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  • cavity_busters
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    Cavity Busters: Flossing has never felt so good

    Review 1: “A Dental Adventure Like No Other!” “Flossing Has Never Been This Fun!” I’ve played a lot of games in my time, but “Cavity Busters” takes the cake… and then promptly removes all the sugar from it! This game is a wild ride from start to finish. The concept of using my one and […] More

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    Groven: Learn How to be a Blacksmith and Forge your Future

    Get ready for an immersive blacksmithing RPG experience with Groven. Dive into the world of crafting, expeditions, and wealth accumulation. Coming Soon to Steam! Post 1: The Blacksmith’s Journey Begins šŸ”ØšŸ”„ Welcome to the world of Groven, where you step into the boots of an aspiring blacksmith, eager to earn his fortune through his craft. […] More

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    How to Use Git Flow for Game Development

    Introduction to Git Flow In the world of game development, change is the only constant. New features are added, bugs are squashed, and code is continuously refined to create a more engaging gaming experience. This constant state of flux can be a nightmare to manage without a robust version control system. Enter Git Flow, a […] More

  • gamemaker official
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    The battle between Mobile vs HTML5 and How to choose the Right One

    Game development has become more accessible than ever, thanks to platforms like GameMaker Studio 2. This tool allows developers to create games for various platforms, including mobile and HTML5. However, each platform comes with its own set of advantages and disadvantages. This article will explore the pros and cons of publishing a game on mobile […] More

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    Rewriting Super Mario Bros. from NES to GML the Easy Way

    The world of Super Mario Bros. is one that has captivated millions of gamers since its inception in 1985. It’s a world filled with mushroom kingdoms, fire-breathing turtles, and a heroic plumber on a quest to save a princess. But have you ever wondered how this world could be recreated using GameMaker Language (GML)? Let’s […] More

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    What is an Object in GameMaker Language and How to Use them

    In the world of game development, understanding the concept of objects is akin to understanding the DNA of a game. Objects are the building blocks, the fundamental units that give life to your game. They are the characters, the enemies, the power-ups, the bullets, the walls, and even the invisible controllers that orchestrate the game’s […] More

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    The Genesis and Syntax of GameMaker Language (GML)

    In the realm of game development, there are a plethora of tools and languages that developers can utilize to bring their creative visions to life. One such tool that has garnered significant attention over the years is GameMaker Studio, and its accompanying scripting language, GameMaker Language (GML). This article will delve into the history of […] More

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    GameMaker Studio 2: An In-depth Look at the New Sequences System

    GameMaker Studio 2 has always been a popular choice for developers looking to create 2D games. With its intuitive interface and powerful features, it has helped countless developers bring their visions to life. But with the recent release of version 2022.2, GameMaker Studio 2 has introduced a new feature that promises to revolutionize the way […] More

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    Alexio: A Quirky and Quacky Adventure

    Chapter 1: The Party Begins Does anything beat a weekend party with friends, a Quacktendo Entertainment System, and a cool game to boot? Well, my feathered friends, let’s dive into the world of Alexio, a proven hit that’s sure to ruffle your feathers in the best way possible! Chapter 2: A Duckling’s Tale Our hero […] More

  • ragingblaster
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    RagingBlasters: See it From A Mission Control Specialist’s Eyes

    Mission Log Entry 1: The Introduction As an Air Force Mission Control Specialist, I’ve overseen countless missions. But none have been quite as exhilarating as the ones in “RagingBlasters“. This vertical scroll shmup game features high-speed scrolling and the sheer exhilaration of destruction. The player, our ace pilot, is nothing short of extraordinary. Mission Log […] More

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