Hurray for the new GameMakerTech design seen in Issue 11. It’s clean, it’s slick and yes, it’s still got a tinge of blue about it.
I am devastated at the cancellation of the GMT slogan competition, I spent all of about 5 seconds coming up with a couple of suggestions. But really, with a new cover design and layout throughout I don’t think there is any need for a slogan. Visually this issue is miles ahead of any previous issues of GMTech. I can instantly see that some of you will probably take a look at MarkUp and decide that GMT have copied elements of the design. IMO yes they have but this isn’t a bad thing considering the improvement it has brought to issue 11.
There was an interesting misspelling of definitely, I’m not sure how this was missed especially since it was in the first article.
Even though GMTV and GMHV weren’t actually doing the same thing, there defiantly was some tension between them. [sic]
This article about Dan Eggers’ GameMakerTV is a strange one. The introduction states that gmjab will look into GMTV, however much of the start of the article appears to be written by Danny in the first person. On second thoughts, perhaps not, but there is certainly something strange about the way the opening article was written. Using DNY as an abbreviation of Danny seems plain mad, what about “Dan”?
Bendodge. Bendodge writes a certain type of article. I can’t put my finger on it but as soon as I saw the title of the “Writing a Good Help File” feature I just knew it would have his name at the end.
I found the wiki article one sided and a shameless excuse to yet again plug the GMTech wiki. No mention was made of any other Game Maker wikis and whilst I didn’t realistically expect to see a link to GMPedia in there they seem to have overlooked some of the very good wikis that are out there such as gamemaker.wikicomplete.info and gamemaker.wikia.com.
A well timed comparison of 64digits and snowmoon at a time where I really think people should start to move away from 64d, I would really like to see more of this kind of community news in the magazine as well as the traditional YoYo news and game reviews.
Some small boxes have appeared at the bottom of some of the pages throughout the magazine dubbed “Example Quick Look” they are the equivalent of MarkUp’s “Quick Reviews” except “Get it now” has been replaced with a small download image.
Quite a bit of space is given over to YoYo Games’ winter competition – the results of which were released back on the 10th January. Still I suppose that’s what happens when release is delayed.
Some of the article introductions are bad. Take for instance this:
“YoYo Games has done quite a bit since it first started but noone has compiled a list of what they have done yet. However thanks to Phil Gamble from gamemakerblog.com he has compiled a list of links and dates to news YoYo Games has released. The list is as follows:”
I hate to pick holes in what is, in general, a bloody good issue but there are still a few niggley issues that should be sorted out before future releases.
Was it worth waiting for the late release? I hate to admit it, but yes, it probably was. It looks like a lot of work has gone into this issue and I’m sure everyone at GMT is proud of this – their best release so far.
- [Post of the Month] End of an Era: GameMaker 1.X Sunset coming at end of July 2018
- [Made In GameMaker] PurpleBit Surfing Cow by Heavy Sheep Games
- [Indie Interview] Heavy Sheep Games with Luiz Gustavo
- [Made in GameMaker] GameDevDan vs Life Launches on Steam
- [Made in GameMaker] Bounce Rescue by Bitecore Studios