GameMakerBlog

Insights at the intersection of game development, programming and modern tech.

Insights at the intersection of game development, programming and modern tech.

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    Prodigy Game Magazine, issue 2

    FUN FACT: Did you know that its almost been a year since the Nazi-zine post?’ It’s the moment we’ve all been waiting for… the PGM is back. We here at the ProdigyGM would like to wish you all a Merry Christmas. Christmas is the time to show love, because God showed love to us by […] More

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    Mid-week community links

    Check out: James Rhodes has launched the third version of GM-Resources, with an easy to use AJAX front-end. GM-Resources makes it easy to search for sprites and scripts on the Official Game Maker Community. Play: Block Maneouvres 2.2 [ gmc | yyg ] is a fun block-pushing game with 50 pre-built levels, plus a level […] More

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    YoYo Helpdesk to Change (Finally!)

    As stated in a recent interview with GameMaker Tech magazine YoYo Games will be upgrading their online help desk which provides support to GameMaker users. 1. We promise to respond to every help desk request within 24 hours on weekdays. Weekend requests will normally be dealt with on Mondays. 2. The existing queues have been […] More

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    A Long Overdue Update

    After almost five months since the last update from the team at GMTV, we have finally got some news on the latest episode of GMTV. Just wanted to keep you guys updated, and we haven’t posted any news in a very long time! First of all, you all are probably anxious for episode 5. I […] More

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    Stencyl compares itself to GameMaker

    One of the founders of the currently under development game creation kit Stencyl has commented on the responses given by YoYo Games CEO Sandy Duncan in his recent interview with the GameMaker Tech magazine. On his blog Jon from Stencyl highlights the vast differences between the commercial YoYo Games and their self-funded ‘hobby’. “…while competition […] More

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    Review: Awesome Ball – Breakout with a twist

    Awesome Ball [gmc | yyg] takes the basic breakout concept and adds in the power of changeable gravity fields which act upon the ball.  The gravitational fields which act upon the ball are controlled by the player and are changeable at any time – through careful adjustment of these the ball can be swung towards […] More

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