010/10/02/jesse-venbrux-to-work-at-yoyo-games-for-a-few-weeks/) - Jesse Venbrux (2Dcube) will be working at YoYo Games for a couple of weeks before moving to Japan for a job at Q-Games. Jesse is best known for his Karoshi series and They Need to be Fed which won YoYo Games' fifth competition. In a post on his blog Jesse writes that he will be - [YoYo Games and GMC down earlier](https://gamemakerblog.com/2010/10/02/yoyo-games-and-gmc-down-earlier/) - For a period of about four hours last night (from 1:30 BST) the Game Maker Community was unavailable. Wade McGillis also reported that the main YoYoGames.com website was down. This morning both are back online but it appears that the site is being restored from a backup - a process which has not yet been - [More from Mike Dailly on Game Maker's future](https://gamemakerblog.com/2010/10/01/more-from-mike-dailly-on-game-makers-future/) - Mike Dailly has posted a follow up to his earlier post on the Game Maker runner on his personal blog. Once again I fully recommend you read the full post but to summarise starts by asking for patience from Game Maker users. He states that the reason runners are being developed for multiple different platforms - [YoYo Games start contacting game authors for iPhone versions](https://gamemakerblog.com/2010/10/01/yoyo-games-start-contacting-game-authors-for-iphone-versions/) - YoYo Games have started to contact selected game authors to offer them the chance to publish their titles on iPad, iPhone and iPod Touch. A new video has also been released showing NAL playing mini MADNESS, a smaller version of his madnessMADNESSmadness game (incidentally this was included in our earlier list of Game Maker games - [Dailly on Game Maker Runner Performance](https://gamemakerblog.com/2010/09/29/dailly-on-game-maker-runner-performance/) - Mike Dailly has written a piece on the Game Maker runner on his personal blog. In the article he addresses runner performance issues listed by Aragon1029 and refers to the Game Maker 8 decompiler authored by the same community member. Worth a read. - [Recently Featured: Uin, TimeStill 2](https://gamemakerblog.com/2010/09/28/recently-featured-uin-timestill-2/) - Uin by biggt (~25MB) With distinctive dark art work and challenging puzzles this platformer will either have you confused and frustrated or engrossed in its mysterious world. The better of the two reviews on YoYo Games explains the game well: "The game is absolutely stunning in the graphics department and the lonely, dark music only adds to - [Game Maker Runner for Apple iPad, iPhone, iPod Touch [Video]](https://gamemakerblog.com/2010/09/24/game-maker-game-running-on-apple-ipad/) - YoYo Games' porting game of choice, Skydiver, now runs on iPad! In the video below Mike Dailly shows the arcade game running on YoYo's runner for the Apple device without any noticeable glitches. At the time of writing there has not been any announcement from YoYo Games regarding the video. YoYo Games have now confirmed - [GMVision takes over GMIndie](https://gamemakerblog.com/2010/09/19/gmvision-takes-over-gmindie/) - I wondered why GMVision, creators of a Game Maker video show and previously the GMLive Game Maker radio, had collaborated with the over-ambitious GMIndie to run the recent poorly implemented Game Maker Survey. Things obviously ran a little deeper than I thought as it appears that GMVision has now taken over complete control of GMIndie. Looking - [Recently Featured: Xenon, Not-So-Massive Action Game](https://gamemakerblog.com/2010/09/18/recently-featured-xenon-not-so-massive-action-game/) - Xenon by *iRhymeWithRawr* Xenon is an arcade-style scrolling shooter in which you control a little ship faced with massive, uniquely-designed, enemies. The aim is simple - to destroy said enemies before they destroy you. Xenon is easy on the eyes with simple yet slick graphics. The effects also look great when faced with a big - [YoYoComp06 Round 2 Games Announced](https://gamemakerblog.com/2010/09/17/yoyocomp06-round-2-games-announced/) - YoYo Games have announced the 42 games which have made it through to round 2 of their sixth competition. The latest round of judging again reduced the number of contenders by more than half just two days after the contest was narrowed to 107 entries. - [Preview The Game Maker's Companion](https://gamemakerblog.com/2010/09/17/preview-the-game-makers-companion/) - A preview of The Game Maker's Companion is now available on Google Books. The preface, including full contents list, and first 52 pages are included in the online preview. The book is written by Jacob Habgood, professional games developer Nanna Nielsen and Martin Rijks (the former GMC administrator Smarty) and features a forward written by Game - [GMCG Project Scrapped - Leaders Step Down and Smaller Game Planned](https://gamemakerblog.com/2010/09/16/gmcg-project-scrapped-leaders-step-down-and-smaller-game-planned/) - GMC moderator Takagi posted yesterday explaining that the Game Maker Community Game, until-now focused on a game named Eve, will begin to take a different route. Instead of a planned large RPG the team will downsize the project to something a little less ambitious. The details are still being worked out but the the team - [107 Games through to YoYo Games Competition 6 Round 1](https://gamemakerblog.com/2010/09/15/107-games-through-to-yoyo-games-competition-6-round-1/) - 107 games have made it to the first round of YoYo Games' competition. In a glog post, which I found rather confusing, Kirsty Scott writes "We should have the final Round 1 games or so announced within a week or so". The list of games through to round 1 can however already be found in the ## Pages - [The Ultimate Guide to Guest Posting](https://gamemakerblog.com/the-ultimate-guide-to-guest-posting/) - Dive into the nuts and bolts of backlinks, do-follow links, and Google’s SEO rules on paid links. 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Stay on the wave for as long as possible, avoiding obstacles - [GameDevDan vs Life by Chequered Ink Ltd](https://gamemakerblog.com/indie-games/gamedevdan-vs-life-by-chequered-ink-ltd/) - 50 games in 1 pack, spanning a 10 year career from hobbyist, to novice, to barely competent game designer! GameDevDan vs Life features a whole host of jam games, throwaway projects and - dare I say it - even a few decent titles. Open up the launcher and play the games in any order - [Kingdom Defense by Icecore Studios](https://gamemakerblog.com/indie-games/kingdom-defense-by-icecore-studios/) - The origin story of Kingdom Defense “It all started with a small game that I made when I had a cold in 2011. I named the game "Castledefense" and showed it to my brother as soon as I finished the sprite of the first Unit, the soldier. 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We've worked hard to bring you a fantastic selection of GameMaker games to enjoy right here. - [uZombie by Jonathon Colibaba](https://gamemakerblog.com/indie-games/uzombie-by-jonathon-colibaba/) - Convert the living into a shambling army, gain medic followers that will unheal your undead wounds, fight the police and the military, make the city your playground. uZombie offers a corpse of a good time and if you don't believe it then try out the demo below. Get it on Google Play: uZombie [whohit]GameRoom_uZombie[/whohit] - [Deios II // DEIDIA by BARCHboi](https://gamemakerblog.com/indie-games/deios-ii-deidia-by-barchboi/) - Made in GameMaker Deidia is not a typical platformer game, it is a journey into a mysterious world filled with glitches and puzzles that constantly throw you off guard and makes you question everything. 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[3d sound](https://gamemakerblog.com/tag/3d-sound/) - [gamemaker sound](https://gamemakerblog.com/tag/gamemaker-sound/) - [gamemaker audio](https://gamemakerblog.com/tag/gamemaker-audio/) - [new audio system](https://gamemakerblog.com/tag/new-audio-system/) - [poker](https://gamemakerblog.com/tag/poker/) - [solitaire](https://gamemakerblog.com/tag/solitaire/) - [poker squares](https://gamemakerblog.com/tag/poker-squares/) - [game maker game](https://gamemakerblog.com/tag/game-maker-game/) - [card game](https://gamemakerblog.com/tag/card-game/) - [KnightOwlen](https://gamemakerblog.com/tag/knightowlen/) - [oculus rift](https://gamemakerblog.com/tag/oculus-rift/) - [rifters](https://gamemakerblog.com/tag/rifters/) - [gmoculus](https://gamemakerblog.com/tag/gmoculus/) - [extension](https://gamemakerblog.com/tag/extension/) - [dll](https://gamemakerblog.com/tag/dll/) - [virtual reality](https://gamemakerblog.com/tag/virtual-reality/) - [vr](https://gamemakerblog.com/tag/vr/) - [Palmer Luckey](https://gamemakerblog.com/tag/palmer-luckey/) - 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[hero siege](https://gamemakerblog.com/tag/hero-siege/) - [panic arts](https://gamemakerblog.com/tag/panic-arts/) - [hero siege app store](https://gamemakerblog.com/tag/hero-siege-app-store/) - [hero siege ios](https://gamemakerblog.com/tag/hero-siege-ios/) - [hero siege android](https://gamemakerblog.com/tag/hero-siege-android/) - [hero siege google play](https://gamemakerblog.com/tag/hero-siege-google-play/) - [hero siege free](https://gamemakerblog.com/tag/hero-siege-free/) - [dungeon crawl](https://gamemakerblog.com/tag/dungeon-crawl/) - [diablo](https://gamemakerblog.com/tag/diablo/) - [2d](https://gamemakerblog.com/tag/2d/) - [pixel art](https://gamemakerblog.com/tag/pixel-art/) - [gamemaker tips](https://gamemakerblog.com/tag/gamemaker-tips/) - [gamemaker tricks](https://gamemakerblog.com/tag/gamemaker-tricks/) - [intellisense](https://gamemakerblog.com/tag/intellisense/) - [script arguments](https://gamemakerblog.com/tag/script-arguments/) - [custom functions](https://gamemakerblog.com/tag/custom-functions/) - 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[gamemaker variables](https://gamemakerblog.com/tag/gamemaker-variables/) - [yoyo games showcase](https://gamemakerblog.com/tag/yoyo-games-showcase/) - [gamemaker showcase](https://gamemakerblog.com/tag/gamemaker-showcase/) - [game maker showcase](https://gamemakerblog.com/tag/game-maker-showcase/) - [best gamemaker games 2013](https://gamemakerblog.com/tag/best-gamemaker-games-2013/) - [best game maker games 2013](https://gamemakerblog.com/tag/best-game-maker-games-2013/) - [best games 2013](https://gamemakerblog.com/tag/best-games-2013/) - [best gm games 2013](https://gamemakerblog.com/tag/best-gm-games-2013/) - [voting](https://gamemakerblog.com/tag/voting/) - [gamemaker views](https://gamemakerblog.com/tag/gamemaker-views/) - [rendering](https://gamemakerblog.com/tag/rendering/) - [gamemaker gui](https://gamemakerblog.com/tag/gamemaker-gui/) - [draw gui](https://gamemakerblog.com/tag/draw-gui/) - [resolution](https://gamemakerblog.com/tag/resolution/) - [display](https://gamemakerblog.com/tag/display/) - [format](https://gamemakerblog.com/tag/format/) - [gamemaker accessors](https://gamemakerblog.com/tag/gamemaker-accessors/) - [accessors](https://gamemakerblog.com/tag/accessors/) - [example](https://gamemakerblog.com/tag/example/) - [data systems](https://gamemakerblog.com/tag/data-systems/) - [arrays](https://gamemakerblog.com/tag/arrays/) - [array argument](https://gamemakerblog.com/tag/array-argument/) - [script argument](https://gamemakerblog.com/tag/script-argument/) - [moacube](https://gamemakerblog.com/tag/moacube/) - [gamemaker games](https://gamemakerblog.com/tag/gamemaker-games-2/) - [best gamemaker games](https://gamemakerblog.com/tag/best-gamemaker-games/) - [visual novel](https://gamemakerblog.com/tag/visual-novel/) - [choose your own adventure](https://gamemakerblog.com/tag/choose-your-own-adventure/) - [beautiful](https://gamemakerblog.com/tag/beautiful/) - [vibrant](https://gamemakerblog.com/tag/vibrant/) - [cinderella](https://gamemakerblog.com/tag/cinderella/) - [cinderella story](https://gamemakerblog.com/tag/cinderella-story/) - [fairy tale](https://gamemakerblog.com/tag/fairy-tale/) - [gamemaker command line](https://gamemakerblog.com/tag/gamemaker-command-line/) - [command line](https://gamemakerblog.com/tag/command-line/) - [debugging](https://gamemakerblog.com/tag/debugging/) - [debug](https://gamemakerblog.com/tag/debug/) - [steam greenlight](https://gamemakerblog.com/tag/steam-greenlight/) - [statistics](https://gamemakerblog.com/tag/statistics/) - [greenlit](https://gamemakerblog.com/tag/greenlit/) - [blend shapes](https://gamemakerblog.com/tag/blend-shapes/) - [morph targets](https://gamemakerblog.com/tag/morph-targets/) - [crowdfunding](https://gamemakerblog.com/tag/crowdfunding/) - [raised](https://gamemakerblog.com/tag/raised/) - [hyper light drifter](https://gamemakerblog.com/tag/hyper-light-drifter/) - [gamemaker blend modes](https://gamemakerblog.com/tag/gamemaker-blend-modes/) - [game maker blend modes](https://gamemakerblog.com/tag/game-maker-blend-modes/) - [blend modes](https://gamemakerblog.com/tag/blend-modes/) - 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[puzzle](https://gamemakerblog.com/tag/puzzle/) - [color](https://gamemakerblog.com/tag/color/) - [kids](https://gamemakerblog.com/tag/kids/) - [jumping](https://gamemakerblog.com/tag/jumping/) - [blackberry](https://gamemakerblog.com/tag/blackberry/) - [rim](https://gamemakerblog.com/tag/rim/) - [blackberry ltd](https://gamemakerblog.com/tag/blackberry-ltd/) - [bb10](https://gamemakerblog.com/tag/bb10/) - [blackberry os](https://gamemakerblog.com/tag/blackberry-os/) - [operating system](https://gamemakerblog.com/tag/operating-system/) - [blackberry world](https://gamemakerblog.com/tag/blackberry-world/) - [ps vita](https://gamemakerblog.com/tag/ps-vita/) - [playerstation 4](https://gamemakerblog.com/tag/playerstation-4/) - [playstation 3](https://gamemakerblog.com/tag/playstation-3/) - [vlambeer](https://gamemakerblog.com/tag/vlambeer/) - [wiiu](https://gamemakerblog.com/tag/wiiu/) - [console](https://gamemakerblog.com/tag/console/) - [console support](https://gamemakerblog.com/tag/console-support/) - 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[food](https://gamemakerblog.com/tag/food/) - [gamemaker extensions](https://gamemakerblog.com/tag/gamemaker-extensions/) - [extensions](https://gamemakerblog.com/tag/extensions/) - [mac](https://gamemakerblog.com/tag/mac/) - [dylib](https://gamemakerblog.com/tag/dylib/) - [profiling](https://gamemakerblog.com/tag/profiling/) - [debugger](https://gamemakerblog.com/tag/debugger/) - [debug mode](https://gamemakerblog.com/tag/debug-mode/) - [optimize](https://gamemakerblog.com/tag/optimize/) - [benchmark](https://gamemakerblog.com/tag/benchmark/) - [faster](https://gamemakerblog.com/tag/faster/) - [speed up](https://gamemakerblog.com/tag/speed-up/) - [performance](https://gamemakerblog.com/tag/performance/) - [construct](https://gamemakerblog.com/tag/construct/) - [scirra](https://gamemakerblog.com/tag/scirra/) - [game development](https://gamemakerblog.com/tag/game-development/) - [gamedev](https://gamemakerblog.com/tag/gamedev/) - [gamemaker blog](https://gamemakerblog.com/tag/gamemaker-blog/) - [down](https://gamemakerblog.com/tag/down/) - [unavailable](https://gamemakerblog.com/tag/unavailable/) - [sale](https://gamemakerblog.com/tag/sale/) - [50% off](https://gamemakerblog.com/tag/50-off/) - [anniversary](https://gamemakerblog.com/tag/anniversary/) - [two year](https://gamemakerblog.com/tag/two-year/) - [gamemaker studio release date](https://gamemakerblog.com/tag/gamemaker-studio-release-date/) - [release date](https://gamemakerblog.com/tag/release-date/) - [banners](https://gamemakerblog.com/tag/banners/) - [interstitial](https://gamemakerblog.com/tag/interstitial/) - [gamemaker ads](https://gamemakerblog.com/tag/gamemaker-ads/) - [apple rejecting gamemaker app](https://gamemakerblog.com/tag/apple-rejecting-gamemaker-app/) - [apple rejecting](https://gamemakerblog.com/tag/apple-rejecting/) - [sdk](https://gamemakerblog.com/tag/sdk/) - [mopub](https://gamemakerblog.com/tag/mopub/) - [subscription](https://gamemakerblog.com/tag/subscription/) - [model](https://gamemakerblog.com/tag/model/) - [subscription model](https://gamemakerblog.com/tag/subscription-model/) - [gamemaker subscription](https://gamemakerblog.com/tag/gamemaker-subscription/) - [modules](https://gamemakerblog.com/tag/modules/) - [export](https://gamemakerblog.com/tag/export/) - [version 1.3](https://gamemakerblog.com/tag/version-1-3/) - [1.3](https://gamemakerblog.com/tag/1-3/) - [released](https://gamemakerblog.com/tag/released/) - [2danimation](https://gamemakerblog.com/tag/2danimation/) - [flash asset importer](https://gamemakerblog.com/tag/flash-asset-importer/) - [push notifications](https://gamemakerblog.com/tag/push-notifications/) - [true type fonts](https://gamemakerblog.com/tag/true-type-fonts/) - [history of gamemaker](https://gamemakerblog.com/tag/history-of-gamemaker/) - [history of yoyo games](https://gamemakerblog.com/tag/history-of-yoyo-games/) - [dma design](https://gamemakerblog.com/tag/dma-design/) - [dutch game garden](https://gamemakerblog.com/tag/dutch-game-garden/) - [gamemaker total downloads](https://gamemakerblog.com/tag/gamemaker-total-downloads/) - [gamemaker studio free](https://gamemakerblog.com/tag/gamemaker-studio-free/) - [make games](https://gamemakerblog.com/tag/make-games/) - [tingly games](https://gamemakerblog.com/tag/tingly-games/) - [greeting games](https://gamemakerblog.com/tag/greeting-games/) - [spelunky](https://gamemakerblog.com/tag/spelunky/) - [derek yu](https://gamemakerblog.com/tag/derek-yu/) - [random generation](https://gamemakerblog.com/tag/random-generation/) - [procedural generation](https://gamemakerblog.com/tag/procedural-generation/) - [roguelike](https://gamemakerblog.com/tag/roguelike/) - [2d platformer](https://gamemakerblog.com/tag/2d-platformer/) - [develop100](https://gamemakerblog.com/tag/develop100/) - [develop 100](https://gamemakerblog.com/tag/develop-100/) - [unreal engine 4](https://gamemakerblog.com/tag/unreal-engine-4/) - [unity 5](https://gamemakerblog.com/tag/unity-5/) - [cryengine](https://gamemakerblog.com/tag/cryengine/) - [top 100](https://gamemakerblog.com/tag/top-100/) - [tech list](https://gamemakerblog.com/tag/tech-list/) - [gamemaker marketplace](https://gamemakerblog.com/tag/gamemaker-marketplace/) - [asset store](https://gamemakerblog.com/tag/asset-store/) - [gamemaker asset store](https://gamemakerblog.com/tag/gamemaker-asset-store/) - [buy graphics](https://gamemakerblog.com/tag/buy-graphics/) - [free graphics](https://gamemakerblog.com/tag/free-graphics/) - [assets](https://gamemakerblog.com/tag/assets/) - [audio](https://gamemakerblog.com/tag/audio/) - [sounds](https://gamemakerblog.com/tag/sounds/) - [fonts](https://gamemakerblog.com/tag/fonts/) - [enumeration](https://gamemakerblog.com/tag/enumeration/) - [gml](https://gamemakerblog.com/tag/gml/) - [gamemaker discount](https://gamemakerblog.com/tag/gamemaker-discount/) - [summer sale](https://gamemakerblog.com/tag/summer-sale/) - [gamemaker studip pro](https://gamemakerblog.com/tag/gamemaker-studip-pro/) - [mobile modules](https://gamemakerblog.com/tag/mobile-modules/) - [ios android](https://gamemakerblog.com/tag/ios-android/) - [sheltered](https://gamemakerblog.com/tag/sheltered/) - 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