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    The Facts about Git Branches and Why they are so Important

    The Tree of Git In the world of Version Control Systems (VCS), branching is a common feature. It allows you to diverge from the main line of development and continue to work without interfering with that main line. However, in many VCS tools, branching is a somewhat expensive process, often requiring you to create a […] More

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    10 Best Practices when using Git as a Game Developer

    As a game developer, you’re likely familiar with the power of Git and GitHub. These tools are essential for managing and tracking changes to your codebase, especially when working in a team. But are you using them to their full potential? In this article, we’ll explore ten best practices for using Git and GitHub, specifically […] More

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    Groven: Learn How to be a Blacksmith and Forge your Future

    Get ready for an immersive blacksmithing RPG experience with Groven. Dive into the world of crafting, expeditions, and wealth accumulation. Coming Soon to Steam! Post 1: The Blacksmith’s Journey Begins 🔨🔥 Welcome to the world of Groven, where you step into the boots of an aspiring blacksmith, eager to earn his fortune through his craft. […] More

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    Git Gotchas: How to Fix the most Common Git Errors

    In the world of game development, especially when working with GameMaker Studio 2, version control systems like Git are indispensable. They allow us to track changes, collaborate effectively, and most importantly, they provide a safety net when things go awry. However, Git, like any powerful tool, can sometimes be a double-edged sword. It’s not uncommon […] More

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    How to Use Git Flow for Game Development

    Introduction to Git Flow In the world of game development, change is the only constant. New features are added, bugs are squashed, and code is continuously refined to create a more engaging gaming experience. This constant state of flux can be a nightmare to manage without a robust version control system. Enter Git Flow, a […] More

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    Unraveling the Threads of Version Control and How to Git

    Introduction Imagine you’re a tailor, and you’re tasked with creating a magnificent tapestry. You start with a simple design, a base fabric, if you will. As you progress, you add more threads, colors, and patterns, each representing a new feature or improvement. But what if you make a mistake? Or what if you want to […] More

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    Venture Capitalists for Game Developers and How to Secure Funding

    Introduction The world of indie game development is a thrilling one, filled with creativity, innovation, and the potential for immense success. However, it’s also a world that requires a significant amount of resources, particularly financial ones. One of the most effective ways to secure these resources is through venture capital funding. This article aims to […] More

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    The battle between Mobile vs HTML5 and How to choose the Right One

    Game development has become more accessible than ever, thanks to platforms like GameMaker Studio 2. This tool allows developers to create games for various platforms, including mobile and HTML5. However, each platform comes with its own set of advantages and disadvantages. This article will explore the pros and cons of publishing a game on mobile […] More

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    Rewriting Super Mario Bros. from NES to GML the Easy Way

    The world of Super Mario Bros. is one that has captivated millions of gamers since its inception in 1985. It’s a world filled with mushroom kingdoms, fire-breathing turtles, and a heroic plumber on a quest to save a princess. But have you ever wondered how this world could be recreated using GameMaker Language (GML)? Let’s […] More

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    Object-Oriented Programming in GameMaker Language and How to Use It

    In the world of game development, the concept of Object-Oriented Programming (OOP) is a fundamental pillar that shapes the structure and design of games. It’s like the architectural blueprint for a building, providing a clear and organized plan for construction. In GameMaker Language (GML), the concept of OOP is embodied in the use of objects, […] More

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    What is an Object in GameMaker Language and How to Use them

    In the world of game development, understanding the concept of objects is akin to understanding the DNA of a game. Objects are the building blocks, the fundamental units that give life to your game. They are the characters, the enemies, the power-ups, the bullets, the walls, and even the invisible controllers that orchestrate the game’s […] More

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    The Genesis and Syntax of GameMaker Language (GML)

    In the realm of game development, there are a plethora of tools and languages that developers can utilize to bring their creative visions to life. One such tool that has garnered significant attention over the years is GameMaker Studio, and its accompanying scripting language, GameMaker Language (GML). This article will delve into the history of […] More

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